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المودات والإضافات لـ DayZ
يسرد هذا الكتالوج ١٠٧٬٠٠٠+ مشروعاً لـ DayZ من Steam Workshop. قد تكون العناصر للخادم أو للعميل أو مطلوبة على الجانبين، وقد تشمل خرائط أو محتوى آخر من إنشاء المستخدمين. تحقق قبل التثبيت من صفحة المصدر المرتبطة وإصدار اللعبة والتبعيات.
SFP
بواسطة 76561198083062628
Вопросы и деловые предложения по моду, пишите в личку Steam FIDOv Перепаковка мода запрещена. Если файлы данного мода появятся где то в другом месте. Буду кидать страйк Если вы хотите активировать анимации в моде, вам нужно будет установить специальный плагин. https://steamcommunity.com/sharedfiles/filedetails/?id=2952842170 Без него анимации не будут работать. Для чего это все сделано? Если у вас стоит другой мод пак на анимации, тогда работать они в паре не будут. Если вы хотите играть с другим мод паком на анимации, тогда этот плагин не скачивайте, если вам будут нужны анимации из мода SFP. Тогда вам понадобится этот плагин, и вы должны будите установить. Сделано для того чтобы был выбор с каким АнимПаком играть. Обновление от 02.08.26 -Фиксы Довожу до вашего внимания, что каждый сервер пишет свою экономику. "Types"на данный момент от меня нет.
DayZ Mining System with Ores and Gems (Legacy)
بواسطة 76561198177843867
This is now the legacy, Stuff works but will not be updated anymore. New pack can be found here: DayZ Mining System V2 💖 Support the Developer If you enjoy the mod, please consider giving it a thumbs up, favourite, or leaving feedback. 100% of donations go toward development of new features and addons. Thank you for the support! ❌ Repacking & Licensing You are NOT allowed to repack or reupload this mod or its contents without permission. Copyright © 2022–2025 — DayZ Mining System with Ores & Gems This item is not authorized for posting on Steam except under: MrFreezeGamesPC Steam Profile Furnace Model created by Layne.H Anvil Model created by .3D-Skill-Up Ores and Ingots 3 created by Joan LP Gold Nugget created by scrampunk, then re-skined by myself.
sGunplay
بواسطة 76561198152643098
What is sGunplay sGunplay is the second module of the much more ambitious sUDE project. Its main goal is to give a slightly more hardcore and different experience, but carefully balanced to don't make it feel much different from the vanilla game, while improving the PvP (and PvE) in many aspect. Key aspects and reasons of the mod The current DayZ gunplay feels too fast and arcade, with sGunplay I try to fix that problem (Keep in mind that it still lacks some core features, therefore it doesn't completely represent the final vision I have for the gunplay) - sGunplay incentives a more thought-out and slightly slower PvP. - Running and shooting, rushing enemies while hipfiring and other things that make the game feel like an arcade-type shooter, are less rewarding - Your inventory now plays a big role in recoil control, precision and weapon handling. Think twice what weapon to use and what stuff you really need to bring with you when going to PvP hot zones (the sClothing module, with layered clothing, redesigned inventory slots and more, will majorly modify this aspect, so stay tuned) - A more dynamic and always different PvP, thanks to the many features added. Differences from vanilla DayZ Less arcadeish gameplay sGunplay rewards a slower paced PvP/PvE - Slower AimingDownSight (ADS) time, less snappy, robotic and arcadey animation (procedural ADS times will come with future updates) - "Focus" mechanic. Holding your breath will help you focus while in ADS, giving less sway and more precision. The focus speed will change based on the player stance - Reduced FieldOfView while aiming ADS, which combined with the new "focus" mechanic incentivate the player to think twice before shooting Procedural weapon inertia No more insane 360° flicks with a 5kg weapon, thanks to the new dybamic inertia system based on: - Weapon weight - Inventory weight - Player stance (erect, crouched, prone) - Movement speed - Hipfire (inertia will be much stronger while hipfiring) - Player injury state Procedural weapon recoil The weapon recoil system has been remade from scratch, which allowed me to make it more realistic, visually more appealing and more dynamic, based on: - Attachments (more to come in the future) - Character strength (vanilla softskill you see when you open the inventory) - Player stance (erect, crouched, prone) - Inventory weight - Movement (you'll be able to control recoil much better while standing still) - Hipfire (while hipfiring you won't be able to control the recoil very easily) Completely reworked player cameras - Deadzone! It is also possible to tweak the deadzone strength as you wish - "PictureInPicture" (PiP) emulation. The mangifying optic lens effect has received a major overhaul to better emulate the dual render technic used by games like Insurgency or EscapeFromTarkov. And it also is compatible with deadzone! - The camera is not "tied" to the weapon anymore - Customizable DepthOfField while ADS - It's possible to Freelook while ADS (only with ironsights and non-magnifying optics) - It's possible to visually inspect the weapon (only with ironsights and non-magnifying optics) Dynamic crosshair The dynamic crosshair is inspired from the .62 version of DayZ. Such crosshair would help you while hipfiring, showing you where your gun is point at; so it will be much easier to understand if you're shooting a tree or the enemy behind it . - It can be enabled/disabled from the menu settings - Servers can decide to disable it by toggling the crosshair options in the serverDZ.cfg Improved sway and stamina drain - The weapon sway (caused by the breathing) is a lot more predictable and much easier to control (without crazy spasm from your character). - Holding your breath will drain your stamina a bit slower than vanilla. This has been done to compensate the "time" you need to focus, while also making the timing more plausible, gameplay and realism wise Other additions - You will slightly retract your weapon before lifting it up when you're close to hit a wall. It will help you a lot during CQB! Need help? Come over to my DISCORD FAQs Why does my weapon uncontrollably shakes up and down when aiming? It's likely that you're using some unlimited stamina mod; unfortunately some of them are implemented incorrectly and cause this issue in sGunplay. You can implement unlimited stamina, without using any mod, via the cfgGameplay.json configuration file , by editing the fields in the Stamina section How can I stop my players to change the in-game settings? You can use server side constraints to constrain/lock the settings. If you're unfamiliar with editing .json files, you can use this helper tool Modding How to make a weapon compatible - If you use vanilla recoils for your modded weapon, there is nothing you have to do! - If instead you use a custom recoil and want to make it compatible with sGunplay you may need to specify some more values. Come in the DISCORD for a more detailed guide How to make an optic compatible All you have to do is to change the PPMaskProperties and PPLensProperties inside your config.cpp. In both cases the X and Y position must be set to 0.0 Come in the DISCORD for a more detailed guide Github page For a better insight give a look at the github page: github.com/simonvic/sGunplay Monetization You are hereby given monetization approval, as long as you follow the DayZ Server Monetization rules and have obtained permission from Bohemia Repack You are NOT allowed to repack any part of this mod, unless given my explicit consent Contact me Found a bug or want to give a suggestion? Feel free to contact me! Discord server: DISCORD Buy me a coffee
Docs_Weapon_Pack_Standalone
بواسطة 76561198028910533
This is a weapon mod that currently adds around 40+ new weapons into DayZ along with 6 new types of ammo. Currently any gun that might use a similar ammo as to one already present in game might have a variant using that ammo type. Current aim for the mod is to either double or triple the weapon count if possible as well as add some new functionality to existing guns. Weapons Included: EF88 AKM and AKMN AKS74U and AKS74UN SVD SVT-40 and AVT-40 M92 Zastava AK 5C RPD-44 SKS-45 AK-47 AK-103 AK-12 New Magazines for AKM: 40rnd, 20rnd and 10Rnd M240B M60 AR10 MP9 USAS12 Makarov PM(in 380 and 9x18) TT-33 (in 45 and 7.62x25) PPSH-41 (in 45 and 7.62x25) HK MK23 M9A1 SV98 M1A1 M14 M1A PKM G3A3 G3SG1 HK416 PTRD41 G43 Kar98K M1903A AS Val L85A2 VSS Groza 1 Groza 4 Lee Enfield Mk4 Lee Enfield Jungle Carbine CA 50 AR-15 MP 15/22 ADAR 2-15 AK-74 And AK-74N AL-101 AK-74M AK-105 Classnames: https://pastebin.com/mFKsVbFR Features: G3 and M14 variants can mount a Rail attachment in order to attach optics. Several of the guns included can attach multiple types of optics. ToDo: Finish changing the directories for the other 10+ guns. Fix the RPD Model Make a better Description Knownbugs: New AKM mags wont go into vanilla akm(fixed?) PPSH and TT33 dont show up correctly M3A1 is missing textures Coming Soon: M1 Garand(need to get ping sound) RPK and RPK74 AK-74 and AK-74N New civilian AK variants Antimaterial Rifles(AS50, KSVK, M82A1)(Working on getting audio for generic antimaterial rifle or unique audio for each one) Add ammo boxes for new ammo(where applicable) Currently in Testing: ADAR 2-15 AK-74 and AK-74N AK-101 picatinny rail for AK mounts (The real reason for remodeling all the AK's) Credits have been moved over to the mods discord because the workshop was hitting the character limit. Guns to be fixed: MG42, M82A1 Custom(wasnt implemented yet), M1 Garand(not implemented) and OTs-33(not implemented) Contact: To help keep in contact with everyone a bit better I've set up a discord where I post status updates, Screenshots etc of new content, its also a good place to report bugs and provide feedback and should be much more consistent than my ability to try to check the steam mod page daily. Can also be used to PM me directly. Discord: https://discord.gg/XryB8by XML's: Example Config Spawnable Types: https://pastebin.com/X17ATeXG Example types xml: https://pastebin.com/VuGdEyKW Updated to work in 1.06 (honestly no idea as to how it broke but whatevs) if you want to use the vanilla caliber ammo variants instead of the realistic ones just swap the classnames out. in case you're curious as to what broke: https://pastebin.com/MGLUi6jH note: would recommend either deleting the akm's and 74u's included from this types or delete the vanilla akm and 74u. Also would suggest to choose to either use the vanilla ammo weapons or have them use their realistic ammo(TT-33, Makarov and PPSH).
BetterStash
بواسطة 76561198064769641
BetterStash Here is a mod I made a little while back and decided to release it publically as a few have requested it. The mod adds a Plastic Barrel which functions similarly to the barrels in the game already, however you can use a shovel bury it to turn it into a hidden stash, inspired by the hidden caches in Tarkov. The Hidden stash differs from the buried stashes already in the game, as you can access the loot without requring a shovel each time to dig it up. The intended use is for servers with no base building, where it is difficult to store, for example, Namalsk Lore items. This give you a small amount of hidden storage that can be easily accessed, but you still run the risk of players finding it. It's suprsingingly well hidden in long grass and around trees. (Be careful, as with the vanilla stashes, they can sometimes become unreachable if placed too far into an object). Usage I do no permit people to repack this mod. I allow this mod to be used on monitised servers. Server Owners Theres a types.xml in the mod folder with a lifetime set to 14 days for the stash once it's in the ground (they are set up for namalsk so change usages accordingly). The stashes are logged when the are dug in and dug out, which will go into Profiles/Betterstash/logs folder. classnames: PlasticBarrel PlasticBarrelStash Credits Model Used Thanks to Syntax for the muddy retexture! Thanks to Designful for helping with the logging! “Copyright 2022 This item is not authorized for posting on Steam, except under the Steam account named Pope Leo”
MoreDoors
بواسطة 76561198068125946
I don't mod much these days as I've been focusing on game development, and as a result this mod went to the wayside a bit until some very helpful community members revitalized it. Unfortunately that version is no longer available, however shoutouts to MDC for heavily improving upon the original system and providing so much for the community. Though this mod is depreciated, it will stay on the workshop to be used as reference in case its useful to anyone. This mod has not been updated for 1.13 at this time and may not be depending upon availability More Doors! This mod is made to assist in the process of locking down a vanilla house when a gate just won't cut it. More Doors are craftable doors that behave like gates but are just a door and a frame, allowing you to lock down an entrance in a much smaller location without exposing any of the backside of your wall. There are also a few extra bells and whistles (and more to come ^_^) such as a lockable safe container that players can use to hide their most treasured valuables and a giant unraidable vault door for events and other creative uses. Lastly, the mod is equipped with its own server side config file that is generated in the profile folder and allows for various customization such as Raid times, toggle recipes, raid tools, etc. Hope you enjoy the mod, please report any issues and such you find to me. Steam comments are ok for little blurbs but discord is the place to talk and really get to the bottom of things if you need support. Fresh out the door I may have missed a few bugs, consider this the beta of More Doors but as far as I can tell its very stable so don't feel like your takin a gamble. Just be sure to report any bugs to me and I'll try and fix em ^_^ Discord (Link Updated 11/19) Recipes 5 Wooden Planks + Hammer = Shanty or Wooden Door Kit 10 Wooden Planks + Hammer = Metal Door Kit Then you must put the required ingredients into the kit object before it will place the door you would like to build. 5 planks + 25 nails = Small Shanty Door 10 planks + 25 nails + Metal Wire = Small Wooden Door 20 planks + 75 nails + 5 Sheet metal + Metal Wire = Small Metal Door Other noncraftable items = Vault door (still has kit for placement ease) and the Safe. FAQ: Do Codelocks lock these doors? Yes. Codelock, combination locks, any locks that work on a fence. Currently no proxy of the lock appears while its connected but will likely fix that in the near future. Does this work with X mod? It should be compatible all around and if its not I'll be sure to fix it. Uses its own actions and configs so vanilla overrides also won't effect this mod hopefully. Whats the best way to place these? I tried to size them in a way that would fit most small doors, I find its less finicky opening and closing them if you dont line them up on the exact plane as the vanilla door your covering (little to the forward or back). Keep in mind these place the same way fence kits do when building them as in, the dismantle side faces towards you as you place them and the destroy side faces away (unless you rotate the object). Y u no do dis? :Facepalm: Spare us both the trouble, you are the because lol. I am happy to answer questions and recieve feedback in a civilized fashion. I will definitely remove your comment if your just being a turd, if you want to give helpful feedback you know where to find me Permissions This mod is open source, feel free to repack it or do as you will. All I ask is that if you are using the mod inside your own or picking it apart to learn from it, please throw out some shoutouts. Many brilliant minds other than my own are the only reason I am here with all of this anyway, what you see is the culmination of group effort, knowledge, and sharing. If you wanna customize anything that isn't already provided with the config buzz me and I'll see if I can throw you a hand. Shoutouts Munghard the model man, Helkhiana the refactah mastah (more like fix the whole mod mastah lol), MDC with the big brain scripting, Jon and the whole Sanctuary Gang for being the best, Creep for giving me a nice working sample to get the OB juices flowin, Chopper and the BBP bois for always bein awesome but also the words "these are just a fence in disguise", MarkDaOne for assisting helk with rpc vodoo, All the modders makin great content and lending a hand when they can. Hop, SaltyBob, the list goes on and on. Special thanks to Spud from DDU for his generous donations and his decision to share with you MoreDoor's newest addition: Window Barricades! Also just for a lot of great ideas and input in general, great people over there. Show them some love Another special thanks to Islerok!! He sent me the fix for the punching of the doors going away, the community continues to support each other and it warms my heart, enjoy all!
Mounts & Sights
بواسطة 76561197991390038
This mod introduces new weapon mounts and sights that are seamlessly compatible with the vanilla ones. The implementation aims to stay true to the original game experience, making it suitable for most servers. Hint: it's possible to configure weapons to spawn with mounts. You can find more about it in the guide link below. Features Mounts ... - Universal Pistol Mount: allows the attachment of a flashlight along with various short-range sighting devices to pistols with a flashlight rail. - MRDS Mount: allows to attach the vanilla pistol red dot to any weapon with a rail. - Kochetov Mount (a.k.a. Mosin Mount): allows the use of western optics on weapons with the Kochetov rail system, e.g., Mosins and SKSs. - Warsaw Mount (a.k.a. AK Mount): allows the use of western optics on AK variants and other eastern weapons. It also accepts a pistol flashlight on the side rail so weapons like the "Vaiga" or the "Vikhr" can be employed in low light environments. - CR, Blaze and Tundra mounts: allows the use of western optics on the vanilla bolt and break action rifles. ... & Sights - G43 Magnifier: it gives 3x magnification for unmagnified sights, e.g., magnifier + vanilla red dot. The magnification can be switched on and off without leaving the ADS position using the zoom in/out bindings (default is mouse wheel), providing a smooth experience. - Mark 3HD: same zoom levels and reticle as the trusty vanilla Hunting Scope, but with a rail base compatible with weapons and mounts that feature a rail (e.g., VS89, Mosin Mount, etc.). - SpecterDR 1.5-6x: dual purpose scope that allows its user to quickly flip between 1.5x and 6x magnification. It can receive the pistol red dot as an attachment and its reticle can be illuminated. - Pilad 4x32: fixed 4x scope with a rail base. - OKP-77: eastern red dot featuring a wide field of view and two reticle colors. - EXPS2: a popular holographic red dot. Guide - XMLs, class names, troubleshooting and more are available in the Steam guide: Steam Workshop > Guides > Mounts & Sights Setup. Credits - Overall mod design, 2D artwork, 3D models and scripting by Akol from the ground up. - Visual identity and publishing material by Akol. - The SpecterDR and Mark 3HD models and textures were licensed and optimized for the mod. Coffee - Donations are not expected, but they are greatly appreciated! Conditions - Repacking this mod is prohibited. - Redistributing parts or the entirety of the contents of this mod is prohibited. - This item or its parts are not authorized for posting on Steam or any other platform, except under the steam account Akol (SteamID64: 76561197991390038). - You can use this mod on monetized severs if you have BI approval and the contents of this mod are not part of the monetization. - Copyright 2024-2026 Akol.
Party On !
بواسطة 76561198016698554
THIS MOD IS NOT MAINTAINED ANYMORE, IF IT BREAKS, IT BREAKS ! Party On ! Take the next level of your party with this mod! Gather your dancers and make it thru the night ! Could be good for a one time event or for your player making a collection of the items ;) Dayz 1.28 compatible ! (it seems so, no one complained yet) Suggested mod to run with : - Ear-plugs Adding custom songs If you are a modder, you can add your own song, adding them to your own mod. A config sample is available in the Extras/CustomSong folder of the mod. You just have to adapt the code, replace names and values with yours and add the .ogg file of the song you want. Use this converter : https://audio.online-convert.com/convert-to-ogg to transform your MP3 file to an OGG file. Club Berezino I made a small club that you can use with the object spawner function. It's mostly a sample. It require you to have Builder Items installed on your server. It use Static items like you would use to implement custom location.NPC can be traders if you have the mod installed. Located in the last industrial compound of Berezino uphill direction Gorka. Chernarus only of course. All config file in the extra folder. Types & trader Located in the Extras folder of the mod. Adjust values of the trader config to your desire. ** IMPORTANT NOTICE FOR VPP-ADMIN USERS ** If you want to use the Partyon Statics, you gotta check the box "Filter by Scope" in the top left corner of the Object builder Menu !! Credits & Thanks : Helkhiana ==> Too many things to be listed ! Would have not been possible without you ;). Sfmplayer ==> For trusting me in the beginnings and allowing me to became a modder. zibs ==> Glowing rvmats. CAMINOonPC ==> For weeb bus => spotlights and color array. Кастет ==> Discoball_Multi , cycling colors. Hellmaker ==> For LOD explainations. PINKgeekPDX ==> For LOD explainations & chrome.rvmats. Quadley ==> For support over moving light + orange emissive. Cleetus ==> OnWork function. InclemenDab & Jacob_Mango==> For The ghost icons. InclemenDab ==> For adding songs from an external mod. Wardog ==> For multiples leads. DaemonForge ==> For the timer script. Jack4607 ==> For support over DJ Boris. Tyson & Shaggoth ==> For support over Memes. Zedmag => For something :smile: Creep => For Showing some clothing stuff TrueDolphin => For slaying the last Null pointer error in this mod ! Usage & Terms - You are not permitted to repack, edit or reupload any files from this mod. - You are allow to open it for learning purposes. - This item is not authorized for posting on Steam, except under the Steam account of BuGs - Permissions is granted to use this mod for server monetization under the conditions that you follow the DayZ Server Monetization agreement and have obtained permission from Bohemia through https://www.bohemia.net/monetization "Reducing mod count by repacking does nothing other than putting you behind on updates, prevents people from querying for specific mods when server surfing, forces people to redownload content they might already be subscribed to, and does nothing for performance (a rumor passed around by server owners)." -Wardog Mod is not supported or maintained anymore, it will work until it won't. I don't accept Steam or Discord invites.
Animal-Pack
بواسطة 76561198122563554
Adds "new" animals and pelts to dayz (this is only a re-texture mod) Give the mod a thumbs up for more content Fox animal class name: wolf_fox pelt class name: pelt_fox Black wolf animal class name: wolf_black pelt class name: pelt_wolf_black Brown wolf animal class name: wolf_brown pelt class name: pelt_wolf_brown Hyena animal class name: wolf_hyena pelt class name: pelt_wolf_hyena Bloody bear animal class name: bear_blood pelt class name: pelt_bear_blood Black bear animal class name: bear_black pelt class name: pelt_bear_black Polar bear animal class name: bear_polar pelt class name: pelt_bear_polar Chicken animal class name: hen_yellow Infected hen animal class name: hen_zombie You may repack this mod into your server pack
ViewInventoryAnimation
بواسطة 76561198069660463
View Inventory Animation This mod enables a animation while the player is in inventory. You can disable the animation being played on the controlled player. This does not stop the animation from being played for other players. Other players will still be able to see when you are in inventory due to the animation being played from them no matter if you disabled it locally for your own player. You can disable the animation being played in the player preview in inventory. Server owners At startup the mod will generate a config file called via.json in your profiles folder. You can edit this file to force the animation being played locally for players or in the player preview in inventory even if they disabled it as well as a delay time that the player must have the inventory open before the animation starts playing. { "forcePreview": 0, "forceAnimation": 0, "delay": 0.6 } Repack/Modify/Redistribute You ARE ALLOWED to repack, reupload, modify and redistribute this mod however you want. Don't ask me for any special features requests or whatever. I will not do any special versions for anyone. Just take the mod and make adjustments as you need and publish the adjusted version! Contact Discord: affenb3rt#4704
LIGHTS
بواسطة 76561198102181067
Данный мод добавляет статичные и постоянные источники света, которые идеально подойдут для ваших торговых зон и даже баз игроков ! Особенности: * Приятное для глаз освещение * Малая нагрузка (При разумном количестве ламп) * Дополнительные возможности (Сжигание предметов, Согревание персонажа) * Позже добавится сушка, приготовление еды... Внимание ! Я даю согласие на перепаковку в свои моды только поддержавшим меня пользователям Если хотите им стать - свяжитесь со мной Если вы хотите поблагодарить меня: https://boosty.to/neonmurder/donate ========================================================== This mod adds static and permanent light sources that are perfect for your shopping areas and even player bases! Features: * Eye-pleasing lighting * Low load (With a reasonable number of lamps) * Additional features (Burning items, Warming up the character) * Drying, cooking will be added later... Attention! I give my consent to repackaging in my mods only to the users who supported me If you want to become one, contact me If you want to thank me: https://boosty.to/neonmurder/donate
dbo_surfaces
بواسطة 76561197981072046
Free AF and Original see other terrain surfaces in my workshop for deer isle and Namalsk etc , i don`t think the Doxxer has plagiarised them all yet but i`m sure he will be on it ;) Cheers and Enjoy Deanos
RaG_Viking_Pack
بواسطة 76561197976782863
RaG Viking Pack A Collection of all sorts of Viking related Items. To craft the Viking Shelter Kit you need: 3x Wooden Planks + 5 Wooden Sticks To dismantle, you need a Screwdriver Donations If you want to support me: Ko-fi Monetization and Repacking This mod is not allowed to be monetized, repacked or reuploaded. However, you are allowed to use this Mod on your approved Monetized Server, as long as this Mod is not part of the Monetization. read more here: Monetization Any "Can i repack" questions will be ignored. The Answer is no. Don't even ask. For any kind of question join my Discord: discord.gg/MRfe4c9h3x I do not accept Steam invites.
sVisual
بواسطة 76561198152643098
Information sVisual aims to improve visual cues and feedbacks about gameplay, by using post processing effects and camera overlays without relying on GUI, hence improving immersion. It adds effects for when you're bleeding out, when you get hit, when you're close to pass out and much more. It also adds some new features like: - Dynamic Depth of Field - Headbob - Motion blur - Bloom - Camera improvements - Overlays for glasses, masks and helmets It also allows for configurability; while in-game, open the options menu, open the sUDE tab and finally open the sVisual tab. Here you'll find many options that you can configure to your likings, such as: effects intensity, headbob intensity, depth of field and more. Note: the server you're playing in may be "constraining" these options; a message will appear to state so, if that's the case Need help? Come over to my DISCORD Modding sVisual implements its effects and overlays using sFramework. If you're a modder and you'd like to modify sVisual or add your own custom effects or overlay, give a look at my tutorials Github page For a better insight give a look at the github page: github.com/simonvic/sVisual Monetization You are hereby given monetization approval, as long as you follow the DayZ Server Monetization rules and have obtained permission from Bohemia Repack You are NOT allowed to repack any part of this mod, unless given my explicit consent Contact me Found a bug or want to give a suggestion? Feel free to contact me! Discord server: DISCORD Buy me a coffee
GunnerTruckOshkosh
بواسطة 76561198325047854
Working with 1.28 (thanks to MrBigglesWorth85 for the fix) First of all i take no credit for this vehicle it was originally made by V1ruspr☣ne and has given permission to use it as they no longer mod. Ok so this is a nice truck that drives well and has a turret on top that if you have Roadtrip Mod will allow you to stand in the turret and shoot your gun from it while driving... this will also work with expansion if vehicle attachment is on now iv added the script for that. If you are struggling to find the fuel refill look at the 3rd picture.... The Gunner Truck will now auto select the map you are using (assuming i have added the map image texture to the mod). 3 colours: - Green Camo = GunnerTruck - White Camo = GunnerTruckWhite - Tan Camo = GunnerTruckTan AutomaticVersions: - Green Camo Automatic = GunnerTruck_Auto - White Camo Automatic = GunnerTruckWhite_Auto - Tan Camo Automatic = GunnerTruckTan_Auto maps currently supported for navigation: - Chernarus - Deerisle - Esseker - Livonia - Namalsk - Rostow - Takistan - Valning - Banov - Iztek - Pripyat - NHCchernobyl 1000 Slots cargo space 6 Seats 4 inside and one on each side of the rear, trunk door must be open (plus the turret to stand in if Roadtrip Mod is installed or using expansion) JerryCan slot. (currently not displaying the correct slot icon unless the mod is loaded last and in some cases just displays the default but the slot itself is working, its just down to if another mod is overriding the slot iv made or not.) Functioning spare wheel when the trunk door is attached to the truck rather than the fake wheel that couldnt be used before. Functioning satnav/navigation I have included some files to help make life easier when installing on your server: Depending on the map you run theres a folder for them in the XML folder, if your map isnt listed use the chernarus one, any will work really but the chernarus is the base class. It now recognises what map you are using and changes the textures and scaling automatically so just use the chernarus folders Types.xml ( not a replacement for yours just copy and paste its contents and paste it between the last </type> and </types> in your types.xml and then edit the nominal and min values iv set them all to 0) SpawnableTypes.xml (again not a replacement copy its contents and paste it above the </spawnabletypes> at the bottom of your SpawnableTypes.xml . this isnt needed unless you are going to have the truck spawn in around the map by adding it to the Events.xml file. it is set to spawn in with all wheels and doors but have chance of having battery, radiator and sparkplug so edit this to your needs) TraderConfig.txt (again not a replacement copy its contents and paste it in the relevent place in your TraderConfig.txt probably " <Trader> Vehicles Trader " under the " <Category> Vehicles " if you havnt customised it.) TraderVehicleParts.txt (again not a replacement copy its contents and paste it in the TraderVehicleParts.txt above the //<openFile> Filename.txt at the bottom) GunnerTruck.json, GunnerTruckTan.json, GunnerTruckWhite.json, GunnerTruck_Auto.json, GunnerTruckWhite_Auto.json and GunnerTruckTan_Auto.json (this one is for Community Online Tools vehicle spawner. you just go to your server profile folder this is different for all servers common ones iv seen are Config and SC but whatever yours is go into that folder then open CommunityOnlineTools folder then Vehicles folder and upload this file there ) I have done my best to include everthing you might need i dont think iv missed anything or got anything wrong but you never know so if you have issues with despawning/spawning check the files for spelling mistakes, capitals in the right place ect. Feedback If for any reason you don't like a mod and feel the need to give a negative rating, that's fine I cant please everyone and it would be stupid to believe i could but I would ask that if you give a negative rating... comment what was wrong. You don't have to flat out say I gave a negative rating this was why (unless you want to.), but just comment and say I feel X is an issue it would be better if X was changed to Y..... I'm not saying every change will be implemented but who knows maybe I just didn't think about it when making the mod. that way the mod can be improved. Who knows it might not even be the mods fault it could be a conflict with another mod.. I cant test them all REPACKING AND MONETISATION You can use it on any server but dont repack this mod into your server packs. just incase its not clear NO REPACKING. its still being updated/fixed and repacking would cause you to miss any updates. and reflect badly on the mod. that and theres no reason to repack it. You may use this mod on monetised servers as long as this mod or items in this mod are not monetised. Also do not add me on steam unless i have spoken to you and asked you to add me you will be ignored. Discord link to talk about the mod and report any bugs https://discord.gg/WMUkTsKn5Q Support Me This mod is free to use as long as you are not repacking it, but if you want to support me you can by donating, click this image below. To be clear even if you donate you will not be allowed to repack, a donation is a gift not a payment for something in return.
Titan Core
بواسطة 76561198158395081
All content in this mod is made solely for use on TitanGaming servers. Usage & Terms - You are not allowed to repack or republish this mod on any platform including steam - You are not allowed to unpack this mod and create derivative work from its source code without permission from Maverick. - A DMCA take down will be issued if necessary
InventoryInCar
بواسطة 76561198155389257
Adds the ability to use player inventory while inside a vehicle. This is a client side mod Anyone can repack this mod, no need to ask Also there will be no updates - feel free to fix it if you need to and reupload
AutoCarFlip
بواسطة 76561199380736165
AutoCarFlip – Vehicle Recovery Mod for DayZ Effortlessly recover flipped vehicles with a single keypress. Perfect for both vanilla and heavily modded DayZ servers. 🔧 Features Auto Recovery: Instantly flips your vehicle back onto its wheels. World Fall Detection: Detects when a vehicle falls through the map and safely teleports it back to the surface. Helicopter Compatible: Works with helicopters as well as cars. One-Key Operation: Sit in the driver’s seat and press F6 (default) to recover—no tools or exiting required. Customizable Keybind: Easily change the recovery key in the in-game settings. Rescue Bollard System: Deploy the Rescue Bollard near a safe location. Register it and use F6 to drag your vehicle back to the bollard. ✅ Why Use AutoCarFlip? Tested in both vanilla and heavily modded environments. Eliminates frustration from flipped or stuck vehicles. Designed to be lightweight and seamless. Free to use for all players and servers. ⚠️ Usage & Permissions No repacking allowed. Use as intended and give credit where due. Enjoy hassle-free recovery!
Disease Injectors
بواسطة 76561198023797229
What does it do? Disease Injectors is a small mod that adds a total of 8 new medical auto-injectors. 4 which add disease and 4 which cure them. What does it include? -Infection and cure injectors for Kuru. -Infection and cure injectors for Salmonella. -Infection and cure injectors for Influenza. -Infection and cure injectors for Cholera. Item Class Names Example Types.xml can be found within the mod. Config to add whichever injectors you want. (I.e Only cures) Disease Injectors KuruInjector SalmonellaInjector InfluenzaInjector CholeraInjector Disease Cures KuruInjectorCure SalmonellaInjectorCure InfluenzaInjectorCure CholeraInjectorCure Server Owner Instructions As with most mods install instructions follow the same patten. - Copy the mod from !Workshop to DayzServer root. - Copy the cooltrain.bikey into your server keys folder. - Add the @Disease Injectors to your server launch parameter. - Merge/add the classnames/types.xml What version does it require? Working on the latest 1.15 stable version | I always do my best to have my mods updated as soon as an update or issue is found. Can I repack this mod? Permission is not granted to reupload to steam or anywhere else, unpack or repack my work | Copyright 2021 Cooltrain Rate, Favorite & Donate
Fear the wall in dayz
بواسطة 76561198004537122
Here is my mod created entirely by me, 3d model and texture, it is at your disposal for your mapping creation, to create irradiated, protected areas, or whatever you can think of. Note Here are the names of classname: El_Wall_01_01 El_Wall_01_02 El_Wall_01_03 El_Wall_01_04 El_Wall_01_05 El_Wall_Door_Opened El_Wall_Door_All_Opened El_Wall_Plot El_Wall_emergency_door El_Watch_Tower El_Fence_Corridor_01 El_Fence_Corridor_02 El_Fence_01 El_Fence_02 El_Fence_02_Double El_Fence_03 El_Fence_04 UPDATE new door model: -Gate animation -numbered Gate -gateways with animation (button in watch tower) -wall full destroy passage by car possible. -wall corner Note Here are the names of classname: El_Sas El_Wall_01_06 El_Wall_Corner_01 El_Wall_Corner_02 El_Wall_Gate El_Wall_Gate_A1 , El_Wall_Gate_A2 , El_Wall_Gate_A3 , El_Wall_Gate_B1 , El_Wall_Gate_B2 , El_Wall_Gate_B3 , El_Wall_Gate_C1 , El_Wall_Gate_C2 , El_Wall_Gate_C3 a big thank you to Nehr and Tsherremie for all the help with the aniamtions and the problems I encountered Repacking Copyright 2021 El Camino . all rights reserved
MiniMap
بواسطة 76561198278487786
MiniMap This Mod enables a MiniMap in the top right of your screen. It should work for all maps after the 1.20 update, If you find a map that isn't supported please leave me a comment or join my discord! Features: - Ability to toggle ON/OFF with configurable keybinding (Default is \ ) - Supports all maps - Map updates as player moves Donations Donations are greatly appreciated, all donations will go towards further development. PayPal Community made mods: MiniMap Zoomed Out While In Vehicles MiniMap Gps Requirement Mod Discord: If you need help or have any questions please join my Discord. m0e.dev Workshop Discord Credits: TH, Rauuuuul from DayZ Modders Steve aka Salutesh from the Expansion Mod Team for letting me use part of there code Special Credits: Thanks to the Expansion Mod Team for letting me use there code base of there GPS Map Thanks to Wilma Fingerdoo for the GPS and Zoom mod Copyright 2022. This item is not authorized for posting on Steam, except under the Steam account named m0edev unless you have written permission from m0edev
No Force Weapon Raise
بواسطة 76561198091341394
When you walk to a wall/tree/fence or you get overrun by zombies your gun doesn't raise :) Use It on Your servers. Unpack it if you want, Its free for whatever you like, its for the community and anyone can do what they want with it, all i ask is for a rating and mention. Have fun guys!
Basic_Territories_Updated
بواسطة 76561198100275200
Basic Territories by DaemonForge, updated by Zenarchist. Confirmed stable on 1.22 provided on an “as is” basis. This is an updated version of the Basic Territories Mod, expanding on the vanilla flag pole. Updated to fix the persistent stack trace soft errors. For config details refer to the included Server Admin Guide READ ME.pdf. This mod may receive community updates. With the exception of community submitted updates this mod is provided on an “as is” basis, no updates are planned unless community submitted. If something is not functioning as intended check the provided documentation, if it’s still not working you are invited to submit fixes as updates. If you are interested in contributing to updating this mod please contact me on Discord. Thank you to those that have contributed as noted in the Community Updates Credits section. With this mod you can: - Claim Territory Flags (Yes Existing Flags Can be Claimed) - Add Members to the Territory, via the Add Member Action the Other Player Must then go up and accept the membership - Restrict Build areas via the config - Provide warnings to players about lifetime expiration to help them fully understand the systems - Prevent dismantling of base items within a players territory - Prevent building near others bases - Utilize Tents as miniature refresh flags(can't claim just used to refresh small radius around them on open and closing) - Integration with Basic Map mod for showing territory on map while placing the territory. - Integration with notifications mod for notifications - If a user logs out while within a territory they are not a member of, they will be pushed outside the territory radius on relog. Territory Permission Calculator Instructions to install - If you're currently running the previous version of Basic Territories, uninstall it. - Install "Basic_Territories_Updated", copy the key to your keys folder. - Config file will be in "/Server/profiles/Zenarchist/ZenTerritoriesConfig.json". - Open both old/new config files and manually copy your settings (do not copy/paste the entire config). - Existing territory flags will have to be replaced. DaemonForge's Discord For More support and information please visit DaemonForge's discord https://discord.gg/BwTp3mg How to Support DaemonForge If you are interested in donating to help support the mod or just buy DaemonForge a beer to keep him motivated you can do so Sponsor DaemonForge On Github Donate to DaemonForge via Paypal Monetization Rules Allowed to be used on monetized servers permitted you follow the below guidelines: - This mod itself is not part of the monetization - You have monetization approval from Bohemia Interactive - Your server is actively listed on by Bohemia Interactive's approved monetized servers list. Community Updates & Credits - Thank you Zenarchist for updating DaemonForge's Basic Territories. - Thank you to ReViQo/redus for identifying and fixing an issue that sometimes allowed players to get infinite refresh rates. - Thank you to Jonnu1547 for updating BBPDismantleFix.pbo for this version of Basic Territories. - Thank you to Toyko, Apostle, LB-Master, and Mijar for Instant flagpole build no nails from dismantle. Original Credits All rights reserved and credits to DaemonForge for the original Basic Territories Mod. I personally take zero credit for the contained mod and am only posting the updated version so that it's accessible to the Dayz Community. Licensing This is open-source software licensed under the terms of The Apache 2.0 license. The Apache 2.0 license allows software developers to alter the source code of existing software's source code, copy the original source code or update the source code. Furthermore, developers can then distribute any copies or modifications that they make of the software's source code. Repacking is highly discouraged however we cannot restrict it per Apache 2.0 licensing terms it was originally published under by DaemonForge.
Sunnyvale_Original
بواسطة 76561199297800756
Server Side Mod For Sunnyvale Servers If You Have A Issue Downloading This Mod Create A Support Ticket In Our Discord And We Will Be More Then Happy To Help You https://discord.gg/Sunnyvale https://sunnyvaleservers.com This item is not authorized for posting on Steam, except under the Steam account https://steamcommunity.com/id/Cyanotic https://steamcommunity.com/id/SunnyvaleServers or as a contributor if direct authorization is given by the author of this item.
DayZ Guides
DayZ Server mieten und einrichten: serverDZ.cfg, Ports & erste Schritte
DayZ-Server bestellen: RAM-Wahl (8-32 GB), Ports 2302-2304, serverDZ.cfg-Grundeinstellungen, Neustart-Zeitplan und Verbinden über den Launcher erklärt.
DayZ Mods installieren und Server pflegen: Workshop, Keys & Wipes
DayZ-Mods installieren: CLIENT_MODS vs. SERVERMODS, Keys-Ordner, Loot-Economy, Persistence-Wipes und Updates nach DayZ-Patches Schritt für Schritt erklärt.