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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Better Drunk Diving (Better Alcohol + Drunk Diving)
por 76561198085960080
(This is a personal mod that I'm uploading to the public in case others want to enjoy it too) Tired of Alcohol not really doing much or having much of a use? Well, Better Alcohol is here to fix that. Alcohol has been revamped in this Mod to not only have a reason to drink it. But additionally give downsides just as well as incentives. Not only will you get all the good and bad from original Better Alcohol but now you have the Drunk Diving benefits of having your helm skills improve as you get drunker! So this is double the benefit if you felt that increased HP wasn't that worth it. Should be Compatable with most mods that add alcohol but don't override the Drunken Effects. Check the originals, for more info and just Better Alcohol: https://steamcommunity.com/sharedfiles/filedetails/?id=3352632698 Drunk Diving: https://steamcommunity.com/sharedfiles/filedetails/?id=3424258548
Immersive Ignitables - Patched for Station RP
por 76561198930295660
Neurotrauma Free Medicine Patch
por 76561198090902597
Free crafting of many items from Neurotrauma. Many of these items do not spend after use. Non-perishable stasis bag.
Better Logbooks
por 76561198186975299
--FEATURES-- -Adds the ability to fabricate and purchas logbooks AND clear a logbooks contents -Base Prise 150mks -Fabrication cost: 1 FPGA circuit + 1 Plastic -By using the recycle recipe for the Logbook you can clear its contents Note: I'm aware that other mods exsist for the same purpose however i wanted to make my own to practice my moding skills and add the ability to clear the logbook.
Curly's NT Surgery Plus Ultra CN.patch
por 76561198852819481
As showed, just a CN patch for the Curly's Nt surguery mod XD (should compatible with other NT Surgery CN.patch mod)
Giant Spineling
por 76561199059890117
This submarine is a copy of the original monster from Barotrauma, a fairly large vessel in size, has a horizontal speed of up to 20 km/h and a vertical speed of up to 15 km/h, a pretty good submarine for having fun with friends) speed(horizontal): 20 km/hour speed(vertical) 15 km/hour Squad capacity: 8-10 people Engines: 1 Laboratory: yes Price: 14000 -------------------------------------------------------------------------------------------------------------------------------------------------------------- Attention!!! If you find any flaw, please report it in the comments, the author will see and fix it within a day --------------------------------------------------------------------------------------------------------------------------------------------------------------
Ecclesiarch
por 76561198054039669
Derisively known as an "Off-Brand" or "Knock-off", these vessels were created from a proposal for the Typhon submarine before the prototype stage. Popular with mercenaries, separatists, and pirates alike - if only because it can be manufactured without giving the coalition royalties. This particular vessel was sold to and modified by a branch of the Church of the Husk, and used as a floating chapel for them to worship in and a devastating platform of war when their faith is challenged. This submarine is an aesthetic edit of Survivalist64's Onondaga submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2958647139&searchtext=Onondaga All credit goes to them regarding it's creation and setup. I simply applied a cosmetic edit to "factionize" the submarine for the Church of the Husk.
Depleted Fuel Expansion
por 76561198032947874
Allows engineers with the "Arms Race" talent to craft shotgun shells and rifle bullets with depleted fuel on top of the vanilla revolver rounds and smg magazines that they can already make
Warhammer 40K skins
por 76561198022077069
Just some skins from Barotrauma 40k balanced to vanilla to play with some friends
Sapior
por 76561198261976541
Items: 1040 Structures: 365 Size: 35x6m Cargo: 20 containers Max Vx: -28 and 28 km/h Max Vy: -18 and 15 km/h Небольшая подводная лодка рассчитанная на экипаж из 2-8 человек. Из примечательного на ней установлен автоматический реактор, а доступ
Universal Elevator Test Track and Elevator
por 76561198880880418
Based on the new y velocity output of the navigation terminal: a new elevator with automatic speed adjustment for any submarine. This is the prototype version. final version will have minor bug fixes and cleanup.
DS-40K Retribution Class Mk4
por 76561198362924816
Inspired by the Warhammer 40k Retribution class battleship. The sub consist of 2037 items, 312 structures, 151 walls, 99 lights and 40 shadow-casting lights. As with all my subs if you find something broken or something that could be improved feel free to comment.Edit for Dead space mod and creation for the orginal sub is james648,I plan to add guns in the bottom so you wont nuke yourself by your crew, and not a traitor suggested for their is many thing that they can get ther hands on.
Neurotrauma Freakhouse
por 76561198979572901
Freakish faces are also available for vanilla medicine. To do so it requires Neurotrauma installed client side, but not active. Have fun! Neurotrauma freakhouse mod is a mod that adds various freakish faces, new accessories and skin colors to give your barotrauma experience a certain E D G E™, originally inspired by "Some goofballs and weirdos" mod. Some faces have weird shape and can look weird with some hairstyles or accessories. Absurd skin colors and extreme accessories such as balaclavas are not spawned naturally. Discover ghouls, zombies, lobotomites, frankenstein's monsters, mutants, plastic surgery experiments, cavemen, goblins, cyborgs and even pathologic space herpes victims! With most sprites being either custom drawn, kitbashed from different photos or images or even both! WARNING! THIS MOD OVERRIDES HUMAN.XML! ANY MOD THAT DOES OVERRIDE HUMAN.XML FILE TOO IS INCOMPATIBLE AND SHOULD BE PUT UNDER THE FREAKHOUSE MOD! And yes, this mod SHOULD be placed above neurotrauma, thank you for reading the description.
Primas - Chimera Remake addon
por 76561199242579867
> Chimera Remake > This Mod > Primas
Sievert SV
por 76561198170168751
Heavily based off of This sub Uses This for the Accident Counter Tier 2 Scout 15,000mk 1x Railgun 1x Coilcannon 2x Empty Hardpoints - Depth charge and discharge coils controlled by navigation panel. - Large backup battery array that can be controlled from both the captain's room and engineering. - Plenty of alarms! - Again! Hull design and much more borrowed off this sub! Please check them out! Enjoy!
Б.О.Г Профессии для аванпоста
por 76561199076885479
Роли для проекта RP Тюремный Аванпост Б.Л.Я.Т.Ь, Олег, Гандонич (БОГ)
Burunuua Sonar
por 76561198133755598
Sonar sound replacer, nothing more Buru nyaaaa~ Why we still here? Just to suffer?
U-4501攻击型
por 76561199193668755
偶然间,一名指挥官在某个秘密站点的船坞中发现这这艘外形酷似二战潜艇的神秘船只,通过接触使潜艇苏醒。 指挥官接触潜艇的一瞬间,潜艇突然出现强烈的能量反应,深蓝色的潜艇被能量场覆盖,从潜艇上走下来一名少女。 u4501:去见指挥官,并听从他的命令,这就是我记忆中唯一的命令。 指挥官:你究竟是…… u4501:我是服从于命令的……道具。指挥官确认你的目的是什么 指挥官:我的目的?我……我想拥有能打破这种停滞状态的力量。 u4501:终于我可以启动了,u4501航行。 该船为纯原版船,适配各种mod的强度,自带一个mod版自带贴图mod,建议使用mod版游玩更为流畅。提示:驾驶模式切换红灯为高机动模式。超重力炮需要展开发射。连续按电梯按钮和超重力炮开关导致电梯和部分船体丢失后果自负,可在站点补充丢失。武器装备:4门连射炮,3门轨道炮,线圈,超重力炮。
RRK223M2 AKAO
por 76561198184502858
THIS SUBMARINE IS RU LANGUAGE TRANSLATED!. If there would be enough feedback i'll make english translation. The submarine also have surgeon spawn for NT Surgery Plus mod. Please, report if you find any major bug while playing vanilla. Do not sell components in campaign, they're used in circuit boxes. Sometimes on servers terminal commands doesnt work. I dont know why. RRK223M2 AKAO The AKAO control and reconnaissance destroyer was supplied to Europe in limited numbers and was extremely rare. After some time, the contract from the RRC campaign was terminated and only stolen or deeply modified copies remained in service. Equipped with an afterburner system and a powerful suppression artillery gun capable of destroying a small pirate outpost with a single salvo. Stats: - Class: Scout Tier: 3 - Price: 18499 - Horizontal speed: 24 km/h - Afterburner speed: 28 km/h - Vertical speed: -19/14 km/h - Boosted vertical speed: -19/20 km/h - Size: 72x17m (56x12m hitbox) - Cargo Capacity: 32 Crates Weaponry: - 1 Burst Energyfed Laser - 1 Siege Railgun - 1 Coilgun - 1 Flak Cannon - 2 Electrical Discharge Coil - 1 Depth Charge Features: - The Railgun uses the firing mode in bursts of 3. No firing is possible until the capacitor is 100% charged. - The laser gun on the bow requires no ammunition and has incredibly high volley damage, however the unusual charging system does not allow for sustained firing. - The ship is equipped with camera periscopes and external searchlights. Press the LMB to cycle between cameras/searchlights. - Afterburner is activated by using the "key" in the control room and pressing the button on the engine, increasing speed by a third at the cost of high power consumption. If required, the Drive lever and terminal fine-tuning allow you to adjust the maximum stroke speed to your liking. - The terminals in the reactor and technical compartments can be used to adjust the Drive mode speed and quickly set the battery charging rate. For successful operation it is necessary to find out from the captain the current password and enter it together with the command. To find out the command send any message in the terminal menu. If the current password was incorrect, the value will not be changed! The password is case sensitive. - Execution mode in the brig room is activated in the same way. If the command is successfully entered, all living things inside will no longer be so. - One of the levers in the control room turns the medbay and the diving equipment room into additional ballast to increase the dive speed. The doors are locked so the personnel who are inside at that moment will remain locked up until the lever is raised.
废站不再永远可破坏
por 76561198151737353
remove alwaysdestructible="true" for vanilla abandon outpost. Now abandon outpost will be invincible if MP server turn off "Destructible Outposts"
7th Fleet Felinis - Volitile
por 76561198158643040
Foreword Skip if you don't care. This is my first submarine and I've learned a lot from it, that however, means there is a lot of issues with this one and design choices that would probably get me hunted down by the more experienced submarine builders in the workshop. This was created primarily for my friend group as a modded submarine that incorporated some of the more neat features of the EK series, unfortunately due to my inexperience it's closer to a regular but large submarine. Fixed Issues - Drain Tanks not working as intended. - Being unable to dock to Outposts If you find any more please leave a comment letting me know! Features This ship doesn't have all that much to it honestly, no fancy auto reactor, no fancy proximity alarm or drone, but the doors are pretty good. - Three multi-hull ballast tanks - Two generators with one acting as a backup - Fire prone junction boxes - Meltdown prone reactor - Overlapping fields of fire that cover most of the ship - Nose mounted auxiliary SSL - Top and Bottom airlocks and docking ports - Acoustic-Kinetic Pulse mounts across the ship - Green emergency lights because I got tired of Red - Ice breaker and Ramming items on the nose of the sub that work. (Turned on using the lever on the bridge) - Linked fire autocannon and rotary light chaingun - A series of sonar transducers that aid in passive sonar and enable driving of the ship without active sonar Why All The Mods? These are the mods that were used while making the submarine and all are pretty essential outside of Neurotrauma if you don't mind a missing surgery table. This was also made for the mod list my friends and I are running so having things tailored to that was a big priority. - Ek series. EK armory or EKA without the guns will work. This is the most used pack in the entire submarine's construction. - Visual Variety Pack. I was running out of steam and needed to fill the empty spots with a good background. - Station From Beyond. Cool posters that are used for decoration through out the ship. - Enhanced Armaments. Lots of cool small arms, a new coilgun, the armory, and some hidden guns in vents. If you do feel like running this ship I HIGHLY recommend getting Crouch Harder, as I am unsure if you can get into the crawl spaces without it. I also recommend running the patch for Enhanced Armaments and Neurotrauma if you plan on running Neurotrauma. General description The 7th Fleet Felinis (Fel-in-is) is a light battle cruiser that has been heavily and messily modified from her void born origins. This has lead to a lot of reliability issues, messy wiring, and questionable room configuration; on the bright side however, she has three ballasts that give her a rapid accent and decent speed despite her size. She earned her nickname, Volatile, for the hair trigger the reactor has when it comes to melting down... and the high chance for the electrical room to burst into flames. Lore When it became clear that Earth and Europa had grown to be separate entities and supply shipments were halted the 7th Fleet faced a tough choice. They could try and make the trip back to Earth but they were already low on supplies, and given their reputation with Europa, wouldn't be resupplied, or they could bite the bullet and crack through the crust of Europa. What I'm told was one, very interesting, landing later and the 7th Fleet had entered the faction politics of Europa to stay. The 7th Fleet has been isolationist for quite some time, however the factions have started to notice their re-mobilization with various, heavily armed, vessels starting to tenuously open up trade and pave the way for the rest of the fleet. With any luck the 7th Fleet's engines will once more alight and they will return to their home in the void, until then however, they have a lot of work to do. Credits Doge the Biologist: for making the Super Plague Rat which was used to help build (Copy & Paste) the very top part of the sub as well as add detailing. If you like the way some parts of the ship look but want a vanilla design check it out. https://steamcommunity.com/sharedfiles/filedetails/?id=2638314941 Arti Strelkov: For making the Auto Advanced Door "Gvinevra", which is used for every single door, short and tall, throughout the ship. If you want a great auto door and don't understand the circuits to save your life, go download it. https://steamcommunity.com/sharedfiles/filedetails/?id=2501434934
Former Uniforms
por 76561198813617545
A mod I have planned on since the default uniform changes in a recent update, I have finally gotten to publishing it. This mod does NOT replace the default uniforms with the previous ones, it only brings them back to be spawnable. This mod includes all role outfits, the old pirate uniforms, all headgear that has been changed in recent updates, and a clown costume If you experience any errors, please comment and I will work on what I can. I cannot promise they will all come out perfect due to limitations of the original sprites, but I will do what I can. If you also enjoy the mods I make and wish for me to work on more, consider supporting me: https://www.patreon.com/Walter_rising
UNSC FFG-318
por 76561198395778773
UNSC重型護衛艦葛拉夫頓號 幾乎是空船,所以記得要自己加需要的裝備、道具與材料 第一次從零開始做的船,有任何問題還請各位反映給我 祝遊戲愉快:D
ANDB WOLFENSTEIN Package
por 76561198117462947
If you became way too paranoid, just want to rewrite the history or you simply had enough of hardBASS, this package is made for you! Execute your traitors and show dominance with your original, antique Luger, working with 8 revolver ammo, and original
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