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Barotrauma Mods & Plugins
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Dragon Slayer (Berserk)
por 76561198444751901
That thing was too big to be called a sword. Too big, too thick, too heavy, and too rough, it was more like a large hunk of iron. Extremely Overpowered against the monsters of europa. Insufficient skills may lead to death. Ingredients : Steel Bar x24, Titanium-Aluminum Alloy x8, Physicorium Bar x8 (the range are kinda weird in multiplayer) *i'm so sorry for anybody that using this mod that was not able to continue it anymore due to my conditions i'm so sorry.*
Arktika
por 76561198418226077
Salvaged from the icy depths of Europa's seafloor, this once-derelict hull has been painstakingly rebuilt: scarred by untold years beneath alien pressures, she has now been fully restored with reinforced bulkheads, modern life support, cutting-edge propulsion systems, and surfaces scrubbed to perfection. --------------------------------DETAILS-------------------------------- Scout tier II sub - pricetag 35,000 credits. 24 crates. ~28km/h top speed. 3 coilguns, automatic teslagate defense. Twin linked loaders. Individual ballast drain toggles. 2 Timed depressurizing airlocks. Captain get's his own bed. This is my first sub that I have ever published, and it is still a work in progress. Bots aren't able to pathfind through certain parts of the sub due to game engine limitations for their movement, so some parts of the hull will need to be repaired manually. Soon to be added: ~3 wrecks. Purpose built respawn shuttle. General tidying up. If you like my work please don't forget to leave a like!
Invalid's divesuits
por 76561198232745960
Re-skin + Re-balance for vanilla divesuits (+ 1 new slipsuit) was used divesuits textures from Nipi and Barodrama this is fun-remake for vanilla suits https://steamcommunity.com/sharedfiles/filedetails/?id=2719602039 Barodrama https://steamcommunity.com/sharedfiles/filedetails/?id=2789780772 Nipi
[极光工业]塔纳托斯
por 76561198919491398
塔纳托斯 战列舰 该舰是由地球海军舰艇的设计图经过木卫二“本土化”改造后制造的。船内包含了制造,生活,医疗研究的全套设备,并搭载有大量火炮。但数量繁多的火炮也意味着弹药消耗量极大,这使得在独自出航时其上的船员需要承担繁重的后勤压力。由于不太合理的压载舱设计,这艘船在垂直方向上控制手感不佳,但基本上不会影响驾驶。6-10人最佳 水平极速22-下潜极速19 售价13000 规格69X24 载货量28
Smaller Maps
por 76561198110559113
Smaller Levels This mod changes the size of every level to the size of the tutorial level. Smaller Map It also changes the size of the campaign map(half the width of vanilla), because of that campaigns are shorter, but difficulty scaling is way faster. This mod overrides the MapGenerationParameters.xml and the LevelGenerationParameters.xml of every biome in the game, and therefore can't be used with any other mod that overrides these files! Credits: Idea: DEtour Coding: Aaron Also please check out my main mod and project the "U797 - Community Mod". A huge amount of hard work and love went into it!
Freightliner
por 76561199130606282
-------------------------------------------------------- The Freightliner is a long-hauler capable of transporting large amounts of goods and personnel safely through the dark oceans of Europa. This reasonably sized ship can be safely operated by just two people and supports a maximum crew size of four. It balances speed, firepower, and maneuverability but suffers from above average electrical component degradation speed, requiring regular maintenance. -------------------------------------------------------- Overview: - Price - 12,500 Marks - Crew - 2 / 4 - Horizontal velocity - 24.7km/h - Ascent velocity - 19km/h - Descent velocity - 13.2km/h - Dimensions - 36x13m - Cargo space - 24x -------------------------------------------------------- Weapons: - Flak cannon - Mounted on the bottom middle - Chaingun - Mounted on the top left - Small turret hardpoint - Mounted on the top right - Discharge coil - Mounted on the front nose - Spotlight - Mounted below the discharge coil --------------------------------------------------------
遗物袋
por 76561198381627669
Vs.Erk-130.03(A)-ShortHammer
por 76561199347925768
An dainty,compact and fast Hammerhead-shaped sub that requires few crew to manage with. She has got a high-powered engine that gives her the ability to easily shake off most threats on Europa ,which however comes at a price----While the engine is a great energy consuption,VE130.03‘s reactor is quite impotent,so always take care of the battery capacity. General information: Price: 15.000 Class: scout Tier: 2 Recommended crew size: 4-7 Recommended crew experience: Intermediate Items: 342 Size: 32*9m Cargo capacity: 8 Weaponry: 3 turret hardpoint with a large one, a depth charge tube and an auto elec discharge coil on the posterior abdomen. max velocity:25/36(cruise/burst)-32/60(fully upgraded) max descent velocity:21 Instruction: Numerical value on top left corner are the percentage of fuel and battery capacity.The switches below are for docking hatches so you can use the navigation terminal regularly while docking with a pirate ship or something else.There are indicator lights showing the states of core equipments. Forepart armour are slightly strengthened but still quite fragile,so don't pin your hopes on it.
妖姬儒艮级
por 76561198252945211
随着雇佣军对木卫二这片广袤冰洋探索的深入,他们发现深海区域地形远比当初想象的复杂。蜿蜒曲折的海沟与深邃纵横的洞穴给现有的大型深潜舰艇带来了极大挑战,雇佣军们不得不因此在大自然的伟力面前望而却步。不久,木卫二联盟就此提出了建造一种能够适应深海复杂地形且火力强劲的小型舰艇,负责这项设计的是工业拓殖项目署的主管——李·泽尔卡博士。尽管因为他对于设计深潜舰艇的资历不深而在项目初期受到了许多质疑,但泽尔卡博士很快用行动证明了自己。经历了长达六个月的设计建造,新潜艇被正式命名为“妖姬儒艮级”。该潜艇在设计上参考了官方潜艇儒艮级的许多优良之处,并且对其进行了一系列改进——包括采用了新型合金使其更能抵抗深海的压力(尽管这并不意味着对于那些好奇的海洋居民来说也是如此),并且增强了它的火力使其在那些海洋霸主面前能够表现得更加游刃有余……,当然,它的性价比与之前一样卓越。现在,勇敢的雇佣军探险家们,准备好和这艘传奇舰艇的末裔一起踏上一场刺激的异星深海之旅了吗? 本潜艇针对忠于原版内容体验但苦于官船设计缺陷的纯净档玩家而设计,基于官船儒艮级改装而来。操作上尽可能还原官船手感,结构设计真实合理,无任何超模功能(比如是否感染丘脑需要您自己手动判断并清除,作者坚信这是游戏性的一部分)。在数据平衡的基础上兼顾了游戏性和操作感,致力于给您带来最原汁原味的木卫二探险体验! 注意:本潜艇建议搭配“木卫二萌化计划”模组一同使用,没有此模组虽然会开局报错但不影响使用,不予理会即可。 潜艇基础参数 整体尺寸:41×12米 梯级分类:T2侦查型 常规火力:各角度共四门电磁枪,舰艏与船体腹部各搭载一枚放电线圈(联动控制,使用时于导航终端手动激活) 重型火力:上下两门轨道炮(由同一个潜望镜控制,可切换) 额外火力:船体腹部挂载一架“黄金弹”小型无人炮艇,标准武装为一门脉冲激光(控制台位于船尾引擎舱) 航行极速:水平未改22km/h,上浮16km/h,常速下潜13km/h,激活预备机动下潜16km/h 潜水服柜:共十件 货舱容量:满载16箱 推荐乘员数量:3至10人 推荐任务类型:侦察探索,人员及小宗货物运载与中高烈度的交火 推荐活动区域:所有 ================== 系统配置 1.电网安装有缓冲电池阵列,适应负载波动的同时反应堆燃料耗尽后依然能够维持短时间内活动。 2.各项工业设施——分解仪,加工台,研究台,医疗加工台一应俱全。 3.搭载深潜诱饵发射器,装弹器位于电气舱,使用时需在导航终端手动激活。 4.气闸外侧舱门被攻破时可于导航终端处手动激活“紧急启动横向应急舱门”功能,用于紧急关闭内侧气闸舱门,防止进水。 5.种植区集成于电气舱内,配备有三层种植平台。(种植工具分别位于电气舱与研究室的物资柜中) 6.潜艇内搭载有生活设施,包括一台自动贩卖机与双人酒吧。(由于靠近集装箱货舱,如运载易爆货物时请务必注意人员安全) 7.潜艇各处物资柜内准备有最基本的航行物资,可供初期巡回之用。 8.导航终端左手边“预备机动”拉杆拉下后可将船体右下角研究室变为临时压载舱,提高下潜速度。 9.指挥室右侧战斗部内轨道炮潜望镜旁配置有上下切换用拉杆,内附操作提示。 10.无人机内部结构和AI路径已经过系统优化,可保证机身受损后AI能够正常维护。 祝各位木卫二舰长们航行愉快!
ThunderHawk-6
por 76561199010023505
The Thunderhawk-6 is a gunship type submarine, an old design, engineered for both combat and exploration in the treacherous cold dark waters. Specifications: -Class: Attack III -Cost: 9936 -Dimensions: 29m x 19m -Crew Capacity: 3-6 -Storage: 28 crates -Vertical speeds: 16,5 km/h (descend), -18,4 km/h (ascend) -Horizontal speed: 30 km/h. Features: -Large Nuclear Reactor: At the heart of The Thunderhawk-6 lies a powerful nuclear reactor, providing an abundant and stable energy supply to all systems. -Dual Large Engines: Equipped with two large engines, The Thunderhawk-6 boasts impressive speed and maneuverability, allowing it to swiftly navigate. Front-Focused Weaponry: The submarine's offensive capabilities are centered around its formidable front-focused arsenal, designed to obliterate any obstacles in its path. -Railgun: A single, high-precision railgun delivers devastating kinetic energy, capable of piercing through the toughest armor. -Flak Cannons: Two flak cannons provide a broad defensive spread, ideal for countering swarms of smaller adversaries. -Fixed Quad Pulse Lasers: Mounted at the front, these pulse lasers offer rapid-fire damage, perfect for long range engagements. Activate via navigation terminal, press the "Pulse lasers" once, it will charge and fire a salvo. Dont spam or hold the button, wait 10 sec and it will reset. Rear Defense: -Double Coilgun: The rear is secured by twin coilguns, ensuring that The Thunderhawk-6 remains well-defended against rear assaults. -Depth Charges: For dealing with threats below, The Thunderhawk-6 is equipped with depth charges, capable of delivering explosive force to the ocean floor. -Electrical discharge coils: Can be set on automatic mode or used manually. -Fixfoam repair: Deploys fixfoam automatically after major flooding, or activated manually. -F.D.S. Flak defence system: Detonates Flak ammunition around the submarine, covering it with deadly shrapnel. -Micro Shuttles/Drones: Two PD-4 micro shuttles are attached to the tail. -Got fabricator and deconsctructor Cons: -Lacking crew quarters and research station. -Only a single small battery, easily drained, should only be turned on when stable power is needed. Design and Layout: The Thunderhawk-6 was designed as a standard gunship for the Coalition, based on a Jaeger-3 fighter. It offers more room, larger engines, a large reactor, more storage, and a larger medbay compared to its predecessor. The hull itself is very sturdy and its layout is excellent, ensuring survivability and durability. However, it is slower, requires a larger crew, and still lacks comfort. The cockpit is state-of-the-art, enabling control of systems and weaponry from the control seat with an integrated periscope. Despite its advanced features, the cockpit is highly vulnerable to large creatures. Consequently, these submarines are no longer in production. The remaining Thunderhawk-6 units often feature reinforced cockpits and various modifications. TIP: Turn the bottom shuttle ON, and keep the top shuttle OFF, so water is drained, and no water noises, also put steering on manual.
PetDolls宠物人形
por 76561199207213866
宠物人形的试做mod,目前已发布至创意工坊PetDolls宠物人形。 此模组依赖ProjectEndfield(终末地计划)v2.0,请确保在使用前已启用上述模组。 功能:购买核心获得人形,抚摸后确认主人并跟随,人形无需氧气,无视水压,无视任何我认为人形不应该遭受的伤害(如果有遗漏,请告知我),生命值为标准生命值的404%,您可以使用宠物名字标牌进行改名。人形主动使用烙印Ost14攻击<group!=human>的生物。 请注意,烙印Ost14为无限弹药无友伤武器,把它从人形手上夺走可能造成些微的破坏平衡性。 人形没有自动换弹ai(本质上说是没有使用库存物品的ai),还请注意。 人形使用的是宠物ai,如果害怕丢失可以放置一个沉船信标在人形身上,请时常关注人形是否正常跟随。 由于我游戏用的是自创友善画皮模组,带领木卫二生物兵器挑战其他模组的更恐怖事物,所以平常并不会使用本模组。模组更新需要依赖此帖下各位的评论,我会根据评论的需求增添内容。 (人形可以正常使用药剂治疗,目前没有使用机器特性,因为欧罗巴战争有emp无人机,我不希望人形被emp后全员报废。) (宠物ai存在严重的卡寻路路径情况,我一直在试图修改参数以获得更好的ai表现。目前你在人形身上可以获得一本全速搬运手册。) (人形甚至可以帮助你屠站!她会攻击一切攻击你的人,无论对方是不是盟友。但是在那之前,请替人形换上一把会对友方造成伤害的枪,并且枪中需要有足够的弹药容量。)
TV's Modified Subs
por 76561198434643316
Buffed Abyss Suit (Updated v1.2.6)
por 76561198259864481
This mod buffs the abyss diving suit to make it more interesting post 1.0. Gives additional defence & some stun resistance in exchange for a larger speed penalty.
Whale Shark II [DDRP]
por 76561198061086959
The premier variety-submarine Whale Shark served in Deep Divers for many long years. The Whale Shark II adds modern aesthetics, turretry, and medical devices while retaining a familiar layout. Credit to FearTheRenegade's original Whale Shark, which DDRP has used extensively.
Hermes
por 76561198040056236
Small but capable tier 2 submarine with 3 nuclear torpedoes Has 2 versions - main version optimized for solo campaigh and a lite version suitable for multiplayer. Waypoints for NPCs are tested and should be 100% fine Sub is 100% vanilla - torpedoes controlled via periscope - automatic ballast flora removal - automatic discharge coils - turret control override system for capitan - hybrid power grid - reactor -> batteries -> submarine - silent mode - limits thrust and disables the reactor - size 44m x 10m - 12 cargo space - 32 km/h max speed (helm 100, no upgrades) - 18 km/h diving speed - 1 railgun (no railgun on lite version), 4 coilguns - double hulls (not on lite version) All features work fine with Perfomance fix Some features are displayed in the video above Torpedoes Armed with nuclear depth charges, controlled via periscope. Click once to launch. It will move in the direction you are aiming Click once again to detonate. Torpedo can't detonate if it's to close to the submarine, in that case lights on a torpedo will be red Torpedo will also detonate on impact, but this feature can be disabled with a button under the periscope. You can rebuy used torpedoes at the outpost. After that you can rearm them in ballast tank Turret control override system Use this as a capitan to gain access to any turret right from command room Remember to press reset after use, 'cause otherwise crewwon't be able to use selected gun Automatic ballast flora removal Press once to initiate sequence and wait 44 seconts for it to complete Hybrid power system Reactor powers batteries, batteries powers the submarine Hybrid mode can be disabled, and reactor will power the submarine directly Reactor is equipped with automatic regulating system, but the submarine is consuming a ton of energy with some big spikes, so be careful in direct power mode (or not, if you want your engineer to suffer) If you have reactor power output upgrades or your engineer has "Buzzin'" talent, you should type command "reactor_calibrate" into the terminal. It will automaticly adjust reactor output. Thrust reduction mode | TRM Lowers max speed, but accelerete/decelerate thrust remains the same. Useful if you have all engine upgrades and mechanic skills. Can be activated in the terminal. Commands: "TRM on" | "TRM off" Silent mode Disables the reactor and significantly limits engine thrust My latest ships Hades - https://steamcommunity.com/sharedfiles/filedetails/?id=2987035238 Ares - https://steamcommunity.com/sharedfiles/filedetails/?id=2981066096 My older ships: - Thanatos https://steamcommunity.com/sharedfiles/filedetails/?id=2806864382 - Hephaestus https://steamcommunity.com/sharedfiles/filedetails/?id=2551865251 Suggestions and bug reports are welcomed
Capri-Sun
por 76561198046326987
This mod replaces Pomegrenade Extract with Capri-Sun. Comes with drinking sounds.
Dance of the Endworm
por 76561198187971805
"Goodbye, Space Lobster!" Changes idle sound for Endworm to "Dance of the Dreadnought" from Deep Rock Galactic Heavy inspired by a Fortunate Worm (should really cheack it out) https://steamcommunity.com/sharedfiles/filedetails/?id=2702843916 !!Fair warning, sound is not muffled so expect it to get loud!!
Acolyte Improved Husks Patch[CN]
por 76561199410537380
Acolyte Job & Improved Husk兼容补丁的汉化版本 原MOD地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2902682308
LRAS Helldiver Variant I
por 76561198016053394
AN ACTUAL HIGH RES IMAGE OF THE SHIP: https://i.imgur.com/OXDjOAU.png The moon pool in action: https://streamable.com/5a2za2 Full outside view of the lighting: https://i.imgur.com/1bIj0yi.gif Walkthrough: https://streamable.com/bn8qw9 Just my personal sub, built and improved on over many campaigns (started with variant A and quite a few variants ended up not getting letters). It is setup to take you from the start to the finish of a campaign. It is currently equipped for a fresh campaign start, so pretty much no resources on board. The only required mod is EK | Dockyard and it is not optional. The sub will not function without it. When mousing over interactable things, absolutely everything should be labeled and explained when necessary. While the sub features waypoints for bots, it was built for coop so many of the features are not really usable by the bots. It is power balanced as is and the wiring even though I tried, is a bit of a mess to figure out, so a lot of it is really not meant to be touched. It has a dual coilgun turret on top and two separate coilguns on the bottom. And the main armament - a nose mounted railgun with a wide arc of fire. The weapons are positioned in a way that makes the Helldiver a formidable vessel but only if you maneuver the vessel properly during combat to cover the blind spots. The whole top and tail are covered by tesla coils that fire for 2 seconds and are connected to a fast recharging capacitor. Tesla coils do not reach the bottom of the sub. The turrets ARE NOT SWAPPABLE during the campaign, if you want to change them, you will have to extract the sub with the Barotrauma Save Editor and do it in the sub editor. The sub is very flood resistant. All the doors are programmed to automatically close when they detect flooding and will automatically close on a short timer while flooded and every room has drainage ducts leading to the ballast tanks. Though due to the size of some rooms you will start sinking if any of the bigger compartments flood. And now on to the features. - The main thing - the moon pool. You can move the sub while its open, I wouldnt suggest swimming in there without a suit, but you can always try. It can also be opened/closed from the NAV terminal. During diving missions the pool can remain open and the two bottom turrets are positioned to protect divers. - The top airlock has an override allowing you to have the outside hatch open for transporting artifacts. - The sprinklers in the plant area are quite the FPS hit for weaker PCs that already struggle with Baro, so theres a switch to turn them off. And in that case you can manually water the plants. - The turret searchlights are NOT shadow casting since that can also be a problem for weaker PCs. There is a button on the sonar monitor in the gunnery to turn them on and off for stealth. And that sonar monitor does come in handy for gunners. - There are two outside cameras accessible from the NAV room, one on top and on bottom. Their searchlights ARE shadow casting and can be turned on and off from the NAV terminal. - The sub has a battery pack that can be operated from the reactor room and from the NAV terminal. It has to be manually operated (It is not automatic on purpose, people need jobs). - The reactor features an automatic controller, can handle any amount of rods (1-4) and will always work at optimum temperatures. For it to function properly it needs to be in auto mode and the controller needs to be turned on. Reactor also automatically shuts off and starts drawing power from stations when docked. This function can be turned off incase whatever you're docked to doesnt have enough power. For optimal working conditions leave the reactor the way you found it. - The reactor room was setup to be used with ITA and now with Hazardous Reactors. It has a failsafe incase of a fire. The door will lock and after 20 seconds the room will flood extinguishing the fire and unlocking the door allowing you to enter and recover the rod. This is just my little surprise for fire starters <3. If you mess up, just hide in the ballast tank. The sub is very optimized (again, sprinklers and shadowcasting searchlights on the cameras can be a big FPS hit, but thats why they can be turned off). Have fun!
Fortress of Darkness
por 76561199059890117
============================================================================ THIS SUBMARINE NEEDS TO BE CONTROLLED BY AT LEAST TWO PLAYERS ============================================================================ "Plunging into the darkness of deep waters, the Fortress of Darkness becomes an unshakable guardian of the depths of the sea. Her combat power is unparalleled, her durability terrifies enemies, and her speed is amazing. But to master this monster of steel, it takes not one, but two captains, captains, cooperating in harmony, must steer the ship to conquer the ocean depths. The fate of Europe is in your hands - fight underwater monsters with the Fortress of Darkness! An important innovation in the game that adds more interest to the gameplay with a friend: To control the vessel, the participation of 2 captains is required, one of whom controls the engine and the dropping of bombs, and the second controls the ballast and discharge coils. Ship Level: 3 Crew capacity: 8-10 Engine: 1 Guns: 4 2 ship control points one large reactor Speed: Above average
Heavy Bandolier Backpacked
por 76561199014928742
Same as the heavy bandolier mod, but instead goes into the bag slot. You have less total slots but have a slot for a heavy weapon, like the HMG or the Rapid Fissile Accelerator.
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