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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Conrad's Radio Of The Zone
por 76561199037196327
"Damn... I need a new radio that doesn't just play 4 songs on repeat." -Me about 2 months ago This is an in-game audio mod that adds a usable radio that the olayer can turn on to play music when they are inside wreck, or getting maimed by an Endworm thinking you'll survive teh abbys with the humback The radio includes songs from (but not limited to) -Kino Chernikovskaya Hata DDT A band called "Uvula"?? (These songs are all in Russian) Bar radio from Rostok (GURZA DREAMING!!) (*Note* you may hear multiple versions of the same song as I DID add instrumentals alongside their vocal counterparts.) -WARNING- UPON FIRST SPAWN IN-GAME AND IN SUBEDITOR IT MAY FREEZE DEPENDING ON WHAT SYSTEM YOU ARE RUNNING ON, THIS FREEZING IS BAROTRAUMA TRYING TO CACHE 124.MB OF RAW 4MIN+ SONGS. Have fun with my mod! And remember this Stalker.... All hail thy Monolith!
Guitar-Only-Free-Bird-solo
por 76561198260737549
A mod I made for me and my imaginary friends. Please do not sue me. Kudos to the guy that made the Harmonica and Accordion Solo mod.
Useful Scooters
por 76561198076396853
This is a mod for a friend's campaign. Adds 6 New Scooters. Nuke Scoot Has a propulsion speed of 500 (vanilla has 150) and is powered by nuclear reactors. Oxygen Scooter has a propulsion speed of 300 but only lasts a minute. Ammo Scoot which is similar to the cargo scooter but it can hold ammo. Propulsion speed of 150. Xeno Scooter which is powered by alien power cells. Makes no noise to the AI. Can be stored in inventory. 1 handed scooter which has a propulsion speed of 125, similar to the vanilla one. Clown Scooter which is identical to vanilla one but has the extra effect of bothering the captain.
HumpbackSuper
por 76561198088004579
A Better Humpback. Updates Compared to the Humpback+++ - overall more Storage - Depth Charge Launcher and Air Lock can be accessed from Captain Monitor - new empty turret hardpoint for upgrade - different color coding - different lights Created after this: https://steamcommunity.com/sharedfiles/filedetails/?id=2309018077&searchtext=Humpback
BRAGI_V1
por 76561198850176074
Класс: BRAGI Тип: Разведывательная подводная лодка коалиции Эта компактная разведывательная подлодка предназначена для небольшой команды из 2–4 человек. Она разработана для выполнения краткосрочных миссий и выделяется простотой управления и систем жизнеобеспечения, что обусловлено её происхождением — изначально это был дипломный проект студента. Технические особенности: Компактный ядерный реактор: Производительность 2500 единиц, потребление 0.2. Реактор оснащён системой автоматического управления и наиболее эффективно работает при загрузке четырёх топливных стержней. Мощный двигатель: Подлодка оборудована крайне мощным двигателем, однако его высокая мощность снижает надёжность, из-за чего он быстро выходит из строя. Облегчённый корпус: Для улучшения манёвренности обшивка подлодки тоньше, чем у других моделей, что снижает её защитные свойства. Технические характеристики: Максимальная скорость: 27.7 км/ч Максимальная скорость всплытия: 19 км/ч Максимальная скорость погружения: 14.5 км/ч Мощность реактора: 2500 Потребление топлива: 0.2 --------------------------------------------------------------------------------------------- Class: BRAGI Type: Coalition Reconnaissance Submarine This compact reconnaissance submarine is designed for a small crew of 2–4 people. It is developed for short-term missions and stands out for its simple control and life-support systems, reflecting its origin as a student’s graduation project. Technical Features: Compact Nuclear Reactor: Output of 2500 units, consumption of 0.2. The reactor is equipped with an automatic control system and works best with four fuel rods loaded. Powerful Engine: The submarine is fitted with an extremely powerful engine, but its high output comes at the cost of reliability, leading to frequent breakdowns. Lightweight Hull: To enhance maneuverability, the submarine’s hull is thinner than other models, which reduces its defensive properties. Technical Specifications: Maximum Speed: 27.7 km/h Maximum Surfacing Speed: 19 km/h Maximum Diving Speed: 14.5 km/h Reactor Power: 2500 Fuel Consumption: 0.2
A Matter of Skill and Ammunition
por 76561198187971805
"I'll kill anything with more legs than two!" Changes idle sound for Latcher to "A Matter of Skill and Ammunition" from Deep Rock Galactic Heavy inspired by a Fortunate Worm (should really cheack it out) https://steamcommunity.com/sharedfiles/filedetails/?id=2702843916 !!Fair warning, sound is not muffled so expect it to get loud!!
Project001 - Hertz
por 76561198261494693
火力- 4门连射炮 2门脉冲激光 4门轨道炮(其中船头船尾的两门由舰长副导航台控制) 1门固定向前的激光切割炮 1个激光侦察无人机 1个核导弹(无人机) 机动- 垂直速度最大18左右 巡航水平速度最大72左右 可主导航台控制水平高速闪避机动(需等待电容回充) 含有一个穿梭艇、一个无人机 因为我懒得弄英文版所以没有英文版 因为是个人第一艘自建潜艇所以数据有点魔改(如11451.4血量的船壳)而且有些无敌魔改,不喜勿用 作为我的第一艘潜艇,它具有以下的优que点:1.优shit雅like的电线。2.非常宽敞的船员卧室。3.宽敞的8人全手动武器室。4.包含从别人那抄来的装饰。5.非常真实的血量外壳和部分组件无敌和部分组件不耗电。6.... :( 注意:目前AI寻路有点问题,正在尝试修正(目前已修正部分问题)
鲟鱼级巡洋舰
por 76561198958897275
隶属于人民海军第四水下舰艇部队的“鲟鱼”级,拥有强大的火力与相对而言更高的机动性和更坚固的装甲,在面对欧罗巴上的不友好生命时可以有效的应对。 武器系统独立供电,且配有灯光切换模块与敌对预警模块。 自带的弹药箱可放入充电坞进行再装填,有效治疗火力不足恐惧症。 位于各处的状态监控器与泡沫手榴弹方便维修,水泵也安装有防丘脑装置。 装弹器箭头对应炮台位置,枪炮库有加工台,可随时补充连射轨道炮弹药。 设备齐全,不论机械加工或是制作药品都可。 气闸口有防迅猛龙震撼弹,使用后记得补充。 医疗舱有小平台,可以种菜。 泡沫手榴弹,反应堆前的特制燃料棒,震撼弹,弹药箱现在均可通过奇迹之海科技充电恢复耐久。 新增“雨刷器”功能在指挥室 (本人第一次造船,如有缺陷还请即刻告知,请多多包涵。)qjw
[TRIAD] Punisher
por 76561198034416724
Punisher is manufactured and used by the mysterious Jovian Triad Organisation. This class is fitted with many experimental devices obtainable on Europa's black market. The xenotech ballast pumping system is capable of massive water flow rates. Remote controlled Attack Drone serves as a scout and hunter. See Power Grid User's Manual in the reactor room for details. IMPORTANT: Bots must NOT operate the smaller reactor, forbid access to it (hover over it then Shift+MMB). The AI is currently obsessive about turning every reactor on board online. The smaller reactor is meant to supercharge the Power Banks (see instruction below), and has 10x fuel consumption rate. Thus it is extremely easy for bots to use up all your fuel supply. Forbidding the reactor fixes this issue. Power Grid User Manual > > BASICS < < Every receiver of power on the submarine is plugged into the Power Network (PN). Power Network Junction Boxes are located in the Junction Compartment. These are connected to relays on every deck or directly to the major power consumers. Power Network is supplied from one of three sources: Power Bank A, Power Bank B, Reserve Battery Bank. Only one of the sources may be active. To change the source press the corresponding button in the Reactor Roomo. It will switch the chosen Bank on, while switching the rest off. > > RECHARGING POWER BANKS < < Power Banks A & B are recharged with the Main Reactor at all times. The blue bars on the Banks display show the current recharge rate settings for each Bank. Battery recharge rate is set automatically. Recharge rate depends on the charge amount stored in each Power Bank. Maximum recharge rate is for 50% charge. When charge reaches less than 10%, the Power Bank cannot be recharged normally and has to be kickstarted with the supercharger. Each second a rate of change in charge is calculated and displayed for each Power Bank. Adding those two numbers will get you information if the submarine is gaining charge or loosing it. > > SUPERCHARGING < < To the right of Main Reactor is a Supercharging Reactor. It is not intended for normal operation. Supercharging means recharging Power Bank A or B at maximum 100% recharge rate, regardless of its current charge level. It is used to either kickstart dead batteries (less than 10% charge), or boost recharge levels in case of low settings. A lever above the display selects which Power Bank will be charged at max rate. It can be changed during Supercharger operation. Supercharging Reactor has very low fuel efficiency - 10x fuel consumption rate. Storing extra fuel rods for boosting recharge is advised. Supercharging near-full Power Banks is not advised, damage to the Power Grid may occur. > > RESERVE POWER < < Reserve Power Bank is charged through the Power Network, thus from either of Main Power Banks. It can output up to 5000 kW for a limited amount of time. Use in emergency situations or when Main Power Banks need a relief. Flooding Control Every pump beside the ballast is operated manually. Handy displays show the value of water level. To move water from other compartments to the pumps use ducts located next to the doors or hatches. Oxygen Generation Main generator is located in compartment next to the crew quarters. Every vent is linked with this one. Beside that there is also an auxiliary generator, linked to its own vent, use ducts, doors to distribute emergency oxygen throughout the submarine. Airlocks Main airlock exiting to the upper side of the submarine is also a docking hatch. There is also an exit from the ballast, which is useful in case of servicing the drone. To use it, unlock the door by pressing the switch and then opening the button. Water with high pressure will flood the ballast but the pump should handle it. Upper airlock may be locked with a button next to the ladder, useful against semi sentient husks. Individual equipment storage Each class has their own equipment secure storage in the crew quarters, that is inaccessible to anyone except them. Forward railgun system In the bow of the submarine there is a fixed railgun shell launcher. Three tubes may be loaded with a railgun shell and upon pressing the nearby periscope trigger one of the shells will be launched forward. The periscope is also equipped with a device to ascend or descend the submarine to correct the aim, look upwards to ascend and downwards to descend. A corresponding lamp will signal the mode.
Caste System
por 76561198117421847
the rich get richer. the poor get poorer (Captain ID's are in the captain's room in case people dont want to deal with it.)
Star Wars - RZ-1 A-Wing (Shuttle)
por 76561198014321438
RZ-1 A-Wing Dimensions: 16x5 m Recommended crew size: 1-2 Recommended crew experience: unknown Game version: 0.9.8.0 DESCRIPTION: A fast and agile fighter craft often used for reconnaissance. Attributes: - shuttlecraft - fast and agile - one frontal coil gun - no oxygen generation - basic tools - control battery charge rate via computerterminal at the navigation terminal - battery charge is displayed - toggle ballast control to act as additional ballast compartment for docked mothership ( -> connect WiFi channel 8 to your y_velocity control at your navigation terminal. Channel can be changed at the WiFi component on the ballast pump. ) - needs flodding of the cockpit to get in and out without a dock -> parking on solid is adviced
No Pointer Crosshair - MX
por 76561198150661248
This mod removes the crosshair pointer from vanilla ranged weapons, no Lua required New Lua version for high compatibility and customization Customizable Crosshair Lua - MX https://steamcommunity.com/sharedfiles/filedetails/?edit=true&id=3706249100 if you want to keep it but have it less visible and still no Lua check out the other version Less visible Pointer Crosshair - MX https://steamcommunity.com/sharedfiles/filedetails/?id=3704425441
DynamicEuropa - Long Levels Patch A.R.P
por 76561199127714714
версия мода DynamicEuropa - Long Levels Patch от проекта A.R.P https://discord.gg/s7KGf5Sk Original : https://steamcommunity.com/sharedfiles/filedetails/?id=3413198618&searchtext=Long+%D0%94%D1%83%D0%BC%D1%83%D0%B4%D1%8B
Ithaca
por 76561198355367474
"Ithaca's" are a attack submarine line stemming from the Ithacan sector of Europa. Designed with intense combat in mind the Ithaca boast spaced armor around the gunnery and aft compartments. Its Upper-Fore mounted heavy weapon is primed for taking on the hostile submarines and beast of Europa. It's Horizontal speed is 24.8 km/h and its Descent speed is 14.8 km/h, allowing itself decent maneuverability. This is the Ship Of The Line for Ithacans. Stats! Horizontal Speed: 25.5 km/h Descent Speed: 14.8 km/h Overall Size: 55 x 14 m Features! -This submarine comes equiped with a back-up battery system (that has a light when its on). - On-board Sound system that can be tweaked and activated as needed to bring the party - All-open wiring and a few open slots on junction boxes to connect more equipment if youre playing with mods. - Self destruct to preserve Ithaca and her Outpost. Another feature of this submarine comes from the militarized paranoia of its builders, as there is a multi-step self-destruction sequence that can be activated in case of a full-crew husk outbreak. It requires 4 hidden activation switches and a small code to activate. This submarine comes with a rail-gun and 2 coil-guns by default. I'm debating making versions for other factions- if there are any issues with the submarine please leave a message below.
Movies Posters
por 76561198374184966
29 Posters 2001: A Space Odyssey A Clockwork Orange Alien Cannibal Holocaust Creature from the Black Lagoon Das Boot Dracula Eyes Without a Face Friday the 13th Full Metal Jacket Heat Nosferatu: A Symphony of Horror Pulp Fiction Raging Bull Sonatine Taste of Cherry Taxi Driver The Cabinet of Dr. Caligari The Elephant Man The Evil Dead Evil Dead II The Exorcist The Good, the Bad and the Ugly The Invisible Man The Omen The Shining The Texas Chain Saw Massacre The Thing They Live Metal Posters - https://steamcommunity.com/sharedfiles/filedetails/?id=3443928100
BaroCraftables+ Old Storage
por 76561198304114409
barocraftables+ but before the "Treacherous Tides" Update (some things from the update are still in to make items work like periscope and stuff but all storage stuff is the same)
NS GB-R16
por 76561198202270478
New From the ROS-CO Shipyard Luck? Who needs luck, in a place like this. To survive here, you'd need more than just luck. You need intuition. Instinct. The right tools. Power! Our GB-R16 attack-class nuclear submarine is here to help. Outfitted top to bottom with multiple safety systems, six swappable hull-mounted weapons, its specialty automatic discharge coil system, and can't forget its maneuverable nuclear-capable torpedo! Because who needs a railgun when you can deliver three atomic depth charges to the enemy's front door within seconds? Trust that It has more than enough versatile firepower to carry out all the missions you can endure within the unforgiving depths of Europa. ROS-CO SHIPYARDS Proudly presents Nuclear submarine Goob-R Our first vessel to leave the shipyard. GB-R16 STATS - Tier III - Attack Class - Cost of 21,999 mk - Recommended Crew of 3-6 - Speed of 26 km/h unupgraded - Total Cargo Capacity of 44 crates - 6 Hull-Mounted Swappable Weapons 2x Pulse Lasers, 1x Railgun, 2x Chaingun, 1x Double Coilgun Cooperation is the heartbeat of this vessel. Designed compact and close quarters optimized for campaigns with fellow mates. GB-R16 FEATURES - Automatic Discharge Coils: Discharge coils line the exterior of the sub; when motion from an unwanted creature is detected, expect them to be fried with thousands of volts before they can lay a single blow on the hull. - Maneuverable Torpedo: In the bow of this vessel, you'll find a fully functioning torpedo, customizable with up to 3 depth charges and or single Railgun shell of your choice for the most tactical package you'll ever deliver. After detonation, you can reload in the form of shuttle recovery when returning to an outpost. You must restock the torpedo's explosives and any needed repairs when recovered. - Flood Control Bilges: A relatively thin yet effective bilge runs through the hull to provide an extra layer of protection between you and the hellishness going on outside those walls. Equip with sturdy pumps, it'll give you time and advantage between you and whatever wants to get inside. - Reinforced Hull: Along with the bilge system, the hull itself is double plated, with a close to double HP than traditional submarines within the game, assuring your dexterity. - Ice Breaker: Sometimes we don't got time to "Drive Safely." Ensure that your mistake of ramming into an ice spike won't be so bad after all. - Airlock System: A clean in and out system :) - Ballast Flora Mode: Nothing sucks more than being crippled by ballast flora. But fear not, simply flip the flora mode switch in either of the ballast tanks and burn them suckers. NOTE: Since the ballast is subdivided, it is best to flip one switch at a time to allow the ship to maintain position. - Sweeping Search Lights: In the great sea, you can't see nada. May this aid in seeing those ####### End worms. :D - Fire Suppression System: Because sometimes we got more important fires to put out than their literal counterparts. Who needs luck when you have Goob-R? Feedback is more than welcome, as I only have all the time in the world to ensure everything is perfect, However, there should be nothing game-breaking. Happy diving <3
More Names
por 76561198038171524
Update v0.15.22.1 compatible. Adds 500+ more random character, city/outpost and location names into your game. Incompatible with: Anything that changes locationtypes.xml Anything that changes human.xml I plan on working to make this more compatible in the near future. For now I will upload a version for use with the rest of my mods. Incompatibility issues can be solved by placing this mod above the conflicting mod most of the time. Please report bugs in discussions
lights reinforcing
por 76561198144416767
客机MOD,增强了基础光源的范围,使用时请关闭“纹理压缩”,手动替换MOD里Lights文件夹里的图片到根目录Barotrauma\Content\Lights下,推荐只替换divinghelmetlight和lightcone,演示视频https://www.bilibili.com/video/BV1hQ4y1X7e6#reply93806708624 ==== ClientMOD,The range of basic light source is enhanced. Please turn off "texture compression" when using it, and manually replace the pictures in the lights folder in mod to the root directory barotrauma \ content \ lights. It is recommended to replace only divinghelmetlight and lightcone png.
Qlinth - Rapid First Response Ship
por 76561198063274178
"A submarine designed for rescue operations where a fast response time is paramount. Features ample firepower, a spacious medical bay for the triage of survivors, and a large ballast/engine for exceptional mobility. Controversially includes a permanent moonpool, which was approved after 15 shipwright meetings, 3 Coalition public hearings, and 1 mandatory psychological evaluation." QLINTH I bring you the latest in ****box technology with the Qlinth, the trendy new submarine crews are just dying to die in! Personally, with it's small size and simple design, I would use it to teach new players some basics about weapons. In all seriousness though there are probably way better subs out there you could use, I only uploaded it because I got like 90% of the way through and I liked the design. Featuring: -Idk guns or something. -A reactor that's you should want to avoid overheating. -The ability to turn off external lights; use it to annoy your gunners! -A depth charge tube that's perfectly placed to cause maximum damage when it backfires. I even included a nuclear charge for this very purpose.
Station - Habitat (Станция - жилой модуль)
por 76561198272856746
жилой модуль в 4х исполнениях, один из которых - с "зимним садом".
No Job Limits and No Role Balance Vanilla
por 76561198304810603
No Job Limits and No Role Balance Vanilla Removes vanilla multiplayer job limits. This mod allows multiple players to select the same job in multiplayer. Yes — your entire crew can be Captain if you want. What this mod does - Removes the limit on duplicate job selection - Disables forced minimum-role distribution - Prevents the lobby from blocking already "filled" jobs - Works through shared job-property patches used by both client and server Affected jobs - Captain - Engineer - Mechanic - Security Officer - Assistant - Medical Doctor How it works This mod uses C# + Harmony to patch the job values used by the game: - MaxNumber → increased, so duplicate jobs are no longer capped - MinNumber → set to 0, so forced role distribution is removed - AllowAlways → enabled, so job selection stays available Because both the lobby UI and the server-side job assignment use these values, the restriction is removed at every practical layer. Testing Notice This mod needs large-scale multiplayer testing. If you encounter bugs, desync issues, or unexpected behavior during gameplay: - Report issues in the comments - Include details (player count, server type, mods used) Your feedback will help improve stability and compatibility. Compatibility This mod may conflict with other mods that: - patch JobPrefab values - override vanilla jobs - replace server-side job assignment logic Notes - Server behavior is authoritative - Clients should also use the mod so the lobby UI matches the server - Designed for multiplayer use Simple, lightweight, and focused: no more job caps. Support the author If you enjoyed this mod and want to support its development: Creating updates, fixes, and new content takes time. Your support helps me release updates faster, improve the mod, and work on future projects. ☕ Support on Ko-fi Thank you for your support. ❤️
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