Saltar al contenido

Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Baroverhaul Classic - Immersive Ammunition Boxes Patch – Barotrauma Mod

Baroverhaul Classic - Immersive Ammunition Boxes Patch

por 76561198041235727

LOAD ORDER IS IMPORTANT WORKS FOR CLASSIC BAROVERHAUL ONLY From top to bottom - Baroverhaul Immersive Ammunition Boxes Patch - Immersive Ammunition Boxes - Baroverhaul Classic

238 descargas Detalles →
Shikanoko Genes – Barotrauma Mod

Shikanoko Genes

por 76561198035874143

Become the ultimate lifeform with this new gene! Become the Nokotan! Adds new gene that grows deer antlers and a tail. Allows you to hit monsters (or people you don't like) with your new sturdy antlers! Also gives damage resistance to the head just like the mudraptor gene. Genes can be purchased just like vanilla genes if you have a medic with the talent. Be careful around your genetically modified crewmates, as they might develop the habit to scratch their new antlers on the hull of your submarine or bash right through your doors. (Or think it would be funny to break your skull if you are playing with Neurotrauma) Also adds deer crackers to the vending machines. They can be used as food for your pets or deer friends. Meant to be used with EuropaWaifu++ Credits: Inspired by and based on - Waifu Genetic

191 descargas Detalles →
Wrecked cargo vessel - [Wreck Spawn Event] – Barotrauma Mod

Wrecked cargo vessel - [Wreck Spawn Event]

por 76561198115806622

Lore "A derelict cargo vessel tasked with an unholy mission lies in wait at the bottom of the icy ocean floor. What mysteries await? What treasures exist? What horrors will you find?" Main features: - A standard wreck and thalamus version. Be prepared for a fight if you stumble upon the thalamus version. - There is three coilguns, a railgun, two fleshguns, and a flesh spike. The railgun is loaded with a nasty surprise at the end of the magazine should you spend to much time in its sights. - Some custom loot added, nothing really overpowered, but there is a load of event spawns so it balances out if RNG spawns good stuff. - A custom story added through logbooks. The game liked to delete the text or even reset the logbook's entirely during editing. Hopefully text didn't get removed during publishing. Extra I wanted a wreck to spawn that told a story, while also being a challenge. Due to the nature of how spawning works, you could get a version of this sub without conflict, or it could be rammed with monsters. But it kind of adds to the story of how you first come across this sub... All in all, a fun side mission to explore or loot (especially if you get the thalamus version).

196 descargas Detalles →
MS01迷你潜艇01型 – Barotrauma Mod

MS01迷你潜艇01型

por 76561198825525569

MiniSub01,船如其名,是一只木卫二联盟制造的最新型号微型潜艇,和希米伦差不多大小的船体竟然功能一应俱全。有着传统潜艇的构型。虽然装甲薄弱火力也较为贫弱,但是凭借其良好的机动性和几近完美的电子系统,可以应对几乎所有的挑战。特点如下,看官请过目。 1.机动性:迷你潜艇有着极其优异的机动能力,升级全引擎将使它航速达到50km|h,压载舱比例较大,下潜速度有保障。也可以开启禁闭室压载舱在禁闭室没有人的情况下进一步加强下潜速度。 2.主动防御系统:集成来袭预警,来袭时会在聊天频道报告方位。有着保护船体的激光主动防御和自动电磁线圈组成的主动防御系统。激光系统弹药架和开关在货舱里。主动防御系统已经集成保险,当范围内有人类的时候自动停火。 3.紧急修理装置:分布在导航台和反应堆上的触发系统在危急关头可以快速修复船体,消耗泡沫手雷。 4.电磁枪:略微降低射速的双联装电磁枪会有很新奇的手感,打蠕虫女妖建议使用贫铀弹,打海盗建议使用爆破弹。 5.禁闭室:在指挥室有禁闭室的保险,当保险没有被拉下的时候,禁闭室按钮不可使用。禁闭室内有可以装震撼弹的雷管和使用按钮切换的激光炮。保证艇员在做囚犯和kb分子任务时万无一失。 6.大容量:别看船这么小,实际上全船有24个大钢柜和5个保险箱供艇员储存物资,仓鼠狂喜。同时竟然有40箱运货能力,足以胜任所有运输任务。 7.小可爱:因为这船实在太小了,所以不开视距的时候站在反应堆舱可以肉眼看见整条船的状态......这也赋予了它优异的加减速性能。大小22x6m,仅仅比希米伦长了2m。 8.简易维修:本艇接线系统极其容易维修,无论多么新手的电工都可以轻易做到。 9.灯光系统:全舰使用柔和白光照明,不伤害您的眼睛。船外灯光可以在导航台关闭或打开。 10.铁头功:舰首多层船壳可以承受一次全速冲撞不发生严重漏水,可以用来撞碎冰尖岩甚至撞沉敌舰。

168 descargas Detalles →
Malevolence – Barotrauma Mod

Malevolence

por 76561198916829745

The Malevolence is a submarine I built for the sole purpose of allowing a Submarine Crew to accomplish everything possible that Barotrauma has to offer whether you play single player or multiplayer. This submarine is designed for a serious Campaign where you're sure your Crew will not turn traitor and will be loyal until the end. As such there is very minimal security when it comes to managing the submarine and its contents. More details below. Guns and Blind spots --------------------------------------- 4 Coilguns provide excellent coverage at the cost of being able to damage the submarine. Their periscopes are also spread all through the submarine. 2 Heavy Gun Hardpoints are available for modification at the top left and bottom center view points. Both must be operated from the main loading room by a single periscope that toggles perspective. 3 Supercapacitors provide power for all the guns and the discharge coil. Each Supercapacitor provides power to a top and bottom gun to help spread out the load. All weapons are loaded and managed in one major loading room. A dedicated crew member must attend to this room due to its critical importance. This room is also a major blindspot and weakpoint due to design choices... BOT Pathfinding --------------------------------------- Waypoints have been tested and the bots can navigate the sub fine as of right now. Sometimes they get confused on how to get back into the sub through airlocks. Reactor --------------------------------------- The reactor runs perfectly on automated control. The setup I used is credited below and can be found on youtube. It no longer functions perfectly as the video states but is a great alternative to one person working it constantly. General Room Additions --------------------------------------- The observatory features a built in genetic work bench. Agriculture and Scanning room should be self explanatory. Note the 3 airlocks. One bottom left, one bottom right, and the docking port which functions as an airlock as well. Material Balancing ---------------------------------------- This submarine comes fully equipped with materials and ammunition. Being Tier 3 it is meant to be the final submarine you take into the deepest Abyss of Europa. You will likely find very little outposts near the end so you must manage what you have and what you can craft. Fabricators and Deconstructors ---------------------------------------- The fabricators located in the submarine are only linked to the storage cabinets in Cargo. The medical fabricator is also linked to the medical cabinet next to it. Deconstructors are not linked to anything. Technical Specifications ---------------------------------------- -No Cargo Crate storage available due to attack class specifications -Top DESCENT VELOCITY 15(km/h) -Top VELOCITY 22 (km/h) Special Thanks and Credit -------------------------------------- Special thank to these individuals for their workshop items and setups I have incorporated into the Malevolence. -Captain Eric Multicam System -InitialDesu Overload Portection Barotrauma Editor Tutorial, Switch between two coilguns wiring tutorial -OneKun Auto Ballast Hatch Above all special thanks to my friends who helped me design and playest the Malevolence -EMP Fingers -COMMANDER -Soldock -Inhumanoid -Burbs -Sushi

136 descargas Detalles →
Vodyanoy Husk – Barotrauma Mod

Vodyanoy Husk

por 76561198273714088

Re-release of a previous modification of mine due to some file complications... A remodelled version of a sub from the Curated Subs Pack to fit with Hazardous Reactors, Immersive Repairs, Enhanced Armaments and Hungry Europans. Link to the sub pack: https://steamcommunity.com/sharedfiles/filedetails/?id=3152933185&searchtext=curated+subs

187 descargas Detalles →
Stun Visual Effects – Barotrauma Mod

Stun Visual Effects

por 76561198850083596

Ever thought that it's unrealistic that you can see clearly even after taking 4 rubber shells to the face? Well, now that's fixed! This mod adds visual effects when stunned, so it's harder to see anything after being knocked out. Might cause errors with other mods changing Afflictions.xml.

190 descargas Detalles →
SOFA'S TOOLS CN(obsolete) – Barotrauma Mod

SOFA'S TOOLS CN(obsolete)

por 76561198098746165

SOFA'S TOOLS Chinese Patch All Credit to SOFA.

132 descargas Detalles →
Iron Coffin – Barotrauma Mod

Iron Coffin

por 76561198220625667

(I will probably create a second version that has 4 seperate chambers to fix the ungodly buggy dock elevators) Tested several times, but if something is wrong, let me know. Type: Attack Tier: 3 Cost: 35,000 Crew: 4-13 Dimensions: 54x25 m Top speed: 26.3 km/h This took about 300 hours to make (I need to go outside) and will probably be my last sub. 100% Bot-Friendly If you're going insane from the constant dock sounds, get SoundManager+. When docked to a station, using elevators will violently shake the background. If anyone knows a fix for this, let me know. LORE At first, it was an expensive vessel meant for the capture and research of small Europan life. Now, having outlived its purpose, it has become a tool for the torture of local fauna and mass execution of human prisoners. No military force would ever field this monstrosity, but rich pirates and mercenaries with paper-thin morals who enjoy making an extra buck from dead wildlife feel entirely at home. Its clean hallways can never hide what happened inside, nor how many mostly human lives were lost. ELECTROCUTION CHAMBER & AUTO COILS The sub is entirely made of ramps with discharge coils to move stunned creatures into its electrocution chamber. The electrocution chamber also acts as a corpse collector. It will have a hard time with anything that cannot be stunned or is too big to fit into the chamber hallways. The sub has restrictive turret arcs to make it harder to deal with bigger creatures. This makes the engine overcharge system necessary to get creatures into your turrets' line of sight. Outside discharge coils consume a lot more power compared to the main coil array in the sub's center and have a 1-second reload time. Discharge coils DON'T differentiate between human and monster, so you have to disable the supercapacitor to get into the main chamber or anywhere close to the hull. ENGINE OVERCHARGE SYSTEM You can use a dedicated supercapacitor to overcharge your engines and accelerate to 2x speed for 2 seconds. You can only do this twice before it is depleted and needs time to recharge. The amount of acceleration is based on the speed applied at the nav terminal and the condition of both engines. DUAL REACTORS The first reactor has low fuel consumption and low output, while the second one has high output but high fuel consumption. Generally, you want to manually max out the first reactor and use a little bit of the second reactor (disable overvoltage protectors first). There are no automatic controllers because I find them boring, but you can add one if you want. OVERVOLTAGE PROTECTORS Two batteries that soak up 1.5x overcharge with a 3,000 recharge rate. They are connected to each reactor to alleviate the need for reactor controllers while still allowing undervoltage and can be disabled. MAINTENANCE SWITCHES Most junction boxes have a maintenance switch to turn them off in case of repairs. These can only be operated by the maintenance staff and the captain. ENTRANCE TRAP The top-right dock features a trap with a firestarter junction box. It must be activated manually and is intended for station guards, but you can cook your crew alive if that's what you want. ELEVATORS Due to the sub's four separate modules, I needed to make four elevators. Surprisingly, I managed to make them bot-friendly through dirty hacks and sheer force of will. To make them bot-friendly, I needed to make the elevators and their doors invulnerable so that bots don't walk to their deaths when an elevator is destroyed. Bots sometimes give up on orders while traveling in the elevators (mainly the "man the guns" order), so you may have to issue the order again. Every elevator has an auto-detect feature that makes bots actually able to use elevators, but it can be turned off if you have no AI crew. LONG-RANGE DRONE This can be controlled either manually or via Wi-Fi (1,000 m range). It also features an elaborate setup that simulates an energy shield. There is a switch at the command center that locks the undocking of the drone, which can only be operated by the captain. DOCKS Every non-airlock dock has a red lever outside to open it in case you need to get into the sub immediately. Every dock has an output switch that makes it either receive or deliver power. PERFORMANCE FRIENDLY By spending way too much time gutting and optimizing several circuits, I managed to cut the item count down as much as I possibly could.

313 descargas Detalles →
Ymir Class – Barotrauma Mod

Ymir Class

por 76561199135333764

=== HMS YMIR CLASS === The HMS Ymir is a heavy attack submarine engineered for absolute dominance in the most hostile sectors of Europa. Built as a massive, heavily armored juggernaut, this submarine is designed to break through enemy lines at ease. The Ymir Class holds an overwhelming arsenal of heavy weaponry and various military technologies. It is equipped to deliver devastating firepower while maintaining optimal combat readiness under pressure. For rescue missions, exploration, or tactical flanking, the submarine features an small integrated shuttle. The true power of the Ymir-Class lays in its devastating heavy torpedo system, a terrifying piece of military engineering capable of completely pulverizing any hostile submarine or monolithic abyss creature in its path. With its unmatched durability, advanced combat tech, and catastrophic strike power, the HMS Ymir Class is the ultimate warship for your adventures on Europa. == Stats == The Tier 3 HMS Ymir-class costs $8,000 and features a high armament of 2 normal cannons, 2 double cannons, 2 electronic discharge coils and 2 big cannons. Furthermore, the boat holds 16 cargo and is equipped with the latest features, including: - Automatic Reactor Shutdown in Case of Meltdown (ARS-System) - Custom Ammo Cannons - Stealth Mode - Anti-Ballast Flora Systems - Syringe injectors - Controllable Torpedo - Detachable Shuttle And so on... Buy today and be the proud owner of a Ymir-class vessel, you won't regret it. Don't forget to leave a like!

291 descargas Detalles →

[冥河]手持大钢柜

por 76561199653706276

添加了一个七七四十九格的工具箱,只能手持,可以挂在墙上,本mod由群友要求制作

255 descargas Detalles →
Feldspar's Harmonica – Barotrauma Mod

Feldspar's Harmonica

por 76561198345509734

Adds Feldspars harmonica from Outer Wilds as playable music.

279 descargas Detalles →
[E.F.S.N]   【BC】  HOOD Mod11 – Barotrauma Mod

[E.F.S.N] 【BC】 HOOD Mod11

por 76561199093190810

这是基于HOOD MOD10版本的最新改进型。因为我还没搞明白怎么把两艘潜艇放进一个包里一起发布,所以暂时只能单独发布。

226 descargas Detalles →
HeadHunter - Courier – Barotrauma Mod

HeadHunter - Courier

por 76561199207315382

The HeadHunter Series Skiff was primarily a gunship produced by Io Heavy Industries Ltd, possessing numerus utilitarian variations. Designed to be nimble and compact, it can supplement a wide range of roles within a flotilla, from scouting to Strafing targets. Be it docked on the underside of a larger vessel, or used alone by daring captains, The HeadHunter is a robust and capable vessel for its size. The HeadHunter can be found within both Coalition and Separatists hands, and anyone willing to pay. *Courier stats: -40 kph Thrust Speed -20 kph Dive Speed -18kph Ascend Speed -3 Discharge Coils -Glass Cockpit Weak point -Emergency Fix-foam Hull Seal -Auxiliary Power System -Ballast storage, with Large Cabinet, and Armory Cabinet, decoy tubes -Medical Cabinet and Fuel Cabinet. *Some stats do not carry over to other variants.

164 descargas Detalles →
Dead Space Melee – Barotrauma Mod

Dead Space Melee

por 76561198255768128

Оружие ближнего боя для РП проекта Dead Space: Awakened

104 descargas Detalles →
Creaosis' Pirate Crew Mod – Barotrauma Mod

Creaosis' Pirate Crew Mod

por 76561198035231228

Another immersion/rp job mod. Adds pirate job with varying equipment for each role and their captain. Not balanced - meant for roleplay.

113 descargas Detalles →
backpack my ver – Barotrauma Mod

backpack my ver

por 76561199150677132

backpack with 80 space slots spawn name: backpacker

169 descargas Detalles →
The Tourist – Barotrauma Mod

The Tourist

por 76561198295879143

125 descargas Detalles →
[URS] Jager – Barotrauma Mod

[URS] Jager

por 76561197980919617

Small submarine for the start of campaign. Light patrol vessel. Jager is a cross between a shuttle and a submarine. The output of the reactor is not enough for the full functioning of the boat, but it can increases the range and recharge main batteries on idle. Primary designed to guard stations and hunt medium sized creatures, but the frontal railgun poses a threat to enemy submarine. Size: 13x5 m Speed: 34 kmph Vertical speed: 16 kmph Weapons: 2 Coilgun turret, 1 spinal railgun Crew: 2-5

157 descargas Detalles →
Overclocked Gene Splicer Chip Receptmod – Barotrauma Mod

Overclocked Gene Splicer Chip Receptmod

por 76561199407191988

This mod serves as an add-on for Genes+ Revived and Expanded. ! ATTENTION: THIS MOD MUST BE LOADED BELOW GENES+ REVIVED AND EXPANDED ! This addition introduces a crafting recipe for the "Overclocked Gene Splicer Chip" (Advanced Gene Splicer Chip), as the drop rate for finding one is extremely low. Crafting Requirements: 5 FPGA Circuits 4 Plastic 4 Fulgurium 2 Physicorium 4 Titanium-Aluminium Alloy Sprites are sourced from: https://steamcommunity.com/sharedfiles/filedetails/?id=2799033770 This mod should be compatible with most other mods. If you encounter any issues, please let me know in the comments.

283 descargas Detalles →
Ballastsphere – Barotrauma Mod

Ballastsphere

por 76561198052551572

Are you tired of crewing submarines that make sense? Have you ever wanted to be enclosed on all sides by a ballast tank? Do your friends trust you with picking a submarine, but maybe they really shouldn't? Now you can cruise the waters of Europa in spherical style! The Ballastsphere is a unique Tier 3 sub that will be both comfort and challenge to even the most veteran of Barotrauma players! Tier 3 Scout Armaments: Pulse Laser, Railgun, Depth Charge Crew Size: 4-8 (a loose suggestion) Crew Level: Experienced

213 descargas Detalles →
Cats in Subs - Cat Genetic Material – Barotrauma Mod

Cats in Subs - Cat Genetic Material

por 76561199183635657

Do you love cats AND annoying your friends in the cutest way possible? This nyan-tastic gene makes you grow adorable cat ears and a fluffy tail! And guess what? You can bite your friends too! :3 (Creature Attack) Each bite gives off a cute sound and stuns them. But it's not just for fun—your bites actually help by giving them a bit of psychosis resistance! See? You're doing them a favor!!!!!!!!!! Are your friends annoyed by your constant biting? No problem — this gene boosts your movement and swimming speed! :3 You can buy unresearched cat gene from the merchants or find it in the wilds. You can also deconstruct it into regular Unidentified Genetic Material—but why would you say no to being this adorable? :C This mod is based on Animal Genes 1.1.0 Sounds are from Nekopara

233 descargas Detalles →
Superman超人萌化+透明腰包 – Barotrauma Mod

Superman超人萌化+透明腰包

por 76561198274647992

自用,将超人服装和超人头盔的贴图替换为木卫二萌化中的异星潜水服 除此之外,超级腰包穿在身上是透明的 如果要用需要禁用原mod,会冲突 另外,记得订阅原mod:https://steamcommunity.com/sharedfiles/filedetails/?id=2591308661&searchtext=superman

239 descargas Detalles →
NR-1 Night Rain Class - Reconnaissance Ship – Barotrauma Mod

NR-1 Night Rain Class - Reconnaissance Ship

por 76561199231450026

“NR-1 Night Rain Class - Reconnaissance Ship” is a reconnaissance type submarine with high maneuverability and reconnaissance combat capabilities, and the ability to escape enemy control when attacked ———————This ship is a T1 reconnaissance submarine——————— hull: ① The ship has a length of 36 meters and a height of 11 meters ② The average health of the shell is 250, and it has a double layered structure with inner and outer walls. In terms of weapons: ① Two laser guns are equipped above the ship and two laser guns are equipped below. power: ① Adopting a medium-sized thruster with a thrust of 1000 and using two stages of ballast tanks, the maximum forward speed is 49 km/h (with engine overload enabled, it can reach a maximum of 70 km/h in a short period of time), and the maximum diving speed is 24 km/h. equipment: ① This ship has processing stations, crushers, and pharmaceutical stations. ② Own a medical room and a medical bed ③ This ship has two exits ④ This ship has 3x4 containers ⑤ This ship has a boarding alarm, which will sound an alarm (displacement sensor) when enemies board the ship ⑥ This ship has engine overload and can perform short-term sprints. price: ① This ship will cost 7000marks to purchase.

218 descargas Detalles →

Página 351 de 3431 (82,338 resultados)

Servidor Barotrauma con soporte de mods

Crea tu propio servidor Barotrauma en pocos minutos.

Alquilar un servidor Barotrauma