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Mods & Plugins für Garry's Mod
Dieser Katalog listet 1.974.000+ Garry's Mod-Projekte von Steam Workshop. Einträge können serverseitig, clientseitig oder auf beiden Seiten erforderlich sein und auch Karten oder andere nutzergenerierte Inhalte umfassen. Prüfe vor der Installation die verlinkte Quellseite, Spielversion und Abhängigkeiten.
Futurofrost Circuit V1
von 76561197995187362
Gm_futurofrost_circuit_v1 is the 4th track in my series of futuristic race course maps inspired by futuristic racing games like Wipeout and F-Zero. Futurofrost circuit is set around an ozone repair station in the middle of Antarctica at night. Can you survive the snow and freezing temperatures? FEATURES: - Long track with varied turns, elevation changes, banked turns, wallrides and a jump with a bypass - Working starting lights with reversible track direction - 10 areaportalled garages and 2 areaportalled hangars - A suspension test area - A showroom - A quarter-mile drag strip with working starting lights and win lane indicators. Doubles as a runway - Enough flying space - Sky editor support - Extensive optimization - A secret! No additional game content required.
[R4Cars] Land Rover Defender 110
von 76561198038505889
Info I am not the author of the model or textures. Full VCmod support. Map: TDM Showroom maps I accept requests, but not all of them. If you want to see more cars from me, rate up and follow. Thank you.
GM_Ghosthunt
von 76561197963316039
There's now a dedicated mod for these maps. Check out my profile for a link. The original ! Hunt ghosts in an abandonded asylum. Go it alone or bring your friends. --- 2015 --- This map is really old, so you may experience issues when running it through Garry's Mod. You can however extract the content manually and run it in Episode 2. You will need Half-Life 2 and both Episodes.
Five nights at Freddy's Plushes (remake) Part3
von 76561198084037115
Download part 1!! Part 1: http://steamcommunity.com/sharedfiles/filedetails/?id=582263215 (Note:Post comments to part1!)
CrSk Autos - Saab
von 76561198017348899
↓ Missing textures? Subscribe to my texture pack. Still no textures? Restart gmod ↓ ↓ Be sure to join my steam group for latest news and announcements ↓ Saab Automobile AB was a manufacturer of automobiles that was founded in Sweden in 1945 when its parent company, SAAB AB , began a project to design a small automobile. In 1968 the parent company merged with Scania-Vabis, and ten years later the Saab 900 was launched, in time becoming Saab's best-selling model. After struggling to avoid insolvency throughout 2011, the company petitioned for bankruptcy. Cars in this pack: (screens are sorted according to this list) - Saab 900 Turbo 1989 (Full VCMod support) - Saab 9-3 Aero 2002 (Full VCMod support) Skin template available Saab 9-3 Aero 2002 https://drive.google.com/open?id=1OQ4UBfSUnnMEuCJDjmSBE69ZnqzwL9Cb name it skin2.vmt, skin3.vmt, etc Additional information Map from screenshots I didn't create original model, textures (except some) or sounds Fixing model, rigging, animating, porting, texture editing - me Sounds by TDM Porting cars to GMod is a hobby for me. Thus, what and when I'm porting depends on my desire. You can request/suggest, but don't expect that I will obligatory port what you want.
CIS Vehicle Models
von 76561198063061458
Separatist "CIS" models from Star Wars ------------------ ==Features== ------------------ These models were ported by Stefano. Featured in this pack are a MTT, Tri-Droid, Hailfire Droid, Munificent, Lucrehulk, Recusant, and a Tri-Fighter. Some of the hit boxes arent perfect and aren't the easiest to move around, but I'm sure you all can figure it out. This are just models and not vehicles yet! The models were gathered from the canceled battlefront 3 game and from the Empire at War game mods. ----------------- ==Location== ----------------- The model is in the "addon" folder of the spawnlist. It's called CIS Vehicle Models. ------------------- ==Feedback== ------------------- Remember to rate and subscribe! Thanks!
Modern Warfare Remastered - Cpt. McMillan [PM, Ragdoll]
von 76561198050628951
Preview machine broke Features: - full posing set: flexes(facs), fingers, eyes - bodygrouped gear and additional bones to pose - Jigglebones and procedural bones - PM with c_hands Credits: - Raven Software, Activision - For MWR and it's assets. - Me for porting, extracting, rigging, materials, flexes, etc. tags: mwr, callofduty, ghillie, sniper, calladuty, modernwarfare, cod4
Full Body First Person
von 76561198033321448
With Full Body First Person, you will see EXACTLY what your character sees. This isn't just another Legs mod with limited animation compatibility, this will ALWAYS be compatible with EVERY animation. CVARS: Server: fp_enabledbydefault <0 or 1> Enables fbfp when the player joins. Client: fp <0 or 1> Enables fbfp. fp_complexity <0-2> Disables certain processor heavy functions. FAQ: Q: I unsubscribed, but it's still messing with my game! A: Restart GMod. If it still doesn't go away, just disable it (fp 0 in console) Q: Hasn't someone else already made this? A: Yes, but I had no idea at the time, and there's nothing wrong with a little competition. Q: My view is stuck looking straight up! A: Still haven't figured out that one, please post a list of all of your addons. A quick fix is running 'fp_complexity 0' (WITHOUT QUOTES) in the console. Please report any issues in the discussions tab.
[R4Cars] Peugeot RCZ
von 76561198038505889
Info I am not the author of the model or textures. VCmod is not yet supported. Map: TDM Showroom maps I accept requests, but not all of them. If you want to see more cars from me, rate up and follow. Thank you.
Buggy Upscaled Textures [4K]
von 76561198055459634
Another AI-upscaled Half-Life 2 vehicle, except this time it is the Buggy! I hope you enjoy! === Features === - AI-Upscaled Textures - Custom Bumpmaps - Custom Specular Masks - Rim Lighting - Phong It looks much better than the upscaled Airboat since I learned a bit since then. I will fix the airboat to looking better soon. Please let me know any bugs you find with these addons down in the comments. If you want to see something else upscaled, please also let me know in the comment section below. Credits to Valve for the original model and textures. This wouldn't be possible without them.
NPC Voice Chat - Voicelines
von 76561198176105087
This addon contains the voicelines for NPC Voice Chat. Total amount of voicelines is 6769 (son😭😭😭). THIS ADDON WILL NOT DO ANYTHING WITHOUT THE REQUIRED MAIN ADDON! Amount of voicelines for each voicetype: - 352 Assist - 991 Death - 1798 Idle - 987 Kill - 261 Laugh - 523 Panic - 1243 Taunt (Combat) - 614 Witness GitHub page of all the voicelines for an easier access (note that only recently I began to give them proper designations (whoops)) Credits: - Aaron - Helping me to publish the addon to workshop. - Ch1kn - Sharing most of the voicelines to me. - Me - Creating the main addon.
TTT Randomat 2.0
von 76561198076733538
As Seen in the Yogscast TTT Videos! This is an edit of the Randomat. All credit for coding the original weapon goes to the original creator Hagen. Join Jensson's discord to talk to me about stuff! Watch me code new events on my youtube channel! Click here to see all events and console commands, or subscribe to the randomat 2.0 ulx menu to change settings easily Link to my other addons Follow me on twitter to get news on all Randomat updates!
Call of Duty: Modern Warfare 3 - Survival [Old]
von 76561198201651767
Survival Mode from MW3. MAP MUST HAVE NAVMESH FOR NORMAL WORK! This mode requires you to download additional addons, this is important! This mode adds all enemies, supports multiplayer, and you can create your own configs! Tutorial file in description of second video. Support russian and english language. Features: - Enemies have stun, death, last stand animation ported from game - All enemies copied from game - Revive System - Shop System - Difficulty System - Config System - And more... Please don't forget download neccesary files! If anims dont work, you need restart game, delete other anims addons. If this not help, dm me in discord. Join to our discord for report bugs and give ideas: https://discord.gg/M49ewrbmFn Credits: HarionPlayZ - Main Developer Sledgehammer Games & Raven Software - Original assets from game Delta - Helping with shop Player Brojou - Helping with radar StarFrost - MW3 Survival Spawn Effect Moka_Akashiya85 - MW3 Redux Weapons Linux55 - Little help in nextbots
zs_closure
von 76561198070555429
You can go home now. Doesnt it make you feel better? A Sorta Small-ish Stormy Rainy Coast map taking place well into the Zombie Apocalypse, most light sources have stopped working and graffiti and debris lies everywhere as a sad reminder of what used to be. Defend the abandoned Echofour Harbor Outpost offices until rescue arrives while the storm sets in. Featuring: -Detailed Lighting -Cubemaps -AI Nodes (for those sandbox npc battle people like me :v) -Sigil Support -Custom soundscapes -Foliage using the brand new $treesway feature -Lots of detail in general May add another building in the future, depends on how this plays out. meh Credits: -Komaokc for making the Skybox (sky11) -Valve for some HL2 Beta Assets -OBJ Vertigo for the desk cubicles models thingy and the Ceiling truss -Foliage models made by ???? (I have absolutely no clue who originally made the RNL Foliage pack, i tried to trace it back but didnt find anything since the upload at garrysmod.org is a reupload without credit. if you know please leave a comment and i'll give proper credit thanks) -Music by Nine Inch Nails and Death In Vegas **REQUIRES CSS**
Supa Mayro [NPC]
von 76561198049722710
We all know know about Sanic, but what about his rival in Memes, Supa Mayro? Note: Made through the code by Xyxen and picture editing. Spawning: Mayro is found in Nextbot NPC category and is only admin spawnable. New sounds ripped straight from the Supa Mayro Games New music, slightly harder to hear (Scariness increases) Teams up with all simular NPCs (Sanic, Jushi, ETC)
Gravity Falls - Dipper And Mabel
von 76561198055013302
Why'd I port this?, because I actually really like these models, and because a new friend of mine is a gravity falls fan, and TBH I think the hitboxes and physics I did for dipper, mabel and vestless dipper are the best I've ever done. FAQ: Q: These models look ugly! A: That's up to opinion, I personally like them. Q: What map did you use? A: This one http://steamcommunity.com/sharedfiles/filedetails/?id=580300902 Q: Why doesn't the original mod contain vestless dipper? A: That's because I made him by removing dipper's vest. Q: Will you make a sweaterless mabel? A: No. Q: I can just subscribe to this and I'll get the mod right? A: Yes you will, that logic only applies to spawn menus. Q: Why won't the finger poser work on them?, also how do I pose their eyes? A: You use the advanced bone tool for their hair, eyes and fingers. Q: Make more gravity falls characters! A: What?, how?, I didn't make these models, I just ported them to Gmod. Q: How do I facepose them? A: Use the bodygroup tool along with the advanced bone tool, bodygroup for their eyelids and mouth and advanced bone for their eyebrows. Q: I can't find it. QnQ A: In your addons thing it should be called (Gravity Falls) - Dipper And Mabel, which is near the top due to how the non-letter characters are sorted in the alphabetical system. Q: How do I remove Dipper's hat? A: Advanced bone tool Features: -3 ragdolls. ((Dipper, Mabel and Vestless Dipper)) -2 props ((the journal and dippers hat)) Original mod and icon by Ratchetnimations The idea for adding Dipper's hat belongs to Mabel Pines The physics, vestless dipper and dipper's hat were made by TitaniumSpyborgBear ((me))
Left 4 Dead Hunter PlayerModel
von 76561198042962783
He an INFECTED one NOT HUMAN This is the Left 4 Dead hunter, recompiled as a player model. Works with most, if not all animations for players, although, he is a little hunchbacked, I think a bone may be missing but it works like others without it.
Dismemberment Gore Reconstructed
von 76561197999564113
Dismemberment Gore: Reconstructed is a mod focused on blood, dismemberment, organs and gibs effects to give more realism to NPC combats and wars, without losing performance and without adding new particle effects, since the game has a limited amount for load particle files. Although there are other Gore mods, none of the ones I tried lived up to my expectations... some were too heavy, losing performance in NPC wars, others have some bugs, and others add too many resources and new particles to the game, causing the crash or typical error of red X "X" in some effects. You must enable "Keep Corpses" for this addon to work properly. DG:R Features - All the particles used for blood are files that already exist in the HL2 games, that is, they are already included in the game. This avoids consuming more particle slots, allowing you to use them for other mods that include particles (particle slots are limited in Gmod). - Compatible with antlion corpses of NPC Variants and other mods that include different skins - Supports custom NPCs (if any don't work, let me know in the comments) - Compatible with Nextbots corpses - Code optimized to the maximum to avoid memory overflows when multiple dismemberments occur (for example, with the explosion of a grenade), avoiding performance losses when there are many corpses to control. - Auto regulation of effects when too many effects happen simultaneously, avoiding FPS drops. - Full control over the gibs generated in the mod menu (max amount of gibs, kill time) - Allows you to choose if the gibs should be removed before the player's sight or not, for better quality of immersion (If you don't move and look away, they can accumulate and affect performance, caution) - Allows you to choose whether or not the gibs should interact with corpses, and react to external forces such as explosions or shots (only for powerful PCs) in addition to other settings that allow you to adjust collisions so as not to lose performance depending on your PC. - Corpse resistances to damage types adjustable separately (bullet damage, physical damage and explosion damage) - DG:R automatically reads the material type of a corpse. Depending on the material of the model, the correct blood type and effects are applied to the model. If a corpse does not perform the correct type of effects, it is because the designer of that model did not apply the correct type of surface material to that model. - The gibs and organs that come out of the corpses have a complex selection system, and it will depend on the part of the body that is lacerated. - For human corpses and the like, visors, intestines and pelvic bones will be generated if the pelvic area is dismembered. Lungs, liver and other organs for the chest area. Feet, hands, arms, legs and head also have their distinctive gibs. - For antlions there are distinctive gibs depending on the dismembered part - Configuration to dismember or not the ragdolls created by the players MORE BLOOD DECALS By default, the game only comes with six (6) blood decals to use. With this small file you can expand the limit to up to 10 different decals, to give more variety to your game. Additional decals are included in DG:R (includes 10 for red blood and 10 for yellow blood), but they cannot be used until you put these script files into your game. However it is not required for the mod to work. you should extract these files in "Steam\steamapps\common\GarrysMod" DG:R More Blood Decals Dismemberment Reconstructed - HL2 Blood If you want the original bloodstains, download and extract this pack in your game. You can also use it to introduce your own custom blood stains or other mods! you should extract these files in "Steam\steamapps\common\GarrysMod\garrysmod" DG:R HL2 Decals I HAVE FOUND A ERROR/BUG! In order to help you, you must comment all the details, all actions and steps you followed to be able to reproduce the error and also, if it is a lua error leave the error line. all this in the comments. If the information mentioned above is missing, you will be possibly ignored. ONLY FOR OTHER DEVELOPERS The development done here, is my property and you may NOT use all or part of my source code for another plugin (much less upload it to a workshop or other site web) without my explicit consent. Any attempt to use this for another plugin will be considered property theft and I will initiate proceedings against that user's Steam account. When I no longer work on this plugin and no longer support it, it will be communicated in the description, and only then can you modify it yourself or use this plugin in another plugin. as long as i'm supporting this plugin, you can't do it, be careful. Credits This mod is inspired by an old mod develop by ralle(or Rama), from Gmod versions already discontinued. In this link you can get the original mod, which was a good attempt to make a gore mod, although it doesn't work anymore and it didn't end either, so it contains several lua errors https://garrysmods.org/download/5587/dismemberment-mod-15-old CMasta then continues to support the "Rama" mod called "dismemberment mod" until said work was lost in time (many compatibility problems with the most recent versions of Gmod) *Rama - Original creator of the initial idea in 2008, calling it "Gore Mod" *CMasta - Continuing with bug work and maintenance, changing name to "Dismemberment Mod". Over the years the mod became obsolete for Gmod 13 *TR@VIESO - Reworked mechanics to be supported in GMod 13, removed the old mechanics of bones and skeletons for ragdolls. The entity creation system was eliminated and a new one was created with less resource expenditure and more efficient processes were implemented, other functions, effects and visual and gameplay improvements, gib count, adjustable amount of damage of different types to activate the dismemberments, different skins for the gibs depending on the skin of the corpse, among other things. This is how Dismemberment Gore: Reconstructed was born. Thanks for dvpweb for finding the corpse stretching bug for some users (fixed) Enjoy! Development path (next update) -Add dismemberment of metallic bodies (generic metal parts and hydraulic fluids) -The bodies will explode completely with a very strong explosion -Bodies will explode if the damage is too high -Shotgun damage See also: Immersive Battle Cleanup Spawn Platforms Deluxe HL2 Features Advanced TRATools NPC Variants Universal Army Skins (7 hours war) War Machines NPCs Better Explosions Pack Copyright 2022 . This article/content is not authorized to be published on Steam, except under the Steam account with the name TR@VIESO
[VJ] Wolfenstein TNO Robots SNPCs (part 1)
von 76561198137375634
Guard Robot, Damaged Guard Robot, Heavy Robot, Mecha Deathshead, Damaged Mecha Deathshead and Baltisches Auge SNPCs from Wolfenstein The New Order. Robots take less damage from bullets: - Heavy and Guard robots 25% (damaged version 60%) from bullets/buckshot, - Mecha Deathshead 10% from bullets/buckshot and 40% from airboat gun - Damaged Mecha Deathshead 35% from bullets/buckshot and 80% from airboat gun - Baltisches Auge doesn't take damage from bullets VJ Base is required! Credits: -MachineGames: original models, animations, textures and sounds -DTZxPorter: Colossus extractor -DrVrej: VJ Base -Me: porting models to gmod and scripting P.S.: non nazi versions are skingroups now
(Rick and Morty) Smith Residence [Beta]
von 76561198049993590
Burger time! This map is based of the Smith Residence from the show Rick and Morty, and isn't %100 accurate (mostly due to inconsistencies.) There is only a day version for now, as I'm currently finding a way to make the skybox modifiable (while still keeping the cartoon-ish skybox.) You don't need anything for this map as far as I know. The map is rp_rickandmorty_v2. I would change it to simply rp_rickandmorty but I'm not sure what it would do with saves. ...and that's the wwwaaaayyy the news goes! If you are interested, stick around for updates and such. Credits M95 (me) - The map + modeled washing/drying machine models, the Basket Ball Hoop model and the Satellite model. Chrontron - Modeled a few alternate props + the Desk and Film board (I created the textures and modified the film board however.) Virtual Rick-ality - Provided the props for the shed, the other houses and etc. ph1l-dk - Created the Simpsons-like skybox. komaokc - Created the "Starry Night" Skybox Justin Roiland and Dan Harmon - Created Rick and Morty :) Points of Interest Here is a list of things you need to know about this map, just for informational purposes. - The garage door is functional (hopefully.) - The house is included with Rick's lock-down system from Episode 4 of Season 2. The buttons can be found in the garage. - The living room is more wide now. - All the rooms are empty and smaller than what they appear in the show (ESPECIALLY Morty's room and Summer's room... sorry.) not counting the garage and the living room (it's all compacted, might be remade at some point.) - This is meant for roleplaying purposes, so decorate as you please. You can use it for other purposes though like using it in a video or something (props will be added in slowly, no worries.) - The map is larger but still cuts off for now, there will be a 3D skybox added in later down the line. - There are a few trees now. - The basketball hoop looks almost like a trash can (will fix it at some point.) - ALL windows are breakable! - This map should include a nav mesh. - The Rick that won't let you down is in the backyard. If you want to check out the Rick and Morty collection, it's above this description under "Rick and Morty (M95)"
Starkiller Sith Stalker Armor Playermodel
von 76561197963098122
For those of you who need this! Made for: Undead Servers I'm not claiming this as my own work, full credit goes to LucasArts, Aspyr, Krome Studios, THQ, Universomo, n-Space and MrSheep for porting the model to the Source engine.
MW Unofficial SIG sauer mcx spear 3.0
von 76561198045229954
Thank Modern Warfare 2019 SWEPs All developers MWII Animation: NizcKM Warning:When running at low frame rate, the visual recoil module will cause the arms and arms to rotate 点我加入STEAM讨论组以关注使命召唤现代战争武器包的进度! MWII inspect Animation I ported this free model to Gmod
[simfphys] Volkswagen Beetle
von 76561198128823009
Adaptation of Volkswagen Beetle for simfphys. All the lights work, there are seats for passengers in it. Adaptation was made by my friend. He's in creators of the addon.
Cannon Tool!
von 76561198023708559
NOTE: I am no longer able to support this addon due to not having enough time. As such, I will no longer be able to add new features or fix bugs caused by new versions of the game. If someone else wants to take over this mod, they are welcome to message me. Sorry guys. A tool that allows you to create usable cannons and cannon ammo. To use, choose the Cannons! tool from the tools list, then spawn a cannon by left clicking. You can spawn ammo by right clicking with the tool. To load the cannon, move any cannon ammo to the loading end of the cannon, which can be changed to the front or rear in the tool settings. It will load after a few seconds, and the cannon will be ready to fire. To fire the cannon, simply press the use key on it (normally bound to E). There are 4 different types of ammo that can be loaded into the cannon; round shot, which is a solid round ball, canister shot, which acts like a shotgun load and fires many small shots, explosive shot, which explodes upon impact and does damage to anything in its radius, and incendiary shot, which explodes upon impact and sets fire to anything in its radius. Ammo can either be spawned with the tool or spawned from the entities tab in the "Cannon Ammo" section There are 6 commands for servers that can be used with this addon; sbox_cannons_adminonly 0-1: This sets whether the cannons are spawnable by admins only. Default 0. sbox_maxcannons #: This sets the maximum amount of cannons that can be spawned. Default 5. sbox_maxroundshot #: Same as above, only for round shot. Default 20. sbox_maxcanistershot #: Same as above, only for canister shot. Default 5. sbox_maxexplosiveshot #: Same as above, only for explosive shot. Default 5. sbox_maxincendiaryshot #: Same as above, only for incendiary shot. Default 5. Check this disscussion thread for updates as they are released. I will post a summary to the thread every time I update the addon. Please let me know immediately of any bugs you find so I can fix them. If you are having problems with a cannon in a dupe, make sure to update the cannon by left clicking it with the cannon tool selected in order to update its settings before submitting it as a bug. Feature suggestions are also welcome. Credits Elijah: Created the original addon for an older version of gmod from which this addon is based, granted me permission to fix it Myself: Fixed Elijah's original cannon tool for newer versions of GMod and expanded its functionality \\Shadow}, Kogitsune, and Ruzza (from facepunch): Helped me iron out a couple of bugs that I couldn't fix FattyMatty: Helped with screenshots
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