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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

ModsCN-模组合集语言包 – Barotrauma Mod

ModsCN-模组合集语言包

por 76561198003706290

模组的机翻补全,自用目的,顺便分享一下 非机翻部分感谢所有原本的翻译者. 应该只需要订阅自己想要的MOD即可,不需要都订阅的(没测试过) 以下MOD只需把本MOD放置在最后即可 IntoTheAbyss 原MOD没有专门的text文本的,想要汉化生效,必须做如下操作 1.订阅需要的原版MOD,并启用 2.把本MOD排序到最后,并启用 3.退出游戏. 再运行 游戏目录\Barotrauma\Mods\ModsCN机翻\1.cmd 4.再进入游戏即可 EK Armory EK Armory vanilla balance + EK Utilities EK Utilities balance patch Survivor Xanmonsters1 Fixes Survivor Xanmonsters2 Fixes Survivor Survivator Fixes Survivor Extended Monsters Fixes Survivor Monster Pack Test fixes Survivor Other Creature fixes Survivor Vanilla Creature Overhauls Barotrauma 原MOD更新后,汉化如果失效了,再次运行cmd就行 还做了文本提取工具,翻译工具,方便使用,下载地址在讨论里 (MOD中的BarotraumaModTextExtract.exe就是文本提取工具)

135 descargas Detalles →
Magnum Balance – Barotrauma Mod

Magnum Balance

por 76561198060424805

Watering Can is 5x faster Pipe Tobacco max stack of 32 and faster fabrication Coilgun, Chaingun, Laser ammo boxes now only require 1 hand Railgun shells now require only 1 hand 38400xp medal for debug purposes or to add to single mission subs for extra fun Melt coalition commendations and medals into physicorium

197 descargas Detalles →
Mudraptor Pinup Mod – Barotrauma Mod

Mudraptor Pinup Mod

por 76561198180543567

A simple poster of a Mudraptor Pinup. Art by THROBERT.

309 descargas Detalles →
[MS]Nuit Blanche – Barotrauma Mod

[MS]Nuit Blanche

por 76561198335722126

//EN// Overview: Another Mobile Rock or something else with open-deck, designed mainly for Multiple-Player. For SP, you need to command Bots do not touch the central passage doors, if you think they are not capable of dealing with the enemy on board. There may still be some bugs, and I would fix them when I have time. Feel Free to modify this vessel, or make use of anything, for some issues I can not reply you in the comment. Role: Transport (Tier 3) Dimensions: 36X30 Price: 9500 Recommended Crew: 6 - 8 Cargo space: 18 Recommended Crew Experience: Experienced Description in Game: Once upon a time, humankind in Europa dreamed of terraforming this icy and even lethal moon into the metropolis of the outer solar system, but, all of those had vanished. There used to be a totally different life for those people, until the radiation on the surface had wiped out so many of them. They managed to survive in this horrible word, building outposts as the shelter and new home, but war never changes. Even though, some still believe there is a glimpse of hope, on their abyss odyssey. //中文// 总览:另一艘石山,或其他啥东西,同样是敞篷设计,主要为多人游戏设计,但同时也能单人游玩,不过你可能得命令ai不要去碰中央通道的门,这样他们会选另一条路通勤。 大概还有一些我不知道的BUG,有时间的话我会修。 随意使用或修改,我没意见。 型号:运输型( T3) 规格:36X30 推荐船员数:6-8人 货舱大小:18 推荐熟练度:老练 游戏内描述:曾几何时欧罗巴上的人类梦想将在这颗冰冷而致命的卫星上建造起外太阳系的大都会,而这一切都已破灭。过去的人们生活在完全不同的环境里,直到大部分人死于地表蔓延的辐射,木卫二人努力建造起哨站,作为庇护所以及自己的新家园,可战争从未改变。然而在这漫漫远航中,仍有人相信存在一丝希望。

255 descargas Detalles →
Black Shark – Barotrauma Mod

Black Shark

por 76561198145935397

Судостроительная верфь OMG (Oldschool Mega G*ymers™) с гордостью представляет свой новый флагманский корабль «Black Shark». НАЧНЕМ С БАЗОВЫХ ХАРАКТЕРИСТИК https://c.tenor.com/U9Q4Yki-_bIAAAAd/tenor.gif - БОЕВАЯ (Уровень 3). - Цена: 33.333 кред. - Габариты: 58х21 со структурами (габариты корпуса меньше). - Рекомендуемый размер команды: 6 - 10. - Рекомендуемый опыт команды: "Где я?". ВООРУЖЕНИЕ https://c.tenor.com/lC8D8fsv2ZAAAAAC/tenor.gif Все оружие на этом корабле можно заменить на форпостах - 2 рельсотрона. - 4 магнитных пушки. - 4 разрядных катушки. - 1 пусковая установка глубинных бомб. - 4 прожектора. ВНИМАНИЕ!: Далее пойдет конкретное душнилово, всем тем кто не переносит #многабукафф просьба закрыть эту страничку. БАЗОВЫЕ ФИЧИ - Большинство дверей на корабле (за исключением входов и выходов в шлюзы) автоматические. Примечание: для тех кто не знаком с автоматическими дверьми в баротравме - это такие двери которые не нужно закрывать/открывать, они реагируют на затопление, пожар и агрессивную фауну при этом переходя в ручной режим. - Все станции изготовления — фабрикатор, деконструктор, медицинский фабрикатор и исследовательская станция. - С фабрикатором и деконструктором есть свои связанные ящики. С медицинским фабрикатором мед. шкаф соответственно. Для удобства крафта. - Хранилище боеприпасов для стандартных ящиков (8шт.) и полки для снарядов рельсотрона (4шт.). - Вся электрика на подлодке заблокирована и взаимодействие запрещено. Чтобы очередной мамкин электрик ничего не сломал. - 2 кровати (на случай если медик сожрал весь морфин и не признается в этом). - Куча ящиков для хранения, ну прям очень много, каждый лутгоблин обрадуется. - Настроены метки для ящиков. Нужно для того чтобы боты при уборке ложили вещи на свои места. Примечание: для тех кто не в курсе - кровати медленно лечат травмы, ушибы, повреждения внутренних органов. ДОПОЛНИТЕЛЬНЫЕ ФИЧИ И НЕМНОГО ДУШНИЛОВА - Мониторы состояния совмещенные с сонаром корабля в некоторых комнатах. (при этом управление кораблем недоступно, но доступен сканер минералов). Так что можно посмотреть самостоятельно что происходит внутри и снаружи корабля. - Улучшенный реактор. Реактор быстрее реагирует на перепады электропитания подлодки и быстрее достигает пиковых значений. Ваш инженер оказался клоуном и запихнул 2 стержня в реактор? Да хоть 4! Он скушает их все и при этом покажет правильное количество оставшегося топлива (400%). - Двери в верхний шлюз полуавтоматические. Закрывается внутренняя дверь если кто то пытается открыть наружную. Через время, если не закрыть наружную дверь, она закроется сама. - Нижний шлюз имеет умную систему защиты от баротравматических повреждений. Если в шлюзе находится человек - его нельзя открыть или закрыть снаружи. Об этом будет сигнализировать желтый светофор. - Разведывательный дрон с сундуком. (убрал ему возможность наносить дамаг, считаю это имбалансным). Вещи из сундука можно лутать в подлодке если дрон пристыкован. - Умная система турелей. Делал сам, аналогов в мастерской не нашел. Если бот сидит на турели, и вы через специальный компьютер управления занимаете эту турель, то управление переходит вам, в то же время бот остается на своем месте и, как только вы покините огневую позицию, или переключитесь на следующую турель, то бот возмет на себя управление обратно. 2 компьютера управления для системы рельсовых орудий и для магниток. - Капитанское кресло оснащено надежной системой крепления под названием Mr. Pensil. - 4 наружных прожектора - упрявляются рядом с капитанским местом, так же имеются 2 камеры в баластных отсеках для визуального подтверждения флоры. - 4 разрядные катушки с умными, естественно, датчиками движения. Если катушки включены, то хреначут все враждебное, если в поле видимости датчиков попадает твоя жопка так и враждебная бяка, то катушки не поджарят твою жопку вместе с хреновеной которая плывет тебя жрать. - Резервная ристема питания полдолни от батарей (управление рядом с капитанской рубкой). - В наличии экстренная система откачки жидкости из балластных отсеков. Если в балласте включить режим «флора», то сначала откачается вся вода, а затем прекратится подача электропитания к насосу. Объём балластных отсеков рассчитан так, что если с одного отсека выкачать всю воду, подлодка останется на плаву.

330 descargas Detalles →
Elevator mechanism template – Barotrauma Mod

Elevator mechanism template

por 76561198065237662

This is a template for cargo/ammunition elevator made for educational purposes and to help sub builders. Credits: The author of CA-1N. (Sequencing circuit).

243 descargas Detalles →
XP Hunter – Barotrauma Mod

XP Hunter

por 76561197997037441

Gains Experience (and sometimes Mark) on enemy kills, based on what you kill. XP will count to all crew members (alive or not), Marks will be deposited in the bank. Rewards are handed out at the end of a round (similar to mission rewards). Requires Lua for Barotrauma. Required only on the Server/Host machine. Rewards are being listed in the console immediately after kill, and the total at the end of a mission. This mod is aiming to provide just a little "extra" to all your hard work, without adding too much. The bulk of your experience (with some exceptions) is still going to be from missions. The purpose of this mod is to at make you not feel like having to waste all your resources for nothing, just because the game decided to throw 5 Charybdis into your face in a single expedition that doesn't even have a mission (yeah, that happened to me). The mod will skip rewards for mission targets, so you won't be rewarded twice. This should work for little targets such as Crawler, as well as specific bosses like the Abyss creatures. Currently, only the Abyss creatures do earn you money, everything else will reward experience only. The rewards are handpicked based on their stats (mainly health). Generally speaking, a regular enemy will provide 3-10 experience, while bigger creatures do around 40-50 (with a couple of exceptions). Abyss creatures do give 500, as well as 3.000 Mark. Enemies that are spawned (hatchlings, Leucocytes, etc) or are otherwise "generated" do not reward anything. Neither do humans, pets, and anything that is passive. The list also includes values for Legacy creatures, just in case someone uses them somehow. Editing these values, or adding modded creatures is currently not supported. You can create a local copy of the lua file and change/add the values there, only the host needs the mod activate. Here is a detailed list of all rewards (SPOILER ALERT!): Enemy XP Mark Comment Crawler 3 0 Crawlerhusk 3 0 Crawler_large 3 0 Crawler_hatchling 0 0 Spawn Crawlerbroodmother 40 0 Crawlerbroodmother_m 40 0 Mission Legacycrawler 3 0 Legacy Spineling 3 0 Spineling_giant 30 0 Spineling_morbusine 5 0 Tigerthresher 5 0 Bonethresher 10 0 Tigerthresher_hatchling 0 0 Spawn Legacytigerthresher 5 0 Legacy Mudraptor_unarmored 4 0 Mudraptor 5 0 Mudraptor_passive 5 0 Mudraptor_hatchling 0 0 Spawn Mudraptor_veteran 10 0 Hammerhead 7 0 Hammerhead_m 7 0 Mission Hammerhead_mNamed 7 0 Mission (Unique) Hammerheadgold 10 0 Hammerheadgold_m 10 0 Mission Hammerheadspawn 0 0 Spawn Hammerheadmatriarch 50 0 Molochbaby 0 0 Passive Moloch 50 0 Moloch_m 50 0 Mission Molochblack 70 0 Molochblack_m 70 0 Mission Legacymoloch 50 0 Legacy Husk 5 0 Humanoid Husk (natural) Humanhusk 0 0 Converted Husk Huskcontainer 0 0 Pet Legacyhusk 5 0 Legacy Leucocyte 0 0 Spawn Terminalcell 0 0 Spawn Charybdis 500 3000 Endworm 500 3000 Latcher 500 3000 Doomworm 750 5000 Legacy Charybdisold 500 3000 Legacy Legacycharybdis 500 3000 Legacy Legacyendworm 500 0 Legacy Ancient 0 0 Passive Guardianrepairbot 0 0 Spawn Swarmfeeder 0 0 Spawn Fractalguardian 25 0 Fractalguardian2 30 0 Fractalguardian3 35 0 Fractalguardian_emp 50 0 Portalguardian 100 0 Cyborgworm 1000 4000 Jove 3000 5000 Legacyfractalguardian 25 0 Legacy Legacyfractalguardian2 25 0 Legacy Human 0 0 Defensebot 0 0 Equipment Balloon 0 0 Pet Mudraptor_pet 0 0 Pet Orangeboy 0 0 Pet Peanut 0 0 Pet Psilotoad 0 0 Pet Mantis 10 0 Watcher 30 0 Carrier 50 0 Legacy Coelanth 2 0 Legacy? Legacymantis 10 0 Legacy Legacywatcher 30 0 Legacy

269 descargas Detalles →
P-55 Longship – Barotrauma Mod

P-55 Longship

por 76561198432410602

The P-55 Longship's strong top weapons and combat drone make it suitable for a variety of missions. The submarine features full fabrication facilities as well as a lockdown system that adds an additional layer of security to the airlocks and docking ports. This comes at the cost of a fuel ineffiecent reactor and poor weapon coverage on the lower side. STATS -Tier 2 Attack class -2 Large turrets, 2 Small turrets -Costs 16,000 mk -Recommended Crew Size: 5-8 FEATURES -Rail gun and Double Coilgun on top side, 1 small hardpoint on bottom -Remote control drone with a Coilgun -Fabricator, Deconstructor and Medical Fabricator -Lockdown system that closes additional doors around the sub, helps prevent monsters getting in or troublesome assistants getting out. -Airlock systems based on this workshop item: https://steamcommunity.com/sharedfiles/filedetails/?id=2625060379 All systems fully vanilla, no reactor contollers or additional automation etc

369 descargas Detalles →

NotAlwaysTrue's Neurotrauma kit

por 76561198346820508

An experimental mod Add 3 2 items Hemodialysis Machine for acidosis/alkalosis/sepsis Medical starter crate(Large) providing more medical item than original one Super Stasis bag, providing pressure protection and stop ai from tracking the patient

256 descargas Detalles →
Diving Masks With Hats EuropaWaifu++ – Barotrauma Mod

Diving Masks With Hats EuropaWaifu++

por 76561198296262053

A retexture of the mod by Swatblack that adds the ability to combine diving masks with different helmets in the fabricator. The textures are the same ones used in EuropaWaifu by Saraj00 and LEXUS just stitched together. Having Europawaifu installed is optional but highly recommended.

233 descargas Detalles →
Sh-097 Trouble K35 G.w.b. [Ru] – Barotrauma Mod

Sh-097 Trouble K35 G.w.b. [Ru]

por 76561199195619368

About the submarine Level-2 Price-20.117kr Class-Combat submarine Recommended crew from 4 to 10 people All characteristics are indicated without taking into account submarine upgrades Engines Motion modes Km/h Engine №-3 7.6 Engine №-2 8.3 Engine №-1 24.4 Engine #-3+2 11.3 Engine #-1+3 25.4 Engine #-1+2 25.7 Engine #-1+2+3 27 Large Engine Power Consumption energy TTX 510 3,500 kW Maneuvering thrusters Total Power Total Energy Consumption Two thrusters 120 1,000 kW Ballast Buoyancy Speed ​​km/h Dive 14 Dive Ballast Mode 20 Emergence 19 Armament: Gun Type Number of Guns Magnetic guns 4 Railgun 1 Shrapnel gun 1 Dual magnetic gun 1 Depth charge silo 1 Automatic discharge coils around the hull perimeter Automatic target illumination floodlights Gun capacitor capacity 50 Discharge coil capacitor capacity 25 Batteries Purpose of batteries Number of batteries Capacity of batteries Main grid batteries 4 10,000 kW total 40,000 kW Oxygen and Light Generator Battery 1 2,500 kW Fabricator and Deconstructor Battery 1 2,500 kW Reactor Maximum power 20,000 kW Fuel consumption 0.350 per second. Automatically shuts off when overheated and docked. (Disabling during docking can be canceled with the O.R.S. button.) Miscellaneous - Number of Diving Suits in Cabinets 10 pcs. - Recharging all cylinders in underwater equipment cabinets and shelves. - Text screens at the airlocks indicating the current depth - Ability to leave the boat through the upper docking airlock - Expansion of ballast by flooding the hold. - Blocking the drain valves. - Instant repair of the hull along the perimeter, detonation of grenades with mounting foam. - Power saving mode R.E.S. Disables all energy consumers, except for the oxygen generator and pumps. - Oxygen control system. When there is little oxygen left in the compartment, the sensor is triggered and activates the oxygen generator for 10 seconds. During this time, the compartments have time to fill with oxygen by 100%. During a fire, oxygen generation is blocked so that the fire, having exhausted its oxygen supply, goes out itself. This system saves energy due to the fact that the oxygen generator does not work all the time, but only when there is not enough oxygen. - Fire and high pressure alarm - Target illumination spotlights - Speakers. Now you can listen to music For pointing out my mistakes and advice. Special thanks to comrades: andre024 Aedd Feorh movement Thanks to you, this boat has become a little better. List of updates Update from 01/27/2025 The fuel consumption rate in the reactor has been changed by 0.350 The length of the ladder has been increased. There should be no problems entering the station now. Bots should no longer get stuck when repairing the docking airlock. Added an automatic oxygen control system and automatic fire extinguishing. Added a power saving mode. R.E.S. Added the ability not to turn off the reactor when docking O.R.S. Added a new docking airlock. Thanks to Danket for his mod. Mod link: https://steamcommunity.com/sharedfiles/filedetails/?id=2942265328 Update from 02/08/2025 Changed the price to 20,117kr Changed the location of the buttons in the Central Control Room. Added the ability to turn on or off all three engines separately. Added spotlights for illuminating targets of the P.C. Added a manual with a description of the systems in the Central Control Room. Added fire and high pressure alarm. Added speakers to listen to music. And other changes. Update from 02/17/2025 The target illumination system of the P.C. has been changed. The gun spotlights no longer turn off during operation. P.C. Music can no longer be turned on if the switch is in the off position. Minor changes.

257 descargas Detalles →
Moth – Barotrauma Mod

Moth

por 76561198152771620

Dragonfly的姊妹船,各项参数与其相近,但因其不稳定的反应堆和过于高昂的造价,她和她的姐姐的设计图纸均在完成测试后被联盟的设计师扔入了垃圾桶.最终未能如期投入量产。

152 descargas Detalles →
Playable Husk Template [ENGINEER ver] – Barotrauma Mod

Playable Husk Template [ENGINEER ver]

por 76561198141098346

Made and uploaded this mod just for myself Needs Lua Barotrauma Also, you can't normally gain pluses from talents, you have to give them to yourself with cheats (as I think it's a problem with Lua/monster-job itself) Original Mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2867962468 Feel free to use any part of this mod, no need to ask

126 descargas Detalles →
BABABARINE MKII – Barotrauma Mod

BABABARINE MKII

por 76561198239078008

16 man sub for Detour's 16 man campaigns! I forgot to mention that the only mod you need is alarms extended: https://steamcommunity.com/sharedfiles/filedetails/?id=2638494991 Thumbnail credit to Newt. Check out his sub! https://steamcommunity.com/sharedfiles/filedetails/?id=2808778764

185 descargas Detalles →
Steyr AUG – Barotrauma Mod

Steyr AUG

por 76561198230806872

Description: An Austrian bullpup rifle chambed in 5.56×45mm. It's high rate of fire and large ammo capacity makes allows it to be an excellent weapon in combating europa's denizens. Ammunition: All magazines contain 40 5.56×45mm rounds (FMJ) Full Metal Jacket magazine: The basic magazine for the AUG, deals about 22 damage. (AP) Armor Penetrating magazine: A good choice for those pesky mudraptors. 40% armor penetration and 15 damage. (DU) Depleted Uranium armor penetrating magazine: An expensive high damage high penetration round. Good for very hard armored and high health targets. 50% armor penetration and 25 damage with radiation. (???) Experimental Rounds: Very expensive experimental rounds fabricated with alien materials. Very high damage, penetration, and additional stun. 100% armor penetration and 40 damage with small explosion. Please comment and problems or suggestions for the mod should be kinda balanced and prices and skill and fabrication is all set up. squeeze my HOG

198 descargas Detalles →
[BOS]Ero-锤击点-改良 – Barotrauma Mod

[BOS]Ero-锤击点-改良

por 76561198200862261

Ero级中型核潜艇,采用仿生学设计,模拟了锤头鲨的外形,并且安装防撞隔舱和间隙外壳,使得无论是撞击或是爆炸都可轻松拿下,同时拥有惊人的货舱大小,如果想要通过运输来获利,那她一定不会让你失望的。 修改的地方: 1.中型柜全部替换为大型柜 2.在船体底部添加了一个线圈和一个深水炸弹投放(潜望镜在指挥室) 3.现在船体上所有潜水服柜都能自动给氧气罐补充氧气. 4.增加了安全室的弹药存放量 5.扩大了医疗室的存储量 6.扩大了工作台的存储量 7.新增了一个无人机(控制器在指挥室的潜望镜旁) 8.给船的底部开了一个出口。 9.更新了防丘脑水泵 在游玩后做的一些更改(自用) 未经授权,如作者要求删除下架,我将立刻删除此mod 原作者链接: https://steamcommunity.com/sharedfiles/filedetails/?id=2614522913&searchtext=%E9%94%A4%E5%87%BB%E7%82%B9

245 descargas Detalles →
dograptor – Barotrauma Mod

dograptor

por 76561199010603391

ever wanted a pet mudraptor? too bad! you will get one anyway name: dograptor

161 descargas Detalles →
Medical Shotgun – Barotrauma Mod

Medical Shotgun

por 76561197995258961

This is a shotgun with shells that heal you, originally made for private games so I'm probably not going to fix any problems you raise. This is not intended to be super practical. It's fun though. There are three types of shell: "Bleeding", "Burn" and "O2". They should be self-explanatory. "O2" is for suffocation damage only, it will not shock someone awake if they are too seriously injured to stand. Since you just got shot in the face/torso you'll be stunned, take a small amount of internal damage and be thrown a short distance - it's not great for healing during a battle but it makes for an interesting way to keep people alive. You can get the shotgun and its shells by fabricating them (medical fab), or randomly at shops/wrecks.

144 descargas Detalles →
Angon – Barotrauma Mod

Angon

por 76561198273250879

After taking a break from steam workshop builds for years, I have finally returned in a new game to bring you my first attempt at a high-detail, vanilla-oriented, custom submarine: The 2V-LX Angon Attack Submarine Lore/description: The 2V-LX Angon Attack Submarine was designed by a small, independent European military corporation known as Second Variable Industries. Even at a glance, the Angon’s design philosophy is quite obvious: concentrated frontal firepower. With its patent-pending Angon Augmented Pulse Laser Array (AAPLA), it is capable of causing absurd amounts of damage to unwary foes, and it is well-supported by the Angon’s other turrets. However, production trials exposed more than a few flaws with this brute-force approach; cost-cutting for R&D on the laser array has resulted in the submarine’s reactor being significantly underpowered, and the electrical grid frequently struggles with balancing the immense power requirements of the AAPLA whenever it is used while running other equipment. This also prevented the implementation of any discharge coils on the submarine as well. Moreover, the concentration of firepower at the front of the Angon has left the rear woefully equipped to deal with pursuit, especially from smaller, faster enemies. Because of these drawbacks, very few submarines were produced outside of prototypes. Some still survive today, however, and experienced crews have found that when its high mobility and electrical systems are used correctly, the destructive capabilities of the Angon are near unmatched. General stats: Tier Cost Top speed Descent speed Reactor output Battery cap. Cargo cap. 3 30,000 23.7 km/h 17.3 km/h 5000kW 3000kW/min 12 Features: - Angon Augmented Pulse Laser Array (AAPLA) - Full fabrication, deconstruction, and research capabilities - Exterior camera surveillance system in the command room for captains - Double oversized ballasts with emergency drain levers and shutoff valves, as well as functioning as heavy-duty automatic drains for flooding at the rear of the ship - Smart alert system that detects flooding, intruders, fires (in certain rooms), nuclear meltdown, and when your pesky crewmates leave the airlock open - Full-sub emergency lights and siren system that can be disabled/enabled - Autodoors and hatches that can be disabled/enabled - Turrets that can be disabled/enabled to prevent bots from wasting ammo - Starting armament of 1 railgun, 1 coilgun, and 1 chaingun, with one additional lower rear small hardpoint (plus the AAPLA, of course), and a forward-mounted depth charge tube - For better or for worse, the navigation room offers a stunning view of the European abyss - Overall bot-friendly design, complete with waypoints - Tons of custom textures that don’t confuse gameplay - Strong, but not overpowered, for vanilla missions and campaigns The Angon Augmented Pulse Laser Array: The AAPLA fires the equivalent of 9 pulse laser shots per burst, meaning one pulse laser ammunition box containing 45 shots will last 5 bursts. This damage is enough to nearly one-shot a Moloch with good aim, but you’ll always pay the price of firing whether you hit or miss; here are some of the balancing factors and details for having such a powerful weapon at your disposal: - The supercapacitor that operates the AAPLA takes damage faster than normal capacitors when used, and requires a full 30kW/min charge before the AAPLA can be fired. - The capacitor has a recharge speed of 1080kW, which cannot be adjusted. - Certain junction boxes across the whole submarine are more vulnerable to overloading, catching fire, or both, something to always keep an eye out for. - It takes roughly 20 seconds for the AAPLA to recharge after firing, during which power demand will consequently be 1080kW higher than normal. - In high-pressure scenarios, it is recommended to enable your battery array to supplement your electrical grid and help deal with spikes in demand. That should be pretty much everything of importance, if you have any questions or find any bugs, leave a comment and I’ll see what I can do. Hope you enjoy my first deep-dive haha get it into the submarine editor! Like and favorite if you want to see more in the future!

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MiniShrimp Pet – Barotrauma Mod

MiniShrimp Pet

por 76561198440844660

A little test trying to "revive" an old mod. It adds a new pet and its egg. Based on the Legacy Crawler now renamed as MiniShrimp!! Unique Features!: -Its eggs can be found both in wrecks and sold by traders! -Eager to play once hatched and needs love!! ~<3 -Primal urge to scuttle constantly ! - "Europan Xenofauna Committee"

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Coalition U-Boats – Barotrauma Mod

Coalition U-Boats

por 76561198836513000

EK & Enhanced Armanents fused U-Boat style submarine. Features two Subs with small design alterations between them. **ECS U-2216** Armanents: > 3 Auxiliary Light Chainguns (Locked) > 1 Turret Hardpoint > 1 Heavy Turret Hardpoint > Alternating Autocannon > Spinal Mounted Railgun (Torpedo) > 3 Acoustic Kinetic Pulse Dischargers > 2 Depth Charge Tubes Submarine Features: > Diesel Powered Sub > High Capacity Dual-Battery Arrays > Crew Quarters > Fabricator & Deconstructor > Unit Load Device > Medical Fab. & Gene Station > Low Power Mode > Camera Systems **ECS U-2219 - The Cult's Wraith** Armanents: > 4 Pulse Lasers > 1 Railgun > 2 Medium SSL Launchers > Alternating Autocannon > Spinal Mounted Railgun (Torpedo) > 3 Electrical Discharge Coils > 2 Depth Charge Tubes Submarine Features: > Nuclear Powered > Small Battery Array > Crew Quarters > Fabricator, Deconstructor, Ammo/Weapon Fabs > Small Amount of Cargo Room > Medical Fab. & Gene Station > Low Power Mode > Manually Outfitted > Two Docking Ports Read in-game description for submarine "lore" and other fun things. enjoy, if there are any issues leave a comment and I will try to fix asap.

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63 Stack EVERY ITEM (NO LUA) – Barotrauma Mod

63 Stack EVERY ITEM (NO LUA)

por 76561199014928742

Alright buckaroos. Works on any modded item. Won't work inside ur backpack. Hotbar slots only or cabinets you interact with will work. Medical fabricator one iron. (Power-Stacking syringe.) Only stackable items. (eg. bandages, morphine, bullets etc)

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Капри-М – Barotrauma Mod

Капри-М

por 76561198032665023

Большой разведывательный корабль, в основе задач которого стоит разведка, экспедиции, точечное уничтожение целей и проведение скрытных операций. Работает с кораблём сопровождения Умбра.

174 descargas Detalles →
VNM Barreleye – Barotrauma Mod

VNM Barreleye

por 76561198055483169

With its glaring ventral blindspot, unreliable airlock systems, and sprawling layout, the Barreleye demands patience and prudence from a seasoned crew to ferry life-sustaining cargo (and stashed contraband) to fledgling outposts. To this end, her dorsal array - when fully outfitted - will shred any Europan fiend that dares approach from above. Assuming they make it past the Moloch-cleaving mining laser. + WRECKED / THALAMUS VARIANTS INCLUDED + =-=-= This vessel will continue to be updated based on feedback. Critique, comments, and bug reports are all welcomed and appreciated! =-=-= TIER: 2.5 PLAYSTYLE: Tactical, Roleplay AI-COMPATABILITY: Low-Moderate Max ASCENT: 19km/h Max DESCENT: 18km/h Max SPEED: 15km/h WEAPONS: Control weapons by interacting with monitors - one in the conning tower, three in weapons, and one in forward diving supply. Labels and arrows will point you to the correct one. Chaingun (215°) Small Hardpoint (230°) Chaingun (270°) Flak Cannon (315°) Pulse Laser* (30°) *PULSE LASER: "Mining Laser" + Fires 9 pulse laser blasts at once + Indestructible supercapacitor - Cannot fire until supercapacitor is 100% charged - Cancelling fire (or attempting to fire after cancelling) prevents firing for 1.5 seconds - Sluggish turret movement - Ammunition loader is outside of the vessel - Minimal visibility - Control room in vulnerable area Depth Charge (forward) Discharge Coil (forward hull) Discharge Coil (aft hull) PRICE: 21,500 mk DIMENSIONS: 74x25 m CARGO CAPACITY: 72 crates FEATURES: - Detailed interiors - Excessive small-scale storage for personal effects / contraband (if it looks like a container, it likely is) - State-of-the-art ventilation / draining ducts - High-durability windows - Lights-off low-power mode and ballast shut-off - Captain's switchboard has controls to play with; reactor shutoff and engine speed require keycard to switch - Unique access to rooms/services for different crewmembers via keycard - Detonator array in ballast, suitable for fixfoam, incendiary ballast flora defense, and more - Serviceable battery array - Surveillance systems - 5 internal cameras - 3 external searchlights + 1 external camera - Oxygen limiter - The captain and engineer may activate their respective oxygen limiter, each reducing oxygen output by half the total - Supplies included with purchase - Two welding tools in engineer's small cupboard, forward green closet (forward stowage), others scattered - Ample diving equipment - Secret fun banana - 13 diving suits by airlocks and in central locations - Well-stocked medical cabinet, material locker (connected to fabricator) - Secure Storage - Any crewmember can request access to either secure storage by pressing the lower button. When access is approved, the door will be open only briefly. The foreman can override this security and keep the doors open - Secure storage climate controls are located in the oxygen room AI: MOVEMENT - Bots will fare well on the conventional weapons, and they are able to get around the main parts of the vessel with ease. INTERACTION - Bots have some difficulties with the forward and aft airlocks. The dorsal airlock is more reliable. WEAPONS - Bots perform well with all weapons, including the mining laser. However, they are liable to get trapped when the EC8 bay is flooded. FUNKY STUFF: - Because of the nature of the airlocks, bots will not be able to go in or out of their own volition - they are liable to flood the EC8 Bay repeatedly if left to their own devices. - Occasionally, bots will just. Stop moving. Junction boxes and certain leaks will break them, and they seem to really want to get into secure storage. Shaking them and changing their tasks seems to work OK. - You *will* have to do much of the work. CAPTAIN'S NOTES: - Outdated airlock systems Both the aft airlock and the EC8 Bay external door will open only after water has poured in through an overhead duct, and will only cycle once the interior has been completely dry for five seconds. Damage to these systems can easily render airlock doors inoperable until they are repaired and reset. Resetting the aft airlock is a real chore; open the hatch, wait for the external door to open, then try the button. Repeat until the alarm sounds. (To safeguard against piracy and husk attacks, airlocks are inoperable from the outside. ) - Weakened weapon lighting Intense combat all but demands someone man the external surveillance systems, especially if the mining laser is employed. The weapon lights are pathetically dim, and they drain power from the supercapacitors while active; there is rarely a reason to turn them on. - Glaring blindspot The Barreleye is designed for sedentary operation. When it must move, it is imperative that the captain keep the vessel close to the seafloor. The lower hull has been reinforced to withstand frequent collision with rough terrain, but it is still a lethal vulnerability. The vessel's former engineer jury-rigged some boarding defense in the ballast; it might just come in handy. - Collateral damage During times of chaos or rapid ascent, careless gunners can easily tear a hole through the observatory or destroy the conning tower. When neutrally buoyant, gunners should be sure they do not aim their weapons below the red guidelights to minimize risk of damage. - Mining Laser The mining laser is overkill on swarmers, but against slow-moving heavy targets it works like a dream. The gunner, alone beneath the EC8 bay, has only five shots before they will have to venture out through the airlock to refuel the laser. With how hot the machinery gets, the loader has to be kept in the open water.

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