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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Enhanced symbiois – Barotrauma Mod

Enhanced symbiois

por 76561199182034972

Hello and thank you for clicking on my mod! This mod aims to make the husk slightly more useful yet still balanced. this mod changes the following: Symbiosis (duh): it now heals at a random interval between 0.5-2 seconds so its not just a flat rate at which you heal it will also attack anything that hurts you via melee. If you take too much damage it will put you into a regenerative coma, in this state damage is reduced 80% and healing is increased by roughly 30% this will slowly you heal you until you can be stable on your own. This has a cooldown via fatigue which slows your movement speed considerably for a minute or two Husk infection: it now heals basic damage slowly, this healing is doubled when in critical the healing is for humans only. When you bite something while infected you can slow down the progress of your husk but not cure it Husk pod: a craftable pod that symbiotes can make, when you get inside it you will be infected but if you are already infected it will heal you and reduce your infection to 25%

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Ayaka's turtle 神里龟龟装甲潜艇 – Barotrauma Mod

Ayaka's turtle 神里龟龟装甲潜艇

por 76561198173627838

其外形采用了仿生学的设计,使其在保证良好装甲防护的同时具有较好的航行性能,同时其作为白鹭公主出访各处的游艇,其内饰也经过稻妻本土化设计,在深海的任何地方都能让乘客感受到家的温暖。 This ship is an armored submarine built by Fontaineine Shipyard. The bionic design of the ship makes it navigable with good armor protection. She can make passengers feel at home anywhere in the deep sea. 火力Firepower 大型炮塔Large turret 3门防空炮,2门轨道炮,以及2座大型炮塔底座 3 flak cannons, 2 railguns, and 2 large turret hardpoint 炮塔全部装备后总共有1星期的大型炮塔,几乎在任何方向上都可以保证两门以上的大型炮塔同时开火,部分方向可以同时有四门大型炮塔的火力 Two or more large turrets can fire simultaneously in almost any direction 由于稻妻的电子技术较为落后,5门大型炮塔需要在其对应的炮位人力操作,只有两门加农炮可以在中央火控室操作。 Due to the Inazuma's poor electronic technology, 4 large turrets needed to be manually operated in their corresponding emplacements, and only two flak cannon could be operated in the central fire control room. 前下方的加农炮与轨道炮合并操作,默认打加农炮,双击可以发射轨道炮, ai打的激烈了会浪费轨道炮弹药,最好由玩家操作。 The flak cannon and railgun at 5 o 'clock control together, default fire flak cannon, double click fire railgun, AI player will waste railgun shell, it is best operated by the Real player. 小型炮塔Small turret 5门自动线圈跑,均可以在火控室操作 5 automatic coilgun, all can be operated in the fire control room 1门加特林机枪,可以在驾驶室操作也可以在火控室操作 1 Chaingun, can be operated in the cab or fire control room 在两个水闸和禁闭室都配有机枪,可以对抗入侵的敌人 禁闭室隔壁的炮位有可以打开的射击孔,可以方便处理里面的人,也可以直接扔手榴弹,有参考的投掷瞄准方向,不保证不会弹回来。 1个深水炸弹发射器 1 depth charge launcher 1个诱饵发射器 1 depth decoy launcher 装甲:结实的双层装甲,可以抵御木卫二大多数生物的攻击,但是仍然要记得在站点对外壳进行全面修理。 反应堆放在内部的装甲盒中,日常攻击基本不会导致其进水。 Armor: Solid double armor to protect she against most of Europa's creatures, but still remember to get a full repair at the station. The reactor is housed in citadel armor, and is rarely flooded by daily attacks. 机动能力:初始机动能力是比较差的,前后30km/h,上浮18km/h,下沉17km/h,有通海阀可以加速 X velocity 30km/h Y velocity 17km/h 可以通过驾驶室的按钮开启引擎增压,一段时间内可以提升引擎功率,可以通过驾驶室的灯光判断还有多少能量剩余。 The engine burst can be opened through the button in the cab, and the engine power can be increased for a period of time. The light in the cab can determine how much energy is left. 配备有通海阀进水的防丘脑水泵,可以通过开关开启,开起来稍微有点抖,但也基本能用。 An anti-thalamic pump equipped with sea inlet valve can be switched on through the button in the cab 驾驶室的按钮同时也可以控制外部灯光,放电线圈的开关 Buttons in the cab also control external lights and electrical discharge coil 配备一个小艇,需要手动驾驶,只有简单功能。 Equipped with a dinghy,only simple features and down below is a dead zone of fire 上部有两个炮塔可以根据瞄准方向自动切换,由于采用了同步瞄准,准星有时候不会切过去,可以根据探照灯判断炮塔指向。 下方是火力死角。

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thewreck

por 76561199106083505

THis is a colection of stations that are classified as wreck

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SPZ-Outlier – Barotrauma Mod

SPZ-Outlier

por 76561198098010862

SPZ-Outlier is an Deep Diver Class Submarine designed to give a Vanilla experience with extra firepower and quality of life improvements. -AI tested; -Lower docking port; -Fabricators and deconstructor with linked cabinets; -Upper Railgun control at the command room; -Outside cameras; -Inside Cameras; -Discharge Coil (Motion); -Chairs; -Mineral Scanner; -Ballast drain; -Research Station. Preserving the vanilla restrictions: -NO excessive tampering with sprite sizes; -NO change to machinery parameters; -Most containers are automatically filled; Custom respawn shuttle: -SPZ-Stinger small shuttle with a chaingun and auto dock; -SPZ-Stingless small shuttle with a depth charge launcher. Obs: -Batteries are linked to pumps, guns, engine and controls only; -Cold Caverns might feel easy with this submarine; -Cargo room can be locked from the outside to keep prisioners in; -Command/Gunnery can be locked from the inside; -Rewire friendly;.

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海豹II型Selkie MK2 – Barotrauma Mod

海豹II型Selkie MK2

por 76561198102125800

海豹攻击侦查艇 小巧灵活的全能型潜艇,特点为高火力密度、高机动性、高续航、低维护;独特的单层玻璃船壳轻量化设计,无需通过潜望镜即可看到外面情况,舰长开船更方便; 船上各类设备齐全并自带无人机,大量物资储存柜(仓鼠玩家狂喜)可囤积大量物资保证潜艇续航; 适合火力不足恐惧症和电脑配置不高又想体验高难度下被大群怪物围攻,可通关地狱难度战役,该船设计主要用于挑战BaroTraumatic模组,链接https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103 注:无人机直接复制Noking大佬制作的BOS蓝宝石上的无人机,链接https://steamcommunity.com/sharedfiles/filedetails/?id=2578409815 类型:攻击型 售价:5000 载货量:24箱 武器:3门双联电磁枪,3门双联连射炮,2门激光炮,2门轨道炮,2个电磁线圈,1个深水炸弹发射器,1个无人机 items:884 (包含大量武器工具物资) 空船items:514 水平航速:40-50km/h 垂直航速:下潜18km/h上浮-18km/h Type: Attack Price: 5000 Cargo capacity: 24 cases Weapon: 3 double coilguns,3 double chaingun,2 pulse laser, 2 railguns,2 discharge coils,1 depth,1 UAV items:884 (including a large number of weapons, tools and materials) clean ship items:514 Horizontal speed: 40-50km/h Vertical speed: dive 18km / h, float - 18km / h Selkie attack scoutplane Attack small and flexible all-purpose submarine, characterized by high firepower density, high mobility, high endurance, low maintenance; Unique single-layer glass hull lightweight design, without the need to periscope can see the outside situation, more convenient for the captain to sail; The ship is equipped with a variety of equipment and unmanned aerial vehicles, and a large supply locker (hamster ecstasy) can store a large amount of supplies to ensure the submarine's endurance; Suitable for low computer configuration and want to experience a high difficulty of being mobbed by a large group of monsters, can complete the hell difficulty campaign, the ship is mainly designed to challenge the BaroTraumatic https://steamcommunity.com/sharedfiles/filedetails/?id=2518816103

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The Clown Mobile – Barotrauma Mod

The Clown Mobile

por 76561198042538896

It's time to clown For those who may not know already, this is the original design of the ship https://steamcommunity.com/sharedfiles/filedetails/?id=1862739075&searchtext= And here is the origin of the clown face https://steamcommunity.com/sharedfiles/filedetails/?id=2658122933&searchtext=Figureheads The stuff I added is as follows. - Auto reactor -Working medical fabricator -Storage space in the ballast -Clown mask decoration as well as moved some spotlights for aesthetics.

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[Rep] Nautilus » Vanilla – Barotrauma Mod

[Rep] Nautilus » Vanilla

por 76561198977722419

IM TOO LAZY TO UPDATE THIS VERSION, MODDED IS BETTER! Read First Modded Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2461325469 About the Nautilus Origin » The nautilus is a fictional submarine designed by "Julio Verne", a French writer that in 20/06/1870 published the novel "20.000 Thousand Leagues Under the Sea", where Captain Nemo and his crew are the main characters. ---------------------------------------------------------------------------------------------------- What to expect of the sub » Electrical Systems controls and screen displays » XL Nuclear reactor » 4 Coilguns » 1 Railgun » 2 Fabricators » Intelligent automatic doors » Artifact Holder / Outside Deconstructor » Max descent speed = 14km/h » Max speed = 25km/h » Incubation room » 2 Fire extinguishing kits » Flood reactor room option (For fires) » Deactivate oxygen in Electrical (For fires) » Deactivate oxygen in Incubation Room (For killing) » 2 Airlocks » Drone (Not mine: https://steamcommunity.com/sharedfiles/filedetails/?id=2415574009) » Front Ice Breaking Shield » Motion detecting lights » Class: Deep Diver » Recommended Crew: 3-15 » Recommended Gamemode: Campaign Update Log Update 1 » Updated to the last version » Fix: Decorations weren´t showing up

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[EMS] Prometheus Station Fixed NO MODS – Barotrauma Mod

[EMS] Prometheus Station Fixed NO MODS

por 76561198201798243

Originally built by E.M.S. to be a mining outpost, Prometheus found it's true purpose as its location was in a perfect spot between multiple other cities and stations. Those travelling through their waters would stop by at Prometheus to rest and refuel, slowly leading into its development of being a transit station, dubbed "The pit-stop of Europa" by Europan tourists. The station offers rentable sleeping arrangements along with a cafeteria and drinking lounge among other things to enjoy yourself. Added: NEW: Ballasts! (slowly goes down .5 km/h) NEW: Renovated Weapons/Clothes/Ammo in the captains quarters! Fixes: FIX: Stocked up medical room! FIX: Made storage things stack supplies now! FIX: Removed hanging thing on the top left outside the sub! FIX: No more "I need a diving suit"! FIX: Fixed AI Nodes! This took 2 days to fix, it would mean the world to me if I got high ratings just like the original E.M.S. Station. Credit to FearTheRenegade for making this map, I just fixed it!

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Ghost Ship – Barotrauma Mod

Ghost Ship

por 76561198075704664

Ghost Ship from the deep.

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The Drowned Rat – Barotrauma Mod

The Drowned Rat

por 76561198271938473

The Drowned Rat was never commissioned, certified, or officially launched. It was assembled. Its original owner was a station salvager who spent years dragging ruined hulls back from the dark: broken shuttles, gutted drones, and especially wrecked Barsuk-class submarines. Barsuks were common enough to find in pieces, cheap enough that nobody asked many questions, and simple enough that a stubborn mechanic could make three dead ones into one living mistake. The plan was to build a cheap salvage submarine: ugly, durable, easy to repair, and large enough to live in during long recovery jobs. Its frame was welded from scrap pressure plating, old Barsuk compartments, and whatever bulkheads could still pass a hammer test. Nothing matched. Some rooms were older than others. Some wires had been pulled from wrecks that still had blood in them. Then the war came. When the fighting worsened, the Coalition began stripping unfinished and civilian vessels for parts. The Drowned Rat was raided before it was complete. Its weapon systems were removed, along with targeting components, spare junction boxes, fire-control equipment, and several internal systems that were deemed “necessary for the war effort.” The Coalition left the hull behind because it was considered too frail, too uneven, and too poorly documented to be worth converting into a military vessel. To the owner, that was almost an insult. So he kept working. Without the original systems, he replaced what had been taken with whatever he could salvage. The battery bank came from a wrecked shuttle. The life support system was never meant for a submarine this size, but it could still push air, so it was bolted in anyway. Much of the wiring was rerouted through old junction spaces and improvised panels. The ship’s systems became a patchwork of civilian salvage, shuttle parts, outpost scraps, and stolen replacements. But the Drowned Rat still was not ready to sail. Too large to throw away and too useful to ignore, the unfinished hull was eventually docked permanently to an outpost and converted into cheap extra space. For years, it served less as a submarine and more as a floating apartment block. Mechanics slept in the old crew compartments. Cargo workers stored tools in the half-finished bays. Drifters rented bunks beside exposed wiring and dead control panels. Its corridors smelled of metal dust, old coolant, and recycled air. The name came from the residents. The hull leaked often enough that people joked it was not docked to the station, it was drowning beside it. Rats were not supposed to exist on Europa, but the name stuck anyway. Something small, filthy, impossible to kill. The ship still carries pieces of the old salvage plan. Its depth charge tube was never properly finished and cannot be aimed like a real launcher. Most crews use it to drop decoys, noise makers, or scrap charges behind the vessel when something starts following too closely. It is more of a distraction system than a weapon. The electrical discharge coil was added later, during its years as station housing. It was not installed for monsters. It was installed for scavengers. People kept cutting away outer plating, stealing cables, prying loose components, and robbing storage spaces. After one too many thefts, the owner wired the coil into the hull and left warning signs that nobody believed until the first thief got thrown across the docking bay. Eventually, the outpost changed hands, the old owner vanished, and the Drowned Rat was sold as “repairable surplus.” Some say it was bought legally. Others say the docking clamps failed at a very convenient time. Now it sails again. It is underarmed for its size, too patched together to inspire confidence, and full of systems that were never meant to work together. Its shuttle battery groans under load. Its life support wheezes. Its wiring has more history than the crew. But the hull still holds, the engines still answer, and the old discharge coil still bites anything stupid enough to get close. The Drowned Rat is not a proud ship. It is a survivor.

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Мод для войны – Barotrauma Mod

Мод для войны

por 76561199255980919

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Lusitanian Weapon Pack – Barotrauma Mod

Lusitanian Weapon Pack

por 76561199003017575

This mod offers the whole Lusitanian Armory to the Europan seas giving the player a wide variety of weapons, uniforms and armors! If you have any complaints or willing to know more about what is coming you can come to our Discord comunity server "Warus Makina" (Currently the mod only has 3 armors, 10 guns with 1 having 3 diferent ammo types and another one with 4) here's the name list of all the weapons that exists in the mod so far: Decimator (with the 3 diferent ammo types) Raider SILR Mk.II Model-2129 Rioter White Tooth GL-4927 Thumper (with the 4 diferent ammo types, search for 40mm and you'll know the rest) AK-212 Neck Cracker CQC liberty Oath of justice (6 gauge) L4512 Little Willy (Some weapons are either found or you need to make a blueprint to make, search "schematic")

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SkyBlade II 天刃二 – Barotrauma Mod

SkyBlade II 天刃二

por 76561198261494693

注意:鱼雷如果遭到过量攻击,会炸膛 ----- 如需更加改进型的: 创意工坊项目< SkyBlade I - III 天刃一到三合集 T1-T3 > 链接: https://steamcommunity.com/sharedfiles/filedetails/?id=3550115302

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moon - zip – Barotrauma Mod

moon - zip

por 76561198360965630

Introduction “This submarine From moon(Little Moon)Modern modular conversion,Second remake Follow the original Little Moon Fear of insufficient firepower, suitable for single player Tags” 《https://steamcommunity.com/sharedfiles/filedetails/?id=2841046000&searchtext=%E6%9C%88%E4%BA%AE%E5%8F%B7》 “When the abyss stares at you, you can thrust the cannon barrel into its eye” Submarine Data - Size:22*7m - Item quantity:1168 - Number of structures:662 - cargo:16 - Horizontal speed:(→31.6、→→53) - Dive speed:(↓14、↓↓22.5) - Price:3333mk,You decide how much Submarine Cabin - Cockpit - Ballast tanks - Airlock:Storage module - upper cabin:Electrical Module\Working module\Weapon Module\Cargo Module - Lower Cabin:Power Module\Living Module\Ammunition Module\Artillery Control Module\Toilet & Repatriation Room Artillery:10 (Four Fit ai Control the guns,Has covered the right upper, front, bottom, left upper and back) - →:Railgun、Pulsed laser (no ammunition required) - ↑:Cannon - ↗️:Double tube electromagnetic gun、Proximity continuous firing gun(no ammunition required) - ↓:3 continuous firing gun、electromagnetic gun、 - ←:continuous firing gun - ↕️↔️:Solenoid coilx4 Details 【Cockpit】 - Drones:Equipped泽兰船坞微光Drone,The attack method is Pulsed laser,With character following mode,and equipped with drone sonar - artillery battery:A captain's gun located above a navigation terminal,can be manipulated飓风Cannon、3continuous firing gun、Top Right Proximity continuous firing gun,Enjoy the comfort of single mode - Railgun:Front Pulsed laser Console,Click Button Launch Railgun,Railgun and Pulsed laser Consistent direction - Solenoid coil:navigation terminal Single trigger、The blackboard sight is continuously triggered - Auxiliary Dive:Using airlocks as auxiliary ballast,Speed up the dive,navigation terminal Click to toggle switch status - Lights:navigation terminal The pull rod,Control Lights - Overload:Start the secondary engine,Squeeze the power,Strong power - Battery Powered:Turn on when there is no fuel and the remaining power is insufficient,Remaining power to power - Thalamus parasitic:On the text display, a signal light is on to focus on the thalamus parasitic,Pull the levers in the order of 12,Pull on and off in numerical order,The button is connected to the detonator on the pump,With anti-accidental touch - !Please use the pull rod of number 1 at thalamus after the auxiliary dive is closed and the water is drained! 【Cargo Module】 - One container, one cargo rack 【Weapon Module】 - 3 a safe, two expansion cabinets, an experience medal cabinet, a melee riot cabinet, weapons rack 【Working module】 - Processing table, deconstruction instrument, medical table 【Electrical Module】 - Three capacitors, three batteries, one junction box, digital display with load 【Storage module】 - Classification of 16 large waterproof cabinets 【Airlock】 - Exit door with lock:Click the exit sign switch lock - Waterproof design 【Ballast tanks】 - Ammunition storage and surplus diving suit storage 【Toilet & Repatriation Room】 - Bathroom design,Be clean even in the sea - External lock:Don't go anywhere if you're hitching a ride 【Artillery Control Module】 - Give ai Control of the upper left, lower, upper right artillery - Add a disintegrator 【Power Module】 - Automatic control is configured and will not be forgotten Other In fact, I did it with reference to EuropaWar difficulty.After adding EuropaWar, you can easily deal with daily tasks and monsters along the way,So the original is definitely stress-free.Circuit rework and other optimizations compared to the <zip1> generation,For EuropaWar this difficulty to do the balance,For example, if you want to use more fuel, you will not be invincible, but you still need to game consider experience and The Joy of play.Make the journey a little“Full” but not too tired;The circuit is more brain-dead,So what I don't understand about a reactor, I just“Borrow” it Excellent author,Iris L鸢尾花-奇迹之海模块化深潜器of the reactor,automatic door and Water pump small partsis “弦”深渊科研船,Drone is 泽兰船坞无人机合集简单版,and 常用电路合集,the 弦 author Works I like it very much, but there are no new boats now. EuropaWar:《https://steamcommunity.com/sharedfiles/filedetails/?id=2902324647》 弦:《https://steamcommunity.com/sharedfiles/filedetails/?id=2858152555》 常用电路合集:《https://steamcommunity.com/sharedfiles/filedetails/?id=2945804362》 泽兰船坞无人机合集简单版:《https://steamcommunity.com/sharedfiles/filedetails/?id=2850143473》 Iris L鸢尾花-奇迹之海模块化深潜器:《https://steamcommunity.com/sharedfiles/filedetails/?id=2959455395》 The above is Chinese-English translation. There may be some mistakes. In addition, I don't know how to make different language versions of the text on the submarine. You can leave a message to tell me. Or if there are more messages, I can make more versions in different languages.

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Clown Orca 2 – Barotrauma Mod

Clown Orca 2

por 76561198027929559

When the Abyss looks back, honk your bike horn with this funny version of the Orca 2. Same as the standard variant but comes equipped with turbo boosting mega-bike horns, tactical RGB light ballasts and guns, loads of clown gear and a giant clown mask that will both amuse and terrify the Abyss.

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Empire arms – Barotrauma Mod

Empire arms

por 76561198831884287

人们发现最早流传的奇点炸药其实是帝国的一种常见装药 当人们在前哨战看见大选帝侯和其他帝国战舰时就已经意识到谁是木卫二的新主人了 同时帝国的新式装备和舰船也流入木卫二 本mod加入了 电磁狙击枪:闪雷,apfsds, 一件插板潜水服及其军用插板,以及最初的黑洞手雷 新增集束版和替换配方 新增独立插板 1.0.16 修复了若干bug,增加了穿甲机制 1.0.18 AK幻神现已加入 增加限制解除(需要天赋增强) 1.0.21 新的炮塔:装药助推电磁炮 和专用弹药 1.0.22 额外功能,大幅提高问君任务刷新概率 加了倍镜,修复了坦克会流血的问题 1.0.24 新枪:领域和领域JAK改件版本 1.0.26 做了一个strv122B+ 和一套人物外观 1.0.27 修复了坦克会流血、m/95 曳光脱壳穿甲弹塞不进弹药箱的问题 1.0.28 修复贴图

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Barotrauma 40k "Валькирия" – Barotrauma Mod

Barotrauma 40k "Валькирия"

por 76561199146398643

«Валькирия» (англ. Valkirye) — модифицированный для ведения подводных баталий десантно-штурмовой самолет, оснащенный двигателем вертикального взлета-посадки, который используется подразделениями Астра Милитарум, как самолет поддержки, так и в качестве транспортного средства. Широко используется воздушно-десантными подразделениями и Отпрысками Темпестус. Пилоты для «Валькирий» набираются непосредственно из состава Имперского Военного Флота. Достаточно хрупкая подлодка, вертикальная мобильность хромает, всплывает только с закрытым шлюзом. Горизонтальная мобильность превосходна.

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Magazine Rebalancing – Barotrauma Mod

Magazine Rebalancing

por 76561198032947874

Increases smg and assault rifle magazine size and allows them to stack up to 3 (up from 2). smg: 32 rounds (up from 21) rifle: 30 rounds (up from 20)

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HL2 Beta Conscript Clothing – Barotrauma Mod

HL2 Beta Conscript Clothing

por 76561197970668683

"YOU WANT ME? YOU WANT SOME OF ME?!" -Manwich You can ONLY buy them at military outposts or spawning them in. Spawnitem "Conscript Clothing" inventory Spawnitem "Conscript Helmet" inventory https://steamcommunity.com/sharedfiles/filedetails/?id=2658142828 HECU Clothes https://steamcommunity.com/sharedfiles/filedetails/?id=2661140521 CSS Shotguns https://steamcommunity.com/sharedfiles/filedetails/?id=2662019986 HL2 Item crate If you have anymore suggestions leave it in the comments. Positive criticism is highly valued. Changelogs: 24/06/2025: Changed values of helmet & Uniform - Uniform is no longer a hybrid of steel & kevlar

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Kutax the monster – Barotrauma Mod

Kutax the monster

por 76561198153121619

Kutax is very aggresive and dangerous monster who c.u.m.s to kill you

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The Mud Dragon [Outdated] – Barotrauma Mod

The Mud Dragon [Outdated]

por 76561198049764231

WARNING: Broken since 2 updates ago, not planning on fixing it until updates become more stable Blueprints for a hull was found in an ancient alien tomb near sector , there was something special about the blueprints, in that nothing else was designed except the hull shape, but that didn't stop Stein Industries engineers from acquiring the s

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NT Assistent for Client – Barotrauma Mod

NT Assistent for Client

por 76561199124093556

A client-side mod for Barotrauma that makes playing as a medic in Neurotrauma more comfortable and intuitive. What it does? This mod adds extra information to the health interface, speeds up diagnosis, and helps you make faster decisions during treatment. It does not change game balance or give you abilities that aren't already in the game - just improved data display. Features: Detailed limb status on mouse hover Quick visibility of hidden injuries without constantly using a scanner Visual alerts for critical conditions (blood loss, pneumothorax, sepsis, and more) Draggable info panels in the health HUD In-game settings menu to enable or disable features as you prefer Who it's for? Players who main medic and want to heal more efficiently Newcomers who find Neurotrauma overwhelming at first Anyone who prefers a more informative and cleaner health interface Compatibility Works great together with BetterHealUI - they complement each other and make treatment even smoother. Settings: An in-game configuration menu is available, allowing you to toggle features on and off to match your playstyle. Requirements -> LuaCsForBarotrauma & Neurotrauma Discord: https://discord.gg/hFTmKwvRWx Telegram: https://t.me/wanderly_studio

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Tradewind – Barotrauma Mod

Tradewind

por 76561199057282579

Tradewind | 信風號 - Experimental Attack Submarine Tradewind is a Tier III experimental attack submarine funded by the Europa Coalition and constructed at the New Maxwell Shipyard . Designed to gather combat data while keeping its true capabilities hidden from Separatist eyes, the shipyard outfitted the vessel with numerous non-functional "decoys"—including its signature prominent sail—to mask its experimental nature. Despite its classified origins, the Tradewind is designed for reliability and ease of use. It utilizes electronic architectures dating back to before The Silence to streamline operations. Difficulty: Moderate. Well-balanced for a smooth gameplay experience without being overly punishing. Vessel Specifications | 艦艇數據 Class: Attack Tier: III Price: 32,000 Marks Cargo Capacity: 24 Crates Dimensions: 55 x 28 m Hitbox: ~50 x 15 m Item Count: ~2000 Light Count: 239 Horizontal Speed: Maximum Speed:39 km/h ; Silent Mode:14.8 km/h Vertical Speed: Ascend:19 km/h ; Descend:14 km/h Armaments | 武裝系統 Enhanced Physicorium Coilguns (x5) Utilizing Physicorium Bar components, these modified coilguns feature a lightweight bolt carrier group and shortened recoil stroke, significantly increasing the rate of fire. Note: The increased fire rate generates immense heat; the turrets have been upscaled to accommodate advanced cooling and feeding mechanisms, resulting in higher power consumption. Torpedo (x1) Depth Charge (x1) Electrical Discharge Coils (x2) Systems Overview | 系統概述 Hybrid Power Management : To solve the instability of traditional 5-component reactors under rapid load changes, the Tradewind uses a Battery Buffer to absorb excess output and a Supercapacitor Array to compensate for sudden power shortages. Stealth Mode : Reduces engine output, shuts down the reactor, and kills all external lights. Runs on backup power for approximately 5 minutes of silent running. Ballast Drainage System : One-button pump control designed specifically to drain the water from the ballast tank and stop supplying power to the pump. Security & Safety : Intruder Detection & Fire Alarm systems. Automated Doors (can be locked by a lever in the command room). Logistics : Item Transport System (based on InitialDesu’s design) for efficient inventory management. UAV Overview | 無人機概述 Armament : Coilguns (x2). Navigation : Intuitive "Point-and-Click" movement via the periscope. Fire Control : Integrated camera and sight for high situational awareness. Warning: Due to the camera being mounted at the upper barrel, there is a noticeable parallax offset when aiming at targets below the drone. Experimental RTB : Features an Auto-Return-to-Base function. Note: The logic is still in the "experimental" phase—please do not rely on it. (If you have advice on optimizing the return formula, I’d love to hear it!) Required Mods | 所需模組 Dynamic Europa A Bit More Turrets Special Thanks | 特別感謝 InitialDesu : For the inspiration and the Item Transport System tutorial. Thy Good Boy : For the Golden Age, which served as a primary motivation for the Tradewind's design. AF'Ye : For the display logic lessons learned from the Dugong-U101X. 貴賓羊 (VIP Sheep): For the technical guidance on components and new automation techniques.

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Hangover ENG – Barotrauma Mod

Hangover ENG

por 76561199059890117

_____________________________ Hangover is the submarine I spent the most time, brainpower, and energy on. The submarine itself is a hybrid of combat and transport, boasting increased combat power and the ability to carry a decent number of prisoners and civilians. I wanted the submarine's design to resemble beer, as the idea itself came to me after a couple of bottles. The Hangover has a variety of control systems, adding interest to the game not only for the captain but also for other classes (apologies in advance for the medics, I couldn't come up with anything). I'll write about these and other improvements below. You can also find links to the shuttle and torpedo there. ______________________________ Captain's Bridge: The ship's control center has a variety of control systems: 1 - Monitors showing the status of various parts of the ship (reactor, reactor fuel, oxygen, etc.) 2 - Defense Turret Control Panel - allows the ship's captain to monitor the crew's behavior and, in cases of disobedience, to act. Destroy the ammo cells and capacitor located in the captain's bridge. 3 - Emergency oxygen - activated by pressing a button, it activates additional oxygen production and can be useful in the event of a failure of the main oxygen generator. 4 - Emergency power supply - operates automatically and is located in the reactor area. If the reactor's power is zero, these batteries will maintain power for 2-3 minutes. If power returns to the reactor, they will automatically recharge. 5 - Flooding information - located directly on the ship's control panel screen. If these compartments are flooded, a siren and visual indicator will sound. 6 - Quick Dive - located as a blue lever on the ship's control panel, allows you to dive faster by flooding the prison blocks (yes, I'm a cruel person). Can be turned off by pressing the lever again. 7 - Emergency Door - The red lever, located on the ship's control panel, closes the captain's bridge in the event of a crew mutiny or monster attack. It can only be opened or closed from the captain's side. 8 - Stealth Mode - This function is activated by pressing a button and disables the main engines and some ballast pumps, as well as the turret and periscope lights, to reduce noise and reduce the ship's visibility. It's necessary for stealthy movement. 9 - Drone Control - The control panel controls the drone's movement. The drone is equipped with a surveillance camera, the periscope of which is located to the left of the captain's compartment. 10 - Periscopes - located outside the captain's compartment, but still owned by him, allow him to survey the area outside the ship. ______________________________ Reactor Compartment (upper part): The upper part of the reactor compartment includes: 1 - the reactor itself - has a classic design, no different from the controls of a regular reactor. 2 - Emergency power batteries - used as emergency power charge indicators, do not require repair _______________________________ Reactor compartment (lower part): The lower part of the reactor compartment includes: 1 - Control panels for turning power on/off to specific sections of the power grid, allowing you to distribute power only to the sections of the grid that are currently needed. For example, you can disconnect pumps from power and leave guns, engines, and ballasts running. This will make it easier for the ship to fight a monster. These can be combined in various ways. Parameters ______________________________ The torpedo: The torpedo has a high speed of movement, the charge is enough for a short jerk, it needs to repair the external walls, but it does NOT require repair of internal control systems. When restoring the torpedo at the outpost, you will have to manually load the depth charge, you can use any bomb you like. ____________________ The drone: It is much slower than a torpedo, but it has the possibility of "reusable use", as well as a larger charge and a camera that allows you to observe the exterior.

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