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Mods y complementos para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Critical Point
por 76561198968327384
Designed with efficiency and practicality as the core philosophy, this submarine is suitable for 3-6 players. Basic Stats: - Dimensions: 44x15m - Cargo Capacity: 24 crates - Item: 1229 - Lights: 216 - Max Velocity: 33km/h (No upgrades, with 50 Captain skill) - Max Ascent Velocity: 19km/h - Max Descent Velocity: 13.5km/h - Exterior Shell Durability: 200 (Upper exterior shell & command room glass: 500) - Interior Wall Durability: 75 Armament: - Railgun*2 - Double Coilgun*2 - Chaingun*2 - Pulse Laser*1 - Depth Charge Launcher*1 - Electrical Discharge Coil (Full Coverage) 1. Command Room As the core of the submarine, the command room is equipped with numerous interactive terminals. The navigation terminal provides three functions: Depth Charge Deployment, Full Speed Drainage, and Electrical Discharge Coil. When Full Speed Drainage is activated, pumps in the forward and aft ballast tanks run continuously at full power (-100%) to drain seawater. Click the option again to restore normal operation. This function enables separate control of horizontal and vertical movement during navigation, greatly improving maneuverability. It can also be activated immediately when other compartments flood to prevent crashing into the seabed from excessive diving speed. The information panel is divided into two sections. The left side features a six-direction enemy detection warning system with integrated sirens. The right text display shows, from top to bottom: remaining nuclear reactor fuel percentage, backup battery power percentage, and engine durability. The command room has three periscopes. From left to right: switchable six-direction searchlight, switchable railgun, and pulse laser. Three additional switches are installed: the left two control interior and exterior lighting respectively, while the right one controls artillery spotlighting. A monitoring center is also included to observe the status of forward and aft ballast tanks, allowing quick identification of thalamus parasite infestation on pumps. Furthermore, the command room is furnished with a diving suit locker, pulse laser loader, railgun loader, nuke shell rack, charging dock, and a safe (Captain access only). 2. Gunnery Compartment Equipped with 2 double coilguns and 2 chainguns. Diving suits are placed beside each artillery station to provide protection for Security Officers. 3. Reactor Room & Junction Compartment The nuclear reactor features low power consumption, fitted with a status monitor and backup power supply that activates automatically if the reactor shuts down. 4. Cargo Hold Cargo capacity: 24 crates. 5. Armory Comes with 3 secure steel cabinets, 2 railgun shell racks, and a status monitor. Cabinets are restricted to Security Officers and the Captain only. 6. Medical Bay Fitted with a medical fabricator, status monitor, and toxin cabinet. Access to the toxin cabinet is limited to the Doctor and Captain. 7. Engineering & Oxygen Generator Compartment The Engineering Room Compartment contains 3 large steel cabinets. The upper two are connected to the Fabricator for categorized storage of crafting materials (e.g. metallic & non-metallic). The bottom cabinet links to the deconstructor. The Oxygen Geenerator Compartment is equipped with a status monitor, 2 medium steel cabinets, charging dock, and diving suit locker. 8. Engine Room Upgraded engines grant this submarine significantly higher mobility than vanilla counterparts. A status monitor is also installed here. 9. Airlock & Diving Equipment Room This area has 3 hatches and one switch. To exit the submarine, press the button: the external exit hatch opens, while the upper hatch and diving equipment room door close automatically to prevent seawater ingress. The exit hatch shuts automatically after you leave the sub. When returning to the airlock, press the button again to seal the exit hatch, and the upper hatch will open automatically. The diving equipment room includes 2 supplies cabinets, 2 medium steel cabinets, and a sonar monitor for crew to assess external conditions before deployment. 10. Forward & Rear Ballast Both forward and rear ballast have a dedicated switch. Pull the switch to fully drain water from the tank; pumps will shut off automatically once empty. This feature is designed for clearing thalamus infestations. Flip the switch back to resume normal pump operation after cleanup. 11. Custom Hatches All upper compartments are fitted with hidden custom hatches (not regular passage hatches). They open automatically when flooded, so you do not need to manually open standard passage hatches during compartment flooding. 12. Door Mechanic All compartment doors on the submarine are automatic, switching to manual control if either adjacent compartment is flooded. Standard passage hatches only feature auto-close functionality.
SCP Pelagic Anomalies -- R&D Stage 1 RESTORED
por 76561199047636018
Blåklokke (Hungry Europans+Neurotrauma)
por 76561198164825161
A tier 1 sub built for hungry europans, intended for a small crew and only costs 8000 marks. Contains hand-placed starting supplies, including a surgery kit for neurotrauma. The top two coilguins are accessed by the same periscope, the button on its loader switches between the two. Vanilla version
Atrium IV (beacon)
por 76561198432577830
A rather spacious beacon that was used for navigation and data processing.
Xeno talant gene [+Unblock other trees]
por 76561198821218057
Replaces the xenologist's talent tree with the talents for getting the gene from the monster and the refine bonus. Also adds a xenologist branch to everyone and unlocks the upgrade of alternative branches Loot monster: 50% Refine bonus: 40% Заменяет в дереве талантов у ксенолога, таланты на получение гена с монстров и бонуса от очистки. Также добавляет ветку ксенолога всем и разблокирует прокачку альтернативных веток Лут генов с монстров: 50% Бонус очистки: 40% Compability Overide the talent tree for everyone and redefines the Gene harvester and Splicer xenologist skills genes Переопределяет ветку талантов для всех и переопределяет навыки ксенологиста Сборщика генов и Спайщика генов // Gene Genes Xeno Talant Gen
Blue Archive - Jukebox Music
por 76561198102975927
Description: Almost all of Blue Archive's OSTs & other Extra songs. Requirements: -Jukebox Music - https://steamcommunity.com/sharedfiles/filedetails/?id=2831597994 Feel free to suggest which songs to add
More Arts
por 76561198365096641
МОД ЧИСТА ДЛЯ СЕРВЕРА! НЕ СТАВЬТЕ ЕГО СЕБЕ НА КЛИЕНТ! это просто изменненный мод чтоб он мог поставиться на выделенный сервер! ОРИГИНАЛ МОДА (ставьте его): https://steamcommunity.com/sharedfiles/filedetails/?id=2776026770&searchtext=more
BARRAMUNDA
por 76561198058190158
A fairly large submarine that has got a LOT of storage. Not too OP or anything, kinda just a good teir 2 sub made with my curse and blood mod in mind. ALSO DOES NOT COME WITH EQUIPMENT, That's why its so cheap.
Performance Fix(繁中漢化)
por 76561198151337309
語言必須繁中 無須原MOD檔 需要核心MOD Lua For Barotrauma
Anomalous Artefacts RUS
por 76561198865399571
Мод ныне включен в сборник переводов Total Russian Translation И будет обновлятся только там! Russian translation for Anomalous Artefacts mod
Backpacks - No Encumbrance Version
por 76561198423060591
Backpacks - No Encumbrance and Xeno-Backpack This version is remove Encumbrance and Xeno-Backpack,also unused files. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2613901395
Double Click Switch
por 76561198028039034
Find Double Click Switch in the item assembly to use A simple double-click toggle circuit, typically used when using a periscope to generate a pulse signal to operate a specific component or device by double-clicking, without affecting the signal from a click or long press. The principle is to use the delay component to convert each click into a pulse signal, while input to or component and relay toggle_state and signal 1, or component output wire to relay set_state and use time farmer set to no output signal after receive any signal within 0.2 seconds(no control of the relay), and output 0 when no receive any signal (turn off the relay), in this 0.2 seconds the first click will turn on the relay, the second click will be a pulse signal through the relay, 0.2 seconds later the or component will turn off the relay to form a cycle. The following are 2 examples of the use of this circuit. The "Relic" drone Camera switching system
Europa Mk38 - A semi-canon item pack!
por 76561198031390859
Adds three items carefully crafted into the lore of Barotrauma. Rebel's Pomade - For dark-haired rebels wanting that extra edge to their haistyles. Rebel's Attire - These reliable and comfortable fatigues boast additional compression layers on the arms and legs. The inner lining and plating are reinforced with Dementonite, fortifying the suit against the diverse threats of Europa. SOCOM Mk38 - An enhanced adaptation of the iconic SOCOM Mk23, ingeniously reengineered into a .38 revolver system, featuring an inner lining crafted with Dementonite.
Lua Optimization
por 76561198350066674
Оно живое. Наконец-то мы ждали этого 2 тысячи, нет, 5 тысяч лет. Этот мод сделал то, чего не могли сделать разработчики. Верьте мне, и проверьте это сами. Любая сборка, любое количество людей. Ваш FPS и Server будут стабильны!!
MGME Record Player
por 76561198321491331
MorePockets
por 76561197992056756
Adds small item pockets to all starting crew outfits. Assistant gets 4 slots (any small item) Medical keeps their current slots Captain gets 3 slots (pipe, revolver, tobacco) Mechanic gets 3 slots (wrench, 2x any small item) Engineer gets 3 slots (screwdriver, 2x any small item) Security gets 2 slots (any small item)
Magic (suicidal) capsule 5000
por 76561197984903867
Small capsule created with a help of magic and (maybe) quantum force fields. Designed to descend down to depth of 5000m and back. Recommended level seed for campaign: pg1JOOiS. Warning: if you don't trust in this sub, you will not be able to board it again)
Crackle
por 76561198979572901
"A crude, metallic mockery of a submarine, recently found resting in shambles on the bottom of europan ridge, infested with recently born thalamus. This submarine is mostly constructed out of parts of other wrecks, submarines, and even poor, poor drones. Despite it's nightmare inducing look, tough, war torn shell, and surprisingly huge amount of weaponry, this submarine carries alot of defects and problems. There are a few solid reasons for this submarine to cost only slightly more than barsuk." A combat-oriented kettle modification, a good starting sub, at least as far as it gets for 5200 mks. This is a 1000 subscribers special submarine modification for Beggar's choice mod! It is required to play on this submarine! The submarine at this very moment has: - 4 periscopes, including 3 makeshift machineguns with scarce ammunition and poor damage, which you can't change! - A walkman music player for all of the captain's desires! - An uncomfortably placed banana peel in the reactor room! Watch out! - An elite assortment of various tasty stuff in the medkit with less medicine! - A rat room. A room of rat. - An increased ballast, probably made using stolen parts from a wreck! Watch out for leaks! - And, probably, even more! This modification of a submarine is made with EXPLICIT RUSTED REGIME'S PERMISSION! Do not upload edited versions of his submarines to the workshop without his permission, including this modification. You can modify them for personal use otherwise, but keep them unlisted or friends-only! Also special thanks to rusted regime for typography on the crackle thumbnail!
Better Enhanced Armaments Prototype Backpack
por 76561198012475523
Managed to craft a Prototype Backpack from Enhanced Armaments and sorely disappointed by its lack of space? Do you feel it's in fact now a DOWNGRADE, having only 16 slots instead of the Collosal's 24, for the measly consolation prize of a bulky weapon slot? Fear no more, you now instead get 30 no-slowdown no-disadvantage no-skillpenalty maximum-storage bulkyweapon-compatible slots for all your storage needs!
SSL - 4.5 Corvus | Use MK.II instead
por 76561198143286712
(U.C.N Tier 1 Scout Submarine) Cast your gaze upon the marvel of naval engineering that is the first tier 1 submarine to roll out of U.C.N.'s esteemed shipyard. This submersible masterpiece was designed with a singular purpose in mind - to serve as a vanguard of the Coalition's defensive strategy, scouting the treacherous waters of Europa with unparalleled precision and efficiency. Equipped with light armaments and a keen eye for reconnaissance, it serves as a vigilant sentinel of the cold caverns that run deep beneath the Europan Ridge, ready to spring into action at a moment's notice to protect the Coalition's outposts from any threat that may arise. Though it may be an early design, this patrol submarine is a true testament to the ingenuity of U.C.N.'s naval engineers, with a streamlined build and state-of-the-art technology that makes it an engineering marvel. While it may be expensive to maintain, it was cheap to build, a testament to the ingenuity of its creators who managed to strike a delicate balance between functionality and affordability. As the first of its kind, this submarine has set the standard for all future designs to follow, paving the way for a new era of naval warfare and exploration.
Marathon
por 76561197990363009
ECN SSN-184X Marathon Europa nos vocat. Ad extrema profunditatis. Ad fines ignotas. Ad mortem redimendam. General information Sub class: deep diver Dimensions: 67 x 14 m Horizontal regular: 27 km/h Horizontal overdrive: ~ 75 km/h Dive: 14 km/h (17 km/h with flooded airlocks) Climb: 18 km/h Cargo capacity: 36 crates Recommended crew size: 8 - 14 Recommended price: 25.000 - 30.000 MK Description The ECN SSN-184X Marathon is an experimental multirole submarine, combining deep diving capability and survivability with endurance, firepower and speed. While more specialized versions of the SSN-184 series are planned, this slightly oversized prototype boasts all core features of the series, plus a few extras, to ensure a longer, independent and thoroughly executed testing phase.
Suspicious Fish
por 76561198027323474
give your friends psychosis with shitty memes this mod adds a rare among us background fish that moves too quickly to be observed for more than a split second
Alpha Pod
por 76561198278663698
By Campbell. Attack pods. Switch on the power with the swtich at your feet on the battery. Wear a suit. Pilot on AUTOPILOT on MAINTAIN POSITION. Misc buttons are on the top and bottom; used for docking and transfering power. Enjoy.
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