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- Don't Starve Together
Don't Starve Together Mods ও Plugins
এই ক্যাটালগে Steam Workshop থেকে ২৫,০০০+টি Don't Starve Together প্রকল্প তালিকাভুক্ত আছে। এন্ট্রিগুলো সার্ভার-সাইড, ক্লায়েন্ট-সাইড বা দুপাশেই প্রয়োজন হতে পারে এবং ম্যাপ বা অন্যান্য ব্যবহারকারী-তৈরি কনটেন্টও অন্তর্ভুক্ত করতে পারে। ইনস্টল করার আগে লিংক করা সোর্স পেজ, গেম ভার্সন এবং নির্ভরতাগুলো দেখে নাও।
Marisa Kirisame
76561198275672111 দ্বারা
17-06-02 Important update :powerful hakkero addsin the mod! -------------------------------------------------------------------------------------- Kirisame Marisa, an ordinary magician, lives in the Forest of Magic….. until one day some hags throw her into this world. Can she survive, and possibly find a way home? Default Stats(adjustable now): 120 HP 90 Hunger 250 Sanity --------------------------------------------------------------------------------------- Features: -small appetite (x0.8 hunger speed) -wearing her cute and powerful hat (50% water resistance, 25% damage reduction, has a nearly infinite use, offers a medium sanity recovery, and is exclusive to Marisa) -can craft magical potions (mushroom potions, actually) -can craft normal brooms (x1.1 movement speed) and exclusive magical brooms (x1.4 movement speed, x4.5 hunger depletion speed when equipping, and offers a dim light? )(The power of magical broom now is adjustable) -can read books (but currently cannot write books) -(update) stats and items (mainly the magical broom) can be adjusted in mod settings. --------------------------------------------------------------------------------------- About her mini-Hakkero……Eh, maybe she lost it (OMG a Marisa without firepower!) Some dialogs will be remade into more “touhou-like” speeches. There will also be special dialogs when interacting with Reimu (currently only available in Chinese) --------------------------------------------------------------------------------------- Other possible features (in the future): Unique dialogs with all other touhou characters, SFX adjustment, implementing new perks, adding Marisa’s mini-Hakkero, add some exclusive books (less likely). --------------------------------------------------------------------------------------- It’s the first version of the mod, therefore there may have lots of bugs or balance issues. Feel free to report or to discuss them. Known bugs: -when moving upward, Marisa’s hairs will be covered by her cloth, currently no idea how to solve it. -some item icons don’t show (like the ingredients required for crafting the magical broom. -------------------------------------------------------------------------------------- special thanks http://www.pixiv.net/member_illust.php?mode=medium&illust_id=42768956 http://www.pixiv.net/member.php?id=453278
IceBox Refresh Food unlimited Day
76561199020997345 দ্বারা
It can restore freshness items for tens of thousands of days, or make them rot immediately. v1.4.7 更新: 1、使用弹性空间升级后的冰箱、盐盒也能整理了。 v1.4.3 Update 1.IceBox and SaltBox can be upgraded via chestupgrade_stacksize. Tips: After the upgrade, the tidying feature will be disabled v1.3.6 Update 1.Compatible with Musha Patch. 2.Fix IceBox and saltbox storage type. 3.Add SortOut. 4.Add KrampusSack Set. v1.3.5 Update 1.Add IceBox and Saltbox slot setting 4x4 5x5 6x6. 2.Mushroom Lamp can put spores. 3.Added birdcage No Rot setting,seedpouch setting. v1.3.4 Update: 1.Fixed an issue that caused the return to freshness to fail to exceed the upper limit when running with the Island Adventures mod. 2.Remove the restriction that some items cannot be put in the refrigerator and salt box; If the setting has no effect, please check whether it is used with other Refresh modules. If there is, it will give priority to other modules to work, so it has no effect.
Geometric layout zh
76561198813016643 দ্বারা
--------------------------你为什么会看见这个模组--------------------------------- 事情是这样的,有一天我自己建筑的时候发现没有网格了,搞了半天才知道 我订阅的几何布局作者删掉了,然后英文版的用不习惯,然后就自己边翻译边使用 取自最新版的汉化了一份,方便自己使用,当然别的小伙伴也可以用啦 -------------------------------------------------------------------------------------------- -------------------------------------食用说明------------------------------------------- 订阅之后,去客户端模组,那里启用就可以了,用不惯我喜欢的设置也可以自己改哦 --------------------------------------------------------------------------------------------
More Armor
76561197978513288 দ্বারা
Adds Stone&Bone to the Log Suit. The original idea was just to provide some additional recipies to avoid carrying 3-4 Log Suits. Now you can upgrade the durability of your Log Suit with Rocks and Bones (which are way more valuable than wood and grass) I added some configuration options, where you could also change the amount of ingredients needed, durability and block-value if you want to. Default values: Stone Suit: - Block: 80% - Durability: Log Suit's Durability * 2.5 - Ingredients: 6 Rocks, 2 Rope, 1 Log Suit Bone Suit: - Block: 80% - Durability: Log Suit's Durability * 5 - Ingredients: 6 Bone Shards, 2 Rope, 1 Stone Suit Now supports Armor Repair Kit -> thnx to Amnesiac for providing the needed information. Thanks to Terra M Welch for those awesome character quotes! Check out her awesome Quotimizer Mod I hope you like it. If you got any ideas or encounter any bugs, please let me know :) My other mods:
Stat Change Display
76561198259345830 দ্বারা
Show by how much your stats change when the meter pulses with a change. This means that, for example, if you get hit by a spider while wearing no armor, you will see -20 at your health. Another example is that if you eat cooked monster meat, you will see about +20 at your hunger, -3 at your health and -10 at your sanity. Compatible with Combined Status.
Chester Family
76561198002142971 দ্বারা
!!!!!!!!!!!!!!!!LARGE UPDATE!!!!!!!!!!!!!!!!!!! As of today 05/06/2026 Rayshen and I finally finished tackling and fixing as many bugs as possible. In list form here is what we worked on. Fixes: 1. All chester family members may now embark on boats 2. No more invisible chesters!!! 3. Afester now can morph and his morphed forms can also embark on boats. NEW!!! Stovester no longer just cooks food, he cooks MEALS. He's officially a walking cookpot! There is currently no cooking animations and he immediately spits out the cooked food once it's finished. I do plan on changing his look eventually as well to look more like a little walking cookpot and maybe also give him a chefs hat but that may be over doing it. TO COME! Momma Chester - What do moms do? What are moms known for? They're known for fixing things, so momma is going to fix your tools and weapons is the plan. I'm still in the planning stages for her so don't get too excited. Shroomster - I still am in the planning stages of this guy but I plan on him doing something fun with mushrooms. He's based off of a little mushroom plushie I found in the mall a couple of years ago that now sits happily above my stove while I cook. -------------------------------------------------------- This mod adds in new chesters to the game, all have their own unique abilities and talents. They also all have their own drawbacks as well which helps level out the playing field so they arent maknig the game TOO easy for you. They are spawned on the map just like chester when the mod is enabled but you have to make a new map. Otherwise if you have a save you like, use my prefab list below to summon their respective eyebones. -------------------------------------------------------- Compatibility issues: There seems to be a list of mods by Zarklord that don't agree with the chester family. To help narrow down the specific ones EXACTLY, the one thing these mods have in common is they are all dependant on the Gem Core mod. For me to fix this issue, it would require me to basically change the entire code of my mod, so that it would also rely on Gem Core. Invincible Chester also causes issues(Which defeats the purpose of Dubster FYI). I recommend avoiding all mods that modify Chester unless it's arca tumbulus which just adds morphs to regular chester. (SMALL EDIT: It seems there are now multiple versions of the invincible chester mod, so trial and error helps in picking out which one works with this) --------------------------------------------------------- Current Chesters available: Blue Chester (Bluster) Big Daddy Afester Party Chester (Dubster) Cavester Stovester Chesters currently on my to do list: Stovester's morph Momma Chester: She repairs broken clothes over time. I'm by no means an expert in coding, but I'm going to figure this one out. Pandester - He infects things with a disease, all your enemies will die of a plague. The prefab debug list for the eyebones so you can manually spawn them in if you so choose: Bluster: bluechester_eyebone Big Daddy: bigdaddy_eyebone Afester: afestertoy Dubster: partybone Cavester: glowbone Stovester: ladle ------------------------------------------------------- Honorable Mentions: Afetogbo: He originally had collaborated with me on this mod. Over time though he stepped away from DST and left modding for DST behind. ------------------------------------------------------- AS ALWAYS REMEMBER TO POST LOGS! I CANNOT FIX A PROBLEM IF I DO NOT GET LOGS! And also from this point on, if a problem is persisting, then I will be ignoring any posts that do not have a log attached telling me IN THE CODE what is happening and your post will be deleted. ------------------------------------------------------- I'd also like to bring attention to the character mod Elsa, because they used some of our code to make an olaf that follows elsa and acts a bit like a chester. Go give them some of the love too since Olaf may as well be considered a part of the family. https://steamcommunity.com/sharedfiles/filedetails/?id=441024679&searchtext=Elsa
Refresh Food - Ice Box
76561198256551086 দ্বারা
Makes your foods fresher when you put it into ice box
Automatic Health Adjust
76561198102311542 দ্বারা
This mod automatically adjusts the health of mobs depending on the number of active players, everytime a player joins or leaves. Default is DS values for 1 player, and DST values for 6 players. (for 2,3,4,5 players , health will be between those values of course) And in case for some reason you have more than 6 players, it will be higher than DST values! Has setting to set min/max value for the number of players the mod should calculate with: So if you are playing with 4+ players, but want max health values for 3, then you can set max to 3. Or if you play with 2+ players, but want at least health values for 4 players, you can set min to 4. Or set it both to 6 if you always want to play with values for 6 players. By default it is disabled. Cave and Overworld are separated. So if one player is in cave and one in Overworld, both worlds will have health values for 1 player. More Customization: in the customsettings.lua you can define your own health function! Special case for crabking(-claws): If a player joins/leaves during a fight against crab king, his health wont change. If you want to update his health according to new number of players, you have to leave and activate him again. Also take a look at other mods I made, see my workshop ;) You can change the values to anything you like, but by default they are: (1 and 6 players values) {AncGuardian={2500, 10000}, Ancient_Sentrypede={600, 1200}, Ancient_Guard_Tower={2000, 6000}, Antlion={3000, 6000}, Bearger={3000, 6000}, Bearger_Armored={4000, 8000}, Beefalo={500, 1000}, Beeguard={100, 180}, Beequeen={3000, 22500}, Brightshade={500, 1000}, Brightshade_Vine={100, 200}, Bunnyman={200, 400}, Buzzard={125, 250}, Celestial_Champion1={2000, 10000}, Celestial_Champion2={2600, 13000}, Celestial_Champion3={2800, 14000}, Celestial_Revenant={2000,8000}, Celestial_Scion={3500,16000}, Clockworks={300, 900}, Crabking={3000, 12000}, Crabking_Claw={100, 500}, Deer={350, 700}, DeerGem={750, 1500}, Deerclops={2000, 4000}, Deerclops_Crystal={3000,6000}, Dragonfly={3500, 27500}, Eye_of_Terror={2000,5000}, Eye_of_Terror_Mini={150,200}, Eye_of_Terror_Twin1={4000,10000}, Eye_of_Terror_Twin2={4000,10000}, Ewecus={400, 800}, Fused_Shadeling={625, 1250}, Frostjaw={4000, 8000}, Gnarwail={500, 1000}, Grassgator={500, 1000}, Icker={300, 600}, InkBlight_Jitters={500, 1000}, InkBlight_Rasp={600, 1200}, InkBlight_Rictus={400, 800}, InkBlight_Shriek={400, 800}, Klaus1={2000, 10000}, Klaus2={5440, 27440}, Koalefant={500, 1000}, Krampus={200, 300}, Lavae={250, 500}, Lord_Fruit_Flies={900, 1500}, Lurking_Nightmare={400, 850}, Malbatross={1500, 5000}, Marotter={175, 350}, Merm={250, 500}, Moose={3000, 6000}, Mosling={350, 525}, Mush_Gnome={300, 600}, Nightmare_Werepig={2000,10000}, Ornery_Chest={400,950}, Pig_Guard={300, 600}, Pig={250, 500}, Poisonedtree={12, 18}, Powder_Monkey={100, 200}, Prime_Mate={200, 350}, Rabbitking={800, 2000}, Royal_Rabbit_Enforcer={150, 400}, RLobster={1500, 3000}, Rockjaw={500, 1000}, Saladmander={450, 900}, Sea_Weed={250, 500}, Shadow_Bishop1={250, 800}, Shadow_Bishop2={800, 2500}, Shadow_Bishop3={2500, 7500}, Shadow_Knight1={300, 900}, Shadow_Knight2={900, 2700}, Shadow_Knight3={2700, 8100}, Shadow_Rook1={350, 1000}, Shadow_Rook2={1000, 4000}, Shadow_Rook3={4000, 10000}, Shootius={1500, 3000}, Skeleton_A={6000, 16000}, Skeleton={2000, 4000}, Slurtle={600, 1200}, Spider_dropper={200, 400}, Spider_healer={200, 400}, Spider_hider={150, 225}, Spider_spitter={175, 350}, Spider_warrior={200, 400}, Spiderqueen={1250, 2500}, Tallbird={400, 800}, Teenbird={300, 600}, Tentacle_pillar={500, 750}, Terramite={140, 280}, Toadstool={7500, 52500}, ToadstoolMisery={11111, 99999}, Treeguard={2000, 3000}, Voaltgoat={350, 700}, Walrus={150, 300}, ={4500, 22500}, Warg={600, 1800}, Warg_Possessed={1500, 3000}, Werepig={350, 525}, Worm={450, 900}, Great_Depths_Worm={1500, 5000},} FAQ: 1)Does this mod also changes other mob behaviours, like rage or so? -> No, it only changes health, nothing more. Most special skills of mobs depend on a percentage of health, so they will still work fine. If you still want a mod that adjusts all special skills of all mobs, depending on the number of players, then please write such a mod and we could make it dependend on my mod, so yours changes skills and my changes health. I won't write such a mod myself, because it is ALOT of work and I don't know all the sepcial skills good enough for this. 2) Attention: When disabling this mod on existing world, the max health won't change back to normal on first loading! Close the world and load it a second time without the mod should fix the max health, but the current health might be stuck at former max health. I don't know a solution for this, because there is no way to "fix" this, with an disabled mod and as far as I know there is no "unloading mod code" to solve this. If I one day do not update this mod anymore (eg. within 2 months and do not reply to any comments), I allow everyone to take my code and upload a updated version. Of course with credits by emtnioning me and linking to the original. This is true for all my mods!
Womp, The Abyssal
76561197984229467 দ্বারা
Adds a new character to play as in DST. Basic rundown: HP: 120 Hunger: 200 Sanity: 100 *Benefits from moisture, suffers when dry *Has a very good grip *Is a monster Womp includes a custom speech file, art, sound effects and unique perks. Here's a more detailed breakdown of some of the things Womp does: (If you'd rather learn the character by playing him, don't read below.) Things to Note: - Womp constantly generates wetness over time. - Womp has a much higher drying threshold, so he will not dry normally unless he is too hot, near a fire, on fire, etc. - Womp does not lose sanity for using wet equipment. The Pros: - Moves faster when above 80 wetness. (Moves normally between 40 and 80 wetness.) - Has a tiny sanity boost when above 80 wetness. - While above 20 wetness, Womp has a chance to dodge attacks. - Moves additionally faster and periodically heals while it is raining. - Stays cooler in the summer, based on wetness. - Takes less damage from fire when above 50 wetness (though taking fire damage dries Womp out VERY quickly). - Tentacles are not hostile. - Can spawn new tentacles using tentacle spots. - Cannot be disarmed by moose/goose or Bearger, and wet tools do not slip. - Does not lose sanity during dusk or night time. - Can eat monster meat without penalty. - Does not care about spoilage. The Cons: - Loses wetness when hit by an attack, based on damage taken. - Generates less wetness over time when below 25% hunger. - Inventory items still get wet. Wet food spoils faster, wet fuel burns less. - Moves slower when below 40 wetness. - Greatly loses sanity over time while below 20 wetness. - Periodically loses health while below 20 wetness. - Loses sanity during the day (unless it's raining). - Freezes faster in the winter, based on wetness. - Takes more damage from fire when below 50 wetness. - Pigmen, bunnymen, and catcoons are hostile. -------------------- Things I want to do eventually: - Full custom animations (outside of scope currently). - Better voice sound effects. - Singleplayer version, including SW. Do not re-use or re-upload any art assets contained within this mod. Please report any bugs or crashes. Screenshots and log files are helpful.
Throwable Spears [broken]
76561198025931302 দ্বারা
Probably pretty broken/crashy now, I haven't found time to keep this updated. ninjor1 uploaded a fixed version that you can use: https://steamcommunity.com/sharedfiles/filedetails/?id=2408298309. Allows you to throw spears with right-click. They do the same damage as normal spear attacks. By default, you will miss (and still lose durability) if you try to hit small creatures (bunnies, butterflies, birds, bees). This was a mod that I did mainly because I was curious about how it would be done. I've seen people asking for throwable spears to be in the game before, so I figured I'd publish it. I don't think I'll use it myself, though. Any other modders who want to use the code, feel free (for example to make your own two-mode weapons). Options: - Miss Small Creatures: Determines the chance to miss small creatures (default to 100%). - # Uses on Large: Sets the amount of durability used by throwing a spear at a large target, in terms of the number of times you can use it before it breaks. Defaults to 75, which uses twice the durability of a normal attack. - # Uses on Small: Same, but for small creatures, if you hit them. Defaults to 5. - Check Range: Enabled by default. You can right-click near enemies you want to throw the spear at instead of having to click directly on them. This helps for small and fast-moving targets, but the range check is a bit expensive, so if it causes lag for you, I'd recommend turning it off. Probably incompatible with: - Advanced Tooltips
More Inventory [DISCONTINUED]
76561197982211173 দ্বারা
Since the ui got updated (multiple times i guess) this mod is probably broken and i am not going to fix this. ------------------------------------------------------------------------- This Mod increases the number of inventory slots to 24 This Mod is also compatible with all my other mods especially: More Storage Additional equipslots Remove Penalty
伤害显示(Show Damage)
76561198255209661 দ্বারা
调用了饥荒官方的弹出数字函数,就是熔炉模式里的伤害数字动画。 它是一个服务器模组 References the official "ShowPopupNumber" function, which is the same as the damage numbe animation in "The Forge" mode. And it is a server mod
Extra Equip Slots
76561198075330546 দ্বারা
Adds a backpack and amulet slot to the game. +Warly/candy I did not create this mod and I refuse to update it. I only forked it once by adding one line to the code and people still use my version for some reason.
Stumps grow
76561198045478851 দ্বারা
A new sprout grows on the stump and grows up into tree. The stump rots and dies and plays a role as the manure. New features at V2.0.0b - Add sprout sway animation. - 'Fertilize' now works correctly. - Crumble burnt tree automatically. Pinecone or birchnut will be automatically planted if exists around there. - Sometimes it will grow into flowers. - Sometimes the sprout or the flower will light. - Veggie will grow on the stump. You can harvest about 6 times. (As long as it properly works.) And then resurrected by giving fertilizer. - Now lumpy evergreen stumps can be grew up into trees by planting a seed. - Sprout will be withered by over temperature in RoG. New features Difficulty Easy - Automaticaly grow up sprout - Dig up bonus(petals,seeds,silk) - 10% grow up veggie (up to 50% by palnting seeds) Normal - Automaticaly grow up sprout - No dig up bonus - 10% grow up veggie if plant seeds Hard - Need planting seeds to grow up sprout - No dig up bonus - Never grow up veggie Growth Speed 0.2(slow) - 1.0(default) - 30.0(fast) Edible Veggie sprout becomes food of pigs and many others. 'Veggie sprout' is a stump before the veggie. ToDo Next is 'Totally Normal Tree' and 'Spiky Tree'. Growable stumps - Evergreen's stumps - Birchnut Tree's stumps The growing conditions Evergreen's stump - Short stump: Grows up in 5-9 (3.3-6 in summer) (10-18 in winter or until spring comes) days after germination. - Normal stump: Grows up in 2.5-4.5 (1.6-3 in summer) (5-9 in winter or until spring comes) days after germination. - Tall stump: Grows up in 1.5-2.5 (1-1.6 in summer) (3-5 in winter or until spring comes) days after germination. - Old stump: Grows up in 8-16 (5.3-10.6 in summer) (16-32 in winter or until spring comes) days after germination. - Drop items after germination - 100% -> log - 20% -> petals - 20% -> seeds - 10% -> silk - Stump's sprout in winter will grow at half the speed. - Stump's sprout in summer will grow at 1.5 times the speed. Birchnut Tree's stump - Short stump: Grows up in 2-4 (1-2 in summer) (20-40 in winter or until spring comes) days after germination. - Normal stump: Grows up in 1.25-2.75 (0.625-1.375 in summer) (12.5-27.5 in winter or until spring comes) days after germination. - Tall stump: Grows up in 0.5-1.5 (0.25-0.75 in summer) (5-15 in winter or until spring comes) days after germination. - Tall monster stump: Grows up in 6-14 (3-7 in summer) (60-140 in winter or until spring comes) days after germination. - Drop items after germination - 100% -> log - 20% -> petals - 20% -> seeds - 10% -> silk - Stump's sprout in winter will grow at 1/10 speed. (It hardly grows up.) - Stump's sprout in summer will grow at double the speed. (It often grows up than evergreen's sprout) Compatible - "Evergreen" mod (DS/DST?) - "Evergreen 2" mod (DS/DST?) - "Birchnut Variety" mod (DS/DST?) DS & RoG Version http://steamcommunity.com/sharedfiles/filedetails/?id=365478579
DST Türkçe Yama Full
76561198248791916 দ্বারা
DST oyununu tamamen Türkçe yapar. DST versiyonu V 2,39637 Tüm oyun diyaloglar, menüler her şey Türkçe dir. Menü de bazı yerlerde Türkçe karakter sorunu vardır. Bu tamamen oyundan kaynaklanmakta dır. Çeviride bazı hatalar olabilir, bunlarda en kısa zamanda düzeltilecektir. İyi Oyunlar!!
Mitsuru Character [DST]
76561198041956312 দ্বারা
Version 1.00 For Don't Starve Together (Beta) MITSURU The Winter Wolfy lv1 >> lv30 health 80 >>220 hunger 100 >>160 sanity 90 >>150 Favorite Nutrition = Mitsuru love to eat veggie and food, especialy carrot, corn, eggplant, and dragon fruit. and he can growth stronger when he eat it. Fluffy Fur = Fluffy, Silky, and Shiny fur of Mitsuru not only for beauty. But this fur can help Mitsuru survive in winter when come. : When level up, Increase cold resist Wolfy Instict = From the bloodline of ancestor. Mitsuru hold the power of Hound as much as he growth up. : When level up, Increase power and speed Fanpage : https://www.facebook.com/HaruzFanpage Art : https://www.facebook.com/SollyzSundyz?fref=ts
Pickle It
76561198067010777 দ্বারা
Pickle your foods to make them last longer! Pickle Barrel: - Allows pickling of food - Craftable on the Science Machine in the Food tab - Takes 1.5 days to fully pickle food - Currently pickles: beet, berries, cabbage, carrot, corn, cucumber, eggplant, egg, fish, mushroom, onion, pigs foot, pumpkin, radish, watermelon New vegetables: - Added: beet, cabbage, cucumber, onion, potato, radish - Grow on farms - Have a random chance of growing from generic seeds (except potato) - Can be fed to birds for veggie-specific seeds (except potato) - Potatoes are grown on farms by planting potatoes (not seeds). Harvesting potatoes from a farm will yield 1-3 potatoes. - Can be cooked on a fire for the cooked version of each veggie - Beets, onions, potatoes, and radishes grow wild in the world (Pickle It needs to be active at world gen) - Wild potatoes must be dug up with a Shovel New items: - Pigs feet: 1-2 dropped by pigs; can be cooked, dried, and pickled - Pickle sword: craftable on the Science Machine in the Fight tab We aim to balance the Pickle Barrel so that it isn't overpowered. While it makes food last longer, there is a trade-off with the pickled versions of most foods. If you have any feedback or ideas, please leave a comment! Don't Starve version: You can also play Pickle It in the original Don't Starve! http://steamcommunity.com/sharedfiles/filedetails/?id=196051302 Tips: - If anything is invisible after installing the mod, try restarting the game. - If you are getting a lot of pickled mush, make sure the food you put in the pickle barrel is not about to rot. Also, make sure you are trying to pickle foods that are picklable. Anything that isn't picklable will result in pickled mush.
45 Inventory Slots [Fixed + EquipSlot UI expand] 整合版
76561199526617701 দ্বারা
This update includes: *20240506 v1.1.5.2b - Added: ENABLEINTERSEP. When off, all slots have equal horizontal spacing. - Fixed: Backpack Merge Mode: After selecting this mode, the backpack now defaults to it after manual operation. Activating merge mode automatically adjusts the inventory bar to three rows. ⚠️NOTICE If the backpack is too large, a warning will be displayed. Excess slots may extend beyond the intended display range, which cannot be directly resolved at present. - Compatibility: Multivariate Certificate of Functional Medal mod now automatically adjust to the correct position. This version with 45 inventory slots is based on the code from two other mods, with 99.99% of the code coming from the following two sources: - 45 Inventory Slots — The implementation of the main functionalities is mostly derived from this version. - 45 Inventory Slots — UI-related code and compatibility issues related to the display of the six-item equipment slot. This hybrid inherits the advantages of both mods and is designed to be compatible with Upgradable Chest, addressing issues that arise when both mods are activated simultaneously, such as the single-line display problem , and Extra Equip Slots+1/2/3 The mod has been hidden and cannot be subscribed to anymore. You can use Extra Equip Slots+1/2/3 (Tell me what you want) as a replacement for the this mod. Key improvements - Basically fixed some strange bug affecting 45 slots, such as lightning issue , rollback causes duplication of cow, Wilson's beard crashes, misalignment of sea fishing rods, and equip something abnormal inside chests. - the UI has been enlarged to accommodate Extra Equip Slots+1/2/3 (Tell me what you want) , 能力勋章 Functional Medal - Upgradable Chest, compatibility. Fixed issues causing single-line display problems when both are enabled have been fixed. - Supported to set the top row as the first row, prioritizing item filling. - Fixed for display issues with Functional Medal's Multivariate Certificate. - Support for backpack merge mode. Credit goes to the original authors. If there is any infringement, it will be promptly addressed and deleted. Below is the info file content for 45 Inventory Slots version 1.1.5: 45 Inventory Slots mod updated to work with the lastest updates, such as the WX and Maxwell Reworks. Credits to Sanggiyan and the previous authors. v1.1.4 Changes: - Crash fix attempt (beard sack) (v1.1.5 - Craft with ingredients from open containers) 45 Inventory Slots version 1.2: Expand the UI of the 45-slot inventory to accommodate various mods that add equipment slots, preventing the UI from being obscured. When used with the Functional Medal mod, please open the Functional Medal mod settings interface and disable "Automatically stick the medal bar to the edge" to ensure that the merged medal can be opened normally. Revision Modification update log: *2023-10-24 Modification: - Added "priority = 0.01" to the info file to address compatibility issues with Upgradable Chest and resolve the single-line display problem. - Based on insights from 45 Inventory Slots , fixed UI display issues related to the ability medals (1909182187). Compatibility with the six-item equipment slot was improved, and relevant UI components were transferred to this mod to prevent overlap issues in the original mod. *2023-11-07 FIXED Version (Mod Update 1.1.5): - Revisited and made further modifications to address any issues and improve the overall functionality of the mod. *2023-11-29 Version 1.1.5.1 - Adjusted the positioning logic of grid placement to ensure equal sizes on the left and right sides of the HUB. - Revised the logic for the appearance of grid separation gaps to prevent misalignment and irregularities caused by mismatched gap positions between the upper and lower rows of grids. - Introduced a new First slot setting option: determine which slot in the inventory serves as the first slot. Picked-up items will start from this slot and be stored in corresponding slots from left to right. Once a row is filled, the items will be stored in the next row in the same sequence. By default, you can use shortcut keys 1-9, 0 to quickly use items in the corresponding slots. This mod provides two options: the top-left slot and the bottom-left slot, with the default considering the bottom-left slot as the first slot (consistent with other 45-slot mods). *If you encounter an extended startup delay when using this mod for the first time, follow these steps for troubleshooting:* 1. *Check if you have any other mods enabled that involve the six-item equipment slot or similar features. If so, try the following:* - *Disable the equipment slot mod.* - *Simultaneously, adjust the "Enable extra equipment slots" option in this mod to "Backpack & Amulets."* 2. *Launch the game and wait for it to start up normally. After a successful launch, exit the game.* 3. *Adjust the “Enable extra equipment slots” option in this mod to “None” and enable the equipment slot mod again.*
The Spy
76561198129896255 দ্বারা
The Spy from Team Fortress 2 for Don't Starve Together! Now you can be an enthusiast of sharp suits and even sharper knives in Don't Starve! With custom speech lines based off of what Spy says in-game written by me! Enable the The Modded Skins API to use the BLU and the Roseate variant skins! ___________ Stats ~ Has his trusty cloaking device ~ Has his trusty backstabbing butterfly knife ~ Can craft the Austrailium variant of his knife ~ Can craft the Conniver's Kunai and Spy-cicle ~ Can craft his comical stealth device, The Box Trot ~ Hates food spoilage (He cannot eat stale or spoiled food) "He is a puzzle, wrapped in an enigma, shrouded in riddles, lovingly sprinkled with intrigue, express mailed to Mystery, Alaska, and LOOK OUT BEHIND YOU! but it is too late. You're dead. For he is the Spy - globetrotting rogue, lady killer (metaphorically) and mankiller (for real)." - Valve on The Spy If you would like for me to fix or try to add something feel free to tell in the comments! Enjoy! Check out more of my TF2 character mods: (Credits to VALVe for TF2 and the Spy)
时崎狂三Tokisaki Kurumi1.34
76561198218203935 দ্বারা
Character: Tokisaki Kurumi Hunger: 150 Sanity: 150 Time: 100 Traits Base movement speed: 1.0, base damage multiplier: 1.0 Killing non-evil creatures reduces Sanity by 10. Can craft books (starts with one), chef tools, and some time-related items. Deals double damage to Shadow Creatures. Immune to Monkey Island's curse. Defeated enemies drop "Residue" (more from high-health targets). Consuming Residue restores 10 Time Value. Enemies with over 10,000 HP drop "Time Crystals." Consuming one fully restores Time Value and Sanity, grants 33 Hunger, and randomly boosts one of the following (caps in parentheses): Max Time Value Damage multiplier Damage immunity rate (max 50%) Movement speed (max 50%) This is a character mod inspired by Tokisaki Kurumi from Date A Live, featuring numerous exclusive items and unique mechanics. It also includes various equipments based on the abilities of other characters. Due to space limitations, please refer to the following wiki for details: http://wiki.flapi.cn/doku.php?id=02%E8%81%94%E6%9C%BAmod%E5%8C%BA-%E4%BA%BA%E7%89%A92:%E6%97%B6%E5%B4%8E%E7%8B%82%E4%B8%89:0%E9%A6%96%E9%A1%B5 Due to certain reasons, only the Chinese introduction is available.
姐姐救救我(Sister, save me
76561199032104502 দ্বারা
此mod是我花钱去定制的,我本身不会制作mod,想着或许有人也需要放出来给大家玩。 如果对你有所帮助,给我点个赞和收藏吧,我看着开心w 此mod可以让你在玩其他人物的时候,使用阿比盖尔之花,虽然主要是为了让其他角色也能使用阿比,但关闭①,②选项后,也可以单纯作为玩温蒂时,使用阿比盖尔的加强使用。 同时可和原版的药剂与姐妹骨灰坛搭配。 ①让阿比盖尔之花给其他角色绑定使用(可关闭) ②其他角色开局初始物品增加阿比盖尔之花(可关闭) ③血量提升︰100>300,300>600,600>1000,另有阿比无法被攻击的选项(默认关闭)。 ④阿比盖尔每秒回血(1~30) ⑤攻击力提升,可调整范围为25%~500% ⑥攻击范围提升增强(可调整)。 ⑦阿比盖尔可以攻击理智怪兽。 ⑧夏天制冷帮忙降温(建议20~40)。 ⭐此外对于温蒂和阿比盖尔之间也有一些修改 ①"温蒂"召唤阿比盖尔免去扣除理智 ②阿比盖尔存在时,温蒂能够持续回复理智(可调1~50)。 (姐妹两的羁绊就是最棒的!) 适用情况: 萌新入坑,许多怪物都很可怕,理智狂掉被影怪揍? 饥荒有很多有趣的mod,有些还有些特殊的人物包含在里面,不玩可惜,但是打怪技术又不好? 又或者你的朋友,卡的要死要死毫无游戏体验? 这种情况就可以下载本mod,让阿比盖尔姐姐来保护你,让我们一起来做姐姐的小fw! 我讨厌夏天,太阳对我进行烧烤的画面和声音,因此我让姐姐也可以在夏天制冷陪伴我,毕竟姐姐是幽灵,凉凉的很合理吧?(所以冬天没有制暖是正常的) 可与饥荒原版阿比盖尔灵药搭配使用。 ⚠以下翻译來自討論區"Diako"友情提供: 💐 Abigail's Flower Multi-Character Enhancement MOD This mod was a custom commission that I paid for—I'm not a mod maker myself, but I thought maybe others would find it useful too, so I'm sharing it for everyone to enjoy! If it helps you out, please give it a like and add it to your favorites—it makes me happy to see that! 😄 With this mod, you can use Abigail’s Flower while playing other characters. While it was mainly made so non-Wendy characters can also use Abigail, if you turn off options ① and ②, it can simply serve as a powerful upgrade when playing as Wendy. This mod also works with the original potions and the Sister’s Urn. Main Features: ① Abigail’s Flower usable by other characters (Can be toggled off) ② Other characters start with Abigail’s Flower as a starting item (Can be toggled off) ③ Health buff: 100 → 300, 300 → 600, 600 → 1000, with an option to make Abigail invincible (off by default) ④ Abigail regenerates health per second (Adjustable: 1~30) ⑤ Attack power boost (Adjustable: 25%500%) ⑥ Increased attack range (Adjustable) ⑦ Abigail can attack shadow creatures ⑧ Cooling effect in summer (Recommended range: 2040) Wendy & Abigail Bonding Buffs: ① Wendy no longer loses sanity when summoning Abigail ② Wendy gains passive sanity regen while Abigail is present (Adjustable: 1~50) (Because their sisterly bond is the best!) Who is this mod for? New players struggling with tough monsters and sanity loss? Want to try fun custom characters from other mods, but combat feels too hard? Your friend keeps dying and has no fun playing? Let big sis Abigail protect you! With her by your side, you too can become her adorable little sidekick~ 💜 Author's note: I hate summer. The burning sun and the sizzling sounds feel like I’m being barbecued. So I gave Abigail a summer cooling feature—makes sense, right? She’s a ghost, after all, and ghosts are cool and chilly! ❄ (So no heating in winter—that’s perfectly normal!) Compatible with the original Abigail elixir and urn from the base game.
Smart Crock Pot [+Portable!]
76561198058878990 দ্বারা
Uhh, probably don't use this mod anymore, I haven't touched anything related to don't starve for 3 years now, there's probably a better mod out there. **DISCLAIMER** This mod is not supported and has not been tested for several versions, I do not have time to fix it. Please bug the creator of the original mod to fix theirs (they didn't support Warly which is why I created this). It seems to work fine for some people and crashes other peoples games. An update for the popular Smarter Crock Pot by Nadav, based entirely on his mod. Original here: https://steamcommunity.com/sharedfiles/filedetails/?id=365119238&searchtext=smarter+crockpot Supports Warly's portable crockpot. We don't plan to support this too much, ~~we have plans to make a different crockpot utility with some more features.~~ (Yeah that's not happening now)
Scythe
76561198968607215 দ্বারা
Add 2 harvest tools (scythe and golden scythe) to the game. Harvest your crop easily. Main feature: -Harvest faster -Allow area harvest -Allow area damage Other feature: -seasoning buffable -immune to thorns Extra function:(set in config options) -low chance to get an extra drop from harvest -increase number of harvest of transplanted plant before wither -plants harvested with scythe get a small growth boost Most languages are translated by google This mod is inspired by -Scythes created by Captain_M If you want to add your language to the mod, post your translation below. I will put them into the mod one day. How to use the mod in dedicated server? Open the "mods" folder. You will see a "dedicated_server_mods_setup.lua". Double click and open it using notepad. Start a new line, type: ServerModSetup("2328604820") where workshop-2328604820 is this mod's file name. (no need to input "workshop-". number only) for mod (workshop-xxxxxxxx), you may type ServerModSetup("xxxxxxxx") in each new line. Or if you get a mods collection, you may type this instead: ServerModCollectionSetup("#######") where ####### is the collection id. You may right click any empty space in the collection page and copy the page link. The collection id would be the number string after " /?id= ". All mods in the collection will be automatically downloaded. Detailed data - Plant that can be area pick by scythe: non-configable grass, sapling, bush berry, reeds, cactus, stone fruit bush, light bulb, banana tree, etc any farm plants, any modded plants, as well as any modded farm plants Configable, defaulted on lureplant, kelp under water, fig, lichen Configable, defaulted off mushroom, mushroom farm, barnacle, drying rack, bee box Other details: - Feature: Honey seasoning buff: double the harvesting radius Oversized Protection buff: you will get a temporary buff allow you passing through the oversized crops after you harvest them Extra damage to plant: deal 1.5 times damage to "plant" (eg: eye plant; "Harvest" eye plant with one hit)(This option is not compatible with some info mod. You may turn the option off.) Mightiness: Gain 1 mightiness for each 5 plants harvested - Pick Mode: "Single Species": only same species will be picked in 1 harvest "All Pickable": all nearby plant will be picked "Combine": hold spacebar to pick all species, single click to harvest 1 species - Extra function: (won't activate unless you turn it on) Extra item chance: 10% No. of pick before withered: doubled Growth boost: 10% - More about extra item: If the target is farm plant, it will drop seed but not product. If your farm plant has highest pressure level, it won't drop any extra seed. If your farm plant is oversized, it drop 1 non-oversized product. *I want the extra functions be an icing on the main feature so I set their effect to be relatively lower. **You may refer to these functions and add your own custom function. You may ask other modders you know, or me never for help. - Some console command: (affect current game only, not until next play) - Allow item(tools on the ground) under cursor can do area pick action: c_select():AddComponent("areapicker") - Change the harvest radius of the item(tools on the ground) under cursor to 10(number can changeable): c_select().components.areapicker:SetRadius(10) - Set growth boost to 1(100%)(number changeable)(0.1 for 10%, 1.1 for 110%, etc.): TUNING.SCYTHE.GROWTH_MULTIPIER = 1 - Set no. of harvest (before wither) multiply by 10(number changeable): TUNING.SCYTHE.EXTRAPICK_MULTIPIER = 10 - Set chance of getting extra item to 2(200%)(number changeable)(0.1 for 10%, 1.1 for 110%, etc.): TUNING.SCYTHE.EXTRAITEM_CHANCE = 2 170623 Update New config: Mightiness. Gain mightiness after harvest New config: Shadow Reaper* - *Modded(default). Shadow Reaper do area harvest as modded scythe - *Unchange. Not making change on shadow reaper's harvest action - *Official. Modded scythe do harvest action like shadow reaper Scythe will do harvest action like shadow reaper if it failed to preform its harvest action Holding spacebar no longer walk towards plants that are too far from the player** - **this change is for keeping the code independent from offical code update - **also make the code cleaner
Koalefants' Family DST
76561198062720007 দ্বারা
This modification adds baby koalefants. They can grow up in the herd. DESCRIPTION This mod adds interesting mechanic to the game. Every time when you find Koalefant, you wish to kill him for meat, trunk or keep him as a pet in the base. This mod will reward you if you won't kill him, beacuse every koalefant can now reproduce, and make, sweet baby koalefant, 4 days after you will find a koalefant. Baby Koalefants can grow and become big koalefants but it takes 5x more days than baby beefalos need to grow. You can breed both summer and winter koalefants. If you decide to kill babies, they give meat, but not trunk, so think twice. Also, big koalefants will try to kill you if you attack their babies. The maximum number of koalefants you can have in one place is 24. *Every orignal character has custom strings about baby koalefants. *Here you can find Koalefants' Family for DS Single player :) BUGS? Did you encountered a bug, crash or glitch? If you want to make sure that I can fix it, please report it in comments with your log file (C:/users/documents/Klei/DoNotStarve/log) attached (pastebin for example). ENJOY :] This mod was made by: Mr. Hastings aka Hast: Graphics, Concept Brainy: Code, Strings, Balancing Brotherpk: New code and fixing
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