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Garry's Mod Mods ও Plugins
2014 McLaren P1
76561197999836749 দ্বারা
F.A.Q. Q: How do I turn on the lights? A: You can't, because it's part of an unreleased addon that I sadly can not give out because I don't have the permissions to do it. Q: Can I request cars? A: Yes, but theres a huge chance it won't be made, but I'll try to make some if they are available for me.
GMSC Tornado Map Series
76561198042535008 দ্বারা
Donate! This content package contains all the files you need to play The Storm Chasers server. Visit us on our forums for, downloads, server info, and suggestions or comments at: The GmodSC WARNING: DO NOT EXTRACT THE CONTENTS OF THIS PACK, UPCOMING UPDATES WILL CAUSE PROBLEMS AND THINGS WILL BREAK IF YOU DO! Chasers Server IP: gmod.gmodsc.net Maps Included: gm_tornadohighway_night gm_tornadohighway_final gm_tornadovillage_final gm_tornadonightfall gm_tornadoflatgrass gm_tornadoflatgrass_night Required Games: HL2: Episode 2 Counter-Strike: Source Main Links: Website | Tornado Content | Facebook Credit: Rhapid Fyre / Rory84 - Map Creator, Tornado Series Owner. - Youtube Channel XenonFrame - Map Editor, Server Owner. The Vman - Tornado Particles. License Agreement
Scenic NPCs
76561198170867417 দ্বারা
This is an interesting and different mod that I have done in a while. I decided to make this mod because I got tired of having to always use the Easy Animation Tool and having to disable Thinking when I wanted a roleplay or cinematic scene going on with a few NPCs. Now you dont have to do that, at least not entirely. NOTE: Some NPCs may require you to have the Half Life 2 Episodes mounted in order to have them in your spawn menu. The reason for this is because of the NPC(s) using animations from the Episodes. If I added them without checking if you have the episodes they would be A-Posing and people would complain about them being broken. DISCLAIMER: Some of you have probably been having issues with the NPCs and the animations they are performing. Here is the straight answer, it is a MOD COMPATIBILITY ISSUE. It is a compatibility problem that does not cause any direct errors. Some mods that exist on the workshop change the animations the male or female models have one them which in turn breaks certain NPCs in this mod. The reason this is a disclaimer is because I CAN'T fix it nor can I tell you all the mods that do it because I don't even know all of them. I apologize if you run into this problem but I can't do anything about it to fix it. Another thing that should be said. These NPCs do not work with Saves. The reason they do not work with saves is because how they are scripted to work. How it works is every time the map is initialized an entity spawns the NPC(s). When the map is saved and reloaded, the game saves the NPCs that were spawned but as well as the entity that spawns the NPCs. So it ends up spawning the NPCs again and the NPCs that were previously saved no longer become tied to the entity exactly which messes up the animation and duplicates the NPCs with ones that do the correct animation(s). I have been trying my hardest to get them to work with them properly but to not luck at the moment. So for now this will have to be dealt with. This Mod Includes : - 101 NPCs - Spawn Icons - A new Category - NPC animations will not ever stop even when Thinking is turned on. - Each NPC does an animation. - Some NPCs are netural to Metrocops. - Some NPCs make noises or talk. - Some NPCs can be talked to by pressing E on them. - Metrocop NPCs in this mod are netural to the player. - Some animations are dyamic and respond to the person/persons ( people ) being hit or if they hear combat sounds. Credits : - Zach88889 : Scripting the NPCs. - Valve : Models, Textures, Animations, and Sounds. Bugs : Some NPCs will not show up or do an animation : This is because of the following 2 reasons. 1. I know why this happens. There are mods on the workshop that redo the animation on the male and female models. This in return will not make them do the animation or not show up. Most of these animations are available normally when no mods are installed or enabled or when you don't have one of those mods installed and enabled. 2. An Addon Conflicting with this mod without notifying that it is conflicting. Possible Fix for the Animation Errors : Disable all your addons and then restart your game. Other than that I can't really help you out on that. Sorry :\ Some NPCs : - If they are spawned too close to the player when ai_disabled or (Thinking is turned on) they will not do the animation but instead with do their default idle position. Walking Citizen with Ration : - Occasionally acts weird when trying to start or stop walking. Maps Used In Screenshots : - zs_headattacity_v1 - gm_scrapmetal_v2 - gm_flatgrass - gm_construct - ow_breach_final - gm_vj_cityatwar - owc_traverse_clean - zs_pathogen - dm_deconstruct Want to communicate with me? Here is a Discord server that will allow you to chat and discuss bugs and features : D&Z Modding Discord Server: https://discord.gg/vwy8fnZvwg
Freelook or altlook
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Allows to free look on ALT without interupting movement direction in first-person view only. Just like in Rust, EFT, ArmA or any other game, pretty weird that no one did such thing for gmod. Does not depend on the weapon and its base. If it doesn't work for you - type in console bind alt +walk If you want it on other key - type in console bind KEY +freelook Server convars: - altlook 1 (on/off) - altlook_limit_horizontal 140 (max horizontal angle) - altlook_limit_vertical 65 (max vertical angle) - altlook_block_fire 1 (block attack key while in freelook. Useful cause you can bypass recoil on most weapons) - altlook_block_ads 1 (not allow freelook while in ads) - altlook_smoothness_mult 1 (mult for speed) Maps on screenshots are eft factory and rp_highland, guns five-seven, t-5000, rust ak, c_hands - eft pmcs. Darsu (me) - lua. https://boosty.to/darsu thank you
gm_ragdoll_slaughter_v3
76561198039306998 দ্বারা
Another garrysmod.org re-upload by me Again, credits to the original creator I uploaded this cause im getting tired of v2, i prefer better versions
[LFS] Luftwaffe WWII Pack
76561198192375265 দ্বারা
ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires LFS Requires LVS Requires Gredwich's base Fw 190s : - Fw 190A-1 - Fw 190A-4 - Fw 190A-5 - Fw 190A-5/U2 - Fw 190A-5/U12 - Fw 190A-8 - Fw 190D-9 - Fw 190D-12 - Fw 190D-13 - Fw 190F-8 Ju 87s : - Ju 87B-2 (with a siren!) - Ju 87R-2 (with a siren!) - Ju 87D-3 - Ju 87D-5 - Ju 87G-1/2 A Ju 88 : - Ju 88A-1 This pack has a loadout system, you can hold the C key, right click on the aircraft you have spawned and change its loadout. Click on each aircraft to check their loadouts (the payload tab on the right of thescreen) READ ME ------->BIG FAT Q&A Q: Errors everywhere! A: You probably miss something like the Base Addon. If you don't, put a console log in the comments. Q: Missing textures! A: Make sure you've downloaded all the required content, and make sure it's enabled. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff. Thanks to Luna for making changes to his base for me <3 Thanks to Oto Kalibur for playtesting this addon with me and not being a twat killing me while I was fixing stuff Gaijin for the models and textures
Working Combine Dropship NPCs
76561198170867417 দ্বারা
Well this took a good long while to make. After months of on and off work it is finally done. OPERATIONAL Combine Dropships. Dropships (should) now work on ALL maps Recommended to spawn it in a wide open area. If you are having an issue with getting the dropship to deploy, try spawning an NPC for it to target. This Mod Includes : - 10 NPCs The Enemy MUST be on the GROUND for the Dropships to Fly to their landing spot and land! - Each NPC carries a different type of Combine Soldier(s). - Located in the "Combine Dropships" Category on the NPC Section of the Spawn Menu - Dropships can be killed with the RPG. - Citizen NPCs will shoot at the Dropship if they have an RPG as their weapon. - Will create a ragdoll of the NPC on death. ( With some explosions, of course ) - After Deploying all Troops (or Strider), the dropship will fly away towards the edge of the map. - If the dropship reaches the end of the map it will despawn to represent that it has "escaped" or "left the area". - When dropship detects an enemy, it will choose a random spot in front of the enemy to deploy. - Once deployed the dropship leaves the crate and the Soldiers start deploying. - Soldiers deploy every 3 seconds. - Soldiers form a formation when deploying from the dropships. - Soldiers spawn in Squads. - Soldier Patrol after all Soldiers have deployed from the crate if they didn't find an enemy during the process. - Deploying Metrocops and Combine Soldiers can't take damage when performing the Deployment Sequence. - There is are Easter Eggs in the console for when a Dropship leaves the map. Dropship Types : - Overwatch Squad (Tier 1): 3 SMG Soldiers, 1 Ar2 Soldier, 1 Shotgun Soldiers - Overwatch Squad (Tier 2): 2 SMG Soldiers, 3 Ar2 Soldiers, 1 Shotgun Soldiers - Civil protection Squad (Tier 1): 3 Pistol Metrocops, 1 SMG Metrocop, 1 SMG Metrocop with Manhack - Civil protection Squad (Tier 2): 2 Pistol Metrocops, 2 SMG Metrocops, 2 SMG Metrocops with Manhacks - Elite squad: 5 Combine Elites - Overwatch Squad (Tier 3): 1 SMG Soldier, 4 Ar2 Soldiers, 1 Combine Elite soldier, 2 Shotgun Soldiers - Random Overwatch Squad: 1 SMG Soldier, 4 Ar2 Soldiers, 1 Combine Elite soldier, 2 Shotgun Soldiers - Shotgunner Squad: 5 Shotgun Soldiers - Strider: Carries a Strider then deploys it when in position and has an enemy that is on the Ground. - APC: Carries an APC then deploys it when in position and has an enemy that is on the Ground. Credits : - Zach88889 : Scripting the NPCs. - epicplayer40 : Suggesting the Squad types the Dropships would have. - Dobbi : Spawn Icon and screenshot verifying. Want to communicate with me? Here is a Discord server that will allow you to chat and discuss bugs and features : D&Z Modding Discord Server: https://discord.gg/vwy8fnZvwg
SNTE (Say No To Exploits)
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the free and secure solution to protect your garry'smod server!. (pssst don't want to put it in the collection? afraid of backdoors? no problem, use the official github version! : SNTE GITHUB! ==================================================== READ THE ENTIRE DESCRIPTION BEFORE COMMENTING ALL DUMB COMMENTS WILL BE DELETED ==================================================== ABOUT SNTE SNTE is a preventive security script against the use of exploit menu on your server. , originally imagined by Meepen and then completely recoded by Maks et Zaros SNTE will be able to protect your server from the horde of young cheaters who try to exploit security holes through addons that are too old or poorly developed on the workshop and gmodstore. SNTE works quickly and smoothly to capture as many dubious users as possible, you don't have a complicated menu or a long list of convars to deal with, everything is set up to work without requiring too much fine-tuning. FEATURES SNTE offers a wide range of features such as : - Malicious net simulation to catch the cheaters. - Automatic banning at the call of a suspicious net. - you can checking automatic ban reason (you can now view them in data/snte_detections.txt) - Basic protection against the ulx luarun used excessively by hackers to exploit the backdoor.. - you can customize the player ban motif, by default > (SNTE) Net exploit detected ! - semi_automatic compatibility with different systems such as ULX / FADMIN / GEXTENSION / GBAN / SAM / SADMIN Use the following convars to display your SNTE bans in the system of your choice : to choose where to display SNTE-related bannings you can select your admin mode using the following convars : snte_bansystem base snte_bansystem ulx snte_bansystem fadmin snte_bansystem gextension snte_bansystem gban snte_bansystem sam snte_bansystem sadmin here's how to change the reason for banning cheaters : snte_banreason yourcustomreason in server web console (YOU NEED REBOOT YOUR SERVER) you can choose whether or not to enable security when using ulx ulx luarun module : snte_luarunprotect 0/1 (default for "1" prevent security risk) CREDITS - Meepen - Maks - Zaros - Yoh Sambre - Vitroze - DynamoRed - Walter - Finnwinch
[TFA][AT] MK18
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MK18 ported to GMod from Insurgency and running on TFA Base. Featuring standard INS2 attachments support. Credits: - YuRaNnNzZZ — Porting animations to ValveBiped/c_hands, compiling, weapon and soundscripts Lua code; weapon selection, deathnotice and spawnmenu icons - New World Interactive — Models, animaitons and textures - Navaro — Sounds - TFA — Base and INS2 porting stuff my discord server
Sci-Fi Citizens Playermodels
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PLAYERMODEL FILES ONLY. Does not include the textures, downloading just this file will mean pink and black checkerboarded playermodels. FOR ALL TEXTURES, DOWNLOAD: http://steamcommunity.com/sharedfiles/filedetails/?id=173923845 I decided to separate the playermodels because the pack as a single download was too large, and this allows for some flexibility for servers that don't want to force players to lump in another 350MB file. Likewise, not everyone wants/needs playermodels, so it reduces download size overall. USAGE AND USER RIGHTS: May be used for Machinima. May be used for Rolepaly. May NOT be used as a premium item where some form of currency is traded to gain access to them (no selling this - pointshop or real money wise). Please contact me before redistribution. You may modify the pack, or decompile and reuse in other projects, however I would like to be consulted. I have source files that may make it easier for you to do your project, and I could be able to help.
SW Map : Venator
76561198032764397 দ্বারা
>>Protect your maps against decompiling here<< This is a Star Wars Roleplay map that takes place on the Venator-class Star Destroyer. Its features are as the name implies extensive. Along with its great appearance and a multitude of different rooms and iconic places comes the ability to jump into hyperspace and travel to different places in the universe such as Coruscant, Mustafar, many more planets, an asteroidfield or just empty space. The Venators main hangar is big enough for pretty much any middle sized vehicle of popular StarWars fighter addons. Together with the MH comes another hangar at the side of the ship and also at the bottom. Looking at the other features you can expect a great prison, a medical bay, a security sector, many many barracks, miscellaneous other control and random rp rooms and a multitude of connecting corridors. Features You are able to jump to hyperspace. Pick your target and initiate the jump on the air traffic control bridge (right). Enter the seat next to the holoemiter that projects a galaxy. Use "wasd" to choose your destination. Any point on the map is possible to travel to. Just make sure you meet the minimum distance to the ship. After the location is locked in go up to the bridge window and hit the right button. You will now travel trough hyperspace and can watch the venator move on the holo galaxy. You cant stop the jump but move the crosshair during flight. Features The Venator also has two working turbolasers. To control them hop into either the front left or front right control seats on the starfighter command bridge (left). You will then be ablt to move the turret around with your mouse and shoot lasers with you primary attack key. Features In order to give team members the ability to control and to some extent fix possible bugs with the map I also included buttons that change some features. From left to right you can fix broken lifts, toggle a visible map border, change the hyperspace speed and change the visual appearance of the ship (republican or imperial). Credits LordTrilobite for some great textures and amazing models such as the chairs on the bridge and the asteroids P4sca1 for writing a lua script that is used for the turbolasers Oninoni for helping me figure out some complex files and massively expanding upon the turbolaser features! Airfox for helping me a lot with lua. Without him the visual alarm, toggleable map border and toggleable ship appearance wouldnt be a thing. North for providing funding for the v1_4 update Disclaimer Do not copy, reupload, edit or in any other way distribute the content that comes with this map. It is all forbidden by the Steam User Agreement and considert a Copyright infringement. Tags: Star Wars, Clone Wars, Roleplay, Map, KingPommes, Venator, SWRP, Performance, Spaceship, Prison, Clones, Military, Training, Imperial, IMPRP, rp_venator_extensive
GodSentTools GPU Saver
76561198056741543 দ্বারা
"GPU Saver" disables rendering entirely, when the game window is not focused or minimized. This helps to reduce GPU load and maybe save you from VRAM crash. Settings This addon has settings in "Utilities -> GodSentTools -> GPU Saver". Convars ConVar Description Default godsenttools_gpu_saver Enables GPU Saver, this is required to work in automatic and manual mode 1 (true) Localization You can make a localization for your language, see files Source Code Say Thanks
Backrooms (Horror Map)
76561198260469513 দ্বারা
About the map This is very scary backrooms horror map, it has 14 different backrooms levels and 5 different endings, if you don't know anything about backrooms, I recommend that you learn about them before you play, it will help you understand everything better. You can play this map with your friends, most importantly, don't break the rules and be attentive to everything If flashlight doesn't work after you picked it up, disable all addons Second part https://steamcommunity.com/sharedfiles/filedetails/?id=3446672242 Tags: horror, jumpscare, nightmare, creepy, scary, spooky, easter egg, adventure, puzzle, quest, screamer, coop, singleplayer, multiplayer, mission, monster, entity, story, paranormal, liminal, хорор, хоррор
[CW 2.0] GAU-2/A Minigun
76561198040751970 দ্বারা
This is the GAU minigun from COD Black Ops Report any problems in the comments below, and i'll do my best to fix them, or comment how awesome I am to let me know I am doing everything right. There is a GDCW version by Haven for those who do not want the CW2 version, you can get it here: Click Me ===Requirements=== ===CREDITS=== Animations/Texture/Model Porting: Se7en Model,Textures: Treyarch Texture/Model Porting, World Models: Rinfect Makers of the Customizable Weaponry base: Spy, tigg, SlaYeR™, bro, Matsilagi Coding the weapon for Customizable Weaponry as well as error fixing: White Snow
Hatsune Miku Append (XenoAisam)
76561198040552116 দ্বারা
------------------------------------------ (Note from uploader) This model is not mine, all rights are XenoAisam. I am only uploading it to the steam workshop. If you would like to know more about this model visit http://xenoaisam.deviantart.com or http://xenoaisam.com. ------------------------------------------ ====================== Half-Life2 ; Garrysmod model ====================== Tag: Hatsune Miku, Miku, vocaloids, manga , anime , model , xenoaisam, append ~Apa Khabar Semua!~ TITLE: Hatsune Miku Append AUTHOR: XenoAisam E-MAIL: [email protected] WebSite: http://xenoaisam.wordpress.com SteamID : xenoaisam FILENAME: HatsuneMikuAppendGmod FILESIZE: -Varied- DATE RELEASED: 9 January 2013 VERSION: 1.0 ============ Requirement: ============ +Have the original garrysmod engine game because its all up-to-date got from steam application update while piracy is not. ============ DESCRIPTION: ============ Miku Hatsune ( Hatsune Miku) is the first installment in the Vocaloid2 Character Vocal Series created by Crypton Future Media. It is considered the most popular and well known Vocaloid, released on August 31, 2007. The name of the title and the character of the software was chosen by combining Hatsu (first), Ne (sound), and Miku (future) thus meaning “the first sound to the future.” The data for the voice was created by sampling the voice of Saki Fujita, a Japanese voice actress. Unlike general purpose speech synthesizers, the software is tuned to create J-pop songs commonly heard in anime, but it is possible to create songs from other genres. ============ CREDITS: ============ -Hatsune Miku 3D model © XenoAisam -Vocaloid and Character ‘Hatsune Miku’ © Crypton Future Media Inc. -Raidensnake for donation ==================== FEATURE DESCRIPTION: ==================== -Normal version & Cellshade version -With default and additional faceposer -Heavily modified v3 Hatsune Miku model -Jiggleboned -npc usage (garrysmod) -ragdoll usage (garrysmod) -player model usage (garrysmod) ======================== Optional Requirement: ======================== -play with any model by xenoaisam ============ Known issue: ============ -No Hair physics -Some animation for face poser is weird -Her faceposer combination sometime change her face looks weird and ugly, use carefully especially under direct light. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Legal Stuff: THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY Valve or Steam. ELEMENTS TM & © valve AND/OR ITS LICENSORS. DO NOT MODIFY THE CONTENTS OF THIS PACKAGE AND THAT THIS PACKAGE BE DISTRIBUTED WITH ALL FILES INTACT. Also, YOU MAY NOT SELL THIS BY ITSELF OR AS PART OF ANY OTHER PACKAGE WITHOUT PRIOR PERMISSION FROM ME. This work is licensed under a : Creative Commons Attribution-NonCommercial 3.0 Unported License. You are free: +to Share — to copy, distribute and transmit the work +to Remix — to adapt the work Under the following conditions: +Attribution — You must ask my permission before do any kind of above. +Noncommercial — You may not use this work for commercial purposes.
Mason's Nextbots - Obunga Nextbot
76561199116393563 দ্বারা
NextBot Zombies 2.0
76561198025778976 দ্বারা
Subscribe to NEXTBOTS 3.0 for new human and zombie nextbots! _______________________________________________________________________ HOW TO USE Nextbots use a navigation mesh instead of an ai node. You can generate one for a map by typing in the following command: "nav_generate" Depending on the size and complexity of the map it can take from several seconds to several minutes. Once the process is finished, the map will be restarted and once you've loaded back into the map, make sure to type in "nav_save" so you don't have to generate the navigation again. No walkable seed positions If "nav_generate" gives you a message saying "No walkable seed positions" then type in: "nav_edit 1" then point into complex spots on the map and once finished, type "nav_mark_walkable" then type "nav_generate" Zombies are frozen / moving in place This means the map has no navigation mesh, or that the area they're spawned in has no connection to a navigation mesh. _______________________________________________________________________ Features: - Uses garry's mod nextbot ai - Targets in a line of sight and will not see past walls ( can be changed via commands ) - Good performance - Attacks NPCs and vice versa - Attacks props and break down doors ( can be disabled via commands ) - Variety of zombies ( 17+ zeds ) - "Boss" zombies - Uniqueness for each zombie ( animations and gameplay wise ) - Unique animations ( death animations, flinch animations, etc ) - Support for BGO ( blood and gore overhaul ) - Custom sounds, models, etc _______________________________________________________________________ Commands: ( to be typed into the console ) - "nb_stop 1/0" = Stop/Start all nextbots - "nb_npc 1/0" = Activate/Disable npc targetting - "nb_attackprop 1/0" Activate/Disable prop/door attacking - "ai_ignoreplayers 1/0" Nextbots ignore/target players - "nb_targetmethod 1" Nextbots target in a cone and will not see past walls. - "nb_targetmethod 2" Nextbots target in a very large sphere around them. - "nb_ignoreteam x" Nextbots ignore the team index with x being the team index. _______________________________________________________________________ Addons that work well together: - Simple Prop Damage - Dynamic Zombie Spawning _______________________________________________________________________ Additional Nextbots: - L4D Tank NextBot - Spooky Skeleton NextBots - Zombie Survival NextBots 2.0 - NextBot Nazi Zombies 2.0 - Nextbot Mob of the Dead 2.0 - Underhell Infected 2.0 - Infected Citizens _______________________________________________________________________ More information on navigation meshes: - Navigation Mesh Guide - Nav Mesh Editor _______________________________________________________________________ Credits: - fruitwasp for fixing and detecting errors - All skins, models and sounds are not mine. Respect goes to those who made them. - Guns in screenshots are from Customizable Weaponry 2.0, by spy.
gExplo
76561198035886380 দ্বারা
'This addon aims to replace fecal Half Life: 2 effects with custom particles.' said Harry. It's not compatible with "Explosion Effect" addon. There are three new explosion effects for grenades, RPGS and dynamite tool. In addition, AR2's combine balls now produce fancy plasma-like effect when they explode. Not made by me. Just uploading. Author This addon is covered by User Generated Content License, please abide by its rules.
Dynamic NPC Squads
76561198049324138 দ্বারা
Half life 2's AI works great, for heavily scripted... linear levels.... But Garry's Mod finds the edges, NPCs just stand around, not exploring the massive maps on offer, not reinforcing their allies... But what if they did? What if. The source engine's fantastic squad system was always used to it's full potential. What if.. NPCs formed small squads... Wandered the map... Reinforced allies that found enemies? What if... They were truly, Dynamic NPC Squads? Full feature list! - Npcs will chatter when they do any custom behaviour! - When a squad starts losing members, they'll cry for backup! - Entire system is based on disposition, so custom factions wont break it! - Idle squads will report in and do their very best to reinforce their buddies. - If there's no threat, squads wander as a group! - Everyone follows their squad leader. - Leaders will intentionally spread out, avoid other squads! - Removed grigori support. - Half-decent duplicator support! - Leaders who have lost all their buddies will throw in the towel and join someone else. - A "Dynsquad Goal" ( think capture point! ) All this together means that npcs will break up into little squads, constantly moving around the map! Some Caveats - Works best with npcs that can join valve squads ( basically all default npcs, combine, rebels, zombies, antlions ) - This addon doesn't directly affect actively fighting npcs ( no extra tactics in close quarters! ) Console commands npc_dynsquads_enabled ( enables/disables the addon ) npc_dynsquads_yapping ( enables/disables the extra idle npc voicelines ) npc_dynsquads_doassaults ( idle npc reinforcing ) npc_dynsquads_dowandering ( idle npc wandering ) npc_dynsquads_developer ( enables/disables debug info ) npc_dynsquads_ignoremapcreated ( makes it ignore map npcs, stops it breaking some maps ) Github
Chen's VManip Patch (Woke™ Edition)
76561198013064750 দ্বারা
Fixes lots of stuff that doesn't work with VManip out of the box. Works independently from and applies over whatever version of VManip if you have installed. Weapons with flipped viewmodels now function, such as TFA CS:O and CS:O2 weapons. Fixes HL2's Gravity Gun and RPG not working properly with it, as well as TacRP and most TFA weapons, and the use animations not playing with Playable Piano installed. Adds support for more modern CW2.0 weapons using player hands, and a couple of new hooks for drawing gesture related stuff. VManipPreDrawGestureVManipPostDrawGestureThese pass the gesture model, player, weapon, and viewmodel entities, in that order. Also makes sure that the hands are where they're supposed to be, and not off to the side. Legs also got some treatment, by having them not cast shadows anymore, and making them pull back whenever you look down so they aren't all ugly and stuff. Showcase uses Tactical Spray. Known issues: GShader Library may cause displaced arms. Fixed GShader Library may cause inverted models on VManip items (grenades, flashlights, etc.) when using weapons with left-handed viewmodels. Fixed GShader Library may cause invisible VManip models when enabled; Set Garry's Mod to the x86-64 beta branch in Steam. Do it anyway. GShader Library causes left hand not to move when used in conjuction with a weapon from (or based off of) Modern Warfare SWEPs. Should be fixed Israel is an apartheid state birthed by the British Empire, and run by an international cabal of fascists to genocide the native population in an expansionist effort to establish an expat ethno-state ever since. Stay safe y'all.
1950s Town
76561198020433180 দ্বারা
Hello! This map is set in the 1950s, in a Midwestern town. There are many, many custom textures on this map. You can feel free to even take them off this map, and use them on your own maps! This map features many stores, and many apartments. There also is a park and movie theater! The movie theater has a projector room, where you can put a lamp to project onto the screen! This town is based on Minnesota, Connecticut, and Ohio. This map is medium sized, and it will work perfect for building land vehicles. It works rather well for scenes. I hope you enjoy playing on my new map. Feel free to use this map in any way. You can decompile it, take the textures, modify it, film it, and do anything with it. You don't even need to give me credit! But if you want to, go ahead! :D I don't exactly plan on updating the map, but you never can be 100% sure. :D There may be a bug in HDR mode where the windows reflect either pink and black checkerboards, or are pure white. I don't know why this would happen exactly. This only seems to happen when run in CSS. I could be wrong, but I don't think this happens in Garry's Mod. This map does not require any other games besides Garry's Mod! :D Unfortunately, I do not take map requests. I am also sorry to say that I do not accept friend requests. Sorry. Here are the custom textures I made, if you wish to use them on your own maps. Simply place the folder titled "farm" in the materials folder of whatever source engine based game you wish to use Hammer with! :D https://www.dropbox.com/s/zs5cwq00w1mwfg0/farm.zip?dl=0
Noire Playermodel & NPC
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Noire from the Hyperdimension Neptunia series! ___________________________________________________ RECOMMENDED MODS: Noire voice expression pack This Model Features: • Playermodel • NPC • Ragdoll • Viewmodel hands • Bodygroups • Skingroups Jigglebones: • Hair • Bangs • Bows ___________________________________________________ Classic outfit Noire from Hyperdimension Neptunia is now playable in GMOD! Noire is a CPU and is also Lady Black Heart. After a friend suggested Noire to me I decided she was a perfect candidate for a playermodel! It's fun to make these characters playermodels so I hope you enjoy her! Feel free to leave a Like, Comment, Favorite and Subscribe if you enjoyed, It really helps. I hope you all like it! Enjoy! ___________________________________________________ Model from: Hyperdimension Neptunia Model and all rights belongs to: Hyperdimension Neptunia; ©Idea Factory and Compile Heart Model and Textures: RandomTBush Rigging: ❤Yuki❤
Illuminati Gun
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Greetings people of GMOD, welcome to my first endevour into Garry's Mod modding. I humbly offer this community the power to create conspiracy. BECOME ILLUMINATI! Instructions are simple and included in the addon itself. The song that plays when you press R is "Mind Heist" by Zack Hemsey from the Inception soundtrack UPDATE: There is now a cleanup system implemented for the LOOMINATI TRIANGLES™️ and a menu for this gun located in the Utilities tab that can toggle the system or tweak it. Check the changelog for a full list of changes! Keep in mind that this is my first creation for Garry's Mod, so feedback is appreciated. Future plans: - Add automatic clean up system for props (Currently this can be done by hitting undo or cleaning up everything.) (DONE!) - Add more sounds (Sound when the weapon is equipped, more varied shoot sounds, etc.) - Add more effects (Glow in the dark triangles? Muzzle effects? More LOOMINATI?) - Add options menu to toggle all of this stuff (DONE!) - Add a TTT version of this SWEP (Once I figure out how to.)
Dead or Alive 5: Kasumi Bikini Playermodel
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Kasumi (Kanji: 霞, Hiragana: かすみ, Rōmaji: Kasumi) is a runaway shinobi and former member of the Mugen Tenshin Ninja Clan, who debuted in the first Dead or Alive back during the 1996 arcade release. One of the original eight characters, Kasumi became the main protagonist of the Dead or Alive series (specifically in Dead or Alive, Dead or Alive 2, and Dead or Alive 5), and is often viewed as the series mascot. She was the winner of the first Dead or Alive Tournament. Originally second-in-line for the title of clan master within the Mugen Tenshin, Kasumi became a runaway shinobi, after she ran away from home in order to avenge her older brother, Hayate. She is also the half-sister of Ayane. - Playermodel - Hands - 4 Skins - Jigglebones - TTT Compatible Hitboxes How to download? Just press Subscribe button and it'll start downloading. Rate, comment and have fun! CREDITS Models and textures: Team Ninja Porting, rigging and compiling: Voikanaa
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