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Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Battery charge bar
por 76561198100024374
Displays the remaining battery charge in a visually appealing way using nothing but vanilla components. Will handle multiple batteries if you add up all the charge_out values, make sure to divide the TOTAL capacity of your batteries for the memory value. You can also use the charge % instead of the charge out value, in this case rounding may make it ever so slightly less accurate, but you will not have to adjust the value when you buy upgrades.
GatoRevamped[JE]
por 76561198147644083
Updated for Jobs Extended Original submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2798217062
Crustation
por 76561198042071619
With twice the reactor efficiency and an extra 25% hull hp, the Crustation is a tough hull to crack. Built for strenuous mining excursions or hauling excessive amounts of materials through narrow vertical passages, the Crustation is a great addition to any Europan fleet.
Smart Airlock
por 76561197988909550
No more worries, when someone forgets to close the damn door. Ready to place airlock with automated timer, to close the outer Airlock Door. Default timer is set to 10 seconds, but can be adjusted at will. Automated pump with power saving function, draws no power if there is no water. Includes showcase "submarine" for learning Airlock basics, or testing purposes.
Dupa_MkII
por 76561198040056236
Great functional submarine with powerful drone
[Outdated]Super terminal(Digital storage)
por 76561198408880288
Super Terminal | 超级终端 To higher-performance background storage solution for Barotrauma. 一种后台物品存储方案。 Features | 功能特点 - Unlimited Storage: Stores all items into background XML data, significantly reducing submarine item clutter and improving FPS. 无限存储: 所有物品存储于后台数据中,大幅减少潜艇内物品占用,提升帧率。 - Nested Item Support: Fully compatible with containers and nested items. Contents are preserved and recognized correctly. 完美兼容: 完美支持套包物品,容器内的物品也能被准确识别并原样取出。 - Fast Interaction: Comes with a dedicated memory module for rapid item transfer. 快速存取: 附带专门的存储器,能存取操作。 - External Data: Save files are stored externally for easy manual cleaning or modification. 外部存档: 数据独立存储,方便手动清理或修改。 Important Notes | 重要提示 - Requirement: Needs LuaForBarotrauma (LuaCS) to function. 必要需求: 需要安装 LuaForBarotrauma (LuaCS)。 - Current Status: Currently only supports Single Player. 运行状态: 目前仅限 单人模式 使用。 - File Location: XML data can be found at: 存档路径: AppData\Local\Daedalic Entertainment GmbH\Barotrauma (Look for files with super_terminal_ prefix). CALL FOR HELP | 技术求助 EN: I am looking for experienced modders/coders to help resolve the issues preventing this mod from working in Multiplayer. If you have experience with LuaCS synchronization, plz refresh this mod and upload new mod on the workshop without contacting me CN: 目前多人模式代码存在问题无法正常运行,诚邀各位技术大佬/Modder 协助解决多人模式的同步与适配问题。如果你有更好的多人服务器方案请直接发布在创意工坊,不用联系我
Poker [Separatist]
por 76561199258936299
Poker is a hijacked Walnut submarine that was modified by the Separatists]
[AS-P1-R7] Myna
por 76561199523435679
VERSIÓN EN ESPAÑOL INTEGRADA. AVIA Shipyards, AVIA Technologies Co. | Proyect 01 Revision 07: MONITOR | DESIGNATION: 'MYNA' Retrieved onboard logs: The AS-P1-R7 'Cargo and Mining High Range Monitor' is a heavy transport, mining and fire support vessel. It is built for use in coordinated operations to consolidate territory in the uninhabited regions of Europa. The vessel is accompanied by the AS-P1a 'Hummingbird' recon probe, agile, very small, capable of providing diver support or surveying far ahead from the main vessel and allowing the crew to anticipate threats in its path. The AS-P1-R7 'MYNA' is a powerhouse of a vessel, it boasts tremendous frontal firepower, but is not without limitations, so having mindful positioning and strategy is key when engaged in combat. SPECIFICATIONS General Information Class: Transport, Tier III Recommended Crew: 6 - 8, intermediate Dimensions: 55m x 18m Cargo Capacity: 56 Crates Reactor Output: 15000kW Cost: 32,500mk Velocities 19.0km/h Cruising speed 27.0km/h Emergency speed (booster engaged) 19.0km/h Ascent velocity 14.8km/h Descent velocity 24.0km/h Emergency descent (cargo bay flooded) Armaments Forward Railgun/Laser Hybrid Artillery 2 Lower mounted coilguns 1 Upper-fore mounted chaingun 2 Upper-rear discharge coils FEATURES Some key factors that distinguish the 'MYNA' in the depths of Europa. A long-range powerhouse: The Myna will always fire the first shot in a head to head confrontation, it is capable of delivering heavy fire at longer ranges than other vessels thanks to its forward artillery and recon capabilities. The railgun requires a shell to be loaded manually before each shot, but can fire quickly with a dedicated loader behind the barrel, while the laser does not require ammunition, but drains a massive ammount of power. Anticipate the threats in your path: Equipped with a sonar that can scan far ahead from the vessel, and accompanied by the 'Hummingbird' recon probe, none of the threats Europa may throw at this vessel will take it by surprise. A reliable transport: The Myna is an industrial vessel first and foremost, and while prepared for a fight, it is by no means a warship, and should ideally get from A to B without endangering its cargo in unfavorale confrontations, reason for which the vessel is capable of moving at near-cruising speeds during silent running with the aid of a prototype engine, however unstable it may be. Quality of Life: Smart Doors prevent fires and floods from spreading and can be switched between automatic and manual operation, or be locked down altogether if need be, hatches open to funnel water into the ballasts and prevent flooding, the on board computer will notify the crew of any emergencies on board and the vessel is equipped with automatic discharge coils that defend against most creatures in areas the weapons can't reach. If all other measures have failed and is inminent, in this terminal using , the code is in . Some other notable features - 'Hummingbird' probe independent piloting, weapons, and self-destruct systems - Reactor Autocontroller and overvoltage mode - Interchangeable sonar focus points - Anti-flora ballast drain system - Motion sensitive discharge coils - An electrifying brig - Floodable cargo bay - Battery Support And additional lore and details for you to discover onboard. NOTES The 'MYNA' is a 100% Vanilla Submarine. Don't hesitate to report any issues you may have with the sub, I'll do my best to continue to polish and fine-tune it. Finally, thank you for checking this out and I hope you'd like to give the MYNA a try, any support is greatly appreciated.
Super Diving Suit + Super Large Backpack
por 76561198449684365
Translated by ChatGPT: The diving suit material is taken from the Fortress Diving Suit. It no longer obstructs the view, has an ultra-wide light range, built-in infrared sensing, partial damage reduction,auto oxygen refill ,partial Debuff recovery, and a medicine slot (there seems to be a bug where the medicine keeps consuming, will fix it when I have time). I modified the texture of the popular "Lootbelt" large backpack, with the backpack texture coming from the cute version of Europa. Added crafting requirements for the diving suit, making it harder to obtain.
Improved Mudraptor
por 76561198065601599
This is an inside joke, just changes the mudraptor textures for a custom drawn budgie. Makes getting torn apart by mudraptors a bit more colorful
Oops No Stations - COL Patch
por 76561198214594327
Here, enjoy a patch for CO. You need both Oops No Stations and Combat Overhaul Legacy installed, and then this patch too, I recommend putting the patch above the two prior mods in the mod screen, as while I had no issues for whatever reason when I didn't do it in testing, supposedly baro checks from bottom to top for overrides. This just overrides some required things to spawn with the weapons from the mods as well as Oops No Station's required items, aka outpost npcs, captain corpse, it also re-overrides locationtypes just to make installation easier as you can just pop this on top instead of worrying about order. Main Mod Workshop Link Combat Overhaul Legacy
Have It Your Way
por 76561198365773954
Replaces accordion song with infamous US burger king whopper commercial. Port of the free bird accordian mod https://steamcommunity.com/sharedfiles/filedetails/?id=2903738430
MTI-S3 Marksman
por 76561198129526809
MTI-S3 "Marksman" MTI-S3 "Marksman" — "advanced" nuclear submarine for special purposes. It was built as a receiver of the project WH4-L3 "Hunchback", and then by order of was converted into a special-purpose underwater reconnaissance vehicle. This submarine was the first prototype to pass all deep-sea tests in Europe, including long-range sorties and open encounters with local fauna. She managed to establish herself not only as a combat vehicle, but also as a cargo ship capable of ensuring the safety of her cargo and passengers as well. This model primarily differs from its predecessor in smaller dimensions, improved ergonomics of space, as well as increased load capacity, while not inferior to it in terms of speed and maneuverability. The combination of all these factors makes the MTI Marksman a more expensive choice than the "older" model, although locals are increasingly beginning to say that young and experienced teams are changing their outdated submarines for brand new MTIs. At the moment, not a single device of the RNS-MTI series has been decommissioned, and some of it is even in service as part of . Class: Scout Price: 8,500 mk Crew Size: 2 - 5 Crew Level: Beginner - Intermediate Difficulty: Low (0 - 30%) Strength: Medium Reliability: Medium Size: 37x10m Cargo Capacity: 8 boxes Working depth: 3400m Limit depth: 3600m Max Horizontal Speed: 29 km/h Max Vertical speed: 14 km/h Weaponry: - Coilguns x2 (+2 ammo box) - Pulse Lasers x1 (+1 ammo box) - Turret Hardpoints x1 Equipment: - 5 standard wetsuits - 5 batteries + 1 charging station - Fabricator + medical fabricator - Deconstructor - Oxygen generator Arsenal: - Handcuffs x1 - Bulletproof vest x1 - Diving knife x1 - Stun Baton x1 - Stun Gun x1 (4 darts) - Harpoon x1 (6 Harpoons) - Revolver x1 (12 rounds) - Riot Shotgun x1 (6 rounds) Other Features: - The nuclear submarine has lights around its entire perimeter - The nuclear submarine has an id_card system (example: the arsenal can only be opened by a security or a captain) - The nuclear submarine does NOT have supplies cabinet MayonnaiseMamba x @thedrillpain Do not forget to like and add our work not only to your favorites, but also to your collections. This, you will give us a signal that we have not tried in vain. That's all, enjoy the game!
The Jovian Smuggler
por 76561198077339846
This speedy little sub once belonged to a group of Jovian Separatists who were using it to transport weapons and other contraband to various outposts. Unfortunately for the crew, they docked at what they believed to be a separatist friendly colony but they did not know the coalition sent a military force to suppress the radicals. Once confiscated, the sub was studied and found to have 2 different modes. Standard running mode allowed the sub to outrun and outmaneuver virtually any submarine the coalition had while its secondary stealth mode allowed it to become nearly undetectable on even the most sophisticated surveillance equipment. A few noteworthy drawbacks of its stealth mode is the massive reduction in movement capabilities and the fact that if it remains in this mode for too long it will run out of power entirely as the reactor is unable to function until returned to standard mode. It may be lacking in firepower but in the right hands it can slip by any threat without worry. STATS ------ Class: Scout Price: 2,000 mk Dimensions: 31x12 m Cargo capacity: 16 crates Recommended crew size: 2-5 Recommended crew experience: Intermediate Velocity (Standard mode): 47 km/h Velocity (Stealth mode): 18 km/h Descent velocity: -19 km/h and 22 km/h ------ So this is actually my first submarine that I built completely on my own and I would appreciate any feedback you may have on it (good or bad)! I have to admit it is kind of fun building subs but man it takes forever.
Whispers Part 1 Updated
por 76561197987992982
WHAT IS THIS? Whispers is a multi-part story series loosely based in the narrative of Barotrauma. I’m trying to be lore friendly while still taking my own little spin on the fascinating world that FakeFish and Undertow Games created. This is very non-cannon. The map uses text boxes over the environment to convey information and narrative, a little like point and click adventure games. Move the cursor over scenery, like a bookshelf or poster, and I’ll usually have a memory component with text overlaid to give some information about that scenery. Make sure to up the Aim Assist by a lot so you don’t miss any of the text boxes. STORY You play the head of a maintenance crew keeping a massive satellite dish on the highly irradiated surface of Europa in operation. The dish is the lifeline between Europa and the rest of humanity (including Earth who doesn't seem to be on speaking terms with the coalition right now). You ship any communications received to people who are probably more important and powerful then you’ll ever hope to be, and then ensure their response is transmitted. The days drag on through a haze of radiation and monotony until your mind slowly turns into mush. This is where the story begins. HOW TO PLAY 1. Subscribe to both this mod and SOFA's DECO mod. 2. It’s a single player story, so I recommend creating a private server and setting the difficulty to easy so that nothing spawns that I didn’t intend. 3. Set NPC crew mates to 0. 4. It's best if you select one of the captain classes (since they start with a pistol). 5. Enter "game" into the map seed to ensure you spawn in something of a void that doesn't shake the whole map until you want to vomit. Have fun and let me know if any horrible bugs start eating the map. I have lots of bug spray and I'm ready to use it. LINKS Part 2 https://steamcommunity.com/sharedfiles/filedetails/?id=2807110150 Part 3 https://steamcommunity.com/sharedfiles/filedetails/?id=2841544874 Part 3 Sandbox Map https://steamcommunity.com/sharedfiles/filedetails/?id=2846416316 Part 4 Finale https://steamcommunity.com/sharedfiles/filedetails/?id=2934022754
E.C.S. Jeremiah Roe
por 76561198055386149
Europa Coalition Ship 5505 Jeremiah Roe. Named after the legendary Europan submariner, who years ago was heroically crushed to death in the abyss. Serve honorably in his memory, and do your best not to join him. A medium-sized survey-class sub fit for both exploratory and tip-of-the-spear operations. An all-rounder with room for expansion and heavy modification. A campaign ship focused on balance and a vanilla feeling. Features: - 60m long - 4 coil guns, 1 rail gun, 2 turret mounting points. - 38 crate cargo capacity. - 17,000 mks. Listen, I'm not an economist, I don't know. - Centralized command & fire control, dedicated loading room. - Fully manual reactor & doors. Want some control back in your life? Look no further! Manual is the new automatic! - Automatic emergency lighting system. Forget what I just said about automation. - Battery backup system. Powers only the essentials! About 2 minutes of manuevering & air. Good luck! - Top & bottom airlocks. - Spare room to do with as you please. Storage? Hydroponics? The possibilities are endless! (within the room) - Secure storage for captain, security, and medic. - A few hidey holes and easter eggs.
Very compatible Uylsses 2.37
por 76561198407784993
Just modified Ulysses 2.37 https://steamcommunity.com/sharedfiles/filedetails/?id=1768666616&searchtext=ulyss -Auto oxygen injection system in electrical and generator room -Neurotrauma stuff in medical room -This eggs from Thalassofobia -T.I.T.A.N. Recharging station -A bit re-design -Reserve generator
Food and DrOnk
por 76561197993948450
An edit to the food and drink mod by Veritus Tl;dr Hunger ticks 10x slower Fixes the protein requirement. Food/Thirst items heal a ton more hunger/thirst Cook now has a skill tree that is a mix of assistant, captain, and medic Crafting foods is much more generous. Adds pomegrenade juice. Changes pomegrenade extract to do a little more healing and take less resources. Bad pomegrenades don't start fires, but explode a little harder. Start the mod by crafting and using the compatibility pill. This allows you to have hunger only on characters you care about. No more starving NPCs! The cook clothes are still broken because I am not an artist and I'm too lazy to figure out how to fix it. Notices This mod is licensed under the Creative Commons Attributions-ShareAlike 4.0 International License
Oasis of Europe Mk.III
por 76561198005417449
Ursprünglich als Unterwasser-Kreuzschiff für unternehmungslustige reiche Schnösel geplant wurde die Kleinstserie kurzerhand wegen ausbleibenden Aufträgen in ein Kampfschiff umgeplant. Der "Waffenstarrende Backstein" (Zitat "Jagen & Fischen auf Europa") bringt bemerkenswerte Geschwindigkeiten mit sich, auch wenn die Infrastruktur des Schiffes eigentlich nicht dafür ausgelegt ist. Leider ist der hastige Umbau noch an einigen Details erkennbar, aber waschechte Seebären werden das in Kauf nehmen, oder?
Buyable Logbooks
por 76561198067926654
Warning: The 1.0 Prepatch may have effected the way these items work. If you discover an error please let me know in the comments section. Simple Item Override that changes Log Books to be buyable (everywhere). No Captains were harmed in the creation of this mod; we can't promise we didn't behead the clown though!
Stand Mixer
por 76561198059047126
Perfect for combining eggs, flour and water at depths of up to 1500 meters! (WARNING: This is really shoddily made and should NOT be played with any serious intent. It is a piece of trash.)
Big Iron
por 76561199037990577
"To the town of Agua Fria Rode a stranger one fine day Hardly spoke to folks around him Didn't have too much to say No one dared to ask his business No one dared to make a slip The stranger there among them Had a big iron on his hip" - Marty Robbins Big Iron adds a variety of weapons and equipment from the golden age of gunfighting. Features: - Big Iron chambered in .45 Colt - The Gambler, a custom variant of big iron that spawns rarely in ship wrecks - Holster for your big iron - "Big Iron" by Marty Robbins guitar. Deconstruct a Big Iron to obtain. Coming Soon: - Additional revolvers like the Colt Walker/Colt Dragoon - Rifles - Horses? - More gunfighting gear - Dynamite and other western tools To report a bug, ask questions, or make suggestions: DM @triploons on Discord.
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