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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

[BOS]Medical Rus – Barotrauma Mod

[BOS]Medical Rus

por 76561198251546288

russian patch

199 descargas Detalles →
Dugong Expanded – Barotrauma Mod

Dugong Expanded

por 76561198024405388

The Dugong Connoisseur Society presents the canvas upon which your next Europan Magnum Opus shall be painted, the brush with which it shall be created, and the muse that shall inspire you all in one truly exceptional package. Expand your horizons, expand your consciousness, Expand your Dugong. Order now and become the envy of your peers. Offer void where prohibited. The FDA has not evaluated this supplement's effectiveness for its intended use. If runtime exceeds 4 hours consult with physician.

244 descargas Detalles →
SilverCatfish MK1-Bis – Barotrauma Mod

SilverCatfish MK1-Bis

por 76561197989140768

Серебряный сом версия 1. Продвинутая субмарина для кампании. Рекомендуется играть с модом into the Abyss. - Продолжительная работа с выключенным реактором - Автоматика заряда батарей - Турбо режим двигателя - Контроль уровня кислорода и автоматическое включение генератора кислорода - Обзорная система с 6-ю камерами/прожекторами - Удобный боевой пост - 3+1+1 орудий с минимальными слепыми зонами - Ручной электрический разрядник, бьющий по всему корпусу лодки - Система компенсации колебаний лодки при открытии шлюзов - Продвинутый шаттл с двойной системой управления и пушкой - Дрон с двумя режимами управления, прожектором, отсеком для батарей и небольшим ящиком - Большое количество места для хранения - Отсек с деконструктором артефактов - Эффективный автоматический слив воды На шаттле присутствует функция полного отключения питания. Если шаттл не плывёт - проверь что питание включено. А так же проверь какой режим управления включён (подсвечивается зелёным диодом перископ или терминал) На дроне тройной клик левой кнопкой мыши выполняет переключение прожектора или осуществляет стыковку. Шаттл отдельно: https://steamcommunity.com/sharedfiles/filedetails/?id=2542817510 В разработке версия 2, в которой будет ещё более совершенная электрика, АСУ реактора, дополнительное место и второй фабрикатор.

233 descargas Detalles →
Teardrop_v3 – Barotrauma Mod

Teardrop_v3

por 76561198028609186

Small research submarine, just slightly bigger than a standard shuttle. Dedicated to those who want to directly explore and study Europa. Recommended to be used as starting submarine before switching to a bigger one. However, not few people choose to embrace this sub until the end due to its compactibility, decent damage control, and an useful AI which can explain and respond to the crews' curiosity. Moreover, it is also equipped with Auto Aim & Fire coilguns for minimum self-defense.

195 descargas Detalles →
Phryne [OUTDATED] – Barotrauma Mod

Phryne [OUTDATED]

por 76561198000591043

Small-sized sub named after Phryne, Greek Hetaira, because they are both good at kissing ;) It is decently equipped and should be able to handle minor-to-moderate dangers well. Weaponry and features: - top coilgun - retractable double-coilgun at the bottom (remember to LOCK it after retracting) - railgun at the front (don't forget to open the hatch and smootch those pesky molochs!), - powerful discharger, - depth-charge tube with decoys preloaded, - two searchlights, - really small, but fully functional shuttle. Remember to read descriptions of the buttons, there is a lot of them. There will be updates, so any feedback would be greatly appreciated! Thanks for the support, discord members (#baro-subs for life)!

106 descargas Detalles →
SS-308 Kocherga – Barotrauma Mod

SS-308 Kocherga

por 76561198308830080

In-game description: "SS-308 "Kocherga" was originally designed for mining operations. However, this particular submarine was discontinued and has now been repurposed as a compact battle scout vessel. Don’t let the crude looks deceive you; this submarine is quite advanced, with a fabricator and a deconstructor on board, as well as an automated engine." - Stats - Class: Scout - Tier: 1 - Price: 7.500 mk. - Fabricator, deconstructor. - Engine: Max force: 90. Power consumption: 2 kW. - Reactor: Power generation: 4,8 kW. - Max horizontal speed: 24.5 km/h. - Max descent speed: 11.4 km/h. - Max ascend speed: 19 km/h. - Defence: 2x Turrets. This sub is equipped with 1 coilgun at the bottom and 1 chaingun at the top. - Features Ship contains a fabricator and a deconstructor. Engine is automated. Windows are reinforced and durable. Both turrets operated by a single periscope with a switch to toggle between them. ... My fourth submarine. Really like how this one turned out. Extra-small - just how i like it and it look like some kind of soviet tank. If you encounter any issues message right here in the comments! Please check out my other subs! ⠀

367 descargas Detalles →
[Pulsar]Orca2改 – Barotrauma Mod

[Pulsar]Orca2改

por 76561198819063472

简介 Orca2/逆戟鲸2是一条倍受认可的官方好船。本船旨在保留逆戟鲸2外壳和各大件的性能参数的基础上,重建内部构造,提升驾驶质感。 基础数据: 名称:Orca2改-A 类型:侦察型 等级:T2级 价格:价格:8500mk 规格:46X14m 物品数:710 运载量:36箱 推荐人数:3-6 火力: 连射炮X1,小型炮座X1,双管电磁枪X1,放电线圈X1,深水炸弹投放器X1 机动: 初始水平速度:26km/h 垂直速度:-19.0~26km/h 功能: 1、引擎和水泵已改为通过电池供电,小心EMP! 2、紧急刹车,可在导航终端启用 3、8向接敌指示/警报装置 4、点击垃圾桶可以往船外扔垃圾 5、禁闭室有门禁和供氧开关,别忘了打开! 6、船头休息室可以一键练功 7、已为mod加工台预留拓展舱室和电源 如果你喜欢的话,希望能帮我点一个赞

360 descargas Detalles →
Anubis – Barotrauma Mod

Anubis

por 76561198358979761

"The Anubis is a state of the art submarine built with the specific purpose of pursuing its prey and kill it, The god of death waits for no one..." Anubis Role: Attack Tier: 3 Price: 21,500 Mk Recommended Crew: 14-17 Diving Suit Capacity: 17 Horizontal Speed: 21.2 Vertical Speed: 21.4 Ship Size: 84x21m Cargo Capacity: 16 Crates Magazine Capacity: 21 Boxes Mounted Weapons: - x1 Coilgun (Upper aft-side) - x1 Coilgun (Upper center) - x1 Railgun (Upper center) - x1 Flak Cannon (Upper center) - x1 Coilgun (Upper fore-side) - x1 Pulse Laser (Fore-side) - x2 Coilgun (Lower Fore-side) - x1 Coilgun (Lower center) - x1 Flak Cannon (Lower aft-side) Special Features: - Automatic Diving Suit Refill - Automatic Doors - Back-up Power Array HEAVILY inspired by Project Tidebreaker Other FK Coalition Subs

295 descargas Detalles →
Gewehr – Barotrauma Mod

Gewehr

por 76561198217674993

Vulpes Europea Shipyards™ presents Gewehr Gewehr is a tier II scout class submarine that have everything you've ever wanted Weaponry <All weapons are swappable at outposts> - 2 coilguns - one topside, one side bottom - 1 railgun - topside - 1 mounting point - side bottom - 1 searchlight - positioned at the bow - Ammo storage for ammo boxes and railgun shells General stats - Class: Scout - Tier: II - Price: 14500 mk - Recommended crew: 4-7 - Cargo capacity: 8 crates - Ammo capacity - 9 ammo boxes; 6 railgun shells - Size: 44x11 m - Horizontal speed: 23.1+5.2 kmh - Vertical speed: -19 / +12.8 kmh - Recommended crew experience: Intermediate Notable features - Foolproof airlocks - you can not leave your airlock fully open - Custom fully automatic doors - Terminal - lets you change batteries/capacitors charge speed from reactor room through console - Secondary engine - you can turn additional engine at a cost of additional power consumption - Searchlight - positioned at bow for you to see where you go - On-board constructor and deconstructor - Reactor meltdown notification system - signal on frequency 112 and two sirens onboard Drone "Gewehr" is equipped with small short-range scout drone suitable for various purposes Drone features - Horizontal speed: 23.2 kmh - Vertical speed: -19 / +20.8 kmh - Spacious storage - one medium steel cabinet - 90 minutes of autonomus work - (on lowest possible power consumption) - Timer - shows the approximation of the remaining time of autonomous work - Frequency: 4203 - drone battery percentage - Warning: drone is not equipped with any source of oxygen nor it connects to the vessel's ventilation system - Warning: there's no way to charge an undocked drone Feel free to report any bugs and make suggestions

287 descargas Detalles →
Shotgun Rubber Shell (Depleted Fuel) – Barotrauma Mod

Shotgun Rubber Shell (Depleted Fuel)

por 76561198145396989

262 descargas Detalles →
LEGIONAR II – Barotrauma Mod

LEGIONAR II

por 76561198375361373

LEGIONAR II IMPROVEMENTS OVER FIRST ORIGINAL * 6 output navigation terminals allow captain to easily control the submarine sound profile while driving. * Massively improved power distribution allows the sub to switch between sound profiles (causing massive changes in power), without junctions frying. This means the sub automatically distributes power in a way that even the most chaotic captains driving cannot break. This is done through the use of 2 gaint heaters which create artificial load soak up excess power production while the reactor is changing modes, (And the heaters look super cool running). * Update to visuals of all controls surfaces/panels, sub now looks clean and is easier to use. * Major updates to waypoints so bots are less difficult. * New custom alarms for each of the 4 emergencies displayed on the bridge. * General refinement and quality of life changes. Stats: * Cost: 10000 Marks * Crew 2-5 * Dimensions: - Length : 37m - Height: 10m * Tier: 2 * Cargo: 12 standard containers (in watertight unit) * Engines: The Legionar uses a single engine propulsion system with and adjustable max power output to allow for quieter cruising. - Engine ±25ph @ 4000KW * Weaponry: Recharge of all weapons can be controlled from the bridge. - 4X Mk-51 4000KW Coilguns - 1X Depth charge tube - 3X Forward facing torpedos tubes - 1X Rear facing torpedo tube The Legionar II is a small attack class submarine designed for the coalition and tasked with hunting private vessels, laying siege to rebellious stations or just blowing a large hole into whatever is causing trouble. In order to pack this much firepower into such a small hull, the designers removed the rotary mechanisms from the standard coalition railguns, and mounted the barrels directly to the hull. This allowed the designers to fit 3 railguns facing forward, and one rearward, with the trade off being the fixed nature of the weapons which now effectively acted like torpedos. The Legionar was not only designed to pack a punch, but to also take one too. As using the primary weapons requires the sub to aim directly towards its target, the designers implemented a large steel armour plate on bot the front and rear of the vessel. The legionar is also equipped with the emergency control system found on the Centurion class heavy transport. This system includes the following. * Lockdown of all doors and hatches within 10seconds of flooding. * Lockdown of all doors and hatches as well as disabling the oxygen generator. (Thus starving the fire of air) * Instant lockdown of all door and hatches when intruder is detected. * Shutdown of reactor if meltdown lasts longer than 10 seconds. * Ballast: The Legionar has 1 main Ballast tank and 2 smaller multifunction bilge/ballast systems. Each is equiped with a local shutoff switch to allow the crew to deal with “ballast flora”. The sub is able to operate relying entirely on the main ballast, or without the main ballast (however this require the captain to operate the airlock from the bridge and use it as a makeshift ballast. - Decent velocity 15kph (17kph with flooded airlock) - Accent velocity 19Kph

212 descargas Detalles →
Karmotrine-第二届蓝海重工造船大赛 – Barotrauma Mod

Karmotrine-第二届蓝海重工造船大赛

por 76561198196064034

【第二届蓝海重工造船大赛参赛作品】

177 descargas Detalles →
IMC HAVANA SHUTTLE – Barotrauma Mod

IMC HAVANA SHUTTLE

por 76561197998558548

INTERSTELLAR MINING CORPORATION Search for IMC on the Workshop to see our other designs! All IMC Vessels are completely Vanilla! IMC HAVANNA SHUTTLE This agile micro combat shuttle will fit and attach to almost any larger vessel. With tons of useful features and full remote control capability this little vessel will be an excellent inclusion to any submarine. Class: Shuttle Type: Tier 1 Size: Medium ( 7 X 4 ) Crew: 1-3 Experience: Beginner Cost: 1,000 marks (replacement cost) Armaments: Nose Rapid Fire Coilgun Surround Discharge Coil Defenses: Reinforced Glass Features: Full Remote Control Capable No Drop Scissor Airlock Dock & Recharge w/ Upper & Lower Docking Ports On/Off Switching Storage + Ammo + Suits Thank You for Subscribing!

232 descargas Detalles →
More Alarms – Barotrauma Mod

More Alarms

por 76561198044265370

Mod initialy made for my group of friends, but please feel free to use it yourself :) It is a smaller selection of alarms taken from the Alarms Extended mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2638494991 The credits can be found on there as follows : Intrusion Alarm: #08 Fire Alarm: #13 Water Alarm: #17 Reactor Fusion Alarm: #19 I simply extracted the ones that strike me the most as being proper alarms that convey a sense of urgency; as they should. Also includes a very important bonus. ( ͡~ ͜ʖ ͡° ) Enjoy o7

204 descargas Detalles →
No Starting Gear – Barotrauma Mod

No Starting Gear

por 76561198071427958

Players only start with ID card. Not thoroughly tested. For use in a campaign. "You Will Own Nothing and Be Happy," - Klaus Schwab

208 descargas Detalles →
Engine Surge Protector – Barotrauma Mod

Engine Surge Protector

por 76561198056852003

This will adjust one or more batteries, with a total power consumption rate equal to your engine's maximum power consumption, to account for rapid drops and fluctuations in power consumption from your engine. An engine turned on max speed that is suddenly lowered in speed will cause major overvoltage while the reactor is in automatic mode. This system smooths out the grid load caused by the engine allowing energy that would be lost in overvoltage to be captured in batteries. This only works if you have a grid layout similar to vanilla subs. If you have a direct battery buffer on the engine already, this won't do anything for you. This doesn't remove the need for vigilance over your power system like some ships do. If the batteries capturing the excess engine grid load fill to 100%, the system can't smooth out the fluctuations anymore potentially causing damage if you are actively piloting your sub. If the batteries fill, this doesn't actually break anything, the grid will then just behave like it normally would without the surge protector until the batteries have used some of their charge. It's best to have one or two normal batteries in addition to the recapture batteries you use. The power recapture batteries' charge rates cannot be manually changed and will only gain charge when smoothing the engine's grid load. The recapture batteries you use with this should have a total recharge rate equal to the power consumption value of your engine. Slightly under and slightly over should still be alright but you can test it by watching your reactor's power graph. You can use multiple batteries or a single battery with an edited charge rate value. Feel free to ask questions in the comments if you have any.

191 descargas Detalles →
未央 – Barotrauma Mod

未央

por 76561199536033993

听说你这有好玩的,那么我来了 ——原创角色—— 职业新增:未央 强度数值没去平衡过(脚填的数值确信) 如果看见天赋感觉眼熟(因为看了好久死神,白鸽,终末之羽的天赋) 角色画师为Fy林鸱 个人传送器的修改自https://steamcommunity.com/sharedfiles/filedetails/?id=3588220724 游玩需要lua

355 descargas Detalles →
Enemy Edge Markers – Barotrauma Mod

Enemy Edge Markers

por 76561199417978124

Full client-side. NOT A CHEAT - this mod runs entirely on the client and is NOT intended to provide any gameplay or PvP advantage. Please do not use it for unfair or abusive purposes. Requirements: 🧩 LuaCsForBarotrauma Overview: Enemy Edge Markers is a debugging and Game Master (GM) tool for Barotrauma. It highlights enemy positions at the edge of your screen using simple markers. This allows you to quickly spot nearby threats and better understand AI behavior during gameplay. Key Features: - Shows enemies approaching from off-screen with simple indicators. - Only highlights hostile characters; friendly NPCs are ignored. - Configurable update interval for performance optimization. - Works in singleplayer and multiplayer (primarily for debugging or GM purposes). Instructions: - Install the mod and ensure it’s enabled. - Markers update automatically based on your camera position. - Best used for testing scenarios, GM events, or observing AI behavior. Note / Disclaimer: This mod is designed for debugging and game management purposes only. It is not intended to provide a competitive advantage in PvP gameplay. Use responsibly and respect server rules. Author’s Responsibility: The author does not assume any responsibility for misuse of this mod, including potential conflicts on multiplayer servers. By using this mod, you agree to follow server rules and use it responsibly.

330 descargas Detalles →
AC-13 Drake – Barotrauma Mod

AC-13 Drake

por 76561198089791880

Lore: “Vulcanis Steelwork's Assault Corvette AC-13 ¨Drake¨ was born out of a request by the coalition for an advanced low profile strike vessel intended to be used by small elite crews. The ship's name is owed to its devastating frontal salvo capabilties, which couple with an advanced turret array to provide outstanding destructive ability for its size. Built to high standards and in low numbers, the Drake has become coveted among both coalition and independant capitans for its ability to ¨punch up¨ in most situations.” “Altough more prone to sinking due to its relatively smaller volume, the Drake is generally faster more manouvreable and harder to detect than comparably armed vessels. Coupled with its ability to squeez through tighter passages, it has given the drake a reputation as a very effective nest clearer and a deadly ambusher in ship to ship combat.” “Designed with combat performance and specialized misions in mind, the Drake lacks many creature comforts found in comparably priced ships. However, a fully functional (and heated) crew quarters as well as full fabrication capabilities and decent storage allow for long missions and travel between distant colonies.” The Drake is a tier 3 attack submarine I designed after realizing the reason why I never finished my single payer campaigns was that managing tons of bots is a pain in the ass. As such, this sub is optimized for a 4 to 6 character single player crew while hopefully maintaining game balance. The main fueatures that make this possible are: -Smaller size and higher speed compared to other Tier 3 attack subs -2 Special double coilguns with higher than vanilla fire rate -2 Automated single coilguns with lower than vanilla fire rate -An 8 flak cannon frontal salvo directly controlled by the capitan, it has infinite ammo but has a slow recharge, a fixed angle and requires electricity just like other weapons. Other features include: -Stealthy exterior light blackout switch (some creatures can see your weapons spotlights) -Full fabrication capabilities -Smart charge circuit for batteries -Depth charge tube -Smart water ducts that prevent runaway flooding -Ballast pump signal and power cutoffs to deal with ballast flora quickly. I’ve personally used the Drake in single player through the Great Sea and Hydrothermal Wastes. I believe i’ve ironed out most if not all bugs or pathing issues, do let me know if there is anything wrong though. The ship itself is capable and, if I say so myself, quite fun. I hope it allows others that like me had never finished a campaign before due to bot bloat to actually experience the endgame. Some extra notes: -The Double coilguns are not swappable with other weapons in the upgrade pannel. This is because they are actually better than vanilla Coilguns and should outstrip both regular Flak cannons and Railguns in DPS (not in burst damage). If you still want to change them you can open the editor and simply tick the “allow swapping” box after selecting the turrets and save. (you have to do this before getting the sub ingame) -The docking hatch is directly in the command room. If broken, it can’t be fixed with a welding tool, you need a wrench and mechanical skill. The sub is small enough that the mechanic should get to it quickly but you’ve been warned.

339 descargas Detalles →

Lua For Barotrauma

por 76561199516179615

289 descargas Detalles →
Yummers – Barotrauma Mod

Yummers

por 76561198790487416

Food and faster growing seeds

211 descargas Detalles →
Duck Duck – Barotrauma Mod

Duck Duck

por 76561198090874573

The Duck-Duck Description: An expensive custom-made cargo ship, built for speed, cargo and... ducks. Features a peculiar ballast layout for quick descent capability, a decent array of outer guns (provided one pays for the hard-points) and plenty of duck iconography. Also comes with the "Deepdiver Duck" cargo scooter, which has a low-output self printing HMG, decent cargo space and self-destruct feature. "tHe LoRE": Commissioned by a wealthy duck-obsessed merchant, the "Duck-Duck" is a unique scout-class trade submarine. The merchant was quite obsessed with the deepdiver ducks, and wanted a mercantile ship in their likeness and function. Just like the ducks themselves, this ship can sink really quickly when it needs to, and even comes with a remote cargo scooter for making deliveries to small stations that the normal submarine can't reach. Just when the ship was nearing completion, the merchant was found dead in their private quarters in some kind of... duck related incident. This meant that the ship never got to see the oceans, the crew never got their wages, and the shipyard engineers never got paid for the project. Apparently the merchant wasn't as rich as they seemed. The engineers tried to flip the sub into something better than the original eccentric design by increasing its armaments (and by strapping a bomb to the scooter), but still no one wanted to buy it. Now the ship just sits in the drydock as an expensive novelty, since no one can afford its expensive hull, nor do they want to be seen piloting a submarine shaped like a duck. Over time the shipyard has been trying to sell the onboard equipment to compensate for their loss, seeing as no one would ever buy a ship like this. Until you came along, captain. Features: - A full crafting station complement for long campaigns - Ducks - A quick-sink ballast feature - Deepdiver Duck cargo scooter with decent weaponry - Deepdiver Duck battery powered HMG turret (gets about 30 shots before it needs to dock and recharge) - More ducks - Convenient airlock and cargo-hold moonpool for easy hauling access - A waifu mascot (since those are mandatory for all good submarines) - Probably even more ducks Actual stats: - 4 turret hard-points (2 coilguns, 1 small hard-point, 1 large hard-point). - 24 crate cargo capacity and lots of extra storage space. - Top ascent speed: 19 km/h. Top descent speed: 19 km/h. Top horizontal speed: 23.6 km/h - Price: 17k marks - crew size 4-8 - Tier 3 scout submarine "Deep down below My Duck-Duck goes quack Transporting precious goods Then, there, and back"

259 descargas Detalles →

冰冻罗非鱼自改

por 76561198838833352

修复了原版冰冻罗非鱼的灯光问题,删除了大部分不应该在开局就获得的物品,适合单人或三人及以下玩家联机使用。

296 descargas Detalles →
Escape Room! – Barotrauma Mod

Escape Room!

por 76561198091492047

Welcome to the Barotrauma Escape Room! In this "submarine" you will be solving puzzles in order to reach the end. Below is recommend setup for playing and a list of solutions with spoiler tags for if you get stuck or just want to explore. How to play: Set up a server, select Sandbox mode, low difficulty, no bots, no traitors. Use either the Captain or assistant role. Any other role will spawn in an room with no doors. Terminals are used to input answers in some puzzles. Answers are case sensitive. No puzzles are directly connected. Only things that are relevant are interactable. Solutions: 1: Lever same as arrows 2: "endworm" 3: 5849, add the numbers according to colours 4: Find the hidden book in the loose panel and input the name "The Sailor's Guide" 5: "born", each symbol corresponds with a letter that is the initial of the items displayed 6: Coloured number pairs correspond with a lever, multiply the lever numbers 7: "386", oldschool phone keypad number equal to letter groups 8: All rows and coloums equal 22, find XYZ, "258" 9: Add the prices, 80+60+30+40="210" 10: follow the instructions

208 descargas Detalles →

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