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Barotrauma Mods & Plugins

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Navigation Matrix – Barotrauma Mod

Navigation Matrix

por 76561198033634728

Displays the submarine's position on an array of light components. Connect the Navigation terminal current position X and Y to the divide components. Has buttons next to the matrix to adjust zoom in/out. Uses Wi-fi channels: 50, 42, 33, 32, 31 Provides greater accuracy to the submarine's movement than the in-game navigation terminal.

386 descargas Detalles →
Ashe Diving Locker MKII – Barotrauma Mod

Ashe Diving Locker MKII

por 76561198013650563

A sleek and functional diving suit locker with a weapon holder and a medical cabinet at the bottom to store extra items like scooter/batteries. Includes: - Large and compact versions - With or without the harpoon holder on each version Inspired by the lockers in the: Privateer by Mour Eremias MKIV by Cynder Of Scalitz Some wiring may be necessary, I'm still totally new to all this I did make the research thing in the back

387 descargas Detalles →
Blackmarket Gene Restored(xpath) – Barotrauma Mod

Blackmarket Gene Restored(xpath)

por 76561198096048135

This mod restored purchasable genes unlocked with "Blackmarket Genes" talent which once was in the game in version 0.20.7.0. Because this mod uses partial override, it's unlikely to conflict with other gene mods. 这个mod恢复了0.20.7.0以前短暂存在过一段时间的“黑市基因”天赋效果,有这个天赋时,你可以直接在殖民地或者研究站点购买到完整的基因(价格并没有恢复旧版)。 因为是部分重写,与其他基因mod不冲突。

230 descargas Detalles →
Minotaur MK II – Barotrauma Mod

Minotaur MK II

por 76561198044051264

Falkner's Minotaur redesigned to feature his Manta shuttle with remote control ability, more cargo crates (as per the cargo class) and other cosmetic and storage tweaks. Manta shuttle now has a limited view (about 100 degrees), toggleable laser gun facing downwards that's very energy-heavy to aid with fun pirate-boarding or wreck salvaging missions. Updated sprite levels, growing plants now looks cool. Added a simple 15 min timer for watering plants. Fixed intruder alert by porting one from Falkner's Basilisk Speed has been slightly decreased (transport sub), auxilary engine switch provides more speed at the cost of fuel economy. Shuttle, when docked, works in tandem with the sub (ballast) and provides more speed to the sub. Also hid as many wires and components as I could to help with performance. Removed jamming feature (sorry Falkner) :( Singleplayer/bot friendly, semi-balanced Transport III, excessively tested. Original by Falkner: https://steamcommunity.com/sharedfiles/filedetails/?id=2872185883 TYPE: Tier III Transport PRICE: 28500mk SIZE: Big Chungus CARGO: 36 crates RECOMMENDED CREW: 4-10

340 descargas Detalles →
Axiom Remastered – Barotrauma Mod

Axiom Remastered

por 76561198361677630

Previous Version https://steamcommunity.com/sharedfiles/filedetails/?id=2731084922 The Axiom, which bears almost no resemblance to its predecessor except for the shell, is now on sale! The formerly scattered ballast tanks were consolidated into three continuous built-in ballast tanks. The escape pods were converted to airlocks. The reactor was moved to the stern of the submarine. A large semi-open cargo hold was added to the bottom. The ship's shape and related inspiration all came from the space yacht Axiom from the movie Wall-E.

267 descargas Detalles →
Molot Storage System [500 / 250 slots] (Attachable!) Single Player. – Barotrauma Mod

Molot Storage System [500 / 250 slots] (Attachable!) Single Player.

por 76561198082284622

Multiplayer Ready version of the Mod Link to multiplayer version. https://steamcommunity.com/sharedfiles/filedetails/?id=2244657211 Difference between SinglePlayer (SP) and Multiplayer (MP) Difference between SP and MP version has to do with amount of slots. This version (SP) has more slots (500 for regular container and 250 for attachable). And is perfectly functional in singleplayer. But in MP, it has annoying console bug, due to amount of item slots being more that 120. I can`t fix it, it is hard coded. If you want to enjoy the mod in MP please use the MP version. It is bug free, as far as I know it. I don`t recommend running both mods in the same item, I did add special tagging in this case, but still, use one at a time. Last Updates. ------------- 1 October. Steelhawk Update. Mod is now a singleplayer. ------------- 27 September. Fixing Broken Stuff + Adding New Sprites Update. -------------- Do you sick of crafting and storing toolboxes into storage boxes? Do you want to store hundreds of husk eggs in one place? Do you need more space for your Aluminium? 499 Aluminium is not enough! You are not alone! We at Molot Industries present to you Specialized Submarine Storage System (S4). This truly revolutionary system gives you ability to store up to 500 items in single location. It is not all, Smart Terminal, makes sure that only selected items are allow to be store in S4. Update "50% Less Broken Stuff + 5 More New Storage Options" Adding S4 storages: Ammo Storage, Weapon Storage, Tool Storage, Material Storage, Explosive Storage. Plus couple of important fixes. Update "Hang Your Stuff" New Container Option and Multi Tool for it. Now you can attach and detach containers by using multi-tool. No ship editing required. You are playing middle of your campaign and you want more space, not a problem. Go to local merchant, buy container and a multi-tool. Follow the instruction and hang it anywhere on you ship. It has 250 slots. Graphical Interface is a little buggy when you hold it in your hands, just keep that in mind. Check items instruction if you are confused. Real Talk, What is this Mod? It is a simple storage container with 250 / 500 slots and special storage rules. There is 2 systems in place. One is regular storage container, and the other one is attachable. S4 Storage System is simple container with 500 slots. Each specific one has different storage rules, allowing and disallowing certain items from storing. It should help with logistical issue that majority captains encounter. Super Helpful if you are playing Singleplayer, by linking Storage System to Manufacturer and Deconstructor (triangle) you can forget about badly designed inventory management that developers left for us to deal with. S4 Installable System is a different beast all together. Main point of it, you can purchase a storage container from a merchant and install it - mid campaign. No ship editing required. Container has 250 slots and same as previous one has specific storage rules. You can attach it anywhere on the ship, very handy in mind opinion. Item List General Storage Material Storage Medical Storage Explosive Storage Tool Storage Weapon Storage Ammo Storage How to Attach a container. S4 Installable General Storage, to install hold in your hand, click and hold right mouse button to see where you are going to place it, and than press to install. To detach use Molot Multi Tool. To detach use It is a simple tool based on screwdriver for detaching S4 Installable General Storage. I made this item to protect the host from griefers. So only host/captain can purchase and use the tool. Important Note Installable Storage and Molot Multi Tool are not craftable. You need to purchase them, this is to protect the host from people spamming containers and griefing on your ship. ----------------------------------------------------------------------- You can use this mod as you wish. If you intend to modify or create mod pack with it, don`t forget to leave a link to original mod. ----------------------- Don`t forget to submit bug reports, it will be appreciated.

252 descargas Detalles →
Combat Overhaul Reloaded Redux – Barotrauma Mod

Combat Overhaul Reloaded Redux

por 76561197999588440

Credits to Knarrenbluntz and heheboi for the original COR mod, and Battle Engineer for COR reloaded. A heavy rebalance of COR Reloaded, changes to ammunition, mainly their penetration values, changes to firearms, varying from recoil to accuracy to firerate, armor value changes, rarity of various items, talents, etc. These changes were made with Neurotrauma in mind, which make human's more fragile, especially to headshots. a lot of bug fixes and some rewriting of code, namely fixing 9x19 special ammunition varients not being usable, and the recoil of some firearms not recovering or having broken spread. I will be playing a multiplayer campagin to test this, and will likely tweak things as we go, any feedback and suggestions are welcome. Also real original title I know :)

361 descargas Detalles →
SCP-106 The Old Man – Barotrauma Mod

SCP-106 The Old Man

por 76561199047636018

This is a super updated/enhanced version of a old barotrauma mod called "The Old Man" in this mod I try and make it as lore accurate as possible including the pocket Dimension, teleportation and escaping the pocket dimension. you can fully contain him and Set him free. IMPORTANT: I highly recommend For Admins to use scp-106 as some sort of puppet when he is free. --------------------------------------------------- You can use the Rust Splotch item to tell Him where to teleport. "Rust Splotch" --------------------------------------------------------------- you can also Place down traps using a 106 trap the item is: "Patient Rust Splotch" --------------------------------------------------------------- to set the containment for scp-106 place the item in Sub editor "The Femur Breaker" To use the femur breaker you must have the person inside the cell use it on themselves and make sure to close the door. "contained Rust Splotch" this version of SCP-106 will not move unless someone is in a range or attacked. ----------------------------------------------------------------------------------- Note that the pocket Dimension and scp-106's cell is already in this mod if you don't know how to make them this mod will be receiving updates keep in mind this is a fairly early version so please comment if you find any bugs. if you have any questions just comment! ORG MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2280724542&searchtext=the+old+man

355 descargas Detalles →
Magic Extinguishers – Barotrauma Mod

Magic Extinguishers

por 76561197999974913

10-23-2022 The method I used to make the extinguishers refill in the holders is not working anymore, until I figure out how I need to do it now the extinguishers will refill while you hold them in your hands. I wondered if I could make the fire extinguishers refill themselves in the holders and it turns out I can! If a fire extinguisher is in the fire extinguisher holder then it slowly refills. It will also work with any container that has the "extinguisherholder" tag.

310 descargas Detalles →
Fat_Albert_010 – Barotrauma Mod

Fat_Albert_010

por 76561198083227335

The text below is presented in English and Russian. The submarine is designed to be played by a crew of 3 and more people. Приведённый ниже текст представлен на английском и русском языках. Подлодка предназначена для игры экипажем от 3 человек. В конструкции присутствуют предметы из нескольких модов по большей части для улучшения декора. Floating research station "Fat Albert" is designed for research and mining operations at any depth, and can also serve as a side function of a commercial cargo ship. Created by order of the Scientific Community of the Coalition, the interior of the submarine is equipped with the latest technology, including a research terminal for collected biological samples and a special area for the cultivation and study of the flora of Europe. The creators decided to abandon the extremely common nuclear reactors available on most submarines, due to the highest value of the transported samples, therefore all systems are powered by a powerful and extremely reliable diesel generator, which is a much safer, albeit rather outdated, source of electricity. Also, despite the considerable dimensions, it was decided to limit itself to a standard trolling motor, since the design of the submarine is far from the most hydrodynamic shape, which in any case does not allow it to gain high speed. But thanks to the huge size of the ballast compartment, "Fat Albert" has an impressive speed of diving and ascent, allowing in the event of an attack to urgently curtail the expedition and leave the danger zone. The submarine does not have high firepower and has a standard pulse laser, a legacy magnetic gun and an obsolete railgun. But there are also two discharge coils for protection, which perfectly help to fight off flocks of small predators. The working miners and scientists are guarded by a team of experienced security officers on a long-term Coalition contract. Three airlocks allow the fighters to leave the submarine extremely quickly in the event of an attack on the expedition. P.S. I am far from the most experienced submaker and I do not make unnecessarily complex chains of components and confusing electronics, concentrating mainly on the external component, so I apologize in advance for the shortcomings found. I would be extremely grateful for any of your comments and ratings. I invite you to check out my other work at the link below. https://steamcommunity.com/id/potqkan/myworkshopfiles/?appid=602960 Плавучая исследовательская станция "Fat Albert" предназначена для исследовательских и шахтёрских работ на любой глубине, а также может выполнять побочную функцию коммерческого грузового судна. Созданная по заказу Учёного сообщества Коалиции, изнутри подлодки оборудована по последнему слову техники, включая исследовательский терминал для собранных биологических образцов и специальную зону для выращивания и изучения флоры Европы. Создатели решили отказаться от крайне распространенных ядерных реакторов, имеющихся на большинстве субмарин, ввиду высочайшей ценности перевозимых образцов, поэтому все системы питает мощный и крайне надежный дизельный генератор, являющийся намного более безопасным, хотя и достаточно устаревшим источником электроэнергии. Также, несмотря на немалые габариты, было решено ограничиться стандартный двигателем малого хода, так как конструкция подлодки имеет далеко не самую гидродинамическую форму, в любом случае не позволяющую набирать высокую скорость. Зато благодаря огромного размера балластному отсеку "Fat Albert" имеет впечатляющую скорость погружения и всплытия, позволяющие в случае нападения экстренно свернуть экспедицию и покинуть опасную зону. Субмарина не обладает высокой огневой мощью и имеет стандартный импульсный лазер, магнитную пушку прошлого поколения и рельсотрон устаревшей конструкции. Зато также для защиты имеются две разрядные катушки, отлично помогающие отбиться от стай мелких хищников. Охрану работающих шахтёров и учёных осуществляет команда из опытных офицеров безопасности, работающих на долгосрочном контракте Коалиции. Три воздушных шлюза позволяют бойцам крайне быстро покинуть подлодку в случае нападения на экспедицию. З.Ы. Я далеко не самый опытный сабмейкер и не делаю излишне сложных цепочек компонентов и запутанной электроники, концентрируясь главным образом на внешней составляющей, поэтому заранее прошу прощения за найденные недочёты. Буду крайне благодарен любым вашим комментариям и оценкам. Предлагаю вам ознакомиться с другими моими работами по ссылке ниже. https://steamcommunity.com/id/potqkan/myworkshopfiles/?appid=602960

248 descargas Detalles →
Fortort34 – Barotrauma Mod

Fortort34

por 76561198149284379

全能型潜艇,中控轨道炮和电磁炮,自动开关门,自动控制反应堆,接敌检测雷达,自带基因分析台,分解仪,合成台,药物合成台,穿梭艇。按照大家的要求加装了丘脑一键清除雷管。具体设计欢迎关注B站 MR茼蒿

369 descargas Detalles →
Enemy Cults - Dynamic Europa Patch – Barotrauma Mod

Enemy Cults - Dynamic Europa Patch

por 76561198377763188

This is a simple patch that makes The Husk Cult and the Church of the Honkmother opposing factions again. Dynamic Europa removed the negative reputation you gain for completing husk/clown missions for the other faction, this mod aims to bring it back. Load order: This mod needs to be above Dynamic Europa and its patches, as well as missions that change DE's missions and faction relationships to work If the mod has any issues, please let me know, I won't be able to test it constantly

601 descargas Detalles →
Vomit Control – Barotrauma Mod

Vomit Control

por 76561198329063268

Itopride Anti-nausea drug. Decreases nausea. Gives nausea resistance. Minor organ damage. Outpost/Wrecks. Cannot be crafted Ipecac Nausea drug. Increases nausea. Decreases nausea resistance. Minor organ damage. Outpost/Wrecks. Cannot be crafted The mod is designed to make it more comfortable to play with Neurotrauma when facing Watchers. Constant nausea is an easy way to alkalosis, which causes seizures and all kinds of bad stuff

256 descargas Detalles →
EK Utility ACTUALLY Placeables Only – Barotrauma Mod

EK Utility ACTUALLY Placeables Only

por 76561198079191893

This mod contains only the placeable machines and shelves from EK | Utility. Based off of Lakot's mod, but with material crates removed and the rest of the files lightened up of unused textures and sounds. I fucking hate material crates They are the most unballanced part of EK, outshining everything else. They make originally scarсe resources abundant if you simply have the money еto buy them. For ~1200 mk every single station can sell you a crate of any alien material that you were originally meant to find in ruins and wrecks or even dive below abyss level and strategise hunting grounds clears around just to get half a dozen of. I think that feeling like you need to cherish a piece of sulfurite you found somewhere is an essential part of a Barotrauma campagn that enhances the experience greatly and should not be removed by the abillity to buy a crate of sulfurite from any unspecialized outpost. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2896090392 ORIGINAL original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892

330 descargas Detalles →
Genes+ Revived and Expanded (tweaked) – Barotrauma Mod

Genes+ Revived and Expanded (tweaked)

por 76561198450282069

This one uses xpath, and tweaked for my liking. Used for playing with friends. Watcher EMP burst re-added, be careful. Tweaked watcher genes to apply buff only to your allies (human and npc belonging your sub), and debuff to all enemy (including human pirates, bandits and pvp players). Also works for all other mods that edits vanilla genetic matrials. For normal players, use upstream: https://steamcommunity.com/sharedfiles/filedetails/?id=2799033770

276 descargas Detalles →
Better Bonethreshers – Barotrauma Mod

Better Bonethreshers

por 76561199150363423

This mod aims to make the bonethresher a more challenging enemy by making they enter the submarine and agressively hunt down humans. now also dealing more damage

259 descargas Detalles →
MoarBoi Placeables and Furniture – Barotrauma Mod

MoarBoi Placeables and Furniture

por 76561198006465244

*Mod will not be further developed, I recommend using Barocraftables+* A special message from Boi Industries: Hello you, we love that you love our product, but this product... is not our best product. The chads over at Barocraftables have this mod beat now. They've gone way over, above and beyond, for you. Use their mod. MoarBoi is currently being broken down and repurposed into new... bigger... cabinets and stuff. Maybe. Just some over the top storage to make your life easier. Thanks, please go your Barocraftables. Yes that's right, it's here, finally. Forgot to put a bed on your sub? Need a Weapon Holder for your new Mountable Guitar? Want a chair so you can sit and stare at the dying Assistant? Craft it. Place it. Enjoy it. MoarBoi (a subsidiary of LongBoi Lights) finally unveils its hotly anticipated fabricator technology to let you further make your sub yours. This mod does not override any vanilla items, they just look the same, cus I shameless use the same textures. As you do. Everything costs 1 steel and is craftable in the fabricator, also deconstructs to 1 steel. Place like any other vanilla placeable. Detach with a wrench. Search "MoarBoi" to find them. And yes, everything functions. Currently adds: Military Bunk Civilian Bunk Prison Bed Medical Bed Three chairs (can't be rotated) Weapon Holder Check out our other products! LongBoi Lights https://steamcommunity.com/sharedfiles/filedetails/?id=2823205433 Mountable Guitars https://steamcommunity.com/sharedfiles/filedetails/?id=2844188388

317 descargas Detalles →
Nautilus – Barotrauma Mod

Nautilus

por 76561198053676410

Small, but used by a surprising amount of scouts on Europa. Don't underestimate a nautius.

327 descargas Detalles →
Neurotrauma CN Patch – Barotrauma Mod

Neurotrauma CN Patch

por 76561199478301577

Neurotrauma的中文补丁, 大部分文本来自于“Neurotrauma自用汉化”, 汉化了新增的内容,并尽量优化了原有的文本内容; 在此感谢“Neurotrauma自用汉化”作者@漓九云 的贡献。 模组描述请查看本体。 ·重要提示 需配合神经创伤(维护更新版)使用: - 神经创伤: https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044 —————————————————————————————————————— 加载顺序: - Neurotrauma - 本汉化补丁 如有问题请留言指出,以便随时改进,谢谢!

543 descargas Detalles →
Dusty'sCargoCapBypass – Barotrauma Mod

Dusty'sCargoCapBypass

por 76561199040911819

Increased the cargo capacity on transport missions from their original values to 999. Good for those who want to transport as much as they can carry. **If you have a lot of cargo you will get a lot of XP and Money** Planning on adding a slider UI so you can change the amount of cargo crates each mission will give; I'm an amateur XML developer though so it'll take a while.

357 descargas Detalles →
No Limits Talents - NTS+ Edition – Barotrauma Mod

No Limits Talents - NTS+ Edition

por 76561198168504403

What if you had access to every perk from every row of every tree of every class. Definitely a large deviation from vanilla but it can be quite nice for groups with small crew sizes. I built this as a sort of merger of both aaron.golder's All The Talent Trees and Primarch Leman's Unlock Parallel Talents. I reference these because I only knew how to make this by dissecting their mods. Should be up to date for 1.0 release. Now with neurotrauma role integration, I think.

313 descargas Detalles →
Advanced equipment – Barotrauma Mod

Advanced equipment

por 76561198200033122

The interstellar technology brought by an explorer from another world has been localized to make it more suitable for the place, allowing the natives of Europa to feel the fear of the skinny monkeys "It was a surprise to me, you know, where I was before, they paid a huge price for researching this technology" It's strong, so you don't die, but it's going to hurt, and mom doesn't have to worry about my AI attrition anymore, it's also expensive

411 descargas Detalles →
IMC MONITOR  DRONE ASSEMBLY – Barotrauma Mod

IMC MONITOR DRONE ASSEMBLY

por 76561197998558548

INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! The IMC MONITOR DRONE ASSEMBLY - Micro-Drone The IMC MONITOR DRONE is a complete exploration and support module that is a welcome addition to any vessel. With a unique torpedo styling and immortal components you will never need to repair more than its exterior shell. Although it can run out of power and turn into a brick. Features: 2 STEP EASY TO FOLLOW INSTRUCTIONS for adding to your submarine. 1 Nose Mounted Coil Gun 1 Re-loadable Coil-Gun Feeder 2 Discharge Coils 2 Cameras Battery Charge Lighted Display Auto Power on Dock/Undock 2 Large Storage Cabinets (Externally Accessible) Thank you for subscribing and following!

284 descargas Detalles →
[EMS] The Dragonet – Barotrauma Mod

[EMS] The Dragonet

por 76561198160121546

Description A small transit shuttle used to carry E.M.S. crew members to their destinations over long distances. It holds an open design, with seats for those being transported. It runs off of the newly developed ENF-1 Fuel to keep it going for as long as possible. Supplies are packaged in a container on the main floor for whatever situation, along with musical instruments being provided as to keep the crew entertained. Decoy depth charges and an SMG are provided for evading threats or eliminating them.

230 descargas Detalles →

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