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Mods & Plugins für Garry's Mod

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Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Umbral – Garry's Mod Mod

Umbral

von 76561197968343106

UMBRAL A brutal snowstorm. An abandoned research station. And something ancient beneath the ice. Located on a Norwegian archipelago at the edge of the world, King’s Bay Research Station was built for long-term isolation. Now it sits half-buried in snow, lights flickering behind frosted glass, corridors choked with debris, and the unmistakable signs of something gone very wrong. Your chopper went down in the whiteout before you ever saw the station. Through the blizzard, its steel bones loom ahead, cold, quiet, and waiting. Umbral is an atmospheric horror–exploration map for Garry’s Mod with a loose objective structure and multiple endings. Follow the hints, or wander off the path and find your own fate. Features - Full Navmesh & AI Nodegraph (NPC/NextBot ready) - HDR & SDR lighting with built cubemaps - Detailed soundscapes and spatial ambience - Large set of custom assets (models, materials, sounds, particles) - 6 different endings to discover - Achievement system with 13 achievements (with in-world trophies) - Two modes: an immersive Story mode and a build-friendly Sandbox mode, which can be toggled between at will Useful information Performance Umbral is a large, performance intensive map with a lot of effects and assets. Although every effort has been made to optimize the map, users of lower-end systems may need to reduce settings for the smoothest experience. Finding your way Explore the station with the aim of opening new routes and ultimately escaping. Progress comes from restoring power, unlocking doors, and spotting opportunities to move deeper. If you’re unsure, watch for highlighted/interactable objects which usually mark the next useful action. A full Walkthrough / Guide (routes, endings, puzzle tips) can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3556518353 Game Modes By default, players are placed into Story mode. Story mode removes the player loadout, disables the spawn menu, and tweaks movement settings for an enhanced immersive experience. Should you wish to switch to Sandbox mode, you may do so at any time with the chat or console commands below. See Console / Chat Commands. Achievements Umbral features a custom achievement system for players who want to experience everything the map has to offer. There are currently 13 achievements in total, each with an in-game trophy. A full achievement list and unlock steps are in the Walkthrough / Guide. Note: Achievement saves are server-side. On remote servers, clients won’t unlock achievements locally; the server’s save is authoritative. Multiplayer Although there is technically nothing preventing you from playing Umbral with friends, you should bear in mind that it was very much designed as a single player experience. It's unlikely you'll encounter anything game-breaking, or that will prevent you from completing the map, but you may run into some strange issues, particularly if players are exploring different areas at the same time. Console & chat commands Chat Commands !togglesandbox - Switch between Story and Sandbox modes. Console Commands Command Description umbral_sandbox_toggle Switch between story & sandbox mode umbral_ach_list Outputs a list of unlocked achievements to the console umbral_ach_grant <id>* Grants (unlocks) a specific achievement umbral_ach_revoke <id>* Revokes a specific unlocked achievement umbral_ach_reset_all Revokes all unlocked achievements *See the map guide for a full list of achievement IDs About & Credits gm_umbral began life as nmo_blizzard, an objective map for the mod No More Room In Hell (NMRIH). It was developed over six months starting in late 2024 and released in April 2025 as a collaboration between Hax and me. Work on the Garry’s Mod port began in May 2025. Rather than a straight copy, Umbral is a near-complete rework: systems rebuilt, spaces re-imagined, and a new focus on atmosphere, exploration, and multiple endings. Thanks for playing. FAQs / Troubleshooting Q: The map never loads / gets stuck at Loading Lua A: I am collecting information about this problem, so if you are experiencing this issue please drop a post in the related discussion. I suspect this is most likely a result of running too many addons or an incompatibility with other addons on the workshop. Q: Some textures and models are missing in the underground section A: Some users have reported missing Episode 2 content in the underground sections of the map. Try remounting or mounting & then unmounting Half Life 2 & it's episodes and then restarting Garry's mod. No additional content should be required for this map. Q: The game crashes as soon as the map loads A: I am collecting information about this problem. I suspect this is due to incompatibilities with other addons. First, please ensure that you are playing on the 64 bit chromium branch of Garry's mod. Failing that, try disabling any addons likely to come with a significant additional processing cost or memory requirement, any addon that automatically spawns additional entities, or any addon that is intended to improve FPS. If you are still experiencing crashes, please post in the related discussion so I can work on identifying the issue. Acknowledgements Hax — collaborator on the original map; continued support, additional models, and exhaustive playtesting of the port. Jacob Robbins — for the excellent Source skybox collection, one of which features in this map, and for authoring some useful tools / scripts that helped me to prepare for publishing. If you enjoyed Umbral… Please consider liking, favouriting, and sharing with others. Bugs or feedback? Please leave a comment below. Curious about the original? Try nmo_blizzard (NMRIH) Our other NMRIH maps: Hax — nmo_ghostport Bine — nmo_extra

56,115 Downloads Details →
Coil Nailgun – Garry's Mod Mod

Coil Nailgun

von 76561198034390498

It's a gun that shoots nails. Fascinating! Pin your enemies to walls and turn adversaries into swiss cheese with this wonderful little metal-spitting device. DISCLAIMER: This is the only OFFICIAL Coil Nailgun SWEP for GMod 13. If you got this from some place other than here, I am not responsible for how it works (or doesn't work). You have been warned.

36,456 Downloads Details →
Gru [Nextbot] – Garry's Mod Mod

Gru [Nextbot]

von 76561198257355066

62,587 Downloads Details →
[simfphys] Lamborghini Diablo – Garry's Mod Mod

[simfphys] Lamborghini Diablo

von 76561198128823009

Adaptation of the Lamborghini Diablo for simfphys. All the lights work, it has animated headlights, there is a place for a passenger in it. Also it has sounds from Forza Horizon 3.

28,947 Downloads Details →
[WAC] Kamakov Ka-52 – Garry's Mod Mod

[WAC] Kamakov Ka-52

von 76561198192375265

ATTENTION: I DID NOT MAKE THE MODELS, THE SOUNDS, OR THE TEXTURES. Requires WAC Aircraft Requires the original addon Requires Gredwich's base Q&A Q: It's an error! A: Download the addon again or restart the game. Q: How to fly them? A: I hope this guide will help you. Q: How to drop the bombs? A: Switch weapons and fire (the guide up there explains you how to do it). If the bombs is a JDAM, switch to camera mode (guide), press the Free view key (guide) if you are the driver to move the camera, and fire at the place where you want the bomb to blow up. Q: Where is it located? A: In the spawnmenu -> Entities -> Gredwitch's Stuff.

24,522 Downloads Details →
Kr1mal's HQ Ground Textures (PROP) – Garry's Mod Mod

Kr1mal's HQ Ground Textures (PROP)

von 76561198031595534

Русский------------------------------------------------------------------------ Здравствуйте! Я представляю вашему вниманию аддон, который заменяет текстуры 2d пропа в Garry's Mod на 4К аналог. Есть ли тут что-то выдающееся или нет, решать вам. Данный аддон поддерживает слабые ПК и технология NormalMap работает и без включённых динамических теней. Базовый аддон: ("Ground"). Текстуры были взяты с сайта https://quixel.com Все скриншоты были сделаны в игре. Вторая часть аддона: https://steamcommunity.com/sharedfiles/filedetails/?id=1839649213 English---------------------------------------------------- Hello! I present to your attention an addon that replaces the texture of 2d prop in Garry's Mod with a 4K analog. Is there something outstanding here or not, you decide. This addon supports weak PCs and NormalMap technology also works without dynamic shadows Base addon: ("Ground") Textures were taken from https://quixel.com All screenshots from game footage. Second part: https://steamcommunity.com/sharedfiles/filedetails/?id=1839649213

19,307 Downloads Details →
SCP-178-1 Nextbot and SCP-178 Entity | "3-D" Specs – Garry's Mod Mod

SCP-178-1 Nextbot and SCP-178 Entity | "3-D" Specs

von 76561198068425395

It's been a while since I've done a Garry's Mod addon, and I really wanted to have this SCP available in game as an entity. So I made it myself. The SCP: http://www.scp-wiki.net/scp-178 You can wear SCP-178 by pressing +use (E) while looking at it. (You can drop it by using the command drop178) SCP-178-1 instances will spend most of their time walking around the map randomly. If you approach one instance from too close it will attack you. All SCP-178-1 instances will start chasing you until you die. There is a server-side command called "remove_all_178_1" to remove all instances of SCP-178-1 on the map. Convars: There is 1 client-side convar: - scp178_filter 0-1 => whether or not you want to enable the filter when you pick up the glasses (enabled by default) There are 5 server-side ones: - scp178_1_attack_range <number> => from how far can SCP-178-1 hit you (17.5 by default) - scp178_1_attack_damage <number> => how many damage per hit (30 by default) - scp178_1_attack_all 0-1 => whether or not SCP-178-1 attacks people who don't wear SCP-178 (disabled by default) - scp178_1_walking_distance <number> => how far SCP-178-1 wanders around when not trying to kill a player (5000 by default) - scp178_players_scp 0-1 => whether or not players using the SCP-178-1 playermodel are invisible (enabled by default) (SCP roleplay server owners this is for you) - scp178_1_detection_range <number> => from how far can SCP-178-1 detect a target (5000 by default, set a lower number to decrease lag) - scp178_1_running_speed <number> => how quick does SCP-178-1 run compared to its walking speed (4.5 by default) Q&A: Q: HELP ME, I CAN'T SEE SCP-178-1 A: Yes, because you need to wear the glasses to see them, read the SCP. ;) Q: SCP-178-1 (Nextbot) doesn't move A: This means the map you're on doesn't have a navmesh. You can generate one using nav_generate. Q: I CAN'T FIND THEM! A: The glasses are available in Entities > SCPs while SCP-178-1 is available in NPC > SCPs. For gamemode creators: You can set whether or not a player can wear SCP-178 using the network var 178CantUse. (boolean) Example: ply:SetNWBool("178CantUse", true) => the player represented by "ply" is not able to wear the glasses. Set to false by default. Screenshots taken on map gm_site19.

30,343 Downloads Details →
CoD: Modern Warfare - Ghost (Playermodel & NPC) – Garry's Mod Mod

CoD: Modern Warfare - Ghost (Playermodel & NPC)

von 76561198078102212

Ghost operator from Call of Duty: Warzone. If you like this let me know with your rating: Some useful addons: Black Autumn Playermodel Selector Tools for posing Models included - Playermodel - Friendly and hostile NPCs - Viewmodel hands Features of the models - Eye posing and eye movement - Finger posing - Bodygroups: headset, cape, patches, grenades, pistol, holster and walkie - Tattoos for both arms - Jigglebones for cape - Adapted physics, hitboxes for TTT and attachments - 5 LOD levels Model and textures: Activision, Infinity Ward, Raven Software Greyhound (extraction tool): Scobabula Reuploading this addon or any of its contents without permission is not allowed and will result in a report to appropiate authorities. In order to do some modifications and distribute them, you must ask me first and get my approval.

26,187 Downloads Details →
Doctor Who Model Pack 4 – Garry's Mod Mod

Doctor Who Model Pack 4

von 76561197988074266

Credits go to: BBC Sydney Newman, C. E. Webber, Donald Wilson for creating Doctor Who And a Thanks to Omolong, Smirnoff Joe, Dan2593, J. Muffintop, jjmfdl and all the fans for ideas and continued support. I cant make any models Other Doctor Who model pack http://steamcommunity.com/sharedfiles/filedetails/?id=108134845

41,956 Downloads Details →
Fish in gm_construct – Garry's Mod Mod

Fish in gm_construct

von 76561198346357456

This addon adds fish to the pond in gm_construct! This is not a map addon, changes automatically apply to gm_construct No CS:S content required Has support for gm_construct_in_flatgrass, gm_fullstruct, gm_construct_13_beta and other gm_construct maps This addon can be customized. Settings are located in Spawnmenu -> Options -> Construct Fish -> Settings (Only shows up in gm_construct) Q: How do i get as much fish as in the first screenshot? A: Open the settings panel and choose the fancy preset. It will drain your fps though as the game will have to handle 1000+ fish entities. Q: Why? A: Why not Console Commands for adding custom maps: Concommand Description Example addfishmap "HEIGHT HERE" Registers the map with the specified area height addfishmap 800 addfishmap "MAP NAME HERE" Registers the map using already registered map's coordinates (recommended) addfishmap gm_construct removefishmap Unregisters the map removefishmap resetfishmaps Resets registered maps to default resetfishmaps LARGE MAPS OR MAPS WITH WATER IN 3D SKYBOXES MAY NOT WORK PROPERLY! Credits: Valve for the default fish model If you want to reupload the addon for various purposes (tweaks or more map support), please ask me first.

41,977 Downloads Details →
TTT_space_station – Garry's Mod Mod

TTT_space_station

von 76561198031473814

I take absolutely no credit for this map, and I am only uploading this to workshop so players who play on the Evocati server have ease of access to it and can download the map faster and more efficiently. The original creator from garrysmod . org is: Rubix (2) ***Willing to take down upon request of Rubix (2) or Valve, to avoid any type of ban.***

58,324 Downloads Details →
Invisibility Cloak – Garry's Mod Mod

Invisibility Cloak

von 76561198218410380

Invisbility Cloak A simple invisibility cloak SWEP which lets you become invisible indefinitely! ConVars - icloak_voice - Enables or disables the voice on activation. - icloak_visible_movement - Enables or disables the visibility when moving while invisible. - icloak_visible_damaged - Enables or disables the visibility when getting damaged.

24,164 Downloads Details →
Advanced Material 2 – Garry's Mod Mod

Advanced Material 2

von 76561198819227889

THIS ADDON IS NO LONGER IN DEVELOPMENT, USE Advanced Material | REBORN INSTEAD With this addon you can copy and paste ANY mounted textures, and more! Features - Rotation support for textures. - Custom Detail textures. - Custom Bump mapping textures. - Custom Lightmap textures. - Envmap modification. - $treeswaystatic support. - Alpha type for transparent textures. - Culling toggle (disables rendering inside props.) - Phong shader (kinda janky.) Credits - zamboni for creating the original Material Editor Tool. - Mercury, 80Hg for adding some new features and the artwork at the end. - Thomas for squashing some bugs - Vee for reuploading/maintaining the workshop page After asking for guidance from SEVERAL programmer friends of mine, i have realised this code is basically a lost cause, if you want to fix it. go ahead. the github is public and anyone can make a fork Github This addon is basically dead in the water for the foreseen future unless a complete rewrite happens. do not ask me to fix this addon, do not ask me to add stuff to this addon, it is dead

45,783 Downloads Details →
gm_moebius | Underground Map – Garry's Mod Mod

gm_moebius | Underground Map

von 76561198217275869

PLEASE READ THE DESCRIPTION, USE WEATHER ADDONS ON YOUR OWN RISK. If mushrooms are acting strange and are stretching out try to switch your gmod to x86 version by going into Options -> Game versions Presenting THE MAP, the first fully featured and highly detailed underground map in Gmod. This map was created for the Underground Worlds Map Contest organized by the Hammer Editor Development Group in almost under two months. During development, we did not really have a clear idea of what we were doing at first, but eventually we settled on a very underexplored and specific niche in Gmod: a cave map. We were heavily inspired by a mix of various games like Elden Ring, Sekiro, and Subnautica. As a result, we decided to try a somewhat mythical, slightly fantasy style for the map while focusing on maintaining a high level of detail. In general, the map is suitable for exploratory gameplay, sandbox, or roleplay use. However, we still recommend experiencing the map for the first time in a way that allows you to explore it fully and discover all of its features. Original soundtrack composed by B4N5H33 - https://www.youtube.com/watch?v=e7aygJEqWVM Basic navmesh - https://steamcommunity.com/sharedfiles/filedetails/?id=3683202966 Credits: Cena - Mapping, texturing, and overall insane amount of manual work. Kawasaniac - Modelling, texturing, vibes. B4N5H33 - Sound design, music, playtesting. The Immortal - Playtesting. Commander - Playtesting. Quixel, Valve, Epic Games, FromSoftware, Dear Esther and many more - Assets, tools, ideas and vibes. Disclaimer: 1) It is recommended to have music, HDR and color correction enabled to experience the map fully. 2) Unfortunately due to how the general fog system works on the map, we do not recommend you to use any custom weather addons or manipulate the environment in any unpredictable manner aside from default gmod tools. Use other global addons on your own caution. 3) You can disable the push script for the sphere, waterfall, and river in the admin room! You can help us put out more interesting maps This map is FREE, but please consider supporting the authors so that they can continue to make content like this by donating via PayPal: [email protected] or at https://buymeacoffee.com/ardo2212 Tags: map cave cavern underground fantasy mythical mushroom deep dark grim exploration fog atmosphere

77,711 Downloads Details →
[LFS] AT-RT – Garry's Mod Mod

[LFS] AT-RT

von 76561198254173069

All Terrain Recon Transport The All Terrain Recon Transport (AT-RT), also known as the Republic scout walker, was a model of recon walker used mainly during the Clone Wars by Advanced Recon Force Scout Troopers. More: https://starwars.fandom.com/wiki/All_Terrain_Recon_Transport Features: - Jumping (activated by your jump bind, default is space) - Walking - Running (activated by your sprint bind, default is shift) - 2 frontal lights (activated by vehicle specific function) - Only being able to go forwards - Low armor (this means hp) - Decent speed - No shield - 1 canon Notice: You don't need Star Wars Vehicles: Episode 1 for this to work. The only reason that the SW Shared : SWV Vehicles is required is for the AT-RT sounds. Credits: - KingPommes for giving me permission to use his model - Tessa for the spawn menu picture - Me for lua

23,648 Downloads Details →
[TFA]Baseball Bat – Garry's Mod Mod

[TFA]Baseball Bat

von 76561198275048380

Baseball Bat you can charge attack by holding left mouse a simple baseball bat require TFA Base Feature: 2 Bat models 2 light swing 2 charge swing combo system bash jump animation commands: tfabattlebat_blureffect 1 (enable screen blur effect) tfabattlebat_damage 1 (weapon damage multiply) tfabattlebat_hiteffect 1 (hit effect) Credits: original weapon : Last Year Weapons animation modified by me map in the showcase and pics: zs_verystill zs_obj_horizons Lahti Dam tags: melee hotline miami no more room in hell zs zombie combo realism

45,871 Downloads Details →
ME2 Players and NPCs – Garry's Mod Mod

ME2 Players and NPCs

von 76561198009532780

New and updated version of my Mass Effect 2 NPC and Players pack. Models can also be used as ragdolls and will require bodygroup/skin tool ( http://steamcommunity.com/sharedfiles/filedetails/?id=104604943 ) to use the alternate skins and bodygroups. Includes: Collector Drone, Geth Trooper, Grunt, Hanar, Illusive Man, Loki Mech, Mordin Solus and Subject Zero (Jack). Credits: BioWare - Models/Textures, S-Low - Porting/Materials, Silver Spirit - Playermodel/NPC/cs_fix_f.mdl/NPC Spawn Images/Props/Bodygroups. Also now includes: Collector Armour, Dragon Knight Male and Female Armour. Credits: BioWare - Models/Textures, Biotoxsin - Porting, Srgt. Shotup - Rigging, Shadowcuz - original upload of ragdoll, Silver Spirit - Playermodel/NPC/cs_fix_f.mdl/NPC Spawn Images. Inferno Armour can also be found here: http://steamcommunity.com/sharedfiles/filedetails/?id=114350452 Warning If you have this pack http://steamcommunity.com/sharedfiles/filedetails/?id=108102898 it is an old version from GMod.org, uninstall it as it may interfere with this pack.

34,427 Downloads Details →
Five Rounds at Freddy's (SF2) – Garry's Mod Mod

Five Rounds at Freddy's (SF2)

von 76561198002638708

Features: -a dark, spooky atmosphere -a decent amount of space -two versions of the map (a lit and dark version) -the original layout of Freddy's with tweaks, such as vents in dead-end rooms, bigger rooms, an entire underground area, terror, etc. -accurate lighting -a system of AI nodes Credits: I don't know who made this specific map, so I'll list the whole SF2 team: -Glubbable -Kit O' Rifty -Simply Delicious -Vincentor -Dr. Face -Lampenpam -Burnout -Stormchaser12 -Quenquent -I6NIS for some of his precious models of the robots (only in the pictures now) -Keithy for some of the materials

36,077 Downloads Details →
Metropolice View Model Hands – Garry's Mod Mod

Metropolice View Model Hands

von 76561198134565067

This addon is no longer supported by me. I recommend checking this mod out if you want colorable hands: https://steamcommunity.com/sharedfiles/filedetails/?id=2866141214 This adds unique viewmodel hands for Barney and the Metropolice player models. You will have to restart Garry's Mod once if you subscribed to this while the game was running. Model: BossN00b You may use this for your personal projects/patches. I suggest making this mod a required item, and just add this line to addons/mymod/lua/autorun/myplayermodelname.lua: player_manager.AddValidHands( "YOURPLAYERMODELNAMEHERE", "models/weapons/c_metrocop_hands.mdl", 0, "00000000" )

25,327 Downloads Details →
[FNAF:Help Wanted] FNAF 1 and Menu Assets (Part 2) – Garry's Mod Mod

[FNAF:Help Wanted] FNAF 1 and Menu Assets (Part 2)

von 76561198307334978

Assets for the FNAF 1 Help Wanted Map

30,410 Downloads Details →
GMissiles – Garry's Mod Mod

GMissiles

von 76561197998634888

GMissiles GMissiles is a small mod that adds new missile entities! Press your USE/Interact key on them to launch them, or use Wiremod for more advanced control. GMissiles has guided missiles that can fully track and hit targets such as NPCs, vehicles, thrusters, or even players. Features - AGM-65 - 144-Hellfire Missile - Aim-120D-AMRAAM - AV/TM 300 Missile - Tomahawk Missile - MBDA Meteor Missile - RGM-84 Harpoon - AGM-65 Maverick - AIM-7 Sparrow - AIM-9 Sidewinder - GBU-12 Paveway II - Hellfire - HJ-10 - JDAM - JDAM (2) - KAB-500L - Kh-29 - PL-11 - PL-11 (2) - R-27 - R-27 (2) - R-77 - TY-90 - ATACMS - Minuteman III ICBM - ICBM MIRV Warhead - Minuteman III Nuclear Missile Silo - G-IR Target - Launchers for all missiles Weapons: - Remote Launcher — Remotely launch missiles from the palm of your hand :P - Missile SPAMMER — Troll admin gun - Targeting RPG — Allows you to set anything you want as a target for missiles. You can also launch missiles from it. Other: - Guided/Tracking versions of the missiles - Simple Guided Missile Target GUI - Realistic distant flying sounds - Custom explosion effects - Custom missile exhaust flames and smoke trails - Settings menu under Utilities to change missile targeting and other options - G-IR Target — Missiles will target this spawnable entity if enabled under settings - Missile aerodynamic simulation - Fixed dupe support — Works with Wiremod and Advanced Duplicator - Wiremod support with many options to control missiles - Launcher name GUI when looking at launchers - Custom Minuteman III ICBM and MIRV nuclear missile system - Animated Minuteman III nuclear missile silo with blast door, missile lift, countdown, smoke, and ignition effects - Nuclear explosion sounds and camera shake for all players - GMissiles particle effects use gmissiles_ names to prevent conflicts with Garry's Bombs 5 UPDATE 8/21/2026 1. Added the Minuteman III ICBM. 2. Added the ICBM MIRV nuclear warhead and nuclear missile entities. 3. Added the animated Minuteman III nuclear missile silo. 4. Added a full silo launch sequence with blast door opening, missile lift, launch countdown, smoke, ignition effects, and missile launch. 5. Added a nuclear silo status GUI showing the launch state, countdown, target, and missile information. 6. Added launcher name GUI's when looking at launchers. 7. Added a spawn icon for the nuclear missile silo. 8. Improved nuclear missile launch behavior, launch turns, missile smoke, and launch effects. 9. Fixed nuclear silo door interaction and networking. 10. Fixed silo parts being duplicated with the silo. 11. Fixed nuclear explosion particles not appearing correctly in multiplayer. 12. Updated GMissiles particle effects with gmissiles_ names to prevent collisions with Garry's Bombs 5 particle systems. 13. Moved GMissiles-owned particle materials under materials/gmissiles. 14. Added global nuclear explosion audio and camera shake for all players. 15. Added generated explosion sounds for the JDAM, PL-11, R-27, R-77, and nuclear explosions. Information/How-To 1. How do guided missiles work? For missile guidance, simply spawn an NPC, vehicle, IR Target, thruster, or player somewhere in the map and then launch the guided missiles into the air. They will automatically target them. Make sure the type of target you are trying to target is checkmarked in the settings. 2. How do I change missile targeting? To change missile targeting, go to your Utilities tab, then G-Missile Settings, and checkmark what you want. 3. How do I use Wiremod to launch guided missiles from launchers? To launch guided missiles from the launchers, you must use Wiremod and select “Launch Guided.” Place a Wire button down first. Then get the Wire tool out and wire the launcher to the button. 4. How do I use the nuclear missile silo? Place the Minuteman III Nuclear Missile Silo on flat ground, then place a G-IR Target somewhere in the map. Press your USE/Interact key on the silo or its blast door to authorize the launch. The silo will open, lift the missile, begin the launch countdown, and launch the Minuteman III. The nuclear silo and ICBM are intended for admin use. Uses customized Gbombs 5 explosion effects for awesome explosions. Explosion sounds came from Zimbot: https://www.freesound.org/people/zimbot Please let me know about any bugs in the bug reports discussion :P Tags: Missles, G-Bombs, Garrys bombs, explosive, explosion, entity, Gbombs, gmissles, gmisslies

42,156 Downloads Details →
Freddy Fazbear's Pizza Nights – Garry's Mod Mod

Freddy Fazbear's Pizza Nights

von 76561199069374817

---------------------------About Map-------------------------------- less lights version was added. Uh, Hello, Hello, Welcome to Freddy Fazbear's Pizza. Yes! You read that right! We will open the door in the evenings, every night is open 24 hours. Uh, I have something telling you. Eye on your child, don't let them break the rules. So, don't let children lose; this is very dangerous, and your family might rupture. ah. I like it here, here it is children doing everything, we let your children participate in Freddy's party, I'll prefer their music the band, eh. I'd love kids to stay in Freddy Fazbear's Pizza happy day tomorrow. ---------------------------Warning----------------------------------- Are the map props exposed? -Do not ask me why? Open up your console and put 'mat_specular 0' if you do this the props will no longer be exposed. ---------------------------Credits------------------------------------- Moonlinight - Map making, custom textures, production of game mode Keithy - Custom textures, custom props I6NIS - Animatronic models, custom props Day Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2722852668

52,702 Downloads Details →
[Undertale] Toriel (NOT PM/NPC) – Garry's Mod Mod

[Undertale] Toriel (NOT PM/NPC)

von 76561198031163207

ORIGINAL MODEL DONE BY Virn and Lewis Toriel from undertale, ported for gmod, for pictures/video purposes. She has really good faceposing, very flexible phys, and posable dress (with tools though). If you want to pose her dress, you gotta use any of these tools (just one of them). Advanced bone tool Joint Tool Easy bones editor Please use for SAFE and SANE content. I do not endorse the use of this model for nsfw, cringy and reskinning purposes. I'll be moderating comments, as in, stupid copypastas, terrible comments or playermodel/npc requests will be deleted. If it's constant, I'll be blocking those users. Check my other SFM to Garry's Mod converted Undertale models! Credits Tobyfox for creating the original game Virn and Lewis for creating the model Me for porting the sfm version to gmod Mr Morris, Chipmunk and GizkaFreechman for the pictures. Thanks Ageha for the help on the fingers. Prove to me you're strong enough to survive.

31,418 Downloads Details →
[LFS] GTAV Planes – Garry's Mod Mod

[LFS] GTAV Planes

von 76561198100664745

Current Planes: Velum Cuban 800 Dodo Special Features: Cuban 800- Drops gredwitch bombs Change type of bomb by changing amount of secondary ammo (hold C and right click plane and change in plane properties) 4 - None 3 - CBU-52U Cluster 2 - SC500 Bomb 1 - FAB-250 Bomb 0 - GB 250Ibs Bomb THERE IS A CONVAR FOR SERVER ADMINS TO ALLOW BIGGER BOMBS (or normal players that like to party) nak_overpowered_bombs 0-1 Changing it to 1 will make planes with Gredwitch support drop BIG BOY bombs. (changing it does not require restart or respawning of the plane, as the plane does the check every time the user trys to drop the bomb) 4 - None 3 - CBU-52U Cluster 2 - GB 500Ibs Bomb 1 - Mark 77 Napalm 0 - GB 1000Ibs Bomb AI will get a random bomb (chance to get no bomb as well) If you dont have gredwitch base the plane will not open the hatch at all (meaning it wont give errors if you dont want it) ----------------------------------------------------------------------------------------------------------------------------------------------------- CONVARS: Plane Convars- nak_color_planes_when_spawned 0-1 Adds color to planes from a set list when spawned (disables changing color when adding AI btw) nak_overpowered_bombs 0-1 Enables bigger bombs listed above nak_infinite_missles 0-1 Infinite missle ammo (wait 5 seconds after using all the ammo) nak_no_exhaust 0-1 Removes exhaust from planes (possible lag fix for slower hardware) nak_ai_infinite_missles 0-1 Same as other infinite missle convar but affects AI nak_ai_dont_use_missles 0-1 AI no longer use missles Dodo- Floats Can take off from water/land in water without dying... yeah that took some brainstorming lol thats pretty much it unless you have the Weaponized Seats Addon. Outside seats if you want to shoot from. Credit: NotAKid- Porting and rigging for LFS Luna & Saucefrog- LFS Base Gredwitch- Gredwitch Bombs & Stuff <3 Rockstar- GTAV models and materials to lazy to make a proper desc soz Here are some idea's I had when making planes for this base (made when I first uploaded this pack, half have been done by now so that’s cool 😎 ) https://steamcommunity.com/sharedfiles/filedetails/?id=1579147053 https://steamcommunity.com/profiles/76561198303263283 ^^^^^^ He loves meh addon k thx

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