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Mods y complementos para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[Outdated]Robo-Trauma Compatibility unofficial patch
por 76561198079050598
OUTDATED I will update when I have the time Order of mods: Not required Preface: This mod adds optional Lua functionality to work with the Robo-Trauma Neurotrauma patch and expansion mods. The contents of this mod are listed below. ? Characteristics of the mod (Lua functions): Robotrauma-Neurotrauma patch: Robots get electronics damage when immersed in water without exo-skeleton; Crowbar does not affect robots like in the original Robo-Trauma; Damage treatment for robots affects every part of the body, cyber parts of humans remain untouched; New used items for robots: Iron: -20 loss of material, -16 on failure. Copper: -20 damaged electronics, -16 on failure. Patch link: https://steamcommunity.com/sharedfiles/filedetails/?id=2951934198 Doctor Javier's Surgical Bomb - NT Expansion: Pliers allow you to insert bombs. Expansion link: https://steamcommunity.com/sharedfiles/filedetails/?id=2982955270 NeuroEyes : No eye damage or effects on robots. Robo-Trauma extension: ANIS nanorobots do more things in 30 seconds of life: Forging: 1. 22.5% mannitol 2. 30% thiamine 3. 45% combat stimulant Treats(extra): 1. 15% foreign body, resets nanorobot time if foreign body is present 2. 75% eye damage Robot repair: 1. 75% material loss 2. 75% damaged electronics 3. 75% bent metal 4. 75% loose screws. Powerful first aid, can't be made, sold from station merchants at a base price of 300mk or found in abandoned armory rooms. Link to expansion: https://steamcommunity.com/sharedfiles/filedetails/?id=2956354894
GTD Orion - Freespace
por 76561198018145927
A relic of "The Great War" now found on a european moon. Welcome to GTD Orion the proud destroyer of Terran Fleet, now reffited for diving. I hope you gathered at least 10 people, because there are some guns to fill and devices to fix. Features: - vanilla friendly - downscaled to 2.5k items - Speed: 20/18 knots - rooms are accessible from one side, which forces you to run around - cannons and periscopes are scattered around the ship so you have to ask your friend to reload - four destructible hercules fighters (double click to switch mode) - WC, shower, crew quarters, lounge and brig - most rooms have electrical boxes with at least one free slot. I hope this will satisfy engineers who like to add their two cents - small pumps are battery powered - apart from drones, the ship does not have any advanced logic that would beat the default submarines - some battle music from game, so here you have this 10mb of downloading. - tier 3 / 42000$
ECS SSN-87 Block I
por 76561198158932287
潜艇简介: ECS Falco rupicoloides SSN-87 Block I 巨隼级 I 型是木卫二联盟设计并制造的一型大型线列作战型潜艇,通过凶猛的火力从远距离击毁分裂主义分子的各型潜艇。巨隼级 I 型除了配备有大量的间热式电热化学炮以外,艇首装备了一门巨大的固定式轨道炮。为了保证潜艇在战斗减员的情况下仍然保持一定的战斗力,几乎所有的武器系统都可以在舰长室进行超越控制,并允许在超越控制时手动设置前主炮组的瞄准线交汇距离。 除了舰长室的玻璃窗,其他物品均为编辑器默认数据 推荐配合Barotramatic MOD,对于原版来说火力超模力
Baby Shark Hammerhead Spawn
por 76561198255769711
Hammerhead children now sing the annoying song. No significant change is made except to sounds. Incompatible with anything that changes the following files. Content\Characters\Hammerheadspawn\Hammerheadspawn.xml Inspired by Fortunate Worm, Caramellatcher, and similar sound swap mods.
Beryllium
por 76561197962438296
Beryllium The result of many months of tinkering with my favorite vanilla sub, The Berilia. It has various new gadgets and systems, most of which are explained in tooltips by hovering over things with your mouse, if you want to skip the long description. Pumps and engines are slightly faster than default but I tried to avoid making the sub too strong. Features include: Command Room Command Room now has tons of gadgets and cameras. They all have descriptive tooltips, just hover your mouse over each button/object and it will tell you what it does. Captain's Cabinet includes storage containers with more Captain IDs to give trusted crewmates Captain access. - Auxiliary ballast: Turning this on will close the 3 ballast hatches and turn the upper ballast catwalk into an extra ballast. For extra descent speed. - Launch Depth Charge: To launch depth charges, first you have to enable the ADC (Arm Depth Charge) button. Then you can launch them with the button on the steering screen. Prevents accidentally dropping depth charges. - SEC (Secure lockdown): Toggles lockdown of both doors to Command Room. Also toggled by the orange buttons outside the doors. - Buttons on the floor activate doors that prevent you from being knocked away from the terminal during combat. - The 6 green monitor screens are individually linked to internal cameras for monitoring important rooms within the sub. - The 2 blue monitors on the Nav Terminal are each linked to 2 external searchlight cameras per monitor. While viewing the external cameras, aim them straight up or down to switch to the corresponding camera. You can also aim in a direction and hold left-click to slowly move the sub. - Rave lights that cycle through RGB colors are placed throughout the sub and are operated with the buttons above the green monitors. RAV toggles them on/off, INT toggles the normal interior lights on/off, and enabling DAR will cause the sub to automatically enter Rave mode when docked. - The sub can also be driven from the Moonpool room. There's a button on the Command Room Nav Terminal and also on the Moonpool Nav Terminal, either button will switch between Command Room/Moonpool control. Both require Captain ID. Built-in Reactor Controller ignis's "Automatic Reactor Controller" https://steamcommunity.com/sharedfiles/filedetails/?id=2228814326 - Auto reactor shutdown while docked has been switched to a smarter system. It will only zero out fission rate if the docking port actually receives power. Can be toggled off. Recommend not using respawn shuttles with powered docking ports such as the Selkie. Hemulen will work fine. - Reactor automatically shuts down when Meltdown warning is triggered. - Added button requiring Captain ID to lock-in new reactor max output value after upgrading the reactor and entering the new value in the terminal. Prevents griefing. - The controller component wires are locked, however the reactor itself isn't, so you can still turn off the controller and wire up your own if you choose. Mini Scout Drone Modified version of Asadgunz's "CCD Compact Camera Drone" https://steamcommunity.com/sharedfiles/filedetails/?id=2213487565 Given how small, easily damaged, and impossible to fix many of the components are, all components are immune to damage. Faraday artifact safe. Controlled from Command Room. Top button turns power on/off and requires Captain ID, keeping power off prevents griefers from undocking drone. Lower button toggles control between Terminal (drive like normal sub) or the Periscope labeled "Scout" (Aim where you want to go and hold left click). Turn power on, undock using the Shuttle Terminal, then drive according to the setting chosen. Storage can be accessed while drone is docked from the opening in reactor room. Comes with detonator attached that you can load yourself. - Artifact holder on the top - Coilgun ammo rack on the right - Container on the bottom complete with storage containers. Stock with meds and oxygen for your diving crew. - Can't go inside of wrecks or ruins (game limitation) - Light in center indicates charge, slowly shifts from green to red. - Detonator has a safety switch (Left orange button) that must be turned on first to "arm" it, then it can be triggered with the right button. H.O.M.I.E Shuttle Modified version of Беспонтовый's "H.O.M.I.E. shuttle" https://steamcommunity.com/sharedfiles/filedetails/?id=2097210274 Located at the mid-rear of the sub by the engine. Can also be remote controlled from Command Room. Shuttle: - Green button in shuttle center toggles power. Recommend turning off to conserve power while parked. - Boost button toggle in shuttle for maximum speed. - While docked the pumps stay powered regardless to keep shuttle drained. - Airlock is very small. It's small enough for the shuttle to just barely remain buoyant while airlock is open. - Bottom hatch can be opened when not docked with the dual safety buttons in the rear. Command Room terminal: - 1st button toggles power. - 2nd button (yellow) turns on remote control. This overrides controls in the shuttle itself. Requires Captain ID to enable, then anyone can drive it. - 3rd button (blue) closes the airlock in the shuttle. Useful to clear sub of water and remote pilot it back. Other miscellaneous features: - Trash chute in lower engine room. Place items/corpses you want to get rid of on the double-hatch and press the "Eject" button, the rest is automated. Hatches can also be opened by hand for use as another exit airlock. Includes emergency Abort button which will remove the lock during Eject sequence. - Ballast flora switches above each of the 3 ballasts. Turn these on to drain the individual ballast and (more) safely deal with ballast flora. - Centralized fabrication storage. Comprised of 4 primary cabinets for holding 6 types of crafting materials each, all labeled, in alphabetical order, and 4 additional smaller cabinets. Should help you organize a little easier. Also includes 4 cabinets for various tools/items. Green cabinets are linked to the fabricator. The Deconstructer has an output container labeled "Output" which is also linked to the Fabricator. - Additional Fabricator in Gunnery for ease of making ammo. Linked to its own "Input" container, as well as the Deconstructor's "Output" continer. - Slightly increased engine power. Max speed of around 23 km/h without upgrades. - One-way ducts to only allow water to drain downward. - Medical Fabricator and additional storage. Green cabinet is linked to Medical Fabricator. - Research station below Medical. - Additional airlock to the left of the Cargo Bays. - Nose coilgun controlled from periscope by Command Room Nav Terminal (mainly for breaking ice). - Crew quarters has been turned into a brig for containing prisoners. Door buttons require Captain or Security ID. Crew quarters moved to the top right of the sub. - Lower airlock converted into a Moonpool. Open the doors and jump right in. Climb up the ladder to exit the water. - Battery chargers added by both main airlocks. - Communications Terminal in Command Room can be used to send chat messages over channel 2 at very long range. Must have "Allow linking wifi components to chat" turned on in server settings. Headests in cabinet have longer range but only between each other, for very long-range dives. - Merry Honkmas!
Electrical Wiring Training Engineer
por 76561198087752252
" A cable empty Dugong Prototype Vessel. Cheap and great to learn how to wiring Submarines from the ground up. Straight to the Slogan: DIY - Do it yourself! - This offer is especially for beginner Engineers and Captains with tight budgets just a perfect solution. There is enough space to experiment with wiring on a fully equiped Submarine. --- An 2-4hours Odyssey --- Wish you a good deep Dive! " A Submarine without any wires and Logic-Components. Interesting for all those who wanna learn wiring by experimenting on your own and making a fully operational Vessel by doing so. (Pain reducing tips are included by one Logbook next your spawnpoint in the Sub) Just download this Submarine, start a new campaign, and choose/launch your Route on the map. - So you can directly spawn into the vessel (Docking doors are "closed"...). The whole Adventure is about wiring up the whole vessel while beeing in true danger of the sea - trying to reach the next Outpost. Wish you a nice learning curve! *note: If you feel kinda afraid learning about wiring especially a whole vessel - Feel free to only use cables (and 2-3 buttons) because thats already absolutely enough making a Submarine fully operational. Components are 100% optional.
Tadpol
por 76561198055467358
The goal here was to make a fairly interesting but balanced submarine. This is not and was never meant to be a super-submarine that cures all your sea-going ailments. In-game description: "Tadpol is a light-attack vessel that features fair coilgun coverage, a drone gunship, numerous installations, and a powerful auxiliary engine for when extra speed is needed. The onboard systems are unreliable and require frequent maintenance. The batteries are notoriously bad. Running the auxiliary engine at full thrust will also heavily load the fairly weak reactor down." Full overview: Some noteworthy features of this submarine are: - (First, and most important to some people) Decent coilgun coverage - Drone gunship - Automatic and self-correcting detachable ballast - Automatic drone docking port - Auxiliary engine - Numerous installations - Two switching-relay periscopes - Helm status readout - Bot-compatible (as far as I can tell...) The good: - (Reiteration)Fair coilgun coverage. Not perfect as there are a few blind spots. - Fairly agile, especially so on the x-axis when the auxiliary engine is used. Tadpol can easily reach 30km/hr un-upgraded by using the aux. engine. - Comes equipped with a drone gunship. - Quality of life stuff like the presence of fabricators and stowage for longevity, helm status readout, and a few automatic mechanisms. - Fairly small dimensions, meaning Tadpol doesn't need a large crew to operate and it can fit through smaller passages. The bad: - Most installations degrade very quickly and need frequent repairs. This can be fixed somewhat with sub. upgrades. - Only two coilguns can be manned at once since one of the coilgun-linked periscopes is a switching-relay periscope. It can be switched by either the gunner or the captain at the nav. terminal (order bots onto appropriate gun before switching or they will not fire at enemies). - The auxiliary engine sucks up a lot of power when in use. If the thrust is maxed, the (un-upgraded) nuclear reactor's turbine output will be maxed out, not leaving room for much else unless the extremely unreliable backup batteries are used. - If the drone is undocked or lost, the submarine's coilgun coverage becomes essentially that of the default Orca's. It leaves the entire underside of the submarine uncovered. Only, on Tadpol, there is no depth charge tube or discharge coil. - The gunnery compartment, armory, and drone (only when docked) are essentially one big linked room. They can be a flood hazard if left unchecked. - No railguns. Special thanks to the following development testers: BomberNut™ Astronuts puff the bearded dragon Alley
Dugon
por 76561198057144314
IMPORTANT - The sub file name is Dugon while mod name is Dugong Mk-II "Compared to larger vessels, the Dugong series is overshadowed in all aspects except one: their reliability for their price is world class. The Dugon improves on the original Dugong series with enhanced survivability for its crew as well as being outfitted with all the latest equipment. With the only downside being a slightly bigger size, the Dugon is a solid and formidable vessel for any captains arsenal." Type - Scout Tier - II Price - 16,000 marks An extended Dugong sub for a crew of up to 8 or less with all the crafting stations needed for use in campaign as well as a depth charge tube. Made to be a sub that can be used for an extended period of time while building up credits for the bigger subs in campaign while also trying to keep it balanced around the vanilla Dugong and other vanilla subs in general. Brief sum of changes compared to the original: - Cleaned up wires/sprite issues - Decorations - Additional locker for storing items found on dives in the airlock - External camera periscope with trigger linked to discharge coil - Backup battery system that can store more energy - Beds with a functional top bunk on the bunk bed - More flexible shooting angles Let me know of any issues/suggestions/feedback and enjoy. Credit for original ship design and the original Mk2 Dugong Extended here: https://steamcommunity.com/sharedfiles/filedetails/?id=1763259352
ALBACORE - Stealth Drone Carrier
por 76561198160827769
A light and fast Tier 2 scout made with the vanilla experience in mind. Named after the WW2 American submarine USS Albacore SS-218 which famously sunk the Japanese carrier “Taiho” with a single torpedo. Ingame description: The VK55-C “ALBACORE” is a stealth drone carrier offering many stealth assistance systems as well as two “Bushmaster” light attack drones. Price originally kept this submarine out of production until captured separatist prisoner labour come on the market making production viable. Tier 2 - Price: 14,000 Dimensions: 54x12 - Item Count: 2,000 Cargo capacity: 20 Crates Recommended crew: 4-6 - Intermediate Bushmaster Gun Drone Two small and compact remote-controlled drones fitted with laser weaponry, automatic discharge coils and a storage compartment to carry your teams burdens. Usage: Controlled through one periscope, move and shoot with LMB and switch between traverse and gun mode by double clicking LMB. For more info check out the workshop item: https://steamcommunity.com/sharedfiles/filedetails/?id=3682466299 Stealth Systems Features 4 stealth assisting systems toggled individually from an instrument panel in helm. Note that creatures will always spot you if you get too close to them stealth mode or not. Stealth is complicated, a lot of things make noise like the reactor and crew walking or running inside the sub. The hull itself will make noise over a certain speed. If you want true stealth you need to take all of these into account. - Sight: An advanced passive sonar system that allows you to see much further than normal sonar. - Noise: Throttle the engine to run at under 25%, this makes the engine silent for creatures sensitive to noise. A reactor throttle system making the reactor run at a lower output reducing its sound signature. - Visibility: Turns off all exterior lighting, this makes the sub harder to see for creatures sensitive to light. Automatic Power Control Automated battery and supercapacitor assemblies dynamically set their charge rate according to charge % and draw, alongside power distribution logic ensuring primary systems receive uninterrupted power with no hiccups or overvoltage. Auto Discharge Coils Automatic discharge coils line the back of the sub where blind spots are most prevalent, continually firing when monsters are detected by its sensors. Flood Mitigation Logic An array of sensors and logic ensures a top or bottom runaway flooding effect cannot occur. Other notable features: - Recharge stations are equipped with a power cutoff, stopping them from constantly drawing power saving this sub about 600kw in usage. - Full sensor array giving warnings for hull breach, intruders, meltdown, fire and oxygen. - Heads up display in helm giving info about power usage, battery charge and reactor fuel. - Bottom docking port and airlock. The idea of this sub was to make a kind of sister ship to the SEAWOLF, incorporating its stealth systems, look, fancy electronics and instead of fancy torpedoes you get even more fancy drones. The drones here being the main selling point, as well as paving the way for other shuttle experiments I’m working on.
Foresight
por 76561198990469051
Higher Tier II Scout Vessel designed with research lab and a ball turret in mind to create a versatile and interesting ship design. Created from a failed submarine which was renovated to become what it is now. ################################################################################## Introducing Foresight – a distinctive submarine designed for those eager to explore Europa with style and spirit. This vessel delivers impressive Speed and is powered by a Powerful engine, making it an excellent Scout for adventurous souls. With a Slim and Sleek profile, Foresight is built to glide effortlessly through Europa's enigmatic oceans. The vessel's rear has been completely Renovated, now boasting state-of-the-art ball turret to deter any threats encountered in the depths. In contrast, the front side still shows signs of deterioration, offering a glimpse into its storied past while adding unique character. Foresight blends modern upgrades with a touch of history, presenting both quality and authentic charm.
Alien Helmet
por 76561198255769711
Adds Alien Helmet. New loot for Ruins, a head wearable that protects from concussion and gives speed boost with oxygenite shard or oxygenite tank in container. Gives the wearer hallucination, but also immunity to husk infection. Barotrauma\Content\Items\Jobgear\AlienGear.png
Duoton
por 76561198214546444
Based on the Russian Triton, this is a one-man midget submarine with an agile engine and battery longevity. It serves as a scout shuttle, fitted with a searchlight for exploring narrow crevices of Europa, yet is unarmed and relies on its speed to escape danger as well as a motion sensor covering its blindspots. The shuttle is not equipped with life support systems, the operator must be wearing a diving suit or diving mask to breathe. Screenshots taken used the mod Frith's Biomes. Link here: https://steamcommunity.com/sharedfiles/filedetails/?id=2020332046&searchtext=Frith%27s
深海鮟鱇号4.1
por 76561198389876513
模仿鮟鱇鱼捕食习性的侦察型仿生潜艇,整体强度对标战斗型官船。 利用奈氏遗物的引怪特性实现了鮟鱇鱼式的诱捕功能。 设有禁闭室、安全屋、种植室,配备有穿梭艇、通海阀、跳帮舱。 1火力系统在强度适中的前提下优化了使用体验 2考虑到潜艇工作的特点对房间布局进行了调整 3为了杜绝无聊的驾驶体验给船长室集成了大量控制终端 4为防止公共服务器的路人捣乱设有独立于职业体系的权限系统(由持红卡的管理员分配各色id卡,一卡一柜)
Alex's Wargear
por 76561198070185856
Adds new wargear to the game. Weapons added: Bolter Bolt Pistol YC9 Pistol Hi-Power 1911 (suppressed and unsuppressed) Type 97 pistol KS-23M M90 CAWS shotgun KS-23LAZ laser shotgun L85A1 Assault Rifle G11 QBZ-191 Assault Rifle Marine Scout Sniper Rifle Vektor R5 L1A1 Inch FAL FALO Light Machine Gun Type 11 Light Machine Gun (6.5mm Arisaka) L7A2 General Purpose Machine Gun PK GPMG Lever Action Rifle (.45/70) Big Iron (.45/70) QLU-11 Sniper Grenade Launcher NTW-20 PTRS Anti Tank Rifle (14.5x114mm) Grenades: Christmas Ornaments Apparel: Suicide Vest. Load with 3 frag grenades and click the use button in bottom left. UN Helmet NCR Ranger Helmet Chinese 88th Division Helmet Medicine: Bowl of Rice Ketamine Propofol New Jukebox There are a few more items that I have left unlisted for the element of surprise
Stasis backpack
por 76561198145396989
Really simple and jank backpack for holding statis bags and body bags, can hold 9 of them but slows you down when you fill it
stevensdiner
por 76561197970921263
I made a beacon station. I might make more, but probably not any time soon because I'm going on vacation, and then I'll probably be playing Helldivers, and maybe Dominions 6, and then more games will come out, so probably not. This is just to make it easier for people to download when I host my server. I don't care to make a preview because spoilers and its past midnight and that sounds a lot like effort. More effort that typing this rant.
零度海鲨号-RS450 M
por 76561198924239352
简介:本潜艇为模组潜艇。T3级大型战术核潜艇,外观来自百度。功能方面吸收了创意工坊里大佬们如【Explorer】,【MR-78 'Matilda'】,【Van-新典范】等潜艇优点设计的多功能攻击型潜艇。在这可以看到视野良好的透明船壳设计,精密易上手的电子控制系统,还有强悍的火力配置。当然,你需要一些好友与你一同驾驭这艘巨兽,若是孤狼,你也可以在站点招募些船员,与你共赴深渊。 ===感谢=== 【https://steamcommunity.com/sharedfiles/filedetails/?id=2843368392】 【https://steamcommunity.com/sharedfiles/filedetails/?id=1972333145】 【https://steamcommunity.com/sharedfiles/filedetails/?id=2646361332】 定位:新手入门,多人联机,模组战役 售价:8850mk 大小:86x18m 载货:货仓20箱,弹药库20箱 最高水平航速:35km/h 最高下潜速度:19km/h 反应堆功率:10000kw 推荐船员:1-14人 推荐经验:初窥门径 船体强度:高 维护难度:中 特性:基因研究台,蓄电池容量显示,矿物探测声呐,敌袭报警器,监禁室终端,隔水下气闸,上下自动切换轨道炮,手动/自动抛射诱饵弹,低燃料警报,胶囊逃生舱 武器:轨道炮x2,自动加农炮x2,小型SSL炮塔,电磁枪x4,电磁线圈x4,深弹投放器x1,重型炮塔底座。 感谢使用!点赞是对我最大的支持! 联机群:200300947 Introduction: This submarine is a module submarine. T3 class large tactical nuclear submarine, the appearance of which comes from Baidu . In terms of function, it is a multi-functional attack submarine designed by the leaders in the creative workshop, such as , , Van-新典范] and other submarine advantages. Here you can see the transparent hull design with good vision, the sophisticated and easy to use electronic control system , and the powerful firepower configuration . Of course, you need some friends to drive this monster with you. If it is a lone wolf, you can also recruit some crew members at the site to go to the abyss with you. ===Thanks=== 【 https://steamcommunity.com/sharedfiles/filedetails/?id=2843368392 】 【 https://steamcommunity.com/sharedfiles/filedetails/?id=1972333145 】 【 https://steamcommunity.com/sharedfiles/filedetails/?id=2646361332 】 Positioning: novice introduction, multiplayer online, module campaign Price: 8850mk Size: 86x18m Cargo: 20 boxes in the warehouse, 20 boxes in the ammunition magazine Maximum horizontal speed: 35km/h Maximum diving speed: 19km/h Reactor power: 10000kw Recommended crew: 1-14 Recommended experience: first glimpse Hull strength: high Maintenance difficulty: medium Features: gene research platform, battery capacity display, mineral detection sonar, enemy attack alarm, prison room terminal, underwater air lock, automatic up and down switch rail gun, manual/automatic bait projectile throwing,Low fuel alarm,Capsule escape capsule Weapons: railgun x2, automatic cannon x2, small SSL turret, electromagnetic gun x4, electromagnetic coil x4, deep projectile launcher x1, heavy turret base. Thanks for using! Like is my biggest support! Online groups : 200300947
Some vtubers posters
por 76561198344107106
Some vtubers posters. Will add more maybe.
Reworked Cargo Scooter
por 76561198018985812
Reworks the Cargo Scooter so it only has 2 inventory slots, however these inventory slots can hold crates, ammo boxes, depth charge shells, railgun shells and diving suits. The idea for this rework is not my own, I simply implemented them as a mod. After playing around with it myself it works really well for singleplayer when looting wrecks, making them less tedious.
Black Steel Squid
por 76561199087605663
无聊时熬夜最开心了不是吗?随便搓的 奇迹是一共花了3个小时搓完了不过测试bug 改bug又花了好长时间
Moscow Class Cruiser 莫斯科号巡洋舰
por 76561198842902587
莫斯科号巡洋舰,原本是苏联海军于20世纪50年代初规划的66型中型巡洋舰工程,但当时由于各种原因未能建成。一个多世纪之后,人类为了对付欧罗巴星水下生物的威胁和日益增长的海盗威胁,木卫二联盟重启了66工程计划,并进行了潜艇化的改造,本舰由此得来。莫斯科号巡洋舰搭载了3门220mm轨道炮和4门130mm电磁炮,移除了原66工程的大量防空设施,并增加了强大的声纳设备,船底部分位置有两层装甲,以便获得更好的防护能力。需要注意的是,作为海军护航和攻击其他潜艇的战舰,莫斯科号没有任何向下的火力,以及其他潜艇必要的深水炸弹设施,因此要格外的小心来自下方的威胁。由于本舰的特殊性质,所以要求成员必须要有较好的操作能力。 The cruiser Moscow, originally planned by the Soviet Navy in the early 1950s as a type 66 medium cruiser project, was not built for various reasons at that time. More than a century later, in response to the threat of Europa underwater life and the growing threat of piracy, the Europa Alliance restarted the 66 Project Plan and made a submarination transformation, which led to the ship's success. The cruiser Moscow carried three 220 mm orbital guns and four 130mm electromagnetic guns, removed a large number of anti-aircraft facilities from the original 66 project, and added powerful sonar equipment. There were two layers of armour on the bottom of the ship in order to obtain better protection. It is important to note that as naval escorts and warships attacking other submarines, the Moscow does not have any downward firepower, nor do other submarines have the necessary deep-water bomb facilities, so be extremely careful about the threat from below. Due to the special characteristics of this ship, it is required that members have good operational capability. крейсер "москва" первоначально планировалось советскими военно - морскими силами в начале 50 - х годов для проекта 66 средних крейсера, тогда по разным причинам не было построено. Более века спустя, в ответ на угрозу жизни подводных лодок в Европе и растущую угрозу пиратства, Европейский союз вновь начал реализацию проекта 66 и провел реконструкцию подводных лодок, чтобы сделать корабль успешным. крейсер "москва" с тремя 220 - мм орбитальными орудиями и четырьмя 130 - мм электромагнитными пушками, демонтировал большое количество средств противовоздушной обороны из первоначального проекта 66 и добавил мощное гидроакустическое оборудование. чтобы лучше защитить корабль, на его дне две брони. Примечательно, что, когда фрегат и военный корабль атакуют другие подводные лодки, москва "не имеет никакого спускаемого огня, другие подводные лодки не нужны глубоководные бомбометания объектов, так что будьте особенно осторожны с угрозами снизу. в силу особого характера этого судна его члены должны обладать хорошей оперативной способностью. 最大下潜速度 13km/h 最大上浮速度 -19km/h 通海阀开启后最大下潜速度 32km/h 最大前进/后退速度 ±40km/h Maximum diving speed 13km / h Maximum floating speed - 19km / h The maximum diving speed after the sea valve is opened 32km / h Maximum forward / backward speed ± 40km / h максимальная скорость погружения 13 км / ч максимальная плавающая скорость - 19км / ч максимальная скорость погружения после открытия морского клапана составляет 32км / ч максимальная скорость вперед / назад ±40км / ч
SLEIPNIR
por 76561198137082178
Originally built by Iconoclast before the Shipping War, the QC905 shuttle was an extremely common shuttle variant. The QC905 was discontinued well before the shipping war, and most were scrapped. Several have been picked up by less fortunate crews and modified to fit nuclear reactors and diving decks in their small hull. Sleipnir has had a long and hard life. It was rescued from the scrap heap at Novyy Magadan by scavengers and sold to smugglers. Its new captain added a reactor, hardpoints, a smuggler's hole, and upgraded engines. An interdiction by Europa Coalition CENTCOM left Sleipnir crewless, languishing in a corporate auction house. At auction it sold for 500 marks to a remote outpost in the Aphotic Plateau, shortly before the outpost was destroyed. Sleipnir survived the event in dry dock, and was subsequently stolen by Jovian Separatist operatives shortly before a botched hijacking operation that left Sleipnir in a Europa Coalition impound lot at Sidon Flexus. This ship is on the open market once again. Perhaps you will write the next chapter of its story.
Mora 5
por 76561198230806872
Smol sub, Made for abyss mining operations and combat. Tier 3 sub, 35000mk This sub is for very small crews. Has 2 coil guns, 2 Hard points, and 2 discharge coils. Comes equipped with full backup battery power, mineral scanner, and complete fabrication facilities. Its reactor is weak and will not be able to run the entire sub at its maximum load so try to manage it. No fast charging of super caps and batteries while piloting. Take time to charge and fabricate before getting into combat and use low charging levels when moving. Or use the backup batteries to supply the super capacitors. Reactor max output is 2900. Should be campaign ready. Report any bugs or problems so I can fix them. Finally Fully Compatible with AI! The Mora 5 was originally designed as a small but heavy attack sub. Its main purpose was to enter the small cracks in the ice to enter the abyss and to combat abyssal creatures to allow further mining, research, and colonies. But it's no longer in service due to the lack of people wanting or able to partake in such risky missions. Much of it has been stripped of supplies and weapons its high power reactor being taken out for heavier submarines. Only its heavy armor and machinery remain. Now its your turn to try bring it back to what it once was. A less expensive starter transport sub: Salty-dog 3 https://steamcommunity.com/sharedfiles/filedetails/?id=2926862217 A teir 2 scout variant of the above: Salty-Dog 4 https://steamcommunity.com/sharedfiles/filedetails/?id=3036063469
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