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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
The Fifth Winter
por 76561198094467819
One of the UNSC's pride Orion class assault carriers The Fifth Winter retrofitted for Europan depths. this nimble assault carrier contains a spacious cargo hold, medical bay and a miniature hydroponics room. along with a stunning observation room / Brig this ship is more than capable on braving Europan waters. Arsenal -2 Dorsal Coil Guns -1 Ventral Coil gun -1 Aft Chain gun -1 Ventral Rail gun System -Flood prevention -Reactor controller -Small Hydroponics -Observation deck -Nimble speed -camera system Feel free to leave comments regarding performance or bugs with the sub Assets used Camera system https://steamcommunity.com/sharedfiles/filedetails/?id=2544321872
珊迪的树屋Sandy's Tree House
por 76561199223412060
【CN】珊迪座位比基尼海滩唯二的科学家,把房子开到木卫二很合理吧? 警告!此船为半开放式的敞篷船,这意味着花园随时会掉落敌人,这对安全官将是一个艰巨的任务,没有敞篷船驾驶经验的水手可能会不太适应 火力配置:电磁枪×8 轨道炮×2 深水炸弹x2 轨道炮x2 花园,外壳两层电磁线圈 火箭穿梭艇,改进机枪x1 【EN】Sandy is the only scientist in bikini beach. Is it reasonable to drive the house to Europa? Warning! This ship is a semi-open convertible, which means that the garden will fall off the enemy at any time, which will be an arduous task for the safety officer, and sailors who have no experience in driving convertible ships may not adapt to it. Firepower configuration: electromagnetic gun ×8 Depth charge x2 Rail gun x2 Garden, shell two-layer electromagnetic coil Rocket Shuttle Boat, Improved Machine Gun x1
龙卷级
por 76561198839927197
龙卷级大型主力舰,是专门清理航道威胁,打击海盗,对抗巨兽的不二之选。 水平极速:20km/h 最大沉浮:16km/h 规格:78-17m 推荐人数:5-10人 价格:15000mk 该舰后勤压力较大需要至少两队工程师和机修工。 船壳参考:kursk
Big Iron
por 76561198058522969
Fully playable meme submarine featuring: - Big iron on his hip & hand - Super long central ladder that you can fall from, breaking your legs - Ample firing arcs that allow crewmates to shoot the submarine by accident - Terribly positioned depth charge tube that is likely to detonate on the submarine unless you're perfectly still - A free pink hat for the captain Role: Attack (tier II) Price: 9,500 mk Dimensions: 29x29 m Weaponry: 2x Flak, 2x Chaingun Cargo capacity: 8 crates Recommended crew size: 3-6 Fully Vanilla
LL-05-Fang獠牙级
por 76561198813273404
初始最高航速:22km/h,最高下潜速度:17km/h。为战斗而生,该级潜艇装载了自动哨戒炮和声纳控制轨道炮。核心舱室受到严格保护,弹药充足。虽然灵活性一般,但獠牙级将以强力碾碎一切阻碍。Born to fight,type Fang are equippied with automatic entry guns and sonar-controlled railguns.The core hulls are well protected and ammunition supply is sufficient.Though with somehow modest flexibility,Fang will use brute forces to crash everything blocking it's way.
Husked Krill
por 76561198138508684
Looking after you... https://steamcommunity.com/sharedfiles/filedetails/?id=2735293915
SUB BUILDING BASICS
por 76561198026338325
AN ASSEMBLY OF BASIC WIRING AND A SMALL TUTORIAL FOR SUB BUILDING BEGINNERS ----------------------------------------------------------------------------------------------------------------------------------------- There are many FAQ's on how to build sub's and this covers the absolute basics and some advance tips that are relevant. A picture = 1,000 words. Hopefully this helps answer many questions. ---------- Upade------------------ My apologises that i forgot to add the item assembly into the items list. Hopefully it this update will fix it. Thanks!
独角鲸Narwhal2(粗略改装原独角鲸Narwhal)
por 76561198058002562
根据每位大神制作潜艇拼接的潜艇,尤其是独角鲸Narwhal是根本的原创者,此乃修改了一点,很粗糙。
Northumbria
por 76561198796541123
A heavily modifed version of the IMC Rake, Northumbria sports a custom-design airlock that allows the attachment of an additonal ballast module, providing a more favourable descent characteristic at the expense of horizontal speed. Furthermore, an escape pod has been installed at the rear of the vessel. Original design by Blacklight.
EightBall
por 76561198119630220
Stats and features Tier one scout sub Priced: 4500 mk Cargo capacity: 6 Crates Size: 20x18m - 1 Rapid firing pulse laser Hard wired to the front - 1 Small turret hardpoint 1 Coilgun pre-installed - 1 Depth charge tube - An external reinforced engine Is invulnerable, allowing the sub to continue moving as long as it has power - A Medical fabricator With linked locker and a full medbay - Subsurface electric™️ automatic battery backup Charges/discharges automatically to prevent undervolting - And Dugong style auto doors In game Description A surprisingly successful attempt by the coalition to capitalize on the popularity of the barsuk with their own mass produced alternative. The sub's much more comfortable than it's ramshackle counterpart and arguably better armed with a custom rapid firing pulse laser, but the aforementioned pulse laser being hard wired in, it lacking an additional hardpoint, and being significantly more expensive all prevent it from truly overtaking the Europa classic. Notes A little coalition themed tier one based off a mech of the same name from briggador. Small bol go burr Link to my other subs
K TEST 2.0
por 76561198123457050
- - - K TEST 2.0 // KONKORNAUT - - - TIER III ATTACK · 5–7 EXPERIENCED CREW · ACTIVE TEST BRANCH An experimental campaign submarine where power, control, damage and recovery operate as one connected system. Push farther. Gain more options. Inherit more consequences... OPERATIONAL PROFILECURRENT BUILD Recommended crew5–7 experienced players Reduced crewPossible; workload and failure exposure rise sharply SoloBots and automation assist; direct supervision remains necessary Campaign roleAttack · experimentation · crisis recovery · maintenance PerformanceExtremely circuitry-heavy; weaker clients and hosts may struggle - }{ ~ 01 // CONNECTED OPERATION - - - KONKORNAUT keeps Barotrauma’s familiar foundations—reactor, grid, steering, ballast, flooding, oxygen, weapons, sensors and repair—then binds them into one adaptive vessel. REACTOR → GRID → PROPULSION / BALLAST / DEFENCE DAMAGE → DIAGNOSTICS → REDISTRIBUTION → RECOVERY HIGH OUTPUT → HIGHER DEPENDENCY → FUTURE MAINTENANCE - Redirect power as priorities change. - Exchange reserves for emergency performance. - Combine manual authority with automation. - Use surviving systems to compensate for damaged ones. - Read feedback before separate faults become one crisis. No procedure remains correct in every vessel state. ~ ~ ~ 02 // CAPABILITY HAS A COST Greater output may consume fuel, stored charge, component condition, repair materials, redundancy, crew attention or future safety. Conservative operation preserves margins. Aggressive operation widens the solution space—then leaves a maintenance debt. Maintenance is the vessel remembering how it was used. - }{ ~ 03 // CAMPAIGN LOGISTICS - - - No onboard general-purpose fabricator. Prepare fuel rods, ammunition, tools and engineering supplies at equipped outposts. The onboard deconstructor recovers material, but general production remains part of the campaign’s shore-side rhythm. An onboard medical fabricator preserves medical production during extended operations. - Carry more fuel than the immediate route appears to require. - Recover spent rods and useful material. - Build reserves while inhabited infrastructure remains frequent. Preparation is not separate from deployment. It is its first phase. ~ ~ ~ 04 // MASTERY WITHOUT IMMUNITY Mastery does not remove danger. It expands the range of dangerous conditions the crew can enter deliberately—and still recover from. - Efficiency through practiced procedures - Anticipation of interacting failures - Recovery through overlapping systems - Coordination through distributed authority - Freedom to choose which risks are worth taking Hidden interactions reward experimentation, but consequential behavior is intended to remain observable, interpretable and learnable. ~·~ 05 // CREW SCALE ~·~ - - - SOLO Assign bots to stable duties, monitor changing priorities and intervene when circumstances exceed them. Automation reduces repetitive labour; judgment remains the player’s responsibility. MULTIPLAYER Distribute knowledge and authority across the crew. Specialists improve efficiency, while overlapping controls preserve improvisation when someone is absent, injured or occupied elsewhere. - }{ ~ 06 // ACTIVE DEVELOPMENT - - - KONKORNAUT is an evolving systems testbed—not a finished showcase. Current work focuses on power distribution, automation authority, progressive steering, hydraulic behavior, diagnostics, AI stress, maintenance burden and compound-failure recovery. Creature and ecosystem experiments remain under development and are not part of the current playable feature promise. PRIORITY FEEDBACK - Unclear causes or consequences - Solo workload and bot navigation - Multiplayer role bottlenecks - Automation overriding player intent - Failures without a readable recovery path - Campaign resource pressure - Performance and synchronization Continuous with vanilla Barotrauma. Experimental in how far its systems can be connected.
Enhanced Reactors and Talent Merger Compatibility Patch
por 76561198042570874
Simple mod to make "Enhanced Reactors" and "The Great Talent Merger of 1.0" compatible by making the Nuclear Cartridge from the first unlockable by taking the second "Nuclear Option" talent option from the Engineer Talent tree. Now also makes the RADS scooter correctly use the Fuel Rods from Enhanced Reactor.
[Pulsar]Dugong-Lite
por 76561198819063472
The authentic official ship experience, with equipment data and hull data basically unchanged Items 399 (Vanilla Dugong 439) Added a captain's seat Added 5 sets of repair kits The bow empty space has been converted into a ballast tank, and the diving speed has been increased to 18km/h (Vanilla Dugong 14km/h) Installation of processing table decomposition table and medical table, linked to some steel cabinets The power grid has been overturned and redone, streamlining useless official composite circuits Two safes have been added, the weapon rack has been moved to the upper air lock Removed bulk shelves and replaced with waterproof containers
Dead Space Posters
por 76561198255768128
Постеры для РП проекта Dead Space: Awakened
Additional Weapon Variants
por 76561198323973904
Have you wondered why there are no better material versions of certain weapons? Well, wonder no more! This mod adds variants of the normal job specific weapons, requiring more expensive materials and higher skill levels, but the effort will be worth it! Note: It is advisable that you add this to an increased difficulty mod like Barotraumatic, EuropaWar, or my forked version of EuropaWar. Adds: Dementonite, Physicorium, and Hardened Boarding Axes Physicorium Diving Knife Physicorium and Dementonite Dueling Swords Dementonite, Physicorium, and Hardened Heavy Wrenches To Be Added: Hardened Dueling Sword(Problems were had) Fulgurium/Battery Powered Variants Fun with Incendium! And much more! Want some ammo types as well? https://steamcommunity.com/sharedfiles/filedetails/?id=2937112869
Sweet Pea 3000
por 76561198033960902
A rebuilt Sweet Pea with some QoL improvements. Features: • Vanilla-like and campaign friendly for 1-5 crew members • Onboard fabricator and deconstructor with a large cabinet • Exit hatches at both top and bottom • Multi-channel periscope, switch via mouse click • Bot-proof easy damage control • Fast diving speed of 19 km/h Version 1.3: • Moved control levers to prevent misclick. Version 1.2: • Changed to a Tier I Scout Submarine • Added tooltips for the control switches Version 1.1: • Redesigned command room layout • Added a switch to turn off the exterior lighting
Vanilla Munitions Plus
por 76561198289803404
Vanilla Munitions Plus This mod adds new ammo types to the game and gun lights to the weapons. New ammo types usually fall into 2 categories: lead core ammo and copper core ammo. Lead based ammo does more gunshot damage than bleeding, while copper based ammo has reduced damage but has a slight armor penetration. New ammo list - Shotgun Slug (48 gunshot / 32 bleeding) 20%P - Shotgun Flechette 15x(1 gunshot / 4 bleeding) - Revolver Round FMJ (40 gunshot / 25 bleeding) - Revolver Round AP (32 gunshot / 20 bleeding) 20%P - Handcannon Round FMJ (50 gunshot / 50 bleeding) - Handcannon Round AP (40 gunshot / 40 bleeding) 20%P - SMG Magazine AP (10 gunshot / 10 bleeding) 15%P - Assault Rifle Magazine Copper (20 gunshot / 10 bleeding) 10%P Gun lights All ranged weapons, including harpoon, now have gun light, except for revolver.
Żubrówka
por 76561198106192520
For all your abusive needs! Works perfectly on: mechanics, engineers, even captains and security! (Notice: captains and security commonly carry firearms with them, keep that in mind). Mix it with (upcoming) harnaś 0,5l to maximize your abuse abilities! The only downside is the amount of flying liquid, only 0,7l won't cover your drinking needs, but hey! Who with reasonable mind drinks that? It's awful, really awful. (The item identifier is "worstvodka")
Mobile Outpost (Good for PVP)
por 76561198096014304
This is a mobile outpost. In order to save money Europa Corporations used Prefabricated Outpost and inserted them into location using there own power. As you would have guessed these were not popular and many were destroyed by the dangers that lurk beneath. But this one and a few others are still operational. However they require a skilled crew. Good for PVP.
Korean Language Patch
por 76561198095474665
Korean Language Patch for Multiplayer 한글 패치입니다. https://drive.google.com/file/d/1NmhgDNdWBZcfKpnl8BWmbqamvYk94IqN/view?usp=sharing 에서 style.xml을 받은 후 Content/UI 폴더안에 집어넣어주세요. 그리고 이 패치를 받은 후 Mods/Korean2 폴더 안에 있는 Fonts 폴더를 Contents 폴더에 복사 붙여 넣기를 해주시고 만약 Mods 폴더안에 Korean2 폴더가 안보일 경우 게임 내부에서 창작마당 버튼을 클릭해 체크를 해주시면 됩니다. 언어 선택은 게임을 키시고 설정 버튼을 눌러 메뉴를 여신 후 설정 메뉴의 좌측 아래 언어 선택란에서 선택할 수 있습니다. Korean이라는 언어가 안보일 시 인게임 내부 창작마당 메뉴에서 멀티 버전 체크를 해주신 후 게임을 껏다가 키시면 언어에 한국어 선택이 생깁니다. 그때 한국어로 적용하시고 게임을 리붓하시면 적용됩니다. 폰트 크기 조절 방법 : Content/UI/style.xml 을 메모장으로 여신 후 <Font file="Content/Fonts/Exo2-SemiBold.otf"> <override language="Traditional Chinese" file="Content/Fonts/NotoSans/NotoSansTC-Medium.otf" dynamicloading="true"/> <override language="Simplified Chinese" file="Content/Fonts/NotoSans/NotoSansCJKsc-Medium.otf" dynamicloading="true"/> <override language="Korean" file="Content/Fonts/malgun.ttf" dynamicloading="true"/> <Size maxresolution="1024,768" size="11"/> <Size maxresolution="1280,800" size="12"/> <Size maxresolution="1920,1080" size="14"/> <Size maxresolution="2048,1080" size="16"/> <Size maxresolution="2560,1600" size="16"/> <Size size="16"/> </Font> 이런 부분들을 찾은 후 size = "숫자" 이 부분을 원하는 숫자로 수정해주시면됩니다. 그 좌측에 존재하는 1024, 768은 해상도 이므로 오른쪽에서 사이즈를 조정할 때 참고하시길 바랍니다.
Tarkov Backpacks
por 76561198334021534
Simple backpacks from Escape From Tarkov Mod adds 8 new backpacks -MBSS (11 slots Movement speed -0.110 PropulsionSpeed -0.250) -Scav (10 slots Movement speed -0.185 PropulsionSpeed -0.3) -Transformer (9 slots Movement speed -0.135 PropulsionSpeed -0.3) -VKBO (8 slots Movement speed -0.3) -Trooper (16 slots Movement speed -0.350 PropulsionSpeed -0.400) -T20 (20 slots Movement speed -0.400 PropulsionSpeed -0.500) -Blackjack (25 slots Movement speed -0.450 PropulsionSpeed -0.550) -Raid (32 slots Movement speed -0.780 PropulsionSpeed -0.850) Purchase from merchants (Have some issues with visual size)
Horybish Corporation
por 76561199085846759
Currently waiting for game update. Completely playable, fell free to use (Attention! Check disclaimer at the end if you have issues with AI generation) Horybish Corporation "Efficiency above all." This mod introduces a new power to Europa — Horybish Corporation (HC). A private Earth-based conglomerate specializing in advanced survival systems and military technology. Their operatives are disciplined, their tech is reliable, and their methods are... radical. The mod is currently Work in Progress (WIP). The current version introduces the faction, its arsenal, and a contract system. Key Features - New Faction: Full integration of Horybish Corp into the campaign. - Unique NPCs: From green Recruits and standard Soldiers to elite Veterans and secret SpecOps (Ex Umbra) agents. - New Gear: High-tech armor and helmets with closed breathing systems and built-in scanners, exclusive to corporate personnel. - Localization: Full support for English and Russian languages (EN/RU). Mission Types Currently, two types missions are available: 1. Transport & Logistics: Horybish Corp pays captains for the safe transfer of their assets. - Transporting recruit groups. - Deploying regular soldier platoons. - Elite Escort: Transporting veterans and special agents with unique gear. 2. Elimination & Clearing: Sometimes experiments go wrong, or employees forget their place. Other factions will pay you to remove the threat. - Clearing outposts of deserters and fanatics. - Assaulting fortified roadblocks guarded by heavy infantry. - Black Ops: Destroying shadow "Ex Umbra" project bases. Currently working on Fully custom NPCs with dialogues, interactions and idle phrases. Fully custom outposts New, more interesting, missions Update #4 Added 3 new unique exosuits Update #3 Added new combat diving suit "Vanguard" Added blueprints for crafting heavy armor Update #2 Added new creature and associated missions - HC Cyber Raptor (WIP flamer variant) Roadmap Updates are coming soon. Future plans include: - Storyline: Uncovering the secrets of Ex Umbra and the Corporation's true goals on Europa. - New Enemies: Unique bosses and mutated HC experiments. - Expanded Arsenal: More specialized suit modules. - New Mission Types - Human + Creature squads Please rate and comment if you enjoy the mod! Feedback helps development. Disclaimer! Since some already accused me of using AI generation to make every asset, I feel a need to explain to you guys how it was done: 1. Im not an artist. I do not know how to make nice, fitting, textures. How to make shadows and colour transitions right. I used AI as a TOOL, not as an author of assets. 2. Every asset from the mod was carefully designed, drawn and made first in Photoshop with simple texturing from scratch and then, only then, I used an AI tool to just "render" textures into fitting ones, if I didn`t do that all items would just look cartoon-ish. Mind that 95% of work was done by my human hand an I`m too against AI generated content, they have no soul. 3. If you spotted a problem with model or texturing (my or AI rendering mistake) please tell me, don`t just accuse me of being lazy and using AI slop. 4. Last and most major thing: if you have problem with it - do not install the mod. Noone makes you play with it. I do not have enough money to pay artist to make me texturing. I`m making my mods by enthusiasm, not for benefits. Only fraction profile (last picture) was done completely by AI. For everybody else - have a good run. I tried to make everything look and feel unique, I will continue to develop mod since milestone reached, wait for a major update. I accept constructive criticism, but please refrain from "ai slop" and other similar comments. Have a good one!
Minerals Contents
por 76561197966299106
This mod lets you see what a mineral contains before deconstruction. It shows up in absolutely every context ever: in mission selection, on sonar, in inventory, inside a container, etc. This is a fork of Suns MineralYieldDisplay.
Advanced Battery Cell
por 76561199186903082
Introducting The New Advanced Battery Cell With New Cutting Edge Technology Our Researchers Have Came Up With A New And Improved Battery It Features 3 Times As Much Power As A Normal Battery Cell And 1.5 Times As Much Power As A Fulgurium Battery Another New Feature is The Ablility To Recharge Slowly When Not In Use However, The Downside is That It Requires 2 Fulgurium Chunks, Uranium, And A Physicorium Shell To Craft.
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