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Barotrauma Mods & Plugins
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Less lung damage from smoking
por 76561198071122684
Smoking from Immersive Ignitables causes less Neurotrauma lung damage Decreases the damage done from ~20% per cigarette to ~5% per Put above Immersive Ignitables in load order
Blackbird
por 76561198008359356
The Cuzco Class scout vessel is perfect for a new captain to get their feet wet. Literally... thanks to the open ballast design. Two turrets were fitted on the craft to give adequate protection, supported with strong discharge coils in the back and the eye. Another set of turrets can be fitted for a lot of money, but is it really worth it? Maybe. T1 Scout submarine Cost: 5500mks Cargo crates: 16 Hardpoints: 2 small, 2 possible more with the same controls Internal dimensions: 30m x 8.15m - Rear sections are protected with discharge coils. - Nav terminal controls discharge coils, depth charges and the third one can be customized, wired out to a relay. - Reactor controller lets you use multiple fuel rods, and you can disable your engineer from operating it. - There is a button that toggles a signal that sends the remaining fuel % to the global chat, so you can see it while mining and cave diving. The frequency of the messages increases as the fuel gets lower. - There is a searchlight system, with the periscope controlled at the small display of the nav terminal. Left click to switch cameras. - Bottom hatch has a motion sensor that is calibrated for humans for quick entrance. It only checks a small area directly below the hatch, so if you bonk your head on it, the water rushing in will lift you up into the airlock. - There is an external crate storage at the bottom hatch for looting. - Moved the depth charge loader behind the o2 gen, so if you have a mod that lets you place objects, you have some space for that.
The Raubfisch - Alien Generator Assault Sub
por 76561197997530749
After the successful Buntbarsch series alien generator powered science/scout subs, Necro Entertainment Shipyards proudly presents its first alien powered assault submarine: The Raubfisch. Beside a four-way alien generator system, The Raubfisch also possesses a two-stage alien motor and an experimental alien beam weapon. Many other features, like the highly power-efficient devices, multiple early warning systems, the multiple warning systems and a big battery array have been taken from its predecessor. Large parts of the outer hull consists of a newly developed hard-like-steel glass composite made from scrapped fractal guardian pods, this allows you to see the beauty of Europa like never before. While the main purpose of The Raubfisch is the annihilation of abyssal creatures and Pirats, the sub is also equipped with a full functional research lab, fabricators and two deconstructors. The Raubfisch does not rely on stations for resupplies. The heavy armed drone Zander 3.0 can be used as escape pod, suicide drone or away team support and has an self-sealing hull. Technical Data: - Class: Assault, Tier 3 - Crew size: 3-7 - Upgradeable Alien generator (500kw output, can be upgraded with three alien power cells to 2000kw, ship needs 800kw in idle and 2000kw with full speed) - High Capacity Battery Array (operating time approx. 15 minutes) - Max Horizontal Speed: 20 km/h (30 km/h in overdrive with additional 1500kw power consumption) - Max Descent Speed: 12 km/h - Max Ascent Speed: 16 km/h - Cargo Capacity: 18 Crates - Price: 50000 Marks Weapons: - 1x Alien Dual Pulse Laser - 2x Flak - 1x Chaingun - 1x Single-Shot Railgun - 1x Alien Electrical Discharge Coil - Shuttle Weapons: - 1x Chaingun - 1x Self-Destruction Atomic Bomb Features: - Two Deconstructors, Fabricator, Medical Fabricator and research lab - Proximity alert - Intruder alert - Fixfoam-distribution-system - Component health monitor - low-power-mode (idle goes to 380 kw) - picture window - Funroom - hidden clownstuff
Periscope Control Submarine 潛望鏡控制潛水艇
por 76561198966406546
操縱無人時機總是卡在洞窟裡嗎? 你還在為了看不懂終端機而煩惱嗎? 來試試看視覺控制吧! https://i.imgur.com/BiZ9XK8.gif https://i.imgur.com/upCLYi0.gif
Sour Pea
por 76561198049833677
Small and fast, the Sour Pea is the perfect ship for you and a few friends, designed for a easy campaign it's host hull comes from the Sweet Pea made by Slipwhenwet. The ship carries 4 coil guns, nuclear depthcharges and a powerful shock coil. It has eveything you could possibly need, a decent storage, equipment and fabricators! Enjoy ramming into things at 20+km/h!
ЭИК Донжон Дополнение
por 76561199177155986
Дополнение в котором вы сможете поиграть за гоблинов. В новом недавнем глобально апдейте добавил ветку повара-знахаря для гоблинов, а так же чуток переработал магию, мелки фиксы и баги исправлял. Если находите какие-то баги, несостыковки, ошибки, проблемы, пишите мне в дс (.greinger) Ссылка да дс сервер ЭИК https://discord.gg/GQEhruc85Z
Social Horns
por 76561198019408980
Do you despise your crewmates? Do you wish to induce agony from their deep rooted digital pavlovian responses? Introducing the Social Horns! A trio of discreet, trolling friendly bike horns, each producing a habit-itching sound effect. Make sure the deserving target doesn't see it in your hand though. Once you've gathered all three social horns, you can strap them to a revolver and be the proud ower of your very own Cyber-Psychoser! Materialize the negativity these sounds conjure, as a single combined ping will send your victims (and yourself) flying! Thank you to ShaMedic and their mod SuperPsychosis++ for inspiration, they spearheaded the trolling movement. Also thanks to chilfang , whose fixes I've blindly included. Feedback is welcome
K-4 (Veteran's Challenge K-Class Submarine)
por 76561197994920697
Captains, Beware. A big, ancient, cursed submarine. (Now comes in wrecked and clean versions. K-4R = "Restored") Bored being a captain? Is commanding a submarine Europan-style not challenging enough? Welcome to a submariner's life aboard a cursed, built-to-scale British K-class submarine, 1917-style. The most veteran captains will feel like total newbies. Price: 10000 marks (You can start a campaign with it.) Cargo: 20 Crates Tier-2 Rec'd crew: At least 3 players. NPCs cannot help you navigate or move the sub. There is no sonar, no reactor, no helm, and nothing's automated. With only the addition of modernized Europan guns and a couple searchlights to help with navigation, this submarine has no helm controls, no junction boxes, and uses archaic units of navigation. You will need to coordinate with your crew (non-NPC friends) to move the sub where it needs to go by using the bridge's telegraph systems and carefully manage your power until the next station, as there is no reactor aboard. Use the relay switchboard to enable and disable various power-hungry devices around the ship, yell at the ballast control man to keep the sub steady and learn what "neutral buoyancy" really means. Frantically repair the batteries as they all go bad at the same time--your life depends on it. If you're feeling extra capable, try all this with the headsets off. The captain is afforded a portable sonar and status monitor to help guide the submarine. There's some hardpoints on the bottom for those daring enough to try a campaign with it. Good luck. Now for a theoretical FAQ: How do I move it? Yell at the throttle man to manually adjust the engine output--or command them with the bridge's old-timey Engine Order Telegraph. There's no built-in control over the engine aside from the slider and the switchboard's power relays. Throttleman, you should confirm the captain's request from your end by pressing the corresponding button to let them know you've received the request! How do I control the ballast? There's a switchboard on the wall with 5 buttons corresponding to each tank. The highest button on the wall empties the tank, increasing buoyancy. The lowest button on the wall fills it, decreasing buoyancy. Intermediate buttons are levels in-between. Every tank is a different size. Ordered from smallest to largest: A,F,B,D,E,C. Assuming a non-flooded configuration, neutral settings will make for neutral buoyancy. (This doesn't necessarily mean staying in place!) The ballast man will have to refer to the telegraph for the captain's commands, then mix and match water levels for precise control--or just get a feel for it through experience. Hint: Use the smallest tank as a trim-tank. How do I know where I'm going? Use the periscopes or gun sights to see outside the submarine. Supplement your directions with the handheld sonar, which gives a general direction to waypoints of interest. Ask the crew to report obstacles sighted from the guns! How do I dock at the station? Coordinate with your crew to align the submarine properly. When the docking hatches are close enough, press the "dock" button in the bridge. How do I fire the torpedoes? Assign a friend to handle the operation of the loader and hatches. To fire a torpedo, the loader must be full, the inner door closed, and the outer door open. (Flooded tube). When these conditions are met, simply press the launch button by the tube. When you go to load another, ensure you've closed the outer door before opening the inner door, lest you flood the front of the submarine. Yell at the switchboard operator to turn on the fore pumps when you're cycling the doors to keep a handle on water ingress. Why are the batteries colored differently? The un-tinted batteries are slave batteries to the yellow-tinted main bus battery on each bus. If the main bus battery breaks or drains entirely, the entire net attached to it will lose power. Keep the batteries maintained--they have a tendency to start failing simultaneously. What is the switchboard in the battery compartment? The battery compartment switchboard allows you to re-direct power from the RESERVE batteries to any of the main buses. Usually, you'll need to set R1-4 to B5, as B5 handles the oxygen generator, the most power-hungry device on the ship. If batteries are damaged or drained unequally, re-direct R1-4 to the damaged bus battery for a bandaid fix in a pinch. Will I be able to play this single-player? If you really, REALLY want to, you can manage it. It's an incredibly uneasy feeling trying to navigate this submarine solo (blind) so be ready for that. Why did you make this? I enjoy a good challenge. Don't you? I've beat the campaign with it, so I know you can do it, too!
Icepiercer
por 76561198247084540
The "Icepiercer," a resilient Scout-class sub, and was the lifeblood of the frontier on Europa. Constructed from Earth-sourced parts, it carved paths through the dense Europa ice for new colonies deeper in the mysterious abyss below. After 3 decades without Earth's new parts, the remaining ships looked to derelict and wrecked subs for spare parts. This Tier 2 vessel accommodates 2-7 crew members, and is a testament to the spirit of those who dared to explore the icy unknown. ======================================================================================= Dimensions -49 Meters long -16 Meters tall ===================== 2 Stock weapons, a coilgun and chaingun. 1 Large hardpoint and one normal hardpoint. =====================
Intuitive Material Storage
por 76561198205329109
I made an all-in-one version of my storage item assemblies: https://steamcommunity.com/sharedfiles/filedetails/?id=2717237725 Currently (Jan 13, 2022) it's material storage part is identical to this one. However any new changes will only come to all-in-one version (maintaining multiple versions are just too cumbersome). ------- Tired of using Storage Container? We have a GUI now! (sort of) What's better, all cabinets are constrained with item tag, so bots can only put what belongs to the cabinet.😉 How to use: 1. Enable mod 2. Open sub editor, open "Intuitive Material Storage". 3. Choose from 4 variants. Then Copy & Paste to your sub. Note: All cabinets are using localized text for hint, so this item assembly is available in multi-language.
Girls' Frontline M200 Job English Patch
por 76561197970354652
I can see far ahead, much farther than you. This is an English language patch for 少女前线—战术人形M200重置版 This mod allows you to play as T-Doll M200and have her owned Weapon: CheyTac M200 Intervention .408 As M200, you have three special trees: Specialized ammunition: Standard ammunition isn't enough; you can craft many distinctive rounds for the CheyTac M200 Intervention. Neural upgrade: You can install various modules for yourself, or even RGB lighting. Efficiency improvement: You can overload yourself, and will also gain all the attributes a sniper should have. Stats: Weapons High. //~45 Mechanical Engineering High. //~35 Medical Med. //~20 Helm Low. //~15 Electrical Engineering Low. //~15 How can I have her? Formulas: 400;30;400;230 In single-player, you need to go to a large station to trigger the M200 joining event (Vanilla, TSM, AZAFURE's city or military sites). In multi-player, you can directly select the M200 Job. If you want to know how strong this job is ↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓ Special thanks to 板鸭 for providing translation guidance.
Bad Apple!! but it's BrokenSprites
por 76561198893093912
Mod is feature-complete. It will be maintained, but will not receive any content updates. For more (important) information including credits refer to this pastebin. Adds an item that plays the Bad Apple!! MV. Notice: Only tested in sub editor. Will most likely also work on singleplayer but not multiplayer probably due to networking not being able to handle such precise maxcondition values.
[AL] E-10 Airis Rev 2.0
por 76561199119361552
Description The E-10 is a modification of the Airis submarine, this submarine acts as an escort vessel for grazing attacks on ships or inhabitants of Europe. Characteristics Class Combat Level 1 Cost 10000 Carrying capacity 8 boxes Fabricator and deconstructor (off, can be turned on with a button on the captain's bridge) 5 racks for diving equipment 4 racks for boxes with ammunition 4 bunks (2 on the captain's, 2 in the medical block) 2 status monitors (in the reactor and captain's bridge) Periscope for 2 spotlights (switching by LMB) Reactor power 4700 consumption 0.2 Engine power 200 consumption 1900 Let this boat give you pleasure in escorting around Europe.
Playable Mudraptor (Magenta Mix)
por 76561199401062765
a new player controled monster mod,you will be the bule sprite in Bar. Why not try ? Notice:this mod need LUA as bais,and i cv most codes form playable mudraptor mod.
[RH] Sakra
por 76561198275706181
NO LONGER UNSTABLE BUILD (Translation Friendly/翻译友好) The Sakra is fully vanilla, using plenty of assets from the Colony overhaul update, and remade version of the (now unlisted) Spotlighter, feel free to view it in the editor to check out features The Sakra, a uniquely built ship, unlike most ships, does not come from a regular line of models. Instead it was originally custom built after a rich captains needs, leading to its unusual design and custom parts, especially that of the engine. However, after a fatal trip, the ship has fallen to the bottom of the sea and was promptly recovered and put up for sale, still showing wear and tear from years of usage. Features Moonpool The moonpool, which may be opened and closed using a nearby lever, allows for easy enter and exit of the submarine without the need of an airlock, useful for recovery and beacon missions. Due to its position on the floor, it also allows for the disposal of bodies piling up in the sub. Drone The Sakra has a periscope-controlled drone, optimal for usage of cave exploration, due to its automatic shock and ability to crash without flooding, being both good bait and an exploration tool. Custom status monitor The custom-made status monitor in the command room displays incoming enemies, flooding rooms, power, fuel and drone conditions. This is especially useful for keeping the submarines systems in one view and allows much more easily to be aware of the current ongoings. Flash The Flash to the front of the submarine, is a shock and stun system for incoming enemies, used through the captains periscope, which is useful for protecting the fragile front of the submarine by shocking incoming enemies. Automatic Backup-Battery The ship features an automatic battery, which will automatically turn on when the reactor is turned off, to allow ensurance of keeping ship systems powered, although it will run out quite quickly. Automatic Beast Detection The periscopes connected to the turrets are equipped with buzzers which may notify when a beast is nearby, to allow crew to quickly determine the origin of an issue. Ship specifics: Fully Stocked As is expected, the sub is stocked to be fully usable during both campaigns and missions alike, in both weapons and utilities. Fabrication The Submarine has full fabrication equipment, a deconstructor, fabricator and medical fabricator and is fully campaign usable in that aspect. Diving Suits and Equipment Featured is 7 diving suits and additional equipment in special Cabinets. Fancy Ol Neon Lights The ship is fully, and colorfully, decorated for your convinience. Joke Items and Eastereggs Spread and hidden throughout the ship are a collection of small Joke items which are either just silly or useful. Swappable Weapons The Gunnery is not especially modified, and can be edited to change according to your taste, while still keeping the detection system operational. Ship Stats: Dimensions 13.3m x 38.5m Max X Velocity: 25 km/h Max Y Velocity: 18 km/h 2 Coilguns 1 Laser gun 1 Hardpoint 1 Discharge Coil 1 Drone Top docking port The ship is made to be mostly balanced If you find any issues regarding bugs, nitpicks or reccomendations, please write that into the comments/discussion below, or try to write me directly if needed. Ingame description: The Sakra is a campaign-friendly submarine including a drone, moonpool, custom navigation terminal, front-flash, automatic backup-battery, safe cargo space, smart doors and room for additions. Because of this it is incredibly convinient and useful for your average mission, whist also being bot-friendly and keeping up visual uniqeness.
Junction Box Plus (15 connections + labels)
por 76561198045393613
Adds new junction boxes with more power connections! Connections: 1 power node with 15 connections allowed 4 signal nodes 1 condition value node 1 power output value node 1 load value node Repairing and Wiring: Level 70 electrical engineering Variations (labels): Default (No label), Airlock, Cargo, Docking, Electrical, Engine, Machinery, Medical, Navigation, Pump, Reactor, Suit, and Weapon
Better Makeshift Armor
por 76561199849012336
Better stats for the makeshift armor, while also giving it a little more harder recipe. (IT just changes organic fiber to balistic in the makeshift armor's craft)
Apes shelves
por 76561198084256527
Hey guys. I've made a few custom shelves that function as large steel cabinets (being able to contain 30 items) and a toxin's cabinet that functions as a normal toxin's cabinet (being able to contain 20 items). I'm sorry for deleting this mod, I was updating it, but something went wrong and the only solution seemed to be deleting it. I hope it wasn't to much of a hinderance to those who were using it. In any case, feel free to use this mod in your submarine/outpost/other builds. Just give me a shoutout in the Steam workshop description if you do :).
万年风雪-C
por 76561199172603113
!!!!!!English can be displayed correctly!!!!!! 中子灭杀 当光芒亮起时,天地清明,我们称之为高效 Neutron kill When the light shines, the sky and the earth are clear. We call it efficiency 1.自动化的中子灭杀炮,由于系统温度和游戏BUG原因,请尽量减少手动操作 2.调成船舱布局,功能合理化 3.削减物品,适应开局调整 4.后续将出普通船体版 5.增加灭火器 1. Automatic neutron killing gun. Due to system temperature and game BUG, please minimize manual operation 2. Adjust the cabin layout to rationalize functions 3. Pare down items to accommodate the opening adjustment 4. Regular hull version will follow 5. Add fire extinguishers 11/30 1.调整物品摆放 2.将主炮和副炮的控制系统分开,在指挥室标注 11/30 1. Adjust the placement of items 2. Separate the control system of the main gun and the secondary gun and mark it in the command room !!!!!!主炮开火时不要呆在炮附近!!!!!! !!!!!! Do not stay near the main gun when it is fired !!!!!!
Mk 2.0 Auto Turret Item Assembly
por 76561198089705010
The current functioning versions of my turret (If you use them or the idea please give credit to me but, I'm not picky) https://youtu.be/afyyRYbwsMU <Functionality/in action (Mk.1 Version) This Workshop includes the mk 1.2, 1.7, 2.0 and some sort of duel turret I created a while ago? honestly not a clue
Modern Equipment
por 76561198035921482
Adds: -M4A1 - 556 -M4A1 203 - 556 -AUG XS 50 - 50AE -KZ95 C - 762 -RPG28 Thermoberic - 125mm -Glock 17 - 9mm -R93M - 12g -Bullpup PKP Machine Gun - 762 -ASVK - 12.7 -AS VAL One Uniform/Plate Carrier Tactical Helmet Assault Helmet weapons and mags are craftable/sold
BackpacksOP
por 76561198324517387
This 𝐬𝐡𝐢𝐭 will make you 𝐟𝐮𝐜𝐤𝐢𝐧𝐠 𝐜𝐮𝐦 and lose your 𝐟𝐮𝐜𝐤𝐢𝐧𝐠 mind !!!!!! you need the backpacks mod for this to work https://steamcommunity.com/sharedfiles/filedetails/?id=2613901395 this is a mod to remove the slow from filling up a backpack, thats it. I could make the xenopack more op but im not gonna. make sure it gets loaded after the backpacks mod (above)
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