Zum Inhalt springen

Garry's Mod Mods & Plugins

1.974.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

CrSk Autos - Chevrolet Corvette C1 1957 – Garry's Mod Mod

CrSk Autos - Chevrolet Corvette C1 1957

von 76561198017348899

Time for classics Full VCMod support (thanks to Creeper ) ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Additional information Map from screenshots ----------------------------------------------------------------------------------------- I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me Sounds by TDM ----------------------------------------------------------------------------------------- You can make requests but I will port whatever and whenever I want. I don't create 3D models, I port existing ones

37,377 Downloads Details →
Sonic the Hedgehog - Badnik pack – Garry's Mod Mod

Sonic the Hedgehog - Badnik pack

von 76561197983441904

Type of addon: Ragdolls and props Links for Source Filmmaker versions (Extract to your Steam's SteamApps/common/SourceFilmmaker/game/usermod/ folder) In memoriam of PolygonJim, RIP. Sonic the Hedgehog models, not playermodels, not NPCS, but models, so don't ask if they're anything else. Source: - Sonic Generations - Sonic Unleashed - Sonic Colors - Sonic and All-Stars Racing Transformed Contents: - Buzz Bomber (has alternate skins, normal and giant) - Caterkiller - Chopper (normal and giant) - Cop Speeder (has fingerposing and a bodygroup) - Crabmeat - Egg-Chaser (has alternate skin) - Egg Dragoon (has several model combinations) - Egg Fighter (has fingerposing and alternate skins) - RESCUED - Egg Pawn (has alternate skins) - Egg-Robo (has alternate skin) - G.U.N. Beetle (has alternate skin, courtesy of Hyperchaotix) - RESCUED - G.U.N. Hunter (has fingerposing) - RESCUED - G.U.N. Truck (both Act 1 and Act 2 variants) - RESCUED - Grabber (has alternate skin) - RESCUED - Iblis Biter (has alternate skin) - Iblis Crawler (has alternate skin) - Iblis Taker (has alternate skin) - Jawz (has alternate skin, normal and small) - Motobug (normal and giant) - Spinner (has alternate skin) - Spiny - RESCUED - Sprinkler (Generations and Colours variants) - Time Eater (has fingerposing) - Time Eater (has fingerposing) Recommended: Sonic the Hedgehog addon collection Bone Merger Tool (Use this to attach the "Helmet" models to the Egg Pawn.) Easy Bodygroup Tool (Switch between alternate skins with this.) Thanks: Thanks to RandomTBush for Egg Fighter, Grabber, G.U.N. Beetle, G.U.N. Hunter, the G.U.N. Truck(s) and Spiny. Special thanks to chrrox, Link, ItsEasyActually and Kentilan for the original model-porting script. Disclaimer: Egg Dragoon, Time Eater, etc. are ©Sega, and are used without permission.

48,591 Downloads Details →
Star Wars - Skybox Space Props – Garry's Mod Mod

Star Wars - Skybox Space Props

von 76561197979639248

A pack of Star Wars space props that I made for my maps, mainly rp_stardestroyer. Contents: - skybox Imperial Star Destroyer and wreck at 1/16 and 1/128 scale - skybox Interdictor Star Destroyer at 1/16 and 1/128 scale - skybox Arquitens Light Cruiser at 1/16 and 1/128 scale - skybox Gozanti Freighter at 1/16 and 1/128 scale - skybox Cantwell Arrestor Cruiser at 1/16 and 1/128 scale - skybox Venator class Star Destroyer at 1/16 and 1/128 scale - small Death Star prop for hologrammes - skybox Death Star and unfinshed Death Star at 1/128 scale - skybox Civillian space station at 1/16 and 1/128 scale - skybox planets at 1/128 scale - Asteroids at different sizes and skybox asteroid clusters at 1/16 and 1/128 scale Credits: Models and Textures made by me (LordTrilobite) Some models ported to Source by KingPommes Please do not edit or reupload this addon. But feel free to use these props in any maps.

51,769 Downloads Details →
nZombies Unlimited [v1.0] – Garry's Mod Mod

nZombies Unlimited [v1.0]

von 76561198041656915

What is nZombies Unlimited? nZombies is a recreation of Call of Duty: Zombies, powered by Garry's Mod's vast set of maps and weaponry. Use Sandbox to build a level, including spawnpoints, doors, wallbuys, and more, and save that as a Config. Play saved Configs in the nZombies Unlimited gamemode. Any map. Any weapons. Any amount of players. This gamemode is under active development! This gamemode starts simple, but will receive many major updates, bringing many new and old features. This includes Perks, Mystery Box, Special Rounds, Pack-a-Punch, and even Easter Egg tools and Buildables! Follow the development of the most recent Version update on Github: https://github.com/Zet0rz/nZombies-Unlimited/projects You can download the Development Version from that Github to test out new features before they are brought to the Workshop version. Upcoming Version Version 1.1: Mysterious Power - Mystery Box - Powerups - Announcer - Spectating System - Revive Syringe Animation Current Features - Fully structured Sandbox Creative System - Enriched Config Structure - Full Revive System - Full Round System - Full Points System - Full Weapons System - Doors System - Navigation Modification (per-Config) - Config Settings, including Start Weapon, Start Points, and HUD - Workshop Config Sharing support I do stupid stuff on other platforms too YouTube: /c/Zet0r || Twitter @Zet0rz || Twitch: /Zet0r

42,193 Downloads Details →
Waterizer Stool 1.1 – Garry's Mod Mod

Waterizer Stool 1.1

von 76561198040981684

I've only upated this i didnt make it. Original maker: Meoo~we(Credits goes to him) Info about the maker: Spawn a prop, click on it. Pretty simple, right? Now, you got a block of water useable like a normal prop: Duping, constraining... And you can swim in it! New version including: - More realistic physics. - The players/props move with the waterized prop. - A new command to toggle collision on waterized props! (Be sure to constraint/freeze em before disabling collisions, or they will pass trough the world) - DSP effect. - Fixed some bugs. You can change the max waterizer props by typing sbox_maxwaterizer (amount) in the console. You can enable collision on all waterized props if you are a admin by typing waterizer_add_collision in the console. (test) Tags: water, waterizer, stool

38,893 Downloads Details →
Squid Game Models – Garry's Mod Mod

Squid Game Models

von 76561198078950810

Description 1 security guard model with 3 types of mask 9 models in tracksuits with different numbers 9 models in a suit with different numbers Doll Model Animations and usage These models are player models and have a standard m_anim animation. NPC - Sorry NO! I don't see the point in making them NPCs since they are primitive. If anyone has a desire to make them for VJ or NextBot, I will be happy to help. Do you want to order a model? Add me to steam!

50,167 Downloads Details →
Ron's 2ft Trackpack – Garry's Mod Mod

Ron's 2ft Trackpack

von 76561198121926395

A little 2ft Track pack made by me. If this pack doesn't show up in the Track assembly tool please read this bug reportreport of it. ############################################################################## ############################# Discontinued ###################################### ############################################################################## For mapper the prefab pack Link prefab pack Some E2's i made including my newest Junction E2: Link E2 Pack (Updated 30.08.20) Meant for use with the Track assembly tool If you have missing Texures on the prefabs then because you dont have them didnt extraced from the .gma of the addon do this first and ensure that they are on the right path. They should on "materials/ron/2ft/" Special thanks to: Thunderous Jazzie for helping with the textures and models Grocel for helping / writing the scripts for the Junctions! Da Rustyrail for giving me the Lever style for the Animated Junctions Note: The screenshots are incomplete there are way more tracks in the pack Thanks Ron

38,506 Downloads Details →
gm_CalamityCoast_V2 – Garry's Mod Mod

gm_CalamityCoast_V2

von 76561198000238417

Don't forget to have CSS mounted. Giant open map with a realistic breakable bridge in the middle Also has a breakable house & toll booth, an airstrip, and a lot of water. Next to the toll booth you can find two buttons that will freeze the bridge's physics and reset it. (whichever you choose.) Probably the best physics map around, enjoy. The recent update has added AI nodes and a few new buildings, also, the lighthouse and hanger are now breakable.

41,558 Downloads Details →
John Cena Jihad Bomb (Sandbox) – Garry's Mod Mod

John Cena Jihad Bomb (Sandbox)

von 76561198058963854

Ever want to kill your enemies in an explosion by none other than world famous wrestler John freakin Cena? Well now you can with the push of a button! This bomb plays the well known theme song of John Cena and the taunt asks for the champ. Note: The sound will sometimes be cut off if you have a custom deathsound CS:S Is required!!! TTT Version : http://steamcommunity.com/sharedfiles/filedetails/?id=496324857 Bill Nye Bomb: http://steamcommunity.com/sharedfiles/filedetails/?id=517338351

48,228 Downloads Details →
Fallout SNPCs Remastered – Garry's Mod Mod

Fallout SNPCs Remastered

von 76561198036806036

Welcome to my Fallout SNPCs Remaster! Change Log - Change Notes Tab Source - GitHub Source (Latest Stable Release) - GitHub VJ Base (Required) - Workshop Page NPCS - Albino Radscorpion - Andy - Army Gutsy - Barkscorpion - Bighorner - Bloat Fly - Brahmin - Brahmin Pack - Brahmin Water - Brother Hood Gutsy - Brother Hood Gutsy (Winter) - Brother Hood Initiate - Brother Hood Outcast - Brother Hood T-45 - Cazadore - Centaur - Child of Atom - Chinese Spider Mine - Chinese Stealth Suit MK.I - Chinese Stealth Suit MK.II - Corpse Fly - Coyote - Deathclaw - Deathclaw (Enclave) - Deathclaw Alphamale - Deathclaw Alphamale (Enclave) - Deathclaw Baby - Deathclaw Baby (Enclave) - Deathclaw Mother - Deathclaw Mother (Enclave) - Dogskin - Ede - Enclave Gutsy - Enclave Hellfire Soldier - Enclave Soldier - Enclave Soldier (NV) - Enclave Tesla Soldier - Evolved Centaur - Eye Bot - Fawkes - FEV Subject - Feral Ghoul - Feral Ghoul (Armored) - Feral Ghoul (Mutated) - Feral Ghoul (NCR) - Feral Ghoul (Ravager) - Feral Ghoul (Reaver) - Feral Ghoul (RobCo) - Feral Ghoul (Swamp) - Feral Ghoul (Vault Security) - Firelurk - Gary - Gecko - Gecko (Fire) - Gecko (Golden) - Gecko (Green) - Giant Ant - Giant Ant Queen - Giant Fire Ant - Giant Fire Ant Queen - Giant Glowscorpion - Giant Nukascorpion - Giant Radscorpion - Giant Rat - Glowing One - Glowing One (NCR) - Glowing One (Vault Secuirty) - Glowing One (Vault) - Glowlurk - Glowroach - Gojira - Lakelurk - Lakelurk Alpha Male - Lakelurk King - Legion Soldier - Legion Centurion - Liberty Prime - Magmalurk - Mantis - Mantis Nymph - Mirelurk - Mirelurk Hunter - Mirelurk King - Mister Handy - Molerat - Mongrel - NCR Ranger - Nightstalker - Nuka Handy - Nukalurk - Nukaroach - Outcast Gutsy - Protectron - Protectron (Army) - Protectron (Enclave) - Protectron (Factory) - Protectron (Metro) - Protectron (Outcast) - Radroach - Radscorpion - Raider - Raider (Metal Armor) - Raider (Power Armor) - Sentry Turret (Brother Hood) - Sentry Turret (Enclave) - Sentry Turret (Raiders) - Sentrybot (Army) - Sentrybot (Brother Hood Winter) - Sentrybot (Brother Hood) - Sentrybot (Enclave) - Sentrybot (Outcast) - Spore Carrier - Spore Plant - Street Trog - Super Mutant - Super Mutant (Heavy) - Super Mutant (Light) - Super Mutant (Medium) - Super Mutant (Nightkin) - Super Mutant (East Coast) - Super Mutant (Captain) (East Coast) - Super Mutant (Heavy) (East Coast) - Super Mutant (Light) (East Coast) - Super Mutant (Medium) (East Coast) - Super Mutant (Nightkin) (East Coast) - Super Mutant Overlord - Super Mutant Behemoth - Swamplurk - Swamplurk Hunter - Swampurk Queen - Talon Merc Company - The Thing - Tunneler - Tunneler Queen - Vault Dweller - Vault Security - Vicious Dog - Wastelander - Y-17 Trauma Override Harness - Yaoguai - Zeta Support Drone NPC WEAPONS - .44 Magnum - 10MM Pistol - 10MM SMG - 25MM Grenade Launcher - Alien Blaster - Baseball Bat - Chinese Assault Rifle - Combat Knife - Combat Shotgun - Cyber-Dog Gun - Fatman - Flamer - Gatling Laser - G3 Assault Rifle - Heavy Incinerator - Hunting Rifle - Laser Katana - Laser Pistol - Laser Rifle - Laser Rifle (Unique) - Laser Scatter Gun - Lead Pipe - Lincoln's Rifle - Mauser Pistol - Minigun - Missile Launcher - Plasma Caster - Plasma Pistol - Plasma Rifle - Proto-Type Tesla Cannon - Recharger Pistol - Recharger Rifle - Sawed Off Shotgun - Shiskebab - Sledge Hammer - Sniper Rifle - Super Sledge COMMUNITY LINKS Click on the icons to open the links! FAQ - Will you make X? No, for the 1,000,000th time I don't take requests of any kind. - Can I reupload this with edits for my server? No, there is absolutely no reason to reupload ANY addon just for server edits. You can easily edit the lua within your server files and not have to reupload a single thing, all changes will be present on your server alone which is all you need. - Why do all the humans look the same/bland? Silverlan and Bizzclaw only ported one facegen model for the male and female model sets. Due to how the models were originally setup, the heads are stored in the model itself so there isn't much I can do customization wise to make them look not fugly. If this were several years ago, I could easily redo all the models and implement customizable faces, as I would have all the time in the world to do so. - Are these NPCs good for large servers? No, not really. While VJ Base is the most optimized NPC base to date, the performance of the NPCs are dependent on the models and code. These NPCs feature a lot of custom code, and some of the models do impact performance a bit. So I wouldn't recommend spawning a bunch of these in a large server. CREDITS - Cpt. Hazama (me) - Coding, porting, texturing, particles, sound edits, custom models - DrVrej - For adding many of my requests over the years just for this pack to work as intended, original Liberty Prime SNPC - Silverlan - Ported most of the models/animations/sounds, particles, custom models - Bizzclaw - Ported some of the models/animations - Darken - Some particles - Bethesda - All original assets - FA:S 2 Development Team - Some muzzle flash particles Copyright © 2026 by Cpt. Hazama, All rights reserved. All trademarks belong to their respective owners. All content not owned or claimed by Cpt. Hazama belong to their respective owners. Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author, Cpt. Hazama. Any and all content that Cpt. Hazama has ported and rigged for Garry's Mod may NOT be used or reuploaded under any circumstance. Doing so would be violating Valves Terms and Conditions. This includes addon compression uploads and server content uploads.

38,266 Downloads Details →
Prof.'s Laser Pack [Outdated] – Garry's Mod Mod

Prof.'s Laser Pack [Outdated]

von 76561198023454151

GET THE NEWEST VERSION HERE: http://steamcommunity.com/sharedfiles/filedetails/?id=247650447

48,619 Downloads Details →
[WAC] Messerschmitt Bf 109 Buffed – Garry's Mod Mod

[WAC] Messerschmitt Bf 109 Buffed

von 76561198192375265

ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Based on TNC's buffed WW2 planes Requires WAC Aircraft Requires Gredwich's base Requires WAC Community 5 Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.

31,251 Downloads Details →
(GDCW) Dragunov – Garry's Mod Mod

(GDCW) Dragunov

von 76561198046416556

Credits: Ettubrutesbro - Models/UV WangChung - Textures W1LLDAB3AST - Sleeves Model Teh Snake - Sleeves Texture Steve-o - SHOOT Sound Strelok - RELOAD Sound Nightmare - RELOAD Sound Vunsunta - DEPLOY Sound Dev Frog - Animations/Compile Generic Default - GDCW base Notes: -You might need CS:S for this to work MAP - de_corse HUD - BF Hud GLOVES - BF3 Black Oakley Gloves.

40,289 Downloads Details →
Battlefield 4 L96A1 – Garry's Mod Mod

Battlefield 4 L96A1

von 76561198011219147

Battlefield 4 L96A1 on GDCW Base. All stats are based off BF4. Thanks for compiling this Spitfire! Credits: Generic Default - GDCW Weapon Base Animations - ImBrokeRU Scope Model - ImBrokeRU Sounds - Cas Model, Sounds & Textures - EA/DICE Port - AdrianTheShepard Compile - Spitfire World Model - ImBrokeRU, Xplor3r World Model Textures & Shaders - Millenia World Model Compile - Casper Picture - http://dontrevivemebro.com/wp-content/uploads/2013/11/L96.jpg

39,908 Downloads Details →
(REUPLOAD) Five Nights at Freddy's Animatronics – Garry's Mod Mod

(REUPLOAD) Five Nights at Freddy's Animatronics

von 76561198010459857

Hello everyone. It's been a long time, hope you're all doing well. As you can imagine, I have dealt with this mod for close to a decade now. I have done everything to try to keep these models up and alive. I have dealt with people starting off by loving this mod, to having people hate it due to the inaccuracies as we got new references over time, I've even had to deal with petty people feeling entitled thinking that I should be altering these further and making more content for the future installments. But one thing I've dealt with a lot over the past years is false dmca strikes. Whether it be on the source filmmaker versions or my Left 4 Dead originals to the Gmod version. And quite frankly, I'm getting very sick and tired of it. With that said the current state of these models a lot of people look back fondly at whether it's cringy jokes or simply the nostalgia of them being part of their childhood. Now, something most people don't know about me is I am very passionate when it comes to Lost media and preserving childhood staples and characters. I would give anything to see some of the childhood tv shows, films, toys, and accessories from my own childhood to be loved and preserved for the future. Which brings me to my next point. I will not sit back and allow that to happen to other people if I have any say in the matter. Now with that pointed out, I am re-uploading these and I will never remove any of my work. Because what may be something you may hate is someone else's happy memories. And if you're too damn selfish to not see that then I don't see you as any fan of mine. At the time of typing this the original workshop page is in limbo due to workshop marking it as Incompatible and making me unable to update it, repeal it, or even alter the description. So I will be also providing the original link to the Workshop submission for the sake of preservation till hopefully the original mod's page gets fixed. Till then this Re-Upload will have to do. Link to the original workshop submission: https://steamcommunity.com/sharedfiles/filedetails/?id=363563548 ::::::::::::::::ORIGINAL DESCRIPTION:::::::::::::::: Hello, hello? Hey! Seems you've made an interesting stumble; let me fill you in. Freddy and his friends are are here and at your control. Think of them as your puppets ...That is if you only mess with the ragdolls. MOD SPECS: ------------------------------------------------------------------------------------------- * Custom Ragdoll - Eye Posing - Finger Posing - Skin groups - Changeable Eyes - Addition bones for the Jaws, ears, Eyelids, Hook, Hat, ect. Highly suggest using The Advanced Bone Tool or Joint Tool to alter them * Player model - eyetracking - skin groups - 1st person hands * NPCS (Combine and Citizen) - eyetracking - skin groups ------------------------------------------------------------------------------------------- Credits: ------------------------------------------------------------------------------------------- I6NIS Modelings and UV mapping Splinks Rigging, Texturing, Compiling, eye tracking, Mesh Adjustments, and all the other jazz Based On: Five Nights at Freddy's from Scott Cawthon -------------------------------------------------------------------------------------------

93,457 Downloads Details →
Flatsand – Garry's Mod Mod

Flatsand

von 76561197994824466

Flatsand Flatsand, it's flatgrass, with sand! This is an huge open map with a desert theme, contains a beautiful desert, custom 3D skybox with montains, blue sky and a "Flatsand" sign on the background. Features: - Nav Mesh - for SNPC's and Nextbot's - AI Ground Nodes - for normal NPC's - AI Air Nodes - for Flying NPC's and Striders Everything custom in this map is packed up! Thanks to: Black Mesa Team Firegod522 Leave your opinions on the comments, but please, do not spam it. Enjoy!

41,205 Downloads Details →
Combine Overwatch Airstrike – Garry's Mod Mod

Combine Overwatch Airstrike

von 76561198089945134

About Do you need an Overwatch Airstrike? Do you need to protect your base from a remote and safe location? If so, then this addon is for you. It's a Combine Console you can use to guide the prefered airstrike. Whether it's a zombie attack or Combine onslaught, this device can take care of your problems by dropping a rain of meteors, napalms, Combine warp lasers or Headcrab canisters. The choice is up to you! How to use If you're in single player or you're an admin, then just go to Entities > Jakub Baku > Combine Overwatch Airstrike and spawn it somewhere. Use the item (usually by pressing "E" key) to open up the Coordinate Selector Panel. You can move the camera by moving the cursor to the left, right, bottom or up side of the panel. Press the Right mouse button and move the cursor up or down to move the camera higher or lower. Finally, just press the Left mouse button somewhere on the panel to guide the airstrike to that place! Press "R" key to open the airstrike type selection menu. And that's all you need to know. Airstrike types Headcrab Canister - summons a Headcrab canister from the sky, Explosion - summons an explosion, Combine Warp cannon - guides a Combine warp cannon right where you want, dissolves all living stuff, Napalm - summons an fiery explosion, lot's of fire, BURNATION, Meteor Strike - big rocks falling from the sky above, victim death imminent, Rocket Strike - rockets flying from everywhere and everywhere, Dropship assault - requests a dropship filled with Combine Soldiers, Gunship Patrol - requests a gunship to patrol around set point. I may add more airstrikes if I have any cool ideas. Bugs and unexpected features - not really a bug, but if you move the camera far from your position, you might have problems with props being invisible, that's completely normal, because the render.RenderView renders the world but does not calculate the visibility for props and entities, - if you die whilst using the device you'll still be able to use it, that's because your soul loves the idea of airstriking and it stays there until you respawn :) - multiple users can use the device at once, however the delay is going to be obeyed, - It's only spawnable for admins, but all players can use it once it's spawned, why Admin spawnable only? Well, imagine if everyone on the server would use this thing... - dropship doesn't play the "dropping" animation, in other words, the combines just spawn nearby and don't jump out of container. I don't like it too but it's as best as possible, why? Well, that's because the npc_combinedropship uses NPC templates for "dropping" and here's the catch - you can only create NPC templates using hammer editor. After the compilation you cannot add them, so yeah, it's as best as I can get it to be. Possible Questions and Answers - Addon is no work, not spawn, me mad - You can't spawn it in multiplayer, because it's an admin spawnable only, but once an admin spawns it for you, you can use it - Dropship get's stuck / doesn't drop troops / tries to kill itself and fall into a coma - FIXED now, you can only call a dropship in a viable position (with bunch of clear space) - Dropship doesn't work on GM_construct - now it works :) - Some camera/rendering addon destroys the camera view, - I cannot assure compatibility with every addon on the workshop but that's not an issue with my addon. Some rendering/camera addons are pretty good at destroying other similar mechanics. I can't do a thing about it, sorry. - Mhmm maybe you can add X that does Y and then Z happens. - I think that addon is pretty much complete, I just wanted it to be a small, cool, thing, not a Ultra-Customizable Behemoth Airstrike SNPC - Can you add the customization? - Nope, I don't want to - Does it work on all maps? - The requirement for it to work is that the hit-point must see a sky directly above. If the map does not offer an access to the sky, then no, it won't work. In every other case it will work, however on some tiny maps the dropship mechanic might not work. Special thanks and recommendations Big thanks to Frasiu for testing and support. Check out his newest invention, the HAZARDOUS ENVIRONMENT DISPENSER (whaat? no way!!! it's so cool!). Thanks to SmutnyFantom, Epsi0shi, William Dalton Font, karolek471, Geiger 21, Enkomes. Stay healthy and remember! GET WI-FI ANYWHERE YOU GO! -------------------------------------------------------------------------------------------------- Copyright © 2020 by AwesomeGraczGie47 (ex. Jakub Baku), All rights reserved. All trademarks belong to their respective owners. Nothing in these files or/and code may be reproduced, adapted, merged or modified without prior written consent of the original author (unless for private use). ---------------------------------------------------------------------------------------------------

39,059 Downloads Details →
[TFA][AT] MW2CR - Rifles – Garry's Mod Mod

[TFA][AT] MW2CR - Rifles

von 76561198107702313

support for these addons has been dropped until further notice feel free to modify and reupload fixes or private versions, just please give credit to every listed REQUIRES TFA BASE All rifles from MW2CR ported to gmod with c_hands and attachments (minus masterkey) Weapons List: - M4A1 - FAMAS - SCAR-H - TAR-21 - FAL - M16A4 - ACR - F2000 - AK-47 Credits: - Loyalist - Heartbeat sensor code & Thermal scope - Krazy Monkey - AT4 Dispose code - ak47toh - Tac Knife attachment & Thermal sight - TFA - TFA base, stencil sight code & QCI - Yura - TFA base, stencil sight code & material method - Moka_Akashiya85 - Heartbeat sensor screen texture & Thermal sight - Қatka - PCF converter - Scobalula & Porter - Greyhound - New World interactive - Insurgency particles & sounds not accepting friend requests at the moment, post ur questions in the comments instead Map is cs_office from CS:GO Playermodel is private

28,765 Downloads Details →
gm_mc_bigcity – Garry's Mod Mod

gm_mc_bigcity

von 76561197984761342

Want more maps from me? Join my steam group! http://steamcommunity.com/groups/PretbekProductions Pretbek Productions New map: gm_mc_bigcity. Enjoy your Gmod experience with this brand new Minecraft styled map! Cruise along with your friends and hunt some creepers or zombies or whatever makes you happy! just do it :D Check my Steam profile for the full map list A remake of the original Bigcity map in minecraft style. Credits to the original mapper's layout Bring me moral support! Like me on Facebook: https://www.facebook.com/pages/Pretbek-Productions/432481723431364 Join my steam group: http://steamcommunity.com/groups/PretbekProductions

42,331 Downloads Details →
Lambda - Half-Life 2 Co-Op – Garry's Mod Mod

Lambda - Half-Life 2 Co-Op

von 76561198031705898

Have you ever wanted to play the Half-Life 2 series with your friends online? Then Lambda is exactly what you are looking for. Lambda aims to provide seamless multiplayer support for the Half-Life 2 campaign maps, as well as user-created campaigns. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ - Level scenes reworked with checkpoints to be multiplayer friendly, players won't be forcibly teleported - Full player and object transitioning between levels - Enemy scaling based on skill level and player count - Visual improvements - Legacy Half-Life 2 aspects such as view bob, view lag, sprinting, AUX power counter, and more - Survivor mode with respawn checkpoints - Ability to command friendly NPCs via the context menu - Medkits for players to heal eachother - Dynamic crosshair - Underwater bullets - Custom Gravity Gun including the mega version with glow color customization - Passenger seats - Voting system - Mapscripts for each campaign map for modifying logic and extra gameplay enhancements - Ability to create your own story - A menu (F1) where you can change various gamemode settings, player settings and cast votes - Merged episodic animations in the base NPC model - Easter eggs The best way to report bugs is via GitHub, use following link to submit a new issue or by posting the issue in our Discord in the #bug-reports channel. We do not recommend posting bugs in the comment section below. - How to start the campaigns? - Select the gamemode and start a new multiplayer game with the map "d1_trainstation_01" if you want Half-Life 2, otherwise for Episode 1 select map "ep1_citadel_00" and for Episode 2 "ep2_outland_01". - How to change playermodel and settings? - To access the menu press F1. Here you can change your playermodel and client settings. If you are an administrator you can also change server settings. - What about Episodes or Half Life 1? - Episode 2 is currently under development, as for Half Life 1 check this gamemode out made by TheMostUpset - Using custom weapons or spawning props? - There is no custom weapons support at the moment. You can give yourself weapons either through Lua or the "give *weaponname*" command. The spawnmenu does not exist. For a more in depth FAQ click here Half-Life 2: Cosmonaut Half-Life 2: Calamity Life-Half 2 This is currently a work-in-progress, but will be documented soon. Here are the current specifications: 1. Whatever Half-Life 2 uses already works 2. For transition support, your map must have an info_landmark, trigger_transition, and trigger_changelevel. Check out the Valve Developer Wiki for more information 3. Information about round setup and other basic rules

51,330 Downloads Details →
PropHunt Horror Hotel – Garry's Mod Mod

PropHunt Horror Hotel

von 76561198177596011

Abandoned hotel, post zombie apocalypse, with a couple of jumpscares thrown in. Inspired by halloween. No CSS textures.

86,236 Downloads Details →
[TFA][AT] Cadex CDX-MC Kraken – Garry's Mod Mod

[TFA][AT] Cadex CDX-MC Kraken

von 76561198296543672

A TFA CDX MineCraft Kraken ¯\_(ツ)_/¯ Join to my Discord Server if you want to be tunned about my next releases and extra official releases. << Get More Attachments >> - Sights Pack - Scopes Pack - INS2 GiTS Sights Extension - INS2 Titanfall Sights Extension - Blitz Sight Pack Extension - Yanky's Sights Extension Pack - Yanky's Shared Content << Credits >> - Model & Materials: Warface / Blackwood Games / Crytek - Animations: CELE - Original Submission - Material Work & Model Stacks: mE - Iron Sight Material Work: ShadowRUN 幸運な HUD Now with VManip Support

25,905 Downloads Details →
Camo Materials I/II – Garry's Mod Mod

Camo Materials I/II

von 76561198141163836

  This addon contains a pack of camouflage and metal materials 1st map: rp_skyhigh 2nd map: gm_construct_skizdrp Jeeps: TDM Cars I seriously recommend the Sub Material tool. TAGS: Materials, Camouflage, WWII, Metal, Texture, Pattern, Seamless, ArGMod, Argentina, TDM, Artillery, Howitzer, Flecktarn, Panzer, Tank, Pixels, Germany, USA, USSR.

33,858 Downloads Details →
[Old] Modern Warfare II - Takedowns & Revive System – Garry's Mod Mod

[Old] Modern Warfare II - Takedowns & Revive System

von 76561198201651767

NEW VERSION https://steamcommunity.com/sharedfiles/filedetails/?id=3171024609 The addon contains 66 takedown animations (33 Stand and 33 Downed), Revive System like in MWII Multiplayer. This time I decided to make my takedown base, instead of bsmod. Working with Sandbox Team Manager! FAQ: Q: Can you make... A: No, please. Q: Will new animations be added? A: Now not, i dont have a person, who can help me with fixing .seanim files Q: Can i change takedown key? A: Yes! You can change it in Settings. Default key is E. Q: Animation don't working! A: Hmm, i think you need try this: - Disable other animation addons: xDReanimsBase or Prone Mod - Try to enter this in console: wos_dynabase_fixconflicts - Try to find conflict addon by this Paste this in console: whereis models/m_anm.mdl If its not DynaBase model, then remove conflict addon - Restart your game - Try install DynaBase like a legacy addon - Delete cache of DynaBase in data - More info - Click Me Join to our discord server: M49ewrbmFn No version or modification of this content is allowed to be uploaded to the workshop except under the account ID 76561198201651767

28,056 Downloads Details →

Seite 236 von 82502 (1,980,038 Ergebnisse)

Garry's Mod Server mit Mod-Support

Starte deinen eigenen Garry's Mod Server in wenigen Minuten.

Garry's Mod Server mieten