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Garry's Mod Mods ও Plugins

১৯,৭০,০০০+ Mods উপলভ্য উৎস: Steam Workshop
Freeman's "Model a Day" Pack

Freeman's "Model a Day" Pack

76561197990409289 দ্বারা

Here's a pack of models I made over the summer because I was bored. Everything here was suggested in a thread on Facepunch, and all the props in this pack where made in less than a day each. You can see in the images what exactly this pack contains.

Team Fortress Pill Pack

Team Fortress Pill Pack

76561197997945339 দ্বারা

This pack contains morphs that can turn you into NPCs from Team Fortress 2. [b]You [u]MUST[/u] have content from Team Fortress 2 to use this.[/b] [b]You [u]MUST[/u] have the Morph Mod to use this. Find the link in the sidebar.[/b] Most of these pills have skins that can be accessed by right clicking on their icons in the spawnmenu and clicking "Spawn with Skin". [u]The pack comes with TF2 weapons, but they [b]DO NOT HAVE VIEWMODELS[/b]. You will not be able to see them in firstperson.[/u] Controls: Sentries are built/upgraded by pressing the reload key. They can be downgraded by holding the crouch key and pressing the reload key. Everything else should be fairly straightforward.

[LW] Mazda 787b LeMans Race Car

[LW] Mazda 787b LeMans Race Car

76561198073265803 দ্বারা

[img]http://i.imgur.com/jW2ACow.png[/img] IF YOU HAVE MISSING TEXTURES, PLEASE DOWNLOAD THE SVN OR ALL OF THE OTHER CARS! SVN Link: https://lwcrs.googlecode.com/svn/trunk/ A driveable 1991 Mazda 787b 'Team Mazdaspeed' LeMans racer, ported from Forza 4 (With some textures from GRID2) by me.The 3rd installment of LW Cars. Sounds by AaO|Davis, Big thank you to him :3 [url=http://vcmod.net/index.php?topic=57.0]Follow progress on VCmod.net![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow progress on Facepunch![/url] F.A.Q.: Q: How do I drive this? A: [i] Spawn it from the Vehicles menu, they are under LWCars. [/i] [img]http://i.imgur.com/zRYhWGg.png[/img] Q: Why do they not have lights? A [i]Because I dont have/cant buy VCmod, when it is released properly I will start adding lights to them[/i] Q: Can you make [this car]? A: [i]I dont take requests, Sorry.[/i]

Gredwitch's Emplacement Pack

Gredwitch's Emplacement Pack

76561198192375265 দ্বারা

[h1]ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. You need [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1131455085]Gredwich's base[/url] for this to work correctly![/h1] This pack includes :[i][list] [*] an MG 42 [*] a PaK 40 [*] a PaK 38 [*] an MG 15 [*] an MG 81Z [*] a Vickers machine gun [*] an M2 Browning [*] an M1 Mortar [*] a Granatwerfer 34 [*] an FN Mag [*] an M240B [*] a ZiS-3 divisional gun [*] a ZiS-2 M1943 [*] a PM-41 Mortar [*] an M5 AT gun [*] an M2A1 105mm Howitzer [*] an Ordnance ML 3 inch Mortar Mk II [*] an M134 Minigun [*] a DShK [*] a ZPU-4 (1931) [*] an MG 34 [*] a Nebelwerfer 41 [*] a Flak 38 [*] a 5 cm KwK [*] a Flakvierling 38 [*] an Artemis 30 [*] a Flak 37 (Flak 88mm) [*] a 40mm Bofors L/60 [*] an M60 [*] an Ordnance QF 6-pdr AT Gun Mk II [*] an M1919 [*] a Bren LMG [*] a Browning M1918 Bar [*] a ZSU-23-2 [*] a GAU-19 [*] a 2A65 howitzer [*] an M777 howitzer [*] an LeFH18 [*] a PaK 43 [*] a ZPU-4 (1949) [*] a Kord [*] a Breda Model 35 [*] a 37mm Flak 36 [*] an MG3 [*] an RPK [*] a Phalanx CIWS [*] a Flakzwilling 40/2 [*] a 155mm GPF [/list][/i] (48 guns if you can't count) [h1]HOW TO USE THEM[/h1] Press the [i]Use[/i] key (E) on the gun to grab the it, then hit the [i]Fire[/i] key (left click) to shoot. Press the [i]Seondary Fire[/i] key (right click) to change between shell types and firing modes (specific to weapons). On most of the guns, you can press the [i]Suit Zoom[/i] key to toggle view modes. You can also change some stuff if you open the C menu, right click on the gun and click on [i]Edit properties...[/i] [h1]MGs / Light cannons SPECIFIC STUFF[/h1] Most of the MGs are reloadable. Press the [i]Reload[/i] key to reload them. You can also press the [i]Use[/i] key (E) on the bipod / tripod of the MG to grab it. On some cannons (such as Flak 38s, Flak 36s and Bofors), you can press the [i]Seondary Fire[/i] key (right click) to toggle time-fuzed shells and normal (direct hit) shells. To increase the fuze time, press the [i]Walk[/i] key ([url=https://steamuserimages-a.akamaihd.net/ugc/961969116470930393/B34BBFB8F6D36ACC00E0ACB8A2512CC4877F7121/]this one[/url]). To decrease it, press the [i]Sprint[/i] key (SHIFT). [h1]MORTARS SPECIFIC STUFF[/h1] When you shoot, the shell will land where you aimed. [h1]MANUAL RELOAD MODE[/h1] The gun you want to reload must be in the reloading state. Spawn an Ammo Box, spawn the shell type or magazine or belt type you want and put it on the gun (be careful with shells - they can explode if you do something wrong). [h1]SHELL TYPES DOCUMENTATION[/h1] [b][u]Main shell types:[/u][/b][list] [*]AP = deals damage to tanks [*]APHE = AP but deals more damage to tanks [*]APC = AP but has less chance to ricochet [*]APCBC = AP but better [*]APCR = doesn't deal a lot of damage but can kill the crew inside of it if you aim well [*]HEAT = AP but the its penetration stays the same and it deals more damage on penetration than AP, and it also has a blast radius if it doesn't hit a tank [*]HE = Does le big boom, just like HEAT its penetration value stays the same throughout its flight but they are pretty low (usually around 10mm for ww2 tanks), but in case of a penetration it should one shot your target[/list] [b][u]Other shell types:[/u][/b][list] [*]APBC = APC but faster [*]APHEBC = APHE but faster and with a lower ricochet chance [*]APHECBC = APHE and APCBC [*]APDS = APCR [*]APFSDS = APCR but does more damage [*]HEATFS = HEAT [/list] [i]Note: 7mm and 50. Cal machine guns fire AP bullets, 20mm, 30mm and 40mm autocannons fire HE shells [h1]CONVARS[/h1] [b][u]Client-side convars[/u][/b] [table] [tr] [th]Convar[/th] [th]What it does[/th] [th]Default value[/th] [/tr] [tr] [td]gred_cl_shelleject[/td] [td]Enables / disables the shell ejection on MGs / light cannons.[/td] [td]1[/td] [/tr] [tr] [td]gred_cl_emp_mouse_sensitivity[/td] [td]The mouse sensitivity on the emplacements with seats (will not work if you have Neurotec installed). [/td] [td]0.2[/td] [/tr] [/table] [b][u]Server-side convars[/u][/b] [i]Please note : these convars can be toggled in a listen server by the player who started it in the developper console. If you are a dedicated server owner, you can only change them through the server console and through RCon.[/i] [table] [tr] [th]Convar[/th] [th]What it does / is[/th] [th]Default value[/th] [/tr] [tr] [td]gred_sv_carriage_collision[/td] [td]Enables / disables the carriage collision with players[/td] [td]1[/td] [/tr] [tr] [td]gred_sv_shell_arrival_time[/td] [td]The mortar shell arrival time[/td] [td]3[/td] [/tr] [tr] [td]gred_sv_limitedammo[/td] [td]Enables / disables limited ammo on compatible MGs[/td] [td]1[/td] [/tr] [tr] [td]gred_sv_cantakemgbase[/td] [td]Enables / disables the ability to take the MGs' base[/td] [td]1[/td] [/tr] [tr] [td]gred_sv_enable_seats[/td] [td]Enables / disables the seats on certain emplacements[/td] [td]1[/td] [/tr] [tr] [td]gred_sv_enable_explosions[/td] [td]Enables / disables the life system of the emplacements[/td] [td]1[/td] [/tr] [tr] [td]gred_sv_manual_reload[/td] [td]Enables / disables the manual reload system for non-MG emplacements[/td] [td]0[/td] [/tr] [tr] [td]gred_sv_manual_reload_mgs[/td] [td]Enables / disables the manual reload system for MGs[/td] [td]0[/td] [/tr] [/table] [h1]I recommend the use of [url=https://steamcommunity.com/sharedfiles/filedetails/?id=775573383]this addon[/url] to use some MGs[/h1] [h1]WTF IT DOESNT WORK IT NO WORK WXSFDDGIKFDFDSL[/h1] Please report lua errors in the comments Got Neurotec? Get the fix [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1486115309]here![/url] [b]Have fun![/b] [b][url=https://paste.ee/r/vEcNZ]CREDITS (click)[/url][/b] [url=https://steamcommunity.com/groups/gredcancer][img]https://i.imgur.com/Lh5G1ru.png[/img][/url] No version or modification of this content is allowed to be uploaded to the workshop except under the account ID "76561198192375265", or without permission from said account.

phys_temple (Destructable!)

phys_temple (Destructable!)

76561198044283233 দ্বারা

I did not make this, credit goes to Nyko18 He's very lovely and cool. [url=https://www.youtube.com/channel/UC8Y44BL248XXbz4uumrnYnA] My YouTube! [/url] Can we get to [strike]10000[/strike] 20000 total ratings? Check out my other popular maps: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=457749390] [img]http://i.imgur.com/dlRtazP.png[/img] [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=119710404] [img]http://i.imgur.com/Ju7TNDi.png[/img] [/url] If you're having crashing problems try setting shadows to low or medium. If that doesn't work then its either a conflicting addon or your bad PC, sorry about that. This is a destructable, rebuildable temple, have fun! Once again, I did not make this, credit goes to Nyko18 - TheIA <3

Amnesia SNPC's

Amnesia SNPC's

76561198028070136 দ্বারা

ATTENTION! As prior to 2018, there are some changes. 1. Convars has been removed, everyting is editable just like any vanilla item (Going to desktop mode, right clicking on entity and selecting "edit properties"), NPC features can be changed only by admins. Regular Players can still change settings relative to their side in "LUNA Settings" desktop app. Settings are saved in "DATA" folder, each for server and client. Changing Entity setting will affect any that is spawned afterwards. 2. This addon received a huge performance update, so you can spawn more of them. 3. Added pigs. 4. DirectX 9 only, for those, who still running on DX8, will be shown warning message. 5. This addons returns to BETA stage from now on. Any changes expect to be changed! 6. More info in attached video. If you encounter problems with invisible old models, you must remove any traces of justine, special, and grunt (mdl, vvd, phy and vtx models) in any gmod directory (this applies to addons that uses those models aswell), any comments regarding this issue will be ignored, it's your fault that you assholes extracted this addon. Now suffer. And suffer even more if you're too fucken lazy to read this description and still commenting like idiots. Credita: Frictional Games: Models and Original textures and sounds Predator CZ: converting to source engine, creating materials, coding, testing TNTPREDARNO: Dark Skin of Grunt [i]This is Steam Workshop exclusive addon, any reuploading/copying/editing/selling is forbidden, I will not give anyone permission about these terms.[/i]

Active Camouflage

Active Camouflage

76561198036583412 দ্বারা

[img]https://dl.dropboxusercontent.com/u/80403306/Master%20Pro11%20Logos/workshop_rate.png[/img] Hide from your foes with a wonderful blend of the Crysis Cloak mode and the infamous Active Camo from the Halo series. To Do: - [strike]Add bouncy icon in weapon selection.[/strike] - Make the stealth apply to NPCs. - Add selectable soundpacks, "Crysis" being the default soundpack. Rules of this page: 1. Do NOT post advertisements on this page. You will just get cursed at and your comment will be removed. For example: "hey evry 1 pls chck out my kewl seasgo skin at bit.ly/u3XejK" 2. There is only one rule.

[GTA V] Giant Accessories Pack

[GTA V] Giant Accessories Pack

76561198067739267 দ্বারা

Models by Rockstar for GTA V Ported by Sal using OpenIV Follow me on the workshop for more content: http://steamcommunity.com/id/Sal_/myworkshopfiles/ Info: I've ported these for a server I was working on with some friends. It is no longer in the works, so I thought I might share these here. Most if not all of these models are from GTA V. Most of the models have skins. There are over 500 possibilities in this pack. Hats: - Beret 1 - Beret 2 - Baseball Cap - Beanie 1 - Beanie 2 - Beer Hat - Bicycle Helmet - Bowler - Chef Hat - Fedora - Fishing Hat - Flat Hat 1 - Flat Hat 2 - Sombrero - Straw Hat - Top Hat Glasses: - Aviators - Glasses 1 - Glasses 2 - Ray Bans Masks: - Monkey Mask - Ninja Mask - PLEASE STOP Mask - Police Tape Mask - Robber Mask 1 - Robber Mask 2 - Robber Mask 3 - Rubber band Mask - Skull Mask 1 - Skull Mask 2 - Zombie Mask Other: - Armor - Bandana - Headphones - Scarf 1 - Scarf 2 Backpacks: - Camping Backpack - General Backpack - School Backpack Animal Headwear: - Bear - Brown Eagle - Buffalo - Cat - Fox - Owl - Penguin w/ Santa Hat - Pig - White Eagle

[LW] Dodge Charger 1970 Fast and Furious Edition

[LW] Dodge Charger 1970 Fast and Furious Edition

76561198073265803 দ্বারা

[h1]IF YOU DO NOT HAVE THE LWCARS SVN, YOU [u][b]NEED[/b][/u] THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE:[/h1] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=266579667[/url] [b]I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different.[/b] [h1]Info[/h1] [i]"I live my life a quarter mile at a time. Nothing else matters: not the mortgage, not the store, not my team and all their bullshit. For those ten seconds or less, I'm free."[/i] A fully drivable Dodge Charger 1970 Fast and Furious Edition, ported from Forza Horizon 2 Xbox 360 by me. [h1]Features[/h1] -Fully drivable as a prop_vehicle_jeep -High poly model -Full HD interior -HQ textures -Working rev counter [h1]More stuff from me![/h1] [url=https://svn.code.sf.net/p/lwcarssvn/code]Get my SVN instead of this addon! More cars in one download![/url] [url=http://steamcommunity.com/groups/lwcars]Join the LWCars Steam Group![/url] [url=https://www.facebook.com/LoneWolfieCars]Lke the LWCars Facebook page![/url] [url=http://vcmod.net/index.php?topic=57.0]Follow LWCars on VCmod.net![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow LWCars on Facepunch![/url] [h1]Skin making[/h1] If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! [url]https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit#[/url] [h1]F.A.Q[/h1] Before posting a question, Please read the FAQ featured on the front page of my Steam group: [url=http://steamcommunity.com/groups/lwcars]Join the LWCars Steam Group[/url] [b]I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is requesting[/b] [h1]Bug reports[/h1] If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! [b]Just saying 'it dosen't work' or 'missing textures' does not give me enough information[/b]

[LW] Mercedes-Benz G65 6x6

[LW] Mercedes-Benz G65 6x6

76561198073265803 দ্বারা

[h1]IF YOU DO NOT HAVE THE LWCARS SVN, YOU [u][b]NEED[/b][/u] THE SHARED TEXTURE PACK, OTHERWISE YOU WILL HAVE MISSING TEXTURES, GET IT HERE:[/h1] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=266579667[/url] [b]I do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different.[/b] [h1]Info[/h1] A fully drivable Mecedes G65 6x6, Ported from Forza Horizon modified into 6x6 form by Bregel, further modified by me, with bits from 4x4 Offroad Drive. All rights for the original model go to Turn 10 Studios and Bregel. [h1]Features[/h1] -All are fully drivable as a prop_vehicle_jeep -Each car is made of a High Poly, Highly detailed model from some game (Forza, Need For Speed, etc.) -HQ textures -Working rev counter and speedo -Sounds by [url=http://steamcommunity.com/profiles/76561198056542144/]TheSenDest[/url] [h1]More stuff from me![/h1] [url=https://docs.google.com/document/d/1hLj1DDjFsERKxdraP3PnKeFOlqDHYPY3yfCPZkHFFsA/edit?usp=sharing]Get my SVN instead of this addon! More cars in one download![/url] [url=http://steamcommunity.com/groups/lwcars]Join the LWCars Steam Group![/url] [url=https://www.facebook.com/LoneWolfieCars]Lke the LWCars Facebook page![/url] [url=http://facepunch.com/showthread.php?t=1357681]Follow LWCars on Facepunch![/url] [h1]Skin making[/h1] If you are interested in making a skin for this car, I have made a tutorial detailing how. Its super simple, And I'd love to see what you guys come up with! [url]https://docs.google.com/document/d/1COcmLMUv_4fx2KPWYR5U7ofQr9ErIn74cXVZhYPRiCE/edit#[/url] [h1]F.A.Q[/h1] Before posting a question, Please read the FAQ featured on the front page of my Steam group: [url=http://steamcommunity.com/groups/lwcars]Join the LWCars Steam Group[/url] [b]I also do not take requests, So please don't post them here, you will be ignored. Saying 'This isn't a request but..' does not make it any different. And remember, Suggesting is similar to requesting but is essentially the same thing anyway[/b] [h1]Bug reports[/h1] If you have a missing texture or another bug, Please let me know. Be as descriptive as possible so I know what you are talking about, And a picture would help a lot! [b]Just saying 'it dosen't work' or 'missing textures' does not give me enough information[/b] [h1]Map[/h1] The map used in the screenshots can be found [url=http://steamcommunity.com/sharedfiles/filedetails/?id=229642590]here.[/url] so no one else needs to ask. [h1]Legal[/h1] One again I would like to reiterate that these models were ported from the games listed below and were not outright made by me, only ported through all the methods that involves. [b]Models/Textures[/b] Bregel Forza Horizon © TURN 10 STUDIOS [b]Model porting, Texture setup, Scripting[/b] LoneWolfie This addon is not endorsed and does not reflect the views or opinions of the companies or anyone involved with said companies mentioned above.

Modern Warfare 2019 SWEPS - DLC Submachine Guns

Modern Warfare 2019 SWEPS - DLC Submachine Guns

76561198155440595 দ্বারা

[url=https://discord.gg/62jfyh4Hjz]Join the Discord server![/url] [url=https://steamcommunity.com/groups/ModernWarfareSWEPS]Join the steam group to follow development![/url] [img]https://i.imgur.com/yLwPmlQ.png/[/img] A comprehensive weapon pack highlighting the DLC Submachine Guns of Call of Duty: Modern Warfare 2019, bundled with customization options and fast paced gunplay. [img]https://i.imgur.com/SGPl2Be.png[/img] [list] [*] Mandatory models, materials, animations and sounds from the original retail game. [*] All the viewmodel mechanics present in MW, including walk, sprint, inspect animations and ADS reloads. [*] Extensive weapon customization (stocks, grips, sights, barrels, muzzles, caliber conversions, etc...) [*] Quick melee attacks (USE + ATTACK) [*] First person VFX (Depth of field, viewmodel blur, scopes and reticles). [*] Audio reverb. [*] Completely optimized for multiplayer and singleplayer. [*] Support for CHands and MW rigs. [/list] [h1]CONTROLS[/h1] To edit your controls open the spawnmenu then go to options, under options you will see Modern Warfare. Open the controls tab. [img]https://i.imgur.com/7qIV7nP.png[/img] [list] [*]Activision, Infinity Ward, Ben Garnell, Peter Chen, Ben Turner, Mike Velasquez, Jeremy Thurman, Alexandr Khaliman, Ed Fedorei, Nikolay Myhalenko, Aaron Beck, Ranon Sarono, Khoa Le, Mark Grigsby Troy Irving - All the assets used in this pack. [*][url=https://steamcommunity.com/id/dirtysionmain/]Viper[/url] - Porting models, animations, sounds and compiling the models. [*][url=https://steamcommunity.com/id/alexio614/]Mushroom Guy[/url] - Coding the base. [/list] [b]SPECIAL THANKS[/b] [list] [*]Scobalula - Greyhound [*][url=https://steamcommunity.com/id/ASuculentUrl/]Thomas Cat[/url]- CHands QCI, various scripts/plugins to make our life so much easier, thank u xx [*][url=https://steamcommunity.com/id/abjecttree57929/]Jacob[/url] - Mental support and putting up with my bullshit at 3am asking for uncompressed textures [*][url=https://steamcommunity.com/id/ma_rv/]Ma_rv[/url] - Creating various tools [*][url=https://steamcommunity.com/profiles/76561198126043982/]Myster AC[/url] - Particles. [*]Bill - For being from estonia. [/list] [img]https://i.imgur.com/qxlGssd.png[/img]

Enhanced Parakeets Pill Base

Enhanced Parakeets Pill Base

76561198307334978 দ্বারা

[h1]!Remove OG Parakeets![/h1] Yes this is a re-upload of the Improved Pill Base by Snazzy/Nova [h1][u][b]THIS WILL ONLY WORK IF YOU'VE REMOVED THE OG PILL BASE[/b][/u][/h1] In order for Re-Ignited Memories and future pills of mine to work, you need this. Of course you have to option to use the original Parakeets Pill Pack, but it will not work as well. There's no preview screenshots for pretty obvious reasons, do you really want a picture of me looking at the face of characters? [u]Credits:[/u] Lua: Parakeet Lua Edit: Snazzy/Nova

TARDIS (Legacy)

TARDIS (Legacy)

76561198009927934 দ্বারা

[h2][b]This addon is now in legacy status, please check out the newer [url=https://steamcommunity.com/sharedfiles/filedetails/?id=307175678]TARDIS[/url][/b][/h2] A working entity version of the TARDIS for Garry's Mod. [url=https://github.com/AmyJeanes/TARDIS-Legacy]GitHub[/url] | [url=http://facepunch.com/showthread.php?t=1300340]Facepunch[/url] Check out our discord server: https://discord.gg/s6bujrSryh You can find other legacy TARDIS addons here: https://steamcommunity.com/sharedfiles/filedetails/?id=2670193459 [b]Usage[/b] Use the sonic screwdriver (another addon of mine) on the TARDIS to link it to your Sonic device. You may then point at the ground to designate a location for the TARDIS to move to. Press R to initiate de-materialization. Alternatively, you can press R and the TARDIS will move straight to your AimPos. You can also now move the TARDIS directly from Wiremod, with basic inputs or an extensive E2 library (tardis* functions). To go inside the interior, press E on the TARDIS, if you press E on the console you get enter flightmode. During flight, the TARDIS can de-materialise to your AimPos by left clicking. Pressing Mouse2 will put the TARDIS into 'phase mode' and turn it invisible, pressing again reverses this. To exit flightmode or 'third-person', press E and you'll be taken back into the interior. To exit the TARDIS itself, simply walk over to the door and press E on it, or hold alt while exiting third person. With the sonic screwdriver and a linked TARDIS, you can hold left and right click at the same time to initiate tracking mode. The beeps will be faster if you're pointing near it. [b]FAQ:[/b] [b]Q: [/b]Can it fly? [b]A: [/b]Sure, while inside press E on the console to toggle flightmode - WASD for movement, shift to boost, space for up and ctrl for down. [b]Q: [/b]Can it turn invisible? [b]A: [/b]Yeah, right click when you're inside as the pilot - or right click on it with the sonic. [b]Q: [/b]Where can I find this 'Sonic Screwdriver'? [b]A: [/b][url=http://steamcommunity.com/sharedfiles/filedetails/?id=153825236]http://steamcommunity.com/sharedfiles/filedetails/?id=153825236[/url] [b]Q: [/b]Help! My view is inside the box? [b]A: [/b]Conflicting view addon, Player Resizer is one known to cause issues. (Thanks to PsychoBot for finding this one) [b]Q: [/b]It's an error, what do I do? [b]A: [/b]You may have too many addons installed. [b]Q: [/b]The interior isn't working on <map>, help? [b]A: [/b]There isn't much I can do about that, but press Alt-E to get in the tardis, it will bypass the interior and go straight to flight-mode. [b]Q: [/b]Can you make a different interior? [b]A: [/b]2013 interior in progress, don't ask for others. [b]Q: [/b]I can't link the sonic!? [b]A: [/b]Hold walk key (usually alt) + attack key (usually mouse1) Credit to BBC for the exterior/interior models, and to the Doctor Who Team for a code snippet which makes the light on the top. All other coding by me.

The Terminator: Arnold Schwarzenegger Playermodel

The Terminator: Arnold Schwarzenegger Playermodel

76561198010134457 দ্বারা

[u][h1]Arnold Schwarzenegger[/h1][/u] Arnold Schwarzenegger from The Terminator [list] [*]Player Model [/list] [u][b][h1]CREDITS[/h1][/b][/u] [b]Models and textures: Terminator game devs (Dont know studio name)[/b] [b]Porting, rigging and compiling: Voikanaa[/b]

AntiPlayerStuck

AntiPlayerStuck

76561197978068119 দ্বারা

Players stuck in other Players?! No longer with this addon!

SledBuild

SledBuild

76561198023620192 দ্বারা

BROKEN fixed this old gamemode, SledBuild. This will not entirely work 100%, there are some bugs and limitations due to the above so it will need some patching up. The coding may be a little messy in places, this was GeXeH first gamemode that he learnt to code LUA with. But what GeXeH ask is that you keep the rules and regulations in tact like sled sizes, toolgun restrictions and restricted props (these all help to add to the competition, with these removed the gamemode was VERY boring as the same people created the same sled over and over and won everytime, this made people quit my server and never return to it) GeXeH recommend that 16 player slots is the maximum you host as you'll start hitting source engine limitations (crashes) often. Hope you like it :D Please give GeXeH credit if you decide to revive this unique gamemode. --- Credits -G3X [Coding and Development / Gamemode Concept] -ReaperSWE [Coding and Development / HUD & GUI Development] -Borsty [Coding and Development / Mapping] -Pk191 [Music / SFX] -BurntFaceMan [Testing] -Exilion [Testing] -Aztec [Testing] -Metroid48 [LUA Help] -Kylegar [LUA Help] -robinkooli [Fixing some LUA and make images] -Meidor [Fixing some LUA] --- PS. I can remove this if owner say or map if map owner say.. :P

RP_SouthSide

RP_SouthSide

76561197982902446 দ্বারা

[b]The sequel to[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1656078410] RP_UnionCity[/url]. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2925489145] RP_NYCity [/url], the continuation map to SouthSide has been released [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2028581413]Click here for RP_SouthSide Day version[/url] RP_SouthSide is set in the southern parts of crime-ridden Union City, somewhere in New York. A large, atmospheric roleplay map with 3 distinct areas: Suburban outskirts, Downtown, Waterfront [img]https://i.imgur.com/OVA4mL5.png[/img] [url=https://i.imgur.com/Ri5wYVz.jpg]Click here for a map of SouthSide[/url] [url=https://drive.google.com/file/d/1T5X-7QDvUSz-28_39OVQm8LoieLn1Oig/view]Nav mesh for AI (Works only for Nextbots)[/url] [i]Updated July 9th 2020[/i] Place the .nav file in your garrysmod/maps folder. [b]Big shout-out to:[/b] [url=https://steamcommunity.com/id/inlineRecursion/]Valkyrie[/url] - Playtesting and Lua/technical help Slartibarty - Slammin' Source Tools

Slappers

Slappers

76561197991989781 দ্বারা

Slap your friends or foe with this weapon. Features actual slapping animations seen in first and third person. You can also slap with your hand of choice using left click and right click respectively. [h1]Slap-able Objects[/h1] - Players - Friendly NPCs - Non-friendly NPCs (Deals Damage) - Props - Breakable Props (Deals Damage) - Buttons (Activates) - Doors (Opens) [h1]Console Commands[/h1] slappers_animated_camera [0/1] : Disable the animated camera slappers_slap_weapons [0/1] : Slap weapons out of player or NPC's hands slappers_force [#] : Adjust the force of a slap slapper_vm_hands [0/1]: Hide/show custom view model hands. Also seen in [url=http://steamcommunity.com/sharedfiles/filedetails/?id=158915836]Elevator: Source[/url] (with less features).

Flipoff

Flipoff

76561198057945441 দ্বারা

Controls: Left Mouse Button = Middle Finger Right Mouse Button = Thumbs Up Reload button = Cross your arms Originally made by: TechedRonan

Draconic Base

Draconic Base

76561198050250649 দ্বারা

[b][url=https://github.com/Vuthakral/Draconic_SWEP_Base]GitHub Page[/url] [url=http://vuthakral.com/draconic/]Wiki for developers[/url] [url=https://ko-fi.com/vuthakral]Support me on Ko-fi[/url][/b] [img]https://i.imgur.com/Wrq6sPn.png[/img] [quote] The [b]Draconic Base[/b] is a development framework for the content creators of Garry's Mod. It delivers many new modular systems, a lightweight but feature-rich weapon base, and extends greatly upon the game's playermodel customization. [/quote] [h1][b]FOR SERVER OWNERS[/b][/h1] [quote] Due to petty individuals targeting my codebase I have had to make serverside convars not archive. Please see [url=https://github.com/Vuthakral/Draconic_Base/blob/master/cfg_for_server_owners.cfg]this page on GitHub[/url] for a config list of all serverside convars. [/quote] [h1][b]Legal[/b][/h1] [quote] The "Draconic Base" is a free-to-use addon. Please adhere to the Garry's Mod [url=https://wiki.facepunch.com/gmod/Steam_Workshop_Rules]Steam Workshop Rules[/url]. This notably includes "Do not reupload addons". Please do [b]not[/b] reupload the Draconic Base. It is an actively-maintained project, and reuploads will create conflicts. It is a base for a reason. A proper usage agreement can be found in the [url=https://github.com/Vuthakral/Draconic_Base/blob/master/LICENSE.md]License file[/url] on the GitHub. [/quote] [h1][b]Help & Support[/b][/h1] If you need immediate help with the Draconic Base (or any of my addons), developing with the Draconic Base, want to report a conflict/incompatibility for me to fix, or just want to know what I'm working on then consider joining my [url=https://discord.gg/feThY5n8vH]Discord[/url] server.

Ultimate Workshop Downloader

Ultimate Workshop Downloader

76561198122763777 দ্বারা

[img]https://i.imgur.com/Gkw7mwm.gif?1[/img] Send Workshop addons from your server to your players automatically. [h1]How to use[/h1] [b][u]Dedicated servers[/u][/b]: add UWD to the server's collection and start the server. Done. [b][u]Listen servers (p2p, in-game multiplayer)[/u][/b]: the host player need to subscribe to UWD and start the server. Done. Players never need to subscribe to UWD. [url=https://steamcommunity.com/workshop/filedetails/discussion/2214712098/3074251201345205399/][b]Click here If you need legacy addons support[/b][/url] (extracted addons). Use our panel if you want to check the addon selection or enable/disable some manually: [quote]downloader_menu[/quote] [h1]Features[/h1] [list] [*] Automatic; [*] Extremely fast; [*] Intelligent addon selection; [*] Secure; [*] For listen (p2p) and dedicated servers; [*] Supports legacy addons (extracted addons); [*] Has an easy yet powerful panel; [*] Validates pointshop models; [*] Actually works (super impressive). [/list] [h1]Limitations[/h1] [list] [*] Sometimes [url=https://steamcommunity.com/workshop/filedetails/discussion/2214712098/5789982181534747957/]GMod or Workshop can be buggy[/url] - contact Facepunch or Steam; [*] Some addons have errors and don't fully load by themselves - contact their creators; [*] UWD doesn't send resources from other games like CSS - players must mount these contents; [*] Addons with improper tags can rarely confuse UWD; [*] [u]Map contents need to be manually selected through our panel[/u] (this is the worst limitation); [*] UWD can't hotload addons - server owners must ensure they have all the needed addons. [/list] [h1]How it works?[/h1] When playing on a server, this script makes people automatically download a selection of your mounted addons from Workshop (using [b]resource.AddWorkshop[/b] and [b]resource.AddFile[/b]). It checks for the current gamemode, the current map, addons with important resources (such as [b]mdl, vtf, vcd, wav, mp3, ogg, vmt, vtf, png and ttf[/b]) and even validates your pointshop models! This process will make players see the server contents correctly, so most ERRORs ([u]missing models[/u]) and black and purple textures ([u]missing textures[/u]) will be "fixed"! We say "most errors" and not "all errors" because of the limitations listed on the previous section. Other than that UWD supports legacy addons and counts with a cache system that makes the loading process very fast! We mean, once resources are scanned there'll only be new verifications after updates or when new addons are added. That's it! This is probably one of the best "It Just Works" we'll get in its field and we hope you enjoy our work. [h1]F.A.Q[/h1] [quote=Eevryone_] Does this work with Addon Share [/quote] It works, but UWD kind of replaces Addon Share. This is also true for many other options such as: Workshop Download Script (WSDL), Automatic Workshop Download and P2P Hero. But feel free to choose what you prefer and don't forget that modders are doing it all for free. [quote=MelonBoy] is this safe? [/quote] Yes. Our addon just selects the correct addons and then deletes itself from the memory. [quote]Many other questions, like...[/quote] [quote=Auditormadness9]Do those workshop files get deleted from their computers after they disconnect/exit the game?[/quote] [quote="Crack Mouse"]Where are the mods downloaded to?[/quote] [quote="bum3n"]how to remove addons that this addon downloaded [...]?[/quote] Check [url=https://steamcommunity.com/workshop/filedetails/discussion/2214712098/3099012755257220350/]our extended F.A.Q.[/url] for answers. [h1]Thank you[/h1] If you have any questions or ideas, just comment. The code is available on GitHub: https://github.com/ceifa/gmod-workshop-downloader

RP Rockford (Models/Materials Only)

RP Rockford (Models/Materials Only)

76561198000867554 দ্বারা

**ATTENTION** This is only some content to allow the map to be uploaded to the workshop. This addon is completely useless without the map itself and if you comment saying this addon is useless, you're absolutely right. Here's the map this content is for: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=328735094]Workshop Link[/url] I don't map anymore, however I do have a small community of fans and mappers who are happy to help you learn. I also frequent this discord, offering support when I can. Join this community discord here: [url=https://discord.gg/7cx39qW][img]https://cdn.discordapp.com/attachments/730334799180595270/1141590177094041681/joindiscord.png[/img][/url]

Ragdoll Resizer

Ragdoll Resizer

76561198010202238 দ্বারা

A tool that changes the size of ragdolls. [h1][b]Features:[/b][/h1] [list][*]Can resize a whole ragdoll evenly, or set the size of individual moving parts (physics objects). You can even set separate scales for each axis - you can make parts taller, wider, longer, flatter, or whatever you want. [*]These aren't the unmovable 'resized ragdolls' from the old addon - these are real, posable ragdolls with working physics that you can do whatever you want with. Pose them with the physgun, weld things to them, use them in scene builds, fling them around, even use them with animation tools like Stop Motion Helper or Henry's Animation Tool. [*]To use the tool, just right click a ragdoll to select it. This will add a bunch of controls to the context menu (hold C) that you can use to resize the ragdoll, and it'll also show a preview model over the ragdoll so you can see your changes. Once you have the size set the way you want, left click to finish and apply the changes to the ragdoll. [*]Resized ragdolls are 100% dupe and save compatible.[/list] [h1][b]FAQ:[/b][/h1] [list][*][b]I want to resize some props to go along with my resized ragdolls, how can I do that?[/b] Try out the Prop Resizer/Collision Resizer addon [url=http://steamcommunity.com/sharedfiles/filedetails/?id=217376234]here[/url]. [*][b]I'm a Lua coder. How does this work, is a resized ragdoll a SENT? I thought you couldn't have SENTs with multiple physics objects like this.[/b] It actually uses a separate entity for each of the physics objects, which are all constrained together, while the parent entity with the actual visible model uses BuildBonePositions to follow their movements. They also use a bunch of function detours to trick the rest of the game into thinking they're just one entity with a lot of physics objects, so that everything in Lua, even the duplicator, treats them just like they would a normal ragdoll.[/list] [h1][b]Known Issues:[/b][/h1] [list][*]Known conflicting addons: [list][*][url=https://steamcommunity.com/workshop/filedetails/?id=499280258]Doors[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2773737445]Seamless Portals[/url] (might be fixed?) [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=531849338]Gravity Hull Designator[/url] [*]Potentially any addon that detours util.TraceLine or util.TraceHull[/list]If you're having problems where tools or physgun unfreezing aren't working right on resized ragdolls, then make sure these addons are disabled. If you right-click a resized ragdoll in the context menu and [url=https://steamuserimages-a.akamaihd.net/ugc/2024984869468059542/BAF1EFA6320E8512BC7D7181F3892345F86DC824/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false]this error[/url] shows up, then it's almost definitely an addon conflict. [*]Since Source doesn't like physics objects that are too big or too small (too big and they won't move properly, too small and the game won't even spawn them), I've had to set a size limit of 0.2x to 50x. You can still go past the limit in singleplayer by typing in a number instead of using the slider, but it's not recommended and things will break. If you want resized ragdolls with sizes past the limit, or just want to pose with normal-sized ragdolls, you can still use [url=http://steamcommunity.com/sharedfiles/filedetails/?id=182340669]the old non-physics ragdoll resizer tool[/url]. [*]Like all resized models in GMod, ragdolls' eyes won't scale up or down when resized, and Lua doesn't have anything to set the eye size of just one model. To let you try and get around this, there's a slider in the controls that changes the size of [i]every[/i] model's eyes, which is the closest thing we've got. [*]Nocollide tool's left click will only nocollide the physics object you clicked on instead of the whole ragdoll; right click still works normally. [*]Finger poser tool won't always select the hand you clicked on; to get around this, just click on the opposite side of the ragdoll until the tool switches hands. [*]Not compatible with Advanced Duplicator or Advanced Duplicator 2.[/list] Github page: https://github.com/NO-LOAFING/RagdollResizerPhys

Garry's Mod Stranded

Garry's Mod Stranded

76561197996891752 দ্বারা

Welcome to Garry's Mod Stranded! In this gamemode your sole purpose/aim is to survive. [b]You DO NOT need Counter-Strike: Source for this gamemode unless a map you are playing on needs it.[/b] [b]This gamemode has built in prop protection, so don't scream at me when your PP addons fail, you have been warned.[/b] [b]Some sounds and logo are property of [url=http://unrealsoftware.de/game_stranded2.php]Unreal Software.de[/url][/b] [h1][b]Guide[/b][/h1] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=135129872]Here's an unfinished guide into the gamemode.[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=135129872#41316]You can read how to install it onto your server here.[/url] [h1][b]Maps[/b][/h1] This mod comes with only one map made by Dicko: [b]gms_rollinghills_daynight_b1[/b]. Map prefix for Garry's Mod Stranded maps is gms_ and I am sure you can find more maps for this gamemode on the Workshop. [h1][b]Original Authors[/b][/h1] These are the people who created/maintained the gamemode before I took over, up to version 2.2 * jA_cOp * prop_dynamic * Chewgum * Wokkel [h1][b]Bugs[/b][/h1] This version still may have bugs, I have managed to fix most of them. Report any unknown bugs in the comments section below. After getting "Sprinting II" my character moves slowly - CW2.0 is reported to be the cause.

পৃষ্ঠা 15 / 82135 (1,971,234 ফলাফল)

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