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- Barotrauma
Mods y plugins para Barotrauma
Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Huskable - Core
por 76561198895032761
Huskable Collection - All Huskable mods are stackable, so this means they can be used together to combine features. Huskable - Tainted: Increases chance to 5%. Huskable - Forsaken: Increases chance to 10%. Huskable - Apocalypse: Increases chance to 50%. Huskable - Outbreak: Rather than 1 person being infected its 1-5 people. Huskable - Evolved: Makes it so there is a 25% chance an infected person can become a prowler and 12.5% a chimera. Nowhere is truly safe. FEEL FREE TO MAKE FORKS OF THIS WITH HIGHER CHANCES. NO NEED TO ASK FOR PERMISSION Every time you dock at a station, there is a 1% chance that a station NPC will become infected with the Husk. The infection doesn't always start the same way. The infected NPC can be at one of four different stages, meaning you might encounter someone who is only barely infected or someone who is already dangerously close to turning. Features: 1% infection chance every time you dock at a station. Leaving and returning gives another chance at infection. Four possible infection start stages create different levels of threat. A 50% chance of receiving the warning: "Something about this station feels wrong." Works on its own timer system, so Husk transformation is guaranteed without being cured. Testing Commands For testing and debugging: `triggerevent huskable_test_now` Infects a random station NPC and turns them in ~3 seconds. Includes chat, event log, and orange outline. `triggerevent huskable_test_slow` Infects a random station NPC with the full ~5m30s progression. Includes announcements and highlight. `triggerevent huskable_test_now_silent` Turns a random station NPC in ~3 seconds without the mod's chat, log, or highlight. `triggerevent huskable_dormantcarrier` Fires the real dormant-carrier behaviour with the normal ~5m30s progression and no mod-side announcements. `triggerevent huskable_test_roll` Runs the real infection roll and reports which carrier and infection stage were selected. Run it multiple times to test the stage distribution. Watch the series this was created for at - youtube.com/@GrimmusYT (Coming Soon)
Railgun Boarding Pod
por 76561198936488708
This mod requires LuaCS support. Allows Boarding Pods to be launched from Railgun Loaders, with direct boarding support. Features: Boarding Pods can be loaded into Railgun Loaders (drag and drop them in like ammunition) After firing, the pod breaches through walls and allows the crew to land safely inside Hold E for ~3 seconds → automatically detects nearby Railgun Loaders within 1 meter → if a Boarding Pod is present, board it directly Fully compatible with Depth Charge Loaders; vanilla behavior remains unaffected
SSN Harmon Walstard
por 76561198924459089
The SNN "Harmon" Walstard is a 3rd generation Coalition submarine. It was mass produced during the early years of Europa's colonisation for its low manufacturing costs and moduality.It was heavily used by the Coalition for transporting cargo initially. After it was phased out the Coalition decided to retrofit most of its remaining Harmon's into budget attack submarines. This was in an attempt to help bolster and fill many gaps in their fleet during what is now known as the Europan Union Wars. General Stats Class: Scout Tier: 2 Price: 13,000MK Size 61x15m Recommended Crew: 5-10 (Intermediate) Horizontal Speed: 19.5 km/hr Vertical Speed: -19, 16.4 km/hr Weaponary 1 x Railgun 1 x Coilgun 1 x Chaingun 1 x Turret Hardpoint 1 x Depth Charge 1 x Discharge Coil Storage Cargo: 12 Ammo Shelf: 7 Railgun Shelf: 2 Lockers: 10 x Diving Suits 3 x Driving Gear 2 x Storage 1 x Engineering 1 x Reactor 1 x Medical 1 x Toxic 1 x Med Fabric 2 x Arms 2 x Secured Arms 2 x Crew Quarters 2 x Mineral (There are 4 lockers in engine room that are easy to miss if unaware) Notable Features Devices: Fabricator, Deconstructor, Medical Fabricator, Surveillance Centre Rooms: - Bar - GreenHouse - Surveillance Room - Crew Quarters (2 bedroom)
Robotrauma Recharged
por 76561198387769820
V0.1.B A Branch off mod from Versus's ( https://steamcommunity.com/profiles/76561198107201858 ) Robotrauma. The Point of Recharged isnt to strictly continue off from robotrauma but to look at the idea at a whole from a diffrent point. It takes the base features of Robotrauma and will be slowly Adding On as Time Progresses. Currently it Is in Beta only increasing prices on exo crafting, rebalincing depth and adding some new items and frames but more content is planned for the future including possible patches for other mods down the road depending on what people want from my friend group or suggestions from the comments. If your looking for a new look at robotrauma or wanna suggest some goofy stuff here is where you go however I still strongly support having even just a single go with the orignal mod (from what I know it still works) especially if your new to Robotrauma.
Imperial - tier 3 cargo ship
por 76561198041526236
ENG Imperial is a new submarine equipped with innovative features, such as a reactor tray designed to prevent reactor damage during minor flooding, and an extensive monitoring system for the most critical parts of the submarine. The pleasant interior and good lighting create an inviting atmosphere both inside and outside the vessel. The crew will appreciate the convenient layout of the compartments and the relaxing spaces in the large living area and hallway. Here are some statistics: Total construction time: 24 hours 25 minutes Price: 30,000 credits Cargo capacity: 64 units Maximum horizontal speed: 27 km/h Maximum vertical speed: 19 km/h Estimated crew size: 6 people Recommended crew experience: seasoned РУСС «Империал» — это новая подводная лодка, оснащенная интересными функциями, такими как поддон для реактора, предназначенный для предотвращения повреждений реактора при небольших затоплениях, и система камер для наблюдения за наиболее важными частями подлодки. Приятный интерьер и хорошее освещение создают уютную атмосферу как внутри, так и снаружи судна. Экипаж оценит удобную планировку отсеков, а также зоны отдыха в просторной жилой зоне и коридоре. Вот некоторые характеристики: Общее время постройки: 24 часа 25 минут Цена: 30,000 кредитов Грузоподъемность: 64 единицы Максимальная горизонтальная скорость: 27 км/ч Максимальная вертикальная скорость: 19 км/ч Ориентировочный размер экипажа: 6 человек Рекомендуемый опыт экипажа: бывалые
EVE Online - 2 outfits
por 76561198261494693
两件衣服,来自EVE Online 分别为: 男式克隆飞行员人际高手XV套装 女式法规秩序特别事务局'黑色别动队'战斗套装 可以在站点购买或者用两根棉线和fpga电路制作 - 20240516 更新: 现在衣服拥有一个自注射药品槽位。 可插入电池/燃料棒/异星电池,以获得走路速度和游泳速度的buff。 20250706 更新: 现在装有电池/燃料棒/异星电池时,会产生一个可以阻挡子弹的护盾(注意:护盾在人物直立时无法保护脚部!)(0707:护盾被命中会迅速降低电池/燃料棒/异星电池耐久度) (0907:护盾被火焰灼烧时也会被激活,会消耗电池来灭掉护盾范围内的火) 增加一个可以放手提箱或者武器的槽位 ------------------------------- 2 outfits from EVE Online They are: Men's Capsuleer Networker XV Suit Women's SARO 'Black Troop' Combat Suit Can be purchased on the site or made with two cotton threads and fpga circuit - 20240516 update: Now clothes have a self injection drug slot. Can be inserted into a battery or fuel rod or alien powercell to obtain a buff for walking speed and swimming speed. 20250706 update: When equipped with a battery or fuel rod or alien powercell, an energy shield that can block bullets will be generated (note: the shield cannot protect the feet when the person is standing upright!) (0707: Shield hits will quickly reduce the durability of battery / fuel rod / alien powercell) (0907: The shield will also be activated when it is burned by flames, consuming batteries to extinguish the fire within the shield range) Adds a slot for a toolbox ( Storage Container ) or a weapon
Sheriff
por 76561197987591575
The Europan Coalition Corrections "Sheriff" is a prisoner and contraband transport. It is dedicated to moving dangerous criminals to their penal outposts and is equipped with several internal systems to ensure even the most violent inmates are quelled. While it lacks self sufficient fabrication and combative abilities, the crew is well stocked for CQB in response to breaches or boarding actions. For security reasons, there is only one point of entry and no drain override. Tier: 1 Cost: 6,200 mk Dimensions: 36x13m Cargo: 36 crates Crew: 5 - 8 This sub is a Tier 1 transport. It uses vanilla parts and does not require mods. Features: Internal riot suppression systems - In the case of prisoner break out, the Sheriff has an internal weapon system that is controlled from the security room. It has a nonlethal system meant to fire 40mm stun grenades on the main level. There is also a lethal system chambered for submachine gun rounds on the cargo deck to deter any inmates from accessing dangerous materials and items. It also works well against denizens of Europa that have breached and entered. High tech brig - The prisoner cell is a state of the art facility for keeping inmates secured. It has an airlock door entrance which can only be accessed with crew ID cards. These doors can be remotely locked down from the security room to bar anyone from opening them, preventing mutinous tampering. There is a view port from the main level to keep an eye on inmates, as well as a camera feed to the security room. Finally, if any prisoners become unruly there is an electrical submission system to shock anyone in the cell. Primable electrical discharge coils - To help with the blind spots there is a pair of electrical discharge coils, one for top and one for the bottom of the hull. These coils can be primed to discharge automatically one time. They have to be primed again after automatically discharging, but they can always be activated manually from the nav. Design notes: This sub is meant to be a starter option for larger crews. It has a big hull for a tier 1 and relies on having enough hands to cover everything. The helm is notably distant from the guns and a captain will have to rely on coordinating crew. The mechanics and features are fairly straight forward. The reactor and engines are strong enough to be forgiving to a newer crew while also exposing players to concepts like the grid's load and power, batteries and recharging, and flooding and draining. There is no central electrical room and the hull is not well compartmentalized, so crew will have to be moving all over to repair devices and leaks can cause large floods. There is a notable blind spot under the hull, and monsters can reach the hull beyond the arc of the guns, but the internal weapons will help the crew when it comes to the inevitable onboard combat.
Morley Cigarettes - Neurotrauma
por 76561198444082697
*WARNING: NT REQUIRED* *NOT COMPATIBLE WITH VANILLA* Check out my other mod for the vanilla compatible This mod adds 7 new items: -The Cigarette; Just like in real life, it has no benefits to smoking it.(WARNING: Smoking too much might cause addiction) -The Herbal Cigarette; Doesn't contain any nicotine, might be helpful for when you crave a real cigarette, though, it is still bad on your lungs -A cigarette pack to hold all of your cigarettes -3 new Pipes you can load with the new: -Tinned Pipe Tobacco; Higher quality pipe tobacco, lasts longer too
宋级轻型攻击潜艇
por 76561198317433613
你还记得吗?我曾经和你说过基地有两名潜艇驾驶员对吧,我就是其中之一。” “对,然后呢?” “他们都已经不在了”! 木卫320年,一艘深海幽灵逃离了炼狱之境驶向欧罗巴。 作为军用制式潜艇,此艇对火力拥有绝对保证。连射炮*2,双管电磁枪*2,破片加农炮*2,深水炸弹发射器*1,自动电磁线圈*2另外还搭载了一架泽兰攻击无人机 同时作为轻型潜艇,在双引擎的加持下可以在极短时间内急速飙至46,上浮18,下潜17。载货28箱,拥有备用电源。价格7514,开局就能拥有。
[VH] The Stoick [JE]
por 76561198147644083
Updated for Jobs Extended Original submarine: https://steamcommunity.com/sharedfiles/filedetails/?id=2256692784
Gatling Alter 格林改
por 76561198211395301
格林改——更改自风云创作的Gatling33(格林33) 创意工坊链接:steamcommunity.com/sharedfiles/filedetails/?id=2801539471 (若steam中不能正确打开,将链接复制至浏览器即可打开) 潜艇数据: 舰体尺寸:45x9 下潜速度:19/22、-18 水平速度:25/42/62 防御能力:1.5倍硬度船壳 武器:格林炮x2,隐藏式自动线圈x4,电磁炮x2,轨道炮x2(单发装弹器) 设备:3倍速度制造台x2,分解台x2,研究台x1,药品制造台x1 载货:24 功能: ·衍生自“哨兵”的无人机,武器为格林炮(爆破弹药) ·货舱独立门禁开关 ·艇外灯光一键开关 ·对接口舱门在对接状态可手动开关 ·反丘脑雷管 ·自动对接 ·基础储物分类 相对于原版: 1.取消了格林炮的超越控制,使得AI可以操纵格林炮 2.在潜艇上方增加了一门轨道炮,与下方原有的一门共享供电与装弹,并于之一同被指挥室的潜望镜一镜双炮控制,尽力补足了核火力在潜艇上方的盲区 3.完善了气闸以左舱门的自动化 4.增加了艇外灯光总开关,使得潜艇静默状态隐蔽性加强 5.潜艇状态监控器不再能访问导航终端,避免多终端同时驾驶潜艇引发冲突(导航终端依旧能访问潜艇状态监控器) 6.将所有舱门的id卡限制更改为全体船员,主要方便对指挥室进行维修。 7.潜水服柜默认装入PUCS防护服(个人爱好) 8.后方的两个空炮座更改为两门电磁炮,射速上进行了一些调整(避免和格林炮格格不入) 9.更改了部分潜艇内文字注释 10.更改了部分内饰,外饰 总体上该潜艇修改后更利于单人+AI/少数玩家+AI的玩法,对于纯人类玩家驾驶潜艇,原版的格林炮超越控制仍有较大意义 原版简介: 格林33是应对日趋危险的深渊探索提供的解决方案 两门超级格林炮拥有更快的启动速度和极高的射速,火力强劲,但也有非常高的能量消耗 两台超级引擎提供澎湃的动力,水下最大速度超过60km/h(未升级状态) ————但是! 因为极高的能量消耗,反应堆无法同时提供高速度与高火力使用的能量,所以格林33配备了3种能量分配模式: 默认状态:拥有优异的加速、减速性能和满足中等强度战斗的能量 高机动模式:大部分能量分配给引擎,可以提供强大的动力,同时所有武器停止充能 高充能模式:大部分能量分配给武器,可以支持格林炮长时间作战,但机动性能大幅下降,而且会损伤武器电容寿命 需要舰长在作战中合理的分配能量,才能最大限度的发挥格林33的潜力 满级的格林33即使在默认状态就拥有相当强的战斗力,推荐搭配各类高难MOD使用默认参数 舰体尺寸:45x9 下潜速度:19/22、-18 水平速度:25/42/62 防御能力:1.5倍硬度船壳 武器:格林炮x2,隐藏式自动线圈x4,武器底座x2,轨道炮x1(单发装弹器) 设备:3倍速度制造台x2,分解台x2,研究台x1,药品制造台x1 载货:24 功能 ·格林炮舰长独立瞄准镜,可直接进行超越控制,无须按钮切换 ·衍生自“哨兵”的无人机,武器为格林炮(爆破弹药) ·货舱/门禁室独立门禁开关 ·对接口舱门在对接状态可手动开关 ·反丘脑雷管 ·自动对接 ·基础储物分类
R-29S Tsiolkovsky
por 76561198198378434
Programmable Computer
por 76561198071989846
A pdf describing how the computer works and how to use it can be found at the following link: https://drive.google.com/file/d/1pTXo-mYjv8BHE38uBLdfQkt9T5KvuPmK/view?usp=sharing
battery fix
por 76561198948964943
尤里的长矛
por 76561199471301784
本模组为游戏增添了一批拥有独特手感的冷兵器与战术道具。 相信每个人都有这种经历,使用近战武器冲锋在前,随后被土匪或其他mod里武装到牙齿的敌对NPC使用远程武器当场射杀,就像路边的一条泥偶迅猛龙一样被当场踹死(这么说比较过分,泥偶迅猛龙比你硬多了)。既然这些懦夫选择使用毫无道义可言的热武器逃避与你的正面对决,那就不能怪我们去制作一些更为“专业”的冷兵器杀死他们,并顺手用他们的脑袋祭旗了。 截止2026年5月16日,该模组已经拥有: -2种基础矛杆,8种伤害类型或功能各异的矛尖 -2种塔盾 -3种不同的标枪,其中普通标枪可以装载17种以上的毒剂,有对应淬毒指南。 -部分经过改进的原版近战武器以及护甲 -2种mod添加的板甲以及配套头盔 -1种护甲内衬 -1种飞斧 -2用于解锁不同物品的蓝图 在这里附上模组部分物品类型介绍,以便于玩家了解相关物品玩法: 长矛:一种双手武器,可以穿过队友或盾牌直接戳刺敌人。伤害较高,但是需要尽量瞄准弱点攻击敌人。可以更换不同的矛头应对不同的战场。 单手矛:区别于长矛,仅能右手持握。攻速较快,但是攻击距离相对较短,伤害适中,同样需要瞄准弱点打击。与长矛相似,可以更换不同的矛头来满足不同的需求。 塔盾:一种使用左手持握的盾牌。举起时格挡敌人的远程攻击,为你用长矛或其他武器接近并击杀敌人争取时间。需要注意的是,塔盾存在格挡条设定,举起时格挡条会逐渐减少,当格挡条耗尽时盾牌将无法格挡任何攻击。所有类型的塔盾都会让使用者获得水流抗性,这种盾牌配有手电筒槽以应对昏暗环境。 护甲内衬:一种衣物,穿戴后可以获得一定咬伤与撕裂伤抗性。在穿着这种衣物的情况下穿戴铁头盔与临时盔甲(以及这两者的变体)可以触发骑士道效果,在各方面获得大幅增强但是削弱友军。 标枪:一种致命但是容错率较低的远程武器,可以飞行较远距离。对头部伤害倍率极高,对巨兽造成额外伤害。同时可以装载不同毒剂(如氰化物、迅猛龙杀手、粪便等)以应对不同战斗。如果你不喜欢标枪的穿透属性可以在标枪上安装标枪限位器,这可以极大提高你在正面战场的生存力以及标枪的回收率。 对原版武器(以及装备)的改动: -将 登船斧 与 重型扳手 从原来的双手持握改为右手持握,使其可以与塔盾或其他单手装备进行配合。 -增加了 登船斧 与 重型扳手 造成的伤害与穿甲,并提高了这两者造成的眩晕。 -将 重型扳手 品质提高带来的修复速度加成改为打击威力加成 -大幅增强了机修工天赋 解锁的 临时盔甲 与 铁头盔 的防御和眩晕抗性,并为铁头盔加入了可以放置健康扫描仪、热成像或电工护目镜的槽位。 蓝图: -制造蓝图:中世纪 ——用于解锁盔甲系列的配方,可以在商人处购买或者在沉船以及废弃前哨站中搜刮获得。 -制造蓝图:标枪——用于解锁标枪系列武器的配方,可以在商人处购买或者在沉船以及废弃前哨站中搜刮获得。 注意:若与其他修改相同物品的模组(如木卫二萌化计划、EuropaWaifu)并存,请确保本模组的加载优先级高于这些模组,否则经本模组修改的原版物品会出现大量的问题。 希望该模组能为你带来舒适的游戏体验! 如果您在游玩该模组的情况下遇到了bug欢迎来到讨论区反馈。
DynamicEuropa - Polish Version
por 76561198196761497
Enabled Regular Packages: - DynamicEuropa - Polish Version - Other Mods - DynamicEuropa
Mannalchemy [Continued]
por 76561198387769820
Version:2.5 Junior Alchemist out in beta. might be unstable Credit for orignal mod: Ma'am ( https://steamcommunity.com/id/Mannatu ) Credit for new rune art: some pink fox, balloon A Continued mod that adds an alchemy station and the alchemist job into the game. Features many different potions that aid in expeditions and repairs. Info update:Half of the Update released. Have Fun! https://steamcommunity.com/sharedfiles/filedetails/?id=3356750558 Make sure not to let the alchemy table run out of supplies mid-reaction. You have been warned. This mod adds the following: - The Alchemist job, featuring its own custom talent tree. - The alchemy table, the main crafting station of the mod. - Many different potions that have various effects. - Weaponized Ruins to cast effects on foes and allies alike. -Defensive Stone runes to puff your friends in combat -Junior Alchemist (incomplete) that brews..special potions and brews to add some more anarchy to it all Future Plans: -Finish Sprites -Finish Skill Tree -More Potions -Armour -Compatibility Ad dons. No release date for these updates at the moment.
The Vanguard(先锋级)
por 76561198366571368
阶梯:T1级 类型:斟茶 定位:仿官船 AI适配:有 推荐船员数:2-5人(包括玩家与ai) 火力:2轻,1重(需要安装) 货仓:4箱(极小) 特色:生产设备齐备,有研究台 不想开轮椅船,又想仅靠少量船员就能通关游戏?官船的T1强度太低打深渊巨兽压力太大?先锋级可以解决你的一切烦恼!作为最精锐的侦查型潜艇,先锋级可以攻克除了运输任务以外的绝大部分难题。
Karna Heidt "The White Fox"
por 76561198283555820
⚓ 2770 Wilde Heavy Combat Submarine Refit - "Belenka" (Modified from the 2511 Belenka by engineer William Reid Minks) "The weapon hardpoint configuration on this vessel contains distinct blind spots, heavily testing the captain attitude control and manual navigation adjustment capabilities. Upon enemy engagement, the captain must possess advanced seamanship to actively shift the heading and maneuver threats into the firing arcs." *Both Chinese and English versions of the submarine are now integrated into this mod. Simply select your preferred language via the submarine selection menu. *Update: Added options to disable certain outpost upgrades and diving limits. This modification is adjusted based on the 'Meaningful Upgrades (Fork)' mod." Special thanks to the original creator of Meaningful Upgrades (Fork). 📖 【Submarine Lore & Combat Record】 Personally overhauled by the legendary engineer William Reid Minks, this vessel represents an extreme re-engineering of firepower and armor based on the classic 2511 Belenka. Wearing the exclusive "White Fox" battleship grey livery of ace captain Kana, it is the ultimate nightmare for Coalition supply convoys. Combat Record (Up to 2810): - Completed Voyages: 102 - Coalition Supply Ships Sunk: 210 - Coalition Warships Sunk: 18 🛠️ 【Refit Specifications】 - Bow Armor Reinforcement: Additional 50-120mm external plating installed on the bow, bringing the total thickness to a massive 205mm. - Armor Stripping: Removed 60mm of keel (bottom) armor and 102mm of command room protective plating. - Auxiliary Propulsion: Installed an aft secondary rocket booster engine, raising maximum submerged velocity to 16.3 knots (30.2 km/h). - Weapons Overhaul: Stripped all stock coilgun turrets. - Primary Armament Upgrade: Upgraded to 60mm "Efida" Single/Double Naval Cannons (HE Ammo, 6s reload, Infinite Ammo) and 100mm "Afida" Double Naval Cannons (HE Ammo, 8s reload, Infinite Ammo). - Secondary Armament: 20mm Rapid-fire Autocannon (Consumes Ammo). - T30 15mm Automated Autocannon: Features Infinite Ammo but drains grid power when firing. *(Note: Crew AI control is locked out. This turret operates fully autonomously (auto-targets/fires) or via manual player control. Auto-recharges upon arriving at an outpost.).* 📊 【Performance Evaluation】 🟢 Pros: - Maneuverability Burst: Maximum horizontal propulsion increased from 12 knots to 16.3 knots. - Sustained Firepower: Main battery turrets upgraded with infinite ammunition capacity. - Flood Control: Automated bilge drainage systems installed in the engine room and ammunition depot. - Frontal Shield: Hardened 205mm heavy armor protection at the bow. 🔴 Cons: - Reduced baseline cruise navigation speed. - Sluggish Turrets: Traversal rotation speed and rate of fire for all turrets have been reduced. - Notable weapon hardpoint blind spots (firing arc limitations) exist. - Structural Vulnerability: Overall hull structural plating (keel and command room) has been severely cut down. - Low Penetration: High-explosive (HE) shells perform poorly against heavily armored or hard-shelled abyssal creatures. - Cargo Restrictions: Supply storage volume and maximum freight cargo capacity are reduced. - Main Junction Box Overload: Running the engine at maximum power output will cause progressive damage to the primary electrical systems. ⚡ 【Power Management & Charging Regulations】 All onboard battery arrays must be replenished via the sub's specialized charging systems, which can only draw external power while docked at an outpost. ⚠️ Battery Charging Guide: Manual Setup: Manually adjust the charging rate of the "Battery" when charging begins. Capacity Limit: When charging multiple packs simultaneously, it is highly recommended to limit it to a maximum of two batteries. Avoid Throttling: Charging more than two packs will cause insufficient total power supply, triggering severe system throttling and resulting in a complete failure to charge. Recharging the Charger: To recharge the "Charger" itself, you must arrive at an Outpost, then simply turn up the charging rate on the "Charger" interface. 💡 Grid Allocation: - E1B - E2B Batteries: Main engine propulsion power. - A1 - A2 Batteries: Standard drainage and automated bilge drainage pumps. - A1BW - A2BW Batteries: Turret weapon grid (Note: Excludes the ventral automated autocannon and internal defense coils). - D01 - D02 Batteries: Deconstructor and Fabricator/Crafting stations. - O2 Batteries: Automated oxygen tank shelves. 🔋 Special Charging Needs: - Ventral T30 Autocannon: Automatically tops up when docked at an outpost. - Engine Rocket Booster: Automatically recharge when docking at an Outpost. ☢️ 【Strategic Self-Destruct System】 - Actuator: Dedicated scuttle button located in the command room, clearly marked with radiation/nuclear hazard symbols. - Authorization: Requires the to unlock. - Protocol: Depressing the button triggers a 50-second ship-wide siren countdown, followed by total vaporizing annihilation.
Stinger IV
por 76561198107201858
Tier III Attack Submarine All monstrosites of the abyss fear the Stinger. Loaded with heavy weapons from all angles this sub is capable of braving the most hostile depths. Featuring the Wasp scout sub to get to places that the Stinger cannot reach. HAS: 4 Double Coilguns 2 railguns Armory Brig Medbay Crew accommodations Security Cameras Secrets MiniSub Sonar station 2 Unit load devices
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