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Project Zomboid Mods ও Plugins
Take A Bath
76561198087149595 দ্বারা
[h1]內容:[/h1] 點擊浴缸後可以洗澡並起洗掉身上的污漬及血跡 , 在洗澡過後人物可以稍微降低不快樂以及無聊指數和感冒狀態 在 MOD Options 調整頁面中可以設定要脫下的裝備類型 目前模組只能在單人遊戲中執行 Make the bathtub able to take a bath and clean up the blood and dirt on the body After taking a bath, the character can slightly reduce the unhappiness and boredom and cold state index In the MOD Options adjustment page, you can set the type of equipment to take off BTW , Currently the mod can only be executed in single player [h1]更新內容:[/h1] -------------------------------------------------- 3/5/2023 新增烏克蘭語言 , 感謝 @SerjTheLord add Ukrainian , thanks @SerjTheLord -------------------------------------------------- 1/5/2023 現在洗澡時感冒的狀態也會逐漸降低 , 數值為0的時候感冒會自動痊癒 當持有乾毛巾的時候洗完澡會自動將身體擦拭後才穿上衣服 ( 這裡新增了擦拭的動畫和毛巾的模型 , 我很抱歉毛巾看起來很硬) ( 當擦拭身體時腳本偶而會發生突發的動作中斷 , 我很抱歉這找不出原因 , 你必須手動將衣服穿回來 ) Now the cold state will gradually decrease when taking a bath, and the cold will be cured automatically when the value is 0 When holding a dry towel, after taking a shower, it will automatically wipe the body before putting on clothes (The animation of wiping and the model of the towel are added here, I am sorry that the towel looks hard) (The script occasionally has a sudden motion break when wiping the body, I'm sorry this can't be figured out, you have to put the clothes back on manually) -------------------------------------------------- 17/4/2023 更新西班牙語 , 希望可以解決編碼問題 感謝 @Inferno adjust Spanish , thanks for @Inferno -------------------------------------------------- (更之前的更新內容請到更新註記當中檢閱) Workshop ID: 2936196344 Mod ID: fol_Take_A_Bath
March Ridge Expansion
76561198203070994 দ্বারা
Single Cell map mod that expands the North West side of March Ridge. The mod expands March Ridge in cell 32x42, and includes a school, a neighborhood with big luxury houses, a car dealership, and a park, and more! [h1][b]Also check out [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2766626985]C.O.N. Research & Testing Facility[/url] that connects off the North West end of March Ridge! This expansion was created to connect the Facility to March Ridge![/b][/h1] Credit for the creation of the following buildings: the School, the smaller houses, the bar, the warehouse, and the small stores (w/ spiffos) goes to Maklane, used with permission. Workshop ID: 2778676843 Mod ID: MRE Map Folder: MREX
Fencing Kits!
76561197963454239 দ্বারা
[h2]Fencing Kits! : A solution to a really overpriced fence building cost! [/h2] Tired of permanently staining your world by disassembling every appliance in a 5 mile radius, just to build two fences? Would you like to avoid using unappealing wooden walls? [i]Do you wish you had more friends?[/i] [b]Well here's a answer for two of those questions, Fencing Kits![/b] [h3]Items[/h3] Unbundling One Fence Kit gives: [list] [*] 12 Metal Pipes [*] 1 Chain Roll (Equivalent to 25 units of wire.) [/list] This is enough for 3 big wired fences, constructed via the metalworking context tab. (only available with a propane torch, welding mask and metalwork knowledge from Metalwork Magazine Vol. 3) [u][i]Propane Torches, Welding Masks, The Metalwork Magazine Vol. 3, and Scrap Metal is [b]NOT[/b] included![/i][/u] It is possible to re-bundle fencing kits after un-bundling them! [h3]How To Use[/h3] Just right click the fencing kit to unbundle it. You can unroll the chain roll to get wire, or mangle it with a saw and hammer to get some scrap metal. You can then construct them via the metalworking context tab (Right Click, view requirements above under Items.). [h3]Spawns[/h3] Around three to five fencing kits can spawn in a large warehouse. Farming crates, garages, and tool store containers also spawn fencing kits (Although rare). [h3]Durability Specifics[/h3] The big wired fence, and the big pole fence, both have 700hp, regardless of metalworking skill. With the Handy trait, it is bumped up to 800hp. For comparison, a Log wall with level 10 carpentry has 900hp, or 1000hp with Handy. [h2][url=https://steamcommunity.com:/linkfilter/?url=https://liberapay.com/east/]Donations help immensely and are very appreciated![/url][/h2] [h3]Compatible with existing saves![/h3] in order to get new loot in existing saves, you will need to loot new regions. [h3]Want to contribute, open up a issue report, or just need a alternative download link? Fencing Kits is on [url=https://steamcommunity.com:/linkfilter/?url=https://codeberg.org/east/FencingKits]Codeberg![/url][/h3] [i]Alternatively [url=https://steamcommunity.com:/linkfilter/?url=https://github.com/ea-st/FencingKits]Github[/url], but the main branch is on [url=https://steamcommunity.com:/linkfilter/?url=https://codeberg.org/east/FencingKits]Codeberg.[/url][/i] [h3]Check out our other mods! [url=https://steamcommunity.com/profiles/76561198867427025/myworkshopfiles/]east[/url] & [url=https://steamcommunity.com/profiles/76561198046694819/myworkshopfiles/]balergus[/url].[/h3] [h3] Please rate the mod! [/h3] [code] Please do not re-upload the mod or use any assets without [url=https://steamcommunity.com:/linkfilter/?url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]explicit permission.[/url] Yes, you are allowed to use this mod in steam collections. [/code] Workshop ID: 2812828771 Mod ID: FencingKits
Cosplay商店(B42/B41)
76561198308028563 দ্বারা
合成栏增加cosplay商店,使用钞票购买。 可购买物品: [list] [*]作战服(三宫三叶,柊筱娅,绫波丽,DVA,明日香,02,萨姆斯零式) [*]服装(赛博朋克:露西,约尔,莉可丽丝,FGO,猫娘乐园,兽娘皮肤,伊401水手服,猫猫连帽衫,GGO诗乃服装) [*]武器(原初之火,薙刀,魔杖,黑卡蒂II狙击枪,朗基努斯枪) [*]角色卡(琪亚娜,赫萝,亚丝娜,伊蕾娜,胡桃,喜多川海梦,HK416,UMP45,莫德雷德,克莱蒙特,浣熊娘) [*]手办(猎天使魔女,拉姆;蕾姆,爱丽丝,蕾米莉亚,小叽,时崎狂三,蕾姆,诺艾尔,02,奈美西斯,明日香) [*]面具(拉姆;蕾姆,樱岛麻衣,有纪,爱丽丝,桐人,尤吉欧,莱娜,2B,佩里缇亚,空) [/list] ---角色卡还在测试,使用角色卡时暂时不能穿着或更换衣服。 ------------------------------------[b] 更多mod正在制作 [/b]---------------------------------------------- 你的点赞是我更新的动力,如果有什么其他想要的二次元角色MOD请留言,我会尝试制作。 [hr][/hr] [hr][/hr] Add a cosplay store to the synthesis bar, use banknotes to buy. Items available for purchase: [list] [*]Combat uniform(Mitsuba,Shinoa,Rei,DVA,Asuka,02,Zero suit samus) [*]Clothing(Cyberpunk:Lucy,Yor Forger,Lycoris Recoil,FGO,NEKOPARA,Beast girl skin,I401 Sailor suit,Cat hoodie,GGO_Shino clohting) [*]Weapon(Aestus Estus,Naginata,Magic wand,PGM Hecate II sniper rifle,Spear of Longinus) [*]Character card(Kiana,Holo,Asuna,Elaina,HuTao,KitagawaMarin,HK416,UMP45,Mordred,Clementine,Raccoon girl) [*]Garage kits(Bayonetta,Ram;Rem,Alice,Remilia,Chii,Tokisaki Kurumi,Rem,Noelle,02,Nemesis,Asuka) [*]Mask(Ram;Rem,Mai,Yuuki,Alice,Kirito,Eugeo,Lenna,2B,Peritya,Sora) [/list] ---character cards are still being tested。Temporarily unable to wear or change clothes while using character cards ---------------------------------[b] More mods are in the works [/b]----------------------------------- Your likes are my motivation to update,If you have any other two-dimensional character mods you want, please leave a message and I will try to make it. [hr][/hr] [code][u][b] 留言统计 Comment Statistics[/b][/u] 《毁灭战士》永恒的执政官作战服 武器BFG9000,加特林,重型步枪《原神》雷电将军 刻晴 芭芭拉 《最终幻想》 quistis yuna 《舰队collection》 岛风 晓,响,雷,电 《少女前线1//2》 忤逆小队 M4SOPMOD2 an-94 AR15 404小队 Negev RFB、wa2000 M16A1 RO635 ump9 Groza SOP2 P90 《链锯人》 Chainsaw man 《漫威系列》 super hero costumes 《东方Project》 博丽灵梦巫女服 爱丽丝.玛格丽特 魂魄妖梦 《最后生还者》 Ellie 《蔚蓝档案》 さいば モモイ あじたにヒフミ しもえコハル 《碧蓝航线》 天鹰泳装 欧根亲王 俾斯麦 愛宕 高雄 Roon 《明日方舟》 手办 夕 泥岩《戰錘40K》 克裏格死亡兵團 《鬼灭之刃》 武器 《游戏王》《全境封锁》《Yuru Camp》《瑞克和莫迪》《约会大作战》《辐射新维加斯》《海贼王》 其他【beast girl】【色色的衣服】【猫猫配件】【靈魂行者的李娜菲】【由加莉】【Miku 初音】【朽木露琪亚】【jeanne alter】【yang xiao long】【芙兰】 [/code] [code][b]感谢每个送给我奖励的玩家(Thank you to everyone who sent me an award) 特别感谢以下粉丝的赞助(Special thanks to the following fans for their sponsorship) [JAY-RJ] [CinderTA] [K*A] [BLACK HOLE] [TerrificSophisticate] [0*6] [**民] [H*6] [S*1] [Bubble] [Yukio] [K*i] [**鑫] [*散] [*韦] [*焰] [*生] [*壮] [*徐] [*铖] [**海] [C*h] [*么] [D_Ghost] [索米今天吃什么] [ELATED楠枝节] [素*7] [*健] [**磊] [徹*Z] [**池] [/b][/code] Remerciements à [Zunder] pour la traduction française du document Workshop ID: 2707905930 Mod ID: CosplayShop
No Vanilla Vehicles (B42)
76561198006533587 দ্বারা
The submod No vanilla Vehicles works with both Build 41 & 42 The no profession Vans, No Duplicates & Stories submods only work with Build 42 You still need to subscribe to KI5's or filibusters mods. 5 submods in this mod so you can customize your vehicle spawning - (B41/B42) No Vanilla Vehicles - Removes vanilla vehicle spawns & Smashed cars, leaves vanilla story vehicles, professions vans & trailers in. - (B42) No Vanilla Vehicles - Profession Vans - Removes the vanilla profession van spawns. (Not replaced with anything yet) - (B42) No Vanilla Vehicles - Stories (KI5+Filibuster) - Replaces vanilla vehicle stories with KI5 & Filibuster vehicles + Others - (B42) No Vanilla Vehicles - Stories (KI5) - Replaces vanilla vehicle stories with ONLY KI5 Vehicles. - (B42) No Vanilla Vehicles (No duplicate KI5 & Filibuster Vehicles) - When you have a KI5 Vehicle mod activated that also has a filibuster model of the same/similar vehicle, the filibuster model will not spawn. When i update this mod to add more vehicles to stories it won't require a new save, but new vehicles will only appear in areas you haven't visited yet. Suggested Vehicle mods: Filibuster Rhymes used car mod https://steamcommunity.com/sharedfiles/filedetails/?id=3315561157&searchtext=filibuster KI5 Vehicle Collection https://steamcommunity.com/workshop/filedetails/?id=3414495781 Workshop ID: 2535461640 Mod ID: NoVanillaDuplicates Mod ID: NoVanillaProf Mod ID: NoVanillaVehicles Mod ID: NoVanillaStoriesKI5+Filibuster Mod ID: NoVanillaStoriesKI5
More Damaged Objects [42MP]
76561198866362317 দ্বারা
More damaged objects added. [img]https://raw.githubusercontent.com/carlesturo/Images/refs/heads/main/poster4.png[/img] [h3]New damaged objects:[/h3] [img]https://raw.githubusercontent.com/carlesturo/Images/refs/heads/main/list_more_damaged_objects_pack6.png[/img] [img]https://raw.githubusercontent.com/carlesturo/Images/refs/heads/main/Standpipe.gif[/img] [b]It is safe to add or remove items mid-game.[/b] However, if you delete the mod, newly damaged objects will be replaced by their original versions but will not be visible. For example, a cardboard box that has been crushed will still exist in its original form, but it will be invisible. [h3]Future plans:[/h3][list][*]I plan to add chairs as damaged objects, along with other tiles. If you want a specific sprite to become a damaged object, feel free to request it.[/list] [h3]Fixed:[/h3][list][*]Floor lamps are now collision free in vanilla, but they don't have depthmap, my mod adds it.[/list] [list][*]Water dispensers are now collision-free for players but still have collision for vehicles and include a depthmap.[/list] [list][*]Vehicle lifts are now collision-free for players but still have collision for vehicles; the collision is only on the column rather than the entire tile, and the depthmap is vanilla.[/list] [list][*]You can now place objects inside the bathtub and on top of the shower tray and the toilet.[/list] [img]https://raw.githubusercontent.com/carlesturo/Images/refs/heads/main/Fixes_List.png[/img] [list][*]All missing depthmap have been added to the vanilla tiles of "damaged_objects_01", "street_decoration_01", and "street_roadsigns_01". This is an example of three tiles with and without depthmap.[/list] [img]https://raw.githubusercontent.com/carlesturo/Images/refs/heads/main/Fixes_List2.png[/img] [h3]Thanks to [b]albion[/b]’s mod, [b]Starlit Library[/b], I was able to achieve the desired effect with the streetlights. Also, thanks to [b]albion[/b], I managed to make the water jet stop when the water gets shut off.[/h3] [h3]Thanks to [b]PePePePePeil[/b], my code is now much better, and thanks to [b]Sir Doggy Jvla[/b] for sharing his delay function.[/h3] Workshop ID: 3413150945 Mod ID: MoreDamagedObjects
Named skill VHS tapes
76561197998973537 দ্বারা
Renames all VHS tapes to include the skill they level up. This removes the need to consult the wiki or Steam guides when searching for relevant VHS tapes. The mod only modifies the translation for the specific VHS items for the specified languages. Because of this, it is [b]completely safe[/b] to add and remove this mod during a playthrough. I am the only person maintaining this mod and, although I do not speak all the supported languages, I have made every effort to translate the relevant VHS tapes accurately, in line with Project Zomboids localization. Compatible with B41 and B42.15 Enjoy! [h2]If you enjoy my mod and would like to support future development and maintenance, please consider supporting me on Ko-fi! Thank you[/h2] [url=https://ko-fi.com/laderlappen][img]https://i.imgur.com/IaLeckk.png[/img][/url] [img]https://i.imgur.com/AYOOVvK.gif[/img] [url=https://www.nexusmods.com/projectzomboid/mods/182] Also available on Nexus Mods[/url] [h2]Supported languages[/h2] [list] [*] English [*] Spanish (ES) [*] German [*] French [*] Polish [*] Czech [*] Italian [*] Portuguese Brazilian [*] Japanese [*] Russian [*] Korean [*] Thai [*] Chinese Simplified [*] Chinese Traditional [*] Hungarian [*] Turkish [/list] [h3]Translation contributors[/h3] TW_Billy, SoloTeaPls, RUN 90s, Kim hyong jik, dzzirtuoz, Crimag, SharleBu, VVentos, Light [h2]Supported Mods[/h2] Here is a list of currently supported mods: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3153010942] First Aid VHS Tapes [/url] as of update 3 May, 2024 [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2702055974] VHS SkillTapes (SP & MP) [/url] as of update 8 Jan, 2022 [/list] This mod [b]must[/b] to run after any installed mods mentioned in the list above to ensure the skill-tag is applied. If a mod on the above list is updated, this mod will likely continue to function unless the mod adds additional VHS tapes or make significant changes. All mods support all languages in the list above, even if the original mod hasn't yet added support for those languages. [h3]Additional languages[/h3] Please use the thread "Translations & Corrections" if you want the mod translated into your language or if an existing translation is incorrect. [h3]Mod support[/h3] Please use the thread "Mod support" if you want a mod to be supported. [h2]Resources used[/h2] https://pzwiki.net/wiki/VHS [hr][/hr] Workshop ID: 2732294885 Mod ID: NamedSkillVHSTapes
Rebalanced Prop Moving
76561198078893076 দ্বারা
Do I really need a hammer to move a couch? I wish I could move this desk, but I haven't taken any carpentry classes! This mod removes the nails holding your furniture and appliances to the floor! Details: - Furniture and appliances require no skill/tool to move. - Fixtures like cabinets and shelves still require skills/tools. - Break chance for props requiring skills/tools has been reduced to 30% at skill level 0, 20% at 1, 10% at 2, and 0% for >=3. - Break chance for props not requiring skills/tools is now 0%. - Sinks in vanilla have no associated skill and receive a 25% break chance default. Changed to 0% since apparently no skill is required! - All the above only applies to "pickup" and "place" actions. Disassembly should not be affected by this mod. The mod works by "whitelisting" props if their name matches certain patterns. This implies that the patterns may catch too much or too little, so feel free to provide feedback if you think some props should or should not require a skill/tool. Note: Not compatible with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2685057281]Safer Prop Moving[/url] Disclaimer: There could be big bugs in this mod! The vanilla lua code has numerous edge cases, please comment if you discover issues. Should be compatible with 42.0 - 42.16 Workshop ID: 2699828474 Mod ID: RebalancedPropMoving
Essential Crafting
76561198082577074 দ্বারা
This mod addresses the need for vanilla friendly crafting additions - such as refilling lighters, improvised can opening/rock crushing/fire making, weapon fixing, making raw tailoring materials, carving, tailoring and many others quality of life methods to make long term survival in a low loot environment better. [img]https://i.imgur.com/MZwlup0.png[/img] [list] [*]Open canned food the hardway - with all kinds of sharp objects - and risk a tiny chance of injury. [*]Lighters last twice as long and can be refilled with petrol/ethanol. [*]Crush rocks with hammers and other rocks into smaller pieces. Logs and tree branches can be cut into twigs that can be used to start a fire. [*]Use sheets as towels and dry yourself. You can squeeze water out of wet towels as well. [*]Can use knives/scissors to draw thread, twine and yarn from various clothings or from each other. [*]Use leather strips to tie various stuff to your spears. Can also untie them later. [*]Books/magazines can be scrapped into scapped paper that can be used to start fires. Both ordinary sheets and scrap sheets weight 10 times less. You can also bind empty papers together into notebooks. Some of the scrap paper can be sorted and made into empty sheets as well. [*]You can burn A LOT more items now. Everything that can BURN will BURN! Except some items that can be disassembled into more useful stuff. This including car tires, car seats, paint, radios and so on. You can also start a fire with a lot more items. Good for urban survival. [*]Smash certain object into shattered glass. A lot of wooden tools can be also be scrapped into unusable wood - metal tools can be melted with my [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2900671939]Real Metalworking [/url]mod. [*]Campfire kit can be made with only twigs/paper and weights only 100 grams as its just a placeholder for the actual stuff you use for fuel and to light the fire with. [*]Tent kit needs wire, twine or duct tape to be crafted but also can use various long wooden items on its recipe. It also needs a level 1 carpentry skill so not every babushka can make a tent. [*]Carve/Craft various essential survivor items such as bowls, fishing tackles, needles, tweezers, duct tape etc etc. [*]Denim/Leather clothing can be ripped the hard way with various sharp objects(Tiny risk of injury.) [*]Almost all clothing items can be now ripped into sheets, denim, leather or scrap. [*]Make plaster powder. It gives you back the garbage bag once its emptied. [*]Mix paints together and paint light bulbs. [*]Tailor some essential items such as sacks, bags, shoes, tarps etc etc. Can disassemble bulletproof vests and tailor a new one with high tailor level. [*]Knit wooly clothing items with yarn or various holsters, boots and belts from leather. [*]Cologne/Perfume act as very unhealthy alcohol and can be used as disinfectant as well. [*]Sheet rope takes more materials to be crafted but they can be combined. Rope can also be scrapped into a sheet. [*]You can make weapons into usable weapon parts and fix other weapons with them - also needs a metalworking skill. [*]With high metalwork/tailoring skill you can fix tools with wire and leather strips. [*]Simple scarf that can be made from ripped sheets to protect your neck - changed scarf neck protection values from bites and scratches as well. [*]Make disinfectant from bleach/salt+water mixing. [*]Five-body mass graves. They will disappear on their own after 40 days. [/list] [img]https://i.imgur.com/nZxgRzi.png[/img] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2888082232][img]https://i.imgur.com/7uhUFYw.png[/img][/url] [h1] This is part of... : [/h1] [b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2900697796]Project Realistic Overhaul[/url][/b] - Set of mods I've created that will overhaul the vanilla game experience to be more hardcore and true to life, but on the other hand leaves you the option to make it through and survive. It makes items and actions have more value and makes the world more alive. [b]Credits :[/b] Russian translation - Thank you [b]Macintosh[/b] S.Chinese translation - Thank you [b]Eroge[/b] Korean translation - Thank you [b]담담[/b] Japanese translation - Thank you [b]Mesosolatum[/b] Spanish translation - Thank you [b]Dr. Nitropic[/b] German translation - Thank you [b]brudermusslos[/b] Art credits to [b]Huggingface[/b] And extra credits to [b]tilarium[/b] and [b]DmitriySenpai[/b] Workshop ID: 2903127760 Mod ID: EssentialCrafting
Muldraugh Military Base
76561198079688405 দ্বারা
Military base near Muldraugh. Mod will not be updated for b42. Workshop ID: 2706673644 Mod ID: muldraughmilitarybase Map Folder: Muldraugh Military Base
True Crawl 3.0 [Updated B41]
76561198201771849 দ্বারা
[h1]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[b]TRUE CRAWL B41 3.0 Update[/b][/h1][h3][url=https://steamcommunity.com/sharedfiles/filedetails/changelog/3008448748]⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀(Click here)[/url] to see the changelog[/h3] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[i]"This mod adds a completely new way to play Zomboid!"[/i] ⠀⠀⠀⠀⠀⠀⠀⠀[img]https://media.giphy.com/media/SWcZRKiIiKpi0Ltxzk/giphy.gif[/img] ⠀⠀⠀⠀⠀⠀⠀⠀[img]https://imgur.com/6OBlYju.gif[/img] [quote][h2]PLEASE, support my work if you liked my mod. Your support would help me alot to keep working on modding. I'm planning to bring to life a full I am the Legend Mod for B42 soon![/h2] ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀ [url=patreon.com/user?u=76595597][img]https://i.imgur.com/q0g31Cn.png[/img][/url][/quote] ⠀⠀⠀[h2][b]FEATURES[/b][/h2] [list] [*][b][i]NOW YOU CAN CRAWL BY HOLDING THE "CROUCH" KEY. (DEFAULT = C)[/i][/b] [*][i]Crawl anywhere you want, using [/i][b][i]W A S D[/i][/b][i] (You can also crawl under vehicles!)[/i] [*][i]Crawl under vehicles (Use the default [/i][b][i]SHIFT[/i][/b][i] key while crawling near to a vehicle!)[/i] [*][b][i]NOW FIRING WHILE PRONE HAS A PRECISION BONUS.[/i][/b] [*][b][i]Prone Hit Chance Bonus:[/i][/b] Increases the Hit Chance while prone. [*][b][i]Prone Crit Chance Bonus:[/i][/b] Increases the Critical Chance while prone. ⠀⠀⠀[h2][b]Plans for the future (Depends on you)[/b][/h2] [list] [*][b]New animations for reaload the weapon while prone.[/b] [*][b]More realistic details.[/b] [/list] [hr] [h2] HOW THE STEALTH MODE WORKS? [/h2] The Stealth Mode simple makes the zombie not see the player when it's crawling. The player can configure the sandbox options to change the [b]ZombieRadius[/b] to make the detection distance long or shorter. [h2] HOW THE PRONE AIM BONUS WORKS? [/h2] The bonus, is related to your current Aiming level. It's a modifier that applies the values you've chosen in the Sandbox Options, the more level you have in Aiming, the better is the buff. At least, this is how it's supposed to work. Tell me if you find any issues in the calculations. [h2]WORKS ON EXISTING SAVES, BUT[/h2] [i]It's not likely to break your save, but considering it's a [b]UNSTABLE[/b] version, please [b]BACKUP[/b] your save before adding it![/i] [b]Note:[/b] [i] I don't know if there's any compatibility issue with another mod, if you find something weird, then use the [url=https://steamcommunity.com/workshop/filedetails/discussion/3008448748/595150868109611135/]Bug Reports[/url] section to let me know.[/i] [hr] [h1]F.A.Q[/h1] [b]Q: Works with Bandits mod?[/b] [b]A:[/b] It was designed to work. Give it a try, if you find any issue, report it on Bug Reports with details of the problem. [b]Q: My character stands up when reloading; Is that supposed to happen?[/b] [b]A:[/b] YES! This is currently a limitation of this mod; I'll try to add reload animations in the future. [b]Q: Does this mod works with game pads?[/b] [b]A:[/b] It's supposed to work. If doesn't , let me know. [b]Q: Can you add "..." feature or make "something"?[/b] [b]A:[/b] Can you support my work on Patreon? If YES, then, I probably can. [b]Q: Can you fix this "..." problem?[/b] [b]A:[/b] Sure, when I have time. [hr] [quote][b]IMPORTANT: I don't authorize anyone to copy or change my script without permission. If you want to put my mod in your pack and publish, or make any change to it, you have to ask me first. Thanks![/b][/quote] Workshop ID: 3008448748 Mod ID: TrueCrawl Mod ID: TrueCrawlBritasAddon
4 Color Bic Pen.
76561198027445715 দ্বারা
Provides a 4-color Bic Pen with the functionality of a Black, Red, Green & Blue pen. Also makes the pencil double as an eraser, because the icon shows the pencil having an eraser, so clearly, it should be usable. Made purely because someone on Reddit asked for it and I was bored. On the plus side, it does add Green as a colour for your map annotations. You can also use it as a weapon, if you're a John Wick aficionado or something. Spawns in all the same locations as other pens, albeit with slightly more rarity. Workshop ID: 2753894806 Mod ID: 4ColorBicPen
Autotsar Trailers Retextures
76561197966794882 দ্বারা
A couple [b]alternative textures for the Autotsar Trailers[/b], to make them visually fit a little better to KI5's awesome vehicles. This is purely a texture pack - nothing else about the trailers is touched by this mod. [h1]Additionally...[/h1] ... comes with the optional [b]Autotsar Trailers Plus[/b]-mod, which fixes some small issues (fuel tanker locked trunk), adds new animations (hood/trunk), and tweaks the attachment points to work better with KI5 vehicles. [quote] Workshop ID: 2699856770 Mod ID: lx_autotsartrailers Mod ID: lx_autotsartrailers_plus [/quote]
Better Batteries
76561198131954636 দ্বারা
[h1][i]Better Batteries is a mod that overhauls the built-in battery management system in Project Zomboid.[/i][/h1] [h1]This mod is no longer supported, as it is rather old and buggy. I have moved onto other projects, apologies![/h1] [h1]Features:[/h1] [list] [*]Ability to remove dead batteries out of compatible electrical tools. [*]Electrical equipment will maintain their belt / vest position on battery insertion. [*]Highly customizable Hand Crank that recharges batteries. [*]Global battery duration multiplier for battery-reliant tools. [*]Full singleplayer and multiplayer support. [*]Dynamic battery support system that (shouldn't) break unsupported mods. [*]Built-in ignore system for dead / charged batteries for battery-reliant tools / hand cranks respectively. [*]Full English and partial French + Spanish support. (Russian and current partial translations will hopefully be updated soon.) [/list] [h1]Officially Supported Mods:[/h1] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2766033079]Better Flashlights[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2744675505]Lantern[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2887123503]Monmouth County[/url] [*][url=https://steamcommunity.com/workshop/filedetails/?id=2747565374]Sleeping Bags and Attachments[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2831786301]Video Game Consoles[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2335368829]Authentic Z[/url] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2713921292]Undead Survivor[/url] [/list] [h1]Why use this?:[/h1] This mod was created with the intention of reducing the need for "battery stockpiles", whilst also providing a tool that those stuck with limited supplies could make convenient use of. Particularly helpful in dark worlds, low-energy worlds, or nomadic lifestyles. This system only functions to build upon Vanilla's functionality, and can be entirely disregarded if this isn't your cup of tea. [h1]Support:[/h1] Want to show your support for this mod and one of my friends? Consider donating to me or checking out their mods! [b]My Friend's Stuff:[/b] https://steamcommunity.com/id/UdderlyEvelyn/myworkshopfiles/?appid=108600 [b]My Paypal:[/b] @pwrcosmic Workshop ID: 2856174410 Mod ID: BetterBatteries
Bzouk Hotbar Mod B41
76561198079045863 দ্বারা
[h1] Hot bar mod [/h1] [h1] New version here [/h1] https://steamcommunity.com/sharedfiles/filedetails/?id=3133189049 Hi everybody, this mod adds quick access bar for items from player inventory. The main reason I made this mod is because I'm lazy to go through the inventory and look for one item that I just need. Mod idea is based another mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=503645367] Hotbar for 5-20 often-used [/url] and also other games (Wow EFT etc.). Mod is also using library "Blindcoders Modding Utility". This is my first mod for project zomboid so please test mod first. [b] PZ: build 41 - tested with local hosted MP and singleplayer[/b] The basic version of mod have one bar with 1 row and 8 columns. You can drag bar around. Bar is using same windows like inventory page (X for hide and pin for collapsable window). Also you can use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]Mod Options[/url] to add more quick access bars. With modoptions mod you can set number of bars from 1 to 5. How many rows and columns for each bar will have. Also default key for toggle bars can be changed with modoptions ( default: tab ) [h2] Usage[/h2] Pres "tab" for show/hide bars. Drag and drop item into slot. You dont need to have item in inventory to add it to slot. Slot counts non broken items in inventory ( number in slot example: (24) items in inventory and in all containers that you have on you ( even in containers in containers like bandage in medkit in backpack)) Broken items are iqnored, you have to go into inventory to work with them. [u]Right click[/u]: Same like in inventory window. [u]Left click[/u] have smart functions based on item in slot. Functions are using code already in project zomboid. Many function return used item into original container. Example: [code] 1) Click slot with Disinfectant ( item is inside medkit in backpack) 2) Disinfectant is moved to main inventory if needed 3) Disinfectant is used on damaged parts 4) Disinfectant is moved inside medkit in backpack if still exist. [/code] Note: If you cancel action, item will remain in main invetory (start running etc.). - Food This works like double click in inventory (Cola, Chips, Cigarettes) If food is non posion eat half or use whole if cigarettes ( need lighter :-) ) etc. After use item returns to original container. - Water If item contain water, player is thirsty and water is not tainted then drink. After use item returns to original container. - Pills (BetaBlock, AntiDeb, SleepingTablets and Vitamins) Take pill. Same like right click but item is put in original container after use. - Disinfectant and AlcoholWipes Apply alcohol on every damaged body part without alcohol. After use item returns to original container. - DishCloth BathTowel Like right click option - dry yourself with a towel - Thread If you have needle in inventory it will stitch all deep wounded body parts. After use item returns to original container. (needle and thread) - Hand weapon If two handed then equip two handed else one hand. New feature: swap weapon and item in hand to weapon container Idea: spear -> broke -> click on slot with spears -> re equip new -> broke -> click on slot with spears -> re equip new - Bandage (should work on any item that can bandage) Clean burns if bandage is strong or apply bandage on damaged part - Clothing Equip right click - change to right etc.). - Literature Start reading. - Suture Needle Holder or Tweezers Remove all glass and bullets from damaged parts. After use item returns to original container. - Suture needle Stitch one deep wounded body part. After use item returns to original container. - Comfrey Cataplasm Apply to fractured body part without any comfrey. - Wild Garlic Cataplasm Apply to one infected wound without any comfrey. - Plantain Cataplasm Apply to one scratched, deep wounded or cut body part without any comfrey. - Splint Apply to fractured body part without any splint. - Other items Do nothing -> use right click - Radio Equip/unequip radio Tips and ideas for items : - ammo -> counter how many bullets|shells - ammo box - right click -> open box - watches - Equip -> add to slot -> right click to set alarm etc. - items for quick crafting - do not forget items - spears -> broke -> left click -> re equip -> broke -> left click -> re equip (need to throw away broken ones) - any item with info after right click (compass, radios gps...) ... [h2] Summary [/h2] [b] PZ: build 41 beta only [/b] Required mods: [url=https://steamcommunity.com/workshop/filedetails/?id=503640135] blindcoders Modding Utility (saving data to ini) [/url] Optional mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]Mod Options[/url] Tab key for show/hide bar [h2] Languages[/h2] - english - czech - french - @Bobitec + google - spanish - @WhiteLotus + google [h2] Known issues[/h2] - sometimes items are drop to ground when dragging - some items in inventory have same name (group under same name), but they are different items - right click crafting need items to be in main inventory or backpack (game mechanic) For multiplayer: "@Chubby Pillbug For people saying that this doesn't work on dedicated server: If you are using a web tool to get a list of mod names and workshop item tags-- copy and paste the actual name of this mod manually, the web tools are not copying the full name of the mod because IT HAS A HYPHEN IN IT. None of the web tools correctly grab the names of mods with hyphens in them" Tags:B41,Interface Workshop ID: 2434425002 Mod ID: pz-bzoukhotbar
'91 Ford LTD Crown Victoria / Country Squire
76561198089039119 দ্বারা
It's time to complete the fleet of Vics and what could be better than a late 80s refresh of one of the most icons police cars ever! It comes in many police variants with classic lightbars, Civilian LTD and the Country Squire station wagon too. They all share CVPI armor and tires with 92 and 99 variants. Police cars have a gun rack, civilian cars roofrack and they all share most of the parts. [b]Main features:[/b] [list] [*]8 Chassis variants [*]2 front bumpers with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours (push bumper, armor etc) [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]2 seats in the front, 2 in the back. [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] [b]Future stuff:[/b] [list] [*]Vinyl roofs. [/list] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my vehicle mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Srusu [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. [*]Awesome map in previews: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2977898120]Dirkerdam Alpha 0.05[/url][/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 91fordLTD, 91fordLTDwagon, 91fordLTDpd, 91fordLTDksp, 91fordLTDksp2, 91fordLTDunmarked, 91fordLTDtaxi, 91fordLTDranger Workshop ID: 3366300557 Mod ID: 91fordLTD
Vanilla Vehicle Enhancer
76561197970518988 দ্বারা
*** NOTICE OF ABANDONMENT *** *** 03/29/2025 *** THIS MOD'S AUTHOR IS NO LONGER INTERESTED IN UPDATING THIS MOD. THEREFORE THE AUTHOR GRANTS ANYONE THE RIGHT TO FEEL FREE TO USE THE FILES CONTAINED IN THE MOD AS THEY SO CHOOSE. UPDATE THE MOD FOR B42 OR USE THE FILES AS A SPRINGBOARD TO CREATE YOUR OWN MOD, THE AUTHOR GIVES YOU HIS FULL BLESSING. FEEL FREE TO POST YOUR UPDATES AND YOUR OWN VERSIONS TO THE WORKSHOP. MAYBE JUST GIVE CREDIT WHERE DUE IF YOU FEEL LIKE. 10/28/2023 The Step Van Update **** READ! READ! READ! **** THIS MOD REPLACES SOME STOCK FILES AND TEXTURES. I HIGHLY RECOMMEND STARTING A NEW GAME BEFORE USING THIS MOD. DO NOT BLAME ME IF YOU MESS UP YOUR SAVE FILE. Over 400 skins based on real world vehicles with realistic paint colors! Included are new wheels as well as textures for the wrecked and crispified versions also! This mod got started when I got tired of looking at all the weirdly pastel colored cars that spawn in the game by default so I decided to try and make things a bit more realistic. This basic goal got out of hand probably due to a case of OCD and this mod is the result. This mod replaces all textures for all vehicles in the vanilla game except for the trailer which I might do for a future update. The aim of this mod is to enhance the look of the default vehicles and to add some much needed variety to the vanilla motor pool. There are now three different types of police cars; a standard police car, a sheriff's car, and a state trooper car. These skins are based on the mod "Proper Police Skins" by Söze with permission. You don't need both mods for this to work but you will have to pick one or the other as they do conflict with each other. This mod will likely have problems working alongside any mod that messes with the files for the vanilla cars. I have tested this mod with a few vehicle related mods and have encountered issues with two mods for sure: Eggon's Worthwhile Cars and the Crashed Cars mod. Eggon's Worthwhile Cars causes some vehicle's textures to not show up properly and the Crashed Cars Mod causes the textures for the wrecked cars to not show up properly. This issue persisted no matter what order I ran the mods in. If you are fine with these problems you can continue using those mods. Workshop ID: 2788428718 Mod ID: VVehicleEnhancer
Customizable Zombies
76561198001763646 দ্বারা
This mod is no longer maintained. I recommend switching to this mod, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2818577583][u]Random Zombies[/u][/url]. ----------------------------------------------- Customizable Zombies v2.4.4.1 [b](Updates [u]Discontinued[/u])[/b] ----------------------------------------------- [b](Does not currently work for Multiplayer Build 41.66+)[/b] [01/04/2020] - Tested on Build 40.43. Tested on 40.43 Multiplayer. [01/10/2022] - Tested on Build 41.65. Tested on 41.65 Multiplayer. [b](Fixed for Build 41.60+. Credits to Bondzberg and Dogfight for informing me about a fix.)[/b] [b](Fixed for Build 41.65 Servers. Credits to Lemos for providing help with a fix.)[/b] [u][b]IMPORTANT:[/b] In Sandbox mode, make set the zombie lore to "Shambler" or "Fast Shambler", otherwise the zombies may not spawn with the correct speed.[/u] [b][u]Server Instructions:[/u][/b] On a Hosted Server (In-Game), this mod will use the host's settings. If you are the host, it will use your settings. On a Dedicated Server, to change the settings, follow these guides for your current build: - [url=https://github.com/ATPHHe/Customizable-Zombies/blob/master/README.md]Build 40.43 to Build 41.65+[/url] [b][u]Build 41.50+[/u][/b] - The FakeDead function is disabled for builds above this. It does not work properly currently. [b][u]Main Description[/u][/b] Choose the spawn percentage chance of each zombie type. Zombies have a chance to become a Crawler, Shambler, Fast Shambler, or a Sprinter. They also have a chance to be in a Fake Dead state. To change this mod's settings, go to the title screen or pause menu if in-game. Click on "Options". On the top-right, click on "CZombie". If you are in-game, you must reload the save file to see the changes take effect. [b][u]Mod Features:[/u][/b] These are the default settings. [list] [*]2% chance to spawn in a Fake Dead state [*]5% chance to become Crawler [*]47% chance to become Shambler [*]47% chance to become Fast Shambler [*]1% chance to become Sprinter [*]1.000 Health Multiplier for Crawler, Shambler, Fast Shambler, Sprinter. [/list] --- Build 41.26 Update: https://pzwiki.net/wiki/Build_41#IWBUMS_Build_41.26 --- [u]Build 41.26+ IWBUMS has a revamped mod system. Each save file has their own list of mods.[/u] If you do want to use this mod for your old saves on that build, go to the title screen, click "Load", click on the file you want to load but don't start the game. There's a "More..." button on the bottom right the screen for each save file, click on that. Click "Choose Mods...". After that, find and Enable this mod. Click "Back" and load the save file. It should now work on the old save file. ============================================ [u]Links:[/u] - [url=https://github.com/ATPHHe/Customizable-Zombies/releases]Github Link[/url] [b]Language Translations:[/b] [list] [*]Simple Translations for: AF, ES-AR, CH, CS, DA, DE, EE, ES, FR, HU, IT, JP, KO, NL, NO, PL, PT, PTBR, RU, TH, TR. [*]Russian (RU): Improved by Droopi. [*]Mandarin [Simplified] (CN): Improved by Surgeol. [*]If you want to improve or add better translations, let me know in the discussion forums below. https://steamcommunity.com/workshop/filedetails/discussion/1992785456/3540329659709473797/ [/list] [b]Bugs/Issues:[/b] [list] [*][u]Issue:[/u] [Build 41.50+ IWBUMS] - The FakeDead function does not work properly in builds above 41.50 as Zombies are being reworked. [*][u]Bug:[/u] [Build 41+] - If the Sandbox Option for ZombieLore is set to "Sprinter" or "Random", zombies might randomly trip or not spawn with the proper speeds. [*][u]Bug:[/u] [Build 40] - If set to "Sprinter" or "Random", the zombies may not spawn with the correct speed. [/list] [b]Compatible:[/b] [list] [*]Partially works with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2115210472]Sandbox+ (B41)[/url]. If you plan to use this mod and Sandbox+ both together, disable the Zombie Speed Settings for Sandbox+. [/list] [b]Not Compatible:[/b] [list] [*][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2683677702]Night Sprinters [41.60+][/url] [/list] Tags:B40,B41,Multiplayer Workshop ID: 1992785456 Mod ID: CustomizableZombies
Mod Manager: Enhanced Load Order
76561198079959669 দ্বারা
This mod adds onto [url=https://steamcommunity.com/workshop/filedetails/?id=2694448564]Mod Manager[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2725216703]Mod Manager: Server[/url] to make the mod load order window much more bearable to use. By adding the options to move mods at greater increments, it reduces the number of clicks you need to move through those big modlists you have. Requires the [url=https://steamcommunity.com/workshop/filedetails/?id=2694448564]main mod[/url] to work. [h1]HEY YOU, COMMENTING ABOUT A NEEDED FEATURE[/h1] [h3]IM NOT A UI WIZARD - I NEED HELP BECAUSE I DONT KNOW HOW THIS CRAP WORKS! I'VE GOT NO TIME BETWEEN A DEGREE AND A JOB FOR FIGURING IT OUT! THATS WHY I UPDATE LIKE EVERY OTHER MONTH[/h3] Please consider helping me out, or commissioning some basement dweller, or figuring it out on your own, or something. [h1]Future Plans[/h1][list] [*]If you really want another feature to this doinky 30-minute mod I made, then don't solely rely on me to do it and contribute something. Every little bit helps. [*]People want a search bar, because apparently one isn't enough. I'd never use it, but why not do it anyway? BUT, long story short, things go KABLAM and BOOM and I need someone experienced with this game's UI to help me figure out how to "dim" the list elements darker, with opacity or something. I'll probably look into it myself once I get back to modding during a long vacation, but your help might make this thing happen faster! [/list] [h1]Compatibility[/h1][list] [*]Compatible with every mod [*]Only functions in main menu (multiplayer & save-game irrelevant) [/list] [h1]Languages[/h1] If you would like to have your language included, please create your own translations and [url=https://steamcommunity.com/workshop/filedetails/discussion/2945221351/3785877016601593044/]provide them to me below[/url]. Thank you! This currently supports 汉字 (CN), English (EN), Español (ES), Français (FR), 한국어 (KO), Polski (PL), Português brasileiro (PTBR), Русский (RU), and ภาษาไทย (TH). [h1]Permission[/h1] As I do not own the mods listed above, this mod is subject to either be integrated into the main mod or removed from the Workshop at the discretion of NoctisFalco. [url=https://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36477][img]https://i.imgur.com/57O39hf.png[/img][/url] [h3]Contact Info[/h3] You can find me under @Panopticon in the [url=https://discord.com/invite/theindiestone]Project Zomboid Discord server.[/url] [h1]Credits[/h1] [url=https://steamcommunity.com/id/NoctisFalco/myworkshopfiles/?appid=108600]NoctisFalco[/url] - for making the current version of Project Zomboid's mod manager from NRK Mod Selector. I hope he is doing well. [h3]Translators[/h3] [b]物理系魔法师[/b] (CN), [b]DamingeR[/b] (ES), [b]Zunder[/b] (FR), [b]mallangmallang[/b] (KO), [b]☛DOM.0☚[/b] (PL), [b]☆XIM☆[/b] (PTBR), [b]Riko Prushka[/b] (TH) [img]https://i.imgur.com/cKVBRWw.gif[/img] Workshop ID: 2945221351 Mod ID: ModManagerELO
'89 LAND ROVER Defender
76561198089039119 দ্বারা
The boys are back, this time all in one pack with many new features and all the goodies. This pack will be expanded with nomad and military variants, but for now there are 5 chassis variants and a trailer. They share almost all parts and have all the features you are used to have with all my new stuff too, with some extras. They will not conflict with old defender mods but i don't see a reason to use the old ones anymore anyway. Now including Wolf! [b]Main features:[/b] [list] [*]6 chassis variants with their unique pros and cons (90, 90 utility, 110, 110 utility, 130, Wolf + Trailer) [*]2 front Bumpers/Bullbars and rear Bumpers/Bullbars with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bullbars, armor plates, side steps, roofracks, mudflaps, snorkels etc) [*]Many texture variations [*]Armor protection for windows, doors, engine, headlights etc [/list] [b][list][*][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod remake is a thank you to all you great people that enjoy my mods, support me on KOFI or here on steam with your comments and everything, I try to read everything and also pick some cool ideas and suggestions, I just don't have time to answer all of it, but thank you for all your support, bug reports and everything, it is much appreciated! [*]Military Wolf variant is commission work by request of PyroPlayzStuff [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13) Single Player / Multiplayer fully supported Vehicle IDs: 89defender90, 89defender90utility, 89defender110, 89defender110utility, 89defender130, Trailer89defender, 89defenderWolf Workshop ID: 3570973322 Mod ID: 89defender
Bow and Arrow
76561198001779584 দ্বারা
Made for Build 41 and not patched for Build 42. Adds archery. Glitched in multiplayer (Arrows are more lethal because of a game limitation (This could be worked around). The bow looks different to other players when it is drawn (A fix was attempted but with only one instance of the game running, for lack of RAM)). Not working with a controller (For lack of a controller to test with. Oh, a controller can be emulated). In the latest game version the arrows do not pitch up or down. (I am currently not playing project zomboid or modding it much though) You assemble arrows with the right-click menu, like with firearm attachments, instead of with the recipe menu. How fast your character can nock an arrow and how well he can aim depend on his archery skill (and panic and tiredness). Your character can start with the "Archer" trait. Hitting targets is easier when they are close than when they are far away. An arrow is nocked with the reload button. The bow uses the same controls as firearms, so you can check the controls page. This mod shows green circles over the targets' heads as part of a custom targeting system. It's not exactly balanced right now, but it might be a bit of fun, maybe. (This sentence was typed long ago :/ ) A wooden bow can be made by the character. There is also a compound bow without a recipe. Bow: Plank + knife Bow string: Twine Arrow shaft: Sturdy stick + knife Arrowhead: Either a nail hammered against a big hammerhead; or spoon/butterknife and saw; or a sharpned stone Fletchings: DuctTape or something + scissors; or from butchering a bird This mod uses its own aiming system, so it doesn't intermesh with any other mod that does things with aiming systems unless the other mod is specifically programmed to do so. For example it probably does not collaborate with Advanced Trajectory. It shouldn't glitch with Advanced Trajectory, it just uses its own separate code. Possible additions (Though actually perhaps I am unlikely to put the time into doing most of these. Also archery is going to be added to the base game which makes me extra unlikely to so much more work on this mod): . Adding more detail to bow making, like different sorts of wood and different bow designs and humidity (Probably not. It would ideally involve finding how to get the Lua to distinguish conifer wood from deciduous wood). . Balancing (Two different ways of aiming - looking down the arrow, and not looking down the arrow. The Archer trait giving good looking-down-the-arrow skill. Looking down the arrow being slow to aim and bad against moving targets. Instinctive archery being good for hitting moving targets, and at shooting without spending time aiming) . Seeing arrows stuck in zombies (partly done) . A quiver (done. added compatibility with another mod's quiver) . Translations (got some Russian and Korean) . Other sorts of bow like recurve laminated and composite and mechanical, and stone-shooting (added one) . Shooting at zombies lower down than the archer. . Shooting at superb and subpar survivors. . Target practice. . Getting tired from drawing the bow . Having separate aim and draw buttons . The sounds someone made (or maybe not eew) . Shooting over fences . A bow holster . Shooting molotovs . Strings snapping . Making the compound bow look better on the back with a bag . Aiming with a controller (using a controller emulator) . Note to self on reduced action time mod incompatibility. . Adding arrow stuff to the crafting menu Acknowledgements: . To make the arrow move and detect collisions I used Driving Cars Mod by nolanritchie to start with, where the item is picked up and put down again to move it. . The lua tooltip things were originally copied from something like ORGM. Zomboid log file for error messages: HardDrive:\Users\Username\Zomboid\Logs Someone made this mod for this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2824362101 "Bow and Arrow Addon" "QoL Addon" There is also a mod for alternative drawing. And there's another one that implements that mod differently. This code has not yet been merged with this mod, my apology for being tardy :c Compatible with the quiver in the mod "Better Belts". The quiver makes nocking an arrow a bit faster too. There's a mod that does something with this mod and others. (I wonder what I meant by this line. Oh, maybe it was the "Way of the Bow" mod) In case you want to know how to do things with this mod's modular arrow system, There's an example mod that adds a glass arrowhead and things in the "discussions" section of this page. I remember there was a mod that makes changes to this mod like adding flint arrowheads and more ways of making fletchings but it's not listed in this mod description, which is inconvenient. I'm all right with mods of this mod being made, like retextures and other things, and also mod packs. I'm okay with someone using code or artwork from this mod for another mod, like a Star Wars blaster mod or another archery mod, or an edited version of this mod for example, or "NightLord1337's Archery Revamped Remastered 2000". There's no need to ask me, I might take days or months to reply. The discussions section of this mod gives an example mod for this mod. Workshop ID: 2208315526 Mod ID: MandelaBowAndArrow
Energy Drinks [B42]
76561198161293463 দ্বারা
The mod adds energy drinks to the game, allowing you to fight zeds for longer by reducing drowsiness and fatigue. Now there are Black Monster, White Monster, RedBull, Bottled Energy Drink and Jaguar Workshop ID: 2674541310 Mod ID: IMWSEnergyDrinksNEW Mod ID: IMWSEnergyDrinks
Shared Faction/Coop Map Symbols
76561198092605730 দ্বারা
This mod gives you a [b]new standalone map layer[/b] that your faction members can update from anywhere on the map, and the changes to it will appear on everyone else's faction layers [b]IN REAL TIME![/b]. Preview: https://imgur.com/a/wtJNX7q [img]https://i.imgur.com/C8wtQaS.gif[/img] Preview: https://imgur.com/a/RcZU398 [img]https://i.imgur.com/iab5gO6.gif[/img] Don't be fooled by the name of the mod! This is not [b]only[/b] for PvP and factions! This is a great mod for your PvE server with your friends! It's finally time to stop wondering if your friends have looted that house over there or not. Now they have to mark it on the faction map! And because the faction map is a [b]separate layer,[/b] you don't have to worry about organizing your personal symbols and annotations; the faction layer stays separate! Thank you to [b]Tyrir[/b] for helping me during this modding adventure. Thank you to the authors of Share Annotations and Share Your Map Symbols. Some of my code would not have existed without their previous work. [h1]How do I use this mod?[/h1] It's simple in a multiplayer server: - Create a faction, - Invite your friends (optional, this also works if the faction is one man only) - Open the map and click on the button to show the faction map! - Start editing your faction map - Profit! Demonstration Video: https://youtu.be/zRx5idYfDbw [h1]Q&As[/h1] Q: Does this work in MP? A: Yes, that's why I made this mod Q: Can this mod be added to an existing save or server? A: Yes Q: Is this compatible with [Name Here]? A: It should be compatible with all mods A: It's compatible for sure with Extra Map Symbols A: Fixed issues with "Soul Filcher's Awesome Time" Q: Can you help me with the server/save/random thing? A: Sorry, I'm very busy, so probably no. Head to the Zomboid discord server https://discord.com/invite/theindiestone, and ask for support in #mod-support For MR or Bug Report: https://github.com/mxswat/pz-FactionAnnotations Please, don't forget to like and favourite the mod; it helps me to understand if I need to work more on this project. [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img=http://projectzomboid.com/images/MODS_03.png][/url] tags=Build 41;Balance;Interface;Map;Misc;Multiplayer;Realistic;Silly/Fun Workshop ID: 2877685881 Mod ID: FactionMap
Improved Fire & Smoke Effects
76561198930103410 দ্বারা
Changes fire and smoke sprites to more realistic and detailed ones, without changing the resolution (no lags). [h1]Attention!!![/h1] Increase resolution of textures if they are too blurry. Workshop ID: 2645975408 Mod ID: Improved_Fire_And_Smoke_Ffects
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