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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

PP-19 Bizon – Barotrauma Mod

PP-19 Bizon

por 76561198050506984

A 9×18mm Makarov submachine gun developed in 1993 by the Russian company Izhmash, Designed by a team of engineers headed by Victor Kalashnikov (son of engineer Mikhail Kalashnikov, creator of the AK-47)

185 descargas Detalles →
#4-102 Sword class battleship – Barotrauma Mod

#4-102 Sword class battleship

por 76561198389045106

This work cannot be updated due to version bug, and the subsequent revision will be transferred to version 2.0

170 descargas Detalles →
The Nesasio – Barotrauma Mod

The Nesasio

por 76561198026562237

Based off the Stealth cruiser in FTL, this small scout sub is nimble, and very quick. With a boost function, double engines with speed controls, and some simple auto system functionality, it is best for small crews who want to get somewhere quick. My thought behind this sub was to give the captain something to do and more fun when steering as I often find myself bored out of my mind when I'm captain. There are 3 tiers of this sub included in this pack. Below are the key features from T1 to T3. Each tier up has the previous Tier's features and armaments. Each sub comes stocked with basic supplies. T1: -Twin engines, each with their own power switch -Two Pulse lasers -Long lasting battery -Efficient Reactor -Hardened Nose T2: -Two Hard points in the center top and middle -The front two pulse lasers are now auto but not perfectly accurate -Depth charge launcher -Boost button on helm. This gives you a 20-40km/h Velocity boost for a few seconds depending on engine power, and boost charge. -The Engines now have an extra power lever for more control -Deconstructor -Medical Fabricator -Fabricator T3: -Bit more crate storage -Research table -Two more automated pulse lasers in the rear. The front two are also more accurate. -Stocked slightly better -Depth Charge Storage -Discharge Coil on the aft Engine area If you enjoy the sub, please Rate up and/or favorite. I would really appreciate it! I have more FTL style sub on my workshop if you want to have a look! Working on updates to all the FTL subs, and then the Zoltan Crusier.

191 descargas Detalles →
Naruto Run – Barotrauma Mod

Naruto Run

por 76561198124465873

- Heads up - This is a sh!tpost mod and It will receive zero updates or fixes in the event that it breaks (It will remain gloriously broken in the event that it ever breaks.) There are two known issues: Arms are funky and take a bit to get into the pose but that is fine. ------- Sometimes platforms/hatches are a bit funky and make the animation mess up slightly. - - - - - I'm not talking about Edo Tensei Uchiha Madara. I'm not talking about Gedou Rinne Tensei Uchiha Madara either. Hell, I'm not even talking about Juubi Jinchuuriki Gedou Rinne Tensei Uchiha Madara with the Eternal Mangekyou Sharingan and Rinnegan douju- Crappy 2006 copypasta aside all this mod does is replace the human run animation with Naruto running. (Keep this away from the clown.) - - - - - This mod can work client side. Requires full barotrauma restart for the mod to be disabled!

167 descargas Detalles →
Lua Docs – Barotrauma Mod

Lua Docs

por 76561198321491331

Provide VsCode documentation for Lua For Barotrauma that supports Lua Language Server coded by Lua (created by sumneko) Features - Analyze all necessary C# Types - Analyze all members (fields, properties, indexers, methods, constructors), constructors) - Analyze generic types, delegates, overloaded operators - Analyze various variants of C# Type in Lua - Analyze variable parameters, optional parameters Recommended configuration { "settings": { "Lua.diagnostics.libraryFiles": "Enable", "Lua.workspace.library": , "Lua.diagnostics.disable": , } } Gitee: https://gitee.com/zhurengong/btlua-docs Download: https://gitee.com/zhurengong/btlua-docs/releases

172 descargas Detalles →
Destroyer McDestroyer Face – Barotrauma Mod

Destroyer McDestroyer Face

por 76561197981005370

DestroyerMcDestroyerFace

163 descargas Detalles →
SeaShark UnderwaterCarrier – Barotrauma Mod

SeaShark UnderwaterCarrier

por 76561198027967174

SeaShark UnderwaterCarrier The harsh underwater environment of Europa has put the abandoned underwater carriers back on the agenda. The "Sea Shark" is equipped with four single-track electromagnetic guns, five double-mounted electromagnetic guns and three rail guns, which can make ordinary creatures daunt. Four underwater fighters, two attackers and two bombers on the bottom ensure that the road ahead is unobstructed. The power of the Dual-nuclear reactor is enough to drive the huge aircraft carrier. However, the huge size and excessive weaponry of the submarine caused transportation difficulties and capacity shortage need fighter aircraft escort and more hands to fully control. Usually there is a lack of bullets in the lower position, which requires transportation support from the upper and middle levels. Engine: Manual control is required to turn on Engine #1 is the main engine "Automatic Control" When encountering a monster, the fish mouth opens the door automatically to allow the monster to come in and drain water into dry ducks for easy recovery of materials. When the fighter climbs the ladder, press the lower direction key and close the door of the fighter. Sea Shark-1 Attack Reconnaissance Aircraft Equipped with two single-track electromagnetic guns and a single capacitor, it has super-high mobility and is suitable for two-person driving operation. A skilled pilot Wang can even take part in both driving and shooting. Sea Shark-2 Bomber Equipped with an orbital gun with a ammunition capacity of 5 and an interface for launching deep-water bombs, it serves as the mission of striking important targets. It has the ability to fight downward only. It's better to operate with two people, but skilled Ace Pilots can both drive and shoot.

130 descargas Detalles →
Magar [T1 Attack] – Barotrauma Mod

Magar [T1 Attack]

por 76561198172971854

"Exceptional speed combined with decent firepower makes the Magar a top choice among captains. However, equipped with a particularly power-hungry and delicate engine, this series is prone to brownouts, power spikes and engine malfunctions if operated incorrectly." First submarine and not a lot of gameplay hours on my belt so the balance might be a bit off, tried my best, promise.

318 descargas Detalles →

Despawn Empty Button

por 76561198338174957

modify from Despawn Button mod The origin mod is no need The cslua option is need origin:https://steamcommunity.com/sharedfiles/filedetails/?id=3222992798 Feature Overview: For example, if you enable the “Despawn Empty Switch” toggle, empty monster corpses will automatically disappear as soon as you release the grab after looting them. Added Items: Despawn Empty Button - Press to clear corpses that have been completely looted Despawn Empty Switch - Enable to periodically clear corpses that have been completely looted (English translate from DeepL) 中文--------- 修改自Despawn Button模组 另外我还加了汉化,不需要加载原模组 需要在lua中打开cs选项 原作者:https://steamcommunity.com/sharedfiles/filedetails/?id=3222992798 功能简介: 比如打开空尸体清除开关,那么当搜刮空怪物尸体时,一松手,怪物尸体就会自动消失。 增加物品: 空尸体清除按钮 - 按下后清除被搜刮光的尸体 空尸体清除开关 - 打开后周期性清除被搜刮光的尸体

341 descargas Detalles →
Hungry Europans - Neurotrauma Compatibility Patch [CN Patch] – Barotrauma Mod

Hungry Europans - Neurotrauma Compatibility Patch [CN Patch]

por 76561199478301577

Hungry Europans - Neurotrauma Compatibility Patch的中文补丁, ·重要提示 需配合神经创伤(维护更新版)使用: - 神经创伤: https://steamcommunity.com/sharedfiles/filedetails/?id=3190189044 - 饥饿欧罗巴: https://steamcommunity.com/workshop/filedetails/?id=2954998725 —————————————————————————————————————— 兼容性补丁 本补丁修复了在同时游玩饥饿欧罗巴(Hungry Europeans)与神经创伤(Neurotrauma)时存在的问题: - 床铺 修复所有床铺功能,既可供睡眠,亦可进行手术操作。 未安装本补丁时,仅能实现其中一种功能(具体取决于加载顺序)。 - 酒精 修复酒精无法造成肝损伤的问题。现将根据短时间内饮酒量动态计算伤害值。 - 呕吐 修复因无法诱发碱中毒导致无法呕吐及无法降低食物增益效果的问题。 未安装本补丁时,仅能实现其中一种功能(具体取决于加载顺序)。 —————————————————————————————————————— 加载顺序: - Hungry Europans - Neurotrauma Compatibility Patch - 本模组 - Hungry Europans - Neurotrauma 如有问题请留言指出,以便随时改进,谢谢!

302 descargas Detalles →
Карась – Barotrauma Mod

Карась

por 76561198012239348

Крутая подлодка в виде карасика

256 descargas Detalles →

Tanit-B MK2

por 76561197970725190

My version of the Tanit-B from the community curated mod pack, features a safer but still deadly moon pool much improved and logical storage options with no postage stamp sized large steel cabinets a vastly improved toggle upper cargo dive bay that toggles from the nav terminal 3 beeps cycles it so divers or the captain can scoop up corpses or mine minerals above and cycle to drain the water out and open it back up. A override lever in Engineering keeps the floor hatches shut even when dry cycled to prevent any falls into the moon pool. Improved battery toggle levers in captains and at batteries and much of the electrical systems

283 descargas Detalles →
Aronnax – Barotrauma Mod

Aronnax

por 76561198302202759

Aronnax is a submarine prototype for mining prospecting, shipwrecks and ruins exploration released from the Sermilik shipyard. It was originally an order from a shipowner who wanted to made lucrative trade with rare minerals and alien artifacts. Only one copy had time to be produced before the plans were lost in an accidental fire at the shipyard. The Aronnax is a medium-sized submarine which slips easily through the twists and turns of Europa's caverns. It's equipped with a pod to transport people or goods between 2 submarines or a station and which also serves as an airlock when docked. It's also equipped with 2 support drones. SPECIFICATIONS: ARONNAX: Class: tier 3 scout submarine Crew size : 6->12 Dimensions:49x18m Ascent speed: ~18km Descent speed: ~13km Main engine speed: ~28km Aux. engine speed: ~14km Both: ~32km Battery autonomy: ~2min Cargo capacity: 24 crates Weapons: - 1 front electrical discharge coils - 4 coilguns - 1 railgun - 1 pulse laser (front) - 1 depth charge tube POD-057: Class: shuttle Crew size : 1->4 Dimensions:8x5m Ascent speed: ~15km Descent speed: ~19km Engine speed: ~28km Battery autonomy: ~4min30s Weapons: front & rear electrical discharge coils S-1, C-2 & L-3: Class: support drone Crew size : 1->2 Dimensions:2x2m Ascent speed: ~19km Descent speed: ~22km Engine speed: ~20km Time on battery: ~5min Battery & supercapacitor automatically charge when drone is docked. Wi-fi distance signal: ~250m S-1 version: 1 electrical discharge coil, 1 camera & 2 supply cabinets C-2 version: 1 coilgun L-3 version: 1 pulse laser (replace the C-2 with it in the subeditor) CAPTAIN & SECURITY GUARD A private room with 2 secured lockers (a captain badge is needed). Gunnery compartment : All periscopes have a switch/lever to switch on/off their respective turret. Coilguns can set on auto-mode (switch) but are less effenciency than manual (targeting delay). Menace detection alarm systems : - outside -> alarm + monitoring + gunnery compartment lights turn in red. - inside -> alarm + monitoring. Automatic security camera system inside & outside (monitors right to the jail cell). A captain or security badge needed to access to the armory with 3 secured lockers and the jail cell. ENGINEER 1 large cabinet + 2 supply cabinets. A lot of systems monitoring. Batteries: System switch automatically on batteries power out if reactor or docking hatch provide 0 power -> submarine's lights turn on red & only aux. engine is available to preserve power. If system detects that reactor no provide enought power & if batteries charge rate is set to 0 -> batteries provide missing power. Charge protection: System detects if batteries & supercapacitors charge are full & set charge automatically to 0. On dock: System detects if submarine is docked on station and recharge autamatically batteries & supercapacitor if their charge are not full. All machines are powered by a relay to manage more easly the electrical power grid load. Other components are accessible in circuit boxes for rewiring but be carefull to not brake vital systems. MECHANIC: All ballast pumps power are controlled by a switch on them (help for maintenance). 3 large cabinets linked to deconstructor & fabricator. Fire protection: A sprinkler system (need maintenance) is linked to smoke detector only in reactor, engines & jonction boxes rooms. If smoke is detected the sprinkler system close the compartement (doors & ducts) & floods it until the fire is out. DOCTOR: Medical fabricator linked to medical cabinet. A doctor badge is needed to access to toxin cabinet. A search station + a garden. OTHERS: Bots "friendly" if the AI don't stupidly decide to use ladders for poledancing. Traitor friendly -> Restricted areas, secured lockers, loose vents & loose panels. No one is perfect, you can report bugs >>> here <<< ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀   ⠀⠀⠀⠀⠀⠀⠀⠀   ⠀   ⠀   Like it ?                                                           

228 descargas Detalles →
Old Suits – Barotrauma Mod

Old Suits

por 76561198350643969

Reverts the protection values on the suits to their pre v1.4.3.0 numbers. Reverts the movement changes (uses old animations and movement multipliers). NOTE: Exosuit is excluded due to the new protection and movement values making more sense. LINKS TO OTHER VERSIONS OF THIS MOD: Old Suit Values (Just the value changes) - https://steamcommunity.com/sharedfiles/filedetails/?id=3258555551 Old Suit Animations (Just the animation changes) - Coming soon!

288 descargas Detalles →
War On Europa Classes – Barotrauma Mod

War On Europa Classes

por 76561199150729420

War on Europa classes made for custom games pvp and LARP! Classes Commander: Has a binocular to scout and a 12.7mm bullpup rifle. An egotistical bunch, hardly seen real war. Unlike in the Coalition, the Renegades brings in veteran spec-ops as company officers. Soldier: The back bone of the Coalition's Army, a generic soldier to do the dirty work. Has a shotgunner subclass and outfit changes, a cap or a 2nd style uniform. Carries plenty of ammo for the others. Medic: The medic, keep your teammates alive. Has more than enough supplies to last a battle, well only if you don't die. When the enemy is sending waves after waves to your team's position, make sure your team survives so you won't have to do the same. Heavy: A special support class with heavy weapons. Keep close to your teammates and survive, they depend on you. You carry an LMG and an okay amount of ammo, make sure to not overdose when you are becoming a bullet sponge. Marksman: A support class, made for the express purpose of picking off targets and scouting far away without getting caught. Be sneaky but respectful, professionals have standards. There are 10 jobs, 5 for each team. (Renegade and Coalition) Misc. - Map makers are expected to put supplies at each team's spawn. - This mod would not be possible to make without the help of the modding community. - Please put at the top of the modlist if you do not want vanilla jobs. - You can use this mod for your own server. If you would like to edit this mod and upload it, please credit me. Thank you for reading, and thank you EHA team!

158 descargas Detalles →
Addiction! – Barotrauma Mod

Addiction!

por 76561198069274899

Opiate addictions last way longer, and are more severe. The natural decay will also never remove the affliction completely; A Naloxone is required to remove it.

196 descargas Detalles →
[Outdated] Depth Charge Shelf – Barotrauma Mod

[Outdated] Depth Charge Shelf

por 76561198081247689

This mod is functionally redundant as of update v0.18.11.0 (3rd Anniversary Update released 6/15/22). The vanilla ammunition shelf can now hold depth charges. Additionally, it appears that the depth charge sprites have been made smaller, so now they don't look right in the shelf sprite I made. Anyways, I will keep the mod up for anyone playing on previous versions, but I will not be updating it. Thanks to those who downloaded. Depth charge storage was simply a missing feature that they've now thankfully added to the game (and I think the ammunition shelf solution they implemented is quite sleek). Based on Bananaft's Universal Shelf but only allows storing various depth charges. The unique sprite I made should clearly indicate that it only holds depth charges.

188 descargas Detalles →
[商人]密封货物箱[在木卫二跑商吧!] – Barotrauma Mod

[商人]密封货物箱[在木卫二跑商吧!]

por 76561198414482323

声明: 本mod从Into The Abyss: Campaign Overhaul for Seaworthy Men mod中分离出此mod贴图等都属于原作者 原mod链接:https://steamcommunity.com/sharedfiles/filedetails/?id=2005463692&searchtext= 添加物品 密封军事用品货箱 密封研究用品货箱 密封城市用品货箱 密封居所用品货箱 密封采矿用品货箱 每个站点会出售不同货物,通过购买他们放置货架以防损坏,到下一个站点把他出售掉! 货物的耐久在货架上不会损耗 糖糖直播间:https://live.bilibili.com/3739055 交流群:697055370 有任何问题请留言! 如果和ITA同时使用可能会出来两种同样的密封箱 与其他mod完全兼容!

171 descargas Detalles →
Vietnam Jobs – Barotrauma Mod

Vietnam Jobs

por 76561198212385447

2nd mod

114 descargas Detalles →
SPM Mk.VII-F 'Ultra Hydra' DAV – Barotrauma Mod

SPM Mk.VII-F 'Ultra Hydra' DAV

por 76561198844410010

Updated for New Frontiers. Cost: 30000 Marks Submarine Class: Attack Recommended Crew: 9-15 Recommended Crew Experience: Intermediate-Experienced Built off of the Kastrull. Made specifically for me 'n' some friends. Perfect for Long lasting Missions, Roleplay and Traitor games. AI Waypoints have been added to custom parts of the sub. Existing waypoints have been updated to prevent AI from getting stuck. (To the best of my ability at least.) Coilguns surround the sub with the Railgun being repositioned to the bow, providing a near 360 degree arc of security. All turrets along with their capacitors have been upgraded, increasing firing rate and rotation speeds. Due to the increased fire rate, power tends to run out faster than usual. Firing in controlled bursts is recommended. Almost all modules within and outside the Sub have been upgraded. To balance out the upgrades, devices will take longer to repair than usual. Terminals can be found in several areas around the Sub. These are all connected to a network, allowing users to send messages to each other if primary means of communication are ever severed. Exterior repair stations can be found outside each airlock, allowing divers quick access to tools and emergency supplies such as First aid or O2 tanks. Lore: The Saber Private Military, Mark Seven-Fighter class 'Ultra Hydra' Deep-submergence Attack Vehicle is one of many heavily modified Naval Vessels used by the Saber Corporation. 'Hydra' Model Deep-submergence Attack Vehicles are used by the Corporation to undertake an extensive variety of Military Operations all throughout the waters of Europa. Security, Mobile Refuel/Recharging and Direct Combat with Hostile Submarines are some of the most common tasks given to 'Hydra' Crews. Some of these Vessels are even modified to act as Mobile Construction Vehicles whenever the need to expand arises. The latest version of these Vessels is the Mark Seven 'Ultra Hydra', which is set to replace all existing 'Hydra' Submarines somewhere in the future. Older 'Hydra' and 'Super Hydra' models will either be recycled or sold to other military organizations for a hefty price. This specific vessel; Once a leased Kastrull, has undergone extensive modifications by the Corporation for several years, creating the framework for an advanced combat submarine that would showcase the technological prowess of the Sabers.

109 descargas Detalles →
Analyze Item [Forked+Fixed] – Barotrauma Mod

Analyze Item [Forked+Fixed]

por 76561198374628019

original mod from whoisyourdaddy fixed/forked version from Olyvion made as debug version of patch for gm menu, but currently awaiting implantation still can be used as fully functional standalone mod it essentially provides a UI interface to query the price information of items, ingredients, and deconstructed items. It should also automatically account for modded items, too, if they use merchants/fabrication/deconstruction. You do need to install Lua for this mod to function, but likewise, you won't need to install Cs as it's already bundled in with Lua; you just gotta enable it on the top right corner where it says "Open LuaCs Settings." Analyze Items should match closely with store prices, it'll be green depending on if it's cheaper to buy/more money from selling, then base price(gray), and red if it's more expensive to buy/selling at a loss below the base price (gray) Key rebinding can be accessed through the pause menu, albeit finicky It'll display the item's fabrication source, where it's made from, and what items it's deconstructed to, and it'll now display alternate recipes, but if it's a shapeless recipe like revolver rounds, you hover over the item's fabrication ingredients, and it'll show any of.

340 descargas Detalles →
[GDN] Immersive Repairs - Baroverhaul Classic Patch – Barotrauma Mod

[GDN] Immersive Repairs - Baroverhaul Classic Patch

por 76561198084987056

Load Order - Immersive Repairs - Baroverhaul Classic Patch - Immersive Repairs - Baroverhaul Classic Description Changes a few Baroverhaul Classic Mechanic talents to unlock Immersive Repairs items - Safety First talent: Unlocks IR "Firefighter" items, adds "carry injured crewmates at full speed" bonus from IR - Modular Repairs talent: Unlock Multitool and Fixfoam Tank (Internally, IR changes "repairpack" to be "multitool" while "fixfoamtank" is a different item from the disabled "fixfoamgrenade") - Oiled Machinery talent: Unlock Premium Engine Oil A note for modders Probably won't mean anything to you if you haven't tried modding the game, but I am hoping it might help others. To patch Baroverhaul Classic (or any mod with a custom TalentTrees.xml) with Immersive Repairs, one needs to load Baroverhaul Classic's TalentTrees.xml over Immersive Repairs'. Most people would just include the TalentTrees.xml in their patch as this is the most obvious way. I didn't like that though and instead opted for referencing Baroverhaul's TalentTrees.xml in my patch's filelist.xml. Interestingly, it only works if the referenced mod is in LocalMods (while my own patch is in LocalMods), but it will work just fine if you download it from the workshop. Only two mods in my subscriptions actually use this form of referencing in the filelist.xml. So if you ever find yourself needing to include a file from a mod in one of your files, solely for overriding purposes (and a load order switch would cause different issues, such as with Baroverhaul Classic and Immersive Repairs), consider doing something like %ModDir:WorkshopID% in your filelist instead, knowing that even if it won't work without all related mods in LocalMods, it will work fine once published.

265 descargas Detalles →
cat mlem sonar – Barotrauma Mod

cat mlem sonar

por 76561199069493072

since https://steamcommunity.com/sharedfiles/filedetails/?id=2902463919 didnt update and is working with some issue so i made this i replaced the sound to a better version which is made by myself, hope u enjoy it wish i didnt create any new issue...

266 descargas Detalles →
【独角重工】异鸟Xenobird XB-1 Fighter – Barotrauma Mod

【独角重工】异鸟Xenobird XB-1 Fighter

por 76561198800529538

这台战斗机的原型为前地球联邦时代所设计的一种战斗机,一群旧时代科技爱好者们委托独角重工将其还原出来。为了契合木卫二的水下环境,独角重工对其设计进行了稍微的改动,使其能够作为穿梭机在水下使用。 “机翼只是装饰,上面的雇主是不会懂的。”——某独角重工设计师的留言 这种战斗机被重新设计成能够在水下战斗的类型后,由于其在辉煌的前地球联邦时期也是鼎鼎有名的超级战机,因此引来了未知势力将数台实验原型机收购并用于未知目的。 操作手册: “异鸟”XB-1型战机能够使用座舱内的声呐雷达进行操纵,其内置了2种特殊装备,能够在关键时刻帮助驾驶者完成各种困难的操作。 1.攻角限制器: 这是一种用于紧急机动的特殊装备,它会在瞬间减缓战机的速度,在高速机动缠斗下使用它,能够出其不意的躲开对手的攻击,如果在被追击时使用还能快速绕到追击者的后方。 2.高能引擎: XB-1的常规水下速度为60~80,而启用高能引擎则可以使其速度提升到160~190左右,但启动高能引擎时因为速度过快,难以做出规避机动,需要配合攻角限制器使用。且高能引擎模式会带来数倍的电力消耗。 武器: 在潜望镜界面下,单击更换武器种类,长按进行开火。 1.猎杀者机炮: 大口径的转管机炮,有着高射速,覆盖范围广的特点。在进行俯冲攻击时是上佳的选择。驾驶员可以通过在聊天框输入“GUNS”来启动持续5秒的自动扫射。 2.集束火箭弹群: 发射一群无制导高爆火箭弹,每枚火箭弹都会在命中之后爆开并朝四周射出迷你炸弹来扩大爆炸面积。火箭弹群的弹仓无法在战斗中补充,其会在对接后自动补充弹药。在聊天框输入“RPS”以自动朝四周发射火箭。 3.飞弹挂载: 发射一枚高速且高威力的飞弹,且可以挂载战术核弹。 4.高能粒子炮: 短暂蓄力后发射三道高能粒子射线,单体伤害高,发射需要消耗专用的能量槽。在战机总能量还有剩余时,能量槽会自动充能。在导航终端界面可以更改其发射方式,改为大功率持续照射模式。该模式下将从发射三道高能射线变为持续发射一道射线,但该模式的能量消耗极快,需慎重使用。 ———————— 以下为机翻洋屁版: English ver: (My English is not good, so it's machine translation) ———————— The prototype of this fighter jet is a fighter designed during the pre Earth Federation era, and a group of old era technology enthusiasts commissioned Unicorn Heavy Industry to restore it. In order to adapt to Europa's underwater environment, Narwhal Heavy Industries has made slight modifications to its design to enable it to be used as a shuttle underwater. “翼は飾りだけで、上の雇用主にはわからない。”——Message from a designer of a Narwhal heavy industry. After being redesigned as a type capable of underwater combat, this fighter jet was also known as a super fighter during the glorious pre Earth Federation period, which led to the acquisition of several experimental prototypes by unknown forces and their use for unknown purposes. Operation manual: The "XenoBird" XB-1 fighter jet can be operated using sonar radar in the cockpit, and it is equipped with two special equipment that can help the driver complete various difficult operations at critical moments. 1. Angle of attack limiter: This is a special equipment used for emergency maneuvers, which can instantly slow down the speed of the fighter. When used in high-speed maneuvering entanglements, it can unexpectedly evade the attack of the opponent. If used in pursuit, it can also quickly circle to the rear of the pursuer. 2. High energy engine: The conventional underwater speed of XB-1 is 60-80, while using a high-energy engine can increase its speed to around 160-190. However, when starting a high-energy engine, it is difficult to make evasive maneuvers due to its high speed, and it needs to be used in conjunction with an angle of attack limiter. And the high-energy engine mode will bring several times the power consumption. Weapons: In the periscope interface, click to change the weapon type and long press to fire. 1. Hunter Cannon: Large caliber rotating barrel machine guns have the characteristics of high firing rate and wide coverage. It is a great choice during diving.The pilot can initiate an automatic shooting that lasts for 5 seconds by entering "GUNS" in the chat box. 2. Cluster rocket: Launch a group of unguided high-explosive rockets, each of which will explode after hitting and fire mini bombs around to expand the explosion area. The magazine of the rocket cluster cannot be replenished during combat, and it will automatically replenish ammunition after docking.Enter "RPS" in the chat box to automatically launch rockets in all directions. 3. Missile mounting: Launch a high-speed and powerful missile that can carry tactical nuclear bombs. 4. High energy particle gun: After a brief charge, three high-energy particle rays are emitted, causing high individual damage and requiring a dedicated energy slot for emission. When the total energy of the fighter does not return to zero, the energy tank will automatically charge. In the navigation terminal interface, it can be changed to Destroy Mode. This mode will change from emitting three high-energy rays to continuously emitting one ray, but the energy consumption of this mode is extremely fast and needs to be used with caution. ————————————————————— 操作手册示意图: Schematic diagram of the operation manual: —————————————————————

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