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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Morley Cigarettes – Barotrauma Mod

Morley Cigarettes

por 76561198444082697

*WARNING NOT COMPATIBLE WITH NEUROTRAUMA* Check out my other mod for the neurotrauma compatible version This mod adds 7 new items: -The Cigarette; Just like in real life, it has no benefits to smoking it.(WARNING: Smoking too much might cause addiction) -The Herbal Cigarette; Doesn't contain any nicotine, might be helpful for when you crave a real cigarette, though, it is still bad on your lungs -A cigarette pack to hold all of your cigarettes -3 new Pipes you can load with the new: -Tinned Pipe Tobacco; Higher quality pipe tobacco, lasts longer too

223 descargas Detalles →
Black Steel Seagull – Barotrauma Mod

Black Steel Seagull

por 76561199087605663

海鸥级小型赛艇 大小超小速度超快 实际上是一个高机动引擎的试验机 速度由0-100由导航限定移动方式不太一样请小心使用 下面是背景: 这是一款非常罕见的潜艇因为速度过快引起过多事故而退出市场通常只能在收藏家和富二代的船库里才能找到

171 descargas Detalles →
homogay sex – Barotrauma Mod

homogay sex

por 76561198203422955

je veux faire l'amour a du fromage de chevre

145 descargas Detalles →
Decorative JB + Battery – Barotrauma Mod

Decorative JB + Battery

por 76561198038642452

Decorative JB+ battery display combo along with switch & terminal control, nothing is wired yet. #5 requires a hidden battery that is not included. Posted by request of Ignomen on Discord.

163 descargas Detalles →
S-04 Kamca – Barotrauma Mod

S-04 Kamca

por 76561198081383378

my lifes greatest achievement for the low low price of $19,999 Transport Tier 3 40 cargo; 10 racks $19999 --includes shuttle file for drone ---please let me know about any waypoint issues or other buggy things, user manual in the pictures

289 descargas Detalles →
Tortoise – Barotrauma Mod

Tortoise

por 76561198390501641

Level: I Class: Scout Cost: 10000 Reactor power: 5200 Large motor power: 400 Small motor power: 200 X speed: 21-22.5 km Ascent speed: -19 km Dive speed: 14 km The captain's cabin has a personal diving suit locker and a secure steel cabinet, accessible only to him. There is also a periscope leading to the external "cameras" (in fact, these are guns that cannot be fired from). They are located in the same place as the guns, and have exactly the same range and viewing angle as the main guns. To switch between them, you need to press the LMB once. Depending on where the camera is turned at the moment of pressing, the camera direction will be selected (if on the left, the switch will be to the left, if on the right, to the right). If switching occurs between the lower and upper cameras, the directions are inverted (there may also be a delay before switching) In the control terminal, you can turn on and off the camera backlight. P.S. Unlike regular cameras, guns will improve the range in parallel with the main ones. That is why they were chosen, and not regular cameras. The submarine has advanced automation of the reactor, batteries and supercapacitors. Link: https://steamcommunity.com/sharedfiles/filedetails/?id=3255357257 Pay attention to the fabricator - there is a status monitor right on it. There is a vertical airlock on the top floor. The airlock doors do not need to be closed - if the hatch breaks, or if any of the neighboring rooms are flooded by 25% of their volume, the door will automatically close. If after opening the door the amount of water does not decrease, after 4-5 seconds the door will close again. Уровень: I Класс: Разведывательная Стоимость: 10000 Мощность реактора: 5200 Мощность двигателя: 400 Скорость X: 21-22.5 km Скорость всплытия: -19 km Скорость погружения: 14 km В каюте капитана есть личный шкаф для костюма и защищенный шкаф,доступный только ему. Так же там есть перископ,ведущий к наружным "камерам"(по сути это орудия,из которых нельзя стрелять). Они находятся там же где и орудия, и имеют точно такую же дальность и угол обзора как и основные орудия. Для переключения между ними нужно 1 раз нажать ЛКМ.В зависимости от места поворота камеры в момент нажатия будет выбрано направление камеры(если слева - переключение будет налево,если справа - направо). Если переключение происходит между нижними и верхними камерами,направления инвертируются(так же может быть задержка перед переключением) В терминале управления можно включить и отключить подсветку камер. P.S. Орудия в отличие от обычных камер будут прокачивать дальность параллельно с основными.Именно поэтому были выбраны они,а не обычные камеры. На подлодке присутствует продвинутая автоматика реактора,батарей и суперконденсаторов. Ссылка: https://steamcommunity.com/sharedfiles/filedetails/?id=3255357257 Обратите внимание на фабрикатор - прямо на нем есть терминал состояния. На верхнем этаже есть вертикальный шлюз. Двери шлюза можно не закрывать - при поломке люка,а так же затоплении какой либо из соседних комнат на 25% их объема дверь автоматически закроется. Если после открытия двери количество воды не уменьшится,спустя 4-5 сек дверь закроется вновь.

200 descargas Detalles →
Smart Doors collection – Barotrauma Mod

Smart Doors collection

por 76561198025615254

Изначально системы придуманы TrollyLoki https://steamcommunity.com/id/trollyloki/myworkshopfiles/?appid=602960 Двери работают автоматически, если в смежных отсеках нет затопления и возгорания. В противном случае переходят в ручной режим с соответствующей индикацией. Я лишь добавил вариант двери без окна и возврат в автоматический режим, если затопление небольшое, потому что оригинальные двери оставались в ручном режиме до абсолютного осушения отсека. The systems were originally invented by TrollyLoki https://steamcommunity.com/id/trollyloki/myworkshopfiles/?appid=602960 The doors operate automatically if there is no flooding or fire in the adjacent compartments. Otherwise, they switch to manual mode with a corresponding indication. I just added the option of a door without a window and a return to automatic mode if flooding is low, because the original doors stayed in manual mode until the compartment was completely drained.

257 descargas Detalles →
HUC Medieval Armour – Barotrauma Mod

HUC Medieval Armour

por 76561198964292722

Some stuff from my big RP project. If you are adding these to your modpack, pls credit me or something. - Light Plate - Plate with Right arm protection - Full Plate armour - 3 helmets

171 descargas Detalles →
Medsuit – Barotrauma Mod

Medsuit

por 76561198400262401

A standalone mod containing a single item: The Medsuit The Standard Issue Medic's Diving Suit, or Medsuit for short, is a nimble dive suit which has an even lighter construction than the slipsuit, allowing great mobility in water and on land, though has the drawback of offering much less protection. Contains an auto-injector which activates at 25% health. Pressure resistant up to 6000m. Can be crafted in the fabricator. This should be compatible with any other mod, as it doesn't change anything; it only adds a single item.

189 descargas Detalles →
Hey AHHH! – Barotrauma Mod

Hey AHHH!

por 76561198157700940

If what they say is, "Nothing is forever" Then what makes, then what makes, then what makes Then what makes, what makes, what makes love the exception? DOES WHAT YOU THINK IT DOES

214 descargas Detalles →
Simple Fire Supression – Barotrauma Mod

Simple Fire Supression

por 76561198031666995

A dead simple fire supression system. Essentially a modified bilge pump; when fire is detected, the pump fills the room with water. Details: The smoke detector is actually a fire detector, the smoke particle effect in-game is cosmetic. The smoke detector will activate only when fire appears. It doesn't matter where the pump is placed, the water particle effect is cosmetic. The room will only fill up exactly enough to put out the fire. Check out my Watertight Doors mod if you need doors to close automatically to hold the water in.

181 descargas Detalles →
Oddly Satisfying Move Furniture - OSMF – Barotrauma Mod

Oddly Satisfying Move Furniture - OSMF

por 76561198105246494

Introduction BaroCraftables — TRUE IN-GAMING SANDBOX without touching the sub editor — is insane, ABSOLUTE LOVE. (As you may know, sub editor changes don't apply to your current sub — you'd have to rebuy it.) But when placing furniture with BaroCraftables — didn't it feel just slightly off? — That's not on BaroCraftables — Vanilla Barotrauma lets wires snap to a 0.5 grid. But furniture.... But furniture.... — some furniture just won't sit still, mildly infuriating — some furniture just won't sit still 2, small furniture exists solely to test your patience Oddly Satisfying Move Furniture was born from that frustration. OSMF lets you nudge furniture pixel by pixel until it feels satisfying. EVEN MORE PRECISELY SANDBOX YOUR CURRENT SUB IN-GAME. Decorate with satisfying pixel-art precision. OR GO FULL MESSY TERRORISM MODE... Relocate that railgun periscope next to your Navigation Terminal — no rewiring anxiety. ⚠️ Yes, it's slightly cheaty (ex Periscope JunctionBox Supercapacitor ...) ⚠️ On multiplayer, it requires both ManagePermissions and Ban permissions — host-level trust only. Features - Move furniture in your current sub - 5px default / 1px precision mode (Hold Shift) - Multiplayer-compatible — host-moved furniture takes effect for all players on save & reload, or next round starts *(full broadcast sync coming in a future update)* How to use - Enter Move Mode Hold ALT to reveal interaction labels → hover your cursor over a furniture label → press F - Move Furniture ← ↓ → ↑ ARROW KEYS or 1~9 Numpad — 5px per press Hold SHIFT + same keys — 1px precision - Exit Move Mode Press any other key

332 descargas Detalles →
“白鸽”凌桦 – Barotrauma Mod

“白鸽”凌桦

por 76561198950939435

免责声明:本模组的数值环境建立在九州RE,深潜武装环境下,在原版九州会导致不平衡体验,请提前须知,也请不要以数值强弱纠缠或跳脸其他模组 模组内相关内容均为同人,和官方没有关系,请各位玩家注意 如玩家遇到其他问题,也可以评论或者进群发言 QQ群:1021076734 模组介绍:本模组添加了一个侧重于单人和团队作战的职业,并围绕该职业添加了一套天赋-遗传物质-装备循环养成线路,有专属的天赋,武器,基因物质,还有一些模组内的道具消耗品,但不在根本上改变九州Re或深潜武装的CQB逻辑,可帮助一些认为短TTK环境的CQB萌新快速上手,并尽量优化在CQB之外的其他体验的职业,招募方式是开局哨站固定会有一个事件,需要玩家闲逛触发,聊天之后就会加入队伍,快速对话模组应该无法看到事件,所以一定要请玩家多逛逛——下版本预计添加一个手动触发的道具,旧存档的玩家可以使用该代码手动触发 triggerevent SOAOE_PigeonJoin 物品介绍 外骨骼系统 占据背包位置的外骨骼系统,可以存放行军包和配套的狙击枪,具备一个密封包位置,玩家可以放置一个密封包,以消耗耐久为代价,可让玩家获得对应的水压抗性和氧气,可在后续升级,获得助力和放入使用战术模块的能力 鸟巢套装 包括防弹衣,作战服,头盔三个部分,防弹衣和头盔具备等级甲机制,且当凌桦穿戴该套装时拥有额外加成,头盔可以放入电池以启用热成像功能,防弹衣和头盔在后续 天赋之中可以升级防弹材料,获得更高的防弹等级 301式精确步枪 初始装备,可在后续升级成为更加先进的电热化学和电磁枪械,自带一定滚轮缩放倍率,有配套的对应弹药,毕业枪弹十分强力 303式狙击步枪 初始装备,可在后续升级成为更加先进的电热化学和电磁枪械,自带一定滚轮缩放倍率 ,有配套的对应弹药,毕业枪弹十分强力 纳米急救针 模组内医疗道具,当前存在描述和药效实际不符的问题,下版本修复,可通过天赋或主动制造获取,但制造的成本较高 “轰闪 ”系列弹药以及手雷 类似于变革的特殊伤害,制造成本较高,但十分强力,可以通过对应的弹药箱重装,但是重装成本较高,除枪弹外,还具备对应版本的手雷,可以主动制造或天赋定额获取,使用方法和破片手雷一致,但更加致命 “质子变质”武器 类似于重力投掷器的最终武器——质子放射器,有着极为高昂的造价,弹药不可回收,但作为百分比伤害且高额穿甲,基本没有生物能够有效抵挡该武器的攻击 联合防线弹药箱 可以重装大部分三个势力的弹匣以及本模组内的所有弹匣的弹药箱,拥有制作配方,可在后续解锁更加廉价的版本 最后再次感谢所有玩家 ——“彼得鲁夫斯基,彼得鲁夫斯基......” “我曾从一位两鬓发白的长者口中听过这个名字。” “他说那是令一个真正的男人咬牙切齿,挥之不去的名字。” “那是一个吞噬血肉的恶魔。” “它蛰伏自每个人的心中,它令温良变成恶习,它让暴行称作正义。” “欧罗巴的人民从未尝过和平的甘甜,而战争亦然如此,它从未改变。” “这里是联合防线鸟巢中队队长,凌桦,让这,成为冰洋之下的最后一次战争吧。”

297 descargas Detalles →
HADE SB101 "Anglerfish" – Barotrauma Mod

HADE SB101 "Anglerfish"

por 76561198259134364

The first production model of the HADE Corporation Submersible Design Department. Designed as a compact, multipurpose platform for all kinds of missions. Includes basic functions like interior/exterior light control, emergency alarms, one-way flooding prevention ducts, etc. Information Price: 7800 Tier: 2 Class: Scout Crew: 1-5 Armament - 1x Double Coilgun - 1x Large Turret Hardpoint (Lower Bow section) - 2x Single Coilguns - 2x Discharge Coils - 1x Depth Charge Launcher Features - Crafter and deconstructor - Medical fabricator - 3x bilge pumps with one-way water ducts - Dual docking ports (top/bottom) - Smart airlock - Advanced command systems (warnings, text displays, etc) - Advanced periscope (4x cameras, each one with direct control of nearby coils/depth launcher) Credits Special thanks to the GH Crew for their design improvements and feedback. Also thanks to the author of this smart reactor If you encounter any issues or come up with ideas for improvements, don't hesitate to contact a HADE corporation consultant who will help you. Disclaimer: the HADE corporation and its subsidiaries are not responsible for any damages, loss of limbs or death of any person or entity aboard this product.

305 descargas Detalles →
Shepart – Barotrauma Mod

Shepart

por 76561198868697657

Price: 6,000 Class: Combat Level: 1 Recommended team size: 3-4 players. Speed: 26.3 km/h Ascent/dive speed: 19/18.1 km/h

218 descargas Detalles →

Material IO Patch

por 76561198102417277

adds banana, tobaccobud, creepingorange,badcreepingorange, saltbulb, badsaltbulb(from hungry europan) to the material io container

198 descargas Detalles →
1000-THR WATERCRUSHER – Barotrauma Mod

1000-THR WATERCRUSHER

por 76561198822477985

THIS IS THE ONLY WAY IT COULD HAVE ENDED. WAR NO LONGER NEEDED ITS ULTIMATE PRACTICIONER. IT HAD BECOME A SELF-SUSTAINING SYSTEM. MAN WAS CRUSHED UNDER THE WHEELS OF A MACHINE CREATED TO CREATE THE MACHINE TO CRUSH THE MACHINE. SAMSARA OF CUT SINEW AND CRUSHED BONE. DEATH WITHOUT LIFE. NULL OUROBOROS. ALL THAT REMAINED IS WAR WITHOUT REASON. A MAGNUM OPUS. A COLD TOWER OF STEEL. A MACHINE BUILT TO END WAR IS ALWAYS A MACHINE BUILT TO CONTINUE WAR. YOU WERE BEAUTIFUL, OUTSTRETCHED LIKE ANTENNAS TO HEAVEN. YOU WERE BEYOND YOUR CREATORS. YOU REACHED OUT FOR GOD, AND YOU FELL. NONE WERE LEFT TO SPEAK YOUR EULOGY. NO FINAL WORDS, NO CONCLUDING STATEMENT. NO POINT. PERFECT CLOSURE. T H I S I S T H E O N L Y W A Y I T S H O U L D H A V E E N D E D . a TITANIC submarine inspired by the earthmovers from ultrakill,it features the "deathgun" that earthmovers use in ultrakill,gutterman shuttles,almost all the rooms you could think of,the neck ballast also working like the ultrakill flooding insides section,and almost a 360 gun coverage. (really op submarine,but the size of it and its power consumption make it pretty balanced) also i think the ai waypoints rn are pretty broken,so use bots at your own risk. Special thanks to erratic pulse,artificier 2 from my discord server for coming up with some of the rooms and shrek shennon from the initialdesu's discord server.(also the wiring is really bad,like if you know shit about wiring you will immeditely have a heart attack upon seeing it,but the ultrakill earthmover also has wiring going everywhere, so its lore accurate) you wont be able to beat the game with this normally,but there is a mod that allows you to pass through(hopefully) the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3031030872

209 descargas Detalles →
The Custom Voiceline/Sounds/Musics Template for Barotrauma (Make YOUR submarine talk!) – Barotrauma Mod

The Custom Voiceline/Sounds/Musics Template for Barotrauma (Make YOUR submarine talk!)

por 76561198111337338

You want your sub talking (like my Unoculus)? Try this. Some asked, and basically, I didn't plan to make a template or a public version or whatever, but here it goes. The Custom Voiceline/Sounds/Musics Template for Barotrauma. First, this workshop contains only template and item assemblies to do YOURSELF voicelines/sounds/musics. There's some for the examples, but this workshop DOES NOT contain voicelines. All instructions are in .XML files and in Barotrauma (item assemblies). Some infos: It's recommended to keep a copy of the template before editing them. There's some item assemblies if you don't know how to use this. (See the video) For the sound, it use a LightComponent, but it doesn't act like a light. It will count as a light tho but it's not a light. How to: First find/create all your voicelines/sounds and convert them in .ogg. - Create a new mod with a copy of the template in (don't forget to include it in your "filelist.xml". - Put your voicelines/sounds in. - Copy an item as much as you have voicelines/sounds. - You'll need to change the identifier and the name if you want. - Put your sound location in the "sound" xml tag. - Change the range depending on the size of your sub and the volume if it's too loud or too weak. - Implement them in your sub, use the item assemblies provied if you need. For a music it's a bit different. It use a turret and you'll need a start, a loop and a end. So cut your music with a intro, a loop and an ending. Put these in your mod folder and change the location of sounds (MoveSound, StartMoveSound and EndMoveSound). You don't need to credit if you use it but it's still appreciated.

205 descargas Detalles →
Barotrauma SS13 Creature Pack (Discontinued) – Barotrauma Mod

Barotrauma SS13 Creature Pack (Discontinued)

por 76561198880556415

This mod has been discontinued. Welcome to the Barotrauma SS13 Creature Pack. The goal of, as the name states, adding creatures from SS13. This is a very early test of the concept of said mod. HONk!!!1 List of creatures: Spawn them in using (Spawn "creature name" cursor or inside, here, outside.) Securitron Medibot (does not heal right now) Officerbeepsky Honkbot Emaghonkbot (Emagged Variant of Honkbot) Generalgriefsky Duckbot ============== If you find any bugs in the mod, put them in the bug report discussions, it will allow me to better improve the mod.

99 descargas Detalles →
Mini Dick Dark – Barotrauma Mod

Mini Dick Dark

por 76561198119021803

Eine solide Form die niemals schlapp macht. Mit seiner Technik dringt er in noch so enge Höhlen ein, während die Bewegungen zutiefst befriedigend sind, dabei überspielt er mit Leichtigkeit seine fehlende Größe. Zwei Versionen: Mini Dick Dark - Tiefsee -Überschwemmungsalarm -Feueralarm -Feindkontakt Alarm -Rektor Sicherheitsabschaltung Alarm -Automatische Türen mit Wassersensor zum Manuellen wechsel -Notstrom _______________________________________________________________ English: -Flood alarm -Fire alarm -Enemy contact alarm -Reactor safety shutdown alarm -Automatic doors with water sensor for manual change -Emergency power

228 descargas Detalles →
Mercenary Job [Vanilla] – Barotrauma Mod

Mercenary Job [Vanilla]

por 76561198352587256

Mercenary Job.. yeah.

120 descargas Detalles →
Artemis – Barotrauma Mod

Artemis

por 76561199000367209

The ARTEMIS "Just like the good old days," says Coalition Admiral May. The Artemis is a six-speed submarine with a manual transmission. The one-of-a-kind prototype engine generates incredible torque, and purrs like a kitten. SIX SPEED "Can you believe that most people don't know how to drive a manual these days?" Unlike the superfluous single-speed submarines encumbering the skilled captains of the European ocean, the Artemis boasts a far superior acceleration versus even the nimblest models of rival manufacturers. With a 0-20 double that of the Azimuth, this sub is a mighty upgrade in the hands of a capable pilot. DRIFT THIS SUB That's right - it stops on a dime. Kick it into first and you're off in a flash. Let's see the denizens of Europa try to keep up with this. FULL AUTOPILOT Too lazy to drive your submarine? Let the onboard autopilot drive for you. There's no need for noisy sonar if you don't have to see where you're going. You're supposed to keep an eye on it, but no one's checking. DEAD SILENT Watch the endworm swim right by without hearing a thing. It speaks for itself. Believe it or not, vanilla balanced. Best for small crews and either careful or skillful gameplay. Try to keep the topside protected. Don't know how to use something? There's tutorial logbooks around to guide you. Check the vault in the command room to get started, captain. Specifications: Tier III, Scout Price - 26500mk Top speed - 26 km/h Descent speed - 17 km/h Cargo capacity - 8 crates Armaments - 3 small hardpoints, 1 large hardpoint, 2 depth charge tubes. Recommended crew size 4-8 Please leave any issues in the comments. I will fix them.

333 descargas Detalles →
战术人形M200吉他曲目增加 – Barotrauma Mod

战术人形M200吉他曲目增加

por 76561198102749777

于原版无异。更改了吉他曲目

276 descargas Detalles →
Iron Lung – Barotrauma Mod

Iron Lung

por 76561198216481169

Acquired from the depths of hell and returned to you. It's previous crew lived happy long lives I'm sure.

312 descargas Detalles →

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