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Mods y complementos para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Hylotl
por 76561198030678765
The Hylotl T8 is sleek as an ocean fish, with "dorsal" fins and smooth curves. The Hylotl has been designed and outfitted by the Letheia Corporation, to challenge the depths of Europa. The almost whale-like submarine is well armed in the front, but must be carefully managed to avoid critical damage to its power systems. A submarine inspired by the highest tier upgrade of the Hylotl racial ship from the game Starbound. This ship is tuned to be on about the same level as the default submarines, while offering a handful of unique features that will engage a more experienced crew. - 2x Coilguns, 1x Railgun, 1x Depth Charge, 2x Energy Discharge Coils - Manual controls for Energy Discharge Coils and emergency pump in the engineering compartment - Beautiful glass cabin for the captain, with automatic blast door systems in case of breaches. - Manoeuvrability comparable to the Humpback.
Шрек-РПГ
por 76561198821720149
This mod adds awesome Shrek-rpg, recommended for everyone to use. Adds Shrekobazuka, which makes very pleasant sounds when shot and after, as well as very effective against anime-fans. ----------------------- Updated on May 10, 20:00 MoscowTime ---------- + Added Makarov pistol with the label "Shrek production", shooting 9mmshrek. + Improved the quality of the textures of weapons and projectiles. + Weapon damage balance. RPG deals less damage, affects the character's state more.
Black Bass II [DDRP]
por 76561198061086959
Original The Black Bass made by FearTheRenegade. Major visual overhaul and updated turretry made for the Deep Divers Roleplay server. Tribute to a classic submarine, retaining many of its strengths and weaknesses despite the evolving dangers and failing safety standards of modern Europa.
NT Symbiote + Infection Russian translation
por 76561198304810603
This is a simple translation of fashion into Russian.
Playable Goku
por 76561198150146014
WARNING! MOD IS RIDICULOUSLY OP! Converts Barotrauma Into a Horror Game for Creatures. (And potentially fellow crew) By allowing one person in the server to play as Goku. Goku has come to Europa for a challenge, and he hopes this moon wont dissapoint. (Goku Mod addon to add a playable job at game launch)
GTC Deimos - Freespace 2
por 76561198018145927
GTCv Deimos class Corvette recently crashed on Europe. Crew went dead. Locals are trying to adapt vessel for diving. - Two reactors - One for the sub. One for main Beam Terran Slasher - Energy fix foam - rechargable at battery port - GTF Pegasus - combat shuttle with some energy shield capabilites - GTFv Hercules - combat drone (200m of range) (now destructable, it has small hitbox hull) - Fire suppresion system - Dry bottom airlock, accessable upper docking port - Custom Upper hatch (300hp) - F2 Battle music (10mb) added as switch - Toilet to create some RPG session - Literally wet ammo rack - Recent changes add a small empty room next to the medbay to fill, e.g. for fans of cooking mods(needs/hungry europeans) but you have to arrange it yourself - Crew -> 3-5 players - Size -> Dungong sandwich - is OP? => Yes for Vanilla, enough for modded games like barotraumatic. - Price -> 27 000 + 2 Turrets - Tier 3 The main weapon is a extracted and modified version of the mining laser from the EK Gunnery mod. (extra 5mb) To avoid conflicts all IDs have been changed (gbl_) along with the folders,files etc. (You don't need EK mod) Kudos to the creator of mod I still have no idea what I'm doing For PerformanceFix users: I added 'highpriority' tag for crucial items so no changes needed. but if something goes wrong with maingun you can use this cloud of tags: engine,pump,sonar,fabricator,deconstructor,reactor,turret,controller,junctionbox,waterdetector,subtractcomponent,addercomponent,oscillator,delaycomponent,concatcomponent,dockinghatch,dockingport,wificomponent,powcomponent,dividecomponent,multiplycomponent,motiondetector,relaycomponent,tancomponent,atancomponent,notcomponent,orcomponent,greatercomponent,equalscomponent,andcomponent,memorycomponent,signalcheckcomponent,regexcomponent,pulselaser,pulselasercomponent
New Vegas
por 76561198212385447
4th mod inspired by Fallout New Vegas Intended to be used with a specific roleplay map discord.gg/hsHJKsAGtZ
Golden frying pan (Most likely outdated)
por 76561198832959099
adds a golden frying pan to the game. I just wanted to see how barotrauma's code worked and decided to f#ck around with it and this is the result Prepare for the most retarded sh#t you'll ever see console name: pan (Trust me i hate this mod more than you do)
Pallas Long-Range Shuttle
por 76561198008103303
Designed to perform short-range scouting, transport and expedition work in the Cold Caverns, the Pallas class shuttle is both too over-designed to see mass production like its cousin, the hemulen, and too sparse to take on mission profiles reserved for larger scout vessels. Even still, holding the middleground it does, stations have found great use for these ships in patrolling their perimeters and performing local work. While undergunned to handle much beyond the Cold Caverns, it's proven to be a good option for shuttle captains that want a little more than a prayer for defense for their trips. Equipped with an impressive array of batteries, the Pallas is able to run for extended periods, but without larger support craft to recharge it, the Pallas has a heightened risk of being stranded. Features: Switch-Operated coilgun - The vessel designers could only squeeze one of those periscopes into the craft, and as such, had to get creative in how to cover the vessel to an acceptable standard. While still woefully underpowered for more dangerous waters, the Pallas has two coilguns, swapped via switch under the periscope. Powerful battery bank - The Pallas has a stock capacity of 50,000 KWs, and creative engineering work can bolster it further. While not nearly as versatile as a proper reactor, the captains on the cheap will find a good jumping-off point in the Pallas. Even if the ship is a little cramped. Recommended crew size : 1-3 Recommended crew experience : Intermediate Cost : 3,000 mk The Pallas is meant to replace the time-and-time-again used Dugong as a starter vessel for fledgling crews of 1-3 men. Without a dedicated reactor to back it up, captains will need to weigh their options carefully in what missions and journeys they take until upgrading to a proper ship. This is offset by cost. The Pallas is markedly less expensive than a ship with stronger facilities. This ship is an excellent contender for PVP usage - The light design and glass-cannon nature allow for intense, close-quarters engagements. Feel free to take the design and modify it to your heart's content, of course. As always, a massive thanks to Undertow Games - I wouldn't be having so much fun in the editor without the fantastic work you guys have put into Barotrauma. <3
Compact Elevator V1.3
por 76561198880880418
Elevator Scematic with sensors to adjust speed relative to your main submarine
Button and Switch Panels
por 76561198056852003
Two panels, each including twelve output connections. One panel of buttons and one panel of switches. Buttons provide pulse signals while the switches provide constant signals.
NT Thermal (Baroverhaul Patch)
por 76561199121979259
A patch for Baroverhaul and NT Thermal. Whilst this patch is optional and both mods will work normally without, this patch gives Diving Suits an internal heater. DO NOT USE IF YOU HAVE IMMERSIVE DIVING GEAR ON! ANY IMMERSIVE DIVING GEAR MOD/PATCH HAS PREBUILT COMPATIBILITY! Mod Order: - This patch. - Baroverhaul. - NT Thermal. - Neurotrauma.
M- 003 A
por 76561199099876369
MODEL 003 A M-003 A M-003 A is a light scout ship designed for long-duration cruising. It is very small at 20 × 10 m, making it suitable for a small crew. It features the most fuel-efficient reactor in its class and a highly nimble engine. Specification Dimensions: 20 × 10 m Hull Volume: 1,107,200 (0.5465 NBL) Speed: 23 km/h Descent Speed: 12 km/h Reactor: 2500 kW Reactor Armaments 2× Coilguns 1× Electronic Discharge Coil (EDC) 1× Hardpoint Hello everyone! I am Model 003 A—though some people call me “Slog”—and I’m here to give you a little tour. I’m not a complicated ship to understand, but I carry almost everything needed for a submarine of my size… except fabrication equipment. My main advantages are my compact size and high speed, as expected of a scout-class vessel. I can zoom away or outrun hostile creatures if combat isn’t preferred. However, my size is also my weakness. I cannot withstand heavy damage, and hull breaches or leaks are likely to happen frequently. You’re probably wondering what these letters mean. They’re abbreviations for various indicator lights. Unfortunately, we couldn’t fit extra buttons on the Navigation Terminal. Be mindful: the Manual EDC is triggered with a switch. It will continuously discharge if left on. Here’s the list of their meanings: AEDC – Automatic Electric Discharge Coil EDC – Electric Discharge Coil SM – Silent Mode BM – Battery Mode FL – Fuel Low B – Battery Alright, that’s my brief tour. The rest will become familiar as you go—feel free to have some adventures with me. Hardpoint Gun Recommendation M-003 A’s hardpoint is well-suited for a Chaingun. Legacy Model 003 A - Old Version of Slog Made by me (JS Kurama) and published by Aidowl
Crysis Weapon Pack
por 76561198383967089
Adds (most) guns from the first crysis game!!!! Now with some weapons from the second game!!! namely the Hammer, SCARAB, MIKE, Grendel, Feline and K-Volt! I spent the entire day working on weapons manually, then the stupid xml generator comes out literally the hour i'm finished suffering :sobbingemoji: Anyways here is a little breakdown if for some reason the images dont load or you like reading: M12 Nova - your basic pistol. shoot thing, kill thing. 12 rounds. MPX8 - spec ops grade smg, silenced and (should) make less noise (attract npcs from shorter distance) and shred just about anything. crammed 30 bullets in there. XM2014 - a combat shotgun capable of putting a huge hole in the torso of your foe. slam all 7 shells in there and go nuts! SCAR Mk.21 - yeeep that's a classic one. A true superior assault rifle, has 40 rounds and is quite powerful. Now with incendiary ammunition to watch the world burn! FY71 - Another classic. Sounds violent, and literally is violent. Epitome of violence, dare I say. 30 rounds, and has both normal ammunition, and incendiary. DSG-1 - A powerful sniper rifle, hits up to 2 targets and blows whoever you shot at to bits. With 5 bullets in a mag, you have more than enough to kill some big mean fish... or not. EMG-1 (GK-8 in game i just liked this one more lol) - 16mm sabot gauss rifle. Hits up to 3 targets (or walls). 8 rounds. I've yet to see a human withstand a shot from this and not get any of his limbs blown off. Might not be as powerful for breaking stuff, but you wont need it if you can just pierce the whole sub. Hurricane - Six barrels. 150 rounds. This beast will fill anyone with lead and make sure they won't even twitch when you're done with them. LAW - A three shot rocket launcher. Fighting an enemy sub and it's being a little tooo annoying? Three shots from this and their little toy is now sinking to the depths! Majestic .50 - 8 shot revolver chambered in the same caliber as Hammer, well.. almost. Its a different bullet, but punches harder, go nuts. I've also added some guns from Crysis Warhead! AY69 - A micro SMG for self defense, can be dual wielded for some gangster shiiii... Anyway, this might not do much against an armored target, but will do some damage to unarmored parts. Uses MPX's ammo. Go for the head. FGL40 - Grenade launcher, modified to accept special EMP grenades. Also accepts normal 40mm ammo, so you can say it's just a cooler looking grenade launcher (which it is let's not lie to ourselves now) PAX - Plasma Accelerator... gun? X? Whatever. Get that, get a plasma power cell, and aim at whatever direction you want gone, pull the trigger and.. boom! If whatever you shot at survives a massive superheated plasma projectile - run. TO DO: TAC Gun (maybe...)
Posters [VANILLA]
por 76561199177432691
NOTE: SOME POSTERS CONTAIN BAD WORDS AND FICTIONAL PROPAGANDA A collection of posters I've made with vanilla parts. Some of them are based on real posters. EVERYTHING IS IN THE ".SUB" FILE, OPEN THE FILE IN THE EDITOR AND COPY THE POSTER THAT INTERESTS YOU TO YOUR SUBMARINE I allow you to use the posters in your submarines and/or mods, and to modify the posters.
IMC MUSTANG
por 76561197998558548
INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! MUSTANG SCOUT The IMC MUSTANG scout is a full crew facility micro-submarine that can fill every role or serve as a full service respawn shuttle. With its small size, relatively fast speed and adequate defenses the Mustang can breeze through the deep waters of Europa. Quickly and easily engage manageable threats while you outpace the larger and more fearsome enemies. The Mustang is great for exploration, mining, small target combat and support roles while still sporting a small cargo hold for quick cash. Save a Sub, Ride a MUSTANG! Class: Scout Type: Tier 1 Size: Medium ( 28 X 8 ) Crew: 2-5 Experience: Intermediate Cost: 7,899 marks Max Ascent: 18 km/h Max Descent: 17 km/h Max Velocity: 35 km/h Armaments: Rapid Fire Nose Mounted Coilgun Full Surround Discharge Coil Dedicated Decoy Depth Charge Launcher Depth Charge Launcher Defenses: Reinforced Glass External Forward Dorsal Armor Plate MINISUB SIZE: This mini-sub can be used as a stand-alone full facility submarine or as a respawn shuttle for larger submarines with equal effectiveness. HIGH VISIBILITY COCKPIT: With both forward and lower windows the pilot cabin features an enclosed feeling while providing immersive viewing of the environment around you. LABELED CONTAINERS: All the cabinets / containers have been labeled for easy reference. Storage locations have been item tagged for AI storage reference and autofill is placed on some specific containers. 8 LIGHTING MODES: From a single button in the cockpit cycle through selectable interior lighting colors. Set your mood and style for a more immersive playthrough. EASY EDIT ARC: The included Automatic Reactor Control circuit can be easily edited from the circuit board located next to the reactor. Raise and lower fuel settings based on the quantity and type of fuel rods used or change the threshold temperature to increase the fission rate. Features: Multi-Cam Search Lights w/ Unattended Auto-Sweep O2 & O2 Refill Shutoff Switch Threat Detection Lighting Ballast Drain Switch Fire Alarm System Full Facilities Lower EVA Flood Bay Storage: 12 Waterproof Crate Storage Slots 8 Secure Steel Cabinets 3 Medium Steel Fabrication Linked Cabinets 3 Autofill Medicine Cabinets + Secured Toxin Cabinet 3 Small Compartments 3 Ammunition Shelves 3 O2 Refillable Tank Shelves 6 Refillable Diving Suit Lockers Deployables IMC CAMERA DRONE MKII This micro-drone is perfect for exploration or inspecting a location before sending an EVA team. Its small micro shell is “virtually” indestructible and its small size allows it to slip in unnoticed into dangerous environments. This drone features only a camera with no weapons or storage. Class: Micro Type: Drone Size: Small ( 1 X 2 ) Crew: 1-2 Experience: Beginner Features: High Damage AI Ignore Shell Long Range Camera Thank You for Subscribing!
A Bit More Turrets 简繁汉化包
por 76561198324212148
Integrate the localization patch into your original mod without asking me 自己去原mod页面看介绍
MGME MORE TEXTURES
por 76561198321491331
Wraith
por 76561198422825837
A large exploration ship with a lot of ammenities for long distance travel. Plenty of readouts to give it's users a lot of imformation. This Sub is quie well armed for a scout vessel with additional hardpoint for a larg weapon.
CCD Compact Camera Drone
por 76561198043984540
Small drone design to scout areas ahead of the submarine. To view the Nav Terminal of the drone and its dock, click here and this is the submarine that I used it in, which have in built periscope control. I've also posted the Nav Terminal with its Periscope for control for easy implementation. If you have any questions relating to it, feel free to add me and message me, or join The Undertow Games official discord, filled with people more smarter than me that would help you
Robotrauma Remake + Baroverhaul (Patch)
por 76561198058949790
Patch that fixes Robotic crewmates being non-repairable via welder and iron/steel due to Baroverhaul overwriting the items. Code is a 1-1 rip from the old patch between Robotrauma Remake and Baroverhaul Classic. Load order: This Patch Robotrauma Remake Baroverhaul
SD-3-Wyvern-2
por 76561197973415739
The SD-3 Wyvern 2 is a Wyvern Class attack submarine designed for moderate combat operations. This submarine is equipped with 3 small guns, 1 large hardpoint, a depth charge, a drone, full suite of fabrication, and two cargo elevators; one designed for use outside the submarine, looting the wreck of defeated submarines, and another for divers returning to deconstruct equipment. When using the drone, click once and wait to dock/undock. Holding the button will command the drone to move. Docking function will not trigger until the button has been released for a full second. Drone is equipped with an auto-tracking light and storage system for divers. Submarine is tested with bots and (*should) be 100% bot friendly. Submarine is ready for campaign use and features many QOL tools like cargo elevators, powered suit containers, and a full medbay. Class: Attack Price: 18765 Tier: 2 Recommended crew size: 4 - 7 Dimensions: 17x61m First submarine I've uploaded to the workshop and any feedback is more than appreciated.
Lianhua's R6s weapon pack(test)(cn)(en not comlished)
por 76561198381627669
这是一个枪械mod,枪械有配件有弹药种类,目前还在测试QWQ
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