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Mods y complementos para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Contentious-Heavy-Carrier – Barotrauma Mod

Contentious-Heavy-Carrier

por 76561198109867778

Sometimes we all have a need for shuttles. Sometimes we have a need for lots of shuttles! But typical submarine doesn't carry more than a couple of shuttles. So, how to solve this problem? Well, the answer is hidden in a history of Earth's military fleet! Back in the grim darkness of the XX century (where was only war), humanity had a need for floating mobile airbases. For this they developed many kinds of vessels: aircraft carriers, amphibious assault ships and so on. Their main purpose was a carrying of planes, landing crafts and other machines of ultraviolence delivery... ... And this is exactly what does our new product, a Contentious Heavy Carrier! It is a deep modification of well-known, reliable and efficient Proteus submarine, which still serves well. The main feature of Contentious is a secure shuttle hangar (or, to be exact, storage deck), which keeps a five (FIVE!) shuttles and protects them from various damage caused by aggressive enviroment (such as fauna of the planet or some coilgun shot). There is no analogues on an entire market! Finally, the large shuttle carriers became real. Still can't believe it? Try the Contentious Heavy Carrier now and see it with your eyes!

176 descargas Detalles →
The Great Attractor – Barotrauma Mod

The Great Attractor

por 76561198087644987

t’s my first sub so go easy on me The Great Attractor Lore General information • Type: Attack Tier 3 • Price: 60000mk • Size: 67*20m • Gargo: 40 • Crew: 8-12 • Decent velocity: 17.2km/h // -18.5km/h • Velocity: 30km/h Features • Support/Kamikaze drone • 2 Attack-Speeders • Fixfoam detonation system (across the outer hulls) • Fire supression system (Reactor/Junctionbox/Planterroom) • Lasershild airlock + smart airlock • Auto-reactor, auto-shutdown • Secure armoury/captairoom per button press • Big alien lasergun/ sitchable double-chaingun/ Flak barrage (5 burst/10s cooldown) • Legendary custom items • Intruder display in command room • Rough incoming monster detector in gunnery room • Item transport system • Auto-dischargecoil Speacial room • Prison • Pet room + Domesticated Mudraptor infestation in ballast • Church (former husk church, now church of the 6 eyes) Gameplay • This sub is to strong for Vanilla, this is why i would recomment playing on the highest difficulty with the mods: Lua-for-Barotrauma, Barotraumatic, Barotraumatic- creaturepack, Dynamiceuropa, Improved Husks + husk mod missions, Europa war • I would not recomment starting with this sub because everything is on masterclass and by the time you can by it everything should be already on masterclass • Many things are locked behind custom Id-cards (anti griefer system), so the captain needs to give the cards to trusted people, they are in the 3 secure lockers in the Commandroom (if someone dies dont forget to pick them up) • The Legendary custom items are behind the picture in the commandroom, you need to decide if you want to use them or just throw them away because they are broken • Nearly everthing is locked, exept one junctionbox (it is for the musicbox in dynamiceuropa). If that is not your thing this sub is not for you or you need to unlock everything in the sub-editor • Give the command „ignore this“ on the middle button in the smart airlock, the bots dont know how it works, they will spam it over and over again not realising the water needs to drain Things i straight up stole or get inspired by incase you want to make your own sub but dont know how • General look oft things (can really recomment the subs from this guy for new players, the Iron-Guard was for a long time my favoriet sub): https://steamcommunity.com/id/STALKERw40k/myworkshopfiles/?appid=602960 • Technical stuff (this thing basically teached me how to wire): https://steamcommunity.com/sharedfiles/filedetails/?id=2987005010 • Speeder (i just changed the look): https://steamcommunity.com/sharedfiles/filedetails/?id=3014307661 • Drones (again just changed the look): https://steamcommunity.com/sharedfiles/filedetails/?id=2829038684 • Alien Lasergun (here i just straight up copy paste it, can really recomment the ship as startership is fun): https://steamcommunity.com/sharedfiles/filedetails/?id=2948086632

280 descargas Detalles →

PirateMascot

por 76561198084427401

Adds a mascot, a special pet mudraptor, which is required for the pirate campaign I run. Apparently nobody can run the campaign properly without a set version of this mod predownloaded, so it seems this'll have to be listed as public. Texture, sound design and primary xml files created by me; other files, animations, and code done by The Ninja Scout on discord.

282 descargas Detalles →

Underwater Insurgency Jobs

por 76561198357903031

A mod which adds all the classes necessary to play combat insurgency

163 descargas Detalles →
Capybara (OLD) – Barotrauma Mod

Capybara (OLD)

por 76561198936833461

The capybara, or capybara, is a semi-aquatic herbivorous development from the capybara subfamilies, one of the two (along with the small capybara) species of capybara are now periodically observed. The capybara is the largest of the modern rodents. Капиба́ра, или водосвинка — полуводное травоядное развитие из подсемейств водосвинковых, один из двух (наряду с малой водосвинкой) в настоящее время периодически наблюдаются виды водосвинки. Капибара — самый крупный среди современных грызунов.

259 descargas Detalles →
Mastodon Mk II – Barotrauma Mod

Mastodon Mk II

por 76561198040974820

𝘛𝘩𝘦 𝘔𝘢𝘴𝘵𝘰𝘥𝘰𝘯 𝘔𝘬 𝘐𝘐 𝘪𝘴 𝘵𝘩𝘦 𝘭𝘢𝘵𝘦𝘴𝘵 𝘦𝘷𝘰𝘭𝘶𝘵𝘪𝘰𝘯 𝘰𝘧 𝘵𝘩𝘦 𝘔𝘢𝘴𝘵𝘰𝘥𝘰𝘯, 𝘪𝘯𝘤𝘰𝘳𝘱𝘰𝘳𝘢𝘵𝘪𝘯𝘨 𝘯𝘦𝘸 𝘴𝘺𝘴𝘵𝘦𝘮𝘴 𝘢𝘯𝘥 𝘮𝘰𝘳𝘦 𝘴𝘱𝘢𝘤𝘦. 𝘐𝘵 𝘩𝘢𝘴 𝘢 𝘭𝘢𝘳𝘨𝘦𝘳 𝘪𝘯𝘵𝘦𝘳𝘪𝘰𝘳, 𝘢 𝘤𝘢𝘳𝘨𝘰 𝘳𝘰𝘰𝘮 𝘢𝘯𝘥 𝘢 𝘱𝘳𝘪𝘴𝘰𝘯 𝘤𝘦𝘭𝘭. 𝘐𝘯 𝘢𝘥𝘥𝘪𝘵𝘪𝘰𝘯, 𝘪𝘵 𝘯𝘰𝘸 𝘩𝘢𝘴 𝘢 𝘧𝘶𝘯𝘤𝘵𝘪𝘰𝘯𝘢𝘭 𝘩𝘢𝘯𝘨𝘢𝘳 𝘥𝘰𝘰𝘳. 𝘐𝘵𝘴 𝘤𝘰𝘮𝘮𝘢𝘯𝘥 𝘣𝘳𝘪𝘥𝘨𝘦 𝘩𝘢𝘴 𝘢 𝘭𝘢𝘳𝘨𝘦 𝘣𝘢𝘺 𝘸𝘪𝘯𝘥𝘰𝘸 𝘵𝘩𝘢𝘵 𝘨𝘪𝘷𝘦𝘴 𝘢𝘯 𝘦𝘹𝘤𝘦𝘱𝘵𝘪𝘰𝘯𝘢𝘭 𝘷𝘪𝘦𝘸 𝘰𝘧 𝘵𝘩𝘦 𝘌𝘶𝘳𝘰𝘱𝘦𝘢𝘯 𝘰𝘤𝘦𝘢𝘯𝘴. 𝘐𝘵 𝘢𝘭𝘴𝘰 𝘰𝘧𝘧𝘦𝘳𝘴 𝘢 𝘭𝘢𝘳𝘨𝘦 𝘵𝘳𝘢𝘯𝘴𝘱𝘰𝘳𝘵 𝘤𝘢𝘱𝘢𝘤𝘪𝘵𝘺, 𝘯𝘶𝘮𝘦𝘳𝘰𝘶𝘴 𝘴𝘵𝘰𝘳𝘢𝘨𝘦 𝘴𝘱𝘢𝘤𝘦𝘴, 𝘨𝘶𝘯𝘴 𝘤𝘰𝘷𝘦𝘳𝘪𝘯𝘨 𝘢𝘭𝘭 𝘢𝘯𝘨𝘭𝘦𝘴 𝘢𝘯𝘥 𝘦𝘭𝘦𝘤𝘵𝘳𝘪𝘤𝘢𝘭 𝘤𝘰𝘪𝘭𝘴. Le Mastodon Mk II est la dernière évolution du Mastodon, incorporant de nouveaux systèmes et plus d'espace. Il a un intérieur plus grand, une soute et une cellule de prison. De plus, il dispose désormais d'une porte de hangar fonctionnelle. Sa passerelle de commandement est dotée d'une grande baie vitrée qui offre une vue exceptionnelle sur les océans européens. Il offre également une grande capacité de transport, de nombreux rangements, ainsi que des canons couvrant tous les angles et des bobines électriques. ʀᴏʟᴇ : ᴀᴛᴛᴀᴄᴋ ᴘʀɪᴄᴇ : 25,000 ᴍᴀʀᴋs ʀᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ ᴄʀᴇᴡ : 4 - 10 sɪᴢᴇ : 42x13ᴍ ᴄᴀʀɢᴏ ᴄᴀᴘᴀᴄɪᴛʏ : 36 ʙᴏxᴇs ᴡᴇᴀᴘᴏɴ sʏsᴛᴇᴍs : x3 ᴄᴏɪʟɢᴜɴ x1 ʀᴀɪʟɢᴜɴ x1 chaingun x2 ᴅɪsᴄʜᴀʀɢᴇ ᴄᴏɪʟs

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Zephyr – Barotrauma Mod

Zephyr

por 76561198002619032

The Zephyr is a versatile and mobile submarine capable of tackling even the most daunting challenges. The design has been thoroughly tested through both vanilla and Barotraumatic multiplayer & singleplayer campaigns and will provide a balanced enjoyable experience. Core features include but not limited to: - Engine power capacitors (greatly reduces your junction boxes catching fire because you went full throttle) - Brig (for prisoners, pesky crewmen or anyone else, really) - Alarm system (various types of alarms throughout the ship to warn you of specific danger) - Toggleable external lighting system (for better visibility around the ship or to not attract dem fishies) - Emergency power backup (in case you run out of rods or wish to go stealthy) - Munitions storage drop shaft (mass produce ship ammunition and drop it straight into the ammunition compartment) - Role specific access (depending on selected job, you may or may not be able to interact with everything) - Airlock override (in case you don't want anyone getting in or out) - Secondary sonar (comes with a mineral scanner) - Airlock camera system (with toggleable light to see who's knocking at the door or leaving) - Convenient bridge (access to most crucial features in close proximity of the navigation terminal) - Reinforced hull (internal parts of the ship is visibly strengthened to maximize durability in harder difficulties) - Terminal (for console commands, Work In Progress) - External bay for future deployables (Work In Progress)

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C-104 Chimaera – Barotrauma Mod

C-104 Chimaera

por 76561198057739281

Chimaera is a reliable and robust military submarine, featuring 4 coilguns, 1 railgun and 5 electric discharge coils, as well as decent speed and maneuverability. It's numerous ballast pumps and ducts are able to deal with moderate leaks. However this power comes with price - reactor cannot support all facilities at once, and crew needs to learn how to manage them for maximum efficiency. Химера - это надежная и прочная военная подводная лодка с 4 койлганами, 1 рельсотроном и 5 электроразрядными катушками, а также приличной скоростью и маневренностью. Её многочисленные балластные насосы и сливные люки способны справиться с умеренными пробоинами. Однако эта мощь имеет свою цену - реактор не может поддерживать все системы сразу, и экипажу необходимо научиться управлять ими для максимальной эффективности. This is my second finished sub ever, so please do tell me if something isn't working properly, or features you want to be added.

256 descargas Detalles →
U.S.S. Enterprise - NCC 1701 (v1.4 - Vanilla) – Barotrauma Mod

U.S.S. Enterprise - NCC 1701 (v1.4 - Vanilla)

por 76561198287736246

Recreation of the U.S.S. Enterprise from the movie Star Trek Into the Darkness. Features 4 coilguns, 360° discharge coils, depth charges and a shuttle, all made with vanilla parts! If you want to give some suggestions for this build just write in the comments :) Sub stats: Max horizontal velocity: 55 Km/h (without upgrades) Max ascent/descent velocity: 12 Km/h (without upgrades) Time to reach 0 Km/h when driving at max velocity: 6 seconds Tested in single player campaign mode: Autopilot works great, take a look at it though when departing from stations. Turrets coverage it's not that great but not that bad either, i suggest to improve turrets view range during campaign. When docking there is no visible trajectory guide, i'll solve this in the next release... the docking connector does work by the way, it's just a problem of visuals for some reason. Next big updates i have in mind: - Deatachable saucer section (main dish) - Working green,yellow and red alert lights effects ADDITIONAL NOTES: You can't start a campaign with this sub but you can buy it during the campaign when you dock to a station. This model is not 1:1 and it will never be, i'll make another model with "realistic proportions" in near future. Read changelogs for more info on the updates! Got the idea when i saw the ship emerging from the water in the movie, yes xD

248 descargas Detalles →
[EMS] The Minerva – Barotrauma Mod

[EMS] The Minerva

por 76561198160121546

Description The Minerva is a large freighter vessel used for long voyages between stations. It features a cargo bay toward the bottom that holds multiple shipping crates and a large door for transporting said crates. It is not as speedy or protected as most E.M.S. ships, thus not being produced as much as other submarines, leaving there to only be a few of these left. Features - 2 Coilguns - 1 Railgun - 1 Discharge Coil - 1 Depth Charge Tube - 2 Engine Rooms - 3 Ballasts - 2 Airlocs (one top, one bottom) - 2 Fabricators, Deconstructor, and a Medical Fabricator - Stocked medbay with extra crafting materials - Large Cargo Bay with door - Artifact Chamber - Crew Quarters with lockers - Special buttons in Command - Toggle-able Auto-Closing Doors - Lots of supplies - Battery Backup for Bilge pumps - Autofill Feature on most cabinets Thanks to those who helped test this on the E.M.S. HQ server before publishing!

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Music Broadcast System – Barotrauma Mod

Music Broadcast System

por 76561198220681455

Music Broadcast System - Custom Speakers Two craftable devices that let you play your own music through your submarine - heard by everyone on the server. What's included - Music Transmitter - press to toggle playback on/off. Sends the signal to every connected speaker. - Music Speaker - plays the music from its own position and glows while active. Wire as many as you want to one transmitter. How to use - Craft both at a Fabricator: 1 FPGA Circuit + 1 Steel each. - Place them, then wire the transmitter's signal_out to each speaker's set_state input (screwdriver + wire). - Press on the transmitter to start/stop the music. Adding your own music - Convert your track to OGG Vorbis, 48000 Hz. - Replace Music/track01.ogg in the mod folder with your file. - Optional: add track02.ogg, track03.ogg... and enable the commented "random track" block in Items/musicitems.xml. Notes - Pure XML, no plugins required. Works in singleplayer and multiplayer (all clients must have the mod enabled). - No next/previous or volume buttons in this version - one looping track per speaker (or random-on-start with multiple tracks). UPD:Guys, unfortunately, it’s impossible to achieve full synchronization with the XML version of the mod; there will be some issues with it in multiplayer. I’ve ironed out all the flaws and am going to create a Lua version specifically designed to ensure the mod works properly in multiplayer. Music Broadcast System — музыка на субмарине Два крафтящихся устройства, чтобы играть свою музыку по лодке. Слышно примерно в пределах двух комнат от каждого динамика. Работает в одиночной игре и мультиплеере (мод нужен всем игрокам и серверу). Что внутри - Музыкальный транслятор — включает и выключает воспроизведение (клавиша E). - Музыкальный громкоговоритель — проигрывает выбранный трек. Можно поставить несколько и подключить к одному транслятору. Крафт На верстаке, за каждый предмет: - 1 × Схема на базе ППВМ - 1 × Сталь Как пользоваться - Установи транслятор и один или несколько громкоговорителей на субмарине. - Отвёрткой проведи провод: транслятор signal_out → громкоговоритель set_state. - Важно: подключай только set_state. Не используй toggle — в мультиплеере из‑за этого возможен рассинхрон звука. - Нажми E на громкоговорителе → выбери трек 0–9. - Нажми E на трансляторе → музыка вкл / выкл. Мультиплеер - Мод должен быть включён у всех игроков и на сервере. - Выбранный трек синхронизируется между игроками (ручной выбор в меню динамика). - Не включай одновременно Workshop-версию и локальную копию из LocalMods — будет конфликт. Своя музыка (для тех, кто правит мод локально) В папке Music/ лежат слоты track01.ogg … track10.ogg. Номер в меню динамика: 0 = track01, 9 = track10. Формат: OGG Vorbis, 48000 Hz. Пример конвертации на Линукс (ffmpeg): ffmpeg -i "песня.mp3" -ar 48000 -c:a libvorbis -q:a 5 track01.ogg Важно: мод не сканирует папку автоматически. Работают только файлы, прописанные в Items/musicitems.xml. - Файл есть, строки в XML нет → трек не играет. - Строка есть, файла нет → ошибка при выборе этого номера. - Меньше/больше 10 треков → убери лишние/добавь новые строки <sound> в XML и уменьши/увеличь max в меню выбора трека. UPD: Мужики, к сожалению в моде на XML полной синхронизации достичь невозможно, в мультиплеере с ней будут некоторые проблемы. Я убрал все недочеты, буду делать LUA версию, заточеную на адеватную реализацию данного мода в мультиплеере

407 descargas Detalles →
Anime Waifu - Better Zealot Robes – Barotrauma Mod

Anime Waifu - Better Zealot Robes

por 76561198154484547

Changes stats of zealot robes: 30% blunt damage resistance 30% burn damage resistance 30% acid burn damage resistance 30% laceration damage resistance 40% moving speed increase +15 medical skill Increased regeneration while infected with husk parasite, also works with symbiosis!

343 descargas Detalles →

怪物萌化a

por 76561198262874569

348 descargas Detalles →
Anti-Alien alarm – Barotrauma Mod

Anti-Alien alarm

por 76561198269812804

PROTECTIVE SHIELD 🛡 PROTECTIVE SHIELD 🛡 PROTECTIVE SHIELD 🛡 NO DRACULAS 🚫🧛‍♂ NO MUMMY 🚫🤕 NO ALIEN 🚫👽 NO DUENDE 🚫👺 ACTIVATE ALARM 🚨 Adds Joel's anti-alien alarm as a siren, craftable with a siren, a mushroom and green paint. Also a rare lootdrop in wrecks, abandoned outposts and the likes. It's really loud and may attrack monsters, but that's why you have the three protective shields, right ? No overrides.

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GM Tools for Dedicated Servers – Barotrauma Mod

GM Tools for Dedicated Servers

por 76561198316798946

A simple fork that changes the mod's name so it can be used on Lighthouse dedicated servers without spitting up an error every time you update your mods

301 descargas Detalles →
Duogong – Barotrauma Mod

Duogong

por 76561199481448877

One day I was looking at all the meme Dugongs on the workshop and realized something was lacking from all of them, no matter how big or small, they only ever have one Dugong. So I solved that with the Duogong, two dugongs welded on top of each other. Features - The Dugong you know and love plus an upside-down version - 4 small weapon slots, 2 discharge coils, 1 large weapon slot, a depth charge tube, and an external captains camera - Full fabrication facilities - A lockable crew quarters - Large armory and expanded medical bay - A whiteboard you can draw on - And a completely empty useless room This is the first Submarine I've uploaded so any feedback is appreciated! Edit - Fixed the docking, I don't know how i missed that, sorry =)

304 descargas Detalles →
Pet Raptor Chicken – Barotrauma Mod

Pet Raptor Chicken

por 76561198208386152

This is a cut version of the Raptor Chicken mod. It only changes pet raptors and leaves hostile mudraptors with their original texture and sounds. Dont turn on both mods at the same time. And if you are switching between the mods make sure you restart the game, there might be some ragdoll issues otherwise. Here is the full mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2865579023

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Anti Ballast Flora – Barotrauma Mod

Anti Ballast Flora

por 76561197966299106

A circuit that helps you kill ballast flora. Ballast flora takes double damage if not underwater. It loses control of the pump if the pump is turned off. This drains the ballast then turns off the pump. Position the water detector one square away from the floor. This is because a pump set to targetlevel -100 will not quite get all the water out and will mess up your circuit. Just offset the water detector like in the picture to avoid this. A small amount of water in the room will not protect the flora. I tested it and it works just fine. To spawn ballast flora hit F3 to enter console. Type "enablecheats". Then type "ballastflora infect".

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The Orange One – Barotrauma Mod

The Orange One

por 76561198047190296

TH-E01 The Orange One To fulfill the request of a picky deep-sea explorer, TH-E01 The Orange One comes with two fabricators, simple wiring, optimized crew paths, a compact body, and a manned shuttle. But for the sake of stabilization, TH-E01 uses chargeable batteries for her engine power: Which can be a holdup for captains who planning a nonstop long-distance cruise. Details - Type: Deep Diver - Size: 42x11m - Cargo Holds: 16 - Crew: 5-10 - Turrets: 4 Coilguns and 2 Railguns - Utilities: a Manned Shuttle, Bot-friendly waypoints, 2 Fabricators - Price: 12000 Variations - Used: random items inside cabinets - 153: battery safety circuit from Lupus Europan - 71NY: variation with a smaller shuttle

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Squidd Monster Difficulty – Barotrauma Mod

Squidd Monster Difficulty

por 76561198027323474

This mod reworks a lot of monsters to make the game more challenging. If you find your submarines are too powerful but you'd rather not go back to the Dugong, this mod may help your experience. Crawler - Deals significantly more damage. - Much faster movement. - Will not stop to eat. Raptor - Deals more structure damage. - Will not stop to eat. Spineling - Deals more structure damage. - Faster movement. - More damage. - Deals venom. - No stun. Watcher - Gaze now causes bleeding instead of nausea. - Faster movement. - More health. - More dramatic effects. - No longer shows up sonar. - No longer flees. - No longer bleeds acid. (Less lag) Moloch - Deals damage in an explosive radius when attacking. - Throws the ship around. - Throws crew around the ship. - Has roughly 3 times the health. Black Moloch - Deals damage in an explosive radius when attacking. - Throws the ship around. - Throws crew around the ship. - Has roughly 5 times the health. Husk - Slowly regenerates health. - Faster movement - Less damage resistance - Lower infection chance - More damage dealt - Quieter - No longer shows up on sonar. Hammerhead - Significantly more damage to the sub and crew inside. - More health. Golden Hammerhead - Significantly more damage to the sub and crew inside. - More health. - Causes a low-intensity EMP on impact. Hammerhead Matriarch - No longer creates hammerhead spawn. - More devastating explosion. - SERIOUS performance improvements. Tiger Thresher - Is now functional (isn't in vanilla) - More structure damage Bone Thresher - More structure damage Charybdis - Can no longer see, only hear. Endworm - Can no longer see, only hear. --New Monsters-- Spinelord - Spineling boss - Bigger - Faster - More health - More damage - Venom --New Missions-- - Spinelord Swarm - Nightmare --Other-- - Cave vents now deal minor burn damage instead of sapping oxygen. Feel free to post any issues or feedback and I'll do my best to address it.

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Counter-Strike: Source Weapons: Shotguns – Barotrauma Mod

Counter-Strike: Source Weapons: Shotguns

por 76561197970668683

PLEASE LET ME KNOW OF ANY BUGS!!!! Feedback is highly appreciated "Enemy spotted." https://steamcommunity.com/sharedfiles/filedetails/?id=2658142828 HECU Clothes https://steamcommunity.com/sharedfiles/filedetails/?id=2660168936 Resistance Clothing https://steamcommunity.com/sharedfiles/filedetails/?id=2662019986 HL2 Item crate https://steamcommunity.com/sharedfiles/filedetails/?id=2869271858 Conscript Clothing The Resistance grows stronger... ITEMS: CSS M3 Benelli CSS XM1014 Goals: Add Flashlight Attachment option for XM1014 M3 Benelli to have integrated flashlight module (batteries not included) Changelogs: 24-06-2025: I've removed the CS:S shotgun shell rounds as its unecessary and overpowered tags: shotgun, counter strike, css, cs, guns, gun, mod, gun mod, yeah,

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The Holy Diver (Old) – Barotrauma Mod

The Holy Diver (Old)

por 76561198051308094

Jump On The Tiger! Into The Holy Diver. The Deep Diving, Artillery Drone Carrier Transport ship, Raised From The MidNight Sea! Too give the Creatures of Europa's ocean's Some Real Heavy Metal! A Vanilla Sub/Drone Ship Made for Campaign and/or Missions (Sub Version 1.7) Don't Forget To Rate and Subscribe! ---> This Ship Is not Loading in-game propery, Download The New Reloaded Diver to install this ship<--- ---Specs--- Ship: DEEP DIVER Dimensions: 57 x 12 m Cargo Capacity: 52 Crates + Cargo Room Recommended Crew Size: 7-16 Crew Experience: Intermediate Required Content: Vanilla Barotrauma 0.9 Decent Velocity: -18 km Velocity: 21 km Engine OverDrive Velocity: 52 km Reactor Max Output: 12000 kw Campaign Price: 24'000 Marks ---Weapons and Systems--- --- Duel Rail Cannon system (Captain Has Toggle In Room) "Enable Cannons" --- 6 Coil Guns ---1 Front Mounted Discharge Coil --- 2 Drone Bay Discharges --- 4 Depth Charge Loaders --- Back Up Battery array (Toggle System) --- Captain's Enemy Alert Sirens --- Id Cards For Trusted Crew Members --- Switch Toggle Gun Lights --- 2 Airlocks --- Artifact Storage (Under Back Ballast Tank) --- Brig (Kills With Water Pressure) --- Engine Over-drive (Toggle system) --- Weapons Battery system --- Oxygen Battery system --- 2 Drones (Resupply Drone) (Combat/Attack Drone) -Drone Control Room (Left of Ship Command) --- 4 Security Ship Camera's (In Security Office) --- 2 Bottom Search Lights (Captain's) -uses one periscope for 2, Lights Toggle --- 4 Fabricators --- 4 Deconstructors --- 3 Unit load Device's --- Captain's Cabin --- Bar/Crew Quarters --- Large Med Bay --- Ship Ammo Storage Room --- Main Airlock --- Maintenance Airlock--- 2 Drone Docking Ports--- --- Research Table ---More Info/Updates--- Version 1.7 ---Updated Ballasts tanks with more detail about what the sub was before the Diver. ---Added Chunks of Ice around the sub/adding detail to sub itself. ---Added more photos to steam WorkShop ---Fixed Text Display at Command room ---Some Wiring Fixed For Sirens --- +1 Unit loader Version 1.6.5 ---New Drones, Resupply, and the Combat Drone Giving You More Time To search That Alien Ruin or Wreck. (Drones Able To Dock Together) ---Newly Build Bar Added To Sub, Open a Cold one With the Boys After That Long Mission. ---New Oxygen Battery supply system, Reactor Out? no need too panic! ---New Security Office, That's What Carl Would Choose~!

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Heroin Drugmod Fixed for Neurotrauma – Barotrauma Mod

Heroin Drugmod Fixed for Neurotrauma

por 76561198873575245

! MOD IS NO LONGER BEING UPDATED ! Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2475151091

261 descargas Detalles →
R.C.S. Indulgence – Barotrauma Mod

R.C.S. Indulgence

por 76561198071252422

A Tier 2 Scout submarine from the Reforged Collective Shipyards, the Indulgence is relatively well armed and easy to maneuver submarine for the middling zones of Europa's oceans. She comes equipped with an upper aft Chaingun, a lower aft Coilgun, and two additional hardpoints on the fore of the ship, as well as a single Discharge Coil array protecting the exposed command deck. Storage capacity is limited in favor of technical capabilities. We all float down here.

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