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- Project Zomboid
Project Zomboid Mods ও Plugins
throttlekitty's tiles
76561197971984255 দ্বারা
This is a collection of world tile sprites I've made to be used as a resource in creating custom maps. Some sprites may have additional functionality, I'll be including lua for those in this mod as needed. I don't plan on making anything here craftable, however. Currently supports b41.xx IWBUMS For Players: You only need this if you've downloaded a custom map that requires this mod. For Modders: Editor tilesheets are found in the in my google drive, place them in your Tiles\2x\ folder with the others. I've included my own copy of BuildingFurniture.txt. This goes in %userprofile%\.TileZed\ You may want to make a backup of that file first, my copy includes many fixes for the building editor objects as well as adding my own tiles. https://drive.google.com/drive/folders/1i2VYWHNvrGXfDS1dv_9VYgCnI4PpTqxc?usp=sharing Your mod.info needs to have this line: require=tkTiles_01 Be aware that this is a work in progress, I won't try to break maps with updates, just know that it can happen if I need to make changes that do. If tile positions in this mod change, check out the TileZed lua scripts, there are examples of how to swap a tile instance with another. Anyone is free to use or modify anything in this mod for their own, I just ask to be credited, no need to ask me directly. Have fun with them! Additional Credits: Filibuster Rhymes -- changelog located in the sidebar -- Workshop ID: 2384329562 Mod ID: tkTiles_01 Workshop ID: 2384329562 Mod ID: tkTiles_01
Bushcraft Gear - Tools
76561198095143909 দ্বারা
[b]Adds 6 new vanilla friendly weapons to your world:[/b] - Hand Hatchet - Splitting Axe - Cheap Survival Knife - Survival Knife - Kukri Machete - Rancher Machete (Default weapons has not been replaced, they are still in the game) Every weapon/tool has different states to make them suite to different combat styles. The "Hand hatchet" for example is a shorter hand axe which is quicker and more accurate (slightly higher crit and attack speed) than the default handaxe, but has a shorter range and deals less damage to zombies and doors. Feel free to leave feedback to the drop chances and stats. :) Credits to [url=steamcommunity.com/id/heafoxyz/myworkshopfiles/?appid=108600]Hea[/url] for creating the russian translation and helping out with some balancing! Credits to [url=steamcommunity.com/profiles/76561198010825091]Stonechild[/url] for updating the loot distribution to the new system! Credits to [url=https://steamcommunity.com/id/Arkorinho/myworkshopfiles/] 「Arko Piktuviry」 [/url] for creating the spanish translation! Credits to Ankha for ukraine translation! Thanks! [h1] [b]FAQ:[/b][/h1] [b]Will this mod change the overall weapon count?[/b] Yes and no. Weapons attached in zombies are as rare as before since they share one loot table with the default weapons. But since the new weapons have been added to several containers it might increase the overall weapons in the world. [b]Will this mod work with a existing savegame?[/b] It should, but you may wont find them in already discovered loot places. Its usually better to start a new savegame with new mods. [b]Which game version works with this mod?[/b] I have tested it with game version 41.71 [b]Do you take comission for new weapons?[/b] It depents. If i like a idea or weapon i might add it if i want to play with it, but mostly the anwser is: no [b]Am i allowed to use this mod in a Server mod pack?[/b] Yes [url=https://ko-fi.com/scavengersmods][img]https://i.imgur.com/k8tvuaC.png[/img][/url] Workshop ID: 2423906082 Mod ID: BCGTools
Autotsar Motorclub [Only for B41]
76561198082682625 দ্বারা
[h2]This day has come! Autotsar Inc. together with KI5-Production, are pleased to present the new vehicles: [/h2] [img]https://steamuserimages-a.akamaihd.net/ugc/1823400596102299329/D50D29B856BC987A175E5F050828334EF6E8047B/[/img] ______________ [b]1984 BWM R80/7 Monolever - Classic[/b] ______________ Classy and fast, can seat 2 people, it even has 2 bags for some light storage. The most versatile model for all death occasions. [img]https://steamuserimages-a.akamaihd.net/ugc/1823400596102302227/1EAE9044953AF023C891FED22016F31EC0F8E571/[/img] ______________ [b]1984 BWM R80/7 Monolever - Custom[/b] ______________ It's even faster... no storage, no indicators or mirrors, no passangers, it's for you only! It's like bleach but more fancy. [img]https://steamuserimages-a.akamaihd.net/ugc/1823400596102312431/4BAE099BE75961773389D59180C89A6E819DF51A/[/img] ______________ [b]1986 Xarley-Davitsan Sportstep XL 1200[/b] ______________ Strap some guns in those 2 holster, load the 2 bags with ammo and go looking for trouble, or beer. [img]https://steamuserimages-a.akamaihd.net/ugc/1823400596102309618/F84E8160F28DC12A141ADF752ED9897AE87EF21F/[/img] ______________ [b]1988 Suvzuki 250 Quadruiner[/b] ______________ 4 wheels bring additional stability, 2 seats and a lot of storage space, ideal for places where cars can't squeeze through. [img]https://steamuserimages-a.akamaihd.net/ugc/1823400596102294306/CDC09E93F8FAB6299F14C7E9ADBF0A23A2BDB09F/[/img] ______________ [b]1990 Yamama Waveruiner 650TL[/b] ______________ Yes, this is not a dream! It's The Yamama, with all it's glory! Enjoy some waves far away from zombies and apocalypse! If you wish, you can always drown yourself and feed the crayfish. Motorcycle, quad bike or jet ski? Which one will be your best friend during the zombie apocalypse? [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [b]If you like our mods, please consider supporting us with a coffee, [/b] or become our patron on Boosty. [url=ko-fi.com/ki5mods][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480105934/624A6E0784CCC03968D078C9BCB8FFB121384803/[/img][/url] [url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480104949/8665CC540FBC1B8B3F1DC4CEBB4D52834C5172CE/[/img][/url] [url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [h1][b]F.A.Q.[/b][/h1] [h3]Does this mod work without the Tsar's Common Library mod?[/h3] No. [h3]Does this mod work without the Aquatsar Yacht Club mod?[/h3] Yes, but the jet skis stop spawning and working. [h3]Mod Aquatsar Yacht Club works without mod Cherbourg?[/h3] Yes. [h3]What are the id's of the new vehicles?[/h3] Base.AMC_bmw_classic Base.AMC_bmw_custom Base.AMC_harley Base.AMC_quad Base.AMC_Waverunner Base.TrailerAMCWaverunnerWithBody [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=https://theindiestone.com/forums/index.php?/topic/2530-mod-permissions/#comment-36478]Ask for permission[/url]. Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus or KI5. © 2022 iBrRus, KI5 [/quote] [url=steamcommunity.com/sharedfiles/filedetails/?id=2937821982][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130535928/9877FC0C26815A76FBB15EA3AB9C1C8DEF04574E/[/img][/url] Version: 1.02 Tags: Moto, Motorcycle Workshop ID: 2778576730 Mod ID: amclub
More Description for Traits [b41] [Not b42!]
76561198041411600 দ্বারা
[h1][u][b] DOESNT WORK WITH VERSIONS ABOVE 42.15+.[/b][/u][/h1] [hr][/hr] This mod is intended for players who are confused about what effects each trait and profession has on the character. It adds description to the traits that need it to describe their effects on the character in detail, instead of leaving people guessing with vague sentences. This way, players can have an easier time imagining their own builds by themselves. It also adds the description on mouse hover in the character's info screen, in game. This works with descriptions of traits from other mods too, like Banjo's item kits or Dynamic traits for example. This is based on a combination of my own knowledge, the game's non-exposed Java files (that I learned how to decompile), the game's exposed Lua files, your feedback, and the wiki of PZ. Most of what I added in the traits' descriptions are in parenthesis so you can distinguish what is vanilla description and what is not. If you notice a typo, or know of an effect that is not listed, or spot something that is wrong or poorly worded, please leave a comment to point it out to me. I don't think I got every single effect that could be listed, and I may have made a mistake somewhere, so I'm relying on you guys for that. [hr][/hr] [h1]Compatibility[/h1] Works with build 41, in multiplayer b41. DOESNT WORK with 42.15+. It should be compatible with any mod that adds traits or skills. [hr][/hr] [h1]Translations[/h1] B41 translations are CLOSED. B42 translations are open , but be advised that it risks becoming obsolete soon as B42 gets more matches, and I will most likely take a couple weeks to add the translation. Anyone is welcome to volunteer to translate to their language. [hr][/hr] [h1] Foraging stats:[/h1] The mod details the foraging stats bonuses for each trait and profession. Stats are : Foraging radius bonus, Weather Effect reduction, and Darkness Effect reduction and also Specialisation bonuses for every foraging category. All foraging stats are added dynamically, which means any balance changes will be automatically updated, and other traits that get foraging stats in their descriptions (if they have foraging stats). Source file: media/lua/shared/Foraging/forageDefinitions.lua [hr][/hr] [h1] Character Info Screen Tooltip:[/h1] The mod displays the detailed description of each trait in the character's info screen window on mouse hover. Works for professions too (except Unemployed since it doesn't have an image). Works with traits of other mods too! Although their descriptions probably won't be as detailed. [hr][/hr] [h1]Dynamic Free recipes[/h1] Free recipes have been dynamically added to each trait and profession description, which means any future free recipe changes in vanilla will automatically show up on this mod, without needing to update the mod. Modded traits will also have their free recipes added to their description, just like the foraging stats. And modded recipes will also dynamically show up if they are given for free to a trait or profession. As of 42.8 I limited the number of recipes that can show up on one trait. [hr][/hr] [h1]Mod Options[/h1] There are now 3 mod options : [list] [*]Show more description [*]Show Free Recipes [*]Show Foraging Stats [/list] So you can now disable the things you don't want to see. [hr][/hr] [h1]Give your feedback[/h1] I've tried to be as exhaustive as possible, but I'm sure I've made some mistakes or interpreted things wrongly here and there. Please tell me in the feedback & bug reports discussions , or just leave a comment. [hr][/hr] Workshop ID: 2685168362 Mod ID (b41): MoreDescriptionForTraits4166 Mod ID (b42): MoreDescriptionForTraits42
True Actions. Act 3 - Dancing
76561198082682625 দ্বারা
[url=patreon.com/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130357038/307A1EFBD98F7B63C736466AACD5CF58235FB88A/[/img][/url] Almost all important events in the life of a primitive man were marked by dancing: birth, death, war, the election of a new leader, the healing of the sick. These dances expressed prayers for rain, sunshine, fertility, protection, and forgiveness. Dancing is exactly what you need in these difficult times. That is why we have published the magazine "Dance". Explore 45 different dance moves by finding and reading the issues of our new magazine. We'll remind you that the general partner of the magazine is TMC, the producer of the сereal, Kosmotsars. Kosmotsars are lovingly made from 100% natural ingredients and whole grains, which is why they are so nutritious and healthy. Each cereal pack contains one trading card that will give you access to a unique dance move. Delight your family with a delicious breakfast, and your neighbors with a wonderful dance. [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [h1]FAQ:[/h1] [b]How to dance?[/b] Open the emotion menu (press and hold Q) and select the appropriate item. [b]Will the mod work if I add it to an existing save?[/b] Yes, it will. [b]How do I learn the dance?[/b] You need to find and read a dance magazine. [b]Do I necessarily need a magazine to learn a dance?[/b] At the beginning of the game, each player knows 3 random dances. The remaining dances can be learned from the magazine, or find a trading card. [b]What are the trading cards for?[/b] When a trading card is in a player's inventory, a special dance becomes available to him. Each card has its own dance. [b]Can I learn the trading card dance?[/b] No, the dance will only be available if the card is in a player's inventory. [b]Where can I get trading cards?[/b] The cards can be found in the сereal, Kosmotsars. These boxes of сereal appear on store shelves, in houses, and in other places where сereal should appear. [h3]Credits:[/h3] Thanks to AuthenticPeach for help with this mod. [url=boosty.to/_tsar][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847773052/9BE2EEBC53FDD151A5B6DF9290E46BEADC060DDA/[/img] [/url][url=pz.ibrrus.ru/mods/][img]https://steamuserimages-a.akamaihd.net/ugc/5071647734847775404/33396705B3590231ED4B47752B428995037DA72C/[/img][/url] [url=discord.gg/xkCEcwGZMW][img]https://steamuserimages-a.akamaihd.net/ugc/1783982255480129217/A3B05641944B7BE1D25604929C4B7C49663617C5/[/img][/url] [quote] You can freely use this mod on your server. We publish information about mod update times on Discord in advance: https://discord.gg/PHhsuQxDue Mod permission according to TIS policy: [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478]Ask for permission[/url] Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. The product can be published on Steam only through an account with the name iBrRus. © iBrRus [/quote] [url=steamcommunity.com/sharedfiles/filedetails/?id=2937821982][img]https://steamuserimages-a.akamaihd.net/ugc/2047488292130535928/9877FC0C26815A76FBB15EA3AB9C1C8DEF04574E/[/img][/url] Version:1.06 Workshop ID: 2648779556 Mod ID: TrueActionsDancing
Raven Сreek
76561198967942212 দ্বারা
This adds the port city of Raven Creek to the vanilla game world. ______________________ [h1]WARNING! READ ALL BEFORE DOWNLOAD!BY SUBSCRIBING TO THIS MOD, YOU CONFIRM THAT YOU HAVE FULLY READ THE DESCRIPTION, AND YOU HAVE NO PROBLEMS WITH IT.[/h1] [h1]ONLY FOR 41.78.16 BUILD[/h1] [u]What you need to know: 1.After EACH update for avoid bugs, you MUST start a new game. Sad but true. 2.Turn ON in the game settings (Double-sized textures: Yes)[/u] There are several zones on the map with varying difficulty. They have a different spawn number of infected, and other features. This map may be too hard for some people, it is not designed for beginners. Some spawn points can be very difficult, others easy. It depends on your luck. Sometimes you may appear surrounded by zombies. Still do not forget that you personally adjust the difficulty of the game in the sandbox, if it seems to you that the map is too hard or easy, then change your own settings. There is a lot of loot on the map. The map was created to gain a different experience from vanilla, where there will be more action, and where there will be a lot of everything - from infected to weapons. The city was planned for fast raids with friends (or solo), and not to establish a base here. [h1]How do I get in from the standard map?[/h1] The last screenshot on the mod page shows the current position of the city in the vanilla world. Unfortunately, the text in the description is limited, click on the link below to read the description in full. https://theindiestone.com/forums/index.php?/topic/87613-raven-creek-2025/ [b]If you like the mod, don't forget support it. Thanks and enjoy the map.[/b] ________________________ Этот мод добавляет портовый город Raven Creek на стандартную карту разработчиков. [h1]ВНИМАНИЕ! ПРОЧИТАЙТЕ ВСЕ ПЕРЕД СКАЧИВАНИЕМ! ПОДПИСЫВАЯСЬ НА ЭТОТ МОД, ВЫ ПОДТВЕРЖДАЕТЕ, ЧТО ПОЛНОСТЬЮ ОЗНАКОМИЛИСЬ С ОПИСАНИЕМ, И У ВАС НЕ ВОЗНИКЛО ПРОБЛЕМ С ЭТИМ[/h1] [h1]ТОЛЬКО ДЛЯ 41.78.16 БИЛДА[/h1] [u]Что нужно знать: 1.После КАЖДОГО обновления во избежание багов нужно начинать новую игру. 2.ВКЛЮЧИТЕ двойной размер текстур в настроиках игры. [/u] На карте есть несколько зон с разной сложностью. В них разное кол-во зомби и другие особенности. Эта карта может оказаться слишком сложной для некоторых людей, она не предназначена для новичков. Некоторые точки спавна могут быть очень сложными, другие - легкими. Это зависит от вашей удачи. Иногда вы можете оказаться в окружении зомби. Тем не менее, не забывайте что сложность игры вы лично настраиваете в песочнице, если вам кажется что карта слишком сложная или простая, значит измените свои настройки. На карте много лута. Карта создана для получения иного типа опыта, где будет больше действий и изобилие всего - от зомби до оружия. Город был спланирован для быстрых рейдов с друзьями (или в одиночку), а не для создания здесь базы. [h1]Как попасть в город со стандартной карты?[/h1] Последний скриншот на странице мода показывает текущее положение города в ванильном мире. К сожалению, текст в описании ограничен лимитом, нажмите на ссылку ниже, чтобы прочитать описание полностью. https://theindiestone.com/forums/index.php?/topic/87613-raven-creek-2025/ [b]Если вам понравился мод, то не забудьте лайкнуть его.Спасибо и надеюсь вам понравится.[/b] Workshop ID: 2196102849 Mod ID: RavenCreek Map Folder: RavenCreek
'82 Oshkosh M911 + Military Semi-Trailers
76561198089039119 দ্বারা
So you want to move your whole base to another location, or you want to hoard all the gas in Knox County, maybe you just want to steal all the fridges and get them to your super secret base, you do you, I'm just here to help. M911 was the workhorse of US Armed forces for decades, his last job was to transport M1 Abrams tanks to battlefield. It's huge, it's ugly and it's one of the most iconic semi-trucks ever made. It comes in normal, armored and burnt flavor, with many texture variations. [b]Main features:[/b] [list] [*]2 Chassis variants [*]Bullbar protection [*]RunFlat tires and CTI System [*]Fully animated hood, trunk, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to craft and find in the world to make the vehicle truly yours [*]Multiple texture variations [*]Armor protection for windows, doors, engine, headlights etc [*]2 seats in the cab [/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] [b]Military Semi-Trailers[/b] [list] [*][b]M126[/b] Stake Semi-Trailer [*][b]M127[/b] Van Semi-Trailer [*][b]M128[/b] Van Semi-Trailer [*][b]M747[/b] Lowbed Semi-Trailer [*][b]M967[/b] Fuel Tanker Semi-Trailer (Requires [url=https://steamcommunity.com/workshop/filedetails/?id=2392709985]Tsar's Common Library[/url] to have fuel functionality) [/list] [b]Trailers are NOT towable by normal vehicles, only M911, but the M911 can also tow normal trailers, M911 is not compatible with other semi mods, they use different connection method. You attach the trailer by aligning the truck under the trailer just like in the pictures above, exit, press v and select + from radial menu just like with normal trailers.[/b] [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the initial idea, all help along the way and helping me resurrect this guy for 2026 and both b41 and b42 [*]Fuel tanker functionality was made possible by iBrRus and the [url=https://steamcommunity.com/workshop/filedetails/?id=2392709985]Tsar's Common Library[/url] [*]Awesome maps in previews: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2522833452]Coyote County Araxas[/url], [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1516836158]Fort Redstone[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2552627090]Fort Crosstown[/url] [/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] ✅ B41 (b41.78.19) Single Player / Multiplayer fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 82oshkoshM911, 82oshkoshM911B, TrailerM127stake, TrailerM128van, TrailerM129van, TrailerM747lowbed, TrailerM967tanker Workshop ID: 2618213077 Mod ID: 82oshkoshM911
errorMagnifier
76561198012326036 দ্বারা
[h2]Creates a button when an error occurs. Makes error reporting clear and easy for less tech-savvy.[/h2] [url=https://ko-fi.com/chuckleberryfinn][img]https://raw.githubusercontent.com/ChuckTheSheep/chuckImages/main/kofi_big.png[/img][/url] [url=https://ko-fi.com/chuckleberryfinn][img]https://raw.githubusercontent.com/ChuckTheSheep/chuckImages/main/newRequired.png[/img][/url] [url=https://discord.gg/SReMnbV4V7][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/PZmodCommBanner3.png[/img][/url] [url=https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/bingo.png][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/readThrough.png[/img][/url] [img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/noModPacks.png[/img] [url=https://chuckleberry-finn.github.io/issues/][img]https://raw.githubusercontent.com/Chuckleberry-Finn/chuckImages/main/bugHunt.png[/img][/url] [b][i][h1] [/h1][/i][/b] [h3]Copyright 2026 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn.[/h3] Workshop ID: 2896041179 Mod ID: errorMagnifier
Map Legend UI [B42\41]
76561198018793570 দ্বারা
[h1]Works with Build 42 (including 42.19 MP build)[/h1] Playing build 41, but [i]still[/i] don't remember what all the building colors stand for? Or, perhaps, like me, you think that the vanilla build 42 map key looks a bit... [i]off[/i]? Suffer no longer. This mod adds a legend from old town maps to in-game world map. [h1]Compatibility[/h1] [list] [*]Works with all stable builds (41.65 or newer), [b]including build 42![/b] [*]Might work with newer experimental builds, but no guarantee [*]Compatible with Multiplayer [*]Сompatible with the following mods: [list] [*][url=steamcommunity.com/sharedfiles/filedetails/?id=2701170568]Extra Map Symbols & Extra Map Symbols UI[/url] [*][url=steamcommunity.com/sharedfiles/filedetails/?id=2280875467&searchtext=russian]Russian Language Pack (41.x)[/url] [*][url=steamcommunity.com/sharedfiles/filedetails/?id=2815560151]Share Annotations[/url] [*]Any other mod, theoretically. [/list] [/list] [h1]NEW IN VERSION 2.0:[/h1] [list] [*]The legend window is now an actual UI element [*]Created a standalone button to close and open the legend window. [*]Added support for translations [list] [*]Currently supported languages are listed in the pinned discussion [*]Legend window size adjusts automatically depending on your language setting [*]Adjusted text alignment (padding) when using languages with non-standard fonts [*]Want to submit a translation? Post it in the pinned discussion! [/list] [/list] [h1]FAQ[/h1] [b]Q: "Can I use this mod in my modpack?"[/b] A: Yes, as long as you credit the original owner of the mod (me) [b]Q: "Can this mod be used in an existing world\save?"[/b] A: It should, but back up your save file before enabling the mod just in case. No guarantees here. [h1]Special Thanks:[/h1] [list] [*][url=steamcommunity.com/profiles/76561198117640434]MrBounty[/url] for a bunch of useful information on building a UI and help with the code [*][url=steamcommunity.com/id/wipe2238]Wipe[/url] for creating compatibility between this mod and the "Extra Map Symbols UI" mod [/list] [h1]If you like this mod, don't forget to leave a rating[/h1] [img]https://i.imgur.com/lja52Fs.gif[/img] [h1]Mod Info[/h1] Workshop ID: 2710167561 Mod ID: MapLegendUI
More Traits
76561198035789219 দ্বারা
[h1]IMPORTANT: Build 42.13 [/h1] Thanks for the efforts of the community - and most especially FallenxSowerby - the state of Multiplayer Support should be much improved from the previous build. Please be cautioned that there may still be edge-cases that we have been unable to test/verify which may result in desyncs. As always, please use the Discord or GitHub to report issues. Steam comments/discussions are seldom checked. Playing as an administrator or disabling all anti-cheat may help resolve client-server disagreements, but this is not recommended. [h1]A Personal Appeal To Decency: [/h1] Please do not add me directly on Steam or comment on my profile for help with this mod. Use the discord for that. [h1]Information: [/h1] This mod adds a great deal more variety to the traits available to players during character creation. This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don't give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on). Of course, your typical +1/2 in some skills perks are also present. The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on. Dynamic Traits submod is present - you can earn/lose traits by leveling skills, list of all available perks can be found [url=https://docs.google.com/spreadsheets/d/1YM0g4fTXrDiDYuvFvNkmqEjFIaTIK4_Bb0dQvmLnIvA/edit?usp=sharing]here[/url]. Note, that almost everything is configurable through sandbox settings (120 Sandbox options). Want to make only specific perks dynamic? I got you covered,choose which perks you want 1by1. Want to change Skill level requirement to make it easier or harder? No problem, do that. Out of 90+ or so available perks, 50+ can be made dynamic. Some additional info can be found [url=https://steamcommunity.com/workshop/filedetails/discussion/1299328280/3551679689856511505/]here[/url] [h1]Known Issues[/h1] [list] [*] Made of Glass trait sometimes hurts players while sleeping. (Haven't experienced this in a while. Might be fixed?) [*] Killing players in Multiplayer with Martial Artist does not sync their death to the server. [*] Evasive Insta-Death is usually caused by Instant Infection Mortality. Fix is not expected, as we got no clue why this is happening. [/list] [h1]Mod Compatibility: [/h1] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2914075159]Evolving Traits World (ETW)[/url] - ETW submod marks which traits are dynamic, also makes Butterfingers dynamic. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2459400130]Dynamic Traits[/url] - The mod will opt to use their Alcoholic trait over its own. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2703664356]The Only Cure - The Amputation[/url] is now officially supported, and the mod will opt to use their amputation method instead of its own. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]Mod Options[/url] - Allows for Client-Side settings to be adjusted. Install if you would like extra options. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2859296947]Moodle Framework[/url] - Adds in support for Alcoholic as a moodle. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2721945297]Driving skill[/url] - some traits will be auto-disabled to avoid conflicts [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2903135820]Scavenging skill (fixed)[/url] - some traits will give exp boost in scavenging if mod is present. Scrounger perk is disabled if mod is present, it does same thing as Skill. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2721290568]Original[/url] works too. [/list] [h1]Opening The Project Up To The Community: [/h1] The Mod is now available on GitHub for others to contribute. https://github.com/hypnotoadtrance/MoreTraits Here you will find the bleeding-edge version of the mod as I and the community continue to build upon it. Regular updates will be posted to the Steam Workshop when appropriate. [h1]Public Discord: [/h1] Because Steam comment sections aren't the best space for collaboration, I've set up a Discord server for this mod. Since the project is officially moving to Github and opening up, it stands to reason that anyone working together on the project will want a place to work together. https://discord.gg/6Czm3uqn4z (p.s. if you tried joining earlier and found you were unable to get passed the react roles, that should be fixed now. Sorry!) There, you will be able to share servers, discuss suggestions, make bug reports, perform translations, and get help coding for the project. [h1]Authors:[/h1] Creators: HypnoToadTrance - main mod Fajdek - main mod MusicManiac - dynamic submod Additional Coding: SteadySpring Xenu47 Aristrofl Vaikke Domestos Spring hi117 curveo Josko FallenxSowerby Translations: Simplified Chinese, by EndsM Traditional Chinese, by ???? Russian, by Xenu47, Hea German, by Marcv0dka Portuguese , by Cinissh Korean, by teray French, by MonsterKillers1973 Turkish, by Sariserpito, Atlantic Spanish, by franz, HawK Polish, by Tony Italian, by Lore11 Workshop ID: 1299328280 Mod ID: 1299328280/ToadTraits Mod ID: 1299328280/ToadTraits Mod ID: 1299328280/ToadTraitsDisablePrepared Mod ID: 1299328280/ToadTraitsDisablePrepared Mod ID: 1299328280/ToadTraitsDisableSpec Mod ID: 1299328280/ToadTraitsDisableSpec Mod ID: ToadTraitsDisableSpec Mod ID: 1299328280/ToadTraitsDynamic Mod ID: 1299328280/ToadTraitsDynamic Mod ID: 1299328280/ToadTraitsDynamic Workshop ID: 1299328280 Mod ID: 1299328280/ToadTraits Mod ID: 1299328280/ToadTraitsDisablePrepared Mod ID: 1299328280/ToadTraitsDisableSpec Mod ID: ToadTraitsDisableSpec Mod ID: 1299328280/ToadTraitsDynamic
Spongie's Hair
76561198042060301 দ্বারা
[quote] [h1][b]RESUBSCRIBE TO THE MOD BEFORE COMMENTING THAT IT DOESN'T WORK[/b][/h1] [h1]Supports B41 and B42. Works in multiplayer[/h1] [h2][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3626421014]B41 USERS SWITCH TO THE B41 LEGACY VERSION HERE. I WILL REMOVE THE B41 FILES FROM THE MAIN MOD WHEN STABLE RELEASES[/url][/h2] [/quote] [quote] [h1]Adds 80 new hairstyles for both body types[/h1] [b]Immersion breaking hairstyles don't spawn on zombies[/b] [h2]Full hairstyle list is in the preview images above and the pinned discussion below[/h2] [/quote] [quote] [h1]Recommended Mods:[/h1] [list] [*][h3][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2447729538]Fluffy Hair[/url] - REQUIRED[/b][/h3] [*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2732662310]Improved Hair Menu B41[/url][/b] [*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3589548354]Improved Hair Menu B42[/url][/b] [*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2761200458]Yaki's Hair Salon[/url][/b] [*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2787539183]Yaki's Hair Retexture[/url][/b] [*][b][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3041733782]Spongie's Hairstyle Unlocker[/url][/b] - Unlocks all hairstyles when using scissors in-game [/list] [/quote] [hr] [h1][url=https://pzwiki.net/wiki/How_to_make_a_hair_mod]Hair Modding Guide[/url][/h1] [hr] [url=https://github.com/LazySpongie/SpongieHair]View on Github[/url] [url=https://ko-fi.com/lazyspongie]Support me on Ko-Fi[/url] This mod is open source so you can do whatever you want with it. Workshop ID: 2463184726 Mod ID: SpnHair
Just Throw Them Out The Window
76561198056536755 দ্বারা
[h1]What is this about?[/h1] This mod is meant to address a single problem. You all know too well that awkward moment when the upper levels of your base get invaded by zombies. If you're lucky enough to survive this, you end up with piles of corpses all around the place. But then it's so annoying to get rid of all the corpses, right? Well, in that case you can just [b][u]throw them out the window![/u][/b] ;D [h1]Features[/h1] [list] [*]Throw corpses out of windows [*]Throw corpses over fences [/list] [h1]Support me on Ko-fi[/h1] [url=https://ko-fi.com/quarantin] [img]https://raw.githubusercontent.com/ChuckTheSheep/chuckImages/main/kofi.png[/img] [/url] [h1]Version[/h1] Latest version: 0.0.8 [h1]Can I use this mod in a modpack?[/h1] No. Redistribution of this mod without explicit permission from the original author is strictly prohibited under any circumstances. This includes, but not limited to, uploading this mod to the Steam Workshop or any other site, distribution as part of another mod or modpack, distribution of modified versions. [h1]Contribute[/h1] Your help is needed for translations! If you speak any of the language supported in the game, please help! Translation files are available here: https://github.com/quarantin/zomboid-out-the-window/tree/main/media/lua/shared/Translate [h1]Bugs[/h1] Please submit any bug you find here: https://github.com/quarantin/zomboid-out-the-window/issues Feedbacks are welcome! You can find me on Project Zomboid Discord server: https://discord.com/invite/theindiestone Have fun! ;D Workshop ID: 2659216714 Mod ID: OutTheWindow
[B41] Fuel Side Indicator
76561198060092910 দ্বারা
[h2]FOR B41 ONLY. DOES NOT WORK WITH B42[/h2] The Indie Stone has already added this feature in vanilla! So you do not have to install this mod if you are in B42. It's been an honor. Thank you all for the awards and support given through the years. o7 - Kabaww [hr][/hr] [h1]EXCITING NEWS![/h1] The latest blog post by The Indie Stone (https://projectzomboid.com/blog/news/2023/11/one-door-openz/) seems to hint that they will add a fuel-side indicator to the vanilla game on Build 42. I'm so happy that the developers noticed this small UI/UX tweak enough to warrant it to be in the base game. It has always been my intention to make this mod in the hopes of getting it implemented in vanilla. Cheers to all who have supported this mod and I'm sure it will still come handy until B42 comes out. Also, This mod still works even though it's been over a year since I updated it. Works for Build 41.78+. [hr][/hr] [h1] Build 41.68 Patch [/h1] - Fixed error with Agrotsar Tractor* - Fixed compatibility with two-wheeled vehicles** **For some bikes, the mod makers made it so that you could refuel on both sides, in this case I have disabled the indicator. *You may also find that the indicator does not appear in certain vehicles, this is because the mod makers have done some weird stuff on their vehicles that hinders this mod to get info on the gas tank location. One example of this is the Agrotsar Tractor that does not have a gas tank area which this mod relies on. [b]This mod should be loaded LAST. Specifically, after enabling other vehicle mods.[/b] For server owners, place FSI at the end of the list of mods or after other vehicle mods. [hr][/hr] [h1] Description [/h1] Find it annoying to turn your vehicle around in a gas station and attracting MORE zombies? Do you wish there was a way to know which side your car's gas tank is at? [i]Fuel Side Indicator[/i] is a simple addition to your vehicle's dashboard that lets you know which side you have to park your car when refuelling! [hr][/hr] [h1] Author's Notes [/h1] This is my first UI mod! Please be patient with any bugs you may encounter and report them in the comments below. - No need for a new save, just enable it and you're ready - To disable, just disable the mod itself Big thanks to the PZ discord modding community! Special shout out to Shurutsue as well! COMPATIBILITY: Build 41 ONLY *Compatible with ALL vehicle mods! (as long as the vehicle has wheels) *If you have a mod that tweaks the vehicle dashboard, this mod [i]may[/i] conflict with it but not likely if it's a minor tweak. MULTIPLAYER COMPATIBILITY: * This should work since this is a client-side mod. Let me know down in the comments if you have trouble with the mod on your server. REPACKING is ALLOWED. Just credit me and don't whine at me when something breaks when you repack. Workshop ID: 2616986064 Mod ID: fuelsideindicator
Extra Map Symbols
76561198173442777 দ্বারা
[h2]Extra Map Symbols[/h2] - adds additional map symbols following base game style - adds symbols variants to base game symbols (requires Extra Map Symbols UI) - replaces angled arrows with own version, aligned to roads - replaces "KnifeFork" with own version - replaces "Wrench" with own version [h2]Extra Map Symbols UI[/h2] Map symbols interface tweaks. - allows to change number of columns used for symbols - allows to change size of symbols/text - allows to use crayons for adding symbols to maps - allows to add symbols variants - slightly resizes and repositions ui elements External mods support: - custom events for smoother integration with external mods Note that while both mods are independent (for now), and [u]do not[/u] require each other, some of features are not available if only one mod is enabled. [u]In future, mods will be merged into single one[/u] [quote] Requires PZ v41.66+ Works in multiplayer [url=https://github.com/rotators/zomboid-extra-map-symbols/tree/master/archive/]Archive[/url] [hr] Workshop ID: 2701170568 Mod ID: ExtraMapSymbols Mod ID: ExtraMapSymbolsUI
Minimal Display Bars (Build 40/41.65)
76561198001763646 দ্বারা
Minimal Display Bars 4.3.5 [b](Updates [u](Discontinued)[/u])[/b] I apologize as I am not currently maintaining this project. Here's a port of this mod with Vorshim's B42 port: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3388844542]Minimal Display Bars + Nutritions + Discomfort [B41/B42][/url] Everyone has permission to fork, rework, or reuse code under the Github MIT license. [u]GitHub:[/u] - Repo: https://github.com/ATPHHe/Minimal-Display-Bars - Releases: https://github.com/ATPHHe/Minimal-Display-Bars/releases [u]Quick Info:[/u] [list] [*]Current Display Bars: Health, Hunger, Thirst, Endurance, Fatigue, Boredom, Unhappiness, Temperature, Calories. [*]Everyone with credit given may add this to their modpacks and servers. [/list] [07/23/2021] - Tested on Build 40.43 and Build 40.43 Multiplayer. [07/31/2021] - Tested on IWBUMS Build 41.53. [12/20/2021] - Tested on Build 41.65 MP. [b][u]Mod Info:[/u][/b] [list] [*]Displays some of your stats. (Right-click a bar and click "Hide" if you don't want some stats to show) [*]Health, Hunger, Thirst, Endurance, Fatigue, Boredom, Unhappiness, Temperature, Calories. [list] [*]Health bar turns yellow and red when injured. [*]Health bar flashes if you have the following untreated conditions: [list] [*]deep wounded, bitten, bleeding, scratched, is on fire, burned, fracture, lodged bullet. [*]starving, dying of thirst, fever, drinking bleach, highly sick from too much food poisoning (raw foods, tainted water, etc.). [/list] [/list] [*]Has a little menu box above the health bar. Right-click it for some more extra settings. You may reset everything back to the default settings, etc. [*]Left-click and drag to position the menu box and display bars how you like. [*]Right-click any display bar for more options on them. (Reset Display Bar, Set Vertical, Set Horizontal, Hide) [*]Split-Screen Support (Up to 4 players). (Each player get's their own set of displays) [/list] [u]Links:[/u] - [url=https://github.com/ATPHHe/Minimal-Display-Bars/releases]Github[/url] (You can find all releases here) [b]Language Translations:[/b] [list] [*]Simple Translations for: AF, ES-AR, CH, CN, CS, DA, DE, EE, ES, FR, HU, IT, JP, KO, NL, NO, PL, PT, PTBR, RU, TH, TR. [*]German (DE): Improved by Amalek. [*]Russian (RU): Improved by star. [*]Brazilian Portuguese (PTBR): Improved by deskulpa [*]Turkish (TR): Improved by SariserpitoTR [/list] [b]Bugs/Issues:[/b] [list] [*]Bug causing configurations to not save for some players. [*]Icon Size setting is not saving. [/list] [b]Compatibility Issues:[/b] [list] [*]Not compatible with [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2002451312]Minimal HP Bar[/url][/u]. [*]No others issues currently. [/list] Older mod here: [u][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2002451312]Minimal HP Bar[/url][/u]. Tags:B40,B41,Interface,Multiplayer Workshop ID: 2004998206 Mod ID: MinimalDisplayBars
Build 42+ UNSUPPORTED - Item Tweaker API
76561198007584659 দ্বারা
Workshop ID: 566115016 ModID: ItemTweakerAPI --EDIT 3 - End of Support -- I thank you all who have subscribed, and with these numbers am humbled. I am aware this mod no longer works for build 42. I am okay with this, and in fact am glad, as this mod was honestly never really needed. It has been 9 years, and was once drastically needed to help spread modding awareness, this is by far no longer true. It is time to return the attention this mod has been given back to the Zomboid devs, who laid the framework this mod piggybacked. For Context: This mod was built during a time where new Zomboid modders would release mods containing entire files worth of item definitions, in order to only change a single entry, thus removing any changes a mod loaded previously would make. This mod mod makes use of code that Zomboid always had simply to make new modders know how to make mods more compatible. I honestly never intended for people to continue to use this mod for their mods for the last 9 years instead of discovering the real method behind how to do it themselves. That being said, while I appreciate the support, and the sheer number of people subscribing, I am going to keep this mod in a mothballed state, ending support for build 42 onward, but keeping it available to any mod still relying on it in build 41. Feel free to unsubscribe when the time for it comes, but it's still been quite a trip. --EDIT 2-- For those of you who are -still- getting missing file errors, Unsubscribe from the other item tweaker here. https://steamcommunity.com/workshop/filedetails/?id=2510747487 Having both versions subscribed list alone can cause issues, as they are using the same ModID, and is 100% confusing your game's mod enabling/loading attempts. This alone is making it try to load both my still working code, and the outdated version's now broken code. Furthermore, if this issue is still happening, and you know you haven't subscribed to this mod, then there may be another mod you've subscribed to that is still using the outdated mod's script files. I recommend looking into which those are, and suggest those mods switch back to this still working version. ---EDIT--- It's come to my attention that there is another version of item tweaker that had been updated at one point. While it may have been an improvement at one point, and I thank him for trying to keep this mod alive, his version is apparently causing many issues in the new build. This version seems to still work very well. I have not been modding for PZ in quite a long time, however knowing this mod still works now as it did before makes me feel glad to have been part of the modding community. Should this start acting up for real, I may pass it on to someone more active, but as of now, I hope you continue to enjoy it. Thank you again Brybry and Blindcoder for helping to make improved mod compatability possible all these years ---ORIGINAL POST--- This modding API allows any modders to more simply make multiple changes to any items loaded into the game's current database, while leaving the rest of the remaining values alone. This uses code that Zomboid already has implemented, but intended for new modders that haven't discovered those commands yet. Change any item's weight, display name, display category, hunger reduction, or anything else, while keeping the item as mod friendly as possible. (WARNING: changing TYPE will delete all instances of already spawned items) You can change only an item icon, while another mod changes the same item's weight, all without conflict (Unless mods do not use this mod to do so, or two mods try to change the same value, in which case, the last loaded mod will win) For the Simplest Implementation through LUA: -----------------------------------------------------------------------Begin File if getActivatedMods():contains("ItemTweakerAPI") then require("ItemTweaker_Core"); else return end TweakItem("Base.Needle","Icon", "Worm"); TweakItem("Base.Needle","Tooltip", "Wearable: Waist"); TweakItem("Base.Needle","DisplayCategory", "Repair"); -----------------------------------------------------------------------End File For each item and property you wish to change, create a new line, and place the related values in place. You can even add custom ModData to items. TweakItem("Base.Needle","BaseValue", "500"); Organized Item Names is an example mod to hopefully show beginner modders how to make use of this API Mods I know of using this API: [url=http://steamcommunity.com/sharedfiles/filedetails/?id=502286003] Custom Categories[/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=714554934] JPCategoriesPlus[/url] - By: Proxyer [url=http://steamcommunity.com/sharedfiles/filedetails/?id=498547445] Littering[/url] - By: Svarog [url=http://steamcommunity.com/sharedfiles/filedetails/?id=699161589] Jaw Stab Proliferation[/url] - By: LoonyLadel [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1148522195] Wedge's Item Name Fixes[/url] - By: Wedge McCloud (Includes changes for some other mods) [strike][url=http://steamcommunity.com/sharedfiles/filedetails/?id=502286003] Custom Categories[/url][/strike](Outdated: Use Wedge's Item Name Fixes instead) [strike][url=http://steamcommunity.com/sharedfiles/filedetails/?id=569235671] Organized Item Names[/url][/strike] (Outdated: Use Wedge's Item Name Fixes instead) [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1165204481] Wedge's Hydrocraft Tweaks[/url] - By: Wedge McCloud (Requires Hydrocraft) [url=http://steamcommunity.com/sharedfiles/filedetails/?id=1273960779] Better Carts[/url] - By: yuriy206 (Requires Hydrocraft)
RV Interior
76561198313186392 দ্বারা
[h1] READ THE INSTRUCTIONS BEFORE ENABLING THE MOD[/h1] Simulate interiors of some vehicles. Support over a 100 vehicles. Each vehicle has 25 fully-customizable independent spaces. The power is tied to the car battery. Some trailers have no battery of their own, and need to be attached to another vehicle to have power. Some vehicles are entered from the back (trunk area) via the radial menu or hotkey. The trunk can be locked to avoid entry. An interior with a sink has water collector on the roof available for plumbing. [h1]Instructions[/h1] [hr][/hr] [b][list] [*] /!\ FOLLOW [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2547762158]THIS GUIDE[/url] TO ADD THE MOD TO AN EXISTING SAVE. FOR MP FOLLOW [url=https://steamcommunity.com/workshop/filedetails/discussion/2822286426/5260782129623793867/]PHONEY'S GUIDE[/url] IN THE DISCUSSION. [*]Non-standard maps (such as Challenge maps) are not supported. [*]In Multiplayer, the map file "vehicle_interior" needs to be put in top priority. Map=vehicle_interior;OtherMaps;Muldraugh, KY; [*]In Multiplayer, Anti cheat Type 2 and 12 might need to be disabled. [/list][/b] [hr][/hr] [b]Enable the mod "RV Interior".[/b] The same mod works in both singleplayer and multiplayer. RV Interior - Vanilla Addon is an optional add-on for vanilla vehicle support. Enter a vehicle and open the vehicle radial menu. If the vehicle is of a type that has an interior map, an "Enter" option will appear. To exit an interior, right click on the ground and select the "Exit" context menu option. With the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993]Mod Options[/url] mod installed, a hotkey can be defined to enter and exit the interior (Options -> Keybindings -> Vehicle) The safe zombie distance to enter can be configured (or disabled) in the Sandbox options. Players in SP who want to change these mid-game can use the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2670674997]Change Sandbox Options[/url] mod. [b]At least one of the following mods is required:[/b] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1510950729][img]https://steamuserimages-a.akamaihd.net/ugc/1858302765098369302/2AD41673AD33AA4577A68E4A3F872819A1AE3DF2/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2592358528][img]https://steamuserimages-a.akamaihd.net/ugc/1679268304887504641/B0AEB746D367D26452D40ED0F1F89B3A2A3D1729/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2282429356][img]https://steamuserimages-a.akamaihd.net/ugc/1769330649144127450/AA61A2E407205DA2DA5107DAC7A5281D76A582D5/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2392987599&searchtext=aquatsar][img]https://steamuserimages-a.akamaihd.net/ugc/1751307626426656639/9ABB466419FDFBE3FF5D76CCB86A39F644D7FB6E/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2623855083][img]https://steamuserimages-a.akamaihd.net/ugc/1890975936757144903/BD3F8EFDB11823CDD1ED25520547D924C26963C7/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2809058492][img]https://steamuserimages-a.akamaihd.net/ugc/1777256363206228227/71DC6168164653B51D5A5D6A020E5372BB649DC9/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2618213077][img]https://steamuserimages-a.akamaihd.net/ugc/1754734980975942757/CBC6EBD45C12EE1ED3EAE299506DCCB2D5C2C3D6/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2870394916][img]https://steamuserimages-a.akamaihd.net/ugc/1772753397114425735/6B5692F131ECA05580BCA78611CC8E8A387DD600/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2897390033][img]https://steamuserimages-a.akamaihd.net/ugc/1975421088580874001/EACAFF3ACBF4432B3EA0B8B5691D789014C0390F/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2782258356][img]https://steamuserimages-a.akamaihd.net/ugc/1823401442746781156/BC77CB0DEEFE39A85EC9DFEA83997D6E95F88CD6/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2625625421][img]https://steamuserimages-a.akamaihd.net/ugc/1754734980975952281/CD56B953F193EC3B9001BACA3FF11516323E7FF1/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2759339330][img]https://steamuserimages-a.akamaihd.net/ugc/1854924020317192640/1848386C5ADEC184FE21336D8BE166ED91E52099/?imw=128&imh=128&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url] Full list available [url=https://steamcommunity.com/workshop/filedetails/discussion/2822286426/3722819643259204956/]here[/url]. [h2]Recommended Mods[/h2] [table] [tr] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2169435993][img]https://steamuserimages-a.akamaihd.net/ugc/1917995851086737008/0B87330676C5526DEE21E8ACB4AB176DC8FF7972/?imw=80&imh=80&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/workshop/filedetails/?id=2843308688][img]https://steamuserimages-a.akamaihd.net/ugc/1896596869155936660/AAF30CD3936048A108B0677387E130E230C932B2/?imw=80&imh=80&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [th][url=https://steamcommunity.com/sharedfiles/filedetails/?id=3231425023][img]https://steamuserimages-a.akamaihd.net/ugc/1479949244947695934/616CC942F56ADD7797C7A67D2921F8A746A92CB8/?imw=80&imh=80&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true[/img][/url][/th] [/tr] [tr] [td] allows a hotkey to be defined to enter and exit the interior (Options -> Keybindings -> Vehicle)[/td] [td] allows you to take a trait to start the game somewhere random on the back-roads of Kentucky with an RV. (SP ONLY)[/td] [td] Spawns additional vehicles in locations appropriate to their type.[/td] [/tr] [/table] [h1]Credits[/h1] [url=https://steamcommunity.com/profiles/76561198313186392/myworkshopfiles/?appid=108600]Maxwelt44[/url] - Programming, Map, Custom Textures [url=https://steamcommunity.com/profiles/76561197986259995/myworkshopfiles/?appid=108600]RobRendell[/url] - Programming [url=https://steamcommunity.com/id/AuD51/myworkshopfiles/?appid=108600]AuD[/url] - Debug Menu, 3D Models Special thanks to BIBI who inspired this mod with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2795611320]Doomsday MotorHome[/url] [img]https://steamuserimages-a.akamaihd.net/ugc/1660101375273576639/0C12E325C464F5DC166E5FF2AB70A43581BED64F/[/img] [url=http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36478][img]https://i.imgur.com/ILo7BUO.png[/img][/url] Version: 1.4.14 Workshop ID: 2822286426 Mod ID: RV_Interior_MP Mod ID: RV_Interior_Vanilla Map Folder: vehicle_interior
'91 RANGE ROVER Classic
76561198089039119 দ্বারা
Iconic SUV from 1991, perfect fit for your post apocalyptic world of project ZOMBOID. It now comes with a full set of armor, roofrack and many extras to explore and use. Have fun! [b]Main features:[/b] [list] [*]2 chassis variants with their unique pros and cons [*]3 front Bumpers/Bullbars and 2 rear Bumpers/Bullbars with 2 tiered protection [*]Fully animated hood, trunk, doors and windows [*]Insert key opens up the sunroof [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bullbars, armor plates, side steps, roofracks, mudflaps, snorkels etc) [*]Many texture variations [*]Armor protection for windows, doors, engine, headlights etc [/list] [b][list][*][*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod remake is a THANK YOU to all people that supported me in the last 2 years, you rock! [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.19) Single Player / Multiplayer fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 91range, 91range2 Workshop ID: 2409333430 Mod ID: 91range
The Workshop
76561198089678877 দ্বারা
[h1] Welcome! [/h1] This mod adds more crafting features to the game! With this mod you no longer have to drop your broken tools on the ground. Now you can disassemble them for scrap (screws, metal parts, wood) You can also disassemble any metallic vanilla item in the game to get small amounts of metal scrap. This mod also works with other popular mods like Bushcraft Tools! To disassemble something you need a Metal Workbench which needs to be learned by a recipe book and some metalworking skill. You can scrap items in the "Scrapping" crafting tab. This mod also adds a few more crafting items and tools which are needed for the scrap series mods. All items have 3D models and textures. [img]https://i.imgur.com/p7Fv1Z6.gif[/img] [b] UPDATE: [/b] Fixed all loophole exploits. [b] COMING SOON: [/b] More crafting components More mod compatibility [b] KNOWN ISSUES: [/b] None Thanks to Chuck for the cool preview image! Mods that require this mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2122265954][img]https://i.imgur.com/Io2h2WX.png[/img] [/url][url=https://steamcommunity.com/sharedfiles/filedetails/?id=2125659488] [img]https://i.imgur.com/QWwmjEF.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2658619264][img]https://i.imgur.com/aOjdHt2.png[/img][/url] I am open to suggestions, mod support, i also need help keeping this mod balanced! @Modders feel free to use my mod as a requirement for your own mod if you want to use some recources for crafting recipes! [url=//discord.gg/YkMtwUUxPk][img]https://i.imgur.com/PTzMien.png[/img][/url][url=https://www.patreon.com/user?u=49261066&fan_landing=true][img]https://i.imgur.com/tqWcrpx.png[/img][/url] Tags:Gameplay,Balance,B41,Framework,Items,Books,Literature,Models,Multiplayer,Realistic,Textures,Weapons Workshop ID: 2680473910 Mod ID: TheWorkshop(new version) IF YOU FORK THIS MOD DONT USE AI ARTWORK
KillCount
76561198329871201 দ্বারা
Details kills by weapon category and by weapon in a new dedicated tab of character window. [Solo]Adds to the genuine character panel the number of Z that died of other things than player weapon. [h1]B42.12 Limitations[/h1] [list] [*]Car kills are now partially counted by vanilla. This can create counters discrepencies. [*]Ask your questions on [url=https://discord.gg/theindiestone]Discord mod_support channel[/url]. [/list] [h1]Technical details[/h1] [list] [*]Total number of kills can be exported (if selected in sandbox options) to %username%/Zomboid/lua/killcount.txt (windows path) [*][Solo only] Counts fire kills in addition to vanilla weapon kills on the genuine character sheet. [*][Solo & Multiplayer] Details kills by weapon category and by weapon in a new dedicated tab of character window. [*][Multiplayer] You can visualise the kills of other players, with a delay (configurable in sandbox options). [*][Multiplayer] You can visualise the total number of kills on the server (same delay). [*][Multiplayer] You can deactivate the sharing of dead characters from sandbox options (to reduce GlobalModData size on never-wiping servers). [*][Multiplayer] You can deactivate the sharing of kill count from sandbox options (to remove GlobalModData use). [*]Visible at death time in the PostDeathUI text (can be removed in sandbox options). [*]Handles character specific counters (saved with mod data, so server must be stopped properly for the values to be saved). [*]Works only for one local player. i.e. not for multiscreen. [*]Ask your questions on [url=https://discord.gg/theindiestone]Discord mod_support channel[/url]. [/list] Credits where it is due: this is inspired from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2451245497]Additional Kill Counter[/url] Workshop ID: 2553809727 Mod ID: KillCount
Equipment UI - Paper Doll Equipment Interface [B42/41]
76561198031391228 দ্বারা
[img]https://i.imgur.com/w5yeFNP.png[/img] [h1]Equipment UI[/h1] Equipment UI is an addition to Project Zomboids interface that adds a paper doll (STALKER / tArKov inspired) equipment panel for managing and viewing your character's equipment. [i][b]Use mod options to hide equipped items from your inventory.[/b][/i] [h3][i]Part 2 - NOW AVAILABLE ?[/i][/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982070344][img]https://i.imgur.com/agDCBaI.png[/img][/url] [h3]Drag and Drop[/h3] Drag and Drop items to and from the equipment ui to easily adjust your equipment! Equipment slots will highlight and change color to visualize conflicting equipment. [h3]Customize Your Layout[/h3] The equipment window can be detached and positioned anywhere. It will follow and collapse with the inventory when it is attached. The layout is saved between sessions. [h3]Hotkey[/h3] Includes a customizable control for opening/closing the Equipment UI. The keyboard control can be adjusted in the game's regular control options. The controller binding can be changed via Mod Options. The keyboard defaults to comma. The controller defaults to SELECT (or LS/L3 if using [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2922618524&searchtext=wookie]Wookiee Gamepad Support[/url]) [h3]Mod Options[/h3] Install mod options to adjust the mod to your liking! Hide equipped items from your inventory and change the scale of the Equipment UI! [img]https://i.imgur.com/31mCw6B.gif[/img] [h1]FAQ[/h1] [h3]Does this work in multiplayer?[/h3] Yes. [h3]Does this work with modded items?[/h3] Yes. I've accounted for many non-vanilla body slots, anything not accounted for will neatly display at the bottom of the equipment ui before the hotbar slots. [h3][i]Part 2 - Click ?[/i][/h3] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2982070344][img]https://i.imgur.com/agDCBaI.png[/img][/url] [h3]If you enjoy my mods, consider supporting me on Ko-fi![/h3] [url=https://ko-fi.com/notloc][img]https://i.imgur.com/jLt3Dyv.png[/img][/url] Or, just come check out some previews of what I'm working on next! [h1]Other Mods To Check Out![/h1] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2901962885][img]https://i.imgur.com/XS0ayqq.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2804531012][img]https://i.imgur.com/vYXoAU6.png[/img][/url] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2903771337][img]https://i.imgur.com/gxEDz2R.png[/img][/url] [h2]Special Thanks[/h2] [list] [*] dhert - Providing a comprehensive list of bodyslots and helping hide equipped items. [*] Burryaga - Controller support feedback and testing [/list] Workshop ID: 2950902979 Mod ID: EQUIPMENT_UI
Combat Text (B40+B41+B42)
76561198031442339 দ্বারা
Show health bar above zombie heads and damage dealt [b]Health bar features:[/b] [list] [*] shown when player hit zombie for first time and health bar is not visible [i](100% = current zombie health)[/i] [*] health loss is animated [i](orange part of bar)[/i] [*] bar will hide itself after 10 in-game minutes without receiving damage [*] can be tweaked in options [/list] [b]Floating text features:[/b] [list] [*] text is shown once damage is detected [i](this is currently done during OnPlayerUpdate which is way faster than OnZombieUpdate)[/i] [*] fire damage is displayed with orange text [i](damage is accumulated and shown each 5 in-game seconds otherwise it show extreme small numbers)[/i] [*] other damage types are show ASAP with red color [*] green text means zombie is being healed [i](yes zombies can heal when they eat corpse)[/i] [*] can be tweaked in options [/list] [b]Current/Max HP features:[/b] [list] [*] text anchor around health bar [i](max = zombie health when player hit zombie for first time)[/i] [*] visible only on reasonable zoom levels [*] not enabled by default [*] can be tweaked in options [/list] [b]Mod options:[/b] [list] [*] there is new "tab" in game options screen which contain mod configuration [*] some configuration is not reflected immediately for zombie which has already health bar in active state [*] changes in configuration are persistent and global (client side only) [/list] [b]Older versions[/b]: can be found on [url=https://github.com/Rezistor-lab/CombatText/releases]github[/url] [i][b]Superb Survivors![/b] compatibility - 02/05/2021 Last update of this mod should be working with Superb Survivors without known issues, and how it works? in Superb Survivors are survivors spawned as AI controlled players so they share all functionality e.g. if survivor is attacking zombie, health bar will show up and you will see damage dealt. Health bar will also appear above survior head when damaged.[/i] [i][b]Advance Trajectory[/b] compatibility Unfortunately compatibility with Advance Trajectory mod is not possible, this mod rely on events that are triggered on hits and Advance Trajectory mod is setting health values directly (which wont trigger needed events)[/i] [i][b]Arsenal(26)Gunfighter mod[/b] compatibility Enabling "Debug Confirmation Level" option in the mod options menu will cause damage numbers print out in the chat under "radio" in Multiplayer (figured out by [b]Burylown[/b])[/i] [b]Known issues:[/b] [list] [*] [i]B41 - car "hits" are not shown (11/25/2020 - currently there is no lua even on vehicle hit, so this goes on hold for now)[/i] [/list] [b]Future plans:[/b] [list] [*] [i]Mod is currently considered as feature complete[/i] [/list] [i]Tested on SP-B40.43 | SP-B41.78 | MP-B41.78[/i] [i]Multiplayer support[/i] [list] [*] B40 - not supported [*] B41.78 - working (06/23/2023) [/list] Tags: B40,B41,B42,Combat Workshop ID: 2286124931 Mod ID: CombatText
'78 AM General M35 Series Trucks
76561198089039119 দ্বারা
Deuce was a workhorse for decades, adaptable and reliable machine, good choice for the apocalypse. It can be fitted with armor plates that will help you survive longer. His front bumper will take a lot of punishment before it breaks and it will protect the engine and the hood. Front grille will protect headlights so keep it in good condition if you want your lights to stay on. It can haul decent amount of stuff but will not break any speed record. Now with gas and water tankers! (Tankers will spawn only if you enable them in mod menu) [b]Main features:[/b] [list] [*]4 vehicles with interchangeable parts: M35A2 Cargo truck, M49A2C Gas tanker, M50A3 Water tanker and M62 Wrecker [*]Fully animated hood, tailgate, doors and windows [*]Visible interior and character (with improved exit/enter/aim animations) [*]All parts have 3d objects you can remove and place in the world [*]Extra parts to find in the world to make the vehicle truly yours (bullbars, armor plates, covers) [*]Run-flat Tires - They will run even when damaged, but with reduced friction [*]Many texture variations [*]Detachable Spare tire, cab covers, flatbed covers, mudflaps etc [*]Armor plates for windows and bumper protection[/list] [b][list] [*]You can use it in your current save game, just enable the mod in the load menu [*]It can tow and be towed [*]Not recolorable [/list][/b] [b]Things to come:[/b] [list] [*]Troop carrier variant [/list] If you can't wait to find this mod in your game and want to test it right away, use [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2634426926]bikinitools[/url] to spawn it, hide the items that your character holds while in vehicle, or for all other good stuff that mod has, go get it! [b]If you like my mods, please consider supporting me with a coffee[/b], so I don't fall asleep while making new mods and supporting old ones :) [url=https://ko-fi.com/ki5mods][img]https://i.imgur.com/2uTskWl.png[/img][/url] Check out my other mods: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2490220997][img]https://i.imgur.com/1C4iQ6U.png[/img][/url] [b]Credits:[/b] [list] [*]This mod is commission work by request of Zhenja1. Thanks for your support of pz modding community! [*]M62 Wrecker is commission work by request of Outlaw43 [*]Thanks to The Indie Stone for making this awesome game and all this possible. [*]Mr Loggins for taking a break from the danger zone to showcase yet another mod. [*]Special thanks to bikinihorst for the huge help with code, optimization, and taking care of the multiplayer and part code. [*]Thanks to iBrRus for providing the library for gas tanker functionality and thanks to Trealak for providing library for water tanker functionality.[/list] [quote=KI5] Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. [/quote] [b]Compatibility:[/b] ✅ B41 (b41.78.16) Single Player / Multiplayer fully supported ✅ B42 (b42.12) Single Player fully supported ✅ B42 (b42.13+) Single Player / Multiplayer fully supported Vehicle IDs: 78amgeneralM35A2, 78amgeneralM49A2C, 78amgeneralM50A3, 78amgeneralM62 Workshop ID: 2799152995 Mod ID: 78amgeneralM35A2 Mod ID: 78amgeneralM35A2extra Mod ID: 78amgeneralM49A2C Mod ID: 78amgeneralM50A3 Mod ID: 78amgeneralM62
Bedford Falls
76561198030570438 দ্বারা
Welcome to Bedford Falls. This adds the fictional town of Bedford Falls to the vanilla game world. Now V41.6+ compatible! Works with new in-game map system. Includes lootable map of Bedford Falls that updates the main map when read! U=BTL [b]Mod has been tested both in single player and in multiplayer and everything works 100% If you are having issues then it is most likely caused by another mod, incorrectly trying to add Bedford Falls to a game already in progress or by not having your map mods at the very top of your mod order.[/b] If you are running a map pack mod and have issues with Bedford Falls then my first piece of advice will always be to uninstall the map pack and use the seperate map mods instead, as they were intended to be used. [b]If you are hosting a local server or standalone server then don't forget to add Bedford Falls to the Workshop tab/line and the mods tab/line and that "BedfordFalls;North;South;West" are in/on your maps tab/line and above/before any other mod, if you have map mods that are not behaving correctly a likely reason in your map mods are not at the front/top of your mod and workshop lists![/b] Workshop ID: 522891356 Mod ID: BedfordFalls Map Folder: BedfordFalls Map Folder: North Map Folder: South Map Folder: West Please don't forget to favorite and thumbs up! <3 [b]Do not repack and/or re-upload without permission, if you want to add Bedford Falls to a "mod pack" then make and use a collection, that is what they are there for. You can add Bedford Falls to your "server pack" ONLY IF your mod pack's visibility is unlisted so that only people with the link (people who will play on your server) can view it.[/b]
Project Zomboid Guides
Mod-Support সহ Project Zomboid Server
সব Mods সরাসরি Dashboard-এ One-Click দিয়ে ইনস্টল করা যায়।
Project Zomboid Server ভাড়া নাও