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Mods y complementos para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Proof of concept - Automated Turret Switching
por 76561198070896386
Gif: https://imgur.com/a/GihPh8R You can find the assemblies here: https://steamcommunity.com/sharedfiles/filedetails/?id=1773974863 Proof of concept logic system to switch between multiple turrets attached to a single periscope by moving your camera beyond the firing arc of the current turret. This can be improved upon by adding a delay check to the switching to prevent accidental switching (hold switch angle for x amount of seconds before switching), could be done with greater than + less than checks (but that takes up more space, and is more complex wiring), improved regular expressions (Better boundaries, a wider activation ark for example), etc... I'll make a proof of concept submarine using this system sometime later. Until then, enjoy this. If you have any questions about this concept, or would like me to try something else, feel free to ask. I think a system like this could have many uses, especially for smaller subs with limited crew or space, or subs with many guns where placing a ton of periscopes just looks ugly and switching between them would take too much time in a combat situation. TLDR; Link multiple guns to one periscope, you can switch between guns by moving your cursor to the edge of the guns' firing arc.
AnimEuropa Onimai
por 76561198287626600
Orginal mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2723467015 =READ= 1. First of all, I made this for my party. 2. This mod mostly replaces content from the original with Onimai content and others. 3. If the owner of the original wants this to be deleted, I'll delete it. 4. Feel free to edit my mod =Content= + Heads and hairs are replaced (Onimai, others) + New clothes (Onimai clothes are replaced for all outpost dwellers' attire) - Headsets are Invisible - I replaced all men to girls because I'm lazy and busy
CleaningMaid
por 76561198114703407
require C# in SP If you are in MP, only need the server to enable C # support It can help you clean up the small garbage on the current submarine. The first use will inform you of the items to be cleaned, and the second use within five seconds will clean up the target items. Use some logical reasoning to avoid removing items that are impossible to store.
Shazbot's Ammo Boxes
por 76561198012513592
This mod adds some ammo boxes for vanilla. This is derived from my weapon's mod for those who want the ammo boxes without the guns. These boxes are fully compatable and shouldn't cause issues when used with the other mod, even if it's redundant. Currently for balance, each box is a medium tool, and it holds 4 stacks of ammo. There are only boxes for the Revolver, SMG, Shotgun, and stungun.
Beans Class
por 76561198094035695
The Beans Class Submarine is a modified Magistralis v2.9 which is a long attack class submarine now with extended ammunition storage which makes room for a proper crew quarters has fairly good maneuverability thanks to its 4 ballast tanks and a relatively powerful engine. It has great firepower thanks to 4 coilguns, 1 railgun, 2 discharge coils and 3 depth charge tubes (and 1 loader). The sub also has an additional docking port at the bottom, just in case.
DSEV Flask
por 76561198054753796
Deep sea exploration vessel. Commonly used for expedited cargo and personal transport. Fully equipped to handle combating or rather fleeing the wildlife of Europa.
XDS Spawn Up 木萌二增加XDS保险箱掉落
por 76561198180308645
该mod需要木萌二为前置mod 众所周知xds制作材料的掉落率非常低(仅限沉船和废站刷出并且概率1%),所以新增了一个残破的保险箱物品 在沉船和废站出现,出现率为10%,不限保险柜,该保险箱物品分解有概率出现xds芯片和义体残骸,以及其他物品。 算是略微提升了大家做出xds的概率。 实际掉落率是否能为10%未验证,仅代码实现。
Arakneas' Mod (Tailored To Armed Group Community)
por 76561198321491331
Since it is a special edition tailored for a specific player community, only the Chinese text is maintained. Credit: Arakneas' Mod
Tartaruga
por 76561198059315770
Tartaruga Info Transport (Tier 3) Cost: 28,000Mk Recommended crew size: 5-10 Cargo capacity: 84 crates 4 Hardpoints (2 light, 2 Heavy) 2 Discharge coils 1 Depth charge launcher The Tartaruga is a heavy transport submarine known for its durable shell and robust weaponry, ensuring cargo protection in the depths. While it boasts formidable defenses, its engine struggles with power, making it slower than other vessels. This submarine embodies the motto "slow and steady wins the race," prioritizing resilience and security over speed. The Tartaruga is the ninth ship by Dyfed Shipyards. Any feedback is appreciated!
Outpost Reactor Interact
por 76561198175900722
This is a simple core package replacement that uses a few edited outpost modules override that allows the player to interact and (allegedly) cause irrepairable damage to those meddling Europans, as long as you have an outpost engineers keycard. They will never see it coming. Combine this with a mod to unlock outpost wires to have to most fun at the expense of only a few thousand civilian lives. EDIT: Since this is a CORE package, make sure to change it from the vanilla one on the dropdown menu in the mods menu, not on the content packages menu.
Monkey Strats
por 76561199014928742
COMPLETELY REVAMPS THE POOP ITEM Instead of now just joking around and throwing shit at your friends, WHY NOT TAKE IT FURTHER?? Now, with advanced copying and pasting, you can now throw shit at people to make them temporarilly blind! Use this on the captain, clown, security officer, do not use it on the security officer. You will die. Make sure to hit the head!
turuville's shitpost alarm collection
por 76561198291690264
this mod took me 2 hours to make and it should not have taken me that long to make it this is updated version of the carameldansen alarm mod which adds more alarm buzzers thank you to graf von scyth for recording the battlestations alarm the mod now adds 6 new alarm buzzers which are: absolute territory, Bosanska Artiljerija, roses, carameldansen, carameldansen (metal cover) and battlestation
No Mutated Pomegrenade
por 76561197970819940
Removes Mutated Pomegrenade spawns from Pomegrenade plants, preventing explosions and fires in submarines.
Navy gal posters fixed
por 76561198874281541
Fixed version of the original mod Contains bug fixses related to texture compression due to incorrect texture resolution (link to original mod) https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2809143849
Beautiful Junction Boxes
por 76561198046168804
An asset collection for beautiful yet functional junction boxes. This design does not only serves decoration purposes. It is also very useful to see on glance when critical junction boxes need repairs. Each ItemAssembly can be used separately. The usage of any is fully optional and this Workshop Item only serves as reference/suggestion to use for your own submarine. This Workshop Item is a collection of item assemblies for you to use in the submarine editor. All you need to do is to subscribe and activate the Workshop Item via the Settings. Then you can simply select the asset combination you wish to use from your ItemAssembly tab to use it in your own submarine. You just need to wire the junction boxes to your new or existing power grid. This ItemAssembly has been made with and for Barotrauma v0.15.22.1
Apo-4A Saber X
por 76561198101015499
https://steamcommunity.com/sharedfiles/filedetails/?id=2427316610 物品已分类,小改了下
[VH] The Iroh (renewed)
por 76561198363350694
Original submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2602920829&searchtext= Taken as a basis: https://steamcommunity.com/sharedfiles/filedetails/?id=3093097229&searchtext=iroh The following were modified relative to the original submarine: 1) The ballast was divided into 3 sectors and several pumps were removed. 2) The door automation was replaced with vanilla (like on the dugong, orca, etc ). 3) The interior of the submarine has been almost completely redesigned (the main design remains the same). 4) Removed the front entrance, artifact room and safe room (I find them useless). 5) The wiring was completely redesigned and backup power was added (battery automation). 6) (a feature that I have long wanted to implement) A terminal with commands as one of the submarine controls. 7) The balance of guns has been slightly changed: 2 large slots (top and bottom) and 3 small guns (1 on top and 2 on bottom), discharge coils have been added on top. Changes carried over from the Draconis version and other minor changes added. I would be grateful to hear suggestions about balance and other details.
Old Medals
por 76561198079191893
Medals and Commendations give a portion of the experience to the captain. The amount depends on his helm skill. Experience gained at Helm level 50, 75, 100: Commendation: 50, 100, 150 Medal: 100, 200, 300
BetterForBetter更好的体验
por 76561198162270308
1.增加了大型钢柜和医疗存放箱的容量 2.修改氧气瓶堆叠数为8 3.新增四槽基因拼接器,可拆卸基因 4.新增复用液氧罐 5.新增大背包隐形版并缩小了容量 6.添加老虎脱粒机汉化整合包 7.新增手术箱和药箱 8.修改安全官三光天赋为概率出增益药剂 9.新增鲨鲨,更多巡回,精创画皮拓展汉化 10.新增乐色箱(销毁材料),极限魔剂(赋予奥林匹克天赋) 11.新增Freight what汉化 12.新增Diver job和Immesive repair的中文汉化 13.新增炮手声呐(来源于萌化) 14.新增遗物袋补丁
Dugong_ с_челноком
por 76561198023831394
Дюгонь уступает более крупным судам во всех аспектах кроме одного: за такие деньги более надежную подлодку вам не найти. Из-за низкой огневой мощи судна и его невысокой скорости приходится уповать на маневренность. Базовый вариант, у которого есть челнок.
Sonar Window Mod
por 76561198067648882
Sonar Window Mod Displays your submarine's sonar live on a second (or third) monitor – as a real, standalone window, not a screen mirror. Once you've used any sonar terminal, the mod automatically remembers it and keeps displaying it, even after you've moved on elsewhere – including ping blips, position markers, and distance labels. Features - Keeps running in the background even without the sonar UI open - Windowed or fullscreen mode selectable (default: windowed, movable/resizable) - Automatically avoids covering the game if the window would overlap it – without ever locking you out - Cycle between multiple active sonars without walking up to them (F7) - Optionally lock the external display to a single chosen sonar, ignoring others - Intruder alarm: red flash + subtle, volume-adjustable sound as soon as an enemy enters your own submarine - Shows "Sonar offline" if the device loses power, instead of leaving a frozen image up - In-game settings window (F8): adjust target monitor, background color (color wheel slider), refresh rate, circle size, windowed/fullscreen, alarm volume, and more directly in-game - Alternatively: all settings also changeable via a text file (settings.txt) - Menu language: German, English, or Russian (automatic detection available) - Lock the sonar (F9): prevents a different sonar you happen to walk past from taking over the display - Show/hide the external window (F10), also automatically hides itself while in the main menu or when the game isn't in the foreground - Up to ~60 FPS (configurable higher) Client-side only, no effect on actual gameplay. Controls (default, changeable in the F8 menu) F7 – Cycle to the next active sonar F8 – Open/close the settings window F9 – Lock/unlock the current sonar F10 – Show/hide the external window Requirement: LuaCsForBarotrauma This mod needs LuaCsForBarotrauma with CSharp support enabled. Installation (one-time, ~5 minutes): - Subscribe to both "LuaCsForBarotrauma" AND "Cs For Barotrauma" in the Workshop, enable both in the Mods menu - Main menu → LuaCs Settings (top left) → enable "Enable CSharp" - Main menu → Host Server (not directly Singleplayer!) → change the "Server Executable" dropdown from "Vanilla" to "Lua For Barotrauma - DedicatedServer" → start the server (you can turn off public visibility) - In the server lobby, open the debug console (F3), type: install_cl_lua, press Enter - Restart Barotrauma completely - Done – LuaCs now also runs automatically in singleplayer Why the detour through "Host Server"? This is LuaCsForBarotrauma's own official installation method, not something this mod specifically requires – every CSharp mod for Barotrauma needs this one-time step. Troubleshooting Mod doesn't show up in the mod list: Check folder structure, or re-check Workshop subscription/activation. Mod is enabled but nothing happens: - Is "Enable CSharp" active in LuaCs Settings? - Did you start an actual round (not just the main menu)? - Debug console (F3): is there a line with and "LuaCs running state entered"? If not, the install_cl_lua step above wasn't completed. "Access to the path is denied" during install_cl_lua: Known Windows permissions issue. Usually fixed by: running Barotrauma/Steam as administrator, verifying game file integrity (Steam → Barotrauma → Properties → Installed Files), or briefly disabling antivirus for the Barotrauma folder. Window appears on the wrong monitor / covers the game: Adjust the target monitor in the F8 menu, or stay in windowed mode (default). Known limitations - Only tested on Windows - Requires a second monitor (or windowed mode on one) - May briefly stop working after major Barotrauma updates until the mod is adjusted
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