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Mods y complementos para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

ARP-Iona 萝莉伊欧娜 v1.2 现代化改造

por 76561198181125833

在 DGXL 制作的“I401-Iona萝莉伊欧娜”( https://steamcommunity.com/sharedfiles/filedetails/?id=2686638074 )基础上为她进行了一定程度的优化。 The I-401 "Iona" from Arpeggio of Blue Steel, remastered. Based on DGXL's mod.

317 descargas Detalles →
NOTSTROMO – Barotrauma Mod

NOTSTROMO

por 76561198058190158

Inspired by ALIEN

205 descargas Detalles →
[SMS] The Olympus EK Armory – Barotrauma Mod

[SMS] The Olympus EK Armory

por 76561198098654451

Welcome aboard the Olympus superheavy mobile station, an entirely self-contained civilisation with multiple docking ports for easy off-site transportation, dedicated residential quarters with a bar, offices and multiple bunkhouses, an incredibly expansive cargo hold for long term isolation, dedicated research laboratory, expansive battery core rooms, dedicated security and survailance wing, top of the line medical facilities and a ballast tank that could comfortably fit mainline subs inside it.

247 descargas Detalles →
BaroMgelileo (2026 corpse update) – Barotrauma Mod

BaroMgelileo (2026 corpse update)

por 76561198294009451

оригинальная идея - https://steamcommunity.com/sharedfiles/filedetails/?id=2970973256 дополнено - https://steamcommunity.com/sharedfiles/filedetails/?id=2992121291 вдохновление - https://youtube.com/shorts/ePs2CQLIO_4?is=s1ysP-iApfdrHcg7 песня мге - https://youtu.be/2FCo7OxVoeY?si=Dk9aTB8b-yHQ6tuc мод заменяющий звуки фабрикаторов на пушного под музыку галилео и joji - tick tock

402 descargas Detalles →
Europa Snuff Tobacco – Barotrauma Mod

Europa Snuff Tobacco

por 76561198016140423

Selection of Poschl's best classic snuff, brought to Europa by brave smugglers. At this moment, there are 5 diffrent classical snuffs, including a special one;), each with diffrent graphic and unique sound effect. You can find them on your future missions (although they should be rare), or buy them at the outposts. Each snuff give small buffs, but be warned - overdosing on tobbaco is not pleasant! Disclaimer: I am not affiliated in any way with Poeschl Tobacco, a company registered in Germany. Product graphics were used to create a free modification.

232 descargas Detalles →
Das Boot U96 – Barotrauma Mod

Das Boot U96

por 76561198057452665

Strong Ship with inbuild torpedo. Very Strong. Very Powerfull. Features: juiced up engine labeled junction boxes 4 coil guns 2 rail guns (controlled by one periscope) backup battery system with %display next to nav terminal torpedo shuttle farming room with inbuild automatic fire suppression system 2 depth charges (one controlled by nav terminal, one by button in gunnery) extra sonar monitor next to depth charges with mineral scanner

294 descargas Detalles →
ABILITY TO READ – Barotrauma Mod

ABILITY TO READ

por 76561198329063268

Use this mod as a dependency for your mod if you want your players to read description!

447 descargas Detalles →
Immersive Ignitables RUS Fixed – Barotrauma Mod

Immersive Ignitables RUS Fixed

por 76561198098844217

Исправленный перевод руссификатора.

428 descargas Detalles →
Halcyon-Cruiser – Barotrauma Mod

Halcyon-Cruiser

por 76561198022047811

A relic of a by-gon erea, the Halycon-Class Cruiser was a cheap and low-powered vessel, built for combat. However, they were used for several experiments. This ship being one of them now carries heavy armaments. A single MAC-RailCannon modified to fire in quick three round bursts, new guns on the back and a hardpoint under the railcannon, complementing the top and bottom guns. As well, it carries a low-capacity Droppod accessable via moonpool, and a layer of external armor for dampening impacts. --- A ship designed for mid-late game Barotrauma campaigns, the Halcyon includes plenty of firepower and a (comparitively) large storage for a ship of it's class. It's triple Ballast Tank surrounds the reactor, keeping it high and dry in emergencies, supplemented by a Ballast Bildge system which, when activated, opens all related doors and sets the pumps to full speed. It also has a 32 space cargo storage, allowing for one to accept transport missions as well. It's moonpool allows for individuals to smoothly enter and exit the ship, given that the drop pod isn't docked at the time. Speaking of, it has a small, cramped drop pod which is perfect for quick and dirty excersions out of the ship, but containing little room for energy or storage systems. Thankfully fitting in a oxygen generator to keep people topped off on missions. It's also speedy, given it's large dual engines, with a slow mode for when you need to conserve power. And consume power it does, the large reactor and advanced systems burns through fuel rather quick, so be sure to keep plenty in storage. At the end of the day though, it's an assault ship, and carries plenty of armaments for every occasion. Including: - A massive RailCannon with a ton of ammo who's primary fire can be held down to build up a powerful three-round burst capable of taking down, or seriously wounding, most creatures. However, it's power hungry, and can only fire thrice before needing a recharge of it's three dedicated supercapacitors. - Coilguns on the top and back of the ship - a Chaingun on the bottom. - An empty hard point on the front underneath the RailCannon. - Two discharge coils, one on the front next to the RailCannon which has full coverage of the exposed gunnary compartment, and a second one straight underneath the helm, protecting it and Ballast Tank C from harm. Tags: Halo, Halo CE, ODST, Halcyon, Pillar of Autumn

307 descargas Detalles →
舊日方尖碑-Old Great One – Barotrauma Mod

舊日方尖碑-Old Great One

por 76561198314635316

在破碎的遺跡中,其中一個遺跡碎片引起了科學家的注意,將"他"改造成一艘適合人類開動的異星戰艦,但是同時引起了一個自稱"傑克"的某種怪異肉塊,他擁有意識,能夠使用人類的科技自主開砲,也能擔任自動駕駛,這艘艦艇最怪異的是,很少人見過他的動力來源,聽說見過的人都罹患了精神病。並且整艘船艦似乎有什麼能量在堅硬的鐵牆上竄動,猶如跳動的血管一般。 配備: 無限能源 生體控制自動砲x四門 異星能量防水門 擁有大空間貴賓(囚犯)容納室

205 descargas Detalles →
Nuclear Plant Controller 2.0 – Barotrauma Mod

Nuclear Plant Controller 2.0

por 76561198880880418

Discrete based nuclear plant controller Temperature Control This plant manages the temperature to be 50% at all time. It even works with any fuel type and or combination. Nevertheless, it might overheat for 1 second to adjust when putting in a new fuel rod. Turbine output Control Even the turbine is managed in this design. With the use of regular direct feed-through of the load in combination with a simple proportional controller response of the system is almost instant. I say almost, since it due to the way reactors interpolate the actual system load, achieving instant response to the actual system load is near impossible. Battery Pack The design comes with an efficient build in battery pack. it uses an PI controller to manage the reactor load. Use this inbetween your plant and devices if you do not have surge protection on your network. Direct connection to devices It is possible to connect this device to your grid with just one junction box. Although this will give quite a decent response to the grid, it will damage junction boxes with overvoltage if no surge protector is used for devices that have high power loads. Displays The design also comes with some handy displays to help u understand what is happening. Issues? If u have any issues: send a message below

275 descargas Detalles →
fall off and die – Barotrauma Mod

fall off and die

por 76561198109713407

mhm yes you need all the workshop mods for this or it wont work, you won't die

211 descargas Detalles →
More Arts (No Minor Artifacts) – Barotrauma Mod

More Arts (No Minor Artifacts)

por 76561198846844629

A modification of More Arts (AOCS) that removes the minor artifacts for performance reasons Removes all minor artifacts as well as colored "things" Credit to irradaven for the Original Mod if you are seeing this irradaven please make a version without the minor artifacts, they absolutely kill performance

405 descargas Detalles →
Bianaca europa waifu – Barotrauma Mod

Bianaca europa waifu

por 76561198088373504

Credits go to the maker like allways link to the original here: https://steamcommunity.com/sharedfiles/filedetails/?id=2959845725 They have said in their thing that it's ok if any one did it. this is the euripian waifu version of it non xpath lua because i was told it broke and im stil lnot competent enough to make the files work correctly across all body types yet ill change to one if i figure out how. So I translated it tell me if see anything weird as for why one the items dosn't have a name I have no clue I made sure everything is correct but that one items being weird. Tell me if feel any sounds missing I found four sound files that don't seem to be in the code at all so not sure where to put them.

179 descargas Detalles →
Smart Batteries – Barotrauma Mod

Smart Batteries

por 76561198888753604

Buffers circuit, automatically controls batteries, prevents over-voltage. Best works with an automatic reactor Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=2942714924 Auto reactor: https://steamcommunity.com/sharedfiles/filedetails/?id=2994876830

389 descargas Detalles →
The Avali's EK Armory Rebalance (Discontinued) – Barotrauma Mod

The Avali's EK Armory Rebalance (Discontinued)

por 76561198817917920

This has very little playtesting! Be aware that there is a chance to find major bugs and balance issues. Eventually these will be solved, expecially if you all report the bugs and give suggestions. A different kind of rebalance. This mod rebalances the items of EKA AND VANILLA to make it fair while still keeping its power. Vanilla items have been rebalanced to be more in line with EK. EK items are more difficult to get, being now based on talents. This mod DOES NOT aim to make EK Armory less powerful. It aims to give usefulness to talents and items usually useless with EK enabled (vanilla weapons, talents, etc.). EK Armory weapons will still be just as powerful. This is meant for a Barotraumatic play through, not vanilla! This is meant for campaigns, not missions! This will have little to no effect on a server using this mod that plays missions. SMG and SMG mags are now default crafts. Revolvers and rounds are now default crafts. Handcannon has been majorly buffed. Assault rifle has been majorly buffed. Drum LMG is now a suppressive fire weapon, inaccurate and weak but shoots fast with 200 bullets. ALL EK long guns are talent locked. (on security, mechanic, and engineer) (other then the pipe rifle) Slip suits are now cheaper and default crafts. They can be deconstructed back into combat diving suits. MK.IIs are now harder to obtain. They are also less comfy to wear indoors. Good rule of thumb Default craft Vanilla items are ammo efficient EK items are powerful but not as ammo efficient This mod requires EK Armory. Place this ABOVE EK Armory. Click to join the discord for my mods and subs.

228 descargas Detalles →
Modular Reactor Complex – Barotrauma Mod

Modular Reactor Complex

por 76561199053263314

A reactor complex build originally designed to go straight into the ESV Prometheus, but after popular demand for its release on its own here it is! There's a built in checklist to make sure it can be seamlessly integrated into your submarines, all I ask is you give credit somewhere in your subs description. -REACTOR INFORMATION- This reactor functions differently than any other reactor in Barotrauma. It requires constant feedwater via a coolant pump, (any pump placed in an easily accessible part of the sub will do, just remember to follow the checklist for wiring instructions,) and if this pump breaks, the reactor will overheat. The control rods used to SCRAM the Reactor CANNOT be inserted if the reactors pressure is too high, which will happen with a loss of coolant or overheat. -SCRAM PROCEDURE- 1. Verify & Communicate Reactor Overheat to your crew. 2. Open Release Valves 1 & 2, found in the center of the Reactor Schematic Panel. 3. After approx. 10 seconds, verify reactor pressure enunciator light has switched from "PRES HI" to "PRES LO" 4. Press "REACTOR SCRAM" button on the Reactor Control Panel. 5. In the event of a safe SCRAM, the system will readout a confirmation message and the event time via the chat.

235 descargas Detalles →
Гитара Доры  /  Dora's Guitar – Barotrauma Mod

Гитара Доры / Dora's Guitar

por 76561198367855082

Вот он! Предмет без которого не обойдется ни один базированный мейл шлепа гигачад. Устройте незабываемую вечеринку на своей посудине и пойдите ко дну с музыкой! Да не абы какой, а лучшими хитами человечества - треками Доры) в моде имеется три хита способные заставить вас плясать даже если... даже.. если... ДАЖЕ ЕСЛИ ВЫ КТО УГОДНО!!!!!! 1. Сан Ларан (парт Доры) 2. Втюрилась 3. Дорадура Хоть мод и невероятно крут и вообще супер, он находится в бета версии так что баги могут присутствовать, и скорее всего будут фикситься. НО КАКОЕ ВАМ ДЕЛО ДО БАГОВ КОГДА ТУТ НАСТОЯЩАЯ ГИТАРА ДОРЫ!?!??!?!??!?!?!?!?!??!?!?!?!??!

180 descargas Detalles →
OBN - Class Retexture – Barotrauma Mod

OBN - Class Retexture

por 76561198087553011

Old but new- 100% vanilla friendly reskin of the main class textures added in the newest character overhaul update, the new textures are nice but deviate too far from what they used to be. So think of this as Version 14 combined with the character overhaul textures, with some new additions, such as the admiral cloak. Medical Staff Mechanics Engineering Security Team Captains

208 descargas Detalles →
Dystopia – Barotrauma Mod

Dystopia

por 76561197960518307

"The DYSTOPIA shines in its flexibility. Although she doesn't have as much firepower than other submarines, with her four ballast tanks, she has very good maneuverability, even with its size. She has also a big cargo bay, where only a few people have access to. Since there are rumors, that some could turn their loyalty against their crew, the extra security and the brig are a welcome investment. For scouting, the BIRDIE drone could prove to be very useful." A submarine built with my mod JOBS+ in mind. You can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2078800546 Vanilla version now available too: https://steamcommunity.com/sharedfiles/filedetails/?id=2085747700 There are quite a few roles and this means there're some id restrictions on DYSTOPIA. While the restrictions are listed below, the commanding roles have almost everywhere access (Cap, XO, HoS). FEATRUES: - Cargo bay only for Quartermaster. It also has a reception with a shelf, where you can trade crates. - Armory for HoS, combat diver and warden (first it was only HoS but I had the feeling that's a bit too limited) - Waste disposal room for the janitor - Medical Office for Chief Medical Officer and Paramedic. - Drone access only for commanding roles. The drone is in an hangar. Open the gate there first (tell your Chief Engie for example) - There's a camera surveillance room and a brig for the warden. Thanks to azukominoyashi for the item assembly :) - Status monitor is NOT linked with navigation terminal. Chief engie should have an eye on this and report leaks to the captain and lead the mechanics. - Only weapon for the bridge is the nuke launcher. Discharge coils and everything else belongs to the gunnery room. - XO is mostly there to patrol and help the captain in everything but navigating - Navigator has a quite high helm skill at beginning. He could steer, if the cap doesn't want to or use the remote drone. - Many secrets for traitorous gameplay :) I guess that's everything for now. Keep in mind, that this is my first submarine. It was quite a marathon, but hopefully everything works. There is 1 Railgun, 3 Coilguns, 2 electrical discharge coils top and bottom and a bomb launcher. Hopefully it's balanced. If creatures are out on sight, the cap could stop the sub and send a dive patrol, the combat diver needs some work too. :) Or try to escape, the subs maneuverability is surprisingly good. I also have a german version, if folks are interested

167 descargas Detalles →
Corrosion – Barotrauma Mod

Corrosion

por 76561199443520326

this description is in English (the description in Russian is below/описание на русском находится ниже) "Corrosion" isn't a submarine — it's a floating tomb. Welded together from the wreckage of old ships, it looks like it was already killed but forgot to sink. Two rusty cranes stick out like broken ribs. Dying on this wreck is a terrible fate — rust and cold will consume you long before the water does. But somehow, these are the ones that live the longest. You're not the first owner. But for her — you're always the first. features A single rusty button is mounted on the ballast bulkhead, half-hidden by corrosion. Press it when the flora starts growing. Three seconds after activation, the ballast pumps will evacuate all water — completely dry. Then the power to the ballast systems cuts off. No energy. No water. To turn the ballast back on, press the button again. Why? Ballast flora. That glowing, parasitic growth that eats submarines from inside. This button is the last scream of a dying sub. It kills the flora. The navigation terminal on "Corrosion" tells you everything that matters — and some things you'd rather not know. Forward speed. Vertical velocity. Reactor charge percentage. All displayed clearly, no filters. The terminal also screams at you when it matters: airlock intrusion alert (someone's coming in — or something is), reactor meltdown warning (pray), fire alert (old subs burn fast), flooding alarm (and on this rust bucket, that's half the compartments). The previous owner added a mute button. It never worked. All doors can be locked. Security or Captain access clearance is required to do so. Additionally, the doors near the airlock automatically lock when the airlock is opened. Close the airlock and the doors will unlock — or open them manually. «Коррозия» — не подлодка, а плавучий склеп. Сваренная из обломков старых кораблей, она выглядит так, будто её уже убили, но она забыла затонуть. Два ржавых крана торчат, как сломанные рёбра. Умереть на этой развалине — ужасная участь: ржавчина и холод сожрут тебя раньше, чем вода. Но почему-то именно такие живут дольше всех. Ты не первый владелец. Но для неё — ты всегда первый. Особенности Балластная кнопка Одна ржавая кнопка вмонтирована в переборку балласта, наполовину скрытая коррозией. Нажми её, когда флора начнёт разрастаться. Через три секунды после активации насосы балласта откачают всю воду — полностью досуха. Затем питание балластных систем отключается. Нет энергии. Нет воды. Чтобы снова включить балласт, нажмите на кнопку ещё раз. Зачем? Балластная флора. Этот светящийся, паразитический нарост, который пожирает подлодки изнутри. Эта кнопка — последний крик умирающей субмарины. Она убивает флору. Навигационный терминал Навигационный терминал на «Коррозии» показывает всё, что важно — и кое-что, о чём вы предпочли бы не знать. Скорость вперёд. Вертикальная скорость. Заряд реактора в процентах. Все данные отображаются чётко, без фильтров. Терминал также кричит на вас, когда это имеет значение: оповещение о вторжении в шлюз (кто-то входит — или что-то входит), предупреждение о расплавлении реактора (молитесь), сигнал пожара (старые лодки горят быстро), сигнал затопления (а на этой ржавой посудине затоплена половина отсеков). Прошлый владелец добавил кнопку отключения звука. Она никогда не работала. Все двери можно запереть. Для этого нужен допуск службы безопасности или капитана. Кроме того, двери рядом со шлюзом автоматически запираются при его открытии. Закройте шлюз — и двери отопрутся, либо откройте их вручную

464 descargas Detalles →
Immersive Diving Gear - AbyssVeteran Compatibility Patch – Barotrauma Mod

Immersive Diving Gear - AbyssVeteran Compatibility Patch

por 76561198044041937

Compatibility Patch Patches the AbyssVeteran diving suits to work with the gameplay mechanics of Immersive Diving Gear. Load Order - Immersive Diving Gear - AbyssVeteran - Immersive Diving Gear - AbyssVeteran Compatibility Patch

297 descargas Detalles →

泥偶迅猛龙

por 76561198011271305

327 descargas Detalles →
Damage Report – Barotrauma Mod

Damage Report

por 76561198169791985

Author's note: This assembly is kinda silly. It adds a lot of complexity, and doesn't do anything the HUD or the status monitor can't do already. Still, contains a few useful ideas that can be adapted for other purposes. An interesting wiring exercise, but I wouldn't use it personally. Voice-activated circuit that gives you a general impression of the state of your submarine's systems. Contains basic building blocks and examples on how to connect everything. You can set it up however you want; group all items of a single type, combine different components from a single hull section, or give key components their own line in the report. Comes in two variants, though it's easy to combine both methods if you want: Simple Version Will show the percentage condition of each connected item (or the average condition for multiple ones). Knowing the exact number is not that useful, since it's generally enough to know whether something needs repairs or is completely broken. Also, the average numbers can be misleading (a single broken junction box might cripple your ship, while the report still says "80%"). The other version is more useful in that regard: Improved Version Each element of the circuit looks at the combined signals of all connected items, and will report the lowest present condition: - It will say "OK" if none of the components need to repaired (above 50% or 80% repair threshold) - It will report "Damaged" if any component is below repair threshold, but all are still working - It will report "Disabled" if any component is completely broken down (regardless of the condition of the rest) (Or whatever message you enter in the output fields) This version is also more efficient and uses fewer components if you have many items to connect. Thanks to Coretapper for the color component idea!

346 descargas Detalles →

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