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Mods y complementos para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

[RH] Herebus – Barotrauma Mod

[RH] Herebus

por 76561198275706181

Completely Vanilla (Translation Friendly/翻译友好) The Herebus is a (mostly) balanced campaign starter with plenty of potential for upgrades Being one of few, the Herebus mostly manages to do all things necessary for an

245 descargas Detalles →
Mountable Guitars – Barotrauma Mod

Mountable Guitars

por 76561198006465244

It's finally here, tired of seeing Engi's guitar bouncing around every time the Captain fails to tell everyone about the Hammerhead bearing down on you like an old earth pitbull on a child walking down the street? This one is for you! Put that guitar in a Weapon Holder, put it in a cabinet. Just put it away. Works fantastic with our sister product, Longboi Lights! https://steamcommunity.com/sharedfiles/filedetails/?id=2823205433 Possible future plans: Placeable weapon holders Other mounted instruments (just cus) Special thanks to Crazy Ivan and UberPendragon for helping make this as cool as it is

305 descargas Detalles →
No Level XP Increase – Barotrauma Mod

No Level XP Increase

por 76561198053924731

Changes the xp per level formula to scale linearly, giving players consistent talents throughout the campaign Before: 450 + 500 per level 450 -> 950 -> 1450 -> 1950 -> and so on After: 900 + 0 per level 900 -> 900 -> 900 -> 900 -> and so on Requires client side LUA Don't ask me about compatibilities or anything I ain't gonna check. Probably gonna work with most things tho "Why 900, why not 450?" 450 is pretty low, just double the xp multiplier in the server settings if you want that

445 descargas Detalles →
Europa Waifu2 Animated patch – Barotrauma Mod

Europa Waifu2 Animated patch

por 76561198086800782

This mod adds a set of clothing and weapons from the "Animated Barotrauma with Male Characters" mod to "EuropaWaifu 2." Most of the compatibility was done in XML. Some outfits still have graphical bugs due to the need to edit the original textures. This is something I'm a complete failure at so maybe i will do it some day, or maybe not. Original mod resources used: https://steamcommunity.com/sharedfiles/filedetails/?id=3127901589

375 descargas Detalles →
Lizard Psychosis – Barotrauma Mod

Lizard Psychosis

por 76561198071122684

Replaces all the sounds of psychosis with lizard no need to thank me

372 descargas Detalles →
Citadel Class Capital Ship – Barotrauma Mod

Citadel Class Capital Ship

por 76561198173417054

LORE: A massive exploration vessel, the Citadel Class Capital Ship is the largest class of submarine in the Coalition Fleet. More of a moving outpost than a submarine, the Citadels were designed to serve as logistics hubs and command centers for expeditionary Coalition Fleets. With their cavernous cargo holds, a single Citadel could keep itself and a small Coalition fleet supplied for months on end without resupply. The Citadels sport many features that make them excellent expeditionary subs. Plenty of storage for all manner of supplies, a Greenhouse to grow plants, every type of crafting and research facility a submarine could need, plenty of accommodation for crew, a spacious command deck, a brig to imprison naughty separatists, lavish decks with large windows to impress passengers, and a moonpool to enable divers to quickly loot wrecks or explore caves/ruins. The Citadel also serves as a carrier, with a modified Venture Class Mining Shuttle and a Mini Drone as escorts. The Venture is more used as a supply and support ship, to support divers, transfer crew and cargo between ships, and serve as a taxi for when the Citadel is too large to moor at smaller outposts. Purely a utility vessel, the Venture is unarmed and unarmored. Using it for combat is not advised. The Mini Drone on the other hand is designed to be a combat drone. Whether it’s scouting ahead of the fleet, clearing a nest or cave, or covering the Citadel's blind spots, the Mini Drone acts as a mobile coilgun. However its small size limits it to strictly combat or scouting roles. As powerful as the Citadel may sound, they are not perfect vessels. Their "Big Boy" Locomotive Style reactors are of an antiquated design. Despite having more power than a small country, the "Big Boys" devour fuel and are more intense to operate than a typical reactor. The Citadels are also sluggish in comparison to most smaller craft. Their Olympus Mk2 dual engines are incredibly powerful, in order to move the massive sub, but were designed for long distance cruising, and not speed. As a result the Citadel will have a hard time outrunning much of anything. The Citadels were not designed as front line combat vessels, but they do come with a sizable weapon suite, allowing the lumbering beast to hold its own in a firefight. You may not be able to outrun anything in a Citadel, but its weapons provide decent coverage of the ship and its thick hull can take an obscene amount of punishment. Because of its many systems and massive size, it is recommended that only a large and experienced crew operate the Citadel. Being put in command of a Citadel was the more prestigious honor a Coalition captain could earn, and most Citadel captains ruthlessly drilled their crew to operate the subs at peak efficiency. One Citadel, the Emperor of the Stars, serves as the personal flagship of the Coalition commander. Clad in shiny red armor, belching clouds of oily smoke, and with its imposing stature, a Citadel commands the attention of all it encounters. However, a change in strategy for the Coalition is causing the Citadel to become obsolete. Gone are the days of Citadels leading expedition fleets into the unknown, blazing the way forward for eager settlers. The habitable areas of Europa have all been discovered, mapped, and settled where possible. With the rise of the Jovian Separatists, and the closing of the frontier, the Coalition has been switching to more anti-piracy and policing operations, reducing the need for fuel thirsty juggernauts like the Citadel. While the Coalition does keep a handful around for use as flagships for the elite, troop transports, logistics vessels, and parade use, a large number of Citadels have been surplussed out to wealthy captains or sent to the breakers. Civilian service has given the Citadel a new lease on life, where they’ve been serving as bulk freighters, civilian research vessels, salvage ships, and a whole myriad of specialist uses. One surplus Citadel has even been retrofitted into a cruise liner for Europe’s wealthy. With its guns removed, gold fittings, fresh coat of white paint and spacious cargo hold turned into cabins, the Jovian Oasis has become a favorite of Europa’s aristocracy. You have been given the opportunity to command a surplus Citadel, do with it as you please. Join the ranks of the Coalition Elite, or turn the titan against its former owners, the choice is up to you. OVERVIEW/PURPOSE: I designed this ship to kind of do a little bit of everything. Its set up to hoard a lot of items, explore wrecks/caves/ etc, be decent in combat, fun to operate/unique features, etc. I designed it for campaign use, and it would be best operated by a large crew. I did as best I could to make it work for singleplayer as well, bots do ok with this ship from my testing. I will be doing lots more with this sub to try and continue to iron out any kinks I find. I think this sub would work good for single missions/multiplayer as well. I tried not to make it too OP, but with trying to make it enjoyable in any setting its probably not perfect for any play style. Anyway, I hope you enjoy the sub, and please feel free to let me know if you would like to see certain improvements or find bugs that need fixing. You are welcome to do whatever you wish with this sub, just please always give me credit for the original design, thank you. GENERAL INFO: Class - Tier 3 Transport Size - 93m x 27m Horizontal Speed - 16 km/h Descent Speed - 13 km/h Ascent Speed - 18 km/h Recommended crew - 1 Captain of course, 1 medic, 4-6 gunners/security, and multiple mechanics/engineers/assistants to keep all the machinery going. Your crew can be pretty much as big as you want with this sub. SUB FEATURES Two Airlocks and Moonpool on bottom of ship Artifact storage adjacent to moonpool All chairs and benches are interactable, all bunks are able to use the top bunk as well Engineering room features item specific storage and a mineral scanner 3 Logbooks (located in entryway, nav room, and reactor room) go in more depth about specific features Plenty of storage for all types of items Feature rich command deck 1 chaingun, 1 double coil, 1 raingun, 2 pulse lasers, one hardpoint. 1 front mounted coil and 1 depth charge launcher Powerful reactor with auto control Working telescope in observation room Both types of fabricators and deconstructors Research lab and plant greenhouse CCTV security room with cameras and a brig that can execute prisoners Shuttle and Drone Ballast Flora mode Decorative rooms for RP and aesthetics Much More! More Icons and Custom Icons are needed for this sub CREDITS - Link to document for credits for features and assemblies I used on thus sub https://drive.google.com/file/d/1p9qsjiQn3BmBvz3qj-5qbS7O9Mg6CDy7/view?usp=drive_link

365 descargas Detalles →
Serjé – Barotrauma Mod

Serjé

por 76561198093965286

Coalition frontier vessel. Serjé submarines are well-suited for carrying out logistics and infrastructure tasks at fringe colonies, where the foothold of humanity is not that strong yet. Decently armed, able to transport supplies in bulk, and equipped with a compact shuttle to help with scouting or unloading cargo. - Price: 33,600 mk - Class: Transport, Tier 3 - Dimensions: 55x16 m - Crew: 6-12, Experienced

322 descargas Detalles →
AS-1 Grey sentry class - Small motor gunboat – Barotrauma Mod

AS-1 Grey sentry class - Small motor gunboat

por 76561199231450026

【The AS-1 gray sentry class - small motor gunboat 】is a cheap, small, fast motor gunboat with a certain amount of defense and firepower, often used for shallow sea mobile reconnaissance and support. ——————This ship is a T1 reconnaissance submarine—————— hull: ① The ship is 21m long and 10m high ② The average blood volume of the shell is 250, and most of the shell has a double-layer structure of inner and outer walls weapons: ① There was an electromagnetic gun above the ship and two laser guns, a battery gun below the ship and a turret base. Power: ① Medium-sized propeller with thrust of 670 is adopted. The maximum forward speed of integrated ballast bin ② is 49km/h and the maximum diving speed is 23km/h. Equipment: ① The ship has no processing equipment. ② The ship has a ship exit (the top interface is only used for docking). ③ The ship has a 2 × 4 cargo warehouse. price: ① The ship costs 2500 marks to purchase.

261 descargas Detalles →
Pickaxe-class Attack Sub – Barotrauma Mod

Pickaxe-class Attack Sub

por 76561198244432314

sex

121 descargas Detalles →
Liquid_Oxygen_Generator – Barotrauma Mod

Liquid_Oxygen_Generator

por 76561199078413440

An improved version of the oxygen generator It allows for faster filling of oxygen tanks and grants the ability to refill liquid oxygen tanks can produce solid liquid oxygen blocks Made in the fabricator, it is installed like a portable pump, waterproof, EMP resistant, requires electricity connection Solid liquid oxygen blocks require two bags saline to made. decompos to obtain liquid oxygenite like oxygen stones, will explode upon impact

388 descargas Detalles →
Mexirion – Barotrauma Mod

Mexirion

por 76561198393396397

A cargo submarine designed by the leader of the only Mexican group who came to europa formed by engieneers of all the states , this submarine is made for hauling huge ammounts of cargo in the early days of the european ridge, a common sight here hauling cargo and supporting the economy between outpost

275 descargas Detalles →
Hell's Angels Mk2 – Barotrauma Mod

Hell's Angels Mk2

por 76561198278663698

By Campbell. Pirate version

169 descargas Detalles →
Spacetime Trauma Mk 1.8 – Barotrauma Mod

Spacetime Trauma Mk 1.8

por 76561198027511518

A newly refurbished bubble shaped and compact DEEP DELVING submarine, reinforced with stronger glass and salvaged military weaponry. Survives hammerhead attacks no problem! Recommended 3-8+ players. Solo play: 4+ bots Features: Triple hull thickness Stronger glass on 4 corners 6 Coilguns 2 Railguns 1 Depth charge Lots of storage for beginner and endgame campaigns (supplies not included for more difficult progression and use of stores). Basic supplies to start. REQUIRES MODS: Better Glass (stronger glass) https://steamcommunity.com/sharedfiles/filedetails/?id=2252359829 Layout referenced from the co-op game Lovers in a Dangerous Spacetime. Credits: Non-spagetti Airlock by ChargingTitan/Slyslinkadink22

181 descargas Detalles →
Time of Sins(T.S.M Folk Tale Expansion Pack) – Barotrauma Mod

Time of Sins(T.S.M Folk Tale Expansion Pack)

por 76561198803116167

This is the best of times. Europa's technology and livelihood flourished after the radiation that had interfered with communications and technology circulation vanished. This is the worst of times. As the greatest crisis disappeared, the cooperation, exchanges, and conflicts among the three major factions became increasingly frequent. Corporate wars, mercenary pirates, border conflicts, small-scale warfare, and even fanatics who have pledged themselves to unknown higher-dimensional beings keep emerging beneath this icy ocean. Meanwhile, the native marine life of Europa, after the radiation vanished, has reached new peaks in reproductive numbers, activity signs, and species diversity. The threat of the Eyi, spread by the deluded fanatics, has evolved from a regional disaster kept under strict containment into a nearly uncontrolled pan-Europa calamity. Check your ammunition, bolt and load. Captains, strive to carve out your own future in this brand-new era. New Factions: 1, T.R.C.D.B Alliance Tactical Research Combat Development Brigade (Content under production) Efficient, fearless, without mercy. Under the pressure from the rise of the T.S.M and the attacks of the Wildfire Resistance, the Alliance secretly established a unit equipped at all costs with the most cutting-edge technological achievements—the Tactical Research and Operations Development Brigade. It possesses a high degree of autonomous authority, with full power to decide the destination of technical equipment from spoils and to prioritize the deployment of the latest research results. Its main responsibilities include high-value target interception missions and surprise decapitation strikes against resistance command units. It is equipped with a large number of T.S.M technology-decoded artifacts and xenotech creations. According to the unit's public spokesperson, Lit-Snowy Owl-Rodriguez, since its establishment, the unit has never, under the pretext of "eliminating riot ringleaders," obstructed the legitimate demands of Alliance-affiliated station leaders seeking to protect the basic rights of Alliance citizens. 2,U.E.P.C.C Union Eyi Prevention and Control Center (Content under production) As the Eyi front intensifies, along with the increasing infections from mining or discovering Eyi entities in various mineshafts, the T.S.M took the lead in joining with the Alliance to establish this pan-Europa Eyi prevention and control organization. Members from the T.S.M Kyushu Operations Department serve as consultants, with the Delta Squadron borrowed from T.R.C.D.B and volunteer veterans from the Alliance and T.S.M serving as combatants. Addition of Various Items 1, T.R.C.D.B Armament Series (Expansion under production) 2, Frontline Armament Series (Expansion under production) 3, U.E.P.C.C Series (Expansion under production) Addition of Abandoned Station Missions (Ongoing production) 1, Alliance Iron Fist T.R.C.D.B, the Alliance's elite mecha unit, is besieging a crucial supply base of the Wildfire Resistance. The Wildfire Resistance fleet has opened an outer passage for you, and you need to enter the base and purge these invaders. Please note that the enemy will enter in multiple waves, and will definitely include combatants wearing exoskeletons. Prepare heavy weapons. The enemy is also equipped with experimental shield devices; EMP attacks can deplete their shields. Furthermore, there are rumors that the T.R.C.D.B Grand Commander has also joined this battle—a ghostly special agent who comes and goes without a trace. People call her Snowy Owl, with countless souls lost to her. Friendly follow-up fleet reinforcements are also on the way. (Combat in confined terrain may be extremely difficult) 2.Purge the Fallacy This is the "Sage" of the Omega Squadron under T.R.C.D.B. I've been tracking the Adventists' activities in these waters for a long time. According to my latest intelligence, they are about to conduct an experiment involving the Eyi Plague. Their research director is under heavy protection, and many local Coalition informants are secretly Adventist spies — I cannot request reinforcements from the nearby Coalition forces. If we alarm them, they will release the Eyi Plague outright and turn this entire shipping lane into a disgusting mass of proliferating flesh. I will blind their "eyes" in the shipping lane for a brief moment. As for you — kill that heavily protected research director, and their experiment will come to nothing.

477 descargas Detalles →
RIC-1 Icebreaker – Barotrauma Mod

RIC-1 Icebreaker

por 76561198390501641

Level: III Class: Scout Cost: 35000 Reactor power: 9000 Large motor power: 400 Small motor power: 200 X speed: 22-23 km Ascent speed: -19 Dive speed: 18 The submarine has advanced auto doors with water and smoke sensors. Initially, the doors are automatic, but if there is water or fire on any side of the door, the door becomes semi-automatic. There are also lamps on the door that indicate a problem on the opposite side of the door (Blue - water, red - fire) Original door: https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934 Also on the submarine in the gun compartment there is a special “monitor” that shows when there is a monster INSIDE the submarine. It also turns on the alarm. Each room has its own detector. The detector only works on living monsters. Under the medical bay there is a place for plants with a pump that automatically extinguishes the fire. In the Captain's cabin there are levers that force the pumps to pump water out of the ballast. After which, the pumps are turned off. Especially against flora (P.S. The system does not release an incendium grenade. In my opinion, this is wasteful. You can deal with flora yourself, considering that the water is in there will be no ballast). Also in the captain's cabin there is a periscope, which switches the cameras inside the submarine. The switching occurs in a serpentine manner from top to bottom or bottom to top. The submarine has advanced automation. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3255357257 The submarine has an underwater motorcycle "Skyter" as a shuttle. In order to control it, you need to sit in the chair and press the "P" button in front of the screen. After which you will go to the gun. In order to swim, you need to hold down the LMB. The motorcycle undocks automatically when you start moving. If you stop moving near the docking port - automatically docks. When you double-click, you switch to the active weapon and can shoot. Through the monitor, you can turn on the sonar or change the weapon to a single-shot railgun. The motorcycle does not take damage and does not require recharging (a structural feature). Original motorcycle: https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 Уровень: III Класс: Разведывательная Стоимость: 35000 Мощность реактора: 9000 Мощность большого двигателя: 400 Мощность малого двигателя: 200 Скорость X: 22-23 km Скорость всплытия: -19 Скорость погружения: 18 На подлодке присутствуют продвинутые авто-двери,с датчиками воды и дыма. Изначально двери автоматические,но если с какой либо стороны от двери есть вода или огонь - дверь становится полуавтоматической.А так же на двери есть лампы,сообщающие о проблеме с противоположной стороны двери(Синий - вода,красный - огонь) Оригинал двери: https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934 Так же на подлодке в орудийном отсеке есть специальный "монитор",который показывает когда ВНУТРИ подлодки оказывается монстр.Он так же включает сигнализацию.В каждой комнате есть свой детектор.Детектор работает только на живих монстров. Под медблоком есть место для растений с насосом,который автоматически тушит пожар. В каюте Капитана есть рычаги,которые заставляют насосы выкачивать воду из балласта.После чего,насосы отключаются.Специально против флоры(P.S. В системе нет сброса воспламенитовой гранаты.Как по мне,это расточительно.С флорой можно справится и самому учитывая,что воды в балласте не будет). Также в капитанской каюте имеется перископ, переключающий камеры внутри подводной лодки. Переключение происходит змейкой сверху вниз или снизу вверх. На подлодке присутствует продвинутая автоматика. Ссылка: https://steamcommunity.com/sharedfiles/filedetails/?id=3255357257 На подлодке присутствует подводный мотоцикл "Skyter" в качестве челнока. Для того чтобы управлять им,нужно сесть в кресло и нажать на кнопку "P" перед экраном.После чего вы перейдете к орудию.Для того чтобы плыть нужно зажать ЛКМ.Мотоцикл отстыковывается автоматически при начале движения.Если прекратить движение возле стыковочного порта - автоматически стыкуется.При двойном нажатии вы переключаетесь на активное орудие и можете стрелять.Через мониотор можно включить сонар или поменять орудие на однозарядный рельсотрон. Мотоцикл не получает урона и не требует подзарядки(особенность строения).

325 descargas Detalles →
Docking Airlock with Flooding – Barotrauma Mod

Docking Airlock with Flooding

por 76561198046870932

Are you tired of seeing submarines with a top airlock and a separate docking hatch? Or maybe you want a proper flooding airlock for you sub? Introducing... Proper Docking Airlock, that will allow you to open and close while docked, and act as a normal airlock during normal operations. The airlock will flood once you try to open it, and open automatically when it reaches 90% water in the room. OR you can override it by clicking the button again, to open it immidiately. Separately there is another airlock that doesn't have the docking function. Just wire the pump... These two assemblies were made for my submarine Levski Class MkX https://steamcommunity.com/sharedfiles/filedetails/?id=2414825380 Cheers!

251 descargas Detalles →
Murder-Chopper – Barotrauma Mod

Murder-Chopper

por 76561198888370538

A helicopter-type crew transporter for missions, rp and pvp. Includes a stationary 'base' for more convenient use. Base submarine is no my design, its an edited beacom from Beacons Extended mod. Any version of EK Gunnery and EK Dockyard will do as far as i know.

347 descargas Detalles →

Hammerhead girl

por 76561198011271305

292 descargas Detalles →
80%difficulty_vanilla – Barotrauma Mod

80%difficulty_vanilla

por 76561199078413440

begin with 80% difficulty

363 descargas Detalles →
Haruka~遙 拟化 – Barotrauma Mod

Haruka~遙 拟化

por 76561198129129355

来自Bilibili VUP:Haruka_遙 画师:Molatofu Mod修改:Sonic853 需要前置mod,不使用可能会有肢体位置错乱: 木卫二萌化计划

276 descargas Detalles →
Combinable Fire Extinguishers - Neurotrauma – Barotrauma Mod

Combinable Fire Extinguishers - Neurotrauma

por 76561198255769711

Simple override modification of Extinguishers for Neurotrauma. Place this above Neurotrauma in modlist.

308 descargas Detalles →
Noatun [Modified] – Barotrauma Mod

Noatun [Modified]

por 76561198291718976

Noatun But Only The Drinks The Brewer is available for purchase from a Merchant in Cities. This is not my mod but I did heavily modify it to fit my needs.

182 descargas Detalles →
延時自動門 – Barotrauma Mod

延時自動門

por 76561198089896765

When there is no water, open the door by induction, close the door after leaving for 1 second When there is water, open the door manually, close the door after leaving for 1 second

262 descargas Detalles →
Happy Endworms – Barotrauma Mod

Happy Endworms

por 76561198419853456

I thought endworms looked sad, so I made them happy again!

224 descargas Detalles →

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