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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

ETZM – Barotrauma Mod

ETZM

por 76561198020062858

Модификация, расширяющая и изменяющая текущий контент 1. Новые монстры, болезни, миссии 2. Новые простые механики 3. Усложнение геймплея Мод создан для сервера "Команда Ноль"

308 descargas Detalles →
Craft Unique Weapons (CUW) – Barotrauma Mod

Craft Unique Weapons (CUW)

por 76561198305805581

Ever wanted those unique weapons and gear that you find in wrecks but dont want to rely on the RNG Gods to bless you? Well now you can just craft them for a somewhat high material cost and skill requirement. This mod adds a fabricating recipe for each of the base games vanilla unique weapons, doesnt touch any of the spawn chances or any other stats the base game weapons have only gives them a crafting recipe. Download the alternate version of this mod for compatibility with VGM and Guns Enhanced (if using this version of the mod normal CUW isnt needed) : https://steamcommunity.com/sharedfiles/filedetails/?id=3603801655

281 descargas Detalles →
多功能腰带 – Barotrauma Mod

多功能腰带

por 76561198842503606

自用

259 descargas Detalles →
NUCLEAR U-31 MK3 – Barotrauma Mod

NUCLEAR U-31 MK3

por 76561198001740506

Modyfied version of the German U-31, Upgraded version of the NUCLEAR U-31 MK2 This is a overhaul rework of the U-31. This Submarine got 4 coil guns outside, 2 coilguns at both airlocks, 2 Railguns with a Master Arm switch, a working backup power system, Reactor meltdown protection, 4 searchlights and 5 cameras inside with showcase funktion. Added a fire and water protection system with flood door for the reactor, and automatic backup power. Reactor got a anti sabotage system. Reactor flood door got an automatic switch, located in the controle room near the temp warning light. Door can be reset with the manual button or controled to be open or close. Automatic Backup Power switch is located below the command console.

164 descargas Detalles →
[cn]abyss 深渊级炮舰 – Barotrauma Mod

[cn]abyss 深渊级炮舰

por 76561198384044942

full into the abyss!!!!!!!!!! 深渊级轻型炮艇 携带了木卫二最为先进的电子系统 使这艘船成为深海中的霸王 装甲:强化的二层装甲专为木卫二的怪物所设计 合理的结构使其装甲性能远超同级舰 能源:交换式独立稳压系统能使反应堆保证完美的稳定自动运行 多个子系统保证了反应堆的安全和燃料的利用效率 火控:本舰是特化了电磁枪的舰种,为了保证任务的运行成功率,安装了最新的高射速机枪配合生物监测网,能在无人控制的情况下也能对敌人进行打击,强大的自动电网同时也保证了近处的安全 水密:本舰搭载了人气高超的自动水密门 能自动开关 在进水时自动封锁 特殊情况下还能切换为手动模式 小巧强大的深渊级正是各位完成任务的不二选择,还在等什么,不下载来看看嘛

150 descargas Detalles →
NT Symbiote Russian translation – Barotrauma Mod

NT Symbiote Russian translation

por 76561198304810603

This is a simple translation of fashion into Russian.

280 descargas Detalles →

Hazmat Suit

por 76561199121691735

made for my server

191 descargas Detalles →
Argo – Barotrauma Mod

Argo

por 76561198119469172

In the first years of europa colonization Argoes were the lifeline between freshly formed outpost and beacons delivering essential equipment and helping with building process. Ability to transport cargo externally minimazed time for loading and unloading also allowing for material transport on building sites. Later on they were upgraded with better weaponry and onboard workshop and served as transport for personnel/cargo to the most dangerous and distant outposts. However with ever increasing corruption, technology degradation and resource shortages, Argoes are no longer produced and remain as relic with only a few units having orginal non-downgraded machinery. Features - External cargo holders "What is this clown doing outside submarine?" - Front bumper for when you feel like stopping using a wall - Workshop "Craft the world" - Batteries work in tandem with low output reactor - Topside ballast "Why everything is flooded down here?" - Auxiliary engine be sure to have battery charge - Set of 3 searchlights can be accessed in command room (top left montior, lmb to switch searchlight) - Extra storage for grindset grinders and meth empire enthusiasts - Shiny! "Am i on a spaceship?" Weapons - 2 pulse lasers - 1 top, 1 bottom - 1 large hardpoint - top left - 1 discharge coil - bottom right (cargo container) - 1 depth charge launcher General stats - 40x11m - 44 crates (36 external, 8 inside for personal use) - Tier lll - 19 km/h - ascent, 16 km/h - descent - 20 km/h - horizontal, 28 km/h - horizontal with aux. engine (varies on helm skill) - Recommeded crew size 3-5 - Price 25000 mk Note: - *Most of the decorative lights might not show up if amount of visible lights is set too low in settings* - Argo is 100% vanilla with minimal features and no op stats - For best experience i advice to not use it as a starting submarine in vanilla realm - Certain amount of labeling was skipped in favour of design - Only 4 lower side junction boxes are needed for submarine essentials to function - You can trigger discharge coils in gunnery (bottom left button near sonar monitor) - Batteries can be turned off in command room (bottom right monitor) - Feel free to explore some unnecessary buttons and terminals! Feedback and feedraptor are appreciated

183 descargas Detalles →
Fleet Admiral Foxington – Barotrauma Mod

Fleet Admiral Foxington

por 76561198046168804

The "Alice", aka "Fleet Admiral Foxington", is a modified "Humpback" vanilla submarine. With a cleaned up design she has different aesthetics in mind. And with her additional equipment she is more viable for long term campaigns, offering extra comforts while staying very close to her vanilla beauty. Some changes you might find strange at first are based on a certain playstyle while keeping a good performance in mind. E.g. the lack of supply cabinets as a result of a preference of having essentials always with you in a toolbelt + doctor's uniform. Or the desire for extra storage which resulted in the design choice of making almost every cabinet actually a combination of two large cabinets. The cleanup of the vanilla Humpback also revealed extra space which can be used to add additional furnitures and equipments via editor or other Steam Workshop items. Ship Features - Very vanilla friendly Humpback variant - 2x Coilguns - 1x Railgun - 1x Turret Base - Improved turrets coverage - 1x Depth Charge Launcher - Fabricator and Deconstructor are connected with large steel cabinets - Most medium steel cabinets are actually two large steel cabinets - for extra storage - Medbay comes with a Fabricator and Research Table - Mineral Scanner - Cargo capacity 46 crates - Passengers will spawn per default inside a secured compartment (Cargo) - Long Life Batteries - Extra durable Status Monitor - Improved Reactor with pre-installed easy to use automatic controller - Reactor can be put remotely into suspension and will do so automatically when docked Recommended Steam Workshop items EK : Utility https://steamcommunity.com/sharedfiles/filedetails/?id=1946765892 RIBA Portable Items https://steamcommunity.com/sharedfiles/filedetails/?id=2382545579 GunLights Remade https://steamcommunity.com/sharedfiles/filedetails/?id=2498918103 Check also my other recommendations: https://steamcommunity.com/workshop/filedetails/?id=2700023633 どうもありがとうございます! Thank you for checking out this submarine! °˖✧◝(⁰▿⁰)◜✧˖° And sorry for my bad English. It is not my native tongue. If you have fun playing with this ship, please consider It would encourage me to make and share more workshop items in the future. This submarine has been made with and for Barotrauma v0.15.22.1

180 descargas Detalles →
ジュナ・ドーマ – Barotrauma Mod

ジュナ・ドーマ

por 76561198046168804

A large submarine for a crew of 8-12 players. Comes with a support drone. ジュナ・ドーマ The "Juna Doma" is beauty in functionality and simplicity. Designed with features and comfort similar to a mobile base, she will provide you with an comfortable experience for adventures full of action with a strong focus on extravehicular activities. (My creations were made in this order: Liscia, Aisha, Tomoe and now Juna - the image shows a scene where Liscia gets comforted by Aisha for her being jealous towards Juna for getting the exclusive attention of the king at that moment - the light novel series on which the names I use for my creations are based is absolutely worth it! Check "現実主義勇者の王国再建記" / "How a Realist Hero Rebuilt the Kingdom") Clearly not reflecting the true and natural Barotrauma experience where everything is dark and tight, this ship is more for big parties who want a joyride, or those experienced players who have seen everything already and just want to reward and enjoy themselves with a beautiful ship. Built entirely from scratch she is made to support the crew I am playing with, providing them with plenty of fulfilled wishes they had for a ship. She is very easy to manage that even beginners will have a good time with her, thanks to many features which are in comparison to vanilla ships pure luxury. Aside from a few assets based on inspirations from other workshop items, she is a true original, with plenty of functions which might surprise you. Even if it is just a matter of design ~ Notable Ship Features - Deep Diver Class - Max Horizontal Speed: 30 km/h - Max Descent Speed: 21 km/h - Designed with a certain special taste for aesthetics - Made it extra simple to navigate through the ship - All guns have a very high coverage of the ship - 2x Railguns - 6x Coilguns - 6x Discharge Coils with complete coverage - 1x Depth Charge Launcher - 2x Airlocks - 2x Docking Ports connected by a central access shaft - Cargo capacity 50 crates - Medbay comes with a Fabricator and Research Table - Mineral Scanners - Long Range Communication Terminal (needs compatible game mode/shuttle) - Equipment Starter-Kits for up to 16 players - Fabricators are connected with cabinets - Artifact Holder - Brig comes with secure light to indicate subjects inside - Passengers will spawn per default inside the brig - Growing plant compartment - can be changed into a multipurpose room - Multiple remote controls at Command - Experimental Ballast Flora Removal System - Incredible huge storage - Canaria - a special support drone for the "ジュナ・ドーマ" - "Intelligent" Automatic-Doors which go into manual mode when water/fire is detected - "Intelligent" Flow-Through-System with a ducts setup meant to protect critical areas - Extra durable Status Monitors - Extra long battery life - she will bring you home for sure! - Pre-Installed reactor controller with extra and special visual feedback - reactor can be put into suspension e.g. when docked to a station to save energy - Ship looks strong, but it is not that strong, especially when you go for special mods which adjust balancing - Secrets About the reactor modi, here is a note from the "Aisha", an "older" submarine I created before: About Reactor Modes I have tested all three modes with full speed while having two fuel rods inserted. The power consumption looks somewhat like this: Undervolting After 2 minutes 4% After 4 minutes 7% After 6 minutes 10% After 8 minutes 13% Performance After 2 minutes 8% After 4 minutes 16% After 6 minutes 23% After 8 minutes 29% Fuel Efficiency After 2 minutes 6% After 4 minutes 10% After 6 minutes 15% After 8 minutes 20% Roughly you can say: Undervolting -> +50% -> Fuel Efficiency -> +50% -> Performance In comparison when it is set to automatic mode without any special "Magic Wiring" Automatic Mode After 2 minutes 7% After 4 minutes 14% After 6 minutes 21% After 8 minutes 27% Considering that: why should I use "Magic Wiring" and e.g. Performance mode to begin with? The reason is, that the "Magic Wiring" makes it much safer to use multiple rods at once, and the reactor reacts much faster to power spikes (combat e.g.). Also, the automatic suspension of the reactor during docked state saves significant amounts of fuel the time you are docked to a station. Please keep in mind that those values above are made under testing conditions for the purpose of comparing the different modes. The actual fuel consumption during normal play, with additional fabricators, deconstructors, pumps, etc. running can and will differ. Either way: running the reactor in automatic undervolting mode prevents your electrical devices from taking too much damage. But be careful triggering the different modi! If you also want a reliable Respawn Shuttle, check this other creation of mine: https://steamcommunity.com/sharedfiles/filedetails/?id=2670933805 Tomoe comes with extra firepower and equipment to rescue you in cases of emergency! どうもありがとうございます! Thank you for checking out this submarine! °˖✧◝(⁰▿⁰)◜✧˖° And sorry for my bad English. It is not my native tongue. If you have fun playing with this ship, please consider It would encourage me to make and share more workshop items in the future. This submarine has been made with and for Barotrauma v0.15.13 "Juna Doma" is a fictional character from the light novel series 現実主義勇者の王国再建記. As a member of the "Sea Princess'" special black ops commando unit of the navy, she infiltrated the ranks of the king of Elfrieden as a songstress, to find out about his character. Touched by his ideals and wishes for the nation she joined his ranks quickly, supporting him in many ways, mainly with the magic of music. "NDF" stands for "National Defense Force". And Maxwell Arcs is a reference to the overscientist Genia Maxwell Arcs in the series, who is responsible for unbelievable high tech in a world of fantasy and magic. Despite the design looks overpowered in Barotrauma, this is not meant as a battle ship, but more sort of an exploration ship/mobile base. Like the Intrepid-class from "Star Trek" ~ Design inspiration for a few asset combinations has been taken from PhoeniX (ID:2667566856) by Daisycutter, while the reactor controller is from (ID:2654926991) by Lightning and kwogger, together with the airlock system (ID:2625060379) by kwogger. If you like the implementations which you can recognise, especially of the reactor controller, I encourage you strongly to check on those other Steam workshop items as well and give them a good rating and favourism to reward those awesome designers and creators.

172 descargas Detalles →
独眼巨人号 – Barotrauma Mod

独眼巨人号

por 76561198150476675

来自游戏深海迷航当中的科研潜艇,一般情况下这艘潜艇需要三个人才能完全掌握,并且该船没有任何武器!该船作为穿梭艇使用。 From the research submarine in the game Subnautica, generally, this submarine needs three people to fully master, and the ship has no weapons! The ship is used as a shuttle boat.

167 descargas Detalles →
Catfish & The Runaway – Barotrauma Mod

Catfish & The Runaway

por 76561197988055697

A large 8-12 person combat submarine. Features three airlocks, buttonless automatic doors and hatches (except for select areas & airlocks), booster engine for short burst acceleration, self-destruct system (editable code, re-armable charges), backup power array, full suite of danger warning systems, an autonomous detachable 3-man shuttle and some visual easter eggs. Crew station layout The sub consists of two main oprerational sections - One is a long vertical shaft in the rear that connects to rooms housing the engines, reactor, junctions and leads down to the lower duo airlock area. the other is a long two deck horizontal area along the top stretching from front to back with rooms for manufacturing, storage, weapons control, armory, ballast tank access and the top single airlock. The lower front also contains crew bunk rooms but they don't hold any important components however every crew member (of 12 max) has their own locker here. Captain's console and quarters are located in the lower top of the vessel. Ship gun layout One railgun on the top fore side and three coilguns positioned around the vessel. The only blindspots are around the engines and above the nav console but these are covered by electrical discharge coils. All guns are controlled from the same gunnery room directly below the railgun location. The depth charge launcher tube is located by the lower ED coil and its loader is directly above. Doors The sub mostly features automatic buttonless doors and hatches for frequently traversed areas. The exceptions are - airlocks (duh), the junction room door (intended as a flood resistant area as no ducts drain water into it unless water is already in the room), the armory and toxin cabinet rooms (for security, as they're restricted access) and the ballast tank access hatches. Panic buttons The captain's quarters and medical compartment feature panic buttons that will shut all access doors (and hatches) to the room until toggled off. If the panic button is on, a little light will flash red next to it. Reactor controls The reactor features and out of fuel warning buzzer which sounds when there is no fuel in the reactor or when the fuel is depleted. When this happens the Auxiliary battery array will automatically turn on providing power for some amount of time until fuel is restocked. There is also a meltdown buzzer and the button under these alarms is for toggling the out of fuel buzzer (if you just want it to shut up while reactor is un-fueled). Emergancy ballast There is an emergency flood switch pair which allows the voluntary flooding of the lower airlock area should the sub need extra ballast to fight against an upwards current. These two switched need to be active at the same time and they also shut the docking hatch and a hatch above the lower airlock section so that the flood is confined only to that room, this hatch cannot be operated in any other way and is always open otherwise. One of the emergency ballast levers is by the nav console and the other is in the storage room with ballast tank access hatches. The flooding itself happens through the bottom rear airlock. Booster The smaller engine (below the main one, to the left of the reactor) is a horizontal acceleration booster. It can be activated (toggle) at the nav console by pressing "overdrive". Overdrive needs to charge (via supercapacitors by the booster engine) and its charge can be seen on the top left of the nav console (orange text "OD charge"). While active, the overdrive places the reactor in an overheat state but if it's not damaged to begin with, using OD from 100% to 0% will not make the reactor catch fire or meltdown. However if you forget to turn it off after being done with it, it will do those things shortly after the OD is depleted. Nav console The vesel features a variety of alarm systems. All of these lead back to the Nav console but some are also visible on the room below it in addition to a ship status monitor. There's a fire warning, flood warning, airlock status warning, and reactor meltdown warning. By the nav console you can also see a green status indicator for the auxiliary power system and Overdrive booster (be sure to turn it off after depleted). You also have a switch to toggle alarms, when the green light under the master alarm toggle is unlit, no alarms will sound. There is a reactor shutdown switch and the emergency ballast lever (see above). The two buttons above and below the "ED" sign are for the electrical discharge coils. The top button activates the coil directly above the nav room and the bottom one activates a coil under the booster engine room. Finally the "Overdrive" button is explained above under "Booster", the depth charge launcher tube is located next to the lower ED coil and "Auxiliary power" toggles the battery array on and off. (cannot be toggled off if turned on by reactor out of fuel warning). Self destruct system The self destruct is activated by inputting the appropriate self-destruct code in the memory component on a black "ticket machine" item in the room directly under the navigation console. (to the left of the manufacturing area, same level). This will trigger an alarm and a countdown lasting 30 seconds upon which hitting 0, charges will be detonated around the ship in vulnerable points. The countdown can be stopped and reset at any time by deleting the code or entering an incorrect one. Additionally the charges can be re-armed after exploding later on should you survive and salvage the vessel after a self-destruct. Just look for metal "boxes" around the ship, usually on the ceiling. These house the detonators which can receive whatever explosives you want to put in. The self destruct code can be set in the captain's quarters by editing a memory component hidden by a hatch that only the captain's ID can open. Shuttle flood shutters The Runaway features a large front window in the command room and since this is highly prone to structural failure, should a major breach in it occur, a series of flood shutters will close once the water level reaches the platform on which the Nav console sits. Once the crew has exited combat and have time to repair the damage it is possible to override the shutters by pressing a toggle button above the Nav console (Remember to toggle the override off afterwards though!) An identical toggle button is also present on the glass side in case a crew member finds themselves on the wrong side of the shutters when flooding happens. Ingame description A former C58-Heavy Europa Coalition military frontline "peacekeeping" vessel. This submarine was "salvaged" after its former governmental crew suffered an "accident". Features powerful reactor, dual engine setup with booster turbines, a comprehensive array of weaponry and defense installations. and a suite of warning indicators. Contains bunks for up to 12 crew plus captain's quarters. Equipped with the ISS "Runaway" (Infiltrator Strike Shuttle) autonomous mini submarine. Links to component vessels Link to the C58 Catfish Punk Bomb without the Runaway shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=2445480052 Link to the standalone ISS "Runaway" shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=2468714266 If you find any issues, feedback and bug reporting is most welcome.

127 descargas Detalles →
NG_Fixed Animated arms + Dynamic Europe PATCH – Barotrauma Mod

NG_Fixed Animated arms + Dynamic Europe PATCH

por 76561198122609812

Fixed 2.0.199 version of AAAC+DE patch mod Changes: 1) Fix scout 5.56 ammo crashes

288 descargas Detalles →
Silence (Old) – Barotrauma Mod

Silence (Old)

por 76561199554513727

Т2 Разведка Цена: 15000 Вооружение: -2 магнитных пушки -Пустой малый слот -2 разрядных катушки с датчиком приближения (не автоматические) -ПУ глубинных бомб Максимальная скорость: -Горизонтальная: 29.4 км/ч -Погружения: 16.2 км/ч Реактор: -Максимальная мощность: 4600 кВт -Потребление: 0.22 -3 батареи (2000 кВт/мин) -2 суперконденсатора (20 и 10 кВт/мин) Габариты: 55м х 11м Грузоподъёмность: -12 ящиков -2 больших шкафа -5 малых шкафов -Аптечка -Несколько небольших подсобок -6 шкафов для скафандров Устройства: -Фабрикатор -Деконструктор -Медицинский фабрикатор Прочее: -Перископ у капитана -Режим тихого хода -Возможность отключения света -Расширенная система предупреждения -Изолятор для особо опасных лиц -Тайник с полезностями -Шикарная пилорыба -------------------------------------------------------------------------------------------------------------------------------------------------------------- Если вы обнаружите ошибки, пожалуйста сообщите об этом Конструктивная критика приветствуется

280 descargas Detalles →
О-7М Хиазмодон – Barotrauma Mod

О-7М Хиазмодон

por 76561198268753024

Будучи одной из относительно свежих модификаций уже устаревшей модели транспортных лодок, созданной в верфи Новой Сибири, и переделанной в разведывательное судно там же, " Хазмодон" способен порадовать новоиспечённых капитанов внушительной для кораблей своей ценовой категории скоростью и манёвренностью, наличием фабрикаторов и деконструктора, а так же снаряжённым комплексом корабельных разрядных катушек и разведывательный дрон Being one of the relatively recent modifications of the already outdated model of transport boats created by the shipyard in New Siberia, and converted into a reconnaissance vessel there, the Hazmodon is able to please the newly minted captains of ships with impressive speed and maneuverability for its price category, the presence of fabricators and deconstructor, as well as equipped with a complex of ship discharge coils and reconnaissance drone

138 descargas Detalles →
Silver vulpes – Barotrauma Mod

Silver vulpes

por 76561198247699554

Annosa vulpes haud capitur laqueo. "Silver vulpes" a small vanila submarine with a shuttle drone. Designed for 2-4 crew members. Characteristics Price: 19000 mk Dimensions: 41-15 m. Horizontal speed: 24 km/h Vertical speed: -18 – 16 Load capacity: 42 boxes

189 descargas Detalles →
Reactor Torture Device – Barotrauma Mod

Reactor Torture Device

por 76561198169791985

A circuit to simulate overload scenarios for reactor controllers and surge protectors. Developed as part of another project, this is a standalone version in case you want to use it to test your own designs. Includes a stopwatch to measure overload duration and a setup to test varying loads.

239 descargas Detalles →
ECM CENTAUR – Barotrauma Mod

ECM CENTAUR

por 76561198137082178

Vignette Frost glittered on the observation windows of the docking bays of New Baltimore, Docking Platform 6. Celeste Valerio exhaled on the pressure glass of Bay 31 and scrubbed away the frozen condensation with a balled fist. In the dark below she could

181 descargas Detalles →
HeadLamps – Barotrauma Mod

HeadLamps

por 76561197999974913

Adds a variant of the headset with a bright light in it called "Head Lamp". It is crafted from a headset and deconstructs back into a headset. Allows remote coms/orders just like a regular headset.

282 descargas Detalles →
Advanced Navigation Terminal – Barotrauma Mod

Advanced Navigation Terminal

por 76561198046168804

Have you ever been feeling annoyed that you have to be here and there to lookup for information about the submarine's status? Do you wish to check on things quickly without the need to change the GUI? That is what Text Displays are for! And with a little work you can make them looking being a natural part of existing displays decorations! This asset combination demonstrates how text displays can be combined to make the navigation terminal more useful with easy to access information about velocity, position and reactor values. It works especially great for submarines with a drone to determine the location and distance between mothership and drone. This Workshop Item is an item assembly for you to use in the submarine editor. All you need to do is to subscribe and activate the Workshop Item via the Settings. Then you can simply select the asset combination from your ItemAssembly tab to use it in your own submarine. All what is left to do afterwards is just wiring up the assembly properly. Make sure to set the text displays from non-interactable to interactable for the wiring. And then change it back unless you like it to be changeable midgame. Enjoy your personal Advanced Navigation Terminal! You can see the asset combination in action with the "Juna Doma" which you can find here: https://steamcommunity.com/sharedfiles/filedetails/?id=2679420296 If you like to "convert" the reactor temperature_out value, check my ItemAssembly "Celsius" https://steamcommunity.com/sharedfiles/filedetails/?id=2707850973 This ItemAssembly has been made with and for Barotrauma v0.15.22.1

178 descargas Detalles →
Vietnam War Map. (OUTDATED) – Barotrauma Mod

Vietnam War Map. (OUTDATED)

por 76561198834362712

Mods needed are listed on the side. How to play: You NEED an admin Players need to be tped to class roles. Use the oxygen command often. Make it balanced. Have fun. (Report bugs to me.) Made by Secretguy , luky12345678909 Edit this map to your fullest brain. Just give credit. I'm sorry to inform everyone that this map is now obsolete. If someone wants to remake it, or edit it and fix it, go ahead, all my works can be used for your own need, as long as you give credit.

78 descargas Detalles →
BUNYIP WRECK – Barotrauma Mod

BUNYIP WRECK

por 76561198111919556

Bunyip Wreck The Bunyip is a small ship manufactured by Crow Co., and named after the mystical Australian creature the "Bunyip". It is a small practical ship designed for speed, and exploring the hostile Europan depths. This particular vessel had taken on bored a "Nasanov Artifact', and was on its way home when it was overwhelmed by creatures crashing itself into some 'Piezo Crystals'.

152 descargas Detalles →

空地变废站

por 76561199221133169

331 descargas Detalles →
[EA-HI]Lite+ Exosuit Air tank patch – Barotrauma Mod

[EA-HI]Lite+ Exosuit Air tank patch

por 76561198045904759

The ”Lite+” custom exosuit is based on the "Better Exosuit with Platform" mod, but the original mod had a bug that caused incorrect behavior when consuming oxygen tanks. This patch fixes that bug. Note: Since this mod is a patch to correct “Lite+ ” and does not enclose image data, the loading order must be placed above “Lite+ ”. A few fixes: - Fixed a bug where going underwater with an oxygen tank in exosuit's general inventory (not the tank slot) would not consume any oxygen or suffocate. - The pressure resistance depth was changed from 10,000 m to 7,000 m, the latest vanilla setting. - Fixed damage resistance to the latest vanilla setting. - The item icons were changed to anime kawaii face icons. Other settings taken over from the original mod. - The power source was changed from nuclear fuel to portable battery.

283 descargas Detalles →

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