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Garry's Mod Mods & Plugins

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Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

[TTT2] Jester [ROLE] – Garry's Mod Mod

[TTT2] Jester [ROLE]

von 76561198049831089

A bad joke might be the last thing you hear from him. He always tries to fool you. And in the moment your bullet hits his head and his dead body sinks motionless to the ground the truth is right in front of you: he did it again. You have to use TTT2 in order to use this role. Report bugs concerning this role here and submit new role ideas here. A list of all currently available roles can be found here. Discord: https://discord.gg/9njYXGY Source: https://github.com/TTT-2/ttt2-role_jes The jester plays in his own team and it's his goal to get killed by someone. To help him triggering other players, he doesn't deal any damage. But he has to be careful. Shooting at people without dealing damage might reveal his role to them. Killing him results for a win of their team, so be careful. Also check out the Swapper! The swwapper provides the old jester winstates reworked in an easier to set up way. Plays best with: - Swapper - Serialkiller - Infected -- Credits: Alf21: creator of this role addon Mineotopia: designer of the role icon KingsNJenssons: creator of the clientside particles and sound effects

97,801 Downloads Details →
RE 2 - Leon S. Kennedy [PM & NPC] – Garry's Mod Mod

RE 2 - Leon S. Kennedy [PM & NPC]

von 76561198062671681

This is a collab with Casino His L4D2 Port --Features-- • Ragdoll • NPC • Props (weapons) • Playermodel (with blinking animation) • Custom viewmodel • Bodygroups (handgun hostler,knife hostler etc) • Faceposing • Eyeposing • Fingerposing • Jigglebones • Hitboxes for TTT • Custom Taunt Support ------------------------------------------------------------------------------------------------------------------------------ CREDITS: Me for turning it to playermodel. 8sianDude for fixing the viewmodel and textures. Sculp for making the first picture. XZombieAlix for ripping the model. Sticklove for weapons,holster etc. Thumbnail from luxox005 Capcom for the model.

59,240 Downloads Details →
Bloodz & Cripz - Playermodels (Bloods and Crips) – Garry's Mod Mod

Bloodz & Cripz - Playermodels (Bloods and Crips)

von 76561198110511213

Description

47,620 Downloads Details →
Ragdoll To NPC – Garry's Mod Mod

Ragdoll To NPC

von 76561198826646556

Your favorite NPCs die all time? No problem! You can back them to life! Use our powerful tool! Just left-click ragdoll of your NPC and... ta-da! It's back to life! UPDATE: I added tool to get class name of NPC you are currently looking at. It's called "RTNPC: Class print tool". Left click to dump class name to console, right click to automatically set resurect_ragdoll_class_override to class name of entity you are currently looking at and reload button to revert back to default setting. Work In Progress! More info: Hold right-click to spam respawn Left-click to respawn it WARNING! It doesn't work with every model so you need to change class manually (see console commands section, and check the docs). Console commands: resurect_ragdoll_class_override <string> - override class of NPC (default npc_citizen) resurect_ragdoll_rl <integer min 0 max 4> - set relationship of creator and NPC (default 4, see docs.) Keep respawning and happy salt!

53,716 Downloads Details →
ph_fountain – Garry's Mod Mod

ph_fountain

von 76561197968176776

DOES NOT REQUIRE ADDITIONAL CONTENT ===================================== A map I created for my (private) Prop Hunt server. I spent 60+ hours on this map. You could theoretically use it for role play, although it obviously has a crap ton of physics props. I am unlikely to add new stuff to the map, however, if you notice anything that's broken, feel free to throw me a comment, and I'll probably get to it right away. I don't like broken things. Key features: - Many customized models. - All boats, oil drums, and crayons randomly choose colors/skins at the start of the map. - Chess set chooses one of three configurations at the start of the map. There are absolutely no requirements. Only requires base GMOD to run. All custom models were taken from other workshop mods and customized for the map. Even non-customized models were added to the bsp to limit dependency. I take no credit for any models in this map. All I take credit for is the layout, and clever vtfedit, vide, and photoshop usage. Any mod owners that take exception to this, and would like formal credit, just leave a comment or shoot me a message, and I'll hook it up.

79,038 Downloads Details →
[Simfphys-Armed] M142 HIMARS – Garry's Mod Mod

[Simfphys-Armed] M142 HIMARS

von 76561198069837125

If this addon gets 270 likes I will make M270 next :) https://steamcommunity.com/sharedfiles/filedetails/?id=2861093365 Done Info The M142 High Mobility Artillery Rocket System (HIMARS) is a light multiple rocket launcher developed in the late 1990s for the United States Army and mounted on a standard United States Army M1140 truck frame. The M142 carries one pod with either six GMLRS rockets or one ATACMS missile on the United States Army's new Family of Medium Tactical Vehicles (FMTV) five-ton truck, and can launch the entire Multiple Launch Rocket System Family of Munitions (MFOM). M142 ammunition pods are interchangeable with the M270 MLRS; however, it is able to carry only one pod rather than the standard two for the M270 and its variants. The launcher can be transported by Lockheed C-130 Hercules aircraft. The chassis was initially produced by BAE Systems Mobility & Protection Systems (formerly Armor Holdings Aerospace and Defense Group Tactical Vehicle Systems Division), the original equipment manufacturer of the FMTV. It was produced by the Oshkosh Corporation from 2010 to 2017. Both chassis and launcher system are now produced by Lockheed Martin Missiles & Fire Control in Camden, Arkansas. History On 31 May 2022, the US announced that it would be supplying M142 launchers to Ukraine with M31 GMLRS unitary rockets. The next day, it was reported that four units would be sent. Under Secretary of Defense for Policy Colin Kahl said that the US would be able to send more systems as the fighting evolves. On 23 June, the first HIMARS arrived in Ukraine, according to Ukrainian Defense Minister Oleksii Reznikov. On 25 June 2022, Ukraine started deploying the system against Russian forces during the 2022 Russian invasion of Ukraine. According to Ukraine's Chief of General Staff, Valeriy Zaluzhnyi, "Artillerymen of the Armed Forces of Ukraine hit ... military targets of the enemy on our, Ukrainian, territory". The Ukrainian military claimed that this first strike, on a Russian base in Izyum, killed over 40 soldiers. The day before, a second batch of four was announced to be delivered in mid-July. On 1 July, a US defense official told reporters that Ukraine had been using the system to destroy Russian command posts: "selecting targets and then accurately hitting them ... degrading Russian capability". On 18 July, Zaluzhniy said: "An important factor contributing to our retention of defensive lines and positions is the timely arrival of M142 HIMARS, which deliver surgical strikes on enemy control posts, ammunition and fuel storage depots." Another four were announced for delivery on 8 July; the weeks-long process to train Ukrainian troops on how to use the platform is a limiting factor, which is why they are delivered in batches of four at a time. Ukraine is restricted by the US from firing HIMARS rockets into Russian territory to avoid escalating the conflict, but Russian forces within Ukraine are legitimate targets. A fourth batch of four was announced on 20 July, bringing the total number of HIMARS committed to Ukraine to 16. Ukrainian Defense Minister Reznikov claimed that the country needed "at least 100" of the system and that by that point, eight systems had destroyed 30 command stations and ammunition storage facilities, decreasing the intensity of Russian shelling and slowing their advance. In that announcement, it was revealed that the number delivered had reached 12 launchers. That number had increased to 16 by 1 August. Features Animated steering wheel Glowing headlights To use rockets you must seat on passenger seat Includes M142 Himars - models/M142_Himars.mdl Wheel - models/Wheel.mdl

43,975 Downloads Details →
MegaCity One (And A Half) – Garry's Mod Mod

MegaCity One (And A Half)

von 76561198166140758

I wanted to make a futuristic open city thing for a while now, so I finally got around to it. Featuring. - Big, multi-layered city (Top - Business district, Middle - Residential, Bottom - Slums) - Functional suspended monorail system. - Interiors for the main tower (Penthouse, Offices, Apartments and a Nightclub.) - Custom soundscapes that took me way too long to figure out. All content has been packed in. Neotokyo is not required. The track playing at the nightclub is antidepressant 044 Let's all love Lain. Map name is gm_MC15 I still suck at names. Consider supporting me on ko-fi!

68,048 Downloads Details →
Never Lose Hope Hospital [Redux] – Garry's Mod Mod

Never Lose Hope Hospital [Redux]

von 76561198081331943

If props are unusually shiny, put the command mat_specular 0 in console! NOTE: I did not make the original map(s). This is derived from this addon, which is made of maps from the Nightmare House 2 mod and then stitched together by Umbrae and fixed by Bizz(claw). Credits are at the bottom of the description. The main purpose of this "redux" was to update it with textures from the 2015 release of Nightmare House 2 and to give the map a cleaner, less post-disaster look. I may eventually make a version with the original post-disaster look intact, however this was originally made for a roleplay server for which the disaster theme did not fit. I also made some other changes which are listed below. Features: - Custom textures from the 2015 release of Nightmare House 2. - Large map size/play area. - Ideal roleplaying environment - Horror designed environment (no jumpscares). Things added/changed: - 2015 textures for NH2 replace the original 2010 textures. - Enhanced HDR compatibility. - Added and extended a few rooms. - Added, removed and edited a few lights. - Cleaned up much of the blood and much of the clutter and decals. This may be readded in a later update or in a seperate version. - Changed some geometry, patched collapsed corridors and some dead ends. - Added a few misc. props and adjusted some preexisting ones. Things planned: - Fix the AI nodes. I am not aware of any required games, though the Half Life 2 Episodes and CS:S are always recommended. Other stuff: if you want to find the map, it is called rp_neverlosehopehospital_rdx. You should enter that if you wish to use it on a server aswell. Credits: sparkz (for updating/editing the map) Bizz (AI nodes, cubemaps, edits, etc) Umbrae (patched together the NH2 maps) Nightmare House 2 (original maps, models and textures) Valve Corporation (for Hammer, the Source Engine and Half-Life 2 textures)

35,208 Downloads Details →
TF2 Casual Medic model – Garry's Mod Mod

TF2 Casual Medic model

von 76561197999825207

A more casual doctor, just like in Meet the Medic! Includes RED/BLU/UBER skins, as well as bodygroups to toggle bloody hands, backpack straps, default medigun backpack, and glasses. This is HWM; there will be no low morphs version. TEAM FORTRESS 2 IS (obviously) REQUIRED TO BE MOUNTED. IF THE MODEL SPAWNS AS A PROP, REMOVE CONFLICTING ADDONS (like ErrorHide) Model by murph3d. Compilation, texture touch-ups, bodygroups etc. by Rebecca "Rebbacus" Pursley & Maxime "MaxOfS2D" Lebled.

41,155 Downloads Details →
gm_construct_build_conquer13 – Garry's Mod Mod

gm_construct_build_conquer13

von 76561198031676972

gm_construct_build_conquer13 Original Map: gm_construct_build_conquer_v2 By: WilsonBJ Year: 2007 Vanilla Map Reupload By: V92 https://steamcommunity.com/sharedfiles/filedetails/?id=536915311 Welcome to another certified child-hood classic. Remaster Additions: Updated graphics & textures, new lighting with FullHDR. Color Room Support, Re-done the Black room, env_skypaint (paintable sky) support, implementation of Soundscapes, works in the 3D Skybox, FOG. eAsTeR eGg.Etc. Usual Features: -5 Sparta Pits -White Room -Black Room -Rave Room -Office Room -Private build rooms with locking doors -An underground tunnel -A quarterpipe -A hill -A pond -Several smoke stacks -A bridge -A water channel -Node Graph -Navigation Mesh

40,600 Downloads Details →
Ultimate Siren Entity Pack – Garry's Mod Mod

Ultimate Siren Entity Pack

von 76561197960487064

Includes more than 170 sirens/alarms/klaxons/airraids, from Portal 2, L4D2, BMS, OPFOR, HL, HL2, HL2EP2, INFRA, HDTF, Payday, Halo, Gbombs5, Goldeneye, SCP:CB, Dishonored, Alien Isolation, GTAV, Resident Evil, Star Wars, Star Trek, Google, freesound.org and community contributions. Some of them are restricted to admins. You find them under entity category "Alarms". How 2 Use: 1.Put multiple sirens somewhere in City, Map, Base, Facility, Foundation, Factory or Bunker 2.Link sirens with Wiremod to an Button 3.Done. Keep Sirens out of reach for casual Players. Bugs: -Player must be in 2450 Hu range of siren when activating to be able to hear it (airraids excluded) -Doesn't activate properly with more than 3 sirens of the same type -Players can stop sirens clientside with stopsound or snd_restart instead of turning it off -Breaks when used with redo key Tags: Siren Pack, Sirens Pack, Crossfire, Cross fire, dm_runoff, Half-Life, Black Mesa, Left 4 Dead 2, Beta, Freeman, RP, DarkRP, Roleplay, Role Play, BMRP make sure to check out my other addons if you are interested. My Workshop Addons

30,176 Downloads Details →
gm_abstraction_extended [NIGHT] – Garry's Mod Mod

gm_abstraction_extended [NIGHT]

von 76561198042312058

night version of rhe map gm_abstraction_extended Day verse: http://steamcommunity.com/sharedfiles/filedetails/?id=734919940 Sunset verse: http://steamcommunity.com/sharedfiles/filedetails/?id=740691120

48,472 Downloads Details →
Physgun Info Monitor – Garry's Mod Mod

Physgun Info Monitor

von 76561198009962068

A small monitor mounted to the back of the physgun to display useful information. Features: - Shows id, class, position, angles, velocity, mass, and physical properties of entities. - Shows texture, normal, distance, and physical properties of map surfaces. - Shows view of cameras. - Doesn't conflict with reskins. (Likely won't work with physgun model replacements though.) Usage: - Right click on an entity or pick it up to select it. - Reload to clear the selection. - Reload with no selection to select yourself. - Right click on the world to use as a range finder. - Open the settings window by clicking the icon in your context menu (hold 'c'). Notes: - The camera view feature is now disabled by default because it breaks thirdperson addons. You can still turn it on from the context menu. The skin used in the last image is the G-Essentials physgun by DPFilms --> link

35,337 Downloads Details →
Raygun MkII swep fixed – Garry's Mod Mod

Raygun MkII swep fixed

von 76561198055986334

I know I know I know I know, this is megadeth's v_model, but i couldn't take it anymore and i had to fix this god damn weapon because megadeth didn't even care to fix this thing. He said he would do it, but it doesn't look like he is. I also told this Hoff (the guy who is working on the cod zombie gamemode) and he agrees with me. Hoff even provided a three round burst code but megadeth didn't want to use it. So i only took the v_model and used the raygun mkii model that i had in my old addon and did this. also it's not three round burst, i'm hoping someone can help me with it Q and A Q: why would you take megadeth's v_model and use it for this addon? A: take a look at this video https://www.youtube.com/watch?v=5d5OYUmM_Sc and you'll what i mean. Q: why couldn't you just make your own raygun mk II v_model? A: i don't have cod bo2 on my laptop Q: do you take requests? A: nope, so don't ask me to make a blundergat or the staffs Q: are you working with hoff on the cod zombie gamemode? A: yeah Credit goes to megadeth for making the raygun v_model Me for fixing the weapon

49,235 Downloads Details →
TTT_Refuge – Garry's Mod Mod

TTT_Refuge

von 76561198002066427

Map names: TTT_Refuge (Old: d4kirs_mansion) also good for PropHunt (PH) Features • 32 Spawns • Lights can be destroyed or turn on/off • Windows can be destroyed • 2 Secret Rooms • Gamemodes: TTT, PropHunt (Hide'n'Seek), Murder, Cops and Runners, Hide and Seek ... Problems found (Did you finy any? please comment!) • nothing Feedback Creator • Other GMod Maps Thanks for playing my map :) (also played by Gassy Mexican, SeaNanners, Captain Sparklez, VanossGaming and H2O) / / / Tags / / / (for finding the map) dakkir dakir d4kir dakkirs dakirs d4kirs leveldesign realistic fun model modelling gm fun mapping prop hunt murders Trouble in Terrorist Town Propst mapping cans can mu ph ttt css cs:s needed model modelling dakkirs dakirs d4kirs d4kkirs ttt_ ph_ mu_ available steam workshop site GassyMexican CaptainSparklez ph prop hunt prophunt ph_ d4kirs_mansion mansion d4kirs d4kir

83,952 Downloads Details →
Star Wars Republic Ships – Garry's Mod Mod

Star Wars Republic Ships

von 76561198073537300

Hey, Some models of props (not vehicles) of star wars. Includes -Republic Venator -Republic Attack Cruiser -Republic Assault Ship -Some CIS ships (Cruiser , etc) -Empire Ships ( Super Star Destroyer and Star Destroyer) -Wookie Ship - A lot of new ships ( I will upload screenshots) New Venator and Destroyer have turrets movable and bodygroupable. Credits to : Me for upload on the workshop Stefano from garrysmods.org for create props.

29,366 Downloads Details →
Five Nights at Candy's 2 Chasing Npcs – Garry's Mod Mod

Five Nights at Candy's 2 Chasing Npcs

von 76561198299458875

Welcome to my Five Nights at Candy's 2 Chasing NPC Pack! This was made from a colab Pill Pack with Me and Terra! In this pack: -Withered Candy -Withered Cindy -Withered Chester -Withered Penguin -Withered Blank -RAT -CAT Terra - Some Animations/RAT and CAT's footstep sounds

39,559 Downloads Details →
Morph – Garry's Mod Mod

Morph

von 76561198070745882

This addon restores the Morph post-processing effect, now working in Garry's Mod 13. This effect allows you to distort stuff on the screen, just like in Photoshop. It's located in Post-Processing > Shaders. NOTE: This won't work if you have DirectX version set below 9.0 and higher!

40,400 Downloads Details →
Halo Reach ODST – Garry's Mod Mod

Halo Reach ODST

von 76561197972656828

Color changeable playermodel. Note: This workshop item is no longer maintained. Don't ask me to fix/change anything, I don't work on Garry's Mod content anymore. I make no claim over these models besides that I did the work to rig them to the source skeleton, if you want to reupload it with edits, you may do so.

42,125 Downloads Details →
Roblox Chat Bubbles – Garry's Mod Mod

Roblox Chat Bubbles

von 76561198205322667

What is this? This addon brings Roblox-style 3D chat bubbles to GMOD. Whenever a player sends a message, a floating text bubble appears above their head just like in Roblox Features - Lambda Players Support - 3D2D chat bubbles with automatic text wrapping and multiple lines - Distance-based visibility and simplified display when players are far away - Full admin configuration menu (bubble limit, duration, anti-spam, slowmode, toggle GMod default chat) - Optional censorship system with customizable blacklist

76,974 Downloads Details →
CrSk Autos - Saleen S7 Twin Turbo – Garry's Mod Mod

CrSk Autos - Saleen S7 Twin Turbo

von 76561198017348899

Full VCMod support (thanks to Creeper ) ↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Additional information Map from screenshots ----------------------------------------------------------------------------------------- I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me ----------------------------------------------------------------------------------------- You can make requests but I will port whatever and whenever I want. I don't create 3D models, I port existing ones

39,576 Downloads Details →
TF2 Pyro Weapons – Garry's Mod Mod

TF2 Pyro Weapons

von 76561198023744778

REQUIRES TF2 TO WORK!!! This addon adds the pyro's main weapons from tf2 into gmod 13.

32,522 Downloads Details →
[D-SCP] SCP-173 – Garry's Mod Mod

[D-SCP] SCP-173

von 76561198220287523

This addon adds SCP-173 into the game as a player controlled entity. Moved to Site-19 1993. Origin is as of yet unknown. It is constructed from concrete and rebar with traces of Krylon brand spray paint. SCP-173 is animate and extremely hostile. The object cannot move while within a direct line of sight. Line of sight must not be broken at any time with SCP-173. Personnel assigned to enter container are instructed to alert one another before blinking. Object is reported to attack by snapping the neck at the base of the skull, or by strangulation. In the event of an attack, personnel are to observe Class 4 hazardous object containment procedures. - Two models, SCP-173-B (From SCP: Pandemic), and SCP-173 (From SCP: Containment Breach), can be configured in the settings) - Animated Poses (Can be disabled in settings) - Manual Blinking (Default bound to KEY_N, only allows you to blink if you've recently seen or are looking at 173) - Desynced Blinking, each person has their own times for when they will blink next - Visually Animated Blink (Can be disabled in settings) - All of this and performs better than the alternatives on the workshop. These addons are built to be performance friendly If you just want to mess around with the SCPs you should use the client console command "scp_setplayer <player name> SCP_173" to set a player to SCP-173 (This command can be disabled through the config). If you are setting this up on a server you can use ply:SetSCP("SCP_173") to set a player to SCP-173. For DarkRP I recommend using this function in a jobs PlayerSpawn hook. To edit the config, type scp_config into console. Setting Type Default Description ManualBlinkDelay Number 0.5 Delay between manual blinks (Seconds) ForcedBlinkDelay Number 5 Delay between each forced blink (Seconds) ManualBlinkKey Key KEY_N Key to manually blink ManualBlinking Boolean True Allow the player to blink manually BlinkLength Number 0.3 Length of the blink (Seconds) AnimatedBlink Boolean True Animated visual blinking ChangePoses Boolean True Change pose when unfrozen (Only works for Pandemic Model) Model Drop down Pandemic SCP-173 Model AttackDelay Number 3 Delay between each attack (Seconds) AttackRange Number 256 Range of SCP-173's attack (Source Units) AttackDamage Number 1000 Damage of SCP-173's attack Health Number 10000 Health of SCP-173 Armor Number 0 Armor of SCP-173 RunSpeed Number 600 Speed of SCP-173's run WalkSpeed Number 400 Speed of SCP-173's walk CanSpeak Boolean True Allow SCP-173 to speak RemoveOnDeath Boolean True Remove player from SCP-173 when they die https://steamcommunity.com/sharedfiles/filedetails/?id=2819116082 (D-SCP Base) This project is on Github If you have any issues or would like to contribute please do that here.

62,574 Downloads Details →
Phill's Blood Decals – Garry's Mod Mod

Phill's Blood Decals

von 76561198083947331

Hi Now i used this for a while now but i decided to publish it Hope you like it see ya all later Phill.

19,775 Downloads Details →

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