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Mods & Plugins für Garry's Mod

1.974.000+ Mods verfügbar Quelle: Steam Workshop ↗

Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.

Thomas Gun – Garry's Mod Mod

Thomas Gun

von 76561198047342053

Shoot Thomas the Tank Engine with the Thomas Gun! Also includes SUPER LOUD BASS-BOOSTED THOMAS THEME SONG! Thanks to Nebby for the TTTE model.

57,656 Downloads Details →
DmC: Devil May Cry - Car Pack (SCars) – Garry's Mod Mod

DmC: Devil May Cry - Car Pack (SCars)

von 76561198020887897

Cars from DmC: Devil May Cry | (SCARS) Requirements: - SCars Slim Content; - SUV (Kat's car) - S.W.A.T. Van

29,564 Downloads Details →
Star Wars Weapons Training Extension – Garry's Mod Mod

Star Wars Weapons Training Extension

von 76561198092810486

Created by Syntax_Error752™ Modified by MySelf List of training weapons : DC-15A Training (No Damage) DC-15S Training (No Damage) DC-15 Side Arm Training (No Damage) DC-17m Blaster Rifle Training (No Damage) DC-17m Sniper Rifle Training (No Damage) DH-17 Training (No Damage) DLT-19 Training (No Damage) E-5 Training (No Damage) E-11 Training (No Damage) SE-14C Training (No Damage) T-21 Training (No Damage) The damage of training weapons were halved. When with a DC-15A you shoot with a blue laser, with a DC-15A Training (No Damage) you shoot with a turquoise laser. When with a DH-17 you shoot with a red laser, with a DH-17 Training (No Damage) you shoot with a yellow laser. Work only with "Star Wars Weapons" by Syntax_Error752™. If you like it, do not hesitate to leave a comment and a note.

22,422 Downloads Details →
2007 Toyota Camry LE – Garry's Mod Mod

2007 Toyota Camry LE

von 76561198179214986

Yes this overseas mid-size sedan does the good handling but has literally no interior. No there won't be an interior. MOM I SEE PURPLE AND BLACK !!!!11!1 get the SGM shared textures from my man DID SGM MAEK DIS CUR BC HE A CONTRIBUTR?!q?!? yeh he helped me allong the first few cars i made m8 If the description seems lame, it's because its 4 PM and I haven't slept in a good 420 hours. Do you take requests? On rare occasions I will but it requires compensation due to the fact that I usually make what I want on my free time, I'm sort of a beginner at doing stuff for games, and it takes hours depending on the project. Add me and comment on my profile if you want to work out a deal. Otherwise don't ask for something for free, sorry, it's business.

30,526 Downloads Details →
Sniper Primary SWEP Pack – Garry's Mod Mod

Sniper Primary SWEP Pack

von 76561198073198096

30,111 Downloads Details →
Sharo Kirima (Maid) P.M. & NPC – Garry's Mod Mod

Sharo Kirima (Maid) P.M. & NPC

von 76561198081734787

Sharo Kirima (Maid) from Is the Order a Rabbit? It's about being cute >.< =3= Features : Playermodel ✓ NPC Enemy Friendly Ragdoll ✓ Firstperson view arms ✓ Bodygroups ✓ Hitboxes/TTT Ready Jigglebones Hair Bando Skirt Ribbon Pose Face Eyes (Only using faceposer) Fingers Proportions ✓ BONUS MODEL: - Plate INFO: - You can move her eyes using bones use this addon Advanced Bone Tool - This model enchanced with new shader - This model has 128 BONES ! - Ported from MMD Credits : Model & Textures: icemega5 Model rigged into Valve Skeleton: by me

35,381 Downloads Details →
Decapitation Mod – Garry's Mod Mod

Decapitation Mod

von 76561197996267438

Supports Sandbox and Trouble in Terrorist Town!

60,130 Downloads Details →
CSGO Mounted Content Fix – Garry's Mod Mod

CSGO Mounted Content Fix

von 76561198027409026

This addon simply fixes manually most of the broken textures used in CSGO, and thus also models, and maps. This is only if you have CSGO mounted! This doesn't add any content, so no point downloading if you don't have CSGO installed and mounted in Garry's Mod! Here's a list of what this addon does: - Fixing missing or disabled custom cubemaps by reverting them to env_cubemap - Reverting textures in Dust2 (and more) to use alpha masks for transparency instead of the unsupported new format - Editing textures to disable coloring as was meant in CSGO - Fixing broken displacement blends by disabling detail - Fixing disabled cubemaps by removing the unsupported lightmapscale parameters - Fixing badly scaled bumpmaps on models on Inferno - Fixing broken sky in some maps by changing the shader used (clouds still work and move in most maps) - Fixing broken/unmoving water - Fixing incompatible particles (thanks to Sparc!) - Fixing broken transparency on Inferno's and Train's plants by disabling parameters - Making some of the wave textures invisible on the Danger Zone but it can't be fixed (easy solution) Here's what this addon doesn't do: - It doesn't fix CSGO maps' broken lighting (that needs recompiling) - It doesn't fix dz_blacksite and dz_sirocco having broken vegetation (couldn't figure out how what to do about it) - It doesn't reenable CSGO's soundscapes (it was working... but GMod doesn't allow to upload those files :/ Thanks Garry) - It doesn't fix any texture belonging to a CSGO custom map which is embedded in it (because those just can't be overrided: that means de_cache and the operation maps may still have broken textures and there's nothing I can do about it) Anyway, you can use this addon if you want to use the CSGO maps in any way, or if you want the props looking not broken. Anyone is free to re-use any part of this fix pack for their own maps or whatever else! Enjoy!

25,870 Downloads Details →
[VJ Advanced] Day Of Infamy Advanced SNPC - US Army – Garry's Mod Mod

[VJ Advanced] Day Of Infamy Advanced SNPC - US Army

von 76561198215000072

Require VJ Base Addon and other required items to work. Add 14 SNPC: WW2 United States of America: American Army Rifleman (Enemy & Friendly) American Army Captain (Enemy & Friendly) American Army Support Gunner (Enemy & Friendly) American Army Field Medic (Enemy & Friendly) American Army Marksman (Enemy & Friendly) American Army Ranger Soldier (Enemy & Friendly) WW2 Germany: German Waffen SS Sturmpioneer (Enemy & Friendly) Squad spawner: Squad of American Rifle Infantry Squad of American Army Ranger Infantry SNPCs weapons: M1 Garand, M1A1 Thompson, M1918A2 BAR, Colt 1911A1, Springfield and more! These Soldier SNPCs are much different than the usual VJ Human snpcs! That's why they're called Advanced SNPCs! The regular soldiers can throw grenades without seeing the enemy. Some soldiers will try to flank the enemy by taking alternate paths to reach the enemy. (Not a straight line towards enemies) They will also move if they realise there is something between their gun muzzle and the enemy! (Not between their view and their enemy's) When the combat is over, the regular soldiers will pick up other snpcs weapons on the ground IF they think it is better than what they are holding now. E.g. A US soldier with Garand won't pick up a M1 Carbine but will try to grab a dropped MG34 or BAR. Also, when out of combat for some time, the soldiers may reload their weapons if the weapons are close to empty. At times when the soldiers are in view of an enemy and find their own weapons out of ammo, they may switch to pistols to finish off the enemy instead of standing to reload. At point blank range, the soldiers may charge at their enemy at great speed and deal heavy melee damage. For Sniper, at long range, he will , after a lengthy aim time, score headshots at their enemy with NEAR PERFECT accuracy. For Medic, in additional to the usual healing allies next to him, he may also throw healthpack at allies further away for a longer and more far-reaching healing, even in the heat of combat! Now the soldiers can blind fire at their enemies when in cover! Also, they can lob grenades over obstacles at their enemy! Soldiers also tend to move to cover next to their allies. As a bonus, when headshotted or suffered explosive damage, headgears of the soldier snpcs have a chance to fall off. Weapons are much more lethal like those in Day Of Infamy Future plans: Artillery support and medic box NOTES: Playermodel of the soldier snpc are not included. For the best result, please only spawn them with their default weapons. The NPC are in Day of Infamy tab. If you subscribe this addon, please also give a thumb up Credits: Panzer Elite - a little coding DrVrej - Vj base , sounds. New World Interactive - created the soldiers and weapons models Fatigue,Полковник,Knife Kitty- models, other resources. Also other people who I cannot remember that made the resources I used. American Voices from COD2 I do not own or made the models or its textures , sounds .etc. I only modified the code and pack them into an addon. I apologise if I had used your contents without your required permission. If the addon does not work, unsubscribe incompatible addons: http://steamcommunity.com/sharedfiles/filedetails/?id=840889184 http://steamcommunity.com/sharedfiles/filedetails/?id=1129493108 If there is any more bugs, feel free to inform me at the comments DISCLAIMER This addon is for entertainment purpose only. The addon is in no way condone, support or favour Racism, Anti-Semitism, Discrimination, White Supremacy, or similier ideologies promoted by groups such as http : // historyreviewed . com , https : // nationalsocialistreeducation . wordpress . com , http : // www . nationalfront . org . nz If you subscribe this addon, please also give a thumb up Links for DOI german models: https://steamcommunity.com/sharedfiles/filedetails/?id=1427117498 Links for DOI US models: https://steamcommunity.com/sharedfiles/filedetails/?id=1412368867

16,902 Downloads Details →
Five nights at Freddy's - Endoskeleton – Garry's Mod Mod

Five nights at Freddy's - Endoskeleton

von 76561198084037115

The FNAF1 endoskeleton. Skins: 1 - Normal 2 - with Freddy eyes 3 - with Bonnie eyes 4 - with Chica eyes 5 - with Foxy eyes

29,069 Downloads Details →
[CW 2.0] CW – Garry's Mod Mod

[CW 2.0] CW

von 76561198078519783

Description

27,031 Downloads Details →
tatsumaki (one punch man) – Garry's Mod Mod

tatsumaki (one punch man)

von 76561199133646850

IF WE WIN ILL SIT ON YOUR FACE THIS IS NSFW!!!! NO LITTLE KIDDERS ALLOWED *features* playermodel jiggyjiggybones faceposing friendly npc viewmodel hands woah

35,688 Downloads Details →
TF2 Deathmatch Mercenary GMOD – Garry's Mod Mod

TF2 Deathmatch Mercenary GMOD

von 76561198033547232

So who is the deathmatch mercenary? The deathmatch mercenary is part of a Facepunch project called "Team Fortress 2 Classic" This mercenary is a new character in our new upcoming community gamemodes, including Deathmatch, Team Deathmatch and so on. Also note that TF2C is a standalone project which is based on the first release of the game, the retail orangebox client from the DVD. (This means the TF2C project is running on the 2013 Multiplayer SDK which makes our team able to to ship in custom content and brand new features.) (Technically the merc is the only available class in the upcoming community gamemods, so he's not meant to be the 10th class.) He's available for you guys for free, feel free to use it for your upcoming animations! Features: - High detailed textures. - HWM and Lowpoly version. - Body Skeleton based on Soldier's animations. - Bodygroups. ( Currently not including new bodyparts, you can only remove certain areas ) - Gibs and viewmodels included! Paintablity - Garry's Mod users: use the Hat Painter & Crit Glow Tools addon, and paint the 8th skingroup. ( By default It's white ) - Source Filmmaker users: use Doc's Color Script. It's a really simple addon, make sure to sellect the "base tint" while painting the 8th skingroup. FAQ - The bodygroups are removing certain body areas, why? - The bodygroups are made for the TF2C Mod, they are going to work like the DOTA2 Item system which means a new cosmetic item can remove a bodypart, avoiding the clipping and gives more variety for custom content. ( This feature is likely to be scrapped or revisited later. ) - There are so many skingroups like yellow and green teams, why? - They are part of the TF2C Mod, because new teams are added. - The physics are not flexible, why? - There's 2 version of each lowpoly and HWM version, one of them is normal and the second one is a more flexible version. (Updated in 2015.03.31) Available for Source FIlmmaker users too: Got any problem with the download? You can download the model directly from here! (Click here) Credit list: Maxxy - Creating the model / textures + Promotion pictures. Rummy - 2th SourceFilmmaker promotion picture. ( Pose only, edits by Maxxy ) TF2C Team, Facepunch Forums - Feedback. The Gmod Picture was created by my dearest friend, Speavy the "Aye" Man Creator's note: Hey everyone, Maxxy here and first I'd like to tell that I'm really happy to release this new model, especially because I used a new method for sculpting. (3D-Coat) I have a lots of new projects in mind for this year, especially some comic characters for both platform GMOD and SFM. So stay tuned for more models and I can't wait to continue working on my next project. Enjoy using the model and make sure to check out the TF2Classic project at Facepunch, there's a lots of informations at the megatheard, but currently we are focusing to move the project to an new forum, designed just for the project. So once again enjoy using the model and stay tuned for more! Greetings, Maxxy If you want to see more of my projects visit my workshop page: Includes: weapons\v_models\v_merc_deathmatch_arms.mdl weapons\v_models\v_merc_deathmatch_arms_animations.mdl player\merc_deathmatch.mdl player\merc_deathmatch_flexible_phy.mdl *NEW* player\merc_deathmatch_animations.mdl player\merc_deathmatch_animations_custom.mdl player\hwm\merc_deathmatch.mdl player\hwm\merc_deathmatch_flexible_phy.mdl *NEW*

28,521 Downloads Details →
Elizabeth Pack for NPC & Playermodels – Garry's Mod Mod

Elizabeth Pack for NPC & Playermodels

von 76561197986148366

This is Elizabeth completed pack from Bioshock Infinite and DLC Burial at Sea - Episode One & Episode Two for NPC & Playermodels. This workshop list as "Elizabeth Pack" in addons spawnlist, and NPC list as "Bioshock Infinite Characters" Features - NPC. - Playermodels. - Viewmodel arms. - L4D2 flex Face posing. - Finger posing. - Various bodygroups. - Various skingroups. - Original proportion. Know Bugs - Skirt clip through legs in some walking animation. Courtesy - 2K and Irrational Games for Elizabeth assets. - Konstantin Nosov (Gildor) for UE Viewer. - ZeqMacaw for Crowbar - Grigory Revzin for VMT texture and shader code. - Ananina23 for Elizabeth Gibson Girl texture. Bioshock Infinite's Collection

35,562 Downloads Details →
Satoru Gojo - Fortnite [PM] – Garry's Mod Mod

Satoru Gojo - Fortnite [PM]

von 76561198373876377

Satoru Gojo - Fortnite Model : 3 Bodygroups Ragdoll Tags : Jujutsu Kaisen, Yuji Itadori, Megumi Fushiguro, Nobara Kugisaki, Satoru Gojo, Sukuna Ryomen, Toge Inumaki, Maki Zenin, Panda (personnage), Kento Nanami, Mai Zenin, Tsumiki Fushiguro, Yuta Okkotsu, Cursed Energy, Sorcière (Witch), Jujutsu High School, Cursed Spirits, Technique Maudit, Domain Expansion, Kyoto Jujutsu High, Shibuya Incident, Sukuna's Fingers, Black Flash, Jujutsu Sorcerer, Tokyo Jujutsu High

61,564 Downloads Details →
Wheel Magic (force simfphys wheels on ground) – Garry's Mod Mod

Wheel Magic (force simfphys wheels on ground)

von 76561197960487064

This nifty little autorun hook combination will prevent your vehicles from skyrocketing into space or possibly doing backflips when driving off hills or onto sidewalks with 100mph. ConVars: -WheelMagic 1 | if set to 0 the addon script won't run -WheelMagic_RunWithoutEngineActive 0 | 1 defines if it applies when engine is off -WheelMagic_WheelForce 30 | with how much force the wheels are being pushed down -WheelMagic_ChassiForce 0 | with how much force the vehicle base is being pushed down -WheelMagic_UseChassiAngleForWheelForce 0 | 1 to push wheels relative to vehicles down -WheelMagic_UseChassiAngleForChassiForce 0 | 1 to push chassi relative to vehicles down -WheelMagic_KeepChassiUprightForce 10 | how much force to make the chassi keep its angle -WheelMagic_KeepChassiPitch 1 | 0 to not make the chassi force along pitch (forwards) -WheelMagic_KeepChassiRoll 1 | 0 to not make the chassi force along roll (sideways) -WheelMagic_ForceWheelsInAirDown 1 | when 0, it won't push wheels down when they are in air -WheelMagic_AirWheelForce 50 | how much downward force the wheel will receive when in air don't attempt to use negative values, lol... Sideeffects: -Wheels visually sink into the ground if too strong -Could cause lag if multiple people drive simfphys in same map -If configured poorly, the vehicle will enter twister mode and spin right round More QoL addons make sure to check out my other addons if you are interested. Mah Uploaded GMOD Stuff

27,114 Downloads Details →
[simfphys] Mercedes-Benz G63 AMG – Garry's Mod Mod

[simfphys] Mercedes-Benz G63 AMG

von 76561198128823009

Adaptation of Mercedes-Benz G63 AMG for simfphys ● Exterior and Interior Lightning works ● 4 Passenger seats ● Tachometer and speedometer work correctly ● 3D Sounds System (sounds from Forza Horizon 3) Use client cvar "simf_firstpersonsounds_enabled" to change modes: "0" - disabled "1" - enabled After changing the mode you need to restart the map or reconnect. Thanks to DangerKiddy ( https://steamcommunity.com/profiles/76561198132964487 ) for the script.

28,810 Downloads Details →
Propeller Engine – Garry's Mod Mod

Propeller Engine

von 76561197978977007

A propeller engine strapped on your back you can fly around with. It can be found in the Other category in the entities tab

36,013 Downloads Details →
TacMove – Garry's Mod Mod

TacMove

von 76561198064800820

Overhauls player movement to be more weighty Sensible player speeds, custom view bobbing, momentum, delayed jumping, smart crouching, exhaustion system and more. Check the video for a demo. Configure in Spawnmenu Options > TacMove Recover from exhaustion by slow walking or standing still. Compatibility Works In Multiplayer Addons that touch movement, footstep timing, camera, might cause a conflict. Disable them. Note these caveats when using certain weapon bases ArcCW RT scopes might appear tilted when aiming with the custom view TFA RT scopes will break the arm twist feature. Disable if you plan on using them

26,625 Downloads Details →
[DrGBase] RE3make Nemesis – Garry's Mod Mod

[DrGBase] RE3make Nemesis

von 76561198060651213

FAQ "can make nemesis with coat pleaaaaaaaase???!?!?!?!?!?!?" no, i had way too many issues with mr x's coat, so nemesis does not and WILL not have a coat. "can make other npcs?" in due time, i'm not a goddamned miracle worker "does this support vfire?" partially, but i recommend turning fire spread off. this took me way too fucking long, and now all you wangcores can get off of my back. Credit to CAPCOM for models, animations, sound effects and basically everything except the code and porting efforts. I claim no copyright over any assets I do not own. Copyright (The Code) © 20XX by Roach, All rights reserved. Nothing in this code may be remade or modified without typed consent of the original author, Roach. Doing so would be violating the Steam Workshop Rules.

29,914 Downloads Details →
TTT - Speed Boost – Garry's Mod Mod

TTT - Speed Boost

von 76561198066930384

Have you ever been in a situation where you are probably going to die if you cannot outrun the Terrorists chasing you? Now you can solve that by buying a Speed Boost! On the purchase of this, you will recieve a large boost of speed for 15 seconds (by default) and will be able to outrun anyone who might try to kill you. But there is a catch because after those 15 seconds are up, you lose the boost and now are at the same speed as everyone else. So use it wisely and make those 15 seconds count!

81,409 Downloads Details →
[CW 2.0] Wests Vietnam SWEPs – Garry's Mod Mod

[CW 2.0] Wests Vietnam SWEPs

von 76561198044878294

OH YES I'M BACK IN THE SADDLE BABY!! After almost 2 YEARS of abscense I have once again decided to take the helm of providing you with one of Garrys Mods most under used subject. The Vietnam War. 2 years ago I created the "Wests Vietnam SWEPs on M9K Base" to much popularity, but I eventually lost intrest. Of course partially it was due to me being unsure if I really wanted to continue, but however something happened this mid February and I met "BER_" who inspired me to get back up on my feet, and helped me recreate such an amazing thing. Whenever I created the original I was the technical first person to ever create Vietnam War related SWEPs on the workshop. I can no longer say that as these are clearly the 3rd or 4th, but does that REALLY matter. Of course not, but who cares it's worth mentioning just as a quick history! Anyways this will be shortened later, and I will get on with what this includes now! _______________________________________________________________________________ Allied Weapons: M16a1 M1 Thompson 1928 Colt M1911 Both sides Weapons: L1A1 Ithaca M37 Viet-cong Weapons: AKM Tokarev TT33 Next update postponed indefinitely THIS REQUIRES CW 2.0 IN ORDER TO WORK! Skins: M16a1- http://css.gamebanana.com/skins/121655 R.I.P Loved this skin so much M1911- http://css.gamebanana.com/skins/3451 Thompson- http://css.gamebanana.com/skins/116318 L1A1(C1A1)- http://css.gamebanana.com/skins/109783 AKM- http://css.gamebanana.com/skins/121797 Ithaca M37- http://css.gamebanana.com/skins/122792 Tokarev TT33- http://css.gamebanana.com/skins/124289

18,905 Downloads Details →
Universal Ammo 2.0! – Garry's Mod Mod

Universal Ammo 2.0!

von 76561198061694551

Having a hard time finding the right ammo for your weapon? Then this is the addon for you! This allows you to fill up your ammo from just one box! It's perfect for servers with gun packs such as M9K, FA:S and CW2.0. Should also work on any Sandbox based gamemode. Three ammo types - Universal Ammo (for primary ammo) - Universal Secondary Ammo - Universal Infinite Ammo (held weapon will never run out of ammo) In-game Config In the spawn menu under Utilities->Universal Ammo->Ammo, you can configure the amount of ammo the Universal Ammo box will give you based on the ammo type. DarkRP Yes this supports DarkRP! All config is done in-game through a special DarkRP tab under Utilities->Universal Ammo which only appears in DarkRP! The ammo nows shows in the F4 menu under the ammo tab in DarkRP! If you want a custom check, you will need to add the ammo manually to the DarkRP modification master. You can use the below, and edit as normal. darkrpmodification/lua/darkrp_customthings/ammo.lua DarkRP.createAmmoType("universal_ammo", { name = "Universal Ammo", model = "models/Items/BoxMRounds.mdl", price = 70, amountGiven = 1 -- allow universal ammo to stack, }) DarkRP.createAmmoType("universal_ammo_secondary", { name = "Universal Secondary Ammo", model = "models/Items/BoxMRounds.mdl", price = 70, amountGiven = 1 -- allow universal ammo to stack, }) DarkRP.createAmmoType("universal_ammo_infinite", { name = "Universal Infinite Ammo", model = "models/Items/BoxMRounds.mdl", price = 700, amountGiven = 1 -- ignored for infinite ammo, }) GitHub https://github.com/zakarybk/Universal-Ammo

29,076 Downloads Details →
Rorschach – Garry's Mod Mod

Rorschach

von 76561197972954566

Playable rorschach model. rag doll This was not made by me, just ported to WORKSHOP

38,338 Downloads Details →

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