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Barotrauma Mods & Plugins

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

CSS Raw Salmon – Barotrauma Mod

CSS Raw Salmon

por 76561198442198974

TIRED OF THE INHOSPITALITY OF YOUR LOCAL (OR OFFWORLD) BIOLOGICALLY DIVERSE AND FLOURISHING OCEAN?... LIFE INCOMPREHENSIBLY WEIGHING YOU DOWN?... DO YOU SEEK THE COMFORT OF THE DEPTHS? *CONSUMER SOFTPRODUCTS* JUST SAVED YOUR LIFE AND ITS INVESTMENTS! INTRODUCING THE *Consumer Softproducts Submersible Raw Salmon*. WITH A WEIGHT OF 17 FUCKTONS, 4.2 HIGH QUALITY GUNS (RATED FOR SINKING CORPORATE COMPETITION), AND ADVANCED BIOLOGICAL INTELLIGENCE NAVIGATION SYSTEMS INTRODUCING COMPACT DEATHSYRUM TECHNOLOGY NEW TYPE OF COMPRESSED DOOMFUEL WITH A DESTRUCTION RATE OF 99.3 POWERED BY IMBALACE. CRAFTED BY TRUE THINKERS. GUARENTEED TO POLUTE THE OCEAN. MADE. OF DEATH. YOU WILL PROSPER AND OUTSHINE YOUR COMPETITOR ; OUTGROW YOUR FRIENDS AND FAMILY ; BASK IN THE HIGHEST AND SELF-AWARENESS AND DEPRAVITY POSSIBLE; AND PROVE YOUR DIVINE WORTH. `MADE BY PEOPLE OF WEALTH. MADE FOR PEOPLE OF WEALTH.`

461 descargas Detalles →
Zamburack – Barotrauma Mod

Zamburack

por 76561198119630220

Stats and features Tier two transport sub Priced: 16,000 mk Cargo capacity: 48 Crates Size: 37x19m - 1 Large hardpoint Flak cannon pre-installed - 2 Small turret hardpoints 2 Coilguns pre-installed - 2 discharge coils Located atop and on the prow - A Sonar aided fire control system In addition to the usual periscope the Large hardpoint has an added sonar terminal for acquiring and destroying targets well beyond visual range. The Hardpoint can be toggled between both modes via it's dedicated room and have the transponder en/disabled on the bridge. - A redundant engine array Allows the sub to still move at ~1/3 speed while the main engine is destroyed, assuming it still has power - Subsurface electric™️ automatic battery backup Charges/discharges automatically to prevent undervolting - 2 Color coded text displays One for reactor temp and a depth gauge near the airlock that displays the required suit color - Balanced reactor controller Switch in reactor room if you don't want it - A "Moonpool" airlock configuration The airlock doubles as an open ballast tank, increasing the sub's maneuverability but presents unique challenges logistically and defensively - A Vending machine It's way more useful than you'd think - All three crafting stations With linked lockers of course - A Comprehensive flood management system - And Dugong style auto doors In game Description Less a true class of sub and more a package of prefabricated modifications to a CML the Subsurface electric™️ Zamburack is a formidable sub, with some caveats. Designed to dodge coalition regulations first and function second these "Hot rodded" CMLs suffer serious electrical issues thanks to the cheap station grade breeder reactors they come with ill suited for this use case shoved into a cheap formerly CML power grid, ultimately resulting in frequent and deadly fires if not managed carefully. Notes A redesign of the first sub I ever made, wanted to bring it up to the standard set by my more recent subs so it fits better into the new pack I'm cooking up. Turned out pretty nice imo. Trivia: Zamburak (Persian: زمبورک), literally meaning wasp, was a specialized form of self-propelled artillery from the early modern period, featuring small swivel guns mounted on and fired from camels. Its operators were known as zamburakchi. Link to my other subs And if you're just a Camel chad I have a "Mini" version: Here

477 descargas Detalles →

[SGM]Increased Sell Price

por 76561198096048135

把物品出售价格倍率从30%根据站点类型调到70%~75%,并提高了商人的初始金额 Increase sell price modifier from 30% to 70%~75% based on different location types. Increase initial balance of merchants.

330 descargas Detalles →
Aggressor – Barotrauma Mod

Aggressor

por 76561198155933219

Military surplus submarine, previously a support cruiser, one of the latest iterations. Comes with all the basic weaponry pre-installed and outfitted to fit more civilian needs on Europa. Isn't lacking in neither reactor, nor manoeuvrability departments, has decent fire coverage and has latest board systems you could find.

385 descargas Detalles →
Snowy Owl 雪鸮 – Barotrauma Mod

Snowy Owl 雪鸮

por 76561198431249489

XX舰船识别码:SnowyOwl-00 本应列入XXX(权限不足)新生舰艇方案的舰船,因XX分部结构重组而未能正式入役。流线型船头延续了系列经典设计,武备方案则保留舰长自主调整权限。而此刻摊开在墨染造船厂屏幕上的“雪鸮”侧透图里,深灰舰身裹着哑光黑装甲,黄色斜纹从舰艏一直切到舰尾——那是少年说过的“蒲公英黄”,像把细碎的光钉在了冰冷的金属上 ……以下事件须持最高权限调阅…… (某站点酒吧内) 角落的卡座被阴影半裹,身着白色作战服、外披哑光青色防弹外套的白发少女独自静坐。她脊背挺得笔直,像一柄未出鞘却裹着寒意的剑,白色长发松松束在脑后,几缕碎发垂在颊边,遮不住眼底的空茫。指尖无意识摩挲着冰冷的杯壁,思绪沉在无人能触的雾霭里,直至一道身影闯入视野,她的目光才骤然定格——不带探究,只剩纯粹的、无焦点的落点。 “你好,这里有人吗?没人的话,我能坐这儿吗?” 少年的声音带着几分小心翼翼的试探,墨色长发垂在肩头,袖口沾着点不易察觉的油污。他对上少女的视线时微怔——那眼神太冷了,像刚从冰封的深海打捞上来,没有半分温度,却还是礼貌地点头:“请便。” “怎么称呼?”少女语气平淡得像在念作战指令,没有起伏,也没有情绪。 “叫我Sanddeer就好,朋友都这么叫我。”少年回话时,目光不经意扫过她胸前证件,T.S.M的烫金标识在昏暗灯光下格外扎眼。“……你是‘奇迹之海’的人?” 少女眼神微顿,像是被这问句戳中了什么,却只是淡淡偏过头:“算是吧,或许。”下一秒便陷入更深的恍惚,瞳孔失焦,仿佛透过少年看向了某个早已崩塌的过往。 少年没有追问,只是安静地给自己倒了杯温水,推到她手边:“水是温的,喝一口或许会舒服点。你好像遇到了麻烦,要是想说,我可以听。” 他的声音很轻,像蒲公英的绒毛擦过心尖,没有压迫感。少女睫毛轻颤,终于从混沌中回神,指尖触到温热的杯壁,那点暖意顺着皮肤蔓延开,让她紧绷的肩线微微松弛。“嗯……我有点看不清未来,不知道该往哪儿走。”声音里第一次泄露出几分脆弱,不再是全然的冰冷。 “那小姐,你还没告诉我你的名字呢?”少年笑得温和,眼底没有好奇,只有纯粹的友善。 少女这才恍然,自己始终裹在疏离的壳里,忘了最基本的交流。 “……叫我瑶玖吧。”她顿了顿,指尖用力扯下胸前的T.S.M标识牌,金属牌落在桌面发出清脆的响,像是与过去做了切割,随后被少女收进了口袋。“你有住的地方吗?能不能让我暂住一段时间?”语气里带着一丝连自己都没察觉的恳求。 少年虽不解这突如其来的请求,却还是点了头:“当然可以,我住的地方还有一间空房。”他没有追问她的过往,也没有打探标识牌的意义,只是自然地转移了话题,“对了,你有喜欢的颜色吗?” 他思索片刻,眉眼弯起:“蒲公英黄,我很喜欢。风一吹,那些小绒球就带着光飘走,像能把烦恼都带走似的。” 少女望着他眼里的暖意,指尖的冰凉渐渐褪去,心底那片冰封的角落,似乎有细碎的光透了进来。 …… 数月后 T.S.M原墨染造船厂 “你真要放弃‘新生雨燕’?”工程师的声音里满是不解,“那可是最优方案。” “暂时先这样,就选雪鸮。”瑶玖的声音比初见时柔和了些,却依旧带着决断,“记住,别打任何识别标。” 船厂内陷入沉寂,唯有“SnowyOwl”的蓝图接入系统后,机械运转的嗡鸣渐次响起。她望着屏幕上舰船的三维模型,指尖划过冰冷的操作台,脑海里却闪过少年晒在阳台的蒲公英干花,以及他递来温水时温和的眼神——那是她久违的、被安稳接住的感觉。 …… 三天后 SnowyOwl的甲板上,海风掀起瑶玖的白发。 少年先开口,语气带着笃定,却依旧温和:“如果我没猜错,你其实是‘奇迹之海’的执行官——妖梦小姐,对吗?” 瑶玖没有否认,抬手缓缓摘下脸上的黑色面具。面具下的眉眼褪去了初见时的疏离与冷硬,眼底有了柔和的光。她望着少年,轻声道:“是,也不是。”指尖轻轻拂过胸前空荡的位置,那里曾是T.S.M的标识,如今只剩作战服的纯色布料,“不过现在,这些都不重要了。” 重要的是,她终于在迷雾里找到了方向,而这束光,是眼前的少年带来的。 她侧身指向驾驶舱:“这船,是给你的。”指尖轻轻拂过舰身的黄色条纹,“还有这颜色,是你说的那种光。” 她眼底的柔和彻底漫开:“现在,这些身份都不重要了。重要的是,这艘‘雪鸮’的航线里,有你。” …… 本剧情为T.S.M补充设定,《南丁格尔之旅》片段

511 descargas Detalles →
Scylla – Barotrauma Mod

Scylla

por 76561199130510348

A vessel to spread the word of the Church of the Husk. This T2 submarine is a medium-sized scout vessel centered around the idea of a floating chapel, going from colony to colony to grow the ranks of the cult or perform direct research on husked outposts. Special features: - Medfab + Research station, but no fabricator or deconstructor - Rear launching depth charge for maximum decoy efficiency - Special alien generator, does not require fuel BUT will microwave the crew if the laod is too high (around 4400 KW, you will have to use the power distributor or careful driving to avoid issues) - Large unique open ballast, for ease of maintenance at the cost of descent speed Cost: 14,000 mk Speed: 20.2 KPH Crew: 4-6 ppl recommended, a few minor tasks might not be doable for bots Turrets: 2 Large hardpoints + 1 Small hardpoint (starts with a coilgun and a double coilgun on the bottom) Other armament: 1 Rear facing depth charge launcher, Discharge coil for the aft of the ship Docks: Bottom and Top dock Airlock: Large moonpool at the rear end of the sub I hope you have fun playing this, let me know if you encounter any problems, I'd be glad to fix those.

507 descargas Detalles →

Improved Flintlock Jobs

por 76561198869747726

terrible maps by me! fo musket pvp

265 descargas Detalles →
The Neglector-1—Attack Ship – Barotrauma Mod

The Neglector-1—Attack Ship

por 76561199231450026

“The Neglector” is designed as an offensive submarine with conventional combat effectiveness, certain reconnaissance capabilities, and the ability to break ice when necessary. ------------This ship is a T2 attack submarine Regarding the hull: ① The ship has a length of 74 meters and a height of 20 meters ② The average health of the shell is 350, and it has a double layered structure with inner and outer walls ③ Both the bow and stern of the ship have defense shells with a health of 1000, which can be used to some extent for ice breaking. In terms of weapons: ① Above the ship is equipped with a fragment cannon and two laser guns, and below is equipped with one laser gun and one continuous firing gun. ② This ship is equipped with a shuttle boat that can be used for forward and downward firepower support, located at the rear of the hull, and equipped with a continuous firing gun. In terms of power: ① Using a large thruster with a thrust of 2300 and three square pressure chambers. ② The maximum forward speed is 40km/h, and the maximum diving speed is 23km/h (including mounted shuttle boats). In terms of equipment: ① We have a complete set of equipment including processing stations, crushers, pharmaceutical stations, and research stations. ② Having a medical room and a lounge, totaling five medical beds ③ Equipped with enemy warning devices and wall monitoring devices (displacement sensors) distributed outside the ship. ④ Having a large warehouse of 4x12. In terms of price: ① This ship will cost 9700 marks to purchase

449 descargas Detalles →

40k++

por 76561199063921069

318 descargas Detalles →
Belt-Fed Railgun Rack – Barotrauma Mod

Belt-Fed Railgun Rack

por 76561198086307960

Railgun go brrrrr Functionally it's 3 railgun loaders. Everything else is non-interactable. Which means you can connect all 3 to your railgun, and consider it belt-fed. Update: Flipped the railgun racks so the shells load from bottom to top.

322 descargas Detalles →
ECN Catodon - Assault Carrier – Barotrauma Mod

ECN Catodon - Assault Carrier

por 76561197967131061

By tons0phun July 31 2020. Europa Coalition Navy fleet assault carrier Catodon, named after Earth's largest toothed predator. This vessel contains the tools and power necessary to push the borders of human territory into the wilds of Europa, as well to hunt down dangerous Renegade vessels. Requires a robust crew. Readied for single player, multiplayer, RP, Sub v Sub (?). Recommended crew of 16: 2 Capt, 5 Sec, 3 Engis, 3 Mechs, 2 Med, 1 Assist. Enjoy! A Word from the Builder25/12/2020 What started as a fourth submarine to try out some sub ideas I'd been musing on, morphed into a stay-at-home covid project. Some ideas had to be abandoned, some reworked, extensive learning experience of the editor. I used elements I liked from SS13 of traitors systematically subverting and defeating a station, and incorporated them into a large submarine. Some have confused this sub for a station, some inquired if I had a patreon to donate to, but I'm just here to walk that fun line between jolly cooperation and psychotic mayhem in the abyss. Many fun times with this game since first legacy release, and hope this sub helps spread the fun. Cheers and happy holidays. :] If you enjoy the sub please consider subscribing, giving a like, favorite, or community award. Thank you! GENERAL SPECIFICATIONSNO MODS REQUIRED : ALL BASE-GAME CONTENT ! Market Cost : 200000 MK Classification : Tier 3 Attack Sub Recommended crew size : 8 - 16 Recommended crew skill : Experienced Dimensions : 63m x 25m Max linear velocity : 40km/h Maximum Ascent : 17km/h Maximum Descent : 10km/h Total Hull Volume : 9116454 Optimal neutral ballast : 0.5847 Items are stock in performance (from the time it was created) with some exceptions: - Main submarine chainguns have +50% firing rate, but consume +50% power - Some components are "reduced equivalents" in an effort to reduce part count and signal calculation updates, e.g. the "Mega-capacitor" has the combined quality of 5 super capacitors (charge, repair time, etc), All changes are done with an effort to keep the sub "fair" in relation to stock component properties - Item deterioration threshold set to 100%; Components in this sub only deteriorate when damaged by environmental elements or pushed beyond specifications. Lack of repair frequency offset by the large volume of items to repair in the wake of catastrophic events. Large Station Reactor : 20,000 KW Output 2 Large Engines : 4,000 KW Load Max (each) Idle Power : ~5,500 KW Load (after all caps+batts charged, no thrust) Silent Mode Idle : ~2,500 KW Load Battery Reserves : 32,000 KW*min 3 Interior coilguns for repelling creatures, boarding parties, subduing mutiny, or traitorous mayhem 6 Discharge coils 2 Depth charge tubes, front+rear, mutually linked to 5 loaders 7 Exterior small turrets (4 available from docked Minisubs) 3 External railguns for rear, top, bottom cover 5 Frontal railguns, integrated cannon system with 3 firing modes : volley, single sequence, and salvo sequence Design start : July 31, 2020 Design "end" : Dec 25, 2020 Estimated time in-editor: ~550 hours (and counting) x_x FEATURES AND FUNCTIONS Designed for ease of use and balanced for Baro - Campaign ready : Ai can path to all areas of the submarine, even maintenance tunnels, and use all gun turrets - Extensive refining : +500 hours of playtesting, feedback, QOL changes, rebalancing items, and grief deterrents without negating traitor mode gameplay - Almost all of the submarine can be accessed on-foot without climbing - Atmospheric lighting for normal operations, stealth mode, and power-outs - Gunnery deck links Operations, Command, and Crew sections of the submarine with large and unbroken pathway - Rooms requiring ID placed to avoid obstruction of main player pathways - ID restricted areas and lockers highlighted with red symbols indicating access requirements - Command has auto doors, all other doors on the submarine are manual. Flood hazard presented by open doors from careless crew, or deliberate traitors - Large open areas to give the sub the feeling of being "big", while also decreasing the amount of compartmentalization available against flooding, to balance the sub's inane offensive capabilities - External nooks around the sub for small enemies to wriggle into - NEW 31/3/2021 : Maintenance tunnels around sub perimeter: buffer against flooding, but mostly to facilitate cat-and-mouse chases - NEW 4/4/2021 : Brig now has flush/jettison execution system Navigation control suite - Room lockdown for every section of the submarine - Reactor killswitch, flood (anti-fire) - Silent Mode for reducing submarine sonar noise, reduces motor and ballast input, shuts down reactor and activates battery array - Ship-wide status display system; default messages include (Clear), Caution, Alert, and Evacuate. Display components can be edited in-game for fun - Head of Staff (HoS) equipment for delegating crew leaders and improving crew item access, priority item for traitors! - 60 Second Self-Destruct sequence; Captain ID arms, 2 HoS or higher required for simultaneous button press to activate. Activation starts 60 second countdown, ending with a massive explosion - Sonar-aimed five railgun cannon system with volley fire, sequence fire, and salvo sequence (25 rounds) ID access designed to emphasize class roles, traitor mode, grief deterrent - Structured ID access: cooperate and communicate in the use of critical items, while not letting them fall into the hands of traitors (or griefers) - Captain ID grants full access - HoS ID grants access to all class areas and containers, excluding the Captain's lockers in Navigation - Mechanics control access to welding fuel reserves, have reactor and maintenance access - Engineers control access to all fuel, have reactor and maintenance access - Medics control access to all opiates and hazardous substances ; Captain or HoS required for Toxins. - Security controls access to all weaponry and camera system ; Captain or HoS required for high grade weapons. - Hidden items, spaces, and concealment throughout the submarine to aid traitors and troublemakers! First in Baro : Channel-select Camera Monitor System - Security room features camera system controlled by selecting rooms on a map display of the submarine. No flipping through channels on this sub! - Selecting the security room locks the periscope from viewing cameras, to prevent non-security personnel from use - Three (red) cameras along the main connecting deck have internal coilgun turrets for defense of the submarine from enemies within - Blind spots throughout submarine, components+structures which offer concealment to assist sneaky traitors Four minisub fighters - Acts as gun-pod while docked, reducing power demands from docked vessel - Command room light indicators to display whether or not a minisub is docked to a given port - Main-sub exterior shaped to fit Minisubs, providing easy alignment for docking - Double as evacuation shuttles, have traveled distances as far as 9000m! - Features top and bottom coilguns for wide angles of covering fire - Blast doors which shut when forward dome is ruptured - Hardy minisubs capable of entering modestly sized passages - Secure cabinet for transporting items to/from mission sites - Can power down to conserve energy, while the dive team undertakes operations

272 descargas Detalles →
[SZTORM] Orkan Mk II – Barotrauma Mod

[SZTORM] Orkan Mk II

por 76561198034416724

Second member of Orkan Class family, designed for Mercenary Group SZTORM. Orkan Mark II is a complete redesign, sharing only a name and role in fleet with it's predecessor. It features powerful armament: two quad barreled coilgun batteries, fore gun battery consisting of dual rapid firing Perun type railguns and an array of 12 depth charge launchers with delay dropping mechanism. Ship is lightly armored, thus only for experienced SZTORM commanders, it requires constant vigilance and planning.

218 descargas Detalles →
Type-7 – Barotrauma Mod

Type-7

por 76561198119630220

Stats and features Tier two transport sub Priced: 18,000 mk Cargo capacity: 50 Crates Size: 36x18m - 4 Small turret hardpoints 2 Chainguns (one on the drone) pre-installed - 2 discharge coils One fore and one aft - All three crafting stations With linked large lockers of course. - Balanced reactor controller Switch on the bridge if you don't want it - A Hetzer class defense drone When docked functions as a hardpoint and battery bank. When embarked functions as a capable little midrange drone complete with modest tank refilling and battery recharging suite. - A "Moonpool" airlock configuration The airlock doubles as an open ballast tank, increasing the sub's maneuverability but presents unique challenges logistically and defensively - A large secure armory Includes an intruder alarm and blast door to allow safely firing into the airlock - A Glass bubble cockpit Excellent for teaching new pilots to avoid colisions via the implicit threat of horrible death and has a clear view of the lower docking port - A Color coded depth display In the airlock, displays the current depth and required suit color. - A Vending machine It's way more useful than you'd think - And a Research lab In game Description The laythe shipyards type-7 is an unremarkable sub, normally only notable for it’s defense drone. A sub not particularly good for anything except perhaps being an unassuming carrier for an unlicensed genetics laboratory, lacking the coalition permits for an unusually large armory, situated next to an open “moonpool” airlock for scooping up fresh fauna or husks from wreckage clamped to the docking port on the front strut. But you wouldn’t happen to know anything about that right… Notes Based off the elite dangerous lakon type-7. A relatively simple sub to get me back in the grove of sub building. Link to my other subs Link to even more subs

451 descargas Detalles →
Synth (Limited to one) – Barotrauma Mod

Synth (Limited to one)

por 76561198190492722

Someone requested to set the limit to one. Regular version

356 descargas Detalles →
[DEPRECIATED] Combat Overhaul Redux - Ammo Compatibility Patch – Barotrauma Mod

[DEPRECIATED] Combat Overhaul Redux - Ammo Compatibility Patch

por 76561198019106077

The original mod now includes what this patch changed so there's no reason to install this at this moment in time! Add this mod above the base mod in your load order! Combat Overhaul modifies the vanilla ammo types, mods that rely on those may not function properly so here's a fix. If Combat Overhaul implements this natively in the future I will mark this mod as Depreciated to denote that. Simply modifies the tags of a few ammo types that are replaced using the base mod. Originally done for use with the following mods, but may work for others. More Unique Weapons Armory Weapons The ammos and their correlating compatibilities are as follows (Include all variants) .38 Rounds > Revolver ammo 7.62x55 Rounds > Handcannon/Rifle ammo 7.62 Kurz belt > HMG magazine If I missed anything or maybe there's another mod that uses vanilla ammo and breaks with the base mod let me know so I can try to add it! Thank you for downloading, and thank you to the original mod creators for their terrific work~

223 descargas Detalles →
TheEntropy Pain – Barotrauma Mod

TheEntropy Pain

por 76561198389582822

This mod is an addition of the main The Entropy mod, from which the pain mechanics were cut into a separate mod. It can work with or without the main mod. The Entropy - Main The Entropy - Food and hunger

208 descargas Detalles →
Dugong-XXI – Barotrauma Mod

Dugong-XXI

por 76561198147837049

Dugong-XXI型潜艇是基于Dugong_U101X改造强化的潜艇。因常年在深海航行所以受到严重的异星侵蚀。根据Z86外观改进。在原dugong上在外观和功能上进行了爆改 1.配备自动感应线圈系统。 2.压载舱监控和自动排水灭杀丘脑协议。 3.船尾加装了垃圾处理系统,让您足不出户将垃圾排放到欧罗巴的冰洋之中。 4.船尾配备禁闭室。 5.随时切换备用电源以应对紧急断电。 6.为仓鼠玩家增加了大量容器。 7.自动感应防水门。 8.增加了轨道炮减小了火力死角;一共装有5座高斯粒子加速激光炮,是一种实验性武器,融合了线圈炮和轨道炮技术,一种低射速但是拥有极高穿甲效率的电磁激光炮、无需弹药只需电能和透镜模块的高科技武器。一共分三种透镜模块:普通透镜:伤害高,穿透低,简单粗暴;穿甲透镜:伤害低,高穿透,适合对付装甲敌人;散射透镜:散射激光,伤害高,穿透低,适合对付集群敌人。 9.医疗仓配备星际武装力量全能医疗舱,可以从原子层面修复一切身体损伤。 10.船长室配备自动修复协议,可以在危机时机维持核心区域正常运行。 11.医疗加工台配备独特的针剂蓝图,医生可以制作B4型纳米级医疗机器人注射器,注射之后可以让伤员缓慢恢复伤势,持续300秒。 12.船中制造台可以制造明日方舟的特色装备与武器。

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Project Baro Other items – Barotrauma Mod

Project Baro Other items

por 76561197974018708

Мод специально для Project Baro RP - Остальные предметы и вещи

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TX-55 – Barotrauma Mod

TX-55

por 76561198023306741

In 2030, Outer Heaven forces kidnapped Dr. Drago Pettrovich Madnar, the foremost expert in the field of robotics to build a new SubGear. While Dr. Madnar understood the power and inherent evil of his creation, the kidnapping of his daughter forced him to complete it using the available tech and resources at his hand. Revolutionary Vessel because of its ability to launch any kind of attack from any situation . Its mere presence in Europa made Outer Heaven virtually suitable for any request TX-55 is a compact vessel with all the comodities of a big submarine, incorporated in the minimum space posible por a small Outer Heaven commando. Notable features: - L.I.M.B.O Airlock systems to get easy and fast access for every kind of situation - SHERPA Drone to use it as a decoy/recoon/mobile storage in dificult missions across Europa. Sonar to detect minerals and external camera system integrated in the Sherpa for efficient exploration. - Mauser Technologies incorporated at dual coilguns for masive retribution to anything that dares to stop the Outter Heaven duties. - Reactor regulated with complex safety calculations and demonstrably efficient to withstand high pressures, with liquid cooling system in its own tank. - Optimised ballast system to give the tx55 a smoothness and manoeuvrability unique in Europe, making it effective for any type of work. - Can be included as the perfect shuttle in most of current submarines, feel free to test it. Role: All Rounder Price: 9000 Mk Recomienden Crew 2-4 SIZE: VESSEL / Micro Sub Strenght: Medium Vessel Maitenance : Low/Medium (due to High performance optimization) Recomended dificulty: 100% Ultra Hard Experience : Intermediate This has been a submarine created for learning purposes and to understand all the concepts of this great game that we all love so much, feel free to comment any modification of using this mercenary shuttle in your submarines, just make reference afterwards. I am by no means an expert and I hope you can help me with any bugs that are detected, this is my first sub and project uploaded on steam. I usually play this sub with a raw and violent theme ( I have created a collection where it fits great https://steamcommunity.com/sharedfiles/filedetails/?id=2386705222). It wouldn't have been possible without all those great creators and masterminds who have previously uploaded so many great assemblies and submarines, please visit their workshops they are my guidance and inspiration to make this. People like Videogames(EK), Kafson, Rundoomer, Johnny Oklahoma, Ohanno_WhiteWolf, BogdanWOOP, RainDreamer, Dewmoont, Fatal_Foxtroot252, Psyduck , Xiang fei, Rav2n, Crumpaloo, WorkingJoe and much more good creators, thanks again for your good creations, you inspired me to start in this submarine making hobbie

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Sounds Of Europa X1 – Barotrauma Mod

Sounds Of Europa X1

por 76561198803320381

尝试更新了一下大概..没什么问题吧......(出了问题我大概率不会修) 添加了现在的自动炮功能,减少报错,此mod为独立mod Updated automatic turrets,Reduce errors(If something goes wrong, I probably won’t be able to fix it.) This mod is a standalone mod 原版mod:https://steamcommunity.com/sharedfiles/filedetails/?id=2347002377&searchtext=Sounds+of 基于此mod修改 https://steamcommunity.com/sharedfiles/filedetails/?id=3125410092&searchtext=Sounds+Of+Europa

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FNAF Springbonnie - Makeshift Armor Reskin – Barotrauma Mod

FNAF Springbonnie - Makeshift Armor Reskin

por 76561198187535942

Reskins the Mechanic's makeshift armor set to be SpringBonnie from the Five Nights at Freddy's Series. Movie? What movie? I have no idea what you're talking about.

367 descargas Detalles →
Murder Drones [posters] – Barotrauma Mod

Murder Drones [posters]

por 76561198294556747

its a murder drones posters !!! MURDER!!!DRONES!!! IN BAROTRAUMA!!!

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Mecha Dugong – Barotrauma Mod

Mecha Dugong

por 76561197979505772

A Mechtrauma compatible Dugong.

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唐级巡洋核潜艇 新州号 Tang  'Workers Vangard-401' – Barotrauma Mod

唐级巡洋核潜艇 新州号 Tang 'Workers Vangard-401'

por 76561198158807210

⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 简介 - Introduction 唐级巡洋核潜艇首舰新州舰,木卫二联盟代号Vangard 401亦被称为工人先锋号,隶属于中华人民共和国宇宙军木卫二军区,由新州造船厂于2136年开铺龙骨2141年下水,2154年正式服役。新州舰以多功能,长续航,适应各类生态群系为设计目标以保障在木卫二华人华侨的生产生活安全。 Xinzhou (hull number: Vangard 401), the first ship of Tang class oceanic nuclear submarine, is also known as "Worker Vangard". It belongs to Europa Military Region of space Army of the People's Republic of China. Xinzhou Shipyard established its keel in 2136, launched it in 2141, and officially entered service in 2154. She is designed to be multi-functional, long-endurance and adaptable to various ecological communities to ensure the safety of production and life of overseas Chinese in Europa. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 默认布局 - Default Layout 1.指挥室 Command Room------------------------------12.工程舱 Engineering 2.舰长室 Captain Room---------------------------------13.弹药库 Ammunition 3.战斗指挥室 Battle Command Room-------------------14.植物培育室 Plant Incubator 4.工人之家 Workers’ Home-----------------------------15.禁闭室 Brig 5.火控室 Fire Control Room-----------------------------16.出发厅 Departure Hall 6.反应堆机房 Reactor Room----------------------------17.饲育室 Feeding Room 7.引擎舱 Engine Room----------------------------------18.船员舱 Crew Quarters 8.压载舱 Ballast Room----------------------------------19.风险物品处置室 Hazard Disposal Room 9.医疗舱 Medical Cabin---------------------------------20.收容舱 Containment Cabin 10.配电室 Electrical Room------------------------------21.二号气闸 Airlock 2 11.出发准备舱 Departure Preparation Cabin------------22.一号气闸 Airlock 1 布局图中尚未标明的区域均为没有实用性质的通道区域 The areas not indicated in the layout are all passages without any practical quality ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 指挥室 - Command Room 新州号的指挥室拥有配套的导航终端以及状态监视器,航行模式,反应堆状态等细节信息也被实时同步到指挥室。在断电时智能终端将会显示引擎和制氧机电池剩余工作时间。同时指挥室内还配备有最高权限的火控系统,可以在终端处切换要控制的武器。 The command room is equipped with a navigation terminal and status monitor, and details such as navigation mode and reactor status are synchronized to the command room in real time. In case of power failure, the intelligent terminal will display the remaining working time of the engine and oxygen generator battery. At the same time, the command room is also equipped with the highest authority of the fire control system, you can switch at the terminal to control the weapon. 1.反应堆工作状态 Reactor Status 2.导航终端 Navigation Terminal 同步移动状态以及剩余燃料 It will synchronize movement status and fuel remain 3.模式监视器 Mode Monitor 显示三种特殊模式状态以及航行避障灯状态 It will display status of three special mode and voyage obstruction light 4.对接监视器 Dock Monitor 显示对接状态以及对接口输电状态 It will display status of dock and transmission line 5.火控终端 Fire Control Terminal 两个按钮可以切换武器控制 A pair of buttons can switch control of weapons 6.航行避障灯控制 Voyage Obstruction Light Control 7.紧急停堆 Shut Down Reactor 8.对接电网访问控制 Transmission Line Control 9.剩余供氧时间 Oxygen Remain 10.剩余引擎工作时间 Movement Power Remain 特殊模式介绍 - Special Mode Introduction 深潜模式 - 向出发厅贮水以加快下潜速度 Deep Diving Mode - Store water in the departure hall to speed up descent 勘探模式 - 关闭一个引擎来降低最大速度同时延长电池续航时间 Exploration Mode - Turn off one of engines to restrict maximum speed and save energy 紧急排水 - 强制让压载舱所有可以工作的水泵以最大功率排水 Emergency Blowing - Force all still working pumps in ballast pumping water at max speed ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 战斗指挥室 - Battle Command Room 新州号的战斗指挥室配有舰艇四周探照灯,压载舱以及禁闭室的监控终端,负责在战斗中提供情报指挥。同时压载舱设有遥控雷管可在战斗指挥室引爆破片手雷来应对感染水泵的丘脑。舰船里禁闭室舱门控制,武备存放以及其他设备控制也在战斗指挥室中进行。 The battle command room is equipped monitor set of four searchlights out side the submarine, brig and ballast, it is responsible for providing information when battle. Meanwhile, ballast is equipped with remote-controlled detonators that can be used in the battle command room to trigger blasting grenades against the thalamus. Door control of brig, weapons storage and other devices' control are also carries out in here. 1.监控组 Monitors Set 随时观察艇内外部分区域情况 Observe the situations in some area both inside and outside the submarine 2.全舰照明控制 Lights Control for Entire Ship 统一关闭或开启照明灯,部分房间可以独立控制照明设备 Switch all light for entire submarine, but some rooms can control lights individually 3.状态监视器 Status Monitor 禁闭室舱门状态会同步于此 Status of the door in brig will be synchronized and display on it 4.全舰警报控制 Alarm Control for Entire Ship 会很吵但没卵用 It is very loud and useless XD 5.禁闭室舱门控制 Brig Door Control 6.反丘脑终端 Anti-Thalamus Terminal 通过两个按钮接通对应水泵处的雷管,并可以远程引爆 Use two button to switch the connection of detonators over pumps and trigger them 7.雷管保险 Detonators Trigger Guard 引爆前需打开 Turn on it when it showed ”已接通“ then switch can trigger detonators ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 引擎系统 - Engine System 新州号拥有由三个引擎组成的引擎系统,在拥有澎湃动力的同时也可以保持高效制动,也提供低速巡航的勘探模式。 Engine system is composed by three individual engine, it can provide high speed and effective braking, it also provide exploration mode for low speed. 1.制动引擎 Braking Engine 2.主引擎 Main Engine 3.巡航引擎 Cruise Engine 4.勘探模式手动开关 Exploration Mode Manual Switch ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 武器系统 - Weapon System 1.炮塔探照灯控制 Turret Search Light Control 2.自触发放电线圈开关 Automatic Discharge Coil Switch 3.深水炸弹探照灯控制 Depth Charge Light Control 放电线圈与A1炮塔共用一个超级电容器 Discharge coil and A1 turret are powered by a same super capacitor 点个赞再走吧狸 Please click thumb up before leeeeeaving

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