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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Variable Loadouts
por 76561198316798946
Pretty much a mod that adds support for different loadouts based on spawnpoint ID card tags. There's documentation for modders in the files, for mapmakers, add a "jovian" or "union" tag to a spawnpoint to change what people spawn with if they spawn on that spawnpoint.
Map Architect Pack
por 76561198321491331
模组整合包 - SOFA'S DECO (Forked) - EK Dockyard 重制版 (Forked) - CC's UAPM (Forked) - CC's UAPM (Forked) - Collection (Forked)
The Silver Fleet - By Egg
por 76561198074635342
4 submarines, TI Silverfish, a small and fast scout submarine designed to be manned by only a few men. TI Silverchud, a mess of wires and pipes thats used to transport people and cargo. TII Silverback, a Large and powerful outpost raider submarine, with a ramming head bumper and a heavily armed back side to protect the submarine's back. TIII Silver Lining, a big, slow but sturdy 5 story submarine, designed to patrol around the fleet and take down bigger submarines with its powerful front side armory. It also has an enemy scanner for the inside of the submarine, a luxury living quarters with its own pub and showers, and a room for the captain to relax in. The Silver fleet stands undefeated.
UHF in Nav terminal
por 76561198114095865
This mod uses Audio from Ambient Radio Chatter and adds it to all nav terminals and shuttle terminals.
Arrowhead Portitorem
por 76561198061958299
Arrowhead Portitorem Largest vessel in its family, the Portitorem ("carrier") was designed for a very niché role in the Arrowhead family. It's massive enough to engulf many outposts and it's not unheard of for sailors to heed the it on its journey thinking it's an outpost located in an odd place. At the mid-front of the ship there is a large enough hangar bay to house a full-size, fully equipped arrowhead-class vessel. However, the Portitorem typically comes with a stripped down vessel in its hangar called Grammaticus ("linear") which is designed for simple scouting or reasearch missions. The Portitorem was made to act as a mothership for the smaller vessels in the Arrowhead family when they are out on long distance missions; be it long winded patrols, deep research, or distant strike missions, the Portitorem is there to welcome its companion home any time. Disclaimer: There are some things still missing in this initial upload of the Portitorem but I have decided to finally publish the ship after quite a bit of public testing. It functions rather well and I want to finally see some fruit from my labour. You are also forewarned about performance issues! If you have a modest computer and you play offline you should not encounter too bad performance, however I noticed that when shit hits the fan in multiplayer my frames typically tanks. This is especially true for me as a host. I also found out that Barotrauma has quite terrible optimisations for the AI and I have tried to optimise the waypoints to make it both easier for the bots to navigate and reduce the performance hit. Below is a mostly complete list of missing features from the ship (taken straight from the ships hidden todo-list): - Main battery does not stop charging when it's suppose to - Automatic Bilge Doors in Engineering - Rework bridge, ammo stowage, hangar airlock - Rework fabrication, security, brig (and maybe lounge) - Add condition meter in engineering - Completely rework the Arrowhead in hangar - Go through and clean up items in containers - Add remote control for hangar vessel Arrowhead Grammaticus: The arrowhead in the hangar is called the Grammaticus ("linear") and it is fully battery powered just like the ship it's based on (The Arrowhead Piké). It does have an incredibly inefficient nuclear reactor for when you run out of battery and just need to get it back into the hangar. I often found myself in the frustrating scenario where it was simply impossible to recover it after it ran out of juice. The Grammaticus is very barebones and as the missing features list says, it warrants a complete rework as it is more placeholder than finished. With that said it is fully operational and can both leave and return to the hangar. Changelog: 1.0.0: - Initial release 1.1.0: - Updated to new version! - Added thickness to top hangar wall (bilge rooms). - Made many small junction boxes invulnerable to damage to reduce the burden on engineers - Made the airlock open and close much faster - Updated hull shapes for amidships - New bridge - Reshaped the hangar (moved door forward and roof down) Final words: I don't know when I will get around to actually 100% complete the Portitorem as the ship has taken me between 1 to 2 years to get to where it is now with very dispersed play sessions. I will try to fix any critical issues with the ship whenever I get the time to do it but don't expect it to get quick updates. I don't actually "play" Barotrauma much. But I hope you like this giant ship and if you do you might want to check out my other ship(s) in the Arrowhead family, the Arrowhead Piké.
Луна
por 76561199018751005
Корабль боевого назначения для расчистки путей от фауны и ледяных препядствий.
Powerpack
por 76561198244246142
Preface Have you struggled with the power system? Are you confused about the relation between engine force and speed? Are you distressed about calculating and designing an appropriate performance growth curve corresponding to potential upgrades? Then try this! Version 0.3 (stable). If you like my design, please give it a thumbs up. The power pack will be installed on all my submarines. This is a power pack design comes with the following predominant features: - Formula-based : All settings are calculated based on the formula. - Upgradation-based : Compatible with the upgrades available in the shipyard, offering finely tuned performance. It requires the corresponding/previous level of upgrading to perform ideally/properly. - Type-based : Distinctive characteristics correspond to the types of submarines - Battery-powered engine : engine are powered solely by batteries under normal mode In the campaign set in Hellish difficulty with Jupiter radiation enabled, it offers a satisfying gaming experience. Lightweight design, thus no overpowered function. Please read the instruction manual before installation. Description All the main settings in this power pack come with explanations and calculations. I have organized the important potential upgrades from both the shipyard and talent. It took me quite a while to figure out the formula through regression analysis and clarify the effect of certain talents. In fact, I have also created an Excel table to automatically calculate the speed using the given basic information (If you really need it, please let me know). If the available upgrades change in the future, I will update them. The current version corresponds to game version 1.1 With a comprehensive understanding of the system, one can then design an upgradable power pack that has reasonable performance and distinctive characteristics based on the type of submarine you would like to install. Scott submarine Quantity Remarks Speed 25/30km/h~41/50km/h normal/high-pressure mode, Baisc~Max performance Power grid normal/high-pressure mode battery=>engine, reactor=>rest power grid/ battery=>engine, reactor=>all Engine minimal energy coefficient 0.6 without the corresponding/previous tier upgradation of battery charging, the normal mode is not sustainable/bootable (when batteries run out) Engine deterioration rate 0.12 100% of vanilla performance Reactor Fuel consumption rate 0.224/0.317/0.445 T1/T2/T3, higher than vanilla, high output reactor Reactor Fire delay 20s 100% of vanilla performance Batteries capacity 1~1.7 min engine short amount time that batteries can sustain (without charging) Transport submarine Quantity Remarks Speed 20/33km/h normal mode, Baisc~Max performance Power grid normal mode battery=>engine + mechanical equipment , reactor=>mechanical equipment + rest power grid Engine minimal energy coefficient 0.4 without the corresponding tier upgradation of battery charging, the normal mode is not sustainable Engine deterioration rate 0.12 100% of vanilla performance Reactor Fuel consumption rate 0.112/0.159/0.209 T1/T2/T3, lower than vanilla, efficient-low output reactor Reactor Fire delay 20s 100% of vanilla performance Batteries capacity 1.5~3 min engine moderate amount time that batteries can sustain (without charging) Attack submarine Quantity Remarks Speed 25/41km/h normal mode, Baisc~Max performance mechanical equipment normal mode battery=>engine + capacitor, reactor=>rest mechanical equipment+ capacitor Engine minimal energy coefficient 0.5 without the corresponding tier upgradation of battery charging, the normal mode is not sustainable Engine deterioration rate 0.1 80% of vanilla performance, harder to broke Reactor Fuel consumption rate 0.224/0.317/0.417 T1/T2/T3, much higher than vanilla, safer reactor Reactor Fire delay 40s 200% of vanilla performance, safer Batteries capacity 2~3.4 min engine large amount time that batteries can sustain (without charging)
Yellow Submarine
por 76561198070090519
In the town where I was born Lived a man who sailed to sea And he told us of his life In the land of submarines So we sailed up to the sun 'Til we found the sea of green And we lived beneath the waves In our yellow submarine ** Certified for successful passage through the Eye of Europa **
Old Helmets
por 76561198377522476
This bring back the old helmets as independent objects
half life 2 item crate
por 76561197970668683
Half-Life 2 item crate, what else to expect? A HL2 crate "Hey down there! Supplies!" Let me know if you have any other suggestions. The Resistance grows stronger...
Sweet Potato
por 76561198049465499
Due to several typos and a heavily inebriated workforce, this Sweet Pea submarine ended up taller than normal. To cover their mistake, the workers bisected the main deck and fitted the new Upper Deck with a cargo hold, fabricator, and crew quarters. The entire vessel faintly smells of Old Cadmus.
V1
por 76561198243797688
A submarine for solo piloting. The reactor is refueled from the outside. solo, one peson, submarine, fast, sub
RE Freighter-M7
por 76561198079993864
Freighter - Model 7 An old, slightly clumsy but still reliable civilian ship. Mineral prospecting and light cargo duty class. F7 is equipped with everything you might need for long-distance routes. And even despite its weak combat power, the ship boasts a large cargo bay with a compact transport module for easy prospection and powerful rigs for efficient production management. Class: Transport Price: 11.000 Mk Recommended Crew: 3 - 6 Recommended Crew Experience: Experienced The weaknesses and vulnerabilities of the vessel are pretty good leveled by competent management of the ship's systems and personal skill. Special Notes "This old rusty can could get a point if you tighten the nuts." - Coalition foreman Dont forget to upgrade your ship! Defensive capabilities - Especially durable bow of the ship, no creature can break through this thickness of metal Besides your clown captain - х2 Coilguns with excellent field of view - Close proximity sensors - Discharge coil with charge indication - Open screw-propeller for your alien smoothie? Features and equipment Power systems: - Reactor power saving mode - fits well for a long-term research expeditions - Docking mode with Isolated power suppling - in case you are not welcome at the station - Smart power distribution system - Backup power array of batteries - your best assistant to this old model reactor Command terminal: - Systems of warning and monitoring, operating instructions are included Large cargo bay: - That a whole ship shuttle fits into it! - x20 Storage Slots a good option for a trucking business. - For urgent deliveries, a ship countdown and alert systems are installed (It works great with temporarily limited delivery missions from the ITA mod) Shuttle: Type - underwater scooter. - Built-in electronic navigation option, coordinated in the relative proximity of the ship - Can transport any loads simply stacked on top of the hull. P.S. Navigation Terminal Layout can be broken on some monitors with non-standard aspect ratios. Edited and modified from original design of: sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2221357434 shuttle: https://steamcommunity.com/sharedfiles/filedetails/?id=2284721430
Talos
por 76561198413098441
Built by the Jupiter Resource Accord’s Subsurface Engineering Group, Talos was designed to operate deep within Europa’s subsurface ocean. Named after the mythic bronze guardian, its mission is dual-purpose: extract rare minerals and transport vital cargo through the moon’s treacherous under-ice terrain. Talos serves as a mobile platform for deep-sea mining, cargo runs, and subglacial exploration. Crewed by three to five, it operates in complete isolation beneath kilometers of shifting ice and freezing brine. It gained attention after a mission to the Serratus Rift, where it resurfaced alone and damaged, with its data cores wiped clean. No official explanation was given. Since then, Talos continues its runs in silence—reliable, unspoken, and watched closely by those who know what it survived. Talos Mining & Transport Submarine — Jupiter Resource Accord Subsurface Engineering Group Distinguished contractors and deep-operations specialists, Introducing the Talos, a durable, crewed mining and transport submarine engineered for extended deployment beneath Europa’s unforgiving ice shell. Purpose-built for high-risk extraction, logistics, and defense, Talos delivers reliability where lesser vessels fail. Key Features: 1. Modular Armament System - Equipped with two coilguns, providing consistent magnetic firepower for defense against subglacial threats. - Includes one turret hardpoint, supporting additional tactical configurations. 2. Enhanced Logistics Capacity - Carries 20 crate-equivalents of internal storage, offering double the capacity of most submarines in its class. - Optimized for transporting minerals, scientific samples, and high-value salvage from remote sites. 3. Advanced Powerplant - Powered by a next-generation compact fusion reactor, significantly more efficient than the Dugong-class, allowing longer missions with lower fuel consumption. - Batteries are less efficient and offer reduced backup capacity compared to the Dugong, with reliance placed on steady reactor performance. The Talos is a dependable, combat-capable mining submersible designed to operate in the harshest environments beneath Europa’s ice. Its balance of firepower, cargo space, and energy efficiency makes it a trusted asset for any long-range operation. Contact your JRA-SA Subsurface Engineering representative to reserve your Talos and equip your team for the depths.
NEST-III Drone Mothership
por 76561198347367458
Third Generation Drone Mothership - 3 Exploration Drones - 2 Combat Drones - Mothership Pulse Cannon - Electromagnetic Crash Angle The operation mode is long-press to use, Double-click to switch modes The blue light is for the movement mode The orange light is for the fire mode The drones don't need to replenish their ammo Fire consumes power You just need to go back to mothership to recharge them If you like it, please press like to support me ❤
[LK]LinearScale
por 76561199347925768
As described,a linear scale. It is a mod structure(not assemble) with the same name. Thx for help from 佐伊伊哲.
「木卫二唱片计划」豚乙女 Part-1
por 76561198827331610
本模组唱片也兼容TSM播放器和东方潜渊行动组播放器 是的我们有豚乙女的音乐了 单方面宣布豚乙女是东方最好的音乐社团没有之一 你还在等什么 包含专辑: あやかし横丁 縁 幻想ホモ・ルーデンス
Depth Charge Harden
por 76561198051454344
A mod which reworks how depth charges works Depth charges are now destructable meaning more dynamic gameplay and it'll be alot harder to distract a doom worm with just one Changes: All depth charges are now destructable All depth charge launches and sinks faster Depth charges explodes on destruction or impact (with 1s delay for dramatic effect) Decoys ONLY explodes on destruction Depth charges sinks significantly faster than decoys Added EMP effect to both nuclear depth charge (good against pirates/structure now) Added a sonar label so you can name the decoys (leave blank if you don't want it to show up) Added a cool atmospheric light to decoys Added Sprites for nuclear decoy Bugs: Depth charge ignore projectile until it has impacted something (Bug with core code can't do much) Click here if you're playing with hazardous reactor https://steamcommunity.com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=2835920017
Heroin - Drug&Alcohol Modification (RU) (устарело)
por 76561198084789208
Руссифицированная версия Heroin Описание Мод на лекарства/наркотики, находящийся в разработке. Большое спасибо EK armory и Hydroponics за спрайты кокаина, и malborosek за эффекты дыма. Лист Предметов - Героин - Оксикодон - Диазепам - Налоксон - Фентанил - Драмамин - Эпинефрин - Модафинил - Морфин - Водка (СЛАВА РОССИИ) - Пиво - Бутылка воды - Джин - Фляги с виски - Аддералл - Ксанакс - Электронная Сигарета - Никотин - Фенциклидин - Кокаин - Бонг - Крэк Список Эффектов - Слабая Депрессия ЦНС - Депрессия ЦНС - Брадипноэ - Отключка - Опиатная передозировка - Бензодиазепиновая передозировка - Остановка сердца - Дименгидратная передозировка - Похмелье - Алкоголизм - Крэковая зависимость - Никотиновая зависимость - Бензодиазепиновая ломка - Никотиновая ломка - Крэковая ломка - Декстроамфетаминовая зависимость - Декстроамфетаминовая ломка
Saz Türk Enstrümanı
por 76561199057877336
While I was wandering around the workshop, I realized that there were no Turkish instruments, so I made one. How to buy one? You can buy it for around 50 marks wherever there is a market. ...or you can use the generator to produce. ...or you can cheat. How to use it? After you take the instrument in your hand to use it, you will first press rightclick and then leftclick. Music Used! - Saz Mix - Neşet Ertaş - Gönül Dağı - Neşet Ertaş - Yolcu - moy18t - Big In Japan bağlama cover - voiello55 - get lucky cover Copyright and Acknowledgments The music used in this content is the work of several esteemed artists and producers. I would like to thank them for their inspiration and great work. This content is purely a personal project and no commercial revenue is generated. If you would like me to remove your work, please feel free to contact me. Upon your request, your song will be removed immediately. Thank you and I appreciate your understanding in advance. Also many thanks to Epic accordion. Mod Github Link You can download the mod files from Github and make your own musical instrument mod with a little modification
K-24S Crocodile
por 76561198867298565
Помянем.. Ориг: https://steamcommunity.com/sharedfiles/filedetails/?id=2527579660
Thanatos
por 76561197979904521
Are normal subs barely containing your ego? Are you tired of "underwater strip club" aesthetic? Are automated doors always trying to cut you in half? Do you consider windows to be cool? You care what's on the inside, not on the outside? I present you Thanatos, a Drabik Class Submarine. The class was named after the most famous captain to ever sail the seas of Europa. He (I dunno, drowned the first clown and made a new type of sandwich, can't think of more lore right now). The ship was built according to his rigorous instructions. It's a large luxury vessel, well protected by it's impressive arsenal. The sub is capable of staying months underwater, with every basic need of a crewman taken care of. Thanatos includes most importantly: -A working toilet, flush down contraband, bodies or even your enemies! -A bathroom -A nice, comfy cafeteria -Command room offering high visibility -ZiobrOS File access and editing terminals, for writing down notes, crewmen deaths, motivational quotes for display in the cafeteria and many more! (it even works properly now!) -Since beds and chairs work now - more beds and chairs! -Individual quarters for the captain, medical and security personnel -A button to close most of the doors, because your incompetent crew can't remember to close the damn doors after they open them. -Silent Running Mode -An escape resistant brig Less importantly: -Cutting edge system detecting life forms near the outside hull -5 coilguns, 1 railgun and 2 depth charge loaders. Swapping weapons in stations won't cause issues. -2 engines -Power grid containing 14 labeled junction boxes, divided into 3 sub-grids: Essential stuff, Non-essential stuff and Lights -Backup power system -Hydroponics with an automated fire suppression system -2 airlocks, one can be locked by security and the other one is only accessible to the captain (to drown traitors mostly) -Oxygen refilling shelfs next to airlocks. -Data logs with instructions for the captain and the security team, for less obvious stuff Sub size: 51x22 Recommended crew size: Uhh, 6-14 maybe? Recommended crew experience: ...Intermediate? Now also including a pirate version. It doesn't really work in campaign since custom pirate ships require creating a custom mission.
Claustrophilis
por 76561197967076713
This crazy-compact sub is the first product from the Aquanautics branch of the Antinormal Engineering Company, designed for exploration and exploitation of Europa. We filled it to the brim with high-tech, low cost gadgets and brave inventions. It's so well equipped that it almost costs like a proper submarine! More successful missions, less crew to pay! It's armed to the teeth, and the hull is more resilient than a boiled egg! It has the only proper color for the task, while it's inside barely contains any rust or mold. The litchen that keeps growing in the vents was officially declared a self-renewing advanced oxygenating feature.
Angler Cargo Shuttle - Type 1
por 76561199886288101
Welcome to Atlas Industries! And Welcome to the Angler Cargo Shuttle! You have been issued a standard transport class cargo shuttle! This ship is an incredible starting ship for all wanting to get their foot in the door of our wonderful organization! This ship comes with many pre-installed systems to aid in our efforts here on Europa. Attack Capabilities Sporting dual coilguns, this ship has a standard array of weaponry. One single periscope can toggle between two separate guns, allowing for one crew member to efficiently guard the entirety of the sub. Additionally, this ship includes a dischargeable electrical array, located above the weapon toggle buttons. Moon pool Located at the mid intersection of the ship's back end, the drop room and aforementioned moon pool can be found. This room allows for quick and easy drop access out of the main vessel. The laser shielding technologies used within it keep the pressures and natural hazards of your surroundings out of the inside of the ship, however, should you fall underneath it, you will be at the mercy of whatever your environment has to offer. ///WARNING/// The moon pool can be bypassed by any and all complex biological life. This includes any fauna you may encounter. Should crew be wounded, maimed, or fatally injured due to such an incursion, Atlas Industries will not be liable for any damage caused in this way. Exterior Reactor Due to this vessel's diminutive stature, the reactor and oxygen generator are located outside the main hull. This serves as an incredible cooling system, making the whole of the system incapable of catching fire. ///WARNING/// Crew members should take extra care when repairing this vessel. Atlas Industries will not be hell accountable for any and all injuries caused by European Fauna or This ship whilst repairing it. Exit the vehicle at your own risk. Final notes Thank you for purchasing the Angler Cargo Shuttle! Atlas Industries reminds you as one of our loyal employees, that we are here to serve humanity as a whole, and to bring our species back to the planet that we belong, our true home and the only planet worthy of our grace, Earth. As an employee of our institution, we implore you to take up arms in our noble cause and purge any foe, human or alien, who should get in your way. Stay true to the cause. Stay true to your heart. For our true home. A message from Atlas industries “we will carry you home”
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