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Mods y complementos para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

NeuroEyes Fixed (Depreciated) – Barotrauma Mod

NeuroEyes Fixed (Depreciated)

por 76561198003174244

Original Mod by Orsoniks: https://steamcommunity.com/sharedfiles/filedetails/?id=2784941680 I had sent this mod to the original creator on 09/05/22, and he hasn't updated the original mod yet. So I have taken the liberty to upload it myself. NeuroEyes mod fixed with a few changes, Spoon now works with husk mod creatures You can no longer get Retinopathy with plastic eyes (because they don't have retinas) And other general fixes

210 descargas Detalles →
Pathfinder - Long-Range Exploration Sub – Barotrauma Mod

Pathfinder - Long-Range Exploration Sub

por 76561197971685520

Jovian Shipyards presents the Pathfinder Long-Range Exploration Submarine. Built by experienced Europan architects, the Pathfinder is designed for the discerning captain looking for a versatile, reliable vessel capable of tackling the sea's depths. Features: - Streamlined design with easy access to all parts of the ship - Three hardpoints, stock-equipped with coilguns. Each hardpoint provides excellent sight lines over the boat, reducing blind spots and enhancing security. - An auxiliary battery system and fabrication regulator battery. - A two-slot depth charge loader. - Two electrical discharge coils at the top-aft and bottom-fore. - An attached, nimble Grasshopper shuttle perfect for salvage operations and short-range hops, armed with a defensive discharge coil and remote control navigation system in the diving area. - A 4-point multi-camera periscope that can change positions using the periscope's trigger. - A research lab and state-of-the-art infirmary. - A comfortable, if modest crew deck, with captain's berth. - Well-designed water flow systems with a powerful aft bilge. - Shenanigans - Bot waypoints function decently well, and various cabinets are appropriately tagged. Design Goal: A capable, yet balanced vanilla submarine that a crew can take from the start to the end of a campaign. Primarily, the goal was to make the sub work using design choices instead of just adding guns for firepower. I wanted the sub to feel fun to play around in and still provide a challenge. Release Version: 1.0 Future Plans: - Potentially some power balancing Known Bugs: - The closest thing to a bug currently is that when the remote shuttle navigation is active, the manual controls in the Grasshopper don't provide x-axis thrust. - Grasshopper occasionally slightly misaligns on redocking with ship. Fixes itself with map changes and by redocking.

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Atlas Mark III Assault Ship (Outdated) – Barotrauma Mod

Atlas Mark III Assault Ship (Outdated)

por 76561198046839039

The Atlas Mark III is the latest in advanced submarine technology. Based upon the Atlas Mark II Submarine, the Atlas is finally put into fuller? attack mode. Featuring four railguns, a more spacious interior,moonpool,a bottom docking area,better lighting,more bunks,more storage and supplys,7 more coil guns, and two Seamoth MK-II submersibles, the Atlas Mark III could be considered an even more upweaponed version of the Atlas Mark II. Version 2.1 Note It has 6300 Items, so lag. warning.

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YouTube Shorts PDA – Barotrauma Mod

YouTube Shorts PDA

por 76561198804214890

📶 YouTube Shorts PDA: Earth Signal Established! 📖 Lore Log entry. Day 482 on Europa. "After months of calibrating the quantum-resonance receivers, we finally managed to pierce through the multi-kilometer thick ice shelf and establish a stable signal from Earth. We hoped for orders from the Coalition or a word from our loved ones. Instead, we caught... YouTube Shorts. Well, at least the crew won't get as bored dying in the depths of the Europan ridge!" 🎮 Features - Handheld PDA: A unique in-game item that you can hold and interact with while navigating. - Fully Interactive Player: Watch the YouTube Shorts recommendation feed, log in to your Google account, and interact with videos. - Persistent Audio State: Volume and mute configurations do not reset when switching videos! - Google OAuth Support: Fully fixed the white screen issue when logging in via Google account. - Sleek Sci-Fi Design: The PDA casing is designed in the style of YT-OS with a glowing red LED indicator, animated buttons, and signal diagnostics. 🔧 How to Use - Find or craft the YouTube Shorts PDA at any fabricator. - Equip it in your hands. - Press LMB / RMB (or the interaction key) to open the screen. - Scroll through the feed and enjoy! 🛠️ Tech Details The mod operates using built-in WebView2. All user interface elements are scaled specifically for the PDA screen resolution, and annoying app store banners are automatically hidden. If you find a bug or error, help us solve it by sending it to us on Discord. Join our Discord Created by Climax Group

503 descargas Detalles →
神经创伤 附属汉化包 – Barotrauma Mod

神经创伤 附属汉化包

por 76561199001536275

这是 神经创伤 大多数附属的集成汉化包,不包含神经创伤本体的汉化。 主要使用AI进行翻译,再人肉调整,有问题欢迎评论喵! 已经和我的另一个翻译 神经创伤游戏内指南 同步,欢迎订阅! ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀     已翻译:    NT 赛博义体增强 / NT Cybernetics Enhanced    NT 眼科 / NT Eyes    NT 外科手术Plus / NT Surgery Plus    NT 共生体 / NT Symbiote    NT 呼吸系统 / NT Airway Extension    NT 体温系统 / NT Thermal    NT 异星移植 / NT Grafting    NT 药学 / NT Pharmacy    NT 纳米机器人整合 / NT Nanite Integration    NT 感染 / NT Infections    NT 脑叶切除术 / NT Lobotomy    NT 肾上腺素附属 / NT Adrenaline addon    NT 急诊医学 / NT Emergency Medicine ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀       Mod加载问题: 问GPT说是同一个文本 key 被多个 Text 包翻译时,后加载的版本优先显示。 糖人忧猫现在给所有文件都加了层Override,应该能覆盖其它汉化包了。 我试了下脱粒机的包,确实是被我的翻译覆盖了,所以排序如下: 我的汉化包 别人的汉化包 原模组 有时候甲鱼的神秘代码会导致半换半不换,屋檐了。。。

469 descargas Detalles →
Meaningful Upgrades [RU] – Barotrauma Mod

Meaningful Upgrades [RU]

por 76561198020069332

Русская локализация мода Meaningful Upgrades. Требуется оригинальный мод. Описание мода: Мод улучшает систему улучшения лодки и добавляет новые улучшения. ---------------------------------------------------------------------------------------- Сообщайте о любых ошибках или о том, что мод пора обновить. Если вы хотите поддержать меня, то найти способы, как это сделать, сможете тут.

497 descargas Detalles →
Backlit Suit and O2 holders - DSLA - COL patch – Barotrauma Mod

Backlit Suit and O2 holders - DSLA - COL patch

por 76561198866196217

A patch for Combat Overhaul Legacy and Backlit Suit and O2 holders with Diving Suit Light Adjustment Load Order: - Backlit Suit and O2 holders - DSLA - COL patch - Combat Overhaul Legacy - Backlit Suit and O2 holders - Diving Suit Light Adjustment

384 descargas Detalles →
T32-Void Seeker – Barotrauma Mod

T32-Void Seeker

por 76561198094563806

Would appreciate your feedback or a bug report. English is not my first language, so I'm sorry that I can only choose machine translation for the following content: The T-32 Seeker emerged in response to the exorbitant costs associated with maintaining the colossal size of the T-30. This time, the improvements go beyond merely compacting over half the space. While ensuring ample firepower, the T-32 also brings a significant boost in flexibility. After our captain handed over the T-30 and dismissed many useless crew members, the suddenly available operational funds were invested in reinforcing the hull. And then there’s that mysterious AI laser turret that seemed to materialize out of thin air… In any case, this time, we can venture into deeper, darker waters! Class: T3 Price: 7000mk Cargo Capacity: 20 Recommended Crew Size: 2-8 Preferred Gameplay: Multiplayer Online Difficulty Preference: Mod Configuration: 1.The entire ship is equipped with self-closing automatic doors and watertight airlock passages. 2.Upper and lower exit hatches, with a top docking port. 3.Each area is organized based on its specific function. 4.The ship boasts a spacious interior (which could be a drawback), with reasonably suitable lighting conditions. 5.Equipped with 2 drones:Laser drones armed with laser weapons and supply compartments, suitable for remote support of crew members during extravehicular activities. 6.Welding drones for rapid hull repairs, but without offensive capabilities. Speed: 1.Engine maximum horizontal speed: 34 2.Maximum ascent speed: 18 3.Maximum descent speed: 17 Ship Weapons: 1.Four standard gun positions and 2 large gun positions, along with a deep-sea bomb deployment port (initially installed on the ship’s bottom, with standard guns on both sides). 2.External manual electromagnetic coils. 3.Automatic pulse laser turrets (4 each on top and bottom), with low damage output but no associated costs or consumption. Other Details: 1.Due to the presence of numerous capacitors, the ship requires approximately 30 seconds of initial departure time to allow partial battery charging. 2.Except for the reactor and top laser weapons, most other ship facilities are based on original data or proportionally scaled using mod data. You can consider adding mods to increase difficulty. 3.The initial supply configuration is not extensive, and most mod items may not automatically appear in the storage containers. 4.Drone control: Left-click to switch between movement and shooting modes; click quickly for smooth switching. 5.Note: Battery upgrades are disabled. In certain situations, reactor malfunctions may occur, requiring manual recharging of batteries to 80% or higher for restoration. Acknowledgments to the following mods and mod authors: 无人机:泽兰船坞无人机合集 反应堆:reactor assembly(autocontrol+bufferbattery+remote turn on/off 反應爐組合(自動控制+緩衝電池+遠端開關) 参考船:Nova-新时代、 幻象行者_先进攻击舰、 Drop Pod WH40k、 The Iroh、<XT船厂> 惊骇位元 Europa's horror、The Stromson

311 descargas Detalles →
HUSKER & HONKER – Barotrauma Mod

HUSKER & HONKER

por 76561198073617035

A Children of the Honkmother submarine has crashed into a Church of Husk ship. Now both ships are stuck together and need each other to survive. Recommended Crew Size: 4-8 HUSKER & HONKER Features - The Husker can run the electronics for the Honker while they are docked together. - The docking and un-docking process must be done with the from the navigation terminal in the Husker - Separation of the Husker and Honker is done through the Honker command bay - Both ships are detachable and can be independently operated - The Honker can remotely control the Husker's engine and ballast pumps. This feature can be toggled on and off via the lever next to the navigation console in the Honker command bay. (Green=Enabled, Red=Disabled) -- Note: The remote control feature must be disabled to drive the Husker separately from the Honker Husker Features - 2 Coilguns - Docking terminal - Armory w/ lever to lock-down door between the Husker and Honker - Medical bay w/ 2 Husk holding chambers and lock-down procedure - Top and bottom airlock / docking hatch - Husk communion area w/ plenty of Husk eggs and cures - Fully stocked engineering bay - Reactor room with lock-down procedure - Janitors closet Honker Features - 1 Chaingun - 1 Railgun w/ damaged lights (irreplaceable) - Depth charge launcher - Command bay with remote control of the Husker - Plenty of secrets (HONK!) -- Logbook/Terminal entries with lore associated with the ship and the crews life before and after "The Crash" will be added soon --

301 descargas Detalles →
Fair Wind 顺风号货运潜艇 – Barotrauma Mod

Fair Wind 顺风号货运潜艇

por 76561198963800775

Fair Wind 顺风号货运潜艇 完全版v1.0 在此善意地提醒您,潜渊症不叫木卫二物流模拟器,只接受货运任务的话是无法体验到游戏核心内容的。不过谁又能拒绝什么都不用做就能得到几千上万mk的机会呢?向您介绍,顺风号货运潜艇。 您可能会想问,120箱货是不是有点太多了?那就要取决于您的人生态度了。真正的玩家会把海盗船修好开回港口,把站点氧气站破坏后把门焊死,拿螺丝刀猎杀嗜海女妖……您同时接受八个货运任务又算得了什么呢。 没有那么多任务?您再回去问问就有了。 ·载货量:120箱 ·动力数据:最大水平航速38km/h,最大上浮速度18km/h,最大下潜速度22km/h(只启用一个压载舱)34km/h(启用两个压载舱)35km/h(气闸进水) ·能源配置:自动反应堆(20000w)+手动备用电池+港口能源输入 ·火力配置:电磁枪*4,轨道炮*2,自动线圈*2,深弹*1 ·价格:4201mk ·Cargo Capacity: 120 boxes ·Power&Speed: maximum horizontal speed 38km/h, maximum ascent speed 18km/h, maximum descent speed 22/34/35km/h(depending on working ballast tanks) ·Energy: automatic nuclear reactor (20000w) + manual backup battery + port energy input ·Firepower: coilgun *4, railgun *2, automatic coil *2, decoy *1 ·Price: 4201mk 注意: ·由于压载舱体积太大,一般航行建议只启用一个压载舱,另外一个排空水,以平衡浮沉性能 ·防护罩可以关闭玻璃驾驶舱外的铁门,可以防止撞击 ·保险室对一般船员上锁,开门时请留意四周情况 Notice: ·Due to the large volume of the ballast tank, it is recommended to use only one ballast tank and empty the other one to balance the floating and sinking performance in general sailing. ·防护罩 lever can close the door outside the glass room, which can prevent impact ·The weapon depot is locked for general crew members, please pay attention to the surrounding conditions when opening the door 根据社区规则,顺风号可以随意改装转发,原作者KARIN automobile概不负责 欢迎提出建议并反馈bug,不过如果有质量问题您自己去找站点人员去修理,一经订阅概不负责(估计也没有人会改造这玩意) According to community rules, Fair Wind can be modified and forwarded at will, the original author KARIN automobile is not responsible for it. Suggestions and bug feedback are welcome, but if there is a quality problem, you can go to the site staff to fix it yourself. TY.

276 descargas Detalles →
Apparel of the SSN Old Ness – Barotrauma Mod

Apparel of the SSN Old Ness

por 76561198009131721

Prepare seafarers, for another voyage! This content pack was made for DRK's new campaign upon the SSN Old Ness. It contains headgear and clothes aimed at enhancing immersion and diversity for existing roles, along with some wild cards for specific characters unique to our campaign. Credit goes out to Videogames, Udrakan, & Jekkt for some of the original textures, others were made by myself.

168 descargas Detalles →
Sidewinder – Barotrauma Mod

Sidewinder

por 76561198147233311

The Sidewinder The Sidewinder was crafted during the heyday of the interstellar rush — an era marked by fierce competition among factions seeking to harness the untapped resources of alien waters. Born in the shipyards of the old Coalition, one yet undivided by separatists, the Sidewinder emerged as one of the main vessels of the faction's deep-sea operations, be it mining or raiding. Price: 19000. Class: Transport. Tier: 2. Recommended crew size: 6-10. Recommended crew experience: Experienced. The Sidewinder is a ship that encourages teamwork due to the unique shape of the ship and it's utilities: - DE Thunderball. A periscope-controlled drone made to assist the diver team on their missions which features such things as: - 4 compartments with 8 item slots in total to help with scavenging and mining. - Long-ranged searchlight to light the way in the dark caves for the whole team. - A sensory-based electrical coil defense system made to protect DE Thunderball from incoming threats (may only be used with no humans in an 8 meter radius). - 5 WiFi-connected terminals throughout the ship to make sure our husked buddies don't feel left out without their voice and radio chats! - One of the gun periscopes is located in the terminal room, forcing the captain in most situations to help defending the top half of the ship. - Depth charges require captain's guidance for an accurate shelling since the gunnery room possesses no terminal to look for themselves. - Anti-ballast flora system, used to turn off automatic pump control and, if needed, the relay which feeds pumps the power. Requires cooperation from the crew and the captain, as to activate it you have to pull down 2 levers (first one is located in the terminal room, while the second one is right next to the moonpool area). Two light components near each lever represent if the automatic control or the overall power have been shut down. - Automatic Reactor control has been put in place beforehand. To change the memory components data in case of a reactor upgrade, look for it on the second floor of the Reactor Room, behind boxes on the left (was hidden to make it harder for griefer to mess around with it). - Nav Terminal has a reactor shutdown feature to prevent griefers from causing a meltdown and the subsequent explosion. Credits to: Decortrauma for the Antenna piece. The good-ol' Iroh for a day counter idea. Caustic from which I shamelessly stole the engine fin. @samsungairconditioner from the official Barotrauma Discord Server for sharing drone assemblies.

329 descargas Detalles →
IRN crew jobs 汉化 – Barotrauma Mod

IRN crew jobs 汉化

por 76561198974847804

个人汉化的IRN船员组。战舰少女梗有点密集,部分不会翻的机翻,有更好的翻译意见请评论区指出谢谢。

294 descargas Detalles →
U-IXc 505 Uboat (update 2026) – Barotrauma Mod

U-IXc 505 Uboat (update 2026)

por 76561198103262777

Before running this ship! Here is the Manual for knowing how this ship works!!!! https://steamcommunity.com/sharedfiles/filedetails/?id=3669452092 ===================================================================================== Update April 2026: I have made a new version of this submarine, with auto doors and much more immersive bow torpedo room. Also add a silent (fusion rod) version incase anyone is been annoyed with the engine sound. ===================================================================================== U-Boat IXc class submarine was originally built as part of the former Europa Colonial Fleet. It was designed primarily for deep-sea hunting and reconnaissance missions in the seas of Europa. In the early days, the submarine was mainly used as a reconnaissance vessel to collect intelligence on enemy ship movements and report back to the base. It was also used to hunt down and destroy enemy warships and cargo ships. During the colonial period of Great-colonial movement, the U-Boat IXc class submarine was widely used by the Ganymede Alliance for hunting marine life and sinking enemy ships. Currently, the IXc class submarines have been retired and replaced with newer and more advanced submarines. However, some of these vessels still exist. The U-505 submarine was sold to a private buyer and refitted as a research vessel. For decades, it has been used to explore the deep sea and study marine life. Now, Commander, the only remaining submarine is in your hands. Happy hunting! XXXXX WARNING XXXXX The sound of the diesel engine may cause discomfort, nausea, and tinnitus in some players. Although the diesel engine sound of the U-boat is more accurate to the original of U Boat crew experience, I do recommend you wearing a diving suit for your hearing, since it is very loud and extreme annoying to some ppl. Please turn off the diesel engine upon entering the dock. Otherwise, it may cause the junction box inside the dock to catch fire. ===================================================== The U-505 is based on the real-life U-505 submarine (currently in the United States). :))) Many thanks to "ShishaTW" and his permission! His Class VIIc and VIIb are great and Fun to Play with!. link to his u-boat https://steamcommunity.com/id/ShishaTW/myworkshopfiles/?appid=602960 Without ShishaTW's great inspiration and wiring guidance, I couldn't have done this. ====================================================== I'm working on (chirping): U-boat IX D2 type (the appearance is basically completed, and the interior is still being arranged and colored frantically). Future plans: Japan's I-400 Search Tag: Uboat, Uboot, U-Boat, U-boat, uboat, u-boat, U-boot, das boot, uboot,

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Rigatoni's Special Sauce Sound Pack – Barotrauma Mod

Rigatoni's Special Sauce Sound Pack

por 76561198887881077

Pay no attention to the mod image On an unrelated note, are femboys gay? ***Edit: It has come to my attention that some people have actually downloaded this, and nowhere have I actually said what this mod is, since it was a custom mod made for a custom submarine I designed for a private server. But since we're here anyway, the mod simply adds a custom alarm, called "uwualarm", which can be added in the ship editor, or theoretically purchased or looted, and then placed on the sub. It simply plays the full swedish version of carameldansen, in a small, 3 metre radius. It's purpose was to inflict an audio punishment for those confined to the "uwu chamber" a prison cell plastered with images added via an accompanying mod I made which added... special... posters and images. Lets just say the femboy question was not unprompted.*** I may or may not use this mod as a base to make a more well rounded mod with more content - basically just adding songs I think would go well to make some sort of custom jukebox.

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永夜级-突袭舰(老版本   old version) – Barotrauma Mod

永夜级-突袭舰(老版本 old version)

por 76561198174621671

请转移至新版本! Stop maintenance. A new version is available! https://steamcommunity.com/sharedfiles/filedetails/?id=2725904094&searchtext= 切换版本后,取消订阅原始版本 老版本已经停止维护! After switching the version, unsubscribe from the original version

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EK Serenity – Barotrauma Mod

EK Serenity

por 76561198056294458

EK edition of Serenity. More details, perhaps, later Vanila Serenity sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2550780380 The scheme is a bit wrong. In place of the usual hardpoint, there is a heavy hardpoint on the top right. Instead of double doors, reinforced doors of similar thickness are used on the EK version The Silence shuttle is also changed. A small low-power reactor with high fuel consumption and a 1400 kW battery have been added to it

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Neurotrauma CS [BETA] – Barotrauma Mod

Neurotrauma CS [BETA]

por 76561198168589809

Collection for all CS Patches made for NT Addons Collection with all NT Addons above 1k subscribers This project is Work-In-Progress. Bugs, Glitches and other issues are to be expected. Please report them on the Github Repository linked at the bottom of this page, the Discussions tab here on the Steam Workshop or in the Neurotrauma Discord - also linked below. Installation Requirements This mod runs on C-Sharp Scripting and requires it to be enabled when using LuaCsForBarotrauma, please follow the installation steps on that page. When you have done so, head to the Settings tab in-game and click on the bottom button, named 'Mod Gameplay Settings' and change the 'Are C# Mods Allowed' dropdown from 'Prompt' to 'Enabled' to save yourself the headache of constantly having to enable it. Why C#? C# allows for more performant code and deeper integration into the basegame. Additionally, the full rewrite of the code has allowed for a different approach to updating characters; no longer will 100 seperate update functions run every 2 seconds for every ticking character. Testing is ongoing to determine the true extent of performance increases, but it should always be better than the Lua version. Known Issues - Fire sometimes lags more than it should be. - Increased Heartrate appears on character revive / heal. - Lualess appears even when it's running (Addons only). - Blunt Force Trauma / other damage sources are a bit over tuned. Mod Configuration The mod allows many of its features to be tweaked via the Configuration Menu. It can be found in the Pause Menu when in-game or in the Multiplayer Lobby - opened with 'Escape' by default. Compatibility It should be compatible with most addons out of the box; though some Affliction Identifiers have changed and may be broken; Lua code will automatically be translated, though XML needs a seperate patch until a mod author tweaks them. Existing NT Compatibility patches should work, unless certain XML elements are not updated. In case you find such a patch, let us know. Incompatible Addons/Mods - Incompatible with the Lua version of Neurotrauma and any mods that override Human.xml - NT Bot AI Support (Will be integrated in the future, don't use along side NTCS) - NT Psychiatry (Overrides too much to work, don't use along side NTCS) Relevant Links - Github Repository - Neurotrauma Discord Special Thanks - BigEvilGreenBean for the HumanUpdate & LuaSync systems, Art assets and various bugfixes / code contributions. - Cookie for the Item framework, Optimization suggestions and various bugfixes / other code contributions. - Finka for the Dynamic Items and other misc. code contributions. - EvilFactory for help with C#. - Guns for grinding out Lua Neurotrauma.

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魅魔级-光滑哈奇号-攻击舰 – Barotrauma Mod

魅魔级-光滑哈奇号-攻击舰

por 76561198103801174

魅魔级-光滑哈奇号-攻击舰 适合3~7名PVE玩家,武装战斗型 非常无敌的船,爽就完事了!! 特色: 武器系统: 圆形设计,360度无死角射击 一键切换武器,告别舰艇武器升级 手动/自动 电磁线圈 混合弹药,保底的弹药 双联电磁炮 歼星炮 船长室独立武器 电磁炮x16 连射炮x10 轨道炮x4 激光炮x6 旧版异星炮x2 (可能出现贴图异常) 电磁线圈x22 深水炸弹x2 自动化: 反丘脑进水系统,有指示灯 保险装置 紧急制动系统 左右自动化闸门 PID可手动调温度反应堆 一键丘脑防治 升降弹药货梯(来自 鲛) 动力系统: 无误伤引擎x2 制动引擎x1 巨型压水仓,上浮/下沉 21km/h 水平速度 56 km/h (升级前) 船体: 只全透明,可以快速观测内与外 上下对接口,可拖动小型海盗船 内外灯光开关 切斯特号迷你侦查穿梭艇 高级监狱禁闭室 医疗: 全基因片段 内分泌促进剂 储物: 大师级初始装备 全套潜水服 超大储存室,满足仓鼠属性 56箱超大运输量 弹药升降梯来自-鲛 也请支持原作者 弹药升降梯 https://steamcommunity.com/sharedfiles/filedetails/?id=2840558167 反应堆算法 https://steamcommunity.com/sharedfiles/filedetails/?id=2477479246

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【独角重工】联盟之拳Europa's Fist – Barotrauma Mod

【独角重工】联盟之拳Europa's Fist

por 76561198800529538

依照军方的要求,独角重工独立开发了这款潜艇。配备六门线圈枪与两门轨道炮,一门船尾防御机炮和一门镭射主炮。凶猛的火力与不低的机动使她成为了联盟的传奇军舰,斩获无数大大小小的赫赫战功。她的足迹遍布欧罗巴。而如今,她来到了你的手中。 ———————————————————————— ·搭载6门双联线圈火炮,一门船尾防卫机炮与一门镭射主炮,深水炸弹以及下方的脉冲斩舰刀。 ·由于游戏问题,脉冲斩舰刀有无法修复的bug,请谨慎使用 ·镭射主炮与斩舰刀均无需再装填,但是它们需要消耗大量电力,且再充能速度较慢。 ·搭载了一台雨燕一式机甲。可用于采矿,洞穴探索,沉船护卫等工作。 ·雨燕一式: -使用潜望镜控制移动,按下切换炮塔模式按钮可以将潜望镜转变为炮台模式,不再控制移动而是控制炮台射击。 -拥有独立声呐系统,可以切换成声呐控制移动模式。 -搭载脉冲斩舰刀。 -雨燕一式所有武器无需装弹,仅消耗电力,可以随时间自然恢复,但速度缓慢。对接联盟之拳母舰可以加快充能速度。 -搭载舰载AI。(目前还是个弱智,会持续更新) ———————————————————————— 这事dugong改(确信) 有模拟反重力区的工程湾设计。 船上有很多神秘的按钮。请小心咯,谁知道他们有啥功能呢? 雨燕一式捏他自游戏《代号机甲》,国人的一款游戏,有兴趣的大伙们可以去b站搜索了解一下子哈 英文版(English ver): At the request of the military, narwhal heavy industry independently developed the submarine. Equipped with six coil guns and two railguns, a stern defense machine gun and a laser main gun. Fierce firepower and not low mobility make her a legendary warship of the alliance, and she has made numerous great and small achievements. Her footprints are all over Europe. And now she's in your hands. ———————————————————————— ·It is equipped with 6 dual coil guns, a stern defense machine gun, a laser main gun, a deep-water bomb and a pulse chopper below. ·Due to the game problem, the pulse chopper has an irreparable bug. Please use it with caution ·The laser main gun and chopper do not need to be reloaded, but they consume a lot of power and recharge slowly. ·Equipped with a "Swift type I" mecha. It can be used for mining, cave exploration, wreck escort, etc. ·Swift type I: -Use the periscope to control the movement. Press the switch turret mode button to change the periscope to the turret mode. Instead of controlling the movement, you can control the firing of the turret. -It has an independent sonar system, which can be switched to sonar control mobile mode. -Equipped with pulse chopper. -All swift I weapons do not need to be reloaded. They only consume electricity and can recover naturally over time, but the speed is slow. Docking with "Europa's Fist" Mothership can speed up the charging speed. -Carry shipborne AI. (he is still mentally retarded and will be updated continuously) ———————————————————————— This matter dugong changed (convinced) Engineering Bay design with simulated Low gravity area. There are many mysterious buttons on the ship. Please be careful. Who knows what they do?

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The Box 1.1 – Barotrauma Mod

The Box 1.1

por 76561198095425945

KING OF THE HILL PUZZLE DEATH RUN "THE BOX" BY LPG Welcome to THE BOX 1.1. Updated with more content, extra dungeons and rewards. Press the self-destruct button at the top to win. WHAT'S CHANGED? - Added several more secret areas you'll have to find - Fixed the doors in the safehouse so you can secure your stuff - Expanded and added hard dungeons - Fixed a bunch more stuff

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Terrorpin – Barotrauma Mod

Terrorpin

por 76561197989105595

"The away team's incoming, medical crew to bottom airlock. Security to lower gunnery, let's see 'em in safe." ----------------------------------------- The Terrorpin is a well armed vessel designed for start-to-end campaign use with 4-8 players. It is designed to be a capable vessel without too many bells and whistles, so your crew can focus on the mission at hand. It starts out almost empty, and you'll need to scour the Europan depths for the resources you need. Additionally, the ship's armaments operate terribly slowly for unskilled crew, and you'll be well pleased with the upgrades you purchase on your journey. Features: - An armed mini submarine for scouting and away missions, with a gun controllable from the Terrorpin when docked - A large storage bay with crate racks that you can label with custon names - Forcibly drainable ballast tanks, for when ballast flora needs eliminating - A top and bottom railgun - 4 quadrant coilguns, with decent (but not perfect) coverage of the ship - A depth charge launcher - A discharge coil on the ship's vulnerable underside - Multiple fabricators and deconstructors for efficient scavenging and resupply

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Spearfish - Tier 1 Scout Sub – Barotrauma Mod

Spearfish - Tier 1 Scout Sub

por 76561198115806622

Lore "The Spearfish is a renowned scout submarine commissioned by the Coalition, to be lightly manned, effective, and easy to produce. The sub boasts above average hydro dynamics allowing for speeds of around 32 km/h; however, the reactor is overclocked as is and power switches are installed to divert power from lights. You will find the ballast is centrally located. While this is convenient for the submarines design, it leads to poor ballast control and captains find the ascent and decent slow to adapt to change. The greatest power draw on this submarine is partly were its name originates. This is due to the expanded sonar on the bow, while active it boosts the sonar strength allowing for a greater search area. The other part of the name comes from the forward mounted railgun that is modified to quickly discharge its magazine. Engineers and mechanics are typically happy on this submarine due to it's compact size, but also because it offers additional alert systems ranging from condition monitors to warning signals. These systems together caused important features such as crafting and deconstruction to be removed as the reactor would be unable to keep up with the already high power demand. a major downside many captains overlook because of all the bell's and whistle's is there are no onboard batteries. Features - The sonar can be boosted by the button in the command room. This consumes more than double the electricity of the regular sonar. - The reactor output's 3,900 kW/h, consumes 1,750 kW/h (1,640 with light off) at idle. Consumes 4,480 kW/h with a full load minus weapon systems. - Invisible storage cabinets over the boxes marked "stowage". Another one over the cardboard boxes in the docking port. - Space for 8 cargo containers - Condition monitors for the reactor, oxygen generator, engine, and the docking hatch. Separate system for the junction boxes that notify if one falls under 55%. Last system just changes color based on how full the ballast is because who doesn't like flashing lights? Gives the crew an indication of the vertical movement of the sub. - Battery charging dock - Four diving suit lockers - Crew quarter's - The light by the airlock sparks and flickers on purpose. Weapons - Forward railgun. Can quickly fire all five shells in the loader from the navigation terminal. Uses a dedicated supercapacitor that is slower to recharge than normal. - Dorsal small hardpoint. - Ventral coilgun. Swappable

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[Outdated] Sentinel – Barotrauma Mod

[Outdated] Sentinel

por 76561198087398642

Sentinel is quite large deep diver submarine with decent arsenal, moderate speed and cutting edge equipment which includes a small scout drone that can be controlled remotely or used as personnel transport and a state of art nuclear reactor controller which saves a lot of fuel and easily manages even very high power spikes. It's outside can be lit up with an array of lights or turned completely dark to avoid unwanted attention. Characteristics: - Dimensions: 48x13m - Recommended crew size: 5-10 - Recommended experience: Intermediate - Velocity: 29 - Descent velocity: 14 - Game version: v0.10.4.0 Main features: - 4 coilguns covering most sides - railgun that can be controlled from periscope or navigation terminal for long-range precision - enemy detectors connected to the gunnery sonar - reactor controller which saves a lot of fuel and allows to adjust power to load ratio - 3 airlocks on different sides of the submarine - full fabrication setup - artifact transportation / deconstruction prepared rooms - access restrictions to brig, medbay, armory and secure cargo room - toolboxes with spare high-clearance ID cards in captain's safe - scout drone with 4 sets of diving gear and floodable airlock - swimmer delivery vehicle which offers no pressure protection, but serves as extremely small mobile oxygen and power source Files also include Sentinel Type B which is more challenging version of the submarine. Changes in Type B: - reduced reactor power output - reduced engine power - changed gun coverage - changed coilgun and railgun ammunition stock to autofill - changed medbay, armory and fabrication cabinets to autofill

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