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Mods y complementos para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

高速棺材 – Barotrauma Mod

高速棺材

por 76561198402906643

120码的棺材

209 descargas Detalles →
LabLike (研Like) – Barotrauma Mod

LabLike (研Like)

por 76561198321491331

Introduction This mod focuses on the job-based PVP game mode. There are two factions, coalition and separatists. Players need to join one of them and fight against the other. Prerequisite - Singleplayer requires client-side lua+csharp installed for testing - Multiplayer only requires server-side lua+csharp installed for playing Map - Research Lab Jobs(46 jobs + 32 subjobs) Abyss Hybrid, Arsonist, Cannoneer, Code Ice, Combat Engineer, Commando, Combat Medic, Crazy Ivan, Crossbow Shooter, Dispute Resolver, Flamethrower, Funny Clown, Fusilier, Gambler, Gene Hunter, Grenadier, Harpooner, Headman, Heavy Assault, Huntsman, Husk Cultist Believer, Hydra, Ironman, Legend Stun Baton, Mad Mechanic, Marksman, Meatman, Wine Bibber, Metal Soul, Nail House, Radiation Engineer, Riot Police, Rocketeer, Scavenger, Shotgun Specialist, Single User, Skinwalker, Sniper, Spear Fighter, Suicide Bomber, Tactical Master, Terrorist, Trap Master, Veteran, Vindictive Devil, Westcowboy Balance - All characters gain a 30% maximum health bonus by default. - Auto inject a stun reduction script into some maps: The stun effect caused by creature attacks, ranged attacks, melee attacks, and explosion attacks will be reduced based on the average stun over the last 2.5 seconds. The average stun of 0.4s~0.8s will reduce 0%~100% of stun in 1.0 part. Notes - You need to play in sandbox gamemode (0% difficulty) - This mod is compatible with almost all other mods - If the game is laggy, it is recommended to install Performance Fix, NetworkTweaks, Pure Empty Level Credits THG Armory Collection More Unique Weapons (v1.1) civilian weapons aWeapons A Better Flamethrower Hellfire SMG Vanilla Weapons Overhaul (Draconis) LeCrazyy's Item Variety Pack Material IO Immersive Ignitables Baroverhaul Arakneas' Mod Stations from beyond

391 descargas Detalles →
All talents + talent enhancements + experience purchase – Barotrauma Mod

All talents + talent enhancements + experience purchase

por 76561198449684365

Translated by ChatGPT: The talents used are from the version around 2024-12-01, not the older version. Of course, if there are no subsequent updates, it should also not be the latest version.

337 descargas Detalles →
Salmon – Barotrauma Mod

Salmon

por 76561198247438700

Tier 1 Scout, 5250 marks. === Designed primarily for mining and repair or salvage work in the Cold Caverns, the Salmon class of scout submarine can be seen as a more niche alternative to the Dugong. When compared side-by-side with its price-peer, Salmon have only half the cargo crate storage and lack the additional nose weapons of the Dugong, but make up for that with large ballast tanks and excellent arcs of fire. To aid in its duties scouring the floors of Europa's shallower tunnels, Salmon come equipped with a built-in mineral scanner and a plethora of viewing cameras, making it easy to support and direct away teams. Though nowhere near as popular as the Dugong, and lacking the fabrication systems of the Orca, the reasonable price point and effective features of the Salmon nonetheless make it a decent pick for any captain in the shallows. === Presenting my first truly original submarine! Everything onboard works as it should, and waypoints are setup for bots, so there shouldn't be any real issues running it. A few additional points: - Reactor comes pre-loaded, and there's an automatic battery system to help handle power demands. - The rear viewing periscope and ventral turret are both positioned to cover the airlock. - Thanks to the elevated upper turret and the wide arc on the ventral turret, there's only two major blindspots; directly in front of the sub, and hugging the engine exhaust (and, I suppose, wedged directly underneath the upper turret). Your mobility can help deal with anything else. - All viewing periscopes have their trigger set to toggle their linked searchlight, for... reasons? I just figured it'd make sense.

333 descargas Detalles →
Separatist Job Parallel Talents Patch – Barotrauma Mod

Separatist Job Parallel Talents Patch

por 76561198264414644

Патч для открытия ВСЕХ талантов. Порядок загрузки не важен. Patch for unlocking ALL talents. The loading order is not important.

274 descargas Detalles →
Depleted Mayhem – Barotrauma Mod

Depleted Mayhem

por 76561199014928742

Expansion of depleted fuel ammunition for Barotrauma. - No Overrides! - No Recipes Required! (Except depleted fuel rod item from engineers.) - Not stupidly OP. (Follows vanilla guidelines for 30 max radiation sickness unless specified and balanced.) Ever used depleted ammo and thought... Damn I wish I had depleted HMG ammo. It would be so cool! Well, wish no longer! As this mod helps to break that barrier and makes basically all vanilla ammunition types have depleted fuel variants. As well as a railgun shell, a chaingun ammo box AND a flak cannon ammunition box! Items added. - Depleted Shotgun Shell and Depleted Blunt Shell (Not Rubber!) - Depleted Handcannon Round - Depleted HMG Ammunition Magazine - Depleted Rifle Round - Depleted Tipped Harpoon - Depleted Tipped-Loaded Railgun shell - Depleted Chaingun Ammunition Box - Depleted Focus Flak Cannon ammunition Box - Hard-Tipped boarding axe. - Deep Diver Ducky. Coming soon. - Blunt-Delayed 40MM Grenade - Blunt-Delayed Incendium Shell - MORE ??? Items that cannot be added as of now. - Assault rifle magazine, as the text that says that you ran out of ammo appears and you can't shoot. This mod doesn't override anything, so having a mod which has you unlock depleted fuel another way will still work! Suggestions or bugs? You can leave a comment here.

355 descargas Detalles →
Extended Crush Depth – Barotrauma Mod

Extended Crush Depth

por 76561198036165614

Crush depth upgrade changed from +14% per level to +20% per level.

337 descargas Detalles →
马库拉格之耀 – Barotrauma Mod

马库拉格之耀

por 76561198248118960

极限战士的旗舰,外形尽可能的做出还原,拥有强劲的火力,船体十分庞大,搭载了两个登舰鱼雷,船头加了忠诚的撞角

284 descargas Detalles →
pioneer – Barotrauma Mod

pioneer

por 76561199267767950

лодка класа транспартние малая да ударенькая и способна выполнять боевые задачи. На равне с дюгонем.

428 descargas Detalles →
SSL - 6 Mulus – Barotrauma Mod

SSL - 6 Mulus

por 76561198143286712

(U.C.N Tier 1 Transport Submarine) (OLD VERSION | USE MK.II) Behold, a true gem of naval history - the result of U.C.N's bold foray into the world of civilian submarine conversion. Despite its dated design and obsolete equipment, this vessel remains a testament to the ingenuity and resourcefulness of naval engineers of yore. In its heyday, it ferried passengers and cargo across the vast expanse of the sea. And when the call of duty beckoned, it answered without hesitation, undergoing a transformation into a military transport vessel that would pave the way for countless conversions to come. This submarine is more than just a relic - it is a living, breathing embodiment of a bygone era, a window into a world of adventure and exploration that continues to capture our imaginations to this day.

259 descargas Detalles →
[RH] Tynler – Barotrauma Mod

[RH] Tynler

por 76561198275706181

Completely Vanilla (Translation Friendly/翻译友好) The Tynler is a comfortable, yet shoddy Tier 2 Transport sub, made for good organization

238 descargas Detalles →
Auto Presision Laser x -y – Barotrauma Mod

Auto Presision Laser x -y

por 76561198833604220

Has both auto and manuel mode. Can be recallibrated with the red memory component. Other gun types can be used but are less effective due to the lasers hitscan nature.

299 descargas Detalles →
Protogen Species – Barotrauma Mod

Protogen Species

por 76561198945217668

Adds Protogen as a playable race through the race selection framework. Unlike the original mod, this version integrates Protogens into the race system, allowing players to select the species during character creation instead of replacing existing content. Credits - Original Protogen mod for the assets and inspiration. - Race Selection Framework for race support.

492 descargas Detalles →
Blood Loss Overhaul – Barotrauma Mod

Blood Loss Overhaul

por 76561198938160913

Make Me Bloody Blood Loss Overhaul adds a separate blood system to Barotrauma. YOU WILL NO LONGER BE ABLE TO IGNORE THE BLOOD PACK. Blood loss gradually drains the character's blood volume. The less blood remains, the worse their condition becomes. Features - New blood stat: 0–4500 ml - New blood-related transfusion items - Slow natural blood regeneration Compatibility - Should be compatible with other medical mods - This mod only modifies the vanilla Blood Pack Medicine neurotrauma blood medic hardcore advanced overhaul trauma immersive Something bigger is coming

424 descargas Detalles →
BUSHMASTER - Compact Gun Drone – Barotrauma Mod

BUSHMASTER - Compact Gun Drone

por 76561198160827769

Navigation and gun control all in one periscope No more two-man operation, control the drone and its gun from one periscope. Double click to switch between traverse and gun mode. Sonar monitor Use the sonar monitor to navigate yourself on a larger scale. Discharge coils Automatic discharge coils keep monsters off your hull. Has a proximity sensor for friendlies that stop it from triggering, allowing you to stick close and provide fire support. Storage compartments A storage compartment to hold your team’s burdens. Ideally the shuttle should dock in a way that the ammo loader and storage “pass though the hull” allowing for easy access. Firepower in a small form factor Access the tightest caves due to the bushmaster’s compact form factor. Enjoy 360 degrees of gun coverage. GUIDE Usage: -Double click in the periscope to change between traverse and gun mode. -Move the drone with LMB, drone will automatically hold its position after a brief period of inactivity. -Drone will automatically dock and undock when close to a docking port. -Comes with automatic discharge coils that disarm themselves when friendlies are detected nearby. Installation: -Comes with two shuttle assemblies, one ready to use shuttle, one marked “BUILDERS COPY”. Open the “BUILDERS COPY” in the sub editor and read the text guide. There will be some things in there that needs to be copied to the submarine you aim to attach the shuttle to. The guide is expected to be understood by someone with basic knowledge of sub building, if you are struggling feel welcome to ask me for help. This drone is used on one of my submarines and can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3703182847 An alternative mining drone design utilizing the mining laser from EK Gunnery can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3734168683 Vanilla problems when it comes to shuttles has been and is still an issue. Things like the loss of sound when away from the sub and rubberbanding/jerking of shuttles is not an issue of this essembly but of the game. These issues are especially prevelent in multiplayer for both host and peer.

464 descargas Detalles →
Realtrauma submarines – Barotrauma Mod

Realtrauma submarines

por 76561198986790824

A set of submarines for playing with the Realtrauma collection. The set currently includes some classic submarines with the (RT) tag — this means it is a completely vanilla submarine with minimal changes, but fully adapted for playing with the collection. Adapted Badger (as "Honey Badger") Dugong Camel Typhon R-29 ("Big Rig") Orca2 Kastrull (drone unchanged) Tier 1: - Honey Badger — a modified version of the "Badger" submarine, envisioned to have come a long way. It has the lowest price in exchange for a 30% reduction in hull durability. Cost: 3260 credits. - Dugong (RT) — the classic "Dugong", adapted for the collection. It comes with a third gun installed but suffers from targeting accuracy issues. Cost: 6000 credits. - Camel (RT) — the standard "Camel" with adaptations and a slight rearrangement for the operations room. In terms of armament, it is the weakest compared to other submarines. Cost: 9000 credits Tier 2: - R-29 (RT) — an adaptation of the "R-29". An operations room has been added; the empty space in the tail and the cargo hold floor are used as ballast tanks. A medical fabricator has been installed. Cost: 16,500 credits. - Typhon (RT) — an adapted "Typhon" with minimal changes. An operations room has been added, empty zones have been removed, and the ballast has been expanded and added to. Cost: 15,000 credits. - Orca2 (RT) — compared to the original, it has sleeping quarters, a reactor moved to a separate compartment, a kitchen, and an operations room. Cost: 13,000 credits. Tier 3: - Kastrull (RT) — the "Kastrull" with lighting changes and the addition of two operations room modules. Cost: 31,000 credits

392 descargas Detalles →
Hephaestus (Tier 3 Transport) – Barotrauma Mod

Hephaestus (Tier 3 Transport)

por 76561197971685520

Tier-3 Transport Class The original design contract for the Hephaestus called for a purpose-built salvage vessel aimed at scavenging wrecked installations along the Europan crust. However, as the dangers of the moon's seas became increasingly apparent, its architecture evolved to incorporate defenses and highly-modular systems. A ponderous, yet formidable deep-sea explorer, the Hephaestus can be adapted to multiple roles and is well-suited to the moon's harsh environment. Overview: The Hephaestus is designed to fit in line with other vanilla subs present in the game, with a few unique elements that set it apart. Features: Four Hardpoints (Three small installed, one large uninstalled): The Haephaetus has a smaller armament but excellent coverage compared to other subs. The command deck sports small hardpoints at the center top and bottom that cover each half, along with a large hardpoint that can be installed later, covering the top right (Changed from bottom-right for better usage during abyss creature fights). Finally, there is a tailgun in the engine room with around 260 degrees of coverage. The Jackrabbit Exploration Shuttle: Some fancy passive design and black magic wiring facilitated the creation of a small-profile shuttle useful as a staging point for exploring wrecks, ruins, and some caves. When attached to the main submarine, it operates off a separate wire relay, allowing it to be used as a bottom airlock. When detached, the airlock opens from top and bottom for easy egress/ingress. It's been tested thoroughly and should have no instances of accidental flooding. While lacking dive suits, it does provide oxygen, and also has a storage rack for crates. Finally, it sports an auto-feature, wherein the shuttle will automatically connect to the main sub when its hatch its in proximity to it. Flood-Sensitive Doors: Doors on the Hephaestus remain open until water is detected in the hull, at which time they will close after a brief timer to reduce flooding across the sub. Multi-Position Searchlights: It's nice to be able to see what's out there, and the captain's periscope has you covered. By clicking while using it, you can switch between multiple positions around the sub. Powered by Passive Design: Navigating some submarines can be an exercise in madness, whether due to labyrinthine corridors, excessive machinery, or weird area placement. The Hephaestus is sane to get around in and designed to feel cozy without feeling cramped. Two central access shafts connect you to all areas of the sub and lead to the two ballasts. Extra bilge pumps are reduced through effective duct-drainage. The airlock/shuttle is connected into engineering to reduce running across the ship when salvaging. The electrical system is balanced to help reduce overvoltage and daisy-chained in the event a box fails. Dive lockers are strategically placed to reduce random suits lying around. Quality of Life: Take advantage of the small things that make life easier. Each dive area has a charging rack for batteries so you don't go out with a dead flashlight. A status monitor in engineering lets repair crews manage sub maintenance and easily find stashed items. The captain's quarters sports private storage, and a couple of custom cabinets next to the fabricator provide easy access to tools and materials. Lookin' Good: Most importantly, the sub is designed to look and feel fun to play in. Lighting is thematic and colorful. Have a drink in the crew bar, or nap on the engine room couch. Feel like you're in a real medbay, even if you're not getting treated by a real doctor. Get some work done in the captain's office, and keep tabs on power systems with the sub's command display.

336 descargas Detalles →
Pioneer-先锋级 – Barotrauma Mod

Pioneer-先锋级

por 76561199005076759

260 descargas Detalles →
The Zwergbuntbarsch - Alien Generator Sub – Barotrauma Mod

The Zwergbuntbarsch - Alien Generator Sub

por 76561197997530749

The Zwergbuntbarsch is a smaller and cheaper version of The Buntbarsch for up to three crew members or one lone sailor. Like her big Sister, The Zwergbuntbarsch uses an alien generator instead of a nuclear reactor, unfortunately you have to find an Alien Energy Cell before you can use it. Till that, The Zwergbuntbarsch relies on her big battery array, highly power-efficient systems and a good portion of luck. Technical Data: - Class: Scout, Tier 2 - Alien generator (600kw output, ship needs 200kw in idle and 700kw with full speed) - High Capacity Battery Array (operating time approx. 30 minutes) - Max Horizontal Speed: 24 km/h - Max Descent Speed: 14 km/h - Cargo Capacity: 4 Crates - Price: 5000 Marks Weapons: - 2x Pulse Laser - 1x Electrical Discharge Coil Features: - Deconstructor and Fabricator - Proximity alert - Fixfoam-distribution-system - Component health monitor - low-power-mode (idle goes to 110kw) - picture window - hidden clownstuff For the original ship, please check this link: https://steamcommunity.com/sharedfiles/filedetails/?id=2883784919

312 descargas Detalles →
All Talents Trees – Barotrauma Mod

All Talents Trees

por 76561198839493208

Requires Lua for Barotrauma installed and C# support enabled in Lua settings. The mod merges talent trees of all jobs - every character gains access to all branches and can learn any talent, regardless of class. Works with all mods that add new jobs. Load order does not matter.

461 descargas Detalles →

Beta废弃站点模块扩展包(more abandoned outpost module)

por 76561198886473489

more abandoned outpost module 添加更多废弃站点模块 可以与其它废站站点相关mod一同使用,应该不会有任何兼容性问题 Maybe you need this https://steamcommunity.com/sharedfiles/filedetails/?id=3631723159

469 descargas Detalles →
WITHERING SOULS VIII  CN – Barotrauma Mod

WITHERING SOULS VIII CN

por 76561198024695627

总之先搞了一个汉化文件出来,具体有什么问题再说吧,作者的描述太TM抽象了.............有什么没汉化的,汉化有问题的,欢迎提出来

236 descargas Detalles →
Vestige Exploration Vessel – Barotrauma Mod

Vestige Exploration Vessel

por 76561198026005221

A small exploration vessel with crammed interior and lots of outside visibility. This is my first sub so please leave feedback if you find any problems. Recommended multiplayer crew: 5-10 players Make sure to check the change notes to see if you have the latest version, and leave an upvote if you enjoy the sub :) notable features: - deep diver - bot compatible - built-in reactor automation with toggle - two glass domes with emergency shutters and a discharge coil - 4 coilguns with decent coverage - 5000kW reactor (pretty hungry) - 2 engines with 300 thrust each - suitlockers spread around the ship (already wired up) - 2 depth charge loaders - mineral scanner at the airlock - button to turn the armory into emergency ballast - flood resistant due to one-way ducts - ballast tank limited to 90% fill height so its pumps can always drain excess water even at full descent - spare junction boxes and unused displays for engineers to go wild Reactor automation by ignis https://steamcommunity.com/sharedfiles/filedetails/?id=2296569779

236 descargas Detalles →
NT Thermal (Enhanced Armaments Patch) – Barotrauma Mod

NT Thermal (Enhanced Armaments Patch)

por 76561199121979259

A patch for Enhanced Armaments and NT Thermal. Whilst this patch is optional and both mods will work normally without, this patch gives Diving Suits an internal heater. DO NOT USE IF YOU HAVE IMMERSIVE DIVING GEAR ON! ANY IMMERSIVE DIVING GEAR MOD/PATCH HAS PREBUILT COMPATIBILITY! Mod Order: - This patch. - Enhanced Armaments. - NT Thermal. - Neurotrauma.

449 descargas Detalles →

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