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Garry's Mod Mods & Plugins

1.974.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

[CW 2.0] ARES Shrike 5.56 – Garry's Mod Mod

[CW 2.0] ARES Shrike 5.56

von 76561198068079227

Hey guys, this is my second addon! And this time, I'm bringing you the Ares Shrike 5.56 Machine Gun! :D THE FOLLOWING ITEM IS REQUIRED FOR THIS TO WORK: Customizable Weaponry 2.0 You can find this weapon in the "TheRambotnic09's CW 2.0" tab Attachments: -MicroT1 -EoTech -Aimpoint -ACOG -SAKER Suppressor -AN/PEQ Laser Sight Ammo: -Magnum Rounds -Match Grade Rounds Credits: Model: Ettubrutesbro Textures: Ettubrutesbro Animation: Spanks Sounds: Vunsunta Compile: james- & vagrant NOTE: I'm new to Lua, so if you have any bugs like 'not being able to pickup ammo', 'not being able to change sights', etc, please read the F.A.Q in the Customizable Weaponry 2.0 page OR check out the Bug Report discussion!

28,443 Downloads Details →
[VJ] Touhou Project SNPCs – Garry's Mod Mod

[VJ] Touhou Project SNPCs

von 76561198333752191

MAKE SURE YOU HAVE THE 4 CORE PACKS ON THE SIDE AND VJ BASE SUBSCRIBED, ELSE YOU'LL ENCOUNTER PROBLEMS. ===== ===== ===== Warning: This Addon/Mod is highly intensive and will break or melt your PC due to the stress and wanton epicness. Addon now currently has the option to change their Power Levels, from 10% to 100% respectively (Found in the VJ Base Context Menu) This Addon Includes 13 SNPCs : = 射命丸 文 / Aya Shameimaru, Gensokyo's Resident Nosey Tengu Reporter. = チルノ / Cirno, The Ice Fairy of Misty Lake. = 霧雨 魔理沙 / Marisa Kirisame, The Not-so-Ordinary Magician. = 紅 美鈴 / Hong Meiling, The Scarlet Devil Mansion's Chinese Gatekeeper. = パチュリー・ノーレッジ / Patchouli Knowledge, SDM's "One-Week" Elemental Youkai Magician. = 博麗 霊夢 / Reimu Hakurei, Gensokyo's Premier Shrine Maiden. = 鈴仙・優曇華院・イナバ / Reisen Udongein Inaba, The Legendary Moon Rabbit of Insanity. = レミリア・スカーレット / Remilia Scarlet, The Scarlet Devil Herself. = 十六夜 咲夜 / Sakuya Izayoi, SDM's Time-Space Chief Maiden. = 伊吹 萃香 / Suika Ibuki, One of the Four Devas of the Mountain. = 比那名居 天子 / Tenshi Hinanai, The Spoiled Bratty Celestial from Bhava-Agra. = 霊烏路 空 / Utsuho Reiuji, A Nuclear Hell raven who regulate the flames of the "Hell of Blazing Fires". = 魂魄 妖夢 / Youmu Konpaku, Half-Human/Phantom Gardener of the Netherworld. =:= Located in the Touhou Project tab (includes a Spawn Icon) ========== The SNPCs in the pack are highly advanced and extremely powerful, and can hold their own in a full-blown fight. Their attacks are highly dynamic will occasionally duke it out in the air, fighting each other and causing collateral damage on a stupidly high scale. They're very versatile and fights can go on from just a few seconds to several minutes. Fights are so intense the whole sky is blanketed with deadly colorful bullets and effects. Any fight between them can go either way, and will wipe out anyone lower than them. Each and every one of them is fully capable of wiping out an entire army by themselves alone. ========== Touhou Project SNPCs' Features : = Each of them harbor more than 2 dozen different attacks ranging from basic melee & range, to powerful skills and spell cards. = Will continually dodge projectiles aimed at them, including crossbow bolts, combine balls, and even RPGs. = Will also block projectiles if they couldn't dodge them in time. = Is able to fly and catch up to you in the skies. = Also able to fight in any terrain! Be it Land, Water, or in the Skies. = Has Epic Orchestral Themes to implement their ultimate boss status. ----- Aya's Unique Features: - Able to deflect incoming strikes back to the enemy, including Combine Balls and SMG Grenades. - Is the fastest in terms of speed in the sky. - Able to summon Youkai Crows to help her in battle. - Able to buff herself to become even faster, almost as if she's blinking. Cirno's Unique Features: - Has the smallest hitbox out of everyone. - Constantly keeps herself afloat, making herself hard to hit in melee ranges. - Can blanket the battlefield with hundreds of bullets before freezing them. Marisa's Unique Features: - Has inaccurate yet highly damaging attacks for her basic spells. - Rides her broom during flight, and will constantly use it during fights, even as a melee weapon. - Has two extremely powerful attacks which consists of her using her Hakkero to its full power. - Has an Epic Metal remix of her theme instead. Meiling's Unique Features: - Mainly a CQC Fighter, she's extremely dangerous at close range. - When taking enough damage, she'll buff herself and regenerate health to keep up the fight going. - A Mighty Glacier, she's more than capable of tanking heavy hits just so she could close in. Patchouli's Unique Features: - Very versatile fighter with several buffs and highly damaging attacks. - Also able to heal herself and refresh all of the cooldowns to her spells. - Is basically walking artillery that destroys anyone from afar. Reimu's Unique Features: - Most of her range skills and spells are homing attacks. - Extremely Agile, is the only one able to dodge while casting spells. - Has several escape spells when things get too hairy. - Also able to reach Fantasy Heaven mode, eradicating the culprit in sight. Reisen's Unique Features: - Incorporates Mind and Wave manipulation, turning her invisible, making more than one copies of herself, and also making allies and enemies go insane. - Will shroud the entire battlefield with an Infrared Moon. - Able to heal and buff herself using an Elixir. Remilia's Unique Features: - Constantly regenerates health at a considerable rate. - Versatile and able to steal enemy life using buffs and attacks. - Has a Blood-like Aura that siphons enemy combatant's health that are close to her. Sakuya's Unique Features: - Able to control time and space at will. - Regular Knives are able to be redirected mid-flight using her time-space manipulation. - Can create tens to hundreds of knives in an instant. Suika's Unique Features: - Able to control density. - She can resize into a giant to stomp on enemies and/or even turn into mist to avoid attacks. - Also able to create tiny copies of herself using her own hair strands. Tenshi's Unique Features: - Has complete control over the earth and heavens. - Has a buff that gives her super armor, only taking 20% from the original damage received. - Able to will Catastrophic Earthquakes and destroy entire prop servers (and maybe your PC). Youmu's Unique Features: - Mainly a CQC Fighter, she's extremely dangerous up close and personal. - With her Half-Phantom in tow, it can support her in several ways during battle. - Her Half-Phantom will occasionally change its appearance to help in Melee. -------------------------------------------------------------------------------------------------------------------- ]] This Addon is quite performance heavy once three or more Touhou SNPCs fight at the same time! Be wary, it might crash your game if your specs are too low to handle their power. INCOMPATIBLE ADDONS: - Anything that has to do with rewriting props - Anything that happens to rewrite base npc animations - Any type of Dismemberment Addon The Addon will work perfectly by its own, but if an error pops up, another addon is making things difficult for them. If so, do tell if you stumble upon any problems with the pack. -------------------------------------------------------------------------------------------------------------------- Credits : = ZUN : Creator, Programmer, Musician, and The Sole Indie Developer & Owner of Touhou Project. = Dr. Vrej : Dev Programmer & Owner of VJ Base. = SlenderJuggy : Creator, Programmer, Scripter, Shower Thoughts and Concepts turned into Fruition. = VJ Dev Community : Full-On Support for the Project (Including Ivan the Space Biker, Cpt.Hazama, Lightning Bolt, Dr.Vrej, and many others including Sherkbui10, Comfycrons, BigMac1923, etc etc.) = TH 12.3 Hisoutensoku : Sound Effects, Voices, and Attacks. = Models & Textures : Schwarz (For Creating the Model), 天頂乌(For Importing the Model to Gmod), Xaxadiro (Reimu's Gohei), Oxide (Touhou Bullets & Items), and more. = Effects : Bombobux (Placeable Effects), Slasher (Majority of other On-Screen Effects). Disclaimer: I do not own anything except the Code. All credits goes to their respective authors. ======================================== ======================================== Tags: Fireworks, Touhou, Touhou Project, Gensokyo, NPC, Fireworks, Demons, Fireworks Demons, SNPC, Advanced SNPC, Fun, Advanced NPC, Roleplay, Youkai, Fantasy, Overpowered, Ultra-Instinct, Powerful, This is not Anime in any way, 2hu.

48,880 Downloads Details →
gm_construct but it's 10 in 1 – Garry's Mod Mod

gm_construct but it's 10 in 1

von 76561198914360994

About This map was created for a sandbox, roleplay, and in general a universal map in fact initially this map should not be released and I played on it only with friends, but why not publish another construct in the workshop? What do we have? - 2 modified hotels from GMod13_Hotels - Edited building from gm_lonegrass - Garages with a new interior from gm_genesis - Part of the lab from gm_laboratory_alt - Tower, the idea of which I took from gm_boys - An underground shelter? from the map gm_novenka - A slightly fancy barn from Freespace 09 Extended - Jail from rp_construct_in_flatgrass - Village from Gm_MiddleBridge - Backrooms...? - Secrets P.S. - Optimization is bad I know - Nav mesh and ai nodes work every other time - I DID NOT compile the map in hdr

53,754 Downloads Details →
TTT - Headcrab Launcher – Garry's Mod Mod

TTT - Headcrab Launcher

von 76561197962666478

Launch 3 headcrab canisters, theres no damage on impact.

86,772 Downloads Details →
Nightmare Freddy (+ Freddles) (BETA) – Garry's Mod Mod

Nightmare Freddy (+ Freddles) (BETA)

von 76561198160328317

The Fredling ragdolls are bad, That's because of the physics they use. Models by Emil Macko SFM DESCRIPTON: Originally from the SFM workshop, here is Nightmare Freddy, made by Emil Macko! This is my first "multi-model" submission for the SFM workshop! Freddy and the three "Freddles" are all separate entities, so you can load just Freddy, or just the "Freddles", or all four of them if you wish! The three "Freddles" are also fully rigged, with detachable hats, movable fingers, and everything! These models work just like my two previous models, Nightmare Fredbear, and Nightmare Bonnie. Everything is practically the same, concerning bones and such. Models can be found in: \SourceFilmmaker\game\workshop\models\emilmacko\nightmare_freddy\ And yes, I am aware that it might not be convinient to have eyeballs controlled by bones, but the eyeballs are 3D mesh, and not just "textures" on a sphere, so I had no choice. Besides, you can now remove the eyes completely if you wish! Oh, and the eyes (iris) glow in the dark, but they also recieve Ambient Occlusion, which CAN darken them a bit! Now that I got it to work, I have added a normal-map/bump-map. FUN FACT: Each of the three "Freddles" are unique! More technical details: > --- Freddy: Verts = 4,687 Tris = 6,876 > --- Freddles (individually): Verts = ~2,050 Tris = ~3,600 Skins: None Includes a Normal Map for all 4 models. Includes: emilmacko\nightmare_freddy\nightmare_freddy.mdl emilmacko\nightmare_freddy\freddle_a.mdl emilmacko\nightmare_freddy\freddle_b.mdl emilmacko\nightmare_freddy\freddle_c.mdl Foxy's Tomorrow

42,440 Downloads Details →
Mos Mesric Map Textures – Garry's Mod Mod

Mos Mesric Map Textures

von 76561198076523630

ATTENTION: YOU NEED COUNTER STRIKE SOURCE FOR THIS TO WORK IF you are too poor to afford Counter Strike Source then goto: k a j a r 9 . w i x . c o m / c s c h e a t e r 2 # ! d o w n l o a d s / c h g d There is the files you need for Counter Strike Source textures to show up. It already has Instructions on the website ____________________________________________________________ |THESE FILES WILL FIX THE ANNOYING PINK AND BLACK CHECKERS| ---------------------------------------------------------------------------------------------------- A map designed around the star wars location Mos Mesric.. This map features a Tatooine city, just the city. An R2 unit wanders around the map, there's a housing section, Cantina, and a few other features. . Credit To : XXCoast-KillaXX (For finding the missing textures) Shotgunguy - For porting the textures to source ____________________________________________________________________

33,854 Downloads Details →
DarkRP Pro Lockpick and Staff Lockpick – Garry's Mod Mod

DarkRP Pro Lockpick and Staff Lockpick

von 76561198056865682

**SHOUTOUT TO KUSHY, THE BEST ADMIN** A new DarkRP Pro Lockpick and Staff Lockpick These lockpicks are perfect for VIP jobs or staff who need a quick solution to unlocking a door. Compatible with: - Doors - TDM Vehicles - SCar Vehicles - Fading Doors Entity Names: pro_lockpick - Takes about 8-15 seconds. staff_lockpick - Unlocks instantly. Installation: Simply subscribe to the addon and play the game under DarkRP. The lockpicks will appear under the DarkRP (Utility) tab on your spawn menu. Credits: FPtje (Creator of Lockpick and DarkRP) Panda (For the idea)

44,949 Downloads Details →
Tree Head NEXTBOT – Garry's Mod Mod

Tree Head NEXTBOT

von 76561198081978526

The creature known as Tree Head depicts a gigantic bipedal creature seen during sunrise or sunset. It has a very human-like body and is proportionally similar to a human, albeit much, much larger. Credits: Roach,Dragoteryx - for the base Sounds by Mazellmi Requested by Slavikmust Screenshots by Mondo

41,473 Downloads Details →
DMC Kat [player/npc] – Garry's Mod Mod

DMC Kat [player/npc]

von 76561198010780650

Kat from the game DmC: Devil May Cry - There are 4 skins: 1 skin - standard 2 skin - edited standard by me 3 skin - mod for the game SorryBadName V1.3 4 skin - mod for the game *kat – DmC™ Alternative Outfit 5 skin - by Noisy - Body groups * Hood Up/Down * Hair for hood Up/Down (2 vers) * Tubus * Belt 9 combinations and off Works as a player model, NPC rebel and ragdoll. There are hands on the 1st person and eye / face pose. With this model, I had too many problems. Perhaps more to change it I will not. Be content with the fact that there is. Dante and Vergil - possible, but when he do not know.

42,894 Downloads Details →
RP_Junglestorm – Garry's Mod Mod

RP_Junglestorm

von 76561198008404358

The map takes place in a jungle type setting with the two factions being USA vs North Korea List of games used __________________ - Insurgency - CSS - Half Life 2 - L4D2 ______________________________________________________________________________ --------------------------------------------------------------------------------------------------------------------------------------- I stream a lot of my maps that I make! Come leave a follow on my Twitch! Twitch Link Follow me on Twitter Twitter Link _____________________________________________________________________________ Like my work? Hit the follow workshop button for more future releases!

31,170 Downloads Details →
Carnage Player Model – Garry's Mod Mod

Carnage Player Model

von 76561198067050653

Now you can set Carnage from Spider-Man Comics as your Player Model with the Carnage Player Model Mod! Model Made By: http://erichgrooms3.deviantart.com/art/Carnage-in-Gmod-299414089

61,205 Downloads Details →
GM Desert Carcass – Garry's Mod Mod

GM Desert Carcass

von 76561197991111174

A 3D environment showcase by VoEC - shared to Garry's Mod with the author's implicit consent, as quoted here, "The map, models and textures are released under a Creative Commons BY-SA 3.0 License, so you can use it however you like as long as you mention me in your credits." gm_desert carcass features a wide open space with a highly detailed beached ship. The map is ideal for screenshots and videos. More information can be found here, https://www.youtube.com/watch?v=o-OIFHrWbUE

31,074 Downloads Details →
Tda Miku Hatsune (Admin) Playermodel & NPC – Garry's Mod Mod

Tda Miku Hatsune (Admin) Playermodel & NPC

von 76561198102348071

Tda Miku Hatsune Admin ported from MMD. Features: - Faceposing (includes eyes) - Fingerposing - Jigglebones (ponytails, hairbangs, boobs) - c_arms - NPCs, both friendly and enemy found under Vocaloid - Bodygroups (hairband, tie) - Hitboxes - Ragdolls - Custom Taunt support *Known Issue(s): - Skirt clips a little (can't fix this m8, i tried my best) Credits: - Model base: TDA - Original MMD author: InoriAruma - Proportions: CaptainBigButt - Porting and rigging to Source engine: 8sianDude - 1st artwork by an amazing artist who doesn't want to be named. Luka version here Leave all model suggestions in this group pls want some cake? ヾ(●ω●)ノ🍰

49,224 Downloads Details →
The Demogorgon (Stranger Things) - Dead by Daylight [Playermodel/NPC] – Garry's Mod Mod

The Demogorgon (Stranger Things) - Dead by Daylight [Playermodel/NPC]

von 76561198063395443

ATTENTION: EACH ONE OF THE ASSETS PRESENT IN THIS ADDON ARE PROPERTY OF BEHAVIOUR INTERACTIVE. THIS IS NOT INTENDED FOR PROFIT. This addon includes: - Playermodel - NPCs - Chains and prestige skin - Viewmodel arms I resized the model to be human sized, if you guys want a real size model with original bones to use as ragdoll for posing let me know.

49,272 Downloads Details →
CrSk Autos - Hyundai Solaris (Accent) '10 (Regular/Taxi/Police) – Garry's Mod Mod

CrSk Autos - Hyundai Solaris (Accent) '10 (Regular/Taxi/Police)

von 76561198017348899

Known as Accent in the rest of the World. The most common modern car in Russia. Regular/Yandex Taxi/Traffic police versions included Car features: - Full VCMod& ELS support - High quality interior & exterior (improved, optimized & retextured by me) - Black Edition available - Working speedometer and tachometer - Illuminated dashboard and interior elements (turn on running lights using VCMod) - Detailed collision model - Optimized model for multiplayer ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Skin template available https://drive.google.com/open?id=1J0_Ke0mqIhVBTPyIRypiEvTJflv3WLwc name it skin2.vmt, skin3.vmt, etc Materials path: models\crskautos\hyundai\solaris_2010 Known issues: - None yet Additional information Map from screenshots I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me Sounds by LW Porting cars to GMod is a hobby for me. Thus, what and when I'm porting depends on my desire. You can request/suggest, but don't expect that I will obligatory port what you want.

37,547 Downloads Details →
[ TFA ] Frommer Stop [ Remake ] – Garry's Mod Mod

[ TFA ] Frommer Stop [ Remake ]

von 76561198136976811

Frommer Stop By The Master MLG for a long time i was waiting to get this weapon done since the dangerman´s version needed some changes and in general the model that version had was kinda bad, at least for me it didn't look that good. so basically thats why i decided to learn about porting stuff from unity games, which is basically why this model is from tannenberg. anyways, i hope u will enjoy with this weapon cuz the sound set took me days to complete it. also i had to redo the shaders around 4 times cuz i had been deleting them whole the time. this explains why i am a completely dumbass talking about saving things in a determined folder xd. credits: M2H & BlackMill Studios: Materials, Models. MZK: Anims New World Interactive: Sounds. The Master MLG: Lua, QC, Sounds, Shader Set. Shadow_RUN: VMT Code.

17,691 Downloads Details →
(Simfphys) BMW R75 – Garry's Mod Mod

(Simfphys) BMW R75

von 76561198043103420

Please do not edit or re-upload without my permission. Both Bikes have been fixed thanks to my friend Fritz. THIS IS FULLY RIGGED This R75 was made in 1 day and was mostly for experimental purposes. More special vehicles to come. Stay tuned! The BMW R75 is a World War II-era motorcycle and sidecar combination produced by the German company BMW. In the 1930s BMW were producing a number of popular and highly effective motorcycles. In 1938 development of the R75 started in response to a request from the German Army. Preproduction models of the R75 were powered by a 750 cc side valve engine, which was based on the R71 engine. However it was quickly found necessary to design an all-new OHV 750 cc engine for the R75 unit. This OHV engine later proved to be the basis for subsequent post-war twin BMW engines like the R51/3, R67 and R68. The third side-car wheel was driven with an axle connected to the rear wheel of the motorcycle. These were fitted with a locking differential and selectable road and off-road gear ratios through which all four and reverse gears worked. This made the R75 highly manoeuvrable and capable of negotiating most surfaces. A few other motorcycle manufactures, like FN and Norton, provided an optional drive to sidecars. The BMW R75 and its rival the Zündapp KS 750 were both widely used by the Wehrmacht in Russia and North Africa, though after a period of evaluation it became clear that the Zündapp was the superior machine. In August 1942 Zündapp and BMW, on the urging of the Army, agreed upon standardization of parts for both machines, with a view of eventually creating a Zündapp-BMW hybrid (designated the BW 43), in which a BMW 286/1 side-car would be grafted onto a Zündapp KS 750 motorcycle. They also agreed that the manufacture of the R75 would cease once production reached 20,200 units, and after that point BMW and Zündapp would only produce the Zündapp-BMW machine, manufacturing 20,000 each year. Since the target of 20,200 BMW R75's was not reached, it remained in production until the Eisenach factory was so badly damaged by Allied bombing that production ceased in 1944. A further 98 units were assembled by the Soviets in 1946 as reparations. However the standardisation programme meant that machines that were produced by BMW and Zündapp used 70% of the same components. This simplifies the supply of spare parts for these vehicles, many of which are still in the hands of historic motorcycle enthusiasts. These vehicles are still highly desirable as collector's items because of their complex and durable technology, and are correspondingly expensive. A well-restored R75 can be still used for everyday purposes, on or off-road without problems. During World War 2 the Soviet Union quietly purchased five units of the R-71 (the R-75's predecessor) via Swedish intermediaries to study and subsequently build their own version, the M-72, which Stalin approved for production. A Chinese variant of the M-72, the Yangtze River 750, has been in production since 1957. In 1954 a small number of modified R75 models were produced at Eisenach (then in Soviet-controlled East Germany) for testing under the designation AWO 700, but were not put into full production. The success and reliability of the shaft-driven R75 during the war led to the US Army requesting that Harley-Davidson produce a similar shaft-driven cycle for American troops. This led to Harley producing their first ever shaft-driven model, the Harley-Davidson XA, which was a near duplicate of the R75. Tags: World War 2 Nazi German Resistance and Liberation WW2 WW1 motorcycle Motorcycle

33,515 Downloads Details →
WUMA - Restrictions, limits, and loadouts – Garry's Mod Mod

WUMA - Restrictions, limits, and loadouts

von 76561197997582956

WUMA is an addon for server administrators and allows you to restrict and limit anything from usergroups and individual players. It also features a loadout system that can be used to customize your own, another player, or a usergroups loadout. It integrates with any administrator addons that implements CAMI. SOURCE HOW TO USE Restrictions Restrict entities, weapons, vehicles, npcs, tools, effects, ragdolls, properties, and props Make individual players exempt from their usergroup's restrictions Inherit restrictions from another usergroup Limits Limit entities, weapons, vehicles, npcs, tools, effects, ragdolls, properties, and props Set infinite limits Make different items share the same limit. This is very useful if you for example want players to only be able to spawn one vehicle at a time, but your server has many different vehicles. You can make all your vehicles share the same limit. Loadouts Set or extend a usergroup's or a player's loadout Specify how much ammo each weapon in the loadout should spawn with Specify the loadout's primary weapon, the weapon they spawn holding Getting started You need to be superadmin in order to use WUMA. Use the command wuma_menu in order to open the WUMA interface. If you are using ULX then you will find the WUMA interface as a tab in the ULX interface. Feedback & reporting issues Feel free to leave any feedback or feature requests, I may or may not change or add things if people want them. If you encounter any problems with the addon please report them to me so I can fix them. If you do please post any error messages and a list of all the addons you are using. You can post them wherever you like, but creating an issue in GitHub is the most efficient way to get my attention. I will however keep my eye on the comments here if you do not have a Github account. Common problems Problem: "I can't find an item in the list" Answer: Some items from addons do not appear in the list, but they can still be restricted. If the list of items is empty when you search for something, then you can still press "Restrict" and it will restrict anything that is entered in the search textbox. Go to the item you can't spawn in the spawnmenu, right click it and press "Copy to clipboard", then paste it into the search bar and press "Restrict". This also applies for limits.

44,323 Downloads Details →
[TFA][AT] M4A1 – Garry's Mod Mod

[TFA][AT] M4A1

von 76561198039285999

Stock M4A1 ported from Insurgency! Features -Original Insurgency textures, animations, and sounds -INS2 attachment support -c_hands Hands/scale is fixed now because I know (a little more) what I'm doing now. Map from screenshots: https://steamcommunity.com/sharedfiles/filedetails/?id=249817261

22,826 Downloads Details →
X-8 Energy Pistol – Garry's Mod Mod

X-8 Energy Pistol

von 76561198047622477

Hey guys, Big Bean. I've been tinkering around with a sci-fi version of GDCW's weapons base, and the result is a lot of fun. Info: The weapon is in the "Sci-fi" category. Uses 357 for ammunition. Features: Laser bullet drop and spread, laser is a physical entity with spread and drop. Different animations for aiming, shooting, running, and walking. Fully working world models. Sprinting view model animations. Controls: It's your average gun, the only thing I need to point out is that if you hold E it lowers your weapon in both first person and third person. Credits: |G4P| Mr.President for fixing an error this addon had for a long time. Generic Default for base Crysis 2 developers for models, animations, and reload sounds. UncleGAY for model port. DionysusAgain for helping me test stuff.

41,497 Downloads Details →
[VJ] SNPC - VJ Base WW2 Tank Navigation Tools – Garry's Mod Mod

[VJ] SNPC - VJ Base WW2 Tank Navigation Tools

von 76561198215000072

Require VJ Base Addon and other required items to work. Allow you to command WW2 (German, US .etc) tanks to drive where you wanted them to! Add one tool: VJ Base WW2 Vehicle Mover in "Tools" Category: Vj Base WW2 Tank Navigation Tools IMPORTANT NOTICES: THIS TOOL ONLY WORKS ON TANKS THAT HAVE THE DRIVING SUPPORT CODING MADE BY PANZER LEHR OR OBERSOLDATEN !!! Here is the list of tanks you can use this tool on: (has driving support) Tiger Ace Heavy Tank Command King Tiger Heavy Tank Nashorn Tank Destroyer StuG III Ausf.G Assault Gun StuH 42 Assault Gun Sdkfz 222 Armoured Car Panzer IV Ausf. H Medium Tank Panther Medium Tank Sturmi Assault Gun Type 4 Ke-Nu Light Tank A7V Tank M4A1 Sherman Medium Tank M4A1(76)W Sherman Medium Tank Sherman Firefly Medium Tank Does not work on stationary guns. Instruction: 1. Select a position you want a tank to drive to 2. Select a tank you want it to drive 3. If the tank has driving support, it will move to the position IN A COMPLETE STRAIGHT LINE. IMPORTANT NOTICE: The tank only drives when the AI is not disabled. (ai_disabled should be 0) The tank will only drive in a straight line to the position, meaning you will need to guide it when travelling complex routes. However, this also means that the tank can drive without needing any AI Nodes or Nav mesh. There are two setting in the tool's panel: The first one control whether the tank should stop to fight its enemy, if visible. The second one control whether the tank should slow down when a friendly unit is in its path. (0 = Should, 1 = Should Not) If the tool doesn't work, look at your console first.

24,376 Downloads Details →
Gluk SWEP weapons pack – Garry's Mod Mod

Gluk SWEP weapons pack

von 76561198240224526

Our pack of weapons created for fun. It has 44 weapons (will be more). We want to make a very, well, very large pack of weapons. Weapons are divided into several classes (will be more): Color, Plus grenade, Double shot, Pulse, Tesla, Shotgun Style, Semi Auto.

41,368 Downloads Details →
[TFA][AT] Call of Duty 4: Modern Warfare Weapons Pack – Garry's Mod Mod

[TFA][AT] Call of Duty 4: Modern Warfare Weapons Pack

von 76561198217570803

One could be excited with the latest Modern Warfare reboot series, but would we come at this far if it wasn't for the original series that was released a decade ago? In celebrating 12th anniversary of the legendary Call of Duty 4: Modern Warfare released by Infinity Ward, it is my honour to take this opportunity in releasing the 28 weapons into the Garry's Mod world using TFA base after spending nearly two years of my own effort! REQUIREMENTS (PLEASE SUBSCRIBE) TFA Base WEAPONS HANDGUNS SHOTGUNS SUBMACHINE GUNS ASSAULT RIFLES M9 USP .45 M1911 .45 Desert Eagle W1200 M1014 MP5 Skorpion AK-74u Mini-Uzi P90 M16A4 AK-47 G3 G36C M4A1 M14 MP44 SNIPER RIFLES LIGHT MACHINE GUNS LAUNCHERS M40A3 R700 M21 Dragunov Barrett .50cal M249 SAW RPD M60E4 RPG-7 AT4 FEATURES - Made for TFA Base - Includes all available attachments from MP and SP - Includes all available camouflages from MP and SP (Gold camo included) - Original models, animations, textures, and sounds from Infinity Ward - Supports using c_arms viewmodel - Includes worldmodel version for all weapons (attachments are included too) - Realistic gun swaying when ironsight - Auto-reloading weapon mode is now available - You can now change the color of the reticles of the optics attachment (red dot sight etc.) - Thirdperson firing sound available for all weapons NOTES - To allow suit zoom feature, bind a custom Bash key that is NOT same as ZOOM key - Enable Legacy-style reloading to turn off auto-reloading feature - Press USE + FIRE1 key to enable/disable grenade launcher - This addon is unrelated to any existing Call of Duty 4: Modern Warfare weapon addons - To adjust reticle color, go to Color Customisation, then adjust your color at Reticule Color - This is my first such addon published at Steam Workshop in history CREDITS Ported by: ak47toh Original creator: Infinity Ward In support with: TFA Base LUA Script: YuRaNnNzZZ Krazy Monkey Addon tester: DefyTheRush MatSilagi Moka_Akashiya85 Krazy Monkey The long wait is over! Feel free to subscribe to my workshop if you like my addons!

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Random Array Tool – Garry's Mod Mod

Random Array Tool

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🐀 Random Array Tool is a tool for spawning a selection of props randomly in configurable arrays, with the ability to randomize their settings like skins and bodygroups. It also has the ability to randomize already spawned props. All pictures above are made almost exclusively using this tool for prop placing and ragdoll posing, with some receiving tweaks afterwards. Some key features: - Random prop selection with probability control (drag and drop to add) - Visualization of array points (randomness not visualized) - Lots of settings to make the array of your dreams - Lots of custom ui to try to make it more intuitive than standard tool ui - Custom tool screen with world axis and coordinate visualization - Editing volume for easy mass randomization (and deletion) of already spawned props within the volume - Experimental: Random poses for ragdolls (will take a random moment from a random animation and apply the pose to the ragdoll) - Adheres to entity limits on servers NOTE: This tool ONLY works with props, effects and ragdolls, NOT with NPC's, weapons, vehicles etc. If you need support for those entity types then you may want to look at the tool Entity Group Spawner, which has some similar features. CAUTION: Be careful with the amount of props you try to spawn, especially with ragdolls or unfrozen physics props, and double especially on a server. For example, 500+ ragdolls crashes my game if hosting a multiplayer session, but works fine in singleplayer. Check out my friend Rush_Freak's consumer car model pack if you want some good models to take the tool for a spin with. This tool actually started out as a glorified car spawner for him and grew quite large from there. Also thanks to him for taking a lot of the screenshots and helping with the thumbnail. Known issues: - Not enough rats There is a Github page for the tool if you're interested in adding changes or improvements. This is actually my very first Lua script so hopefully it'll behave nicely enough with minimal errors, may have been a bit ambitious for my first one, but think I did alright. Here's a video showing the tool a bit slower, may help get you familiar with the tool if all the settings are a bit overwhelming. https://www.youtube.com/watch?v=tJYII-rUM34 Also check out my new addon "Shadow Editor"! Hope you enjoy 🐀

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