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Barotrauma Mods & Plugins

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

SoundMemes – Barotrauma Mod

SoundMemes

por 76561199033916171

Introduction Hello, this mod was created exclusively for funny memes and does not touch religion and faith. Information In this version, all sounds from instruments other than the klaxon have been completely redone, and the sounds of walls breaking have been replaced with humorous noises. The music also changes depending on whether the player is wearing a clown costume, with different tunes playing accordingly. This version is intended for solo play and is not recommended for use on Twitch. There are currently 18 unique sounds in this version, but more will be added in the future.

427 descargas Detalles →
Camel-2 – Barotrauma Mod

Camel-2

por 76561198390501641

Level: I Class: Transport Cost: 11000 Reactor power: 5200 Engine power: 500 X speed: 21-23 km. Ascent speed: -19 km Dive speed: 17 km Instead of two small “humps,” there is now one big one, so there are no more vulnerable points in the middle, as before. The top of the hump is still out of range of the guns, but there is a discharge coil there to help compensate for this. There is also a small pump inside the hump to pump out water. Two small ballasts became one big one.The vertical ballast was adjusted and moved down. Unlike the vanilla version, there is a top airlock. Hatches leading outside also close automatically when there are no players nearby. The beds in the crew quarters are REALLY double :) Next to the navigation terminal there is a periscope for controlling the searchlight below the submarine. Like the vanilla version, there is only 1 supercapacitor. However, it is automated, which easily compensates for this. The submarine has advanced automation of the reactor, batteries and supercapacitors. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3255357257 !ATTENTION! The lower docking port is intended for docking to beacons ONLY (except for the Jagala beacon). If you want to dock the rebirth shuttle or like to board pirates, dock through the upper port. (Only the Hemulen shuttle can dock from below). Уровень: I Класс: Транспортная Стоимость: 11000 Мощность реактора: 5200 Мощность двигателя: 500 Скорость X: 21-23 km Скорость всплытия: -19 km Скорость погружения: 17 km Вместо двух маленьких "горбов" стал один большой,благодоря чему больше нет крайне уязвимой точки посередине как раньше. Верхушка горба все еще вне досягаемости орудий,но там есть разрядная катушка помогающая это компенсировать. Так же внутри горба есть маленький насос для откачки воды. Два маленьких балласта стали одним большим.Вертикальный балласт был откорректирован и перемещен вниз подлодки. В отличие от ванильной версии есть верхний шлюз. Так же люки ведущие наружу автоматически закрываются когда рядом нет игроков. Кровати в жилом отсеке РЕАЛЬНО двухместные :) Рядом с навигационным терминалом есть перископ для управления прожектором внизу подлодки. Как и в ванильной версии суперконденсатор всего 1.Однако он автоматизирован,что с легкостью компенсирует это. На подлодке присутствует продвинутая автоматика реактора,батарей и суперконденсаторов. Ссылка: https://steamcommunity.com/sharedfiles/filedetails/?id=3255357257 !ВНИМАНИЕ! Нижний стыковочный порт предназначен ТОЛЬКО для стыковки к маякам (за исключением маяка "Jagala"). Если хотите пристыковать челнок возрождения или любите брать пиратов на абордаж - стыкуйтесь через верхний порт. (Снизу пристыковаться может только челнок "Хемуль").

416 descargas Detalles →
Europa Depths Better Rewards – Barotrauma Mod

Europa Depths Better Rewards

por 76561198038705711

Europa Depths Better Rewards This mod improves the rewards from the Husk Cult and Clown quest lines. Choose your side and don't miss out on anything. Husk Ascendancy is now transmissible to other players by biting them. The clown quest line now gives new power to crew members with Clown Power to make it more appealing.

357 descargas Detalles →

No selecting Raptor Jobs!

por 76561198068435359

This mod is specific only to: https://steamcommunity.com/sharedfiles/filedetails/?id=2852819097 This is a mod for those of us who would like for the playable mudraptor mod to be present in the game but not allow players from the lobby to select them.

245 descargas Detalles →
[PESD] LR-Selkie & Quake – Barotrauma Mod

[PESD] LR-Selkie & Quake

por 76561198316798946

Both of 's latest shuttle retrofits. The LR-Selkie is rebuilt for long-range expeditions, having a battery life of 33 minutes, increased storage space, and a bunk for two. The Quake is built for missions that will take a while, having a small fusion reactor and plenty of space. Both shuttles have similar equipment.

200 descargas Detalles →
full   (中文无敌船) – Barotrauma Mod

full (中文无敌船)

por 76561198384044942

full into the abyss!!!!!!!!!! 跌落至深渊吧!!!! 包含模块:自动电网 自动电池平衡 稳压器 全自动门(隔水 带门禁) 稳压器说明 上层按钮调整充电率

253 descargas Detalles →
Cullis – Barotrauma Mod

Cullis

por 76561198119630220

Stats and features Tier two scout sub Priced: 14,000 mk Cargo capacity: 12 Crates Size: 19x25m - 2 Small turret hardpoints 2 Coilguns pre-installed - 1 Large turret hardpoint Dual coilgun pre-installed - A strategically placed alternate docking port After observing crude separatist subs optimized for boarding actions coalition engineers devised a much more elegant solution to boarding hostile vessels and stations: Add a docking port directly above the main gun. - A large secure armory To help aid in it's role as a boarding sub the Cullis includes an entire large locker in a secure room atop the sub just for arms and armor. - A Subsurface electric:tm: automatic battery backup Charges/discharges automatically to prevent undervolting. - 2 Color coded displays One for Reactor temp and one for depth, showing general state and required suit color respectively. - All three crafting stations With linked lockers of course. - And an electrical discharge coil Located on the roof In game Description After years of delays and ever increasing demand the coalition has finally commissioned a class of sub dedicated to clearing out the many pirate infested outposts and monster infested beacon stations to great effect: The Cullis. To this end it comes equipped standard with a secondary port above it's main gun to mulch anything attempting to enter the sub or impede boarding action and an extensive armory and medbay to support fire teams until the job's done. Notes Wanted a boarding sub and Whatever his name is this week provided a hull I liked for just that. Link to my other subs Link to even more subs

424 descargas Detalles →
R-29 Mariner – Barotrauma Mod

R-29 Mariner

por 76561198012091372

The R-29 Mariner is built from a standard R-29 chassis, but contains extensive modifications and additional compartments far beyond what a standard R-29 has. The submarine is the final-ish product of my modifying of the R-29 for playing with my friends as well as playing singleplayer with bots. I've taken items from other subs and assemblies to meet the wants of my crew, such as the drones from the Deep Manatee and Bronze Age. I am but an amateur in the editor, but I've taken great care to wire everything properly and keep the wiring "organized" and without almost any of it being visible (there may be a 2 or 3 redundant relays doing nothing that I just didn't both to delete, sorry). Gaps and hulls should all be proper as well as the waypoints being bot friendly. As far as I can tell, everything works properly, but it is possible for there to be an issue. The Mariner is almost unrecognizable as an R-29, but you will notice at least a few remnants of the base model here and there that I preferred to retain. Notable Compartments: Captain's Quarters There is a switch to turn the light on/off for naps and status/sonar monitors. Cafeteria Has 2 vending machines and status/sonar monitors. Extended Command Bridge Includes a briefing area for away teams, terminal to display messages in central access passages, depth charge launcher w/switch to activate, terminal for chat, lever to switch on batteries (reactor shut off in nav terminal), lever to turn off lights and turn on emergency lights and alarms (crew request for more chaos), switch to flood the chat channel with static, button to clear chat in the chat terminals, text displays for reactor fuel and backup battery charge, status/sonar monitors and access to interior cameras/exterior searchlights/chaingun in cargo/both drones. 3-Deck Central Access Passage Has supply cabinet with oxygen masks in all 3 compartments. Big windows. This access shaft as well as the smaller access shafts will open their hatches if water is detected in order to drain down to a pump or ballast. Janitor's Closet/Laundry Room Nothing much except storage for outfits and a battery charger. Gunnery for 6 coilguns and 2 railguns One compartment contains all 6 coilgun periscopes and the other compartment contains both railgun periscopes, status/sonar monitors, and coilgun ammunition shelves (railgun ammo racks in the cargo hold, sorry). Oxygen Generator Compartment Contains the only junction box not found in electrical. It purposefully made to look like it's in rough shape. Electrical Contains all the super-capacitors, junction boxes (except 1), backup batteries, and status/sonar monitors. Extended Engineering Has 2 deconstructors, status/sonar monitors, chat terminal and 2 fabricators linked to 2 large cabinets. Botany Lab There are 8 planters on the upper level, a medical fabricator and status/sonar monitors on the lower level. Also has big windows. Security Office w/brig Has a periscope to access the interior cameras, lever to turn on alarms in the cell to annoy prisoners, small firing range (cosmetic), and status/sonar monitors. Medical and Research There is a medical fabricator linked to the medical cabinet/toxin cabinets, research station, medical bed, chat terminal, and status/sonar monitors. Freezer Contains storage for medical and biohazard products. 3-Deck 10 Forward Lounge (particularly demanded by my particularly lazy crew) This place has status/sonar monitors on all 3 decks, jukebox (on/off switch located on the sonar monitor in the bar), bee-otrauma terminal, plenty of seating and a small hidden closet (discs inside). Crew Quarters Here there are 9 working beds, a switch to turn the light on/off and a status monitor. There is also a 2-bunk crew quarters located under Medical, intended for whoever doesn't deserve the nicer bunks 2 decks up. 2 different stow-away hideouts on either end of the boat Both of these contain a status monitor that is not linked to the nav terminal. The forward compartment has a chat terminal. Extended Engine Room Inside are 2 engines and status/sonar monitors. Reactor Room Has status/sonar monitors, a fabricator and a chat terminal. Cargo Hold The cargo hold is large and cavernous (by crew request) with a lever to turn on the lights, a chat terminal on the lower level and railgun shell storage in the bilge. Larger Ballasts (especially the front one) Both ballast contain hard to see levers that turn on ceiling lights. I know the front one is a bit much, but you know how it is. Exterior Maintenance Platform Behind the engines is an exterior platform that my crew wanted so they could "hang out" outside the boat. There is a switch to turn off the searchlight and on the platform lights. There is also status/sonar monitors(be careful). Notes: There are several loose vents/panels scattered about the ship All switches and levers are unlabeled (sorry), but none of them will blow up the boat. Areas of the sub are restricted based on id card access (you may want to change this to your own liking in the ditor) and all spawn points provide the proper id. Excluding the ones in the stowaway compartments, all status monitors are linked to the nav terminal (you may or may not want to keep this feature). I know it is absolutely jam-packed with stuff and I went a little vent, rust/damage, wire, light and cracked glass crazy. It could be a little much. The reason the boat is full of status monitors linked to the nav terminal is because I also play by myself with 16 bots. So, I'll assign all the bots to tasks and then do everything else and I had to have nav terminal access just about everywhere, including the airlocks because sometimes I'd go out to a wreck and then want move the sub slightly and not have to go far to do so (lazy-ness). What I "cheesed": Upped the reactor output to handle the heavy load. Upped to engines from 500 to 750 for more power. Exterior glass has 100 health. Lessened the deterioration a bit on items in the electrical department, status monitors and pumps since there's so many (my crew preferred to relax in the lounge rather than work) Changed the max load on the 2 relays to accept the load from the backup batteries because I got lazy.

313 descargas Detalles →
FN LICC IWS Rifle – Barotrauma Mod

FN LICC IWS Rifle

por 76561199048464352

This is the first firearm mod I've created A unique weapon—the LICC IWS rifle—along with some related items, has been added to the game. No prerequisite mods are required; fully compatible with the game base. It can be equipped with a flashlight and features a overhead shooting mode. The data is relatively violent compared to the ontology, so it is recommended to use this module in higher difficulty environments. At least 25% difficulty, the merchant will sell this firearm, and at least 30% difficulty, the merchant will sell blueprints. Both firearms and blueprints have the opportunity to be obtained through salvaging sunken ships Considering scalability, it is compatible with the 6.8 * 51 ammunition of the JiuZhou Arsenal, and the dedicated 6.5 * 43 ammunition can be loaded into the coalition ammunition box of Jiuzhou Arsenal. Please provide me with feedback on any related errors and guidance. Thank you to anyone who has helped me with this mod production update: Slightly lowered the excessively high expected DPS. Added support for JiuZhou Arsenal'grip and added a grip. Added a dedicated Flashover ammunition for LICCIWS The safety mode button has been removed due to code issues; instead, a pendant is installed to reduce friendly fire damage. A flashlight with a higher layer has been added to resolve the flickering problem of the vanilla flashlight when mounted on the gun. Aim penalty has been correctly added for overhead shooting. T.S.M. Mission:https://steamcommunity.com/sharedfiles/filedetails/?id=2852411866&searchtext=tsm

503 descargas Detalles →
AA17AT – Barotrauma Mod

AA17AT

por 76561198338761526

上下两4000*2000区域(仅检测怪物)自动炮塔组,可自动手动间切换。 上下自动跟随探照灯。 前后电磁枪,上下轨道炮为手动控制。 潜艇功能齐全。 学会制作弹药就能愉快玩耍。

305 descargas Detalles →
Dominus Astra – Barotrauma Mod

Dominus Astra

por 76561198004468758

*Notice: It's not advised to take this into single player until the AI update due to AI suffocation prevalence* One of the largest fleet battleships in Warhammer 40k, and most devistating, this battleship can destroy even the largest of Xeno threats. A heavy improvement upon the Emperor Class Battleship mod with vast optimizations to electrical ballancing, fewer required players, AI waypoint fixes, weapon bay reworks and security management. This ship can be played in singleplayer, coop, and even creates the perfect Traitor Mission environment for both sides. Comes fully stocked for early leads or single online missions ------------------------------------------------------------------------------------- Based on the Warhammer 40,000 Gothic Fleet Armada capital ship, the Emperor Class Battleship is beyond measure in the 40k universe. The ship is just as massive, requiring a large crew of around 7-12 depending on your skill. Experienced players could run with fewer. The ship has been tested to be extremely powerful in not just firepower, but mobility as well. I was unable to hit a max speed due to level design, but expect to be able to hit 60 x axis speed without issue, and around 30 on y. There are 2 reactors and 6 engines which allow for an acceleration of 0-30 in 3 seconds. This allows for ramming speeds against enemies Gun batteries are doubled, and trippled on the rear, allowing for much heavier firepower at the cost of accuracy. Bridge weapons are kept close together and linked to 2 batteries to reduce waste. The Security room now not only has the brig contained for their room, but also a weapons room. All other weapons available are non-lethal to prevent excessive abuse and griefing in such a large player ship.Though security teams will still need to monitor their station to avoid issues. An observation room will allow security to monitor most of the ship to keep an eye out for suspicious actions. In the event that a traitor or suspicious player is found, they can be locked in the security brig cell. The brig can be purged by high pressure flooding to kill the prisoner within seconds should they decide to. Finally, what Emperor Class Battleship wouldn't include a delivery system to get melee directly into the heart of enemy ships? This was a mod of a drop pod escape pod, but has been reinforced and made into the devistating boarding torpedo. Thats right, ship vs ship combat has gotten a lot more interesting with the ability to take up to 3 torpedos on the attack. These escape pods have the ability to absolutely destroy ship armor and hull, allowing for the torpedo to bury itself several layers into enemy subs before deploying the boarding party. This battleship is strong enough to endure even the heaviest of combat missions. A ship that won't fail the Emperor.

297 descargas Detalles →
Light freighter – Barotrauma Mod

Light freighter

por 76561198082916986

Tier 3 Transport Horizontal 18 vertical 18 Cargo 32 Turrets Left and right x 4 The interior lights switch based on the battery status. When the status or remaining level is 20% or less, it turns red. Turn off the exterior lights. Auto Operate attacks ships and monsters.

480 descargas Detalles →
Pet Thresher Mod – Barotrauma Mod

Pet Thresher Mod

por 76561199043689753

Adds a helpful Pet Thresher to aid you in cave and wreck expeditions, keeping you back safe. Can wear hats ! Carry a flashlight, although, like a shameful boy he cant hold it straight. Due to some genetic tinkering they can breathe on dry land, though, they do feel uncomfortable there, so keep 'em in your ballast! Has increased health and damage compared to wild tiger threshers to compensate a lack of having a swarm behind them Includes a silly propeller hat (texture was taken from "Propeller Hats" by Whums, which doesnt work)

537 descargas Detalles →
Crew Officer's Fatigues – Barotrauma Mod

Crew Officer's Fatigues

por 76561198850083596

Ever thought that the Separatist versions of captain clothes look great, but there's no equivalents on the Coalition side? Well, I damn well know that's the truth! So, introducing - the Coalition version of the Commander clothes, so you can safely look dapper while not getting three Coalition officers charging at you within a minute of entering the station! This is basically a copy-paste of the Commander clothes, so everything should be the same, except the look.

427 descargas Detalles →
landfall – Barotrauma Mod

landfall

por 76561198204050811

Welcome to landfall. Husk reached earth and the bombs dropped over 100 years, your settlement has stood the test of time and endured much over its existance. Will it continue to thrive? Features: - A unique rpg experience featuring a map 63 times as large as the azimuth -5 settlements to be "Born into it" each featuring a unique gameplay style and motives -over 25 non settlement locations - caves, mountains and other tough terrain to conquer. -old military base with nukes to use against rival settelements.. if you can get in. hundreds of hours of work put into by the gbg team. Required mods: All EK, Into the abyss, RNR, backgroundtrees, hunger lk and ita no role balance. NOTE YOU MUST USE THIS SEED FOR THE SUB TO WORK 5fb6WL81 Settlement list and roles: (Note there will be custom roles soon) -Bunkville - A military dictatorship armed to the teeth (spawns as security) -Manutown: - the last industrial powerhouse in the wasteland (captain) -Vault69 - You know what this is (assistant) -labco - A corporation with many cures(medic) -The strip - a wealthy town with much food (Engi and mechanic) Highlighted non-settlement locations: The lake, mount mongus, cave system, pit o death, giga mart, the mall, mountains and much much more!

177 descargas Detalles →
Baroverhaul - Classic 汉化兼容 – Barotrauma Mod

Baroverhaul - Classic 汉化兼容

por 76561198393159821

因为医用潜水服汉化的原因,普通版与经典版不能共用汉化补丁。要执意玩经典版就有了这个兼容 请将此兼容至于汉化补丁之上

427 descargas Detalles →
HMS ANGER – Barotrauma Mod

HMS ANGER

por 76561198074767299

HMS ANGER, also known as "Hadrada's soggy coffin" or just the "soggy coffin". Is little more than a submersible gunboat that is crammed full of too much equipment. It will kill you. This is a miniature Mechtrauma submarine. The design was partially inspired by the Deep Manatee by Doge. Condensed drive train: The anger is diesel powered. The diesel engine directly powers the reduction gear to spin the propeller and it also generates electricity to power the ships battery that is stored in the bow of the ship. The Anger has a bilge instead of a ballast tank. Given the size of the boat, there is no room for a ballast tank that a human can easily access to repair. Neutral ballast is achieved by pumping water into the bottom of the boat (the bilge). Since the Anger does not have enough room from a proper Oil Station or a ships Diesel Tank, there are portable transfer trucks that allow you to refill diesel and oil cans directly from the diesel and oil barrels. Since this submersible can be operated by one handy sailor, the engine, drive gears, and batters can all be toggled on/off from the navigation terminal. NOTE: For the Anger to move, the engine must be on and the drive gears must be engaged.

258 descargas Detalles →
Push Grenade (Purple Crab Magic) – Barotrauma Mod

Push Grenade (Purple Crab Magic)

por 76561198255769711

Grenade type "weapon" that shoves enemies. Much less stun and no nausea, balanced for PvP (Designed for Crab Wars). It makes a funny noise when it detonates. Just don't stand close or it will send you flying. Now compatible with Grenade Launcher! Still throwable as always. Explosion: 400 range, 23 force, 3 stun, 0 explosion damage, 0 structure damage, 0 ballast flora damage, 0 item damage. BE WARNED! THIS GRENADE CAN SET OFF OTHER EXPLOSIVES! Can be fabricated out of poop, making pets finally useful. Rarely sold at merchants, armories should have one. This joke weapon is actually powerful if you're playing with Neurotrauma, as it will break bones. Playing Coop or Singleplayer? Try this one instead. Should be compatible with all mods.

269 descargas Detalles →
rotating alarm spotlight – Barotrauma Mod

rotating alarm spotlight

por 76561197989098118

The rotating light made by spotlights, all items are vanilla, A guide shows you how fabricate it .

301 descargas Detalles →
Gigantus – Barotrauma Mod

Gigantus

por 76561198143938112

283 descargas Detalles →
BAO - Hazardous Reactor Compatibility – Barotrauma Mod

BAO - Hazardous Reactor Compatibility

por 76561198335391165

This small mod will allow you to use both Barotrauma Audio Overhaul and Hazardous Reactor at the same time. Please note that the correct mod load order is the following : 1- BAO - Hazardous Reactor Compatibility 2- Barotrauma Audio Overhaul 3- Hazardous Reactor

226 descargas Detalles →
40K Retribution Retrofit – Barotrauma Mod

40K Retribution Retrofit

por 76561198018964625

FOR THE EMPEROR! Inspired by the Warhammer 40k Retribution class battleship. The sub consist of 2037 items, 312 structures, 151 walls, 99 lights, and 40 shadow-casting lights. Armament consist of 3 sets of dual coilguns, 2 fore-mounted railguns, and 1 dual-fit railguns. This is a retrofit done by Solenia. Turrets have been redistributed, wiring reorganized, job based access. Original work done by James648, check out his other stuff.

283 descargas Detalles →
[MsCok]更全面的医疗UI  Health UI Plus – Barotrauma Mod

[MsCok]更全面的医疗UI Health UI Plus

por 76561198367032901

--你需要安装客户端LuaCs --You need to install the client LuaCs =====这个mod会改变你的医疗面板UI===== -尺寸宽度+25% -添加 氧气条:显示氧气剩余量 -添加 血液条:显示血液剩余量 -添加 眩晕值:显示眩晕时间和持续了多久 -添加 能力提示:显示例如 免疫压力 奇迹进行中 这类状态 ==拆分状态== -debuff栏:显示负面效果 -buff栏:显示IsBuff的效果 -天赋与基因栏:显示天赋类型和基因类型的效果 (因为这类状态通常不会发生变化没必要占位子) ==你可以点击状态查看:具体的名字、ID、类型、以及显示至多9种能够治疗此效果的 医药品 =====This mod modifies your Medical Panel UI===== -Width increased by 25% -Oxygen bar: shows remaining oxygen level -Blood bar: shows remaining blood level -Stun bar: shows stun duration and how long it has been active -Ability flags: displays status effects such as "Immune to Pressure" or "Can Not Die to Afflictions" ==Afflictions are split into three categories== -Debuffs: shows negative effects -Buffs: shows effects with IsBuff = true -Talents & Genes: shows buffs from talents and genetic material (since these rarely change, they don't take up unnecessary space) ==Click on any affliction to see: its name, identifier, type, and up to 9 medical items that can treat that specific affliction.

558 descargas Detalles →
The Roaring Knight – Barotrauma Mod

The Roaring Knight

por 76561198842263588

Adds The Roaring Knight from Deltarune! (And Jackenstein's YOUR TAKING TOO LONG Pumpkin.) ((And Asgore's Bergentrückung in case you want to run over The Knight.)) (((And the Hammer of Justice... if you can figure out how to get it))). ((((And Spamton G. Spamton as a pet for your ship if your )))) The trailer has everything you need to know! (it is recommended to watch it in 4k) For things you don't know, such as how to actually spawn The Knight: ------------------------------------------------------------------------------------ First, enable cheats. (open console and type in "enablecheats") Second, put your mouse where you want The Knight to appear. Lastly, type "spawn theknight cursor" in the console. (or "spawn jack cursor" if somebody is TAKING TOO LONG) ((or "spawn spamton cursor" if you want to summon a number 1 rated salesman, but you might regret it. He talks. A LOT. Like, unreasonably so. He also might get you addicted to drugs if you stay around him too long. Yes, this is a game mechanic that i've added. I'm so sorry. If you hate him, please note that The Knight and Jackenstein HATE Spamton and will gladly kill him at any chance they get. This is really funny because Spamton starts flying around like a crazed sentient frisbee whenever he dies. ALSO note that all Spamtons hate eachother and will fight to be the one remaining salesman on your ship. ------------------------------------------------------------------------------------ And voila! The Roaring Knight is now here and The Roaring is coming. Prepare for the arrival of the Titans. (This mod is held together by duct tape and dreams and may or may not work occasionally. *UPDATE: After approximately 27 different updates/code changes/file experimentation sessions, the mod is bug-free and works completely fine! I mean, technically, both the pumpkin and the Knight become completely immobile in water, but i'm working on fixing that. Spamton doesn't, though! I think. I'm.. actually not sure.) ((There may or may not be two other Roaring Knights in the code that are invisible but still functional. Ignore these ones. There's also a experimental Jacken who's invisible)) (((If you really want to harness The Knight's power, you should probably control it yourself. This way, you can purposefully destroy doors and hunt down people while saying ominious Knight lines such as "Your chest tightens." or "The Northern Wind blows fiercely." in the chat! Also, The Knight can talk. Don't forget about that. They just choose not to..))) Talking capabilities also includes Jackenstein's Pumpkin (and Spamton). Go ahead, tell them their TAKING TOO LONG. I won't stop you.

484 descargas Detalles →

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