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Mods y complementos para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
GOIDA Siren
por 76561198370660789
Добавьте немного ГОЙДЫ! в свои Европеанские приключения
[ZEPHYR]西风级重型炮艇
por 76561198202650648
西风级是木卫二殖民时期之前的产物,作为地球近地轨道支援部队的炮艇机,拥有着强行突入地球大气层的能力,以及单机即可进行支援任务的强大火力。木卫二失联后人类曾试图派遣部队重新建立起通信,然而因为表面来源不明的强烈辐射作罢,该机也因试图在木卫二表面降落而遭剧烈的电磁干扰坠毁。后在木卫二的冰缝中被发现。西风级除了拥有强大的火力外,还拥有搭载一定数量步兵的能力,而为了在近地轨道使用的要求让其拥有十分良好的气密性,这两点让联盟意识到了其作为潜艇的可能性,于是将其改装为潜艇。西风采用了EK公司的改装方案,武器系统大量采用了EK的产品,让其在冰洋下拥有者强大的火力。由于坠毁时遭受的冲击十分严重,西风的引擎受到了不可逆的伤害,失去了回到太空的能力,同时也因这个问题西风的极速问题较为严重。由于无法逆向工程地球技术导致损毁的电路系统无法修复,造成了西风电路有问题。西风的姿态控制喷口被加入了EK公司设计的垂直推进装置,虽然没有离开冰洋的能力,但在冰洋下用有着良好的垂直机动性。该机在即将交付时被不明人士偷走,经过了多次转手,中间被加入了异星科技,让其内部拥有传送SSL弹药的能力,也让西风内部留有一些前任舰长留下的彩蛋。现在西风来到了舰长这里,去驾驶西风,于冰洋创造属于自己的传奇吧 B站链接【【潜渊症】深渊炮舰-西风级重型炮艇】 https://www.bilibili.com/video/BV1AU421f7MJ/?share_source=copy_web&vd_source=a1dfe7e4bd73ab457e777298d48ebf41 基本数据 类型:T3侦察型 价格:4289mk 物品数:1487(非裸船)1572(下气闸更为月池版本,非月池版本下气闸打开时会进水) 最大前进速度:37km/h(不建议升级引擎,建议通过给舰长练级来增加极速,升级引擎加上舰长升级带来的速度加成会导致横摇) 最大下潜速度(单压载舱):12km/h(很可怜) 最大下潜速度(启动下气闸压载舱):20km/h 最大下潜速度(启动纵向引擎且启动下气闸压载舱):36km/h 最大下潜速度(启动纵向引擎且关闭下气闸压载舱):32km/h 最大下潜速度(纵向引擎电力耗尽且关闭下气闸压载舱):24km/h 最大下潜速度(纵向引擎电力耗尽且开启下气闸压载舱):29km/h 最大上浮速度(纵向引擎电力耗尽):41km/h 最大上浮速度(纵向引擎仍有电力):46km/h 武备:1x重型加农炮、1x加农炮(EK)、1x中型SSL发射系统,4x微型SSL近防炮(官方自动炮加上无限弹药,但一定不要更换)深水炸弹。 注意: 导航终端里看船上面会大一点,不过不用担心,绿色的对接口才是真正的上面。 现分为接线盒无敌和普通两个版本
小叽叽1号
por 76561198880250124
上方两门双管电磁炮,下方两门连射炮,均无限子弹。下方还有一个大型炮塔基座。 规格22x14 载货量1440 防丘脑水泵 双引擎设:只启动一个引擎时速度与正常船相似。从驾驶界面启动副引擎将获得额外的速度 反应堆不消耗燃料 船上自带牢房,研究站,制药机,分解台和加工台 外部出舱作业时很亮,大概船附近40-50米都很亮,再也不害怕了 很适合人少开,船壳无敌如需潜入更深或不想要无敌船壳可订阅后自己修改船的T级以及血量 大家如发现bug或者想看更多奇形怪状叽叽号可以给我留言 小叽叽没办法陪伴你一辈子,但是小叽叽功能俱全
[ECR] Charon D
por 76561198066819534
This sub is now balanced specifically for Campaign mode. While it may be able to do some mission mode games just fine, it is actually quite weak now until you purchase gun upgrades. Following the success of the Charon class luxury scout, ECR has modified their design to accomodate a deeper diving version of the sub. With extended autonomy via an enlarged fabrication bay and 2 camera drones, the Charon Deluxe can reach the deepest depths of Europa and remain in the unknown for much longer than the original. Includes an expirimental Overdrive Mode WARNING - overuse may cause a negative feedback discharge! Designer Notes: Recommended crew size: 4-8 Armaments: 1 swappable rail gun, 1x swappable coil gun (base values are nerfed, purchasing a new rail gun will upgrade the existing gun), and 2x empty small hardpoints. Top Speed: 28km/h normal mode. She's a fast, agile ship Reactor max power is 6000kw, leaving plenty of room to upgrade Engine Overdrive mode takes a lot of power. Using the reactor alone will stall you out, not boost your speed, so be sure to call out to your engineers to turn on the batteries before boosting. The Engine Overdrive will also drain your supercapacitors - fight or flight! Overuse of the Engine Overdrive can be hazardous to your health. You've been warned! Bots work pretty well, but they have issues sometimes with the airlock doors. YMMV
Old Toy Hammer talent back!
por 76561198171204731
Brings back old clown final talent without overriding The new one
高机动引擎
por 76561198972979308
原来那个有问题,叫我删了。这次很贴心的加了注释所以俺寻思没必要贴链接了,还想找视频讲解的话b站搜兔蔓,慢慢翻视频去
Backlit Suit and O2 holders - Real Sonar patch
por 76561198866196217
A patch for Real Sonar and Backlit Suit and O2 holders Load Order: - Backlit Suit and O2 holders - Real Sonar patch - Real Sonar
Морокота
por 76561198032665023
Средний корабль с залповой шрапнелью и взаимозависимой системой конденсторов.
Symbiosis Acolyte
por 76561198037519280
A customized version of the Acolyte Mod to change the 1st talent tree to be more "water is my domain" type playstyle. A lot of the talents were changed, and you can view them in the talent tree. The video showcases the biggest change to the Symbiosis Tree.
Refillable Extinguishers
por 76561198850083596
Ever had to deconstruct extinguishers because the clown kept using them all up? Well fear no more! This mods adds the ability to refill fire extinguishers using 2 sodium. This method doesn't require deconstruction and reconstruction every time a extinguisher is used up, reducing time usage and making the process easier. Recipie: Fire extinguisher (0%-10%) 2x Sodium Might cause errors with other mods changing tools.xml.
Barotraumatic Capability Patch - Keep you down
por 76561197972319328
Functions more as a content add on for Keep You Down, the suits in Barotraumatic are currently unchanged but I'll get around to fixing them eventually. They're a little ugly so I'd say just don't wear them. Adds: AI Changes to Crawlers and Mudraptors from KYD Changes to how creatures are spawned in the first two biomes
HAS Medusa III
por 76561197988055697
A large multi-purpose combat submarine for 6-12 players. Notable features: - Two remote control drones/gun platforms; - Force-field airlock on the lower deck; - Vertical, symmetrical design that promotes cooperation and communication in order to succeed; - Flood shutters and glass walls on the lower and command decks. Mods required to run this sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2161488150 https://steamcommunity.com/sharedfiles/filedetails/?id=2252359829 https://steamcommunity.com/sharedfiles/filedetails/?id=2740796312 Mods maybe required to run this sub? (Modding is magic, I don't know how it works, sorry): https://steamcommunity.com/sharedfiles/filedetails/?id=2522382935 https://steamcommunity.com/sharedfiles/filedetails/?id=2246840367 These are the drones in separate mod format, also maybe required, not sure: https://steamcommunity.com/sharedfiles/filedetails/?id=2913130023 https://steamcommunity.com/sharedfiles/filedetails/?id=2913124739 A larger, modified Husk Church Cathedral version of this submarine is available here - https://steamcommunity.com/sharedfiles/filedetails/?id=2919763632 Also for campaigns I highly recommend the mods "Beacons Extended" and "Shipwrecks Extended" from the workshop. p.s. There is a bug with the drones where if you use the ship in campaign, lose a drone and reclaim it at an outpost, it will return in a damaged state and be un-repairable. The workaround seems to be to go over the said drone's walls with a plasma cutter and they will "snap" into their correct health and be repairable again. If anybody has any ideas why this is happening I'd be very interested in hearing them. It's been driving me nuts.
Server Host Helper
por 76561198008331518
Features - Adds a hotkey/keybind for the Server Log window, the default hotkey/keybind is the Z key - Adds save rollbacks - Each time you exit an area the current area gets saved with a different save name. - Really helps against griefers, now you're able to rollback to an ungriefed previous save. - Adds dynamic addition & removal of bots to fill up max player count - Bots get added for each missing player and when a player disconnects. - Bots get removed when a player connects. - Configuration GUI available for the above features Setup LuaCsForBarotrauma is required You do not need to enable the mod when you've subscribed to it. It will run enabled or disabled for the purpose of Pure Vanilla Setup users not having a mod show up in their modlist. You'll have to enable LuaCsForBarotrauma to get the bots and save backup features working. Pure Vanilla Setup If you want to keep your game as Vanilla, i.e. no mods showing up on your server's modlist on the server list, then you'll need to install LuaCsForBarotrauma from scratch: https://evilfactory.github.io/LuaCsForBarotrauma/lua-docs/manual/installing-lua-for-barotrauma-manually/ You can easily grab the from scratch files luacsforbarotrauma_patch_windows_client.zip and luacsforbarotrauma_patch_windows_server.zip from here: https://github.com/evilfactory/LuaCsForBarotrauma/releases and extract to your Barotrauma game folder. Configuration Open console via F3 and type shh A list of possible hotkeys for the Server Log are available here: https://docs.monogame.net/api/Microsoft.Xna.Framework.Input.Keys.html Save configuration when done and restart your game. Save Folder Location The rollback saves are saved in the same folder as your regular saves, feel free to rename them as needed. %localappdata%/Daedalic Entertainment GmbH/Barotrauma/Multiplayer Other mods made by me Captain Navigation Terminal Hotkeys https://steamcommunity.com/sharedfiles/filedetails/?id=2851646527 Big thanks to Evil Factory for helping me.
Bebop Mk. I
por 76561198080852099
In 2071 in the universe... The bounty hunters, who are gathering in the spaceship "BEBOP", will play freely without fear of risky things. They must create new dreams and films by breaking traditional styles. The work, which becomes a new genre itself, will be called... COWBOY BEBOP. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is a ship designed for 4-8 people in varying roles. The basis of the ship is from the vanilla submarines (especially the Humpback), so it is not designed to be stupid powerful. With that, it also does not contain a lot of automated systems that other workshop creations use - I leave that to the discretion of engineers on Europa to implement. The main Bebop is outfitted with 3 coilguns placed around the ship, and a railgun on the bow. The three coilguns share a supercapacitor, while the railgun has a separate one. The Red Tail has its own chaingun, though it does not have a wide range. There are also two airlocks on the ship, one of which is shared with the Red Tail via the garage. This airlock can be used while the ship is not in the garage (as indicated by the light right outside of it - bright red means the Red Tail is docked, light off means it is not docked). The diving locker that spawns items is next to the bottom airlock. The navigation room is wired up to a backup battery array, and a smoke detector/shutdown for the nuclear reactor. There is also a safe accessible by the captain's ID that has some mementos and trinkets for the chief. The Red Tail is attached to the docking hatch in the navigation room, and it can act as another gun while docked. The hatch to enter/exit the Red Tail is manual (used by the two red levers on either side). Don't forget to bring a mask or suit if you go in the Red Tail though, as it does not have an oxygen generator. These ships are not made to be 100% accurate to the show in terms of size, spacing, layout, items, etc. Price: 8000 Mks Cargo Space: 12 crate slots Dimensions: 47 x 16
[Lobotomy Corporation - Deep Rock Galactic] by Alex from LobCorp
por 76561198256045984
Серия подводных лодок, созданных при сотрудничестве двух корпораций: проектирование Lobotomy Corporation и оснащение Deep Rock Galactic. Автор - Alex from LobCorp
Trek Jobs+
por 76561198089008776
Trek Jobs+ modifies the jobs and adds some, like the Chief Engineer or Chief Medical Officer. Inspiried by the Mod "Jobs+" and my favourite Sci-Fi-Show (the older stuff).
NT Thermal-Enhanced Reactors Compatibility Patch
por 76561198042464272
Compatibility patch for NT Thermal and Enhanced Reactors. What it Does - Disables Enhanced Reactors' heatstroke mechanics. - Adds a heater to the Hazmat Suit (Pressure Resistant). - Re-adds contamination resistance and increased radiation resistance to the PUCS added by Enhanced Reactors. Load Order - NT Thermal/Enhanced Reactors Patch - NT Thermal - Enhanced Reactors - Immersive Repairs (if you are using it) - Dynamic Europa (if you are using it) Any other mod that overrides the PUCS should be placed somewhere below the patch.
Vampirism - Playable Vampires
por 76561198106168592
A mod that adds a functional vampirism mechanic to barotrauma. Players can obtain vampirism by crafting the "Vampiric Blood" medical item at a medical fabricator. Shortly after using this item, the player will transform into a vampire. Be careful, as the only cure is death (Or the "Debug Vampirism Cure" item if you don't mind cheating a bit). In the latest version, you now gain the ability to make ghouls out of your loyal crew by crafting the "Scroll of Undeath" and applying it to them in the medical menu. Ghouls gain many of the same resistances as vampires, and do not need to drink precious blood to survive, but also do not benefit from increased regeneration or movement speed. They can also be upgraded to vampires with the "Vampiric Blood" item at a later date, if desired. Vampires receive numerous buffs: -Immunities including but not limited to: Oxygen low, Pressure, Paralysis, Radiation, Husk Infection, Poison, and Shock. (because they're dead) -Additional Damage Resistance, Movement Speed, and Melee Damage. -A natural bite attack (Bound to the Creature Attack Key) which allows them to drain blood from their victims. -Health + Bleed Regeneration comparable to gene mods. There are only a few slight downsides: -Vampires will accrue the "Vampiric Thirst" affliction over time. This affliction will weaken them over time, and will eventually kill them if left for long enough. It can be kept in check by consuming blood packs, consuming bottled blood, or by biting living creatures. A steady supply of blood packs or victims will be necessary for their survival. -Vampires are vulnerable to Fire and Acid Burns - Their regeneration does not heal these afflictions. -Vampires are unable to use gene mods (also because they're dead). Newly added gene mods will have no effect, and those already applied to the vampire will cease to function. Overall, this mod definitely leans towards overpowered, but what else would you want to play as a vampire for anyways? Compatiblity: This mod uses an override of the base game bloodpack code. It will conflict with other mods that do the same. As a precaution, the "Bottled Blood" item has been added. This item is crafted from a single bloodpack in the medical fabricator, and can be used in order to remove the "Vampiric Thirst" affliction if the base game bloodpack is overwritten by another mod. An EXPERIMENTAL compatibility patch for Barotrauma 40K can be found here. https://steamcommunity.com/sharedfiles/filedetails/?id=3756580512 Let me know if you find any bugs or have any suggestions. Enjoy!
AVP-Aliens CN patch
por 76561197970354652
模组描述: 这将作为《异形大战铁血战士》(AVP)宇宙中的异形侧内容(包括异形、工程师等)。本模组的诞生离不开社区的贡献,且目前仍在持续开发中。 本模组包含了从电影到游戏中出现的大量异形种类。 它们将在任务和游戏中出现。 我们拥有可正常运作的抱脸虫与孢子。K系列异形让你能够拥有自己“驯化”的异形。此外还包括任务与地图生成功能。我已尽力让异形和游戏本底的生物群落都能登场。 我还添加了一些工程师的装备。 由于某些愚蠢的原因,Steam删除了一大段我的描述,我不知道能否找回,但我会试试。 我们还实现了从抱脸虫到异形,甚至如果是女王抱脸虫则能诞生女王的完整生命周期。同时,我们为《Barotruma》中的大多数生物都添加了异形变体。 放在原模组之上获得最佳效果 Join my discord here! https://discord.gg/Zv7nyeG8jQ
Gain XP for doing your job 文本汉化
por 76561198225703284
汉化相关文本. 熟能生巧 现在,每次你修理设备、修补漏洞和击杀怪物时,都可以被动获得少量经验值。 原Mod: Gain XP for doing your job
AbandonedEuropa Reclamation
por 76561197990622595
This is a modification to the level generation parameters in DynamicEuropa. It's meant to play off of the Abandoned Europa mod. In doing so, I adjusted the spawn rates of resource clusters, caves and wrecks.
Deconstructor more slots that doesnt disconnect players
por 76561197970725190
Unlike certain OTHER popular larger deconstructor mods this one does not have an invalid hash check due to being uploaded prior to the late april 2023 hotfix that causes players to desync or level equality check because the server deconstructor doesn't match the packets sent by players! Amazing! It has 15 slots quick as you please as with a recent patch added a deconstructor speed buff that the older mods lack. Made to clear large amounts of trash and slop resulting from the myteriously high amount of deaths on Mombos Madhouse anarchy server!
Гаттерия
por 76561198032665023
Достаточно тривиальный малый корабль за исключением многорежимного реактора. Оснащён хорошим оборудованием, вооружением и системами.
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