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Mods y complementos para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
NT Pharmacy + Improved Husks Compatability Patch
por 76561198141123347
This mod allows pharmacy pills to work the way improved husks intended for combating husk infection. This mod overrides two active pill ingredients for compatability with Improved Husks: - Broad Spectrum Antibiotics - Calyxanide With the changes it is now possible to use pills to actually cure husk infection. Detailed Changes In Improved Husks, Husk resistance is an important component in combating husk infection using Antibiotics. Husk resistance has been added back into the pill effect of antibiotics. Each antibiotic active ingredient now gives 300/600 strength husk resistance. Calyxanide in Improved husks is also different from vanilla calyxanide. Improved Husks has a special affliction for curing all the different husk related infections using something called "calyxanideinjection" affliction. The pill effect for using calyxanide has now been made to do exactly that. As usual with NT Pharmacy, active ingredients provide half the potency of the original, and diluting the potency too much with silicon will lead to completely ineffective pills. The secret antihusk pill combo from NT Pharmacy has also been updated to work properly in improved husks. I also followed the same potency ratio of the original pill combo which is at 70%. This is higher compared to the usual potency of ingredients going at 50% when turned into pills. Enhanced Husks and Improved Husks work the same This patch is confirmed to work on Enhanced Husks as well since husk infection is exactly identical for both mods. Choose one of them to add in your modlist. NT Pharmacy Pill Calculator Here is the link to the official NT Pill Calculator I made. You can save your recipes there as well. Just note that all Item values there are Vanilla NT Pharmacy Mod Conflicts and Mod Load Order Mod Load order does not matter for this mod, but i still recommend putting the husk mods above the Neurotrauma mods since i have observed some instabilities when the load order is different. This mod overrides pill data for Antibiotics and Calyxanide, so any mod that changes the pill data for specifically those two active ingredients are incompatible with this mod. That is extremely unlikely to happen however. It is confirmed that this mod conflicts with NT Symbiote due to it having a different affliction tag for calyxanide. The Calyxanide Pill effect will not work the same as NT Symbiote's Calyxanide Injection. Common mistakes in Husk Pilling Feel like your pills are ineffective or simply not doing anything? Here are some known issues - Your medical skill is too low: Failing the skill check for crafting pills lowers the potency - Very low Calyxanide potency: If calyxanide potency is too low, it will simply not do anything. On the flip side, any potency above a certain threshold will cure all husk afflictions. Calyxanide effects in improved husks are very polarizing, its either going to cure you of everything, or it will do nothing at all depending on the pill recipe. - Testing the pills using calyx extract: I can't even begin to explain why this happens, but vanilla calyx extract has a tendency to prevent someone from being cured of husk infection for around 1 minute after initiating the husk infection on someone. Special Thanks to the following people that made this mod possible Mannatu for showing me how pill effects are edited in NT Pharmacy Dornam for showing me the ropes since this is my first Lua Mod Evil Factory for clarifying some questions i had in using Lua
Enhanced Armaments only apparel [OUTDATED]
por 76561199009821644
!THIS IS NOT ORIGINAL MOD! Original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2764968387 I just separated original mod into 3 small mods: Enhanced Armaments Materials, Enhanced Armaments only apparel, Enhanced Armaments only weapons. to make it easier to choose what do you want from this mod. If you dont like weapons but like apparel use only apparel! Enhanced Armaments only apparel is created for people who likes cloathes, helments and vest with bacpacks from original mod but dont like others from it. Enjoy. (Also deleted coalition and renegades sign) Enhanced Armaments Materials - https://steamcommunity.com/sharedfiles/filedetails/?id=2905013286 Enhanced Armaments only weapons - https://steamcommunity.com/sharedfiles/filedetails/?id=2905014216 !USE WITHOUT ORIGINAL MOD!
Athena's Insight (Station)
por 76561198171936987
Vondess Labs has established their first civilian-research station. Come work for Vondess labs! forever advancing human technology! Features -Large play space -lots of items, from materials to weapons -dedicated gunnery compartment for station defence -two docking ports. one on the bottom and one of the right. -munition cabinets scattered around the station -central drainage shaft -secrects -diving suits scattered about -huge research center/medbay -moonpool (far left research center) -automated discharge coils on the top of the station. to keep the rodents out of your blind spots. -large fabrication room -cargo bay -luxurious bar & restaurant. Raptor's Den -admin room Operator notes This is not a submarine, this is a station. intended to be used for sandbox mode, or roleplay. It has many routes across the station, and the drainage vent is perfect for sneaking around. ^*$&$^% the munitions cabinets have medicine in the top cabinet, and ammo/weapons in the bottom cabinet. This station was originally designed for the ECC gamemode: "Station Survival" you can find a link to ECC in the undertow games discord server under baro-featured-english. the doors that lead to the drainage shaft will always try to stay open when their is water in their rooms. this is intentional, but feel free to re-wire it in-game if you need to. i don't lock any of my wires. One last thing: (two three actually) Me and another artist are working on an overhaul mod. if anyone would like to contribute, either via art or coding contact me on the undertow games offical discord. just @ohanno. my name will show up. I'll be making another small ship to go along with this station, but for now it's just the station in-file. i'll update it when i get the next ship done. Enjoy. This station was tested a few times, but if you find some major issues let me know!
alf-remove job limits
por 76561198009233893
removes enfored min/max amounts for all classes (for example, no more enforced captain class) game version = 0.14.6.0
Sardine
por 76561198050169341
The Sardine is a cramped military submarine intended for covert operations and outfitted with 2 coilguns. It has since been retrofitted to allow for some degree of expiditionary work. Intended for 1-4 crewmembers.
UC-5, The imperial submarine.
por 76561197989965192
Inspired by historical designs from an ancient earth submarine, the UC-5 is an invention of necessity. Little space is wasted aboard this cramped vessel, but don't be fooled by its size. It is more than capable of doing the job. Features: -Two coilguns, each with about 180 degrees of vision top and bottom, with a railgun towards the front for larger foes. -Complex automated rear airlock. Won't let water in, but will open if the interior is already flooded. In the case of an emergency, the door can be dewired to function normally. -Zero security doors allows for full access for repairs; Hazardous materials are behind tiered safes, depending on security clearance. -Compact size, about the size of a dugong. Should allow it to fit inside most small passages. -Easy-flow design. The majority of the ship is a hallway, making traversing the ship relatively easy and quick. -Fabricators and deconstructors are present, with lots of storage space. -Water alarms sound when a room is fully flooded Updated version; the UC-5b! https://steamcommunity.com/sharedfiles/filedetails/?id=2560798428
Sarmat
por 76561198269079201
Tier III Price 12500 Class combat Мощность реактора 7000 ед. Мощность двигателя 500 ед. Особенности 1)На каждой палубе стоит большой нанос который может быстро осушить лодку 2)Кладовая с материалами для медикаментов в мед отсеке 3)Грузоподъёмность 12 ящиков 4)Консоль в которой можно вкл/выкл батареи, выключить реактор 5)На каждом перископе есть индикатор который включается когда в область возле орудия попадается живой монстр
No More Empty Fields
por 76561198827996137
Should get rid of all fields on the map that are empty. (on new campaigns) If added mid-campaign - should remove all empty fields in 1 or a few more 'turns'. Whatever turns are. Can't promise anything, check if true - should work with Dynamic Europa if put above it. NOTE: Only discovered empty fields can shortly after convert into Outposts, unless the campaign was started with the mod enabled. Presumed load order: No More Empty Fields anything else that overrides locations with identifer="None"
Urn
por 76561198042630782
The ideal solo sub, because no one in their right mind is getting in this thing with you. With no external lights and barely enough room to stand, the Urn is capable of speeding past any other seacraft with just a gentle tap on the accelerator. We couldn't find room to stick a ballast, so the entire sub serves as one. It isn't much of a loss, since the oxygen generator struggles to provide a breath's worth of air even when dry. The two coilguns are controlled by a single periscope, with a button toggle to switch views. This is by design, and the stealth-black paintjob is the final touch that takes this bad boy from an extreme sports boat to the perfect stealth vessel. Not that you'll need it, since anything that tries to kill you will eat your dust. Storage space might be a concern, but we call it a feature. With only one locker and a secure safe on board, there's nowhere the feds can plant a bug without you knowing. Of course, you wouldn't even need to check for them, since each Urn comes stock with EMP grenades capable of knocking out every electronic on the sub - just in case you need to talk with a "friend" about some sensitive topics. And if they end up being a cop? Every Urn acts as its own dead man switch, because it is incapable of floating on its own. The instant you take your hands off the controls, this sucker's going to plummet to the sea floor and free your friends from their mortal coils. Say goodbye to piracy, and hello to an escape vehicle so good it escapes the impound on its own.
无敌船(字面意义)
por 76561198362205352
字面意义上的无敌船,外层拥有两层厚实的装甲,以及被炸穿也不会漏水的黑科技。外层的装甲全段带电,轻松击杀任何靠近的小型怪物。智能的混合动力系统可在前哨站多的前期尽量节省燃料棒。操作范围达600米的遥控浮游炮也可帮助您轻松完成巢穴任务。配备可阻断AI寻路的禁闭室,带基因研究台的医疗室,以及专门的种植舱。黄色保险箱里的东西可大大提高单人可携带的物品数(简称:原版大背包) 详细参数 速度:上浮18 下沉18 横向30(可短暂加速至100) 货箱:54 混合动力系统说明: 本潜艇可切换电池供电和反应堆供电,切换的开关是位于导航终端下方的控制杆 电池供电时将使用电池作为动力源,且当电量低于10%时将强制开启反应堆供电直至电量充至20%,在此期间无法切换回电池供电。与前哨站对接的期间将会使用前哨站的电力为电池充电以及为潜艇提供电力。为避免电池充满时负载突然降低导致电压过载起火,充电保护会使电池在临近充满时降低充电速度。若对接的前哨站未提供电力,系统将在10秒后恢复艇上的电力供应。 反应堆供电时将会使用反应堆为潜艇供应电力并在充电开关打开时为电池充电。当燃料棒燃尽时,导航终端上方将会闪烁“添加燃料”并且启用电池进行供电。与前哨站对接时将会自动切换至前哨站供电以节约燃料棒,若前哨站在10秒内未提供电力反应堆将会重新启动。另外,为了改善反应堆缓慢的响应速度,本舰外接了一套控制系统,并设有一个保险:在收到反应堆融毁的警告时关闭反应堆。 附加说明 虽然外层的船壳拥有十倍重型外星遗迹强的血量,但一些武器的大范围爆炸仍然会危及船员的生命安全 墙外的电磁线圈会电击靠近的怪物,请勿与怪物同时靠近外墙;若你打算出仓,或者嫌弃它消耗太多电力可以在超级充电器旁边关掉它 导航上方有一个短暂加速指示条,可通过导航开启短暂加速;你可以通过升级电池容量来提升加速时长,升级引擎可提升最高速度 浮游炮能源无限,激光弹药也是无限的,完全独立于主船 所有潜水服柜及氧气罐柜均已通电 导航左边的小屏幕连接到了工作台上的声纳,可以用来扫描矿物 若发现压载舱水泵被感染,打开水泵上方的开关。此开关会先排水,水排完后水泵电源会被切断 切换至反应堆供电若无反应,关闭自动控制并拉动滑块以启动反应堆
Large Boi Power Grid
por 76561198086307960
It's a power grid. LET ME SHOW YOU ITS FEATURES HAHAHA. ========== The Large Boi Power Grid is a one-sub-fits-all grid system packed with essential features and a couple quality-of-life additions. Comes with a 'Clean' variant that has components locked and labeling removed. ========== ::Battery Array:: The quad battery array comes with a Battery Smoother logic circuit to control recharging, with an aggressive max recharge up towards 90%. Total Battery Charge is averaged and displayed in a nearby Text label that can be moved somewhere convenient for the Engineer on-board. Attached to the battery relay is a Relaybatt:tm:, providing unmatched performance alongside unparalleled control. Please consult your Relaybatt:tm: manual for operating instructions. ::Reactor:: The Reactor comes equipped with a Fission-override circuit. This circuit sets the reactor fission rate to 0 while docked to a station, and will return to normal use once disconnected. A better alternative to shutting off the Reactor when docked, and forgetting that fact when taking off. A Fuel-out alarm is also attached, to notify crew members when reactor fuel is out. When fuel is out/missing, Battery recharging will be set to 0%. ::Voltage Checker:: The Voltage Checker is a small battery meant to be hid away on the sub. It's purpose is to see if there is power incoming from the docking hatch. While docked and receiving power from a Station, the reactor will have its' fission rate set to 0, and the relaybatt will be turned off. Batteries will be set to charge. The Station power will then provide power to the grid. When undocked, the battery will quickly drain, turning the Reactor and Battery array back on. ::Manual Override:: Grid comes with a toggle-able manual override to turn ship grid power on/off. Fission will = 0, Relaybatt recharge% = 0. It comes in the form of an RS Latch relay, which will change state when receiving a pulse input. Which means... instead of the current button, it can be wired to your Nav terminal and toggled from there, and/or from multiple attached buttons. ========== ::Modes of Operation:: Docked - Reactor = OFF, Battery Array = OFF, Battery Recharging = TRUE Active - Reactor = ON, Battery Array = ON, Recharging = TRUE Out of Fuel - Reactor = OFF, Battery Array = ON, Recharging = FALSE Manual Off - Reactor = OFF, Battery Array = OFF, Recharging = FALSE ==========
大白鲨-S1[深蓝之吻]
por 76561198190939834
,联盟伟大艇队更新计划中优秀的次世代巡警艇。采用前置引擎拥有出色的速度。 本艇为03号艇,“深蓝之吻”号。此型号有别于型,用作机动侦查。 中文文本的控制系统(CN)。 当前武装系统↓↓ 船背:标准电磁枪*2 船腹:轨道炮*1、标准电磁枪*2 武装:放电线圈*4、三联深水炸弹器*2 说明:①预留了一个无人机室。②关于路径点已经测试好了,已手动调试。③本艇与装备的引擎和水泵完全默认且相同。但机动性有所区别:垂直升潜速度 虎鲸 略胜一筹;水平速度本艇太快,已阉割引擎出力,目前水平速度相当。 ④【压舱物储水】功能介绍:本艇有两个压载舱和两个压舱物(舱),压舱物(舱)一般不用做压载舱,但紧急时为获得更快下潜速度。 后记:毕竟是新潜艇,时常会检查有什么需要改进和修复,大家可以当做先行测试版喔。 #20年2月22日 第八次更新终于有主图啦,终于不用裸奔惹!之前懒得做,今天考虑来个图,结果第一张图居然软件崩了一次,重做惹,这张就简约风也挺美。 --@ (在故事背景中本艇应于入役前被木卫二分离主义份子劫获,并由主人公驾驶虎鲸S1勇敢追逐但仍然未能追回。本艇作为分离主义份子的胜利荣耀,一直被封存并用作精神象征鼓舞士气。后来不知为何竟然出售在黑市。) 感言:虑外观,创内构,我全部一气呵成。但直到今天才把主图补全,算是给船穿衣服。有不满意的请多多指教,海涵~希望大家能喜欢!(听说垃圾佬需要更多储物柜?在引擎舱有垃圾佬快乐柜惹,可做战略储备和运货,请~)
Колония среднего режима "Лесная долина"
por 76561199159858948
Мод созданый для сервера https://discord.gg/ThCGdWhgbg
[MS]Mechta
por 76561198335722126
*CAUTION* I have tested it in the campaign but not long enough, there may be still some annoying bugs,. Feel free to use or modify it by yourself, or if you want to add it in your build, just do it. For some reasons I can not reply in the comment. A weird floating rock which is capable of diving into the abyss. Mechta comes from the inner solar system, but all the data in the navigation system remains mysterious and even dreadful. It says: QUASIMORPH has come. Besides, it is just a funny vessel, with the unautomated system and a two floors *arena* for those who want to deal with the horror of Europa face to face. Info: Class: Scout (Tier 2) Dimensions: 25X30 (For the size of Hull) Price: 9500 Maneuverability: Transverse 28, Descent 17. Recommended Crew: 6 - 8 Cargo space: 16 Recommended Crew Experience: Experienced *注意* 我测试了一段时间,但仍有可能存在部分bug,如果我发现了我会尽快修好,如果有反馈请在评论区告知我,但因为某些原因,我没法回复。 一艘飞行石头,主要是面向喜欢模拟经营及跳帮战的玩法,内部线路大部分没有锁定,可以自由定制。 工程舱预留了充电接口和空位,以及氧气制造机室也可以作为备选,主要是为EA,九州,HE之类的模组准备的,如果你想玩的话。 Mechta意为梦想,之前玩Quasimorph时看到的,遂用之(其实还挺好玩的),至于其他的,没什么特别的意思,倒是留了些彩蛋。 信息: 类型:侦察型 T2 规格:25X30m (只论实际Hull大小的话) 价格:9500(主要是方便不想开局就玩的bro二海很快就能买) 机动性:前进 28,下潜 17 推荐船组:6-8人(实际上和官船T3差不多,三人维护组) 推荐熟练度:老练(因为很缺乏自动化)
Sierra Colony (City Submarine)
por 76561197987992982
Welcome to the Sierra Colony! A map from my story series that I pulled out and retrofitted into a cityship for when you want to navigate Europa in a dilapidated colony rather than a normal submarine. It features, 1. Organized electrical grid. 2. Security clearance for sensitive areas and a captain's safe with extra keycards. 3. Flood and combat alarms. 4. Large medical complex. 5. Residential sectors. 6. Factory/ storage sector and maintenance tunnels running along the top of the station. 7. Jails and medical containment. 8. Conference room and administration sections. 9. Many docking ports for submarines and two shuttles already docked. 10. Lots of waypoints! Although it's meant to be stationary, because it's a colony, it has an engine and station docking port for when you're feeling bold enough to pilot this behemoth through the ice crags of Europa. If you like reading then check out the story maps I put together, the third of which takes place on Sierra Colony. Part 1 https://steamcommunity.com/sharedfiles/filedetails/?id=2807108080 Part 2 https://steamcommunity.com/sharedfiles/filedetails/?id=2807110150 Part 3 https://steamcommunity.com/sharedfiles/filedetails/?id=2841544874 Part 4 Finale https://steamcommunity.com/sharedfiles/filedetails/?id=2934022754
URSS anthem
por 76561198394253668
Now, if the submarine is flooded, anthem of the URSS starts playing. There is no any coincidences with real events.
SS-331Genryu-
por 76561198144439918
This submarine was designed with reference to the hull of the Japan Maritime Self-Defense Force "SS-501 Soryu". The interior of the ship is original. Please comment if you find a bug.
Nipi animation fix
por 76561199074880378
Я исправил ошибку мода из за которой появлялась ошибка о нехватке анимаций "Spasm", "SpasmRun". Теперь когда вас будут бить охранники то не будет появляться эта ошибка. Этот мод являеться исправленной версией Nipi fix. Надеюсь автор не будет возражать. https://steamcommunity.com/sharedfiles/filedetails/?id=2931830318&searchtext=nipi - Nipi fix https://steamcommunity.com/sharedfiles/filedetails/?id=2789780772&searchtext=nipi - Nipi
[Submarine]Qinglan(EN Ver.)
por 76561198098480498
> 中文链接 < https://steamcommunity.com/sharedfiles/filedetails/?id=2946576340 - Description - Modified from one of the prototype of Udongein Class attack sub, its much cheaper, lighter. Pretty suitable for new crews that wanna start their journey to the deep ocean. Conventional and ordinary small submarine. The T2 type including upgraded equipment, self-contained and overall function been further improved.
Fast Forward
por 76561198145218895
TL;DR Enable upgrades that makes deconstruction and fabrication instantaneous. Explain: I play single player campaigns a lot. I found it too time-consuming to deconstruct and fabricate things. So, I make this mod to skip those waiting times. This Mod will override the speed upgrade of deconstructors and fabricators. It makes deconstructors and fabricators 10000 times faster (effectively instantaneous). Please note that upgrade only takes effect after we leave the outpost.
Dead Space Suits Only
por 76561198061527927
Suits from Dead space: - Engineer - Security - Deep Mining All of them are from Dead Space mod! Thanks to original author. https://steamcommunity.com/sharedfiles/filedetails/?id=1863840119
Enhanced Armaments中文(包括繁体)汉化补丁3.0
por 76561199876927883
由Enhanced Armaments中文汉化补丁2.0文件修改而来 完全汉化了截止至5.25日eamod中text文件的文本 原汉化文件 https://steamcommunity.com/sharedfiles/filedetails/?id=3687142600&searchtext=enhanced+%E6%B1%89%E5%8C%962.0 由于部分物品的文本描述不在text当中,可能还有部分英文内容 目前已经同步了繁体版本
Станция Коалиции [Ребаланс + рп мод]
por 76561199255980919
Станция, события и всякое, нейры нету, это не сборка!
Retriever-1
por 76561198216900915
This is the drone "Retriver-1" for Flatfish
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