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Mods y complementos para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
TrashLoader
por 76561198064561369
A little mod that allows to use depth charge loader as a trash launcher! Just load any vanilla crate into it and press the button to eject any trash that you want. Tired of re-entering to the sub just to take a single item you’ve forgot? Now your crewmates can deliver any item you require through the depth charger loader via buoyant crate!
Balanced wrecks
por 76561198005469684
WIP. This is a balanced version of Extended shipwrecks. It is basically the same, less the traps and the wrecks nuclear capacities. Download the original mod to support its creators : https://steamcommunity.com/sharedfiles/filedetails/?id=2095211492
Project 667BDRM
por 76561198849008580
Soviet Submarine built between 1981-1990. While submerged she could reach up to 44km/h. Her original length is 167m. This particular Sub is the K-114 "Tula" .
Lighting & Sync Optimization
por 76561199876856247
This is a small utility script for Lua For Barotrauma designed to optimize lighting rendering and improve network synchronization between host and clients. Features: Fixes lighting calculation stutters during heavy combat. Optimizes sprite buffering for better performance. Improves host-side perspective compensation. Recommended for use in long campaigns to reduce late-game lag. Requirement: Needs Lua For Barotrauma to be installed and pre-installed (install_lua_windows).
[V+]可装填的轨道炮霰弹(EZ Loading Railgun Canister)
por 76561198366571368
中文部分(Chinese Part): 不想再一趟又一趟地往返于轨道炮装弹器和工作台之间了?想要让轨道炮霰弹更“有用”一点?这个MOD可以帮助你 安装本模组后,轨道炮霰弹(轨道炮罐装弹药)会被修改为在发射后可以直接将铅矿等材料放入炮弹的物品栏以进行快捷的重新装填! English Part (英文部分): Don't want to keep shuttling back and forth between the railgun loader and Fabricator? Want to make the Railgun Canister be more "useful"? This MOD can help you... After Install, The Railgun Canister Shell will be Modified: After shoot, you can put lead or something enter the inventory of this shell to Quick ez reload. About Other Language: Don't Worry, This mod doesn't use any words, i build a icon for it, it's will be very EZ to learn and Use.
Dr. House Vicodin
por 76561198834638098
Adds Dr. House's Vicodin pills to the game
BlueArchive "Disciplinary Committee" student halos and club logo
por 76561198313977757
*Fully made by original submarine parts! The "Disciplinary Committee" student halos and club logo in game Blue Archive. Thank you for subscribe my work, your suggestions and advice are welcome. Vectorgraph refrence from: BlueArchiveWikia, Gledos.science
[潜艇]R-29E"贝希摩斯"(CN Ver.)
por 76561198098480498
> English Version < https://steamcommunity.com/sharedfiles/filedetails/?id=2946579990 - 简述 - 基于R-29型运输潜艇之设计进行重构改装而建造的深洋攻击潜艇。其内部同原R-29型已然大相径庭,除去外壳之外几乎了无相同之处。凭借升级后的动力与机电系统及可怖的重型火力,此型舰可泰然面对渊洋之中的大多敌手。当然,惊人火力的代价是惊人的成本。 - 参数说明 - T2型相比T3型并未安装除上下两门主炮以外的所有炮,需要自行安装升级,但价格便宜许多。
Brunhild
por 76561198033960902
An expedition research icebreaker for a crew size of 6 to 10. In the hammer-shaped bow, there is a pulse laser triple turret. Leander is a Tier 2 Attack variation that does not have the lasers in the front. Vanilla-like and campaign friendly: • All shell/wall pieces, items, and weapons use vanilla settings. • All containers are set to AutoFill, so the initial inventory follows campaign setting. • Faster, but in the same league as vanilla ships like Humpback. • Around 900 items, less likely to cause performance issues. • Some ID locked containers. Easy to operate: • Simple interior design language, easy to recognize and interact with. • Some turrets can be controlled from the command room. • Automatic Engine PWM control to prevent overload damage. • Ballast pumps can be manually controlled. • Bot-proof easy damage control. Gameplay Tips: • If the fuel rods are the uranium type (green), using two at a time works better. • In case of ballast flora, use the switches under the navi-terminal to pump out water, then use the levers to power off the corresponding pump. Change Log: Version 1.8: • Optimized engine control circuit to improve medium throttle performance. Version 1.7: • Linked fabricator and deconstructor to improves QoL when using Material IO mod. JustWork Shipyard, 2022
IMC SIMPLICITY
por 76561197998558548
:: UPDATED :: Added Depth Charges and More Exterior Lighting by Request. Added Automatic Meltdown Protection. Lowered Height of Periscopes a bit so players/npcs don't hang from them doing pull-ups. Moved forward coilguns a bit further forward for better firing angle. Added Fire Extinguishers throughout vessel -------------------------- A medium size Destroyer class submarine. Full facilities and suitable for a crew of 3 or more. 12002 Marks The IMC Simplicity is a destroyer class vessel designed around an easy access floor plan that places rooms within close access of each other by shared order. System monitors can be found all over the sub to help learn the floor plan. While listed as an attack vessel, the Simplicity offers large amounts of storage, salvage access w/ supplies and full facilities for medical, crafting and security. With a single ballast that is slightly small for the size of the ship, descent speed is limited. However Ascent and Horizontal speed are very fast and responsive for its size. Type: Attack Class: Destroyer Size: Medium/Large ( 44 x 13 ) Experience: Intermediate Suggested Crew: 3-8 Max Horizontal Velocity: 52 Max Ascent Velocity: 19 Max Decent Velocity: 12 Armaments: Rail Gun X2 Coil Gun X4 Depth Charge X3 5-Slot Rail Gun Loader X2 Upper & Lower Discharge Coils (Tied to Rail Gun Capacitors so Coil Guns can keep firing.) 4 Super Capacitors Stocked Ammo Room (Stowage) Features: Interior Repairable Design Simple Floor-plan Design Labeled Critical Systems Locations Full Ship Emergency Alarm System 5-Room Connect Text Terminals Surround Lighting Automatic Doors w/ Short Range Sensor (Only Living Humans can Use) Extended Run-time Battery System Nose & Ventral Search Lights Large Medbay Lots of Storage Fully Stocked Multiple Sonar Terminals and System Monitors for Crew Fast Action Ballast (Only has one ballast tank) Powered Shuttle Docking Port Upper Salvage Airlock Exit w/ Quickdrain Pump
Anime Psychoses Sounds
por 76561198833999025
Are you feeling lonely in the depths of Europa and yearning for women to talk to you, call you a good boy, or just talk about their feet? Then this mod is perfect for you. This mod randomly plays sounds from women while you are experiencing the psychosis effect. *Currently, the mod includes 27 sounds, a few english ones and the rest are in japanese for the perfect anime girl vibes* Update: 1.0.1: Added 10 new Sounds. Removed 1 Sound. Increased the volume of every sound by a few decibels.
自用Better Genes中文(无精创)
por 76561199111474535
自用,具体修改内容是,女妖的效果数值变高,蠕虫免疫氧气减少,古人和大眼的贴图换成了透明的,所有关于抗性的基因数值下降,捕勾兽攻击力加成下降 原mod:https://steamcommunity.com/sharedfiles/filedetails/?id=3524333015
深海诗Chant of the Deep
por 76561199648092892
Localization Chinese | English | Japanese It's just a weapon mod—at least for now, it's just a weapon mod. This weapon from the abyss will grant you the power to control the abyss. Damage 215 | Structure 80 | Impact 10 | Dismember 5% | Armor Pen. 0.6 | Internal Trauma 25 | Laceration 100% | Stun 0.5 Additional requests outside the update roadmap require a sponsorship. Crafting Recipe - "Stiel" Command Knife x 1 - Endworm Shell Fragment x4 - Diver's Remains x8 - Physicorium Bar x32 - Cryolite x64 WIP Features (Seeking Ideas) Underwater block damage reduction ↑ Underwater damage bonus Kill counter → Damage scaling (per kill) Usage Notes Due to gradient text, search by "180" or single characters (full name won’t work). Language CN | EN | JP Assets/Code References Amiya_Jobs MultifunctionalKnife Avenger Class beta If you found this helpful, please give me points. If you want to send me money, that's fine too.
PVP_MUX梦想号 Amusing Dream(暮春之雪)
por 76561198282532490
A luxury cruise ship converted as a PVP site, with the exception of key facilities such as shell ballast tanks, swimming pools, all walls can be destroyed, and new passages can be opened to reach the advantageous position for attack. The red door in the passage can be controlled by the red lever next to it (as a controllable obstacle), or it can be removed directly with a weapon. The character's spawn point is random, preventing sneak attacks on the respawn point. ==== ==== Mainly equipped with weapons Blue laser gun: single-point laser, slow to dismantle the wall, average damage to people, will not accidentally hurt yourself Red Laser Gun: The range of explosion lasers is very fast to tear down walls, and it can hurt people more, and you may accidentally injure yourself Explosive Harpoon: Easter egg weapon, only found in the kitchen, low damage, one-off Acid Mist Grenade: The room where the landing point is located generates damage smoke and has high damage Nuke Grenade: The explosion destroys all walls near the landing site, directly killing and injuring people Secondary weapons Incendiary Grenade: Sets a range of ground fires, blocking passage and can be extinguished with a fire extinguisher Stun Grenade: A short-term stun effect Basic weapons and equipment that refresh randomly Fixed turret Machine Gun: A common area defense turret that continuously outputs a large number of bullets to suppress the attack, with high damage, and requires a periscope next to the machine gun to operate (for balance, the user of the machine gun turret will be exposed to enemy infantry attacks) Cannon: Easter egg weapon, exclusive to the "Pirate" biome, with average damage, slow reload, and manual operation in the periscope behind the gun "Automatic" Railgun: An Easter egg weapon, exclusive to the "Crew" biome, with low damage and a fast rate of fire, it needs to be manually operated through the periscope in the Navigator's room ==== The ship is equipped with 1 elevator After the distribution room to the No. 7 stairwell, the goods are transported by a horizontal high-speed elevator Elevators can be blocked with incendiary bombs or acid mist bombs to prevent enemies from using them to move quickly The elevator has a forced reset function, which is only used for resetting when normal docking is not possible. The speed of the call elevator may vary depending on the game When using the elevator for the first time, press the left reset button once after selecting the floor. ==== It is possible to find various supplies inside the ship (The contents are almost written together) Armed with a laser submachine gun or laser pistol Porthole room for 2 people Sea view room for 2 people Equip any laser gun or any shotgun Suite with sea view for 2 people Suite for 2 persons Duplex suite with sea view for 2 people Japanese-style duplex suite for 2 people Classic Duplex Suite for 2 people A howitzer loaded with nuclear or acid bombs may appear in the room at the end or on the top floor A large weapons cabinet is attached to the navigation bridge, which has a relatively large ammunition supply Equipment can also be found in individual rooms ==== Ballast tanks are maintenance-free The workbench and dismantling table are connected to the box The main passage for passengers is an automatic door, the guest room/bathroom/shower room is automatically closed for a delayed time, and the crew area is automatically closed for a delayed time, and a red laser is recommended for door opening Without the engine turned on, the backup battery can provide power for about 840 seconds, and the reactor can be shut down in an emergency without the reactor exploding When the power goes out, most of the lights will go out and the oxygen concentrator will stop, which can be used as part of the Battle Royale gameplay The ship is equipped with a large number of fire extinguishers and water pumps, and maintenance tools are in the crew quarters ==== ==== Suggested crew: 1-, 10 people Pilot 1-3, Navigator 0-1, Weapon 0 (Infinite Ammo Autogun), Damage Tube 0-5, Lifeboat 0-1 (Design maximum number of players: 2-75) ==== Cost: 125552 Level: T3 Size: 268*31 meters Maximum speed: horizontal 22.1, vertical 13.1/-18.9 Maximum carrying: 80 boxes Displacement: 610'037'056 Working hours: 76+11 (retrofit time) hours Design and manufacturing: twilight snow like the moon(暮雪如月) ==== Originally designed as a 15-faction melee, considering the actual number of servers changed to a team melee of 2-3 people, it can also be directly used as a single-player melee field.
Spirit Of Fire Mk I
por 76561198094467819
This Large Phoenix-Class heavily modified colony ship is perfect for the intense depths of Europa, built by Halifax spacewerx on Luna in 2531 its compliments include enough raw firepower to fight off any would be alien attempting to get close to the ship. used by the UNSC yet still retaining its old colony ship values such as an extensive hydroponics lab, spacious crew quarters and an accommodating cafeteria with vast storage holds. this vessel requires a large, trustworthy and experienced crew. Weapon Compliments -2 Dorsal coil guns -2 Ventral coil guns -1 Aft coil gun -1 Bow coil gun -1 Dorsal rail gun -1 Ventral Rail gun -1 Empty turret hard point above Helm Systems -automated reactor controller -Flooding prevention -automated search lights with para scopes for control -compact design -observation deck/ brig -Emergency speed -Manual Helm blast shield -ballast pump shutoff (for ballast flora) -One time use refillable emergency repairs located on navigation screen -Aft and Bow Depth charge tubes for situational launches -turret angle limiting to minimise risk of self inflicted damage ==IMPORTANT== -For best experience make sure to toggle on and off automatic control on the reactor there is a bug in the game that limits turbine output when starting from manual control. Assets used camera system https://steamcommunity.com/sharedfiles/filedetails/?id=2544321872 My Thoughts: This sub is based off designs i found on the Spirit of Fire from Halo wars 1 & 2 however vastly shrunk down. this is my first attempted sub creation so bugs and issues may exist however extensive testing was done to make sure its usable, further versions will release fixing bugs and reworking certain areas to make the sub usable by non trustworthy crew (public servers) -Why Tier 3? my attempts at lowering the tier never got passed the large compliment of guns, sure i could have removed a few but it would leave too many blind spots to make the sub enjoyable -why not change the design? the idea of this sub was not to be optimal or efficient. the core focus was to make the sub look and feel like the spirit of fire so there are strange bumps and grooves that don't make sense from a tactical standpoint, as for the size i needed to shrink the sub to make it even possible yet not make the sub to small to be unrecognisable as the spirit of fire -why only trustworthy crew members? my experience so for with Barotrauma is with teammates who don't intentionally sabotage the game so there are systems like the emergency repairs which are a series of linked quick foam grenades linked to detonators (obviously if one were devious enough they could place C4 in them) so this version requires a large crew who can be trusted not to ruin a game -the price i was unsure what to make the price of the sub but i took the price of the kastrull and added 4 thousand marks to facilitate the guns more tweaking will come -why Niko in the preview image because i think their cute and it might attract more attention
Бегемот
por 76561198020062858
Вашему вниманию представлен легкий лазерный ударный корабль - Бегемот . Судно имеет полный спектр вооружений для противодействия разным угрозам - два импульсных лазера, цепная пушка и катушка на носу. . В шкафах имеется большое число ресурсов на разборку для более гибкого и интересного геймплея, отсеки разбиты согласно должностям, что позволяет создать хорошую атмосферу . Корабль развивает хорошую скорость, и имеет систему экстренного набора воды в балласт, также присутсвует много релешек для оптимизации систем
LEARN: Dugong Electrical System
por 76561198031666995
The best way to learn is to experience for yourself. Here is the exploded electrical system of the Dugong - as wired by the developers - in an easy to understand format. I didn't include independent doors and hatches. It's easier to understand if you familiarize yourself with the Dugong first. Use the 'Item' overlay in the Editor to explore. I recommend starting from the reactor to follow the red power lines. Use the 'Wiring Mode' and press 'E' on a component to see exactly what it is wired to.
Grey's Station Nonsense
por 76561198202545732
A misc pack full of fun and chaos! -Robots -Paperwork -Clown -Rabies that took 3 days to code -More Clothes -Crates -Portable Fabricator -More that i am forgetting
TR4-N5
por 76561198297419654
Tier Three Scout Vessel 25,000 Marks Recommended crew size 3-8 The TR4-N5 "Pride" is a Tier 3 Scout Vessel equipped with light defense options, silent-running capabilities, and a detachable shuttle, the TR4-N5 "Ally". Features: - Top speed of 33 km/h by default - Balanced turret and defense emplacements (3 Chain-guns, 1 Rail-gun, 3 Discharge Coils, and 1 Depth Charge Launcher) - Fabricator and Deconstructor with linked storage - Fully-functional shuttle - 8 Diving Suits (+3 inside the shuttle) - Complete med-bay with patient bed - Key card-locked crew quarters with 2 beds and 2 chairs (good for holding VIPs or prisoners) - Viewing Windows - Timed ballast drainage system for Ballast Flora - Sonar safety system (shuts off sonar in the event of helm flooding) - Threat indicators above doors (Red for Monster, Yellow for Fire, and Blue for High Pressure) - Lower docking port on both the shuttle and submarine - Features remote communication terminals between the submarine and shuttle - Features valves and pipe weak points This sub was designed for modded campaigns like Barotraumic, Neurotrauma, Immersive Repairs, and so on but will work perfectly for lightly modded or vanilla campaigns as well. Huge thanks to the Decotrauma Team for their Antenna Assets! Thank you so much for taking interest in my submarine! I have worked on this sub since 2023 and put hundreds and hundreds of hours into making it as perfect as I can. It is my second ever submarine (my first was a tragedy) I've learned a lot but I hope you enjoy it as much as I do. Thank you! P.S. If there are any bugs please leave a comment below so I can fix it. Please do not reupload, thank you!
weimod
por 76561199148439236
【涌流船坞】“向深渊进发”官船改计划
por 76561198842503606
萌新的第一个改船mod,“涌流船坞”(Current Shipyard)是一时兴起取的名字,也方便各位记忆本mod。 改船目标:保持官船外型的基础上将舱室布局和电路全部重置,优化官船,解决毒点,改善驾驶体验。 改船原则:不对功能性物品进行贴图大小缩放,不进行变态的参数修改,使得强度适中,可以舒适通关原版难度而不降低游戏体验,在BT等mod中可以获得有一定挑战性的体验,在“问君”等任务中可以原地去世(bushi) 目前本mod包含四艘官船改,如果以后有更多的船加入也会在本mod基础上进行更新。 本计划的标语是“Into the Abyss”,即“向深渊进发”。 潜艇介绍: 野獾级——>海獭级 T1侦查型 海獭级是野獾级的改进版。可能是野獾级爱好者亚文化圈的产物?反正这玩意开起来比野獾级正常多了。海獭级拥有四门小型炮塔底座,内部设计紧凑,功能齐全,机动优秀,是木卫二观光的不二之选。 儒艮级——>海牛级 T1侦查型 海牛级是受人欢迎的儒艮级的改进版,最大的特色是增大了顶层甲板的舱室体积,指挥室前方加装了坚固的大型玻璃窗,同时火力与机动也进行了增强。实用的加工设施解决了儒艮级自给能力的不足,上方的双电磁线圈设计用于保护火力死角,内饰干净简洁,刚一推出便成为了木卫二舰长们追捧的对象。 逆戟鲸级II型——>斑海豚级 T2侦查型 斑海豚级是经典的逆戟鲸系列的改进版本。解放了该型号的更多潜力之后,斑海豚级已处在木卫二食物链的顶端。斑海豚级优化了内部构型和布局:拥有前中后三个爬梯,方便船员移动;加装了大型工程舱和军械库;腹部全部加装双层船壳,保护压载舱的同时使得下方的强大火力更加可靠;大幅增加了三个压载舱的体积,并且全部由一大一小双水泵驱动:什么叫三个大型压载舱的激进设计啊(战术后仰)。 台风级II型——>飓风级 T3攻击型 飓风级深潜攻击潜艇延续了台风级重甲炮舰的传统,创新性地将深弹改为了一门非镜控的定向轨道炮。更大的压载舱与更强劲的引擎使得飓风级的机动性相比台风级有了质的飞跃。舱室布局也进行了大量优化,不仅增加了食堂酒吧等娱乐空间,而且几乎没有人知道的是——风靡木卫二的美食节目《多丽丝阿姨的深渊厨房》的移动拍摄基地便是一艘飓风级潜艇。
BaroTraumatic - Vanilla Radio
por 76561197979932270
Barotraumatic Mod by MasonMachineGuns et al., with the Headset Radio Changes Reverted Back to Vanilla (No battery required in any headset).
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