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Mods y complementos para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
servo_skull
por 76561198337421001
WH40K Servo Skull Pet. Will produce Magnesium. Health Regeration. Eat like the orange boy. (NO EATING!) Trying to make the "eggs" sellable, so you can buy them in the shops. (DONE) Warhammer 40000 Warhammer 40K
[Pulsar]U-016 Sinoceras
por 76561198819063472
Sinoceras,意为震旦角石,属于软体动物门-头足纲-鹦鹉螺亚纲-直角石目,一直认为,它只产于中国,是中国特有的化石之一 本船没有设置传统的压载舱,而是将压载舱包裹于双层船壳内部,以手动注水的方式来控制潜艇上浮、悬浮、下潜 基本数据 外部尺寸35x9,内部尺寸28x7 水平速度34km/h,垂直速度-18/+23(深潜模式下27) 火力:电磁炮x4,破片加农炮x2,电磁线圈x3,深弹投放器x1 推荐成员数量:3-7人,运货载量24箱 辅助载具:泽兰重工-流明无人机 操作说明 本潜艇采用双模式控制上浮下潜 通常模式:请使用导航台按钮控制上浮悬停下潜 --理论上通常模式免疫丘脑感染 深潜模式:可正常使用导航台操作,同时配合按钮控制潜艇 --需要悬停时,按下 上浮 按钮,并开启自动驾驶保持原位 指挥室 加农炮潜望镜使用角度切换 无人机使用The Relic镜控无人机,双击切换移动/攻击模式 警告,AI无法修复外墙体,请自行处理修复 ------------------------------------------------------- Welcome to U-016 Sinoceras The radio set to channel 0 for radio control Send 1 switch illumination light Send 2 switch turret lights Send 3 switch Normal/Deep diving mode Send 4 to open the discharge coil Send help to get ENG TIPS Caution! AI cannot repair the outer wall. Please repair it by yourself The submarine has two modes to control floating and diving Normal mode: please use the primary navterminal buttons to control floating, hovering and diving --In theory, the normal mode will not infect by the ballastflora Deep diving mode: the navigation station can be used normally, and U also need to use the buttons to control the submarine --For example: if you need to hover, press the float button and turn on autopilot to stay in position Command room: Cannon gun group use angle switching periscope The corresponding gun positions of periscopes in the armory are provided with marks The UAV uses The Relic UAV, double click to switch the mobile/attack mode -------------------------------------------------- F型为防空炮型号,R型为轨道炮型号。 FX和RX为各自的部分外壳无敌版本。 T3各型号均加装了特殊武器:前装光能炮。
台风2 朝闻道 Typhoon2 Epiphany
por 76561198438003012
毫无征兆地,这艘台风2级潜艇从无人抵达的渊洋之底飘出。登船的救援队发现,潜艇机械状态良好,但船员杳无踪迹,只有漫长走廊的舷窗上写着血红色的七个汉字。导航电脑中的数据显示潜艇最后的目的地是无人返还的渊洋最底部,其他数据无法恢复。随队机械师对潜艇里杂乱无章的电线和大量暴露在外的电子元件皱起眉头。显然,这艘船的船员曾对她的电气线路进行过大量的改装,留下大量意义不明的阀门,以及危险的陷阱。带队的老船长眯起眼睛,深深地吸了一口烟斗…… 物品数:1171 等级:T3 价格:30000 未携带补给。 水平航速:42km/h 垂直航速:+-18km/h 描述: 这艘台风2 朝闻道是作为萌新的作者一边游玩一边学习的产物。因此本作品是一艘原教旨意义上的官船,所有实质性改造均未使用潜艇编辑器,全部在单人战役中控制工程师手工完成,因此相比官方版本的台风2没有新增任何多余的机械设备,无论是炮台、无人机、深弹还是研究台,作者甚至忍住了连接钢柜和制造机的诱惑。从理论上说,任何人都可以不依赖潜艇编辑器,纯粹在战役中凭借手工拉线,在游戏中完全复刻本船。额,除了那七个小篆汉字,以及下出场口·出舱口的两个黄色指示牌。 此外,作者用潜艇编辑器做的唯一的事情就是理了理线(指把所有电线胡乱塞进墙壁)。 因此,相比起其他MOD船,本船可以说是原教旨意义上的官船,具有完美的游戏平衡性。同时,该船的所有改装均源于作者在游玩中实际感受到的需求和痛点,在不影响平衡性的基础上,解决了大部分台风2官方版本的缺陷,尤其对于单人玩家来说,游戏体验有不错的提升。 “朝闻道”既是对大刘的致敬,同时也描述了作者在边玩边学的过程中所体会到的乐趣与收获。该舰的大部分加装的电子元件均暴露在外,也有利于学习。希望通过这艘船,您不仅能获得乐趣,还能收获知识,共同进步。 功能简介 1、电池缓冲自动堆。 来自于“神代爱丽丝”的“缓冲式自动供电装置”。作者针对台风2进行了数值调整。该系统利用电池平抑电压冲击,并具有超频功能。 平时电池电量将被维持在40%(电池状态灯亮黄灯)。一旦出现负载大起大落的现象,电池将通过自动调节充电速度来缓解电网压力。 指挥室里的监控屏幕能看到电网的实时输出和负载,以及输出负载比值。测试中即使激烈机动比值也从未超过130%,从而避免损伤电器。由于该系统工作良好,因此作者仅对接线盒的电路进行了简单修改,没有改成星形电路(主要是因为懒) 此外,指挥室里的超频开关打开后,电网输出将提升到负载的195%(需同时关闭氧气制造和探照灯,否则反应堆功率不足),实测航速可达42km/h,足以给深渊三兄弟放风筝。为避免玩脱特别加装了氧气报警。 注意:该系统的调试基于反应堆功率和电池容量、充电速度全部升级完毕的情况。建议入手后立即升级,或根据“神代爱丽丝”的“缓冲式自动供电装置”自行修改参数。 链接: https://steamcommunity.com/sharedfiles/filedetails/?id=2874329746 2、下侧对接口改出入口、压载舱和禁闭室。 拉下控制杆可进出,内侧门关则外门开,内侧门开则外门关。 竖井内控制杆可锁定门,成为禁闭室。虽然这个禁闭室多少有点鸡肋,或者说整个囚犯押运任务都很鸡肋。 导航终端可直接打开舱门进水,让下潜速度从12km/h提升到18km/h。再按一下关门排水。 3、猎歼火控系统 指挥室前潜望镜默认控制左上方的轨道炮炮座,双击更换控制的炮座,长按射击。后潜望镜默认控制探照灯,拉下开关控制下方高射炮(实战中大部分时候是AI在用,所以直接装了个简单的东西节约零件数)。 之所以要安装猎歼火控,而不是用快捷键直接切炮手开炮,是因为AI在玩家不再控制船长后,会自作主张原地停船。为了能舒服地深渊遛狗,有必要让船长也能超越射击。 此外,也是因为轨道炮让AI控制随时治疗低血压。 4、简易反丘脑系统 长廊内的控制杆拉下后锁定全部压载舱开门。然后怎么处理丘脑随意。一键反丘脑系统没什么难度,但是作者认为这么有趣(?)的活儿一键了多少有点可惜,所以只是针对丘脑受伤后关门这一点做了针对性处理,避免有人玩手榴弹弹回来炸死自己(作者坚决不承认那就是自己)。 5、全舰诡雷系统 对实际游玩中容易被入侵的舱室设计了诡雷,其中有可能有人员活动的区域设计了保险。诡雷爆炸后还会延时触发一个泡沫手榴弹堵漏。这属于“俺之美学”,实际游玩中炸到的怪有限,而且双层壳体间的诡雷消耗后必须切开船体才能补充,颇为麻烦,但作者就是喜欢。 注意:补充诡雷时请勿使用C4等结构伤害较高的爆炸物。从成本考虑,破片手榴弹是最佳选择。 6、带保险的全自动电磁线圈 具备保险功能,附近有人则电磁线圈不开。当然也保留了导航终端手动开启电磁线圈的功能。 7、全船自动门 水淹时自动转手动门。虽然是常规操作,但大大降低的操作数量,对游玩体验的提升很有帮助。 最后,游玩愉快。
[CP] Shikari Fighter-class
por 76561198876187727
Used by the Coalition in large numbers as "Fighter subs" against the Separatists, Shikari models possess light armor and can traverse the smaller gaps of Europa whereas mainline submarines could not. Many were lost in the early battles in the Great Sea as these submarines were not made for deep pressure raids. This Shikari has been captured and repurposed as a Cyberpunk raider. A good choice for players new to the game. Features - Fast scout with space for crates - Can dive and descend fast - Low power consumption - Uses outpost electricity To negate these pros I have set the armor to a minimum. Do not open the airlock if you are in open waters as this would sink the sub. This submarine is tailored for beginners. But the balancing stated above will not make the game too easy! Made by Ryujin#4689
Birds Eye sniper
por 76561198108922770
“When scoped, the BIRD'S EYE fires perfectly accurate, deadly rounds.” The Bird's Eye, known in-game as the Sniper Rifle, is a long-ranged weapon From Bioshock Infinite. So far this mod adds 2 varients of this weapon aswell some uniqueness about them: • 𝐓𝐡𝐞 𝐁𝐢𝐫𝐝'𝐬 𝐞𝐲𝐞 - A Long range Rifle that holds up 4 bullets in slot • 𝘾𝙤𝙢𝙨𝙩𝙤𝙘𝙠'𝙨 𝘽𝙞𝙧𝙙'𝙨 𝙀𝙮𝙚 - A Long Range Rifle Once used by Zachery H. Comstock that can Hold Up to 6 bullets in slot Both Rifles can be Purchased from any Shop All except from Research Stations and has pretty decent damage output! • 𝘊𝘰𝘮𝘦𝘴 𝘸𝘪𝘵𝘩 𝘤𝘶𝘴𝘵𝘰𝘮 𝘙𝘰𝘶𝘯𝘥𝘴 𝘢𝘴𝘸𝘦𝘭𝘭 𝘢𝘴 𝘢 𝘍𝘮𝘫 𝘸𝘩𝘪𝘤𝘩 𝘤𝘢𝘯 𝘣𝘺𝘱𝘢𝘴𝘴 𝘮𝘰𝘴𝘵 𝘢𝘳𝘮𝘰𝘶𝘳 • 𝘾𝙪𝙨𝙩𝙤𝙢 𝙎𝙤𝙪𝙣𝙙𝙨 𝙁𝙧𝙤𝙢 𝘽𝙞𝙤𝙨𝙝𝙤𝙘𝙠 𝙞𝙣𝙛𝙞𝙣𝙞𝙩𝙚 • 𝙏𝙝𝙚 𝘼𝙗𝙞𝙡𝙩𝙮 𝙩𝙤 𝙘𝙖𝙪𝙨𝙚 𝙢𝙤𝙧𝙚 𝙈𝙖𝙝𝙮𝙚𝙢 𝙩𝙤 𝙮𝙤𝙪𝙧 𝙚𝙣𝙚𝙢𝙞𝙚𝙨
Paralysis Gun
por 76561198162380157
Ever thought to yourself "Man, i wish the paralyzant syringe worked instantly"? Now it does! Kinda. Introducing the paralysis gun, a revolver customized to fire special paralyzant cartridges! No more waiting 15 minutes for someone to finally drop paralized, this works instantly. The issue being the fact that it's a revolver, so it's loud. Trades stealth for time, y'know? Can be bought in military outposts. Is this mod low effort? Yes. Does the gun look stupid? Yes. Is it fun? Yes indeed.
German U-31-3
por 76561198130395652
Inspired by German engineering and modified with railgun, mostly the same internals as a standard Dugong. (Original boat by Petrus.91). Re-armed and renewed by Kirillchik13
Athenaegis
por 76561198005804967
NEW VERSION!: https://steamcommunity.com/sharedfiles/filedetails/?id=2080652872 A small/fast submarine for a crew of 2-5. The "Control room" and "Exit door" can be locked from the NAV Terminal (to avoid undesirable crew members to pilot the sub, only the captain and security can open/close directly the Control room door). This submarine has rechargable batteries ready to use in case the reactor malfunctions or to save fuel. It features an small shuttle for scout and rescue missions.
Vanilla Clothes Redone + PocketsForAll + Dresses
por 76561198930295660
totally epic mod thats epic and cool!! dresses an stuff https://steamcommunity.com/sharedfiles/filedetails/?id=2704438276 normal outfit sprites https://steamcommunity.com/sharedfiles/filedetails/?id=2923303547 pockets https://steamcommunity.com/sharedfiles/filedetails/?id=2900856197
Penrose-512M
por 76561199129544767
Class: Scout-Assault Sub Tier 3 Cost: 35Mk. Recommend Crew: 3-6 (OR More) Dimensions: 41x11m READ ME Mod To Ship From SIGNALIS (BY FROST) This ship has been reworked into a version that I find more playable and personally comfortable. While that meant sacrificing some resemblance to the original, the result is a design that feels much more practical and enjoyable to use. I don’t claim any authorship of the original - this is simply a personal adaptation. My goal is to give others the opportunity to experience a more functional layout and, perhaps, to showcase my skills in customizing and modding. Needs some mode but after all you need just Neurotrauma P.S: Original Boat By: https://steamcommunity.com/sharedfiles/filedetails/?id=3154014301 Logo Inspo By: https://steamcommunity.com/sharedfiles/filedetails/?id=3404628764
Less Annoying Webs
por 76561199186525066
forcevelocitylimit="100" -> forcevelocitylimit="300" force="5.0" -> force="0.2" This will let you move inside the webs x3 times faster than before And webs will slow you down softly and not like you're hitting a brick wall E.g. unupgraded dugong is slowed down to ~10km/h in webs
I-19
por 76561198021405282
Advantages Suitable for ships in the original high difficulty, but can also be played normally in the Barotraumatic mod. The artillery, shell armor, and electrical load values have not been changed. The wires are fully exposed and not hidden. The battery has increased capacity, and when the battery is at maximum storage, it can complete a single voyage without using fuel rods. All electrical wiring is unlocked, and you can change the wiring at will in the game. The circuits have been redesigned and adjusted according to the official ideas. The ship is happy in the traitors mode. All AI path points have been debugged without any problems, and there will be no problems such as getting stuck on the door. The single-player clearance experience is very good. ID and safes are written on the entire ship, please carry your ID card with you. Multiple exits, 2 docking compartments at the bottom of the ship can lift the sunken ship. The central channel clearly marks the functional area of each floor. Standard automation level, automatic doors for the whole ship, automatic drainage doors in the central channel, danger warnings for the whole cabin, anti-thalamic device, automatic battery/capacitor. -The cabin water alarm will now only be triggered when it is greater than 40%, avoiding the alarm being very noisy at 1%. Disadvantages Inherit the disadvantages of the original ship. The ship is too large and slow to maneuver. The reactor output is insufficient. If the battery does not store power, the electrical power supply will often be insufficient. There are very few wetsuit lockers. There are only 10 diving suit lockers in the whole ship, and it is not easy to get them. There is only one railgun at the beginning, and no spare ammunition.Maybe it was lost when it was brought back to Europa from Earth. Most cabins do not have water pumps, and the drainage pressure is on the small water pump at the lowest level of the ship. The light is dim. Basic data T1 attack submarine, price 10,000 marks, carrying capacity 44 boxes Size: full size 72x19 meters Firepower: 2 large main guns on the top, 2 small guns on the bottom. Command room x3 searchlight. Depth charge launcher x1, electromagnetic coil x3. Maneuverability: horizontal maximum speed 19km/h, maximum diving speed 15km/h Recommended number of crew members: 8-20 Items 2106, structure 406, hull structure 89, lighting 228, projection light 41 Other introductions 1. The captain of the command room can know all the information of the whole ship and outside the ship. 2. All structure and weapon values have not been changed, and 4 guns are just right for the original version. 3. The maximum output of the reactor is 8000kw. 4. The average power load is 7800kw. The load is 13200kw when charging the battery. 6. There are enough large lockers, and the lockers have been filled with tags and IDs. 7. The armory ammunition rack can store 18 ammunition boxes and 24 railgun shells. Please use “I-19” for English version Modified original author I-19 I like this ship layout very much. So I modified it. The command room was moved from the center to the top, and the two electromagnetic guns were cancelled. The firepower is still too strong for the original version. All the lines were redone, and all the lines were exposed for easy rerouting. All doors were changed to automatic, and some doors were opened manually to detect ID cards. The lights were lowered to match the official ship and the real idea. A docking cabin was added to the bottom of the middle ship, mainly for docking with sunken ships. The upper docking port was changed to be accessible. All supplies and spare ammunition were cancelled. There were too many supplies for the initial ship that can be purchased at T1. The cargo box was reduced from 76 to 40. The attack ship should not have so many cargo boxes. The central channel has been changed to a more recognizable text description.
ETS-06-Ordinaire
por 76561199091370642
The ETSA "found" old blueprints from earth in an archive and decided to repurpose them. The result was the ETS-06-"Ordinaire", a medium sized submarine for smaller crews, however as per usual with the ETSA, it is undersupplied, and the wiring is a mess. Anyway mods required: Mechtrauma Neurotrauma NT Cybernetics Dead Space Dead Space gear
Column Displays
por 76561198169791985
Fancy LED towers that can accept any type of input signal (speed, depth, reactor temperature, water levels...). Prefabs of different size for 4 types: Color can be set manually or changes dynamically with the signal level. Display shows solid line to the bottom or just a single light. Inlcudes a circuit to convert input signals, instructions on how to use it, and a live test setup.
Mercury II Rearmed
por 76561198028127668
"This is the second corvette-class submarine released in Azoth's 'Mercury' line. The Mercury II is light and agile, but not well-armoured and not well armed. It's primary purpose is as a cartographic vessel or for small-scale delivery missions. To deal with predators, minor additions have been made to distract and/or drive them away, and security forces have been stocked with a more than average supply of guns, armour and materials." This ship was first put together by a player who goes by "JustJames". (Here's his prototype: https://steamcommunity.com/sharedfiles/filedetails/?id=1645968068&searchtext=mercury++II) Later the first version of the ship was massively overhauled by "TheSolbusaur" (Here's his overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=2114899541&searchtext=mercury++II). Then me and my friends picked up the game. We played and after a while me and my friends grew bored of the small ships we decided to literally jump ships and find a bigger vessel. Mercury II updated by TheSolbusaur was a perfect match for us however we disliked the idea of consantly switching ships in order to perform different missions. Because of that I reconstructed the ship one last time, added some detail here and there, added a rail cannon and a dual coilgun to keep things interesting and that's what I was left with. Full list of changes below: -Added a button at captain's room for other doors at the same floor so that he can lock down monsters and quarantine the ship. -Added a glass floor at captain's room to make it even more graphically pleasing. -Rearmed the entirety of gunnery room by adding a railgun station, dual coilgun stations and ammo racks for both. -Added lots and lots of details to the Medbay -Fixed the stairs by removing them at the front of the ship (the stairs here felt like an overkill because it was awkward to walk down and up with them. -Fixed the ladder and stairs on the left side of the ship so that you no longer catch the ladder while running down/up the stairs. -Added additional drainages so rooms like armory won't drag you down to the sea floor if you forget about a small leak. -Added an additional two rooms at the top of the ship near the top docking hatch. -Added more details to the engine room, electrics room and the reactor room near which i put two more supercapacitors to run the new big guns. -Added additional chests and lockers to increase storage room (for people who don't have time to sort stuff) -Linked the deconstructor, fabricator and med station to lockers next to them so that you can use both the locker and the station at the same time for easier sorting and crafting when your inventory is full. -More minor changes
Venture Mk. 2 (2 person submarine)
por 76561198025578248
This is my custom modification on the original Venture Shuttle, I made it as I noticed there wasn't any 2 person Submarines in the base game and me and my brother wanted to play without bots :P This is the first ever custom vessel I've made in the game, so if you find any bugs or issues with it please let me know so I can fix them =) The vessel comes fairly well stocked overall, and I know you technically don't need access to the ballast tanks on a shuttle I added them as I figured it made sense logically to have access to the ballast tanks =) Originally intended as research vessels, Venture shuttles have been co-opted as a more robust alternative for travel between outposts and submarines. This one has very clearly been modified to act as a forward scouting submarine, fitted with a new reactor, larger engines and a coilgun. There have also been adjustments to allow access into the ballast tanks.
Fleet Carrier SHINANO
por 76561199052682257
SHINANO Fleet Carrier >一艘巨型艦隊運載艦 (155m x 38m) >A massive fleet carrier (155m x 38m) >貨物運載量148箱 >Cargo capacity: 148 >除了前哨站對接口外擁有22個對接口 (14個於甲板上,3個於機庫內,4個下掛,1個大型停泊口) >Besides the outpost docking port, it has 22 docking ports (14 on the deck, 3 inside the hangar, 4 under slung, and 1 large berthing port). >全艦配備自動化防禦設備,裝備自動炮塔及自動電網,可以分別主動關閉及開啟 >The entire ship is equipped with automated defense systems, including Auto Turrets and an automated Discharge Coils, which can be actively switched on or off independently. >擁有兩個反應爐,一個主要輸出,另一個則是為小艇及無人機補給電力,在緊急情況下亦可以接入主要電網臨時提供電力 >It is fitted with two reactors: one as the primary power source, and the other dedicated to supplying power to small craft and drones. In emergencies, the secondary reactor can also be connected to the main power grid to provide temporary power. >母艦移動緩慢請多善用無人機及小艇完成任務 >The carrier moves slow, so make full use of drones and small craft to complete missions. >艦載機配置: -高射炮無人機 5 -單人作戰艇 5 -轟炸機 4 -偵察運輸機 3 -電磁槍無人機 4 -護衛艦 1 >Shipborne craft: -Flak Drone ×5 -Abyssal Reaver ×5 -Bombers ×4 -Scout /transport boats ×3 -D-Coilgun Drone ×4 -Escort sub ×1 如發現任何問題歡迎留言告訴我,我會盡快修改並更新 If you find any bugs or problem, feel free to comment and let me know. I'll fix it and update as soon as possible D-Coilgun Drone: https://steamcommunity.com/sharedfiles/filedetails/?id=3769073744 Flak Drone-M1: https://steamcommunity.com/sharedfiles/filedetails/?id=3771610988 Abyssal Reaver: https://steamcommunity.com/sharedfiles/filedetails/?id=3770988514 Escort sub ISHIGAK: https://steamcommunity.com/sharedfiles/filedetails/?id=3775220165 Background Story: In the early decades of the Europa expedition, when humanity still clung to the relatively safer waters of the Europan Ridge, the Coalition of the largest surface-linked cities commissioned its first true deep exploration fleet. At the heart of that fleet sailed the Shinano, a colossal fleet carrier named in honor of the largest aircraft carrier ever built during Earth’s greatest war. Designed not merely as a transport but as a mobile command fortress, Shinano was built to deploy swarms of smaller attack submarines, reconnaissance drones, and specialized boarding/combat teams. From her cavernous hangar decks, entire flotillas could be launched, recovered, and repaired while the carrier itself remained a heavily armed bastion against the hostile fauna of the Europan abyss. Under her command, the fleet pushed farther than any previous expedition. Against radiation spikes, crushing pressure, and increasingly aggressive native life, Shinano and her escorts forced a path into the Hydrothermal Wastes, a region of extreme geothermal activity, mineral wealth, and unknown dangers. For a brief window of history, it seemed the frontier of human settlement on Europa would expand dramatically under the carrier’s leadership. Then the Incident occurred. Without warning, every communication channel across Europa went silent. Navigation beacons failed. Positioning systems collapsed into noise. For months the moon’s entire human presence was cut off from itself and from Earth. When the signals finally returned, the Hydrothermal Wastes remained dark. The first exploration fleet including its flagship, the Shinano had vanished without a trace. No wreckage. No distress beacons. No survivors recovered. The carrier and her fleet simply… ceased to exist on any chart.
儒艮级A型
por 76561198412228072
儒艮级潜艇有着最佳的性价比——虽然它各方面性能都稍逊一筹。缺乏火力与速度的问题只能靠灵活机动来弥补。在传统儒艮级潜艇的基础上,儒艮级A型添加了工作台、解构仪、两个炮台、一个货舱和一个压载舱,在续航能力上有所提升。
[EACC]欧罗巴海渊应策责任有限公司
por 76561198449713402
Europa Abyss' Countermeasures co., ltd 自用mod,缝合了几个我和朋友要里面的物品但最后被pass掉的mod里的东西、自己写的一点东西(包括一些来自星际战甲Warframe的玩意),上传创意工坊是为了方便跟朋友联机的时候用。可能属于什么综合性mod。 一、根据原版六职业特色物品或需要其解锁的物品制作了升级版本: 1.船长(手炮):在更新规划中,未实装。 2..安全官(登船斧):【死亡使徒Kaszas】一把来自warframe(星际战甲)的长柄镰刀,伤害更高且不造成结构伤害(需要制作蓝图并阅读后解锁配方)。 3.医生(高级基因编辑器):【智能基因拼接器】(三格版,无需解锁配方)、【外置基因编辑器 EG系列】总共五阶(EG.I~V),分别具有4、6、9、12、16格遗传物质槽位(需要制作蓝图并阅读后解锁配方)。 4.工程师(PUCS):【QSPC(+)】一款升级版的透明的潜水服,理论上具有治疗伤害、抵抗流体阻力、完全防护辐射等功能(二次升级需要制作蓝图并阅读后解锁配方)。 5.机修工:(暂缺)。 6.助手(小丑套):【小丑圣母接触者】小丑潜水面罩的升级版,只有在水下才消耗氧气并且可以放置健康检测仪/热成像护目镜以获取其功能,具有属性;【以吾之胴体赞颂圣母】小丑服的升级版,具有属性与6个格子。 二、添加了少量来自游戏星际战甲(warframe)中的物品: 1.工程电路、控制模块、灵魂芯片:本mod中的高级电路板材料,原型分别为【电路】、【控制模块】、【Orokin破解器】(需要阅读物品“生产指南”后解锁配方)。 2.一些来自warframe的材料:除了作为材料还可以重新分解成原矿。 3.【死亡使徒】:第一部分已经提及。 4.【螺钉手枪】:由左轮升级获得,弹容15,可以搭配重型螺钉(标准弹药)、铁钉(玩具级)、镇暴钢钉(眩晕控制)。 三、添加了蓝图体系: 1.【防盗型配方下载终端】、【应急配方解析模块】:通过合成获得的高级材料,用于消耗耐久合成各种蓝图。 2.【空白蓝图】:通过合成获得的高级材料,用于合成记载了各种配方的蓝图。 3.【蓝图】:使用后解锁对应配方,包括QSPC+防护服、死亡使徒Kaszas等mod内高级物品以及一些原版物品(左轮子弹、雪茄、热成像护目镜、PUCS、自注射耳机、高阶基因拼接器、内分泌促进剂、登船斧、霰弹弹药、冲锋枪弹匣等)。学习后会在额外天赋列表中新增一个蓝图图标的天赋。 四、添加了一些自制的杂项物品: 1.生产指南:模组最基础物品,可以直接在工作台凭空制造;合成材料,使用后习得本模组高级材料配方。 2.精炼遗传物质血浆:异星血浆和血袋合成,可分解为原版的遗传物质。 3.自愈基因表达剂:一种自制的强力药剂,但设定是包含异星生物自愈基因的病毒,蛮怪的。 4.折叠勋章系列:原型折叠勋章(啥都能放的9槽背包)、扩容折叠勋章(16格)、压缩折叠勋章(25格)、健康手环(原型折叠勋章添加了健康检测器的升级)、智能医疗项圈(9槽位自动注射器)、异星勋章(1、5格遗物容器)。 5.【创可贴】,这真的是一款衣服。 6.新的电磁枪弹药:钢化碳素线圈枪弹药箱、爆燃钢化碳素线圈枪弹药箱、黄道之星高能线圈枪弹药箱(威力从小到大排列)。 7.添加了三种新的遗传物质:【深潜者】增加4000~12000抗水压、0.2~0.7游泳速度,0.18~0.55缺氧抗性、【脑蛞蝓】+0~10全技能,提升远程攻击速度距离、【妖精血脉】0.1~0.75眩晕/恶心抗性,重伤仍保持清醒。 8.欧罗巴奇趣盲盒:自助售货机贩卖,2333马克,可以拆出许多物品。 9.智能水下助推器:水下助推器+声呐信标+声呐,速度比原版快33.34%。 五、缝合了一些其他mod的物品: 1.智能耳机Plus:自注射耳机+健康检测器,额外附带破解限权的功能。(物品修改自木卫二萌化计划,增强了通讯距离并且修改为银色的耳机) 2.MF通用型工具:相当于螺丝刀、扳手、焊接工具、采矿工具。(物品修改自木卫二萌化计划,将贴图从滋崩换成了warframe中信条武器贴图缝合成的高科技物品);并为其添加了一款升级版(UF)(升级版只能制作获取,具有品质,并且理论上还能当撬棍用) 3.幻影拔刀剑:一把很帅的“刀”,不能合成。(此物品为地狱绘图的彩蛋物品) 注意:mod内衣物更建议(不是强制要求)配合美化mod:Waifu in the deep(平底鞋版)及其整合包使用 目前仅支持简体中文。 Only simplified Chinese is currently supported.
Unnecessarily Unchained (Deprecated + Obselete + No Maidens + Ratio + L)
por 76561198044017665
This is my first Barotrauma mod, and it was reverse engineered using other mods as a reference so it may be sloppy. The mod is also intended mainly for use with my group of friends who play, but it couldn't hurt to have it out and about. All the mod does is overwrite default classes with ones (who have the same permissions, so shouldn't screw with other mods), the same starting stat rolls and equipment, but have access to all the talent trees. Is it balanced? Is it necessary? No, it's <TITLECARD> There is currently an issue with sub permissions due to how the game grants them on spawn, and the sub build designates the spawn roles. My mod overwrites the default roles with new ones, so the vanilla spawns for those roles don't work with the mod versions. The game instead spawns you in as 'any' which doesn't have class-specific roles usually. A workaround to this is to take the sub into subeditor before playing and applying new spawnpoints for the roles, they will be the second item of the same name in the dropdown for class, so the second "Captain". The box above it would then say "Id_captain", the same logic applies to all classes and most subs will have spawns you can just edit over. When you start a game for the first time, if you have a role pre-selected it may try to set you as a default class. So after installing this mod, when starting a new save or server, be sure to deselect and re-select the role you wish to have. This mod will not be compatible with any other mods that change talents. This mod also unfortunately breaks Endocrine Boosters, as they work by giving you a talent you do not have access to, and..well.. this mod gives you access to all of them. I can't fix this as the part that disallows adding talents you have access to is hard coded in the game.
Fernet - Attack Submarine
por 76561198068273071
Fernet was originally designed as a scout class submarine, but later on it was highly weaponized due to the hostility of Europa's waters. It has decent storage capacity, wich limits its movility and increases the reactor's fuel cost. Its compact design allows certain luxuries such as a recreation room for its crew members. It has two airlocks both at the top and bottom of the vessel, wich allows versatility when in distress. The perfect choice for experimented crews as well as rookies.
Community Curated Subs Сontinued +FIX
por 76561199209983215
Fork for Community Curated Subs Continued This mod is a fork of submarines from the Community Curated Subs Continued collection. Original Mod: Community Curated Subs Continued Based on my personal gameplay experience, this fork aims to fix bugs, improve balance, and refine layouts of the subs from the original mod. How you can help: I would greatly appreciate constructive feedback. Please specify: - Which submarine? - What exactly needs fixing or improving? Your reports help me release updates faster and keep the subs more stable. Feedback: Feel free to leave comments about what you like or dislike — this makes future fixes easier and more effective. You can contact me on Discord to discuss the issues with the original mod, I would appreciate it, my username: sartyfay Форк для Community Curated Subs Continued Этот мод — форк субмарин из сборки Community Curated Subs Continued. Оригинальный мод: Community Curated Subs Continued На основе моего игрового опыта форк исправляет ошибки, улучшает баланс и дорабатывает планировку лодок из оригинальной сборки. Как вы можете помочь: Буду благодарен за конструктивную критику. Пожалуйста, указывайте: - Название субмарины. - Что именно требует исправления или улучшения. Ваши репорты помогут быстрее выпускать обновления и поддерживать стабильность. Обратная связь: Оставляйте комментарии о том, что вам нравится или не нравится — это облегчает работу над будущими исправлениями. Вы можете связаться со мной в Discord, чтобы обсудить проблемы оригинального мода, я буду признателен, мой ник: sartyfay Note Waypoints fix Stuck bots AI Glitch Navigation mesh Lug fix
LeCrazyy's Talent Rework + Enhanced Reactors Compatibility Patch
por 76561198084375149
Compatibility patch for LeCrazyy's Talent Rework and Enhanced Reactors Adds the Nuclear Cartridge from Enhanced Reactors' recipe to Peer Review (where the RFA is located) and adds its quality bonus to Fun With Fission
Mipa's Buffed Bandages
por 76561198036768730
Tired of opium? Bandages, Plastiseal, and Antibiotic Glue can now be used to heal Blunt Force Trauma and Lacerations! (Along with re-balancing of stats). UPDATE: Bandages and Plastiseal now has charges in hopes of curbing bots eating through them like crawlers eating another crawler. -Bandages now has 2 charges and removes over the course of 20 seconds: -20 Bleeding -20 Burns -20 Blunt Force Trauma -20 Lacerations -Plastiseal now has 2 charges and removes over the course of 10 seconds: -30 Bleeding -30 Burns -20 Blunt Force Trauma -20 Lacerations -Antibiotic Glue now has 10 charges removes over the course of 10 seconds: -40 Bleeding -20 Burns -0 Blunt Force Trauma (its glue don't know what to tell you) -20 Lacerations -20 Infection Feel free to leave feedback in the comments.
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