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Terraria Mods & Plugins

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Enchanted! Glint Effect

Enchanted! Glint Effect

بواسطة 76561198805079871

Weapons or accessories with one of the following prefixes will get Minecraft-like enchanted visual effects: Legendary Godly Light Demonic Unreal Mythical Ruthless Warding Arcane Lucky Menacing Quick Violent [quote=tModLoader]Developed By Cyrilly[/quote]

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LuiAFK Utilities

LuiAFK Utilities

بواسطة 76561198306453313

[h1]THIS MOD IS DISCONTINUED. I WON'T CONTINUE TO ADD STUFF FROM LUIAFK TO IT. I WILL ONLY UPDATE IT IF IT'S BUGGY OR IT NEEDS A PORT.[/h1] [b]Added every accesory in Luiafk: [list] [*]Unlimited Mana 0-5 (Mana and Magic Essences have a 50% chance to drop from Duke Fishron and Moon Lord) [*]Faster Mining [*]Tool Time [*]Home Improvement [/list] Added the more important "when in inventory" effect items : [list] [*]Loot Magnet (50% chance to drop from WoF) [*]Money Collector (Sold by the traveling merchant) [/list] Added Ultimate Battler and Ultimate Peaceful. Their effects activate when you favorite them (Alt + m1). On top of that added a few minor gameplay tweaks, like all the accessories leading up to the crafting of the Cell Phone and the Cell Phone itself working from the banks, and other changes that are not worth listing.[/b] I never got Lui's permission for this and most of the code belongs to him. Check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2797518634]Quality of Life[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2831752947&searchtext=luiafk]LuiAFK Reborn[/url], they're the better versions. [quote=tModLoader]Developed By SparK[/quote]

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Clientside Lag Prevention

Clientside Lag Prevention

بواسطة 76561198323673018

A mod which introduces methods of reducing client-side lag. All of the mod's changes can be disabled, constantly enabled, or enabled only if a boss is alive. Because it's client-side, you can use this mod on servers which don't have it. All lag-reduction measures included as are follows: [list] [*] Skip resolving and drawing black areas of the screen [*] Disable processing of rain, combat text, dust, and gore [/list] Changelog: v2.0.1 - The mod is now properly client-side again. It previously was not due to a build.txt misconfiguration. v2.0.0 - The mod works again. - Disabling the lighting engine removes the RenderBlack method and its tile resolution logic, finally giving an actual FPS improvement! - Rain, combat text, dust and gore prevention now removes all of the drawing and updating logic, improving performance in these areas. - Fixed translation keys in the menus. Sorry about that. - Removed item culling since it didn't help and was too much work. - Removed the license and source code buttons in the config. Don't worry, the mod is [url=https://github.com/shardion/mods/]still open source, under the same license.[/url] - Moved away from Rejuvena.Collate, since it constantly broke, isn't supported, and doesn't help much. [quote=tModLoader]Developed By shardion[/quote]

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Deimos, the Starborn Princess

Deimos, the Starborn Princess

بواسطة 76561199023592157

[h3]v0.2.4.6 Changes[/h3] [list] [*]Fixed the mod to work with Calamity v2.0.5 and CCR v1.3.5. [*]Fixed the "Deimos Fumo" tile multi-tile and sprite. [*]Fixed the "Divine Core" item spawning twice when right-clicked. [*]Made the "Deimos Plush" item stack to 9999. [*]Fixed the custom Deimos death message not working. [*]Added a config to disable Deimos summoning Providence on death (Not localized to Russian or Chinese). [*]Fixed the Deimos item dropping double items when right-clicked. [/list] This is a small addon mod for Calamity Mod created by everquartz with the help of a few people. It aims to include the Starborn Princess (Deimos) as an NPC and items relating to her and stuff like that. It's not too big of a mod, but it does include what people have been wanting for a little while now. Big thanks to JesterRomut and gat for coding this. All sprites and concepts are practically done by everquartz alone. FORGOT TO MENTION: this mod is VERY buggy. It's not the absolute best quality but it can work fine. There may be future updates that fix these bugs, but if you think a bug is an issue and you'd like to report it, join the discord server and specifically click that you came here for the mod. There is a category for the mod and bug reports. https://discord.gg/6Bh7Stt6d3 also check the sh1t mountain source code (it used to be multiple code devs that are not synced well): https://github.com/JesterRomut/EverquartzAdventure (bug reports & pull reques are welcomed ^_^) -jester This mod includes: One new NPC. (there is one and will be only one) 2 new critters. 1 new pet. 4 new weapons. 3 new items 3 new placeables 2 new buffs A transmogrification system. A lot of stuff is from the Starborn Princess's fandom page already, however there are a couple of items, unique features and other things that aren't on the wiki page. This mod also supports the languages: English Russian Chinese[quote=tModLoader EverquartzAdventure] Developed By Everquartz - Spriting + Idea, Jester and Gat - coding, Blitztr�ger and Jester - Russian and Chinese Translations.[/quote]

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Zenith Progression

Zenith Progression

بواسطة 76561198323456563

Zenith is the most powerful weapon in the game, which is obtained only when there is nowhere to use it. Perhaps you, like me, like his mechanics, because of which you would like to play with him normally. That's why I decided to make this mod, it allows you to get a weakened version of this sword on the first night, making it on an anvil of 5 fallen stars. Although he is as weak as possible, he can be improved simply by using him. By right-clicking on a zenith in your inventory, you can choose which stat will be upgraded, such as damage or attack speed. This way you can go through the whole game with it, gradually improve it, and eventually it will become much stronger than the original if you don't get bored. My discord: Kenflesh#3090

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Catalyst Anti-Tier Lock

Catalyst Anti-Tier Lock

بواسطة 76561198144927579

The [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2838015851]Catalyst[/url] Mod has this annoying restriction where you can't fight Astrageldon post-Moon Lord. This mod removes that restriction. That's it. Go have fun. [quote=tModLoader]Developed By Snek[/quote]

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KevinYDTGaster的无限召唤

KevinYDTGaster的无限召唤

بواسطة 76561199135119967

KevinYDTGaster的无限召唤模组简介: 顾名思义,可以让你在召唤时所拥有的召唤栏无限。 当然,所增加的召唤栏数目其实是32767个,即2的15次方减一。不过当你把这些连同你自带的1个召唤栏均用召唤物填满时,你的设备早就不能用了吧(笑)。 注:这个Mod会严重破坏游戏平衡!

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Jujutsu Terraria

Jujutsu Terraria

بواسطة 76561198985782572

Jujutsu Terraria is a medium sized mod featuring an abundance of weapons, accessories, and concepts inspired by the series Jujutsu Kaisen! It introduces the Jujutsu Sorcerer class, a class that revolves around burning through cursed energy, landing black flashes, utilizing restrictions and exchanges, and juggling buffs to maximize damage! A large chunk of the items in this mod use Jujutsu Kaisen's 'Cursed Techniques' and 'Cursed Tools' as a base. However, some things revolve around concepts in the fictional universe such as "Domain Expansions," "Heavenly Restriction," "Black Flash," "Sukuna's Fingers,"and "Binding Vows." While most cursed techniques have one or two items associated with them, there is one that has signicifantly more emphasis. That being the "Ten Shadows Technique." There are 10 silhouettes the player can acquire throughout the game. And whether it be summoning a minion, providing a temporary buff, or inflicting a debuff, each of the ten silhouettes possess a unique way in benefitting the player. Features: 1 New Class 1 Boss 1 Permanent Consumable 4 Domain Expansions 6 Binding Vows 7 Armor Set Bonuses 19 New Accessories 24 New Weapons 0.1.1 Notes: Hotfixes w/ Black flash 0.1.2 Notes: Cursed energy is now easier to obtain Cursed energy costs are now lower Limitless, Jujutsu Kaisen, Death Swarm, and Record Holder was added Deadly Sentencing was significantlly buffed Max Elephant now despawns after 3 minutes Nue now takes damage from all sources instead of only cursed damage New Keybind active that quick uses for certain Buff Providers in one's inventory Few balancing changes 0.1.2.1 Notes: Fingers consumed are no longer considered a debuff Minor tweaks to certain items 1 New Weapon 1 New Binding Vow Google Sheet on how to obtain / craft modded items: https://docs.google.com/spreadsheets/d/1tnLBBQIFsKeu9Meisrurcq2tvfMWODrBmUhgcE1lQIs/edit?usp=sharing P.S. I'm just a dude who wanted to make something then set it and forget it. Don't expect too much, get a life haters. [quote=tModLoader JujutsuTerraria] Developed By Phamility[/quote]

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Heartbeataria

Heartbeataria

بواسطة 76561198189433167

[b]Heartbeataria[/b] is a mod that aims to bring unique content from both old and new chinese regional versions of Terraria back to global version of the game. [b]This includes:[/b] [list] [*][b]Star Merchant[/b] - a fan-favourite cut NPC from old chinese Terraria, re-imagined as completely new vendor [*]Chinese-exclusive [b]Terraria x KFC[/b] items [*][b]19 new vanity sets[/b] [*][b]10 new pets[/b] [*][b]5 new mounts[/b] [*][b]8 new early-game weapons[/b] [*][b]1 new accessory[/b] [*][b]25 new paintings[/b] [*][b]4 new furniture items[/b] [/list] This mod doesn't significantly affect the balance of vanilla game, so you can play it alongside other, larger content mods, such as [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909886416]Thorium[/url] or [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824688072]Calamity[/url] without any problems. It is highly recommended to play this mod alongside [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864843929]Consolaria[/url], since both mods complement each other in aim to restore previously unaccessible features making the PC Terraria [b]the most complete experience ever![/b] ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ [h1]Star Merchant[/h1] The [b]Star Merchant[/b] is a unique NPC vendor who randomly visits the player's town for one day. Their inventory is randomized and different every visit, always selling: [list] [*]1 melee weapon [*]1 disc weapon [*]2 pets [*]1 mount [*]3 furniture items [*]Fusion module [*]4 paintings [*]1 to 2 vanity sets [/list] They does not require their own house in order to spawn, and will instead spawn next to NPCs, including town pets, spending the day walking around them. The Star Merchant has a 12,5% chance of spawning each day, appearing at a random time between 4:30 AM and 12:00 PM. The chances of them spawning are always the same regardless if the player is sleeping. They leave the same day at 6:00 PM, but can only do so once they are off-screen. They despawn if the world is vacated any time after they spawns. [h1]Mythical vanity sets[/h1] [b]Mythical vanity sets[/b] are new type of vanity sets inspired by implementation of [b]Horned God Set[/b] from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864843929]Consolaria mod[/url]. Each of these four sets can be purchased from Travelling Merchant NPC at random times, after the player defeats a specific boss. [list] [*][b]Mountain Guard Set[/b], available after defeating Eye of Cthulhu [*][b]Deep Cold Set[/b], available after defeating Skeletron [*][b]Imperial Guard Set[/b], available after defeating Wall of Flesh [*][b]Imperial Master Set[/b], available after defeating Moon Lord [/list] [h1]Otherworld Core[/h1] [b]Otherworld Core[/b] is a new early Hardmode accessory that grants 20% increased damage to all weapons against Old One's Army enemies. It can be crafted at a Hellforge using 5 new materials: [list] [*][b]Green Scales[/b], has 33% chance to be dropped from Eye of Cthulhu [*][b]Dread Fangs[/b], has 33% chance to be dropped from Eater of Worlds (for Corruption worlds) [*][b]Gel of Cthulhu[b], has 33% chance to be dropped from Brain of Cthulhu (for Crimson worlds) [*][b]Filthy Sap[/b], has 33% chance to be dropped from Skeletron [*][b]Magma Shell[/b], has 33% chance to be dropped from Wall of Flesh [*][b]Fusion Module[/b], purchased from Star Merchant [/list] [h1]TV[/h1] [b]TV[/b] is a vintage-looking furniture item found in the files of the old chinese mobile version of Terraria. It can be crafted at a sawmil using the following ingredients: [list] [*][b]Any wood[/b] (x12) [*][b]Glass[/b] (x10) [*][b]Wire[/b] (x10) [/list] [h1]Consolaria cross-mod Chinese New Year content[/h1] If you have both [b]Heartbeataria[/b] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864843929]Consolaria[/url] installed, Heartbeataria will add 3 new chinese-exclusive vanity sets to the drop pool of [b]Red Envelope[/b]. This option can be disabled in [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2864843929]Consolaria[/url] config. [list] [*][b]Tang Suit Set[/b] [*][b]Mythical Dog Set[/b] [*][b]Tang Yuan Set[/b] [/list] ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ Credits: [list] [*][url=https://steamcommunity.com/id/has2r_]Has2r[/url] for testing the mod and helping with coding [*][url=https://steamcommunity.com/id/Sparcdoctor]Sparcdoctor[/url] for testing the mod and bringing some awesome ideas about the implementation of Star Merchant [*][url=https://steamcommunity.com/id/m_pigeon]Peege•on[/url] for drawing the mod's artwork [*][url=https://steamcommunity.com/profiles/76561199058845384]HenryChe[/url] for providing most of the chinese sprites [*][url=https://steamcommunity.com/id/unclebadass]Uncle Badass[/url] for providing some important missing sprites of Star Merchant NPC [*][url=https://steamcommunity.com/id/DSVaniaRomhacker]Oersted[/url] for bringing an awesome idea of the new accessory [*][url=https://steamcommunity.com/profiles/76561199205407047]abslb36[/url] for translating mod to Chinese [/list] ▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁▁ 🖥 [url=https://github.com/KondiU/Heartbeataria]Mod source on GitHub[/url] 🧧 This project is fully maintained by a single person. If you really enjoy it and would want to support the future of it, [url=https://ko-fi.com/kondiu]you can buy me a small coffee here. I would gladly appreciate it![/url][quote=tModLoader XDContentMod] Developed By KondiU[/quote]

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More Terra Weapons

More Terra Weapons

بواسطة 76561199125907379

Adds more Terra weapons. That's it. Also patches whips not increasing their range with size modifiers from prefixes. (Toggleable via config in case conflicts occur) ->4 Pre-hardmode weapons ->2 Pre-hardmode accessories ->6 Hardmode weapons (+1 more if Thorium is installed) ->2 Hardmode accessories ->1 Hardmode ammunition ->1 Hardmode wings ->6 Post-Cultist weapons (+1 more if Thorium is installed) ->1 Post-Cultist accessory ->1 Post-Moonlord armor set[quote=tModLoader TerraWeapons] Developed By n0t_UN_Owen[/quote]

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Inventory Drag

Inventory Drag

بواسطة 76561198126642609

Allows you to move items between your inventory and chests with a simple click and drag. No need to click on every slot in the inventory, just simply hold down the mouse button and let the mod do the rest. [h1]Additional Features[/h1] [list] [*]Splittable Grab Bags: Allows grab bags to be split with Shift + Right Click [*]Drag Throwing: Allows items to be thrown while dragging and holding the throw key [/list] [h1]Config Options[/h1] [list] [*]Left Mouse.Enabled: Enables dragging when the left mouse button is held [*]Right Mouse.Enabled: Enables dragging when the right mouse button is held [*]Allow Ctrl: Allows dragging when Ctrl is held [*]Allow Shift: Allows dragging when Shift is held [*]Allow Alt: Allows dragging when Alt is held [*]Allow Throw: Allows dragging when the Throw key is held [*]Require Modifier: Only allows dragging if a modifier (Ctrl, Shift, Alt, Throw) is being held [*]Splittable Grab Bags.Enabled: Enables if grab bags can be split with Shift + Right Click [*]Splittable Grab Bags.Show Tooltip: Whether or not to show the controls on the toolip [/list] Github: https://github.com/Jadams505/InventoryDrag[quote=tModLoader InventoryDrag] Developed By Jadams[/quote]

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[1.4 Alpha] Any Accessory In Social Accessory Slots

[1.4 Alpha] Any Accessory In Social Accessory Slots

بواسطة 76561199005538327

Built for 1.4 Alpha version of tModLoader. The 1.4 QOL mod you've all been waiting for... Installing this mod will allow you to equip any accessory, even ones that couldn't be equipped in vanity slots, inside of social accessory slots, allowing you to quickly and easily swap around your accessories in tight situations. Just like how all accessories were back in 1.3. Simple enough as it is. 1.3.9: Added tags for the mod to make the mod easier to search for 1.3.8: Made the mod client sided again since said issue with TML has been resolved 1.3.7: Made the mod temporarily normal sided due to a recent issue with TML V 1.3.6: Fixed an issue with the mod causing ItemIDs to shift out of place for other mods V 1.3.5: Made the mod "client sided" so you can use it in multiplayer without the mod needing to be installed on the server you're playing on V 1.3.4: Changed mod's name from "Any Accessory In Vanity Slots" to "Any Accessory In Social Accessory Slots" to make things more clear :schtewpid: V 1.3.3: Fixed minor icon mistake (bad sprite :joy_cat:) V 1.3.2: Updated desc and gave mod a real icon V 1.1, 1.2, 1.2.1, 1.3, 1.3.1: Fooling 'round with mod icon V 1.0: initial release

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Enhanced Buff Display

Enhanced Buff Display

بواسطة 76561198122163241

This mod was commissioned by Grant. Do you have too many buffs and not enough room to display them? Fret not, for this mod lets you hide buffs from being displayed under the hotbar! Buff visibility can be toggled via a new "eye" icon next to them, much like the icons in the player's accessory slots. Hidden buffs not present on the player can also be unhidden at any time. [b]=== MOD.CALL SUPPORT ===[/b] Mod.Call("SetCountsAs", int displayType, int baseTypeToCountAs) - Sets displayType to count as baseTypeToCountAs for hiding purposes Mod.Call("GetCountsAs", int displayType) - Gets the buff ID that displayType counts as for hiding purposes [quote=tModLoader]Developed By absoluteAquarian[/quote]

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Extra Pylons

Extra Pylons

بواسطة 76561198271932607

[h1]Extra Pylons[/h1] [b]Extra Pylons[/b] expands Terrarias pylon system with [b]23 new vanilla-friendly pylons[/b]. All pylons are designed to blend naturally with the base games art style and balance. This mod enhances fast travel while giving players full control over how pylons function in their world. [hr] [h2]Features[/h2] [list] [*]Adds 23 new vanilla-style pylons [*]Pylon checklist to track placed pylons [*]Fully configurable pylon behavior: [list] [*]Change how many NPCs are required nearby [*]Control how many pylons can exist in the world [*]Customize placement and usage rules [/list] [/list] [hr] [h2]Cross-Mod Support[/h2] Extra Pylons includes built-in compatibility for the following mods: [list] [*]Calamity Mod [*]ShimmerQoL [*]More Pylons [*]Verdant [*]Arbour [*]The Depths [/list] For more information please join our discord server. https://discord.gg/wqAUFYwBGG Let's not forget: Thanks to [b]Pixus[/b] for big code changes and ideas Thanks to [b]Ryo_V[/b] for amazing sprites Thanks to [b]Roscom[/b] and [b]NaPTuNe[/b] for help with earlier mod versions[quote=tModLoader ExtraPylons] Developed By B34tingH34rt, Pixus[/quote]

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Orchid Mod

Orchid Mod

بواسطة 76561198041992238

[img]https://i.imgur.com/ArPhxjn.png[/img] The [b]Orchid Mod[/b] aims to add content to the game in polished and refreshing ways. You will not find the usual vanilla class items here, as the content Orchid Mod provides is based on new classes with unique and complex mechanics. [h1]Current Version : 1.5.3[/h1] - Adds a bunch of new items, focused mainly on prehardmode Thorium Mod Cross-Content. [img]https://i.imgur.com/kcLoweG.png[/img] The Orchid Mod currently adds one (and a half) new classes: the [b]Guardian[/b] and the [b]Shapeshifter[/b]. These new classes are aimed at experienced players, looking for a refreshing way of playing the game. They can be considerably harder to play than vanilla classes, and might require some dedication to achieve a desirable damage output. [h1]Guardian[/h1] The [b]Guardian[/b] is a living wall, using heavy [b]Pavises[/b], [b]Gauntlets[/b], [b]Quarterstaves[/b] and devastating [b]Warhammers[/b] to crush their foes and defend themselves. Unique [b]Runes[/b] will provide the player with long lasting damage, and [b]Standards[/b] will provide usefull effects in battle. Weapons are tied to unique [b]Slam[/b] and [b]Block[/b] resources that should be restored using a good weapon rotation. [i]Alternating between defensive and offensive stances while staying in the middle of the fight is the key to playing the guardian class effectively.[/i] [b]The Guardian class has content spread thourough the entire game, and allows comfortably beating it[/b] [h1]Shapeshifter[/h1] The [b]Shapeshifter[/b] vanquises their foes by transforming into multiple [b]wildshapes[/b], each having unique abilities and completely replacing normal movement. [b]Predators[/b] are fast, and excel at single-target, while [b]Sages[/b] are slower, but can control and deal damage to multiple enemies. [b]Wardens[/b] unleash slow but powerful hits while healing their wounds, and [b]Symbiotes[/b] turn into powerful teammates, requiring a [i]multiplayer friend[/i] to function! [i]Adapting to the unique movement of each wildshape, and picking the right one for each battle is the key to playing the shapeshifter class![/i] [b]The Shapeshifter class has content up to the Wall of Flesh[/b] [img]https://i.imgur.com/hbZMoD5.png[/img] [list] [*] Official [img]https://i.imgur.com/6aABPKy.png[/img] [b][url=https://terrariamods.wiki.gg/wiki/Orchid_Mod]Orchid Mod wiki[/url][/b] (needs wiki love!) [*] Official [img]https://i.imgur.com/GB1M4Hv.png[/img] [b][url=https://discord.gg/zhW9dm2]Discord channel[/url][/b] [/list] [img]https://i.imgur.com/mLDdw3h.png[/img] [list] [*] [b]Barometz[/b] for contributing various sprites and item ideas, as well as creating and maintaining the Orchid Mod wiki. [*] [b]IceBeam[/b] and [b]Feedza[/b] for maintaining sections of the Orchid Mod wiki. [*] [b]direwolf420[/b], [b]Alino[/b] and [b]S-Pladison[/b] for extensive coding help, and cross-mod compatibility. [*] [b]Amber[/b], [b]BluNinja[/b], [b]catsounds[/b], [b]multibanana[/b], and [b]Draka[/b] for contributing sprites, artwork, and ideas. [*] [b]Appollodorus[/b], [b]Scribbled Sky[/b], [b]Aquatix[/b], [b]Tame Froggy[/b], [b]Straw Chips[/b], [b]Qnex[/b], [b]Beef[/b], [b]A91[/b], [b]Circadian[/b], [b]Kyle[/b], [b]ChozoChorizo[/b], [b]TheLoneGamer[/b], and [b]Xrylene[/b] for considerable balance and design feedback. [quote=Please, stop asking] The mod does not have Calamity cross-content It works with the mod, but the classes will be underpowered.[/quote] [quote=Older Classes] We are aware that the "old" Orchid classes have been neglected, and they have been put on hold for the time being. We would rather work on stuff we enjoy, which in the end gets us to produce more content, of higher quality Alchemist and Gambler are on the backburner for now, and shaman's future in uncertain. Therefore, its existing content was removed from the mod. Content for the other 2 classes can be re-enabled in the mod configs if you wish to play them[/quote][quote=tModLoader OrchidMod] Developed By Verveine, Amber[/quote]

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Music Display

Music Display

بواسطة 76561198191753703

--- Music Display --- by GabeHasWon A simple mod that shows the currently playing music on-screen when the music changes. This has support for all vanilla tracks, alongside support for other mods to add in their own, customize them, and more. Enjoy! - Socials - YouTube: https://www.youtube.com/@gabehaswon Patreon: https://www.patreon.com/gabehaswon Please consider supporting! It helps a lot! Either way, thanks for playing! -- Compatibility -- If you're a mod developer and want to add compatibility, or a player and want to ask for compatibility, read this: https://github.com/GabeHasWon/MusicDisplay/blob/master/README.md Contributors: Angeltrisi (display condition) Thanks for your contribution![quote=tModLoader MusicDisplay] Developed By GabeHasWon[/quote]

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Calamity Decorative Potions

Calamity Decorative Potions

بواسطة 76561199017004725

Calamity Decorative Potions adds some placeable decorative Potion and Alcohol tiles! Each potion, flask and Alcohol from calamity has a decorative version, crafted using one potion at a heavy workbench This mod inspired by original Decorative Potions mod[quote=tModLoader CalamityDecorativePotions] Developed By WitherTaco[/quote]

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Remnants

Remnants

بواسطة 76561198160181201

[img]https://imgur.com/wbdUJ8w.png[/img] [url=https://discord.gg/cbK6rVC][img]https://imgur.com/SpUmKtI.png[/img][/url] [url=https://ko-fi.com/wombatgamery][img]https://imgur.com/GLbjLF5.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3308342945][img]https://imgur.com/NDcAjBg.png[/img][/url] [h2]Overview[/h2] [img]https://i.imgur.com/jdunrUl.png[/img] Remnants is the only mod of its kind - a complete reconstruction of your Terraria world that pushes procedural generation to groundbreaking levels. Journey through a once familiar, now foreign land, rich with new environments to explore and secrets to discover. [h2]Compatibility[/h2] [img]https://i.imgur.com/jdunrUl.png[/img] Due to the nature of this mod, compatibility with other mods is not guaranteed. Refer to the comprehensive list below when building your modpack. Supported mods have been built around to ensure an ideal experience: [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3449158983][b]Spirit Reforged[/b][/url] [/list] Fully compatible mods should be completely safe to use: [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2909886416][b]Thorium Mod[/b][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2815540735][b]Fargo's Souls[/b][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2563862309][b]The Stars Above[/b][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3449156562][b]Calamity Fables[/b][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2893332653][b]Mod of Redemption[/b][/url] [*][url=https://steamcommunity.com/workshop/filedetails/?id=2939093580][b]Orchid Mineshaft[/b][/url] [/list] Partially compatible mods will cause some minor problems, but otherwise may still be playable: [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2824688072][b]Calamity Mod[/b][/url] (The Sulphurous Sea has a few visual bugs) [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2984622072][b]Starlight River[/b][/url] (A few biome and structure conflicts) [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982372319][b]Spirit Classic[/b][/url] (Sepulchres are disabled to prevent crashing) [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2855691488][b]Polarities[/b][/url] (Salt caves overlap any biome they please) [/list] Incompatible mods will result in a guaranteed crash or unplayable world: [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3015412343][b]Infernum Mode[/b][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2843112914][b]Secrets of the Shadows[/b][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2807309918][b]Start with Base[/b][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2930931197][b]Homeward Journey[/b][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3019925104][b]Lunar Veil[/b][/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2833852432][b]Spooky Mod[/b][/url] [/list] Note that the compatibility of these mods is evaluated only by themselves, so results may differ with certain combinations of the mods listed. [h2]Credits[/h2] [img]https://i.imgur.com/jdunrUl.png[/img] Music/Sounds: [list] [*]Soundtracks for [spoiler]the Undergrowth and Magical Lab[/spoiler] by [url=https://www.youtube.com/c/ProVISIO][b]ProduceVGM.[/b][/url] [*]Soundtracks for [spoiler]the Aerial Garden and Echoing Halls[/spoiler] by [url=https://www.youtube.com/@twitchywhalez][b]Twitchywhalez.[/b][/url] [*]Some sound effects from [url=https://www.bluezone-corporation.com][b]Bluezone Corporation.[/b][/url] [/list] Any audio files not listed here are of unknown origin. Features/Mechanics: [list] [*]Custom music boxes by [url=https://steamcommunity.com/id/CrayonEater69][b]KingOblivion.[/b][/url] [/list] Localisation: [list] [*]Russian translations by [url=https://steamcommunity.com/id/xenofite][b]Xenofite.[/b][/url] [*]Polish translations by [url=https://steamcommunity.com/id/nichiimishiari/][b]Nichiimishiari.[/b][/url] [*]German translations by [url=https://steamcommunity.com/id/Cracky-XXX/][b]Cracky.[/b][/url] [/list] [quote=tModLoader Remnants] Developed By lazywombat[/quote]

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TWAILA

TWAILA

بواسطة 76561198126642609

Displays information about the things you are hovering over in the world This mod is greatly inspired by the Minecraft Mod WAILA by ProfMobius and is intended to function in a similar way Suggestions and Feedback are welcome Forum Page: https://forums.terraria.org/index.php?threads/terrarias-waila-twaila-mod.111090/ Github: https://github.com/Jadams505/Twaila [h1]Config Options[/h1] Visit the Forum page for more details on config options [list] [*]Anti Cheat Settings: Settings to prevent cheating [*]Content Toggles: Toggles the various UI features on and off [*]UseDefaultPosition: Centers the panel on the top of the screen [*]LockPosition: Stops the mouse from being able to move the panel [*]AnchorX, AnchorY: Represents what part of the panel's positioning is constant when the content changes its size [*]AnchorPosX, AnchorPosY: The exact pixel location of the anchor point [*]MaxWidth, MaxHeight: The maximum percentage of the screen the panel can be [*]PanelPadding: How much space there is (in pixels) between the content and the edge of the panel [*]CycleDelay: How many ticks before the panel cycles its type [*]ContentSetting: Settings that describe what to do with the content when it is too big for the panel [*]HoverOpacity: How visible the panel should be when it is hovered over [*]ContextMode: Determines how the panel updates either Automatic or Manual [*]ShowBackground: Displays the background panel [*]UIDisplay: Options for when the panel should be visible or hidden [*]HideUIForAir: Hides the UI when hovering over tiles that would otherwise not be upated by the UI [*]Panel Color: Changes the color of the background panel [*]TextShadow: Displays a black border around the text [*]OverrideColor: Overrides any pre-existing colors on the text [*]Text Color: Changes the color of the text [*]UseItemTextures: Priotizes displaying the texture of the item that places the tile as opposed to the texture of the tile itself (Only works for tiles that have items that place them) [*]ReservedImageWidth: The percentage of the panel that is reserved for the image if the text is too long [/list] [h1]Controls[/h1] [list] [*]Cycle UI Display Mode: Cycles through the UIDisplay options [*]Next Context: Cycles the UI contents forwards [*]Previous Context: Cycles the UI contents backwards [*]Cycle Context Mode: Cycles between Automatic and Manual context modes [/list] [h1]Credits[/h1] Jadams - Developer SweelLong - Chinese Translations Zhuma5 - Contributor[quote=tModLoader Twaila] Developed By Jadams[/quote]

83,983 تنزيل التفاصيل →
Consistent Reforging

Consistent Reforging

بواسطة 76561198108561451

This mod improves reforging by making it [b]less random[/b] without being too cheaty 1. Adds an [b]"Undo"[/b] button so that you can go back to the prefix you accidently skipped while spamming reforge 2. Prevents [b]duplicate rolls[/b] of prefixes if they have been rolled before (by default the last 8, configurable) [b]Notes:[/b] * Undoing costs no money * "Undo" button is only visible in the vanilla reforge menu. If other mods (such as "AutoReforge") replace it, it will not exist * (In that case, Feature #2 will still work when reforging) * The config contains multiple customizations you can do [hr][/hr] [b]Localization:[/b] If you want to add support for different languages, you are welcome to contribute localizations here: [b][url=https://github.com/direwolf420/ConsistentReforging]GitHub[/url][/b] List of localization contributors: * Russian: [b]GodHybrid[/b] * Italian: [b]Sea Noodle[/b] * Polish: [b]Placuch[/b] * Brazilian Portuguese: [b]GuiSaiUwU[/b] * Simplified Chinese: [b]Totally Normal Tree[/b] * German: Lighty[quote=tModLoader ConsistentReforging] Developed By direwolf420[/quote]

86,160 تنزيل التفاصيل →
UnNerfs Calamity

UnNerfs Calamity

بواسطة 76561198843237664

A mod that simply removes some of the nerfs Calamity does to the vanilla game. Main features: - remove defense damage - restore NPCs selling potions - soaring insignia infinity fly again - no summon damage reduction - no damage reduction cap - and more! Everything is configurable in the config of the mod, you can enable/disable each feature individually. NOTE: The tooltips will continue to show the calamity information but the values in the background are the un-nerfed ones, I'm just too lazy to modify each tooltip. Join this discord server if you want to make suggestions: https://discord.gg/7wY4pFwXhP[quote=tModLoader CalamityFly] Developed By Kokopai, Pannoniæ[/quote]

91,303 تنزيل التفاصيل →
Roommates

Roommates

بواسطة 76561198278789341

This mod allows multiple NPCs to occupy one room. Configuration: * Require a chair for each roommate, default: off (also works with modded chairs, thanks CatJet) * Maximum number of Roommates, default: 0 (no limit) NPCs can move into occupied houses by themselves.[quote=tModLoader Roommates] Developed By NotLe0n[/quote]

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Bank Buttons

Bank Buttons

بواسطة 76561198148548213

adds buttons that open your banks you need to have the bank item in your inventory/void bag (or chester <3). or be standing near a placed bank shift clicking the button quick stacks into that bank (togglable) there's also keybinds for each bank you can put the buttons wherever you want. and if you enable dragging in the settings you can press middle click + move them around with your cursor you can disable the item requirement thing if you want very cool i think [img]https://i.imgur.com/wXjYMqP.gif[/img]https://discord.gg/GdsQSgV [img]https://i.imgur.com/uyG8oTa.gif[/img]https://www.patreon.com/pathiccstar [img]https://i.imgur.com/xVfcRRH.gif[/img]https://ko-fi.com/patmanf [img]https://i.imgur.com/jJAj6jF.gif[/img]https://github.com/patmanf/tmod-bank-buttons

84,543 تنزيل التفاصيل →
MagicStorage Void Bag

MagicStorage Void Bag

بواسطة 76561198053625185

Adds an upgraded void bag that combines functionality of the Void Bag and Portable Remote Storage Access, by putting items into a magic storage system when your inventory is full (and allowing remote access as usual). This item is crafted by combining a Void Bag with a Portable Remote Storage Access. To link it with your storage system, right click the Storage Heart with the bag equipped. Git: https://git.jackbondpreston.me/jack/MagicStorageVoidBag Discord server if you need support/don't want to report bugs on GitHub: https://discord.gg/Z6V77mbtZQ Thanks to the original MagicStorage mod for some code and of course the functionality of the original mod![quote=tModLoader MagicStorageVoidBag] Developed By jack[/quote]

89,822 تنزيل التفاصيل →

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