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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Husk Invasion Content – Barotrauma Mod

Husk Invasion Content

por 76561198315997803

Content for Husk Invasion server

186 descargas Detalles →
[EK]Bullfinch – Barotrauma Mod

[EK]Bullfinch

por 76561198009099979

RU ----------------- Цена: 1100 Класс: Челнок Уровень: 1 Размер команды: 1-2-... ----------------- Челнок снабжения MSC "Снегирь" впервые сошёл со стапелей верфи шахтёрского аванпоста "Скади" и по сей день выполняет возложенные на него задачи. Вооружен лёгкой цепной пушкой и акустическими импульсниками ========================================================================================== ENG ----------------- Price: 1100 Class: Shuttle Level: 1 Team Size: 1-2-... ----------------- The MSC supply shuttle "Bullfinch" first descended from the slipways of the shipyard of the mining outpost "Skadi" and to this day performs the tasks assigned to it. Armed with a light chain gun and acoustic pulsers ========================================================================================== CHN ----------------- 价格:1100 班级:穿梭机 级别:1 团队规模:1-2-... ----------------- MSC供应班车"Bullfinch"首先从采矿前哨"Skadi"的造船厂的滑道下降,直到今天执行分配给它的任务。 配备轻链枪和声音脉冲器

166 descargas Detalles →
Namakura Class Stealth Submarines – Barotrauma Mod

Namakura Class Stealth Submarines

por 76561197964181213

Namakura Class Prototype Stealth Submarine for personell and cargo transport In case your crew has no captain, medic or security: There is an ID card in the small cabinet next to the nav console on each ship. It has captain privileges and can be used to access closed lockers. Server host should make sure it is either destroyed or kept secure. Welcome onboard the Namakura Class, the silent running scout for safe transport and passage though the hostile waters of Europa. There is one version for each tier, telling the ongoing development of the Namakura class. Start with an unfinished and only barely workable submarine, get the finalized prototype later on and enjoy a polished mass produced version in the endgame. Got shortness of breath while in stealth. Morphine didn't help. Having lost too many scientist and outpost staff to the depths of Europa, the Coalition developed a new stealth submarine that can run in a low-power mode with massively reduced sound emissions. The first crew has finished its evaluation and has gotten rid of the biggest flaws. You may now get a submarine with an adaptive smart battery array, which supports the reactor on the default automatic control, takes most of the overvolting stress from the power grid and is able to run the sub for several minutes in stealth. Sound emissions in stealth are so minor that the passive sonar can not even pick up the environment anymore, so either communication with gunners, or occasional orientation pings are required for secure navigation. Be aware, due to the engine modifications for stealth, power requirement during normal operationis is much higher than on comparable submarines. In fact, full throttle can only be maintained with additional battery support. The turret mounts cover most of the ships surroundings except for a blindspot behind the dorsal docking port which is only protected by one of the two discharge coils. To make matters worse, these can only be discharged from the engineering section. Also, the large turret mount covers the bottom, which is not the most-optmal-of-directions once the ship hit the ground. All doors are automated, and open automatically using motion sensors as long as the adjacent sections are not flooded. Door controls override for several seconds and allow them to be closed or opened independant of motion sensors. If you notice them opening slowly, that's just you. The upper docking port also serves as airlock. The dorsal docking port needs to be operated from engineering, but has indication lights for docking status. For proper docking on a beacon, good communication between command an engineering is needed. The sub has been tested in vanilla campaign gameplay for several missions with a crew of 2 and 3, with and without Bots, as well as in single player. Certain values have been adjusted trying to keep it in balance with other Tier 2 scouts. In case no one plays medic, security or captain, there is one ID card next to the navigation terminal that grants captains privileges. Server host should make sure it is either destroyed or kept secure All texts (labels, logbooks, ingame description) are fully localized and currently translated into english and german. If you want your language to be supported you may translate the included XML files and message me. Advantages: - comprehensive layout without dead ends - automatic battery subsystem with overvoltage protection - fast charge button in command room (load batteries at full speed) disabling overvoltage protection - power consumption and battery charge monitors in command room - airlock controls and battery charge controls in command room - stealth mode with very low sound emissions and power consumption - double airlocks - double docking ports - large ballasts that can almost compensate for one flooded compartment - additional status monitor in engineering - 2 small and 1 large turret hardpoint - a lot of ammunition shelves and also railgun racks in case someone wants to upgrade the bottom turret - depth charge with standalone ammunition shelf - fabricators and deconstructor, all linked to their cabinets - 12 crate shelves Disadvantages: - engine with high powerdraw and only average speed - sonar ineffective in stealth mode - ballast pumpspeed reduced while in stealth - fabricators and deconstructor are shut down in stealth - ballasts are basically dark in stealth - no oxygen generation in stealth, not even in lockers - blindspot in front section, can easily be cracked by hammerheads, molochs, broodmothers and so on - blindspot lower back - ballast B infected with ballast flora will sink the ship and is hard to clean up if not dealt with early - super conductors are inefficient - electrical can easily get up in flames when switching to stealth while at full throttle - discharge coils can only be used from engineering and use a metric shitton of power From its shipyard entry: The Namakura is a stealth prototype to safely transfer personell and cargo between outposts. Its automated flood protection doors make it almost unsinkable. Its two docking ports allow for docking at most beacons. The test crew figured that running in stealth puts a lot of stress on the electrical systems. Therefore an aftermarket SMART BAT system has been integrated. Stealth modifications on the engine lead to huge power requirements under normal operations.

229 descargas Detalles →
Acid Sprayer Mod – Barotrauma Mod

Acid Sprayer Mod

por 76561198027631091

The Acid Sprayer Mod has been made to offer more opportunity for players to play around the game. The balancing of the sprayer with acid is taken into consideration as of: 1. Can only be used in air (which makes sense as it would dissipate quickly in water) 2. The consumption rate is high for it. 3. The sulphuric acid is sort of rare, not very rare but sort of rare. Anyway, I hope you guys will enjoy this on pvp servers, outposts, dry attacks, etc and see you guys next time! Also the reason bleeding is more is because I wanted to simulate the tearing of skin, acid in real life burns and causes tears in the skin which would lead to bleeding. Also the bleeding is nonstopbleeding meaning you HAVE TO take care of it. Also sulphuric acid's concentration is unknown in the game, so don't take me on that for accuracy. Sidenote: This overrides the initial sprayer so it will be incompatible with all mods that overwrite it!

203 descargas Detalles →
Salthane Husk Escape (Spanky) – Barotrauma Mod

Salthane Husk Escape (Spanky)

por 76561198008060535

Cityscape - Salthane, edited for hosting Husk Escape. At least 1 spectator, who is familiar with spawn and other console commands, is required to do the role of Game Master. This is DoubleOSpanky's extension of Ake-Tits's version. Contains randomization, story, secrets, and new ways to escape. Special thanks to 'TheSolbusaur' for the original Salthane city, 'Ake-Tits' & 'Mark' for the original husk escape version, and 'hUbert' for some design and gameplay contributions. Discord server now available: https://discord.gg/nMKPzeSQ9W This is the map you would find hosted at the server name: " Husk City Escape" and occasionally streamed at: twitch.tv/DoubleOSpanky The description would be as follows: -STORY- Can you escape the city full of husks? Flee from one end of the city to the other. Run and hunt for supplies on foot through the local buildings, or perhaps take the more direct route west in the lower subway... Once you arrive, cut through the doors into the sewers, and make your way to the single escape shuttle. Just be sure you take off before the military levels everything to the ground! I'd say we have no more than ten minutes! Let's just hope those rumours of mutant clowns in the city were just hogwash... ----- -WHAT THE GAME IS- As the description says, escape with as many alive as you can. You have one life and ten minutes. Timer starts when a player leaves the first area. With enough players, at least one individual will become a clown. The clowns' objective is to kill everyone before they escape. (As an honor rule, do not sabotage/unwire the escape sub). Clowns can type in chat to admin to teleport between areas marked with an arrow. Also, all players should try to use a simple name with no hidden, excessive, or special characters. It makes teleporting and managing the game faster/easier for the admin. --------------------------------------- The game should be hosting in sandbox mode at 0% difficulty with monsters disabled. Respawning should also be disabled. The host will need to press 'F3' to open the console and "enablecheats" to allow spawning of monsters. Common spawn commands would be: spawn husk cursor spawn legacyhusk cursor spawn humanhusk cursor In the sewer basin, larger monsters should be spawned. There are many secrets that can affect gameplay such as pathing and even the timer that may be unexpected for the host. This map is being posted so that those who are already familiar with the map/mode can host it themselves or expand upon it. If you are not familiar, keep your eye open for the " Husk City Escape" server to play it yourself. In the future, the exact details of the map, secrets, and other works will be expanded upon. Details for now will remain hidden until the map/mode has been wider received as to avoid the equivalent of spoilers. The details will either be in the description or possibly in a discord page. Also, bear in mind, this map may be updated again with wide sweeping changes, especially after the next update. If you like hosting what you're familiar with, I recommend saving a local copy. Please see Ake-tits's page for more hosting information. https://steamcommunity.com/sharedfiles/filedetails/?id=2292932277

117 descargas Detalles →
TC Outfits – Barotrauma Mod

TC Outfits

por 76561197974338453

Created with a focus on craft and precision design. From the fabric and materials, to the workmanship. A clean, refined appearance for your sub-aquatic needs.

142 descargas Detalles →
Alien vs predator – Barotrauma Mod

Alien vs predator

por 76561198022704366

This Alien vs. Predator (AVP) Mod combines three core modifications into one intense, survival-horror experience inspired by the Dead Space 2 Hardcore Mode. ALIEN – XENOMORPH Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1817618698 link below: ALIENS: Clothing, Weapons & Armor https://steamcommunity.com/sharedfiles/filedetails/?id=2349099564 increased difficulty level with dead space 2 Hard Core mode the mod also includes AVP-Aliens:https://steamcommunity.com/sharedfiles/filedetails/?id=2510534927 and AVP-Predators https://steamcommunity.com/sharedfiles/filedetails/?id=2542258497 what I plan to add in my free time: factions both in movies and games predators new missions new sound design modified to a small extent ui people who created the modifications: Sla ПΛПО Dragoon rickashell harrixson Stive Sparks King of Knights mod was created because the original modifications are too easy for me and do not give a sense of danger All credit for sprites and the original script goes to them. I only made the fix and changed the project structure. If the creators have a problem with this mod I will take it down immediately.

256 descargas Detalles →
Graduation Picker – Barotrauma Mod

Graduation Picker

por 76561199014928742

GAMBLING BEGONE! Allows you to pick the tree in graduation ceremony. Only compatible with vanilla/mods that do NOT change the assistant talent tree.

335 descargas Detalles →
Dysbarism - Medical Overhaul – Barotrauma Mod

Dysbarism - Medical Overhaul

por 76561199063156555

This mod is a simple rework of the vanilla medical system, that both brings more difficulty and depth to the game. It is also primarily intended to be used with Enhanced Armaments. Note-able features include: - Informative descriptions -Complete radiation rework - Buffs to mostly fentanyl and plastiseal such they're worth much more than basic counterparts - Cheap alternatives to opioids for healing minor injuries - All exposed wounds can become infected - Infected wounds are much easier to treat - A semi-realistic pain system - Overhaul of CPR system - Other minor fixes and tweaks EHA patch can be found here

253 descargas Detalles →
Ratmen [Playable NHR Species] [Recolorable] – Barotrauma Mod

Ratmen [Playable NHR Species] [Recolorable]

por 76561197971206695

Added colors and gender swap for Saakra's Ratmen (although there's no difference currently between the gender sprites currently, the structure is there to differentiate later) Saakra's Patreon: https://www.patreon.com/Saakra Saakra's original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3069692093 Michael's port to NHR: https://steamcommunity.com/sharedfiles/filedetails/?id=3232864239

323 descargas Detalles →
RIMM Music - Muk Addon – Barotrauma Mod

RIMM Music - Muk Addon

por 76561198196924257

------------------------------------------------------------------ Максим — Сегодня, в 0:32 Использование на любых других серверах строго запрещено. Это собственность сервера "Европейские Скитальцы"

147 descargas Detalles →
Multipurpose Backpack – Barotrauma Mod

Multipurpose Backpack

por 76561198152628521

Note: This is a mod I create for my personal use, so please don't complain about it too OP or something, if you want something more balance, please subscribe Modular Backpack which is the Original mod. You need battery to use the light on the backpack Add Overpowered stats: - 1100% Stun - 100% Dlunt force trauma - 100% Deep tissue injury - 100% Gunshot wound - 100% Bite wounds - 100% Lacerations - 100% Bleeding - 100% Internal Damage - 100% Burn - 100% Radiation Sickness - 200% Husk Infection +10 Electrical Engineering +10 Helm +10 Mechanical Engineering +10 Medical +10 Weapons Walking/Running Speed slightly faster Swimming Speed slightly faster Repair Speed slightly faster

217 descargas Detalles →
Jove - Tenebre Rosso Sangue – Barotrauma Mod

Jove - Tenebre Rosso Sangue

por 76561199014290280

Changes Jove's idle loop to play Tenebre Rosso Sangue from Ultrakill. Make sure this mod is at/near the top of the mod order I do not own the song, all credits go to Keygen Church and Ultrakill If you'd like more mods like this let me know what creature and what song you'd like.

245 descargas Detalles →
BAROTRAUMA — SCHIZOPHRENIA VERSION – Barotrauma Mod

BAROTRAUMA — SCHIZOPHRENIA VERSION

por 76561198127700804

Adds a few items and slightly changes the original ones. New: -Vitamins (for a fun game with friends) -Bat to heal your sanity after vitamins -Syringe on a stick -AK-74U and magazines for it (suitable for smg) -Saiga-12 and ammo (replaces old shotgun shells) -Ability to create Books for +4 from medals -Хлопушка (funny explosive) -ZhmurkiFM for expeditions with music (ost from Zhmurki, great film) -Schizophrenia (created in a medical fabricator, basicaly adds an instrument with a welcome message from an old russian cs server)

235 descargas Detalles →
Bernkastel A44 – Barotrauma Mod

Bernkastel A44

por 76561197990242465

Description The A44 Deep Sea Cruiser 'Bernkastel', was originally a transport ship, hauling minerals to the surface. When rebuilt into a concept military vessel, the engineers was able to use the existing loading drones and the pressure resistant hull for her new military purposes. Due to the repurposed hull and a practically unlimited budget, the Bernkastel is the one of a kind flagship of the later A44 models. Authors Note: Hi again! New inspiration, new submarine... The main focus was supposed to be the drones, but she turned out to be a good all around submarine. Due to my crew being a bit undermanned at times, I tend to create submarines that can be played with few people. The "Multi Periscope" in command even makes it possible to play solo with bots, with varying success of course... If you don't like it when your captain use the guns, blame the captain, not the vessel! Anyways, I consider this to be a late game sub, mostly due to it being very good... Happy Sailing! Technical Class: Deep sea Cruiser Size: 48x12m Cargo capacity: 24 crates Dry Weight: 9.063 metric tons Top Speed: 30km/h Dive speed: -18/+18 Weapons: 4 coilguns 1 Chaingun 1 Railgun 1 empty gun slot 1 depth charge launcher 2 weaponized drones (light guns can safely be swapped) Features --Power:-- *Supercapacitor "balance battery" connected to power grid to provide extra sauce and absorb power spikes during high power usage *Large backup battery, diverge power towards critical systems during reactor downtime. (Done manually with switches) *The Oxygen generator can be turned on or off. o2 recharcges in diving suit lockers and o2 shelves only when generator is running! *Emergency lights automatically turns on during low power. (note, blackout due to broken junction box will not trigger emergency ligt. can be turned on manually by turning off interior lights) --Weapons:-- *Custom Proximity Sonar in the gunnery. Reacts to movement outside the sub in 8 directions. (needs to be activated on button) *Toggleable searchlights around the sub that follows gun movement. *Multi-Periscope in command, having access to all guns around the submarine. Enables the captain to see around the sub and/or help in combat. (Regular gun controls in the gunnery always takes priority if th esame gun is in use at the same time) *Gun lights drain a small amount of power, turn off the lights to charge your guns slightly faster in a pinch. *Drones have different settings and selfdestruct feature, see screenshots. --Other:-- *Semi-open ballast tanks! Separated from bottom floor by large hatches, combining the easy access of the open tanks with the saftey of closed tanks. *Doors with automatic flood protection. Leave them open, they will close when detecting water. Proximity sensors will override the system if you stand close to the door, so no risk of getting trapped. *Before you ask, the "masts" are only background, they will not get stuck or block the guns. -----Changelog----- 1.1a (current) Some changes to the drones that were missed at release. *Slightly faster drone guns, to make them less useless. *Better lighting around the drone, so you can see stuff that's close, without the gun light. 1.1 Bugfix *Fixed issue (hopefully) with Drone2 being unable to undock when Drone1 is away. Drone1 might display wrong docking button at times *Bots are now able to open ballast blast doors as intended Thanks to PunchclockHorrors for reporting the issues! 1.0 Initial Release -------- Once again, my crew helps me bug test my creations to the big deep and back, bringing you a (hopefully) bug-free experience! Thanks crew! Special thanks to *random e-girl* whom I forced to make the cool preview image.

170 descargas Detalles →
Bravo Pod Mk2 – Barotrauma Mod

Bravo Pod Mk2

por 76561198278663698

By Campbell. Pirate version

143 descargas Detalles →
Event Horizon content pack – Barotrauma Mod

Event Horizon content pack

por 76561198202814138

Event Horizon walls Content: 1. warehouse 2. warehouse2 3. warehouse3 4. briefing 5. freeze 6. room1 7. room2 8. room3 9. reactor 10. paintwall 11. wending 12. wendingmed2 13. wendingmed3 14. glass 15. shell1 16. shell2 17. shield

119 descargas Detalles →
Realistic Medical – Barotrauma Mod

Realistic Medical

por 76561198067926654

Warning: The 1.0 Prepatch may have effected the way these items work. If you discover an error please let me know in the comments section. Overrides the Following Vanilla Items - Bandages - Degrades when In Water / On Fire (does not effect Plastiseal), - Haloperidol - Some Oxygen Damage caused in addition to normal effects. Removes Stacking. - ChloralHydrate - Minor Internal/Oxygem Damage depending on Delivery Method. Removes Stacking - Sulphuric Acid - Consumes some Air Quality from the room it's in when not in storage (amount very small - functional o2 gen should override). Removes Stacking - AntiRed - Stuns the Person Healed of radiation for 20 seconds. Removes Stacking - Tonic Liquid - Explodes when On Fire. Removes Stacking. - Saline - Reduces Healing Capacity, and Removes Stacking but allows bags to be used multiple times. - Bloodbag -Removes Stacking, Reduces Healing and Increases HoT, including support for blood letting equipment recharging the bag. Adds the Follow Mechanics (experimentally): - Blood Letting and Extracton - Blood Pack Refill (using the above method) Known Issues: - Cabinets "Preloaded" with effected items may replicate upto their stack size if created with stackable bandages in the sub editor. (Minor Issue/Too Complicated to Fix, at worst it'll overflow your cabinets - it does NOT create infinite supplies.) - Blood Letting and Extraction Sprites are borrowed from Vanilla Items (Subject to Change)

118 descargas Detalles →
问君新增任务-灾厄(自用) – Barotrauma Mod

问君新增任务-灾厄(自用)

por 76561199052532290

天呐......我干了什么 加了一个同时打两对三王的任务, 也就是说敌人有6个 怎样才能打过这个离谱的东西

317 descargas Detalles →

Great War maps fixed

por 76561198169272369

Fixed Versions of Maps from "The Great War" Mod

284 descargas Detalles →
Suckless Suicide Belt – Barotrauma Mod

Suckless Suicide Belt

por 76561198349654200

This is my version of Suicide Belt, based on two existing addons: Semilion's https://steamcommunity.com/sharedfiles/filedetails/?id=3018678536 - Broken filelist.xml, so it's not even installable - Doesn't spawn in containers - Russian-only - Activation: Cool button feather's https://steamcommunity.com/sharedfiles/filedetails/?id=2786025202 - Has three slots instead of the standard six (toolbelt has six slots, so why Suicide Belt should have three?) - Localization has some spelling errors - Activation: Ugly checkmark Changes - Fixed Semilion's filelist.xml - Added container spawns from feather's version Because I don't think the suicide belt needs any complicated circuitry, - Changed the item recipe, now you only need a toolbelt, detonator and one wire. No FPGA circuits required. - Modified some of the feather's localization files, added Button text localization Localization For example, the old Russian description: Такие пояса, внешне не отличимые от поясов под инструменты, хорошо распросранены у пиратов и сепоратистов. Но и на военных аванпостах коалиции они продаются как трофеи. New Russian description: Такие пояса, внешне не отличимые от поясов для инструментов, распространены среди пиратов и сепаратистов. Их также продают в качестве трофеев на военных аванпостах Коалиции. Chinese wasn't modified in any way because I'm not fluent in it. English was slightly modified.

273 descargas Detalles →
Guppy – Barotrauma Mod

Guppy

por 76561198194985158

A submarine based on the outline and coloring of the fish scientifically called the "Poecilia", also known as the "Guppy". The Guppy is specifically tailored for players using Hungry Europans and Neurotrauma. There are however other mods kept in mind in regards to the empty space and "Outlet" within the rear of the ship for players using Barocraftables+ or EK Utility. If you have a suggestion, or a problem, or a bug with a certain thing within submarine, feel free to contact me on Discord. You can find me as @reddly, and can send a message through the official Barotrauma discord; https://discord.com/invite/undertow **Hope you enjoy!**

245 descargas Detalles →
Space Suit Mod – Barotrauma Mod

Space Suit Mod

por 76561198388146096

funny Russian meme- https://youtu.be/daPVrdZmqm4?si=57ELlDrly8IBxRGV да Оказывается, я не фига не умею рисовать

218 descargas Detalles →
The Demon Core – Barotrauma Mod

The Demon Core

por 76561199014928742

Adds the demon core. thats it ID: demoncore_barodev craftable ("Rufus")

169 descargas Detalles →

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