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Mods y complementos para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
MGME CC's UAPM Building
por 76561198321491331
Piranha Mk3
por 76561198141802735
A cheap, fast, reliable, and almost dangerous shuttle - intended for tasks across the board. Features a pulse laser, basic crafting equipment, and an automated discharge coil system. While the Piranha is not large enough to facilitate its own reactor, an RTG serves to provide a slow, steady supply of energy over the long-term.
Better Docking Ports
por 76561198069274899
These docking ports will close function as both docking ports and airlocks. Once docked they will automatically open and stay open. Once undocked they will close, only opening when the buttons are pressed. They will close automatically after a few seconds of being opened, allowing the airlock to be drained. TO USE THIS ITEM: All you have to do is wire up from the navigation terminal into in the docking port itself.
MP-DD-1
por 76561198058190158
The vulture of the sea. This sub has a moon pool, And a large ballast mounted on the top instead of the bottom. This unique design makes it very efficient at wreck salvage. MP-DD-1 MoonPool-DeepDiver-1 Yeah very creative name... Anyway made this sub because i wanted a sub with a big moon pool that wouldn't just sink the sub.
Pz.Kpfw.IV
por 76561198803441470
A german tank. Produced from 1939 to 1945. Also try: https://steamcommunity.com/sharedfiles/filedetails/?id=2530702392
Oxygen Automation System
por 76561198067111774
Easily manage how much power your oxygen supply is using. The included Oxygen generator only turns on when a remote detector measures an O2 level below a threshhold (default 60%). The Dive suit assembly has a timer that turns off the Suit locker and oxygen shelf after two minute which is plenty of time to refill. This mod includes (4) pre made item assemblies to easily integrate into your submarines.
Europan Death Star-1 Abyss Battle Station
por 76561198419992752
EDS-1 is a giant combat submarine the size of a station, equipped with destructive death light guns, as well as a large number of military weapons and combat drones. It is not only a submarine that launches deadly attacks to enemies, but also a deep-sea station base that can be used at any time to carry out various missions in any part of Europa. Price: 25000 Size: 40m diameter Level: Attack T3 Maximum output of reactor: 7200 Hull hp: 200 * 2 Weapon equipment: 2 small hardpoints, 2 large hardpoints, 5 dead light guns Shuttles: drone command cabin, equipped with: 1 flak moon blade fighter, 1 pulse laser TIE fighter, 1 chaingun TIE fighter Horizontal speed: 21-25kph Rising and sinking speed: 17kph Cargo space: 80 HULL: The ship has two layers of shells, with the outermost layer being an almost perfect circular shell made up of small ship shells pieced together to minimize damage caused by impact. The inner layer is a normal hull. Both layers of the hull are 200HP ENGINE: Due to the huge size of EDS-1, even with two large engines with a thrust of 1k+, it is impossible for the ship to reach a speed of 30kph. The total load brought by the engine is approximately 4350 REACTOR: EDS-1 adopts a super large reactor with a maximum power of 7500, which can basically meet normal operation The cost is higher fuel consumption rate. Electrical compartment: This ship adopts a large number of integrated relay components, and only a few junction boxes need maintenance except for the most critical power distributor. When charging the backup battery array, it will generate a huge load on the power grid. Please choose the charging timing carefully. Ballast: The path problem has been optimized, and AI should be able to walk on the curved shell for maintenance. The other two ballast tanks A and B do not have an inner hull, please take care to protect them. Engineering cabin: Equipped with a relic cabinet, one for production and two for disassembly, the cabinet should be sufficient for use. Medical cabin: Equipped with a complete set of medical research stations and medical beds. Considering the needs of nerotrauma, more cabinets have been added. Central Hall: Clear display of ship status at a glance. Green light: Normal Blue light: Water flood warning Red light: Enemy warning Captain's cabin: Integrated monitoring, navigation, and warning, with additional sub functions: 1. Switch interface: Switch the link signal to the lower docking compartment, which needs to be opened when docking with signal stations or carrying captured pirate ships 2. Tail turret automatic: Activate the automatic shooting mode of the two small rear turrets after opening 3. Turn on the anti flora pump: After turning it on, it can completely ignore the flora, but the sound of water is a bit noisy Main gun room: specifically used to control the loading, charging, and firing of the ship's five dead light guns. Main gun firing sequence steps: 1. Obtain authorization from the captain to launch. (The captain needs to press the "Authorize MainGun Firing Sequence" button on the navigation terminal to open the gun door. No authorization, No fire) 2. Load the pulse ammunition box. (At lease one loaded) 3. Maingun 100% power up. (Upgrading supercapacitors can greatly accelerate the charging process, but be aware that it will cause a significant load on the power grid.) When everything is ready, you can see the "main gun warmed up" in the upper right corner, and then you can use the computer terminal and click to launch. The theoretical range of a dead light cannon (pulse laser) is infinite, so any dead light cannon fired can cut the enemy ship in half as long as it hits. When the five Death Light cannons fire at full, they have been tested to penetrate 15 hulls and instantly kill the Dooms Worm -------just don't miss. It is recommended that at least two players control the maingun through voice communication Secondary gun room: controls two large and two small gun turrets, each connected to two loaders, so it is possible to try mixing ammunition types. Drone: The drone control cabin theoretically does not need to be separated from EDS-1 unless you intend to clear the final scene. At present, there are three drones. Please note that drones have ammunition and battery limitations, and the drone shell is very fragile (120HP). If the drone shell is damaged, active the emergency repair(resupply the foam grenade!) or go out fix it and tell another player drive it back. However, if the drone runs out of battery or sinks into the abyss, it will be lost forever. The only way to replenish the drone is to discard the entire drone control compartment and then find a mechanic at the station to spend 1k to fully replenish the shuttle. Suggestion: at lease 3 players 2 bots or 5 players without bots as crew to operate this sub. The more players the better. FAQ: 1. The fountain at the front desk is too noisy! Answer: There is a switch next to it Sometimes AI "dances" on the platform ladder Answer: Don't worry about him. If you find any bugs in the card AI, please let me know in the comment Why can't I open the arsenal door? Answer: Only the captain and security can open it 4. The lights in the entertainment room are not working. Answer: I don't know how to make them colorful at the moment 5. Is there any secret passage or exhaust pipe that can lead directly to the reactor? so I can blow up the entire Death Star with just one bomb thrown in 0..0 Answer: No! Absolutely not! Who would come up with such stupid design.... Right? Suggest mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3619424562 Ignore the limitation on sub size(80*32) to pass the final map. https://steamcommunity.com/sharedfiles/filedetails/?id=3708062910 Shuttle and Drones mod.
railgun ammo shelf but taller and better
por 76561198388987159
for submarine makers a taller railgun ammo shelf for when you want to store a lot of railgun shells but not have an entire room filled with half length shelves this taller shelf stores 12 shells per taller shelf compatible with mods as far as i know, primarily tested with EK turrets. BIG thanks to Snark on the barotrama discord for fixing the two issues and providing a thumbnail not even an hour after launch such a great person deserves to share the credit Known issues: none :) (FYI comments left on steam are less likely to be seen, if you have a question i recommend asking on the barotrama discord)
Pelican
por 76561198008359356
Once an old fishing barge, now an armed transport for the Coalition. Due to the increased activity of separatist vessels, and the ever evolving wildlife of Europa, the Coalition decided it is best to arm up the food gathering vessels. The one way the Coalition can guarantee the loyalty of the citizens, is if they make sure they never go hungry. The harpoon was changed to a fixed StarDef RG47 railgun for faster firerate. T3 Transport submarine Cost: 26000mks Cargo crates: 76 Hardpoints: 3 small, 1 large. Top front small can be doubled. Additional weapon: top mounted railgun. This can be controlled from the nav terminal, or from a dedicated seat. Internal dimensions: 54.5m x 12m - Nav terminal has discharge coils, firing railgun and controlling the railgun. - There is an external camera system, with the periscope above the nav terminal. Left click to switch cameras. - Jobs have their personal lockers that only they can open. - Next to the front eva hatch there is a resource transfer terminal for faster looting. Linked to the deconstructor 1. Note: put some storage crates in the bottom row, so the materials go in that instead of the outside storage. - Lower docking button will turn on yellow when it can dock to something, and green when docked. - Transducer changes position when you switch to torpedo controls. This disables ship controls though. - Transducer changes position when you go full speed horizontally to give you a bit more time to react. - Dynamic Sonar button turns off the speed based transducer position change. - Red button on the nav terminal drops the depth charge. - To sit in the captain's chair, stand forward of it not behind before clicking. This way the buttons are reachable sitting down, sitting from behind they can't be clicked. - Fixed railgun has 3second fire delay instead of 5. Lights show when they can be fired. - Built in ballast purge system. Also camera system next to it to check manually. - Uses the 5 component reactor controller, so you have to adjust it based on potential upgrades and talent. +3% for each output upgrade, and +10% for the talent. There is a terminal in electrical below the status monitor where you can type in the changes. If you intend to use the controller to burn more fuel rods, make sure that the engineer is not on reactor duty, because the bots will turn on the reactor's auto controller overriding this. You will need to manually change fuel rods. If you don't like it, you can turn it off with the button. - There is a button that toggles a signal that sends the remaining fuel % to the global chat, so you can see it while mining and cave diving. The frequency of the messages increases as the fuel gets lower. - Top Hatch button opens the harvester top hatch so you can scoop up creature corpses and loot them inside your sub. You can empty the corpses through the bottom hatch. - Brig has a pacifier button that detonates two grenades in the brig if your guests are misbehaving. - Brig can be locked with the lever, so your crew won't wander in it. - Both exits have a sonar station with mineral scanners in case you forgot to check on the nav terminal. - Rear airlock has a button in it that toggles the automated external opening feature. When a human(oid) comes from the outside, it automatically opens dragging the diver in to speed up looting.
LongBoi Lights
por 76561198006465244
Now even better for 1.0! Tired of flares running out while you loot a giant sub? Find it weird that humanity has conquered the oceans of 2 planets, yet 10,000 year old alien flares are better than than what humanity has to offer? Never fear! LongBoi Lights™ is here! Our current line of superior exploration lighting products currently include: The Original™ Flares™ (they're buoyant!) Sinking Flares™ (they sink!) Ascending Flares™ (they want to see the stars again!) The Original™ Glowsticks™ Our flares come in 3 distinct colors depending on style used, from Original™ Red, to Yellow, to Blue! Glowsticks are still lovely Original™ Green! This mod overrides vanilla flares and glowsticks while adding 2 new flares, 1 restores the pre1.0 flare behavior of them sinking while the other new flare does the opposite. Flares now last 30 minutes, glowsticks last 2 hours. Flares have been made 100% brighter (longer range) to account for how far creatures can see and hear them from. Glowsticks, while 50% brighter (longer range) are the preferred choice of stealthy frogmen as creatures cannot hear them nor can they see them from very far away. All lights now stack to 32 as well for your convenience. Happy Diving! Can be added/removed mid game. If removed you will lose the 2 new style flares. Our other amazing must have mods Mountable Guitars https://steamcommunity.com/sharedfiles/filedetails/?id=2844188388
Warhammer - Commissar outfit rebalanced
por 76561198377522476
A rebalance of the Commissar outfit by LeDakka original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2619100386&searchtext=warhammer
R-37 "Razorback" Cargo Cruiser
por 76561198139076468
FLICKER WARNING! This sub uses a lot of decorative flicker in the main lights and some other decorations. If you are sensitive to flicker in any way, please exercise caution when using this submarine. An older model in the same family as the R-29, the R-37 is a larger freight vessel. This one in particular has been significantly retrofitted with heavy defenses, but the extra strain on the already obsolete systems necessitates additional maintenance. The outdated design leaves much to be desired; the gunnery compartments are essentially converted utility closets, leaving them cramped and distant from each other. Additions include an Emergency Reactor Computer (PID), which disables all non-essential power to maximize combat efficiency and allow the crew to focus on defenses. Non-essential power - including lights, diving lockers, crafting, and the mineral scanner - can also be manually disabled if desired. The E.R.C. cannot operate while the backup batteries are operational. Heavily armed, the R-37 bears a large railgun mounted to the bow, and four twin-coilgun turrets arranged to cover the entire vessel. The coilguns fire slightly slower, but stagger, resulting in an overall higher fire rate than a single gun, but using more power. Be very careful when swapping any of the weapons; swapping smaller weapons in place of the railgun may mess up the firing angles, and since the twin guns all have mutually linked loaders, you have to swap both guns in every turret. Type: Attack-Transport Cost: 20,000 Marks Crew Size: 6 to 9+ Crew Skill: Intermediate I tried to somewhat balance the sub by having a tradeoff for all the fancy logic features; please, send me any feedback you have about things I could add! Required: Vanilla Universal Shelf Duffle Bag 2.0 Credits: R0-Q Rorqual by Fox for many functional decorations. DIY Reactor Controllers by ignis. The vanilla R-29 by rav2n for the overall shape. All the fine, helpful people on the official Discord!
Platypus-prisoner convoy submarine
por 76561198011108572
Platypus class the prisoner convoy submarine belonging to Neo Anthropotita Security. Platypus has 5 prisoncells. Each cell can be banish, vertical movement, execution by remote control. How to Execution? - Execution button not function when cell is docking. Banish 1. Turn on the banish safety switch. (Yellow lamp will lights up) 2. Press the banish button. --- The cell begins to sink --- Execution 3. Turn on the execution safety switch. (Yellow lamp will lights up) 4. About 18 seconds after banish, the green lamp lights up(When the blinds in the cell are opened.) 5. Press the execution button. (C-4 in the cell will explode.)
Auto Ammo Recycling
por 76561198067648882
AmmoRecycleMod Lets your crew recycle empty turret ammo boxes at the fabricator on their own – added as a fourth option to the built-in "Load Items" order. Features - New "Recycle Ammo" option under "Load Items" (Maintenance category) - Bots find empty ammo boxes that fit a turret somewhere on the sub (handheld weapon ammo is ignored) - The box is brought to the nearest fabricator (or its linked storage cabinet) and recycled there via its recycling recipe – cheaper than building a fresh one from scratch - The finished box is then picked up on its own and delivered to the nearest ammo storage (or simply set down next to it if there's no room) - Multiple ammo variants (e.g. different turret shell types) are detected and handled in parallel automatically - If raw materials are missing, that ammo type is silently skipped until enough is available again – no constant spam - Does NOT load the finished ammo into the turret itself – that's still handled by the vanilla "Turret Ammo" option of "Load Items", so the two orders don't interfere with each other Setup (requires LuaCsForBarotrauma) This mod needs C# modding support. If you haven't set that up yet: - Subscribe to both LuaCsForBarotrauma and CsForBarotrauma on the Workshop (both are needed) - Subscribe to this mod (AmmoRecycleMod) as well - Enable all three under "Mods" in-game - Turn on "Enable CSharp" in the LuaCsForBarotrauma settings - If C# support doesn't start automatically afterwards: briefly host a server yourself once (solo is fine, any name works) – this installs the client-side Lua component. You can then leave the server and play normally (including offline) - Restart Barotrauma The "Recycle Ammo" option will then appear automatically as the fourth choice under "Load Items" in the order wheel. Known Limitations - Thoroughly tested with coilgun ammo; other turret types should work too thanks to the generic detection, but haven't been individually verified
Baroverhaul All + Parallel Unlock+Neurotrauma NT Surgery
por 76561198196307650
Хирург получает доступ к талантам других профессий Другие стандартные профессии получают доступ к изучению талантов Хирурга Ставить выше мода NT Surgery и Baroverhaul в списке модов NT Surgery all talants All jobs talants NT Surgery Install the mod from above " Baroverhaul All + Parallel Unlock+Neurotrauma NT Surgery Baroverhaul Neurotrauma NT Surgery " Baroverhaul All + Parallel Unlock Original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3279497546
More To Escort x50
por 76561198829549335
Changes all escort missions to have 50 NPCs! Doubles all rewards from the mod below which it originated from. Original "More To Escort" : https://steamcommunity.com/sharedfiles/filedetails/?id=2848855919 Just wanted to try having 50 NPCs aboard. Other players might like it for memes too.
WW2 Weapons [2025]
por 76561198130139709
A mod created by me to have some more realistic-looking and interesting weapons in the submarines. Especially cool for people who like WWII submarines, or who watched series like Das Boot. This is a mod that both adds new weapons and reskins the existing ones. This mod will be updated occasionally and will probably have various weapons from all sides of WW2. Added Weapons: -MG42, German machinegun with insane rate of fire but its negated by low damage, low inexperienced accuracy and expensive ammo (for it not to be OP) -StG44, German assault rifle with moderate damage, moderate firerate and moderate accuracy. A jack of all trades. -G43, German semiauto rifle with high damage, low rate of fire and high accuracy even in inexperienced hands. -Luger, semi automatic pistol with 8 round magazine capacity. Average overall. -Thompson M1, US submachinegun with a good rate of fire and below average damage. -M1 Garand, US semi-auto rifle with high damage, average rate of fire and above average accuracy. -PPSh-41, Russian submachine gun with very high rate of fire, very high magazine capacity(70rds) but a disappointing amount of damage per bullet. You are better of hitting the weakspots of enemies. Added Gadgets: -3kg Geballte Ladung, 10 second timed explosive with massive effects. Building damage stats are close to C-4 but has way more creature damage than C-4. Doesn't need a detonator to be used. Be very cautious as this thing can blow even the biggest of vessels up into pieces. item ids for console: mg42,mg42drum,stg44,stg44mag,g43,g43mag,thompson,thompsonmag,garand,garandclip,3kgladung
LL-02-Indomiatable坚韧级
por 76561198813273404
初始最高水平速度:19km/h,最高上浮速度:18km/h,最高下潜速度13km/h。坚韧级武装采掘平台是为高效挖掘深海矿物而设计的庞然大物。模块化及内凹船体的特别设计、更多的潜水设备、穿梭艇以及大型激光切割器让深渊挖掘任务变得容易。需要注意的是,你需要大量人员,且该船火力偏弱——因为她实在是太大了!因此,大公司有时会有让其他潜艇护航。Type Indomiatable are artifical behemoths designed for ore mining.Deep sea mining missions are easy thanks to the principles of modularity,hollowed hulls,more diving gears,shuttles and that mega laser cutter.However,you need many crew members and it is relatively weak in defence——because it is SO BIG!!!Therefore,sometimes large conpanies hire another submarine for escorting.
Black Steel Oriole
por 76561199087605663
黄莺级救援小艇可以做为复活船使用。 基本不具备火力支持,不过还是留了一门炮位要是有人那这玩意儿通关才是真的牛逼。 Shuttle for respwan it dosen't need English
[已过期]每人全技能树(但助手只有左)
por 76561198807972524
去掉了助手毕业典礼技能树和小丑技能树的全技能MOD 修改自 aaron.golder 的 https://steamcommunity.com/sharedfiles/filedetails/?id=2691181887 All The Talent Trees oh真可惜,现在再也没有回光返照和小丑超人了,但是你们可以走全助手然后把助手死亡除外的技能全点上随便浪了 (技能树大改后的新版本潜渊症我还没怎么玩,原作者的mod也没有更新,不过如果是按照原来的修改方式的话也只是工作量的关系而已没什么技术难度,但不知道修改后的技能树还需不需要这个mod,总之过段时间再说吧)
[BS] Legate M
por 76561198125261064
Легат М. Усовершенствованная подлодка обеспечит вам молниеносную атаку и быстрое отступление в случае опасности. Два мощных двигателя, крепкий корпус.Капитанский мостик имеет голографический экран. Система перезарядки суперконденсаторов легка и проста отключайте определенный конденсатор чтобы другие заряжались быстрее. Legate M. An advanced submarine will provide you with a lightning-fast attack and a quick retreat in case of danger. Two powerful engines, sturdy hull. The captain's bridge has a holographic screen. Supercapacitor recharge system is easy and simple to unplug a specific capacitor to make others charge faster
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