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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Mc.Dugong NO.5完美 – Barotrauma Mod

Mc.Dugong NO.5完美

por 76561198838966240

价格方面:控制在单人模式初始能购买的价位,而且在一个箱子放了三箱物品供出售。可以一船通关,也可以过渡用都行。 速度方面:平行32,上浮18,下潜14(设增加下潜按钮,下潜速度最高可达22)。我认为速度没必要太快,因此没作过多的加强。 装甲方面:加了一层超强外壳。除了船体头尾为好看,没加强外,其他地方都很难被攻破。而且装了自动电磁线圈,小怪根本没可能溜进来。 武器方面:加了轨道炮,深水炸弹和电磁炮,我认为火力足够了。玩到通关都没觉得火力有什么不足,因此不再加强了。 电路方面:全面优化,就算反应堆坏了,也有足够的蓄电池继续运作。 物资方面:留了大量空位可供游戏中放杂物和放了我认为游戏中的常用物资。 制作方面:按我的实用理解,连接了三个大柜子。 结构方面:做了大量玻璃,可以方便看到各位置的情况。并且安排了三个监控器和水淹报警器,方便检测破洞。 小艇方面:穿梭艇不算太小,有少量的洞穴会进不去,但大部分任务都是没问题的。设计了下出仓,平时整个潜艇的下出仓也在那里。子弹不用入艇换,可以直接在接入口处换。 种植方面:种植是这个游戏发财的手段,三个盆够了,出产相当惊人。

141 descargas Detalles →
Depth Charge Storage Rack – Barotrauma Mod

Depth Charge Storage Rack

por 76561198027970879

Adds a two slot depth charge holding rack that can be placed using the submarine editor

217 descargas Detalles →
Ziatra -Progora- MK-0 – Barotrauma Mod

Ziatra -Progora- MK-0

por 76561198837681811

Progora is a retired military-now-transport vessel that's still in big demand today, particularly due to her sturdy and reliable power source and her outstanding firepower. However, it comes with its own shortcomings: Her power supply can barely handle all the jury-rigged modifications its previous owners have made and she is remarkably slow.

302 descargas Detalles →
Lone Wolf Scavenger Gear – Barotrauma Mod

Lone Wolf Scavenger Gear

por 76561198040864449

Because I don't know why, I failed to update mod, so I decided to upload it right from v1.2. Enjoy! En/Ru localisation available. The idea of this mod came to me after I beat singleplayer campaing with full submarine of bots. Somewhen in second half of campaign I caught myself on thought that I spend too much time with just WALKING. Walking as mech to gather resources outside and to craft something. Walking as security officer to take something from armor cabinet and give to other characters. Walking as medic to craft and use some combat stimulators and take poisons from toxin cabinet. And as grand finale: looting defeated hostile submarine made me feel myself as idiot running several times on one route just to loot ammo and medicines from that drowned coffin. Walking-walking-walking. So I decided, that some additional gear could possibly reduce promenade time periods. That's the start point of this mod. It adds several craftable items I called Lone Wolf Scavenger Gear. This items should fit to solo players or small crews in scavenging precious loot outside of their sub. Mod reuses vanilla assets. I tried to make the gear handy, balanced, lore-friendly, and look like something made by crazy european inventor. No recepies needed - items require high skills and valuable resources. All gear names start with "LWSG" pattern, so you probably don't miss them in fabricator menu. Whats inside? - Improvised tactical bodyarmor - alloy of bodyarmor and bandolier. Grants less defence and less ammo pockets, but hey - now you can take all the stuff at once! - Scavenger head gear - helmet with flashlight. - Mule harness - backpack with expanded capacity. Grants additional defence from back but also reduce your sight (as divesuit does), and move speed (two states depend on inventory fullness). - Field medkit - holds 1 slot in inventory and grants 6 additional slots for medicals and poisons. - Fake Captain ID - that was the crutial thing I dreamed while beating campaign alone! Grants access to armor locker and toxin cabinet. - Railgun ammo basket - the idea of this item came to me after I faced 4 molochs after the corner just in 100 meters away from outpost. I was so tired of reloading railgun again and again and again... Holdable and wearable. If you move with full basket of railgun shells it slowly harms your character (it's heavy, you know). The effect doesn't apply to character in water. - Moonshine - during my campaign I never really encountered psychosis and hallucinating, and I got drunk more just for lulz at the outposts bars. But there were plenty of encounters with husks (by the way, did you know that in the initial stages of parasite infection, rum can cure this infection?). This is the ultimate item - when consumed, it gives the states of Vigor, Resistance to paralysis and Resistance to corpse parasites. What's the catch? It's a homemade swill brewed from alien mushrooms that causes psychosis and hallucinations! So, don't forget to throw tonic, stabilozine and haloperidol into your field medkit. You can make it in a medical fabricator.

249 descargas Detalles →
Ravenwatch Uniform – Barotrauma Mod

Ravenwatch Uniform

por 76561198097869571

The Ravenwatch Order's cunning and strategic minds come to Europa, ready to put the hurt on the beasts 20,000 leagues below the ice.

186 descargas Detalles →
Ponko Plush – Barotrauma Mod

Ponko Plush

por 76561198056084001

Do you like ponies? Do you want to forfeit all your mortal posessions for ponies? If so, this is the mod for you! Adds craftable and purchasable pony plushies that do.... things to the game. Terms and conditions may apply, no refunds.

282 descargas Detalles →
Famous Faces – Barotrauma Mod

Famous Faces

por 76561198043892318

Faces of popular Figures and (terrorists) if you wanted to play them: (All faces are fictitious, coincidences are random) If you like it, I will make it even better and add female faces.!

203 descargas Detalles →
Teardrop_v7 – Barotrauma Mod

Teardrop_v7

por 76561198028609186

Small research submarine, just slightly bigger than a standard shuttle. Dedicated to those who want to directly explore and study Europa. Recommended to be used as starting submarine before switching to a bigger one. However, not few people choose to embrace this sub until the end due to its compactibility, decent damage control, and an useful AI which can explain and respond to the crews' curiosity. Moreover, it is also equipped with Auto Aim & Fire coilguns for minimum self-defense.

209 descargas Detalles →
The Volcano(火山级) – Barotrauma Mod

The Volcano(火山级)

por 76561198366571368

名称(Name):火山级(Volcano) 阶梯(Tier):T2 类型(Category):攻击型(Attack Class) 风格(Style):仿官(Vanilla like) 这是一艘很普通的T2攻击型仿官,其最大的特点就是没有什么特点,但是开起来很舒适(相比于官船来说) A normally Vanilla Style T2 Attack Submarine, The best specials point is nothing special, but driving with more smooth, and firepower Equal with Typhon.

271 descargas Detalles →
[B-26] Taipan – Barotrauma Mod

[B-26] Taipan

por 76561198009099979

Цена: 6900 Price: 6900 Класс: Разведывательная Class: Scout Тир: 1 Tier: 1 Число членов экипажа: 5-8 Crew members: 5-8 Опыт экипажа: Новички Crew Experience: Beginners ENG The "Taipan" is a multi-purpose submarine manufactured by COZ. It is equipped with two magnetic and one shrapnel guns, as well as depth charges. It is equipped with a fabricator and a deconstructor, but does not have a medical unit. Due to its slowness and low armament, it is often used by the Coalition and Jovian separatists in the area closest to the surface. RU Тайпан - многоцелевая подводная лодка производства ЦОЗ. Снабжена двумя магнитными и одним шрапнельным орудием, а также ПУ глубинных бомб. Оборудован фабрикатором и деконструктором, однако не имеет медблок. За счёт своей медлительности и малой вооружённости зачастую используется Коалицией и Юпитерианскими сепаратистами в районе ближнем к поверхности.

194 descargas Detalles →
SENECA-V – Barotrauma Mod

SENECA-V

por 76561197992080377

The SENECA is a large submarine based on the real life Russian Delta Class submarine or the Chinese Type 094 submarine which is also represented in GTA:V Online as the Kosatka. The interior is not representative of either the real life submarine or the Kosatka, however some design of the Kosatka is present. It is recommended to have a medium to large crew to maintain this vessel. All switches and levers have a description, hover over them to learn their function. The control room nav panel has an attached text terminal, this can give commands to the reactor such as toggling the ARC system and manually setting maximum reactor output (input four or more numbers into terminal). Type /help to print all commands in the terminal. The reactor also has a terminal that functions the same as the one in the control room, both terminals can send and recieve messages from each other. This is a large submarine and has built-in freespace and power accessibility for addons such as "BaroCraftables", "Hungry Europans", and "EK Addons".

252 descargas Detalles →
Crystal B Gone – Barotrauma Mod

Crystal B Gone

por 76561198200316171

tired of pizza crystals being a constant annoyance? this mod makes em not zap u if ur playing with other pistachio crystal modifications like Dynamic Europa, u should load this mod above them in the mod list so they don't overwrite it and remove the great changes made by this mod

285 descargas Detalles →
BrokenMachine – Barotrauma Mod

BrokenMachine

por 76561198877121465

There are monsters in the abyss we dont even know about... and some... you would never want to see... This is my 3th creature mod that I made, so there might be some bugs. But I dont suspect there will be any. Enjoy!

134 descargas Detalles →
Voloria – Barotrauma Mod

Voloria

por 76561198054509215

Voloria Deep-Diver After a rather long break, JP-Constructions has released another Submarine! The Voloria is a large deep-diver sub which always runs off of batteries for easier reactor control. It also comes with a shuttle for safer expeditions into spaces in which the Voloria can't fit! Role: Deep-Diver Price: 17000 Mk Recommended Crew: 6-9 Size: 48x17m Cargo Capacity: 12 crates Recommended Crew Experience: Intermediate Notable Features: - Large size - Max velocity: 24 km/h - Max descent velocity: 18 km/h up / 13 km/h down - Fabricator and Deconstructor - Battery Circuit - Shuttle: the Spore shuttle, which comes equipped with a coilgun and a remotely controlled camera / searchlight so the crew on the submarine can spectate Weapon Systems: - x2 Coilguns - x1 Pulse Laser - x1 Turret Hardpoint - Electrical Discharge Coil - Depth Charge

169 descargas Detalles →
Special Poster Pack – Barotrauma Mod

Special Poster Pack

por 76561198039217262

A collection of fun and interesting posters to keep morale high and faith in humanity low. All posters items have names ending with "_poster" for ease of searching in the sub editor.

246 descargas Detalles →
Half-Life VOX – Barotrauma Mod

Half-Life VOX

por 76561197987001677

Adds the Half-Life Vox soudbank as individual speaker items, as well as an Item Assembly that accepts sentences as input and will read them out. This is really laggy and I'm not sure if I can do much about that. Probably buggy as hell too. Maybe i'll fix that. To use it, place in sub editor from the item assembly tab, and wire any input signals (e.g. monitor, wifi) to the relay component. When you first spawn it in, it'll probably lag the editor a lot, so deselect the items as quickly as you can to help with that. Loading in any sub that contains this takes a long time. Sorry.

140 descargas Detalles →
[AH] Jarley – Barotrauma Mod

[AH] Jarley

por 76561198036420328

fun vehicle for pvp. Its has a little surprise inside, check buttons

131 descargas Detalles →
Better Craftable Medals & Commendations – Barotrauma Mod

Better Craftable Medals & Commendations

por 76561198309210627

Commendations now give 1,500 XP Medals now give 3,000 XP Both can now be fabricated. Sound effects for using one on a player/bot have been changed.

331 descargas Detalles →

NT Grafting [LeCrazyy's Talent Rework Patch]

por 76561199376105812

A requested patch to merge the talent trees of LeCrazyy's Talent Rework and NT Grafting. Will not work with any other mods that affect the talent tree. Place above both NT Grafting and LeCrazyy's Talent Rework.

280 descargas Detalles →
Kwisahayes SA MKI - Tier-I Stealth Attack – Barotrauma Mod

Kwisahayes SA MKI - Tier-I Stealth Attack

por 76561198081848527

In-game Description The Kwisahayes is a Tier 1 Attack vessel, fully capable of holding its own in short fights. While it does provide enough firepower, sustained trip are not recommended as it lacks most basic amenities for crew, focusing entirely on its true purpose - Attack. The lower fore side comes stock unprotected, due to cost of manufacturing additional weapons, though a hardpoint is provided should a crew wish to add additional firepower. The belly lies in the blindspot of all turrets, but is protected by a discharge coil, should any pesky creatures of the depths slip through an operators line of sight. The Captain possesses the ability to fire a static burst fire cannon mounted to the nose which can prove deadly ,if in the right hands, to other more uncooperative vessels. In addition, the captain may also engage silent running mode, which; switches from reactor power to a small battery bank, cuts power to all unnessesary peripherals (such as auxiliary pumps, diving lockers, lighting and one of the two engines), thereby making the sub much harder to detect. Features - Improved airlock design - operated by our new Leak-be-gone! circuit *patent pending - Static burst-fire cannon - operated by the navigation terminal - Automatic emergency lights - activate when reactor runs out of fuel, or the sub is in silent running mode - Silent running mode - decreases sound signature, allowing stealth capabilities (Lulu & Co. do not accept any responsibility for any head or neck injuries sustained whilst operating the submersible)

162 descargas Detalles →
The Failing Frontschwein – Barotrauma Mod

The Failing Frontschwein

por 76561198044041937

A Frontschwein Rework The Failing Frontschwein is a reworked version of the original Frontschwein for the Saint of Failure campaign. The slightly larger layout allows for 2 hydroponic rooms to allow both the chef and the medics to grow plants. The electrical grid was redone and now allows for certain parts to be toggled. The lower airlock/dockingport is now extended to support docking to it as previously the docking port could be blocked by the turret or other structures. This submarine requires the following mods: - BALS - Better Alarms and Sirens (Technically optional | Without this mod, sirens and buzzer will just default to vanilla sounds) - Enhanced Reactors - Hungry Europans - Neurotrauma - NT Surgery Plus (Optional | For Surgeon spawnpoint only)

209 descargas Detalles →
Bathos ECV - Vanilla Balanced T2 Multirole for 6-10 Crew (or Bots) – Barotrauma Mod

Bathos ECV - Vanilla Balanced T2 Multirole for 6-10 Crew (or Bots)

por 76561198145085325

All of my subs are being actively worked on and updated continuously, any feedback on them is greatly appreciated. The ECV is made of completely vanilla items. "Marketed as an "Enterprising Courier Vessel", the ECV is the once-thought abandoned project to convert a Bathos hull into a deep sea explorer. The precursor ship blueprint has all but been lost, yet several aspects remain within the ECV - namely size, integrated chaingun and weak armour. Efforts to modernize resulted in reinforced drainage, advanced ballasts, smart doors and powerful batteries. The ECV is predominantly advertised for its high upgrade potential, carrying capacity and versatility." --------- Tier two transport - 19500 marks Size: 55m by 24m (Actual hitbox: 54m by 18m) 16 crate storage 4 Turrets (two empty hardpoints & 2 integrated stock turrets) 16 km/h speed at 50 helm skill - 18/21 km/h maximum ascent-dive speed stock! Crew requirements : 6 - 10 crewmembers 1152 Items, 809 structures, 161 walls, 255 lights, 31 shadow-casting lights Features: - Optimized for a much smaller crew than the Berilia ( 6-10 people ) - A ship following the footsteps of the Berilia but more manageable to maintain (don't expect it to be easy though!) - A ship that's meant to stay with you after you purchase it (give it lots of love at the submarine mechanic) - Serious upgrade potential - The ship's delicate electrical machinery can be saved via intelligent use of the battery system - Full Fabrication/Deconstructor suite - with plenty of storage spaces - Sports a fancy external surveillance suite at the Captain's helm - overlooking the dorsal discharge coil and ventral prow. - Custom made Ballast flush system - that drains all water for the respective ballast for impromptu maintenance even during the heat of combat to clear Ballast flora! - Smart door system that opens automatically like the Humpback but turns manual upon detecting water on either side of the door! - Diving speed unseen in other ships of the class (21 maximum diving speed and 18 maximum ascent speed) - Completely AI compatible - An attempt to make a balanced multipurpose vessel for vanilla barotrauma! - A vulnerable outershell that has 25% less hp than normal - Do not be mistaken by the submarine's large size, floodings will be frequent. The walls with decreased health have HAZARD tape to indicate the weaknesses. - Quick to repair Installations (25% faster than vanilla Junction Boxes) --------- Ship is balanced to be a pseudo tier 3 ship that is in fact tier 2, with cost and accessibility considered. Designed to be a tier 2 ship that can grow into a tier 3 ship with proper crew care and treatment. While versatile, the ship's first priority should NOT be combat as it's weaponry are almost entirely top focused with poor forward arcs in addition to it's poor outershell health. Furthermore the ship cannot use it's engines and simultaneously fire weaponry on reactor output alone without upgrades (hint: use the battery array). It is highly recommended to have a few AI crewmates when playing with this ship, as it is designed to make the most out of AI crewmates including changing their orders occasionally Ship comes with two integrated weapons: a flak and a chaingun with an auto revv routine pre wired. Only the flak cannon CAN be switched out . The Chaingun will always stay as a non-swappable turret. To compensate the chaingun handles 2x better than a regular vanilla chaingun turret. This is mostly done for balancing reasons and balance out the fact that the ship already has higher than average firepower when fully upgraded. Ship has 16 crate storage space. Reactor output of 5200kw (Standard Transport sub) with 30 second meltdown and 10 second fire timer. Fuel consumption of 0.300. Ship has been repeatedly tested across two full campaigns of bot counts of 5 and 10 respectively. Every waypoint has been thoroughly adjusted. If you find any issues with bot pathing that doesn't resolve itself in under 10 seconds please tell me. The ship is notably weak to being invaded by hostiles - and it's diving storage and airlock are far from the working areas. The ship also has poor drainage (not as bad as the Berilia) but the multiple floor levels should help buy time for fighting off invaders before the entire ship is compromised. The ship has a semi-hidden lore logbook to allow for Roleplay sessions. --------- I'd like to thank the Barotrauma discord community over at Undertow games Discord, and especially Panman for extensive balance feedback, my own friends for playtesting this monster of a submarine and Psyduck for countless aesthetic advice (even if it still looks like a gigantic BRICK!). Last but not least the many public players of barotrauma for joining me in the many misadventures testing this submarine. Also check out my Tier 1 Transport - The Spanspek! https://steamcommunity.com/sharedfiles/filedetails/?id=3038790718

225 descargas Detalles →
Creaosis' Passenger Job Mod – Barotrauma Mod

Creaosis' Passenger Job Mod

por 76561198035231228

A simple mod for immersion or roleplay - features a new 'Passenger' job. Functionally just a worse-assistant skill wise but with access to better end game perks and a perk that (hopefully if it works) pays the crew in money and xp for escorting you alive through to the end of the round.

152 descargas Detalles →
Humpback-Plus – Barotrauma Mod

Humpback-Plus

por 76561198963697383

前军舰WH4-L3“座头鲸”已准备待命。基于任务需求,木卫二联盟在原有基础上进行了一些优化,让潜艇内部的设备布局更加便捷合理,并优化了引擎舱和水闸的排水系统,同时添加了探测能力,提升反应堆输出能力,使其能够胜任木卫二的下潜任务。 The former warship WH4-L3 Humpback Whale is ready to stand by. Based on the requirements of the mission, the Europa Union has carried out some optimization on the original basis, making the layout of the equipment inside the submarine more convenient and reasonable, and the drainage system of the engine bay and sluice gates has been optimized. The mineral detection capability was concurrently incorporated while enhancing the reactor's output capacity, rendering it suitable for the Europa diving mission. 本改良潜艇的目的在于优化Humpback的使用体验,少量提高潜艇战斗强度,同时让单人玩家能够操控较少的船员进行深海探索。 The purpose of this modified submarine is to optimize the Humpback experience, slightly increasing the submarine's combat intensity, while allowing a single player to control a smaller crew for deep-sea exploration. 改动说明如下: Changes are described as follows (machine translation): 1、将潜艇调整为T1级战斗型,添加了探矿能力,价格调整为8250,变为游戏开局可购买潜艇; 1. Adjust the submarine to T1 combat type, add prospecting ability, adjust the price to 8250, and become the submarine can be purchased at the beginning of the game; 2、为下层艏的潜水服柜和氧气柜接通电源; 2. Connect the power supply to the diving suit cabinet and oxygen cabinet of the lower bow; 3、在潜艇各个舱室新增了4个接通电源的潜水服柜,方便取用; 3, In each cabin of the submarine added 4 power connected diving suit cabinets, easy access; 4、调整了乘客出生点,现在囚犯将会生成在接线舱室,方便监管; 4, Adjusted the passenger birth point, now the prisoner will be generated in the wiring cabin, convenient supervision; 5、调整了4个炮台的潜望镜及装弹器位置,并额外设置了5个弹药架和3*3的轨道炮炮弹架; 5, Adjust the periscope and loader positions of 4 gun emplacements, and set up 5 additional ammunition racks and 3*3 rail gun shell racks; 6、移除了军械库的弹药架,在军械库及下层艏各添置两个武器架; 6. Remove the ammunition racks in the armory and install two more racks in the armory and the lower bow; 7、调整了医疗室的设备布局,增加一个与医疗工作台相连接的医疗储物柜; 7. Adjusted the equipment layout of the medical room and added a medical locker connected with the medical workbench; 8、将解构仪和大型钢柜链接,并新增2个货架; 8. Link the deconstructor and the large steel cabinet, and add 2 shelves; 9、为引擎舱-压载舱A、下层艏-工程舱室两个连接门增设了逻辑电路,船体大量进水后打开舱门辅助排水; 9. Logic circuits were added for the two connecting doors from the engine compartment to the ballast compartment A and from the lower bow to the engineering compartment, and the hatch doors were opened to assist drainage when the hull was flooded; 10、将压载舱B的小型水泵改为大型水泵; 10. Change the small water pump in ballast tank B into a large water pump; 11、为满足供电需求,在医疗室增设一个接线盒,核反应堆最大输出功率2800→3200,燃料棒消耗速度0.20→0.25; 11, In order to meet the demand for power supply, add a junction box in the medical room, the maximum output power of the nuclear reactor 2800→3200, fuel rod consumption speed 0.20→0.25; 12、增设照明设备若干; 12, Add lighting equipment; 13、状态监控器现在可以看到舱室的氧含量了; 13, The status monitor can now see the oxygen content of the cabin; 14、在工程舱室新增了一个小型充电桩; 14. Add a small charging pile in the engineering cabin; 15、指挥室新增保险柜,移除了压载舱B的分隔门; 15. Add a safe in the command room and remove the divider door of ballast tank B; 16、在反应堆及导航终端上方添加了剩余燃料显示; 16, Add the remaining fuel display above the reactor and navigation terminal; 17、将两个横向按钮门替换为自动关闭的按钮舱门; 17. Replace the two horizontal button doors with automatic closed button doors; 18、将指挥室和下层艏打通,中间用楼梯和自动关闭按钮舱门连接; 18. Connect the command room with the lower bow, and connect the staircase with the automatic closing button door in the middle; 19、在船尾上下层各添加了一个电磁线圈,现在你可以轻松地甩开那些紧紧追随的狂热粉丝了; 19. Add an electromagnetic coil to the top and bottom of the stern, and now you can easily shake off those crazy fans who follow closely; 更多修改内容详见修改说明 For details about the modification, see the Modification description

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