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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Bismarck – Barotrauma Mod

Bismarck

por 76561198866688380

The Bismarck. King of the depths of Europa. Price: 15.000 mk Recomended crew size: 7-14 Recomended experience: Intermidate Class: Attack 𝗪𝗲𝗮𝗽𝗼𝗻𝗿𝘆 The double coilguns on the top make a quick job of incoming swarms, and the double railguns exterminate big creatures in no time. Even on the bottom, two coilguns can be used to keep enemys away. The guns at the top are toggable via button press to switch from coilgun to railgun. The guns at the bottom are switchable via button press from one to another. 𝗤𝘂𝗮𝗹𝗶𝘁𝘆 𝗼𝗳 𝗹𝗶𝗳𝗲 Inside the sub the crew has enough space to do their jobs and goof around, though goofing around is not advised. The Bismarck has 9 rooms: A command room, 2 crew quarters, a medbay, a gunnery compartment, a reactor room, a cargo room, an airlock and a ballast. 𝗡𝗼𝘁𝗲𝘀 The Bismarcks firepower comes with a price, his systems need proper maintenance. 𝗢𝘃𝗲𝗿𝘃𝗶𝗲𝘄 The Bismarck has: - Guns toggable from coilgun to railgun - A velocity of 21 km/h - A descent velocity of 12-15 km/h - A constructer and a deconstructer - Sirens toggable by both a nuclear meltdown and the navigation terminal - A blast door to lock off the command room, toggable by the navigation terminal - 6 diving suits - Secrets hiding in the walls... May you sail smoothly. Discord server that approves this sub: https://discord.gg/3QGb6jCbuC

170 descargas Detalles →
Ironclad Mk IV – Barotrauma Mod

Ironclad Mk IV

por 76561198002798618

BACKGROUND This antiquated vessel was a last ditch effort by it's parent company to outdo competitors in the scout submarine market. It boasted a one in three crew survival rate thanks to its advanced safety features, such as working drainage and a fire alert system. The most marketed feature however was the dorsal mounted "Rail Cannon". Sadly rail gun technology was in it's infancy and the slow reload speed, fixed firing arc and large power drain hindered it's effectiveness. FEATURES. -Functioning rail cannon operated from the navigation console, has a cooldown light in the loading room Green for ready and Red for on cooldown. -Front and rear coilguns. -Constructor/Deconstructor. -Fire alarm. -Automatic drainage. -Automatic airlock. -Emergency battery power and lighting (Lever next to battery in command room to toggle.) -Worn out/lived in aesthetic, get that "Millenium Falcon" experience. DESIGNER COMMENTS The premise for this vessel was to design a small submarine that could be operated with minimal crew (myself, my missus and a bot) and keep gameplay interesting. I was wary of making something too powerful and killing the challenge but I also wanted to have some cool stuff. Hence the idea for the "Rail Cannon" came into my head, a single shot rail gun with a cooldown, fixed firing arc and large capacitor drain (almost 50%!). It gives you something to hit larger creatures hard while still relying mostly on your coilguns. It also provides another dimension in gameplay for the pilot of the sub in combat as they try to manuever the vessel to line up a shot. The choice to give the sub it's "worn aesthetic" and background of being produced by a failed company was to justify how it functions. While everything works fine on the sub it does require active maintenance and if you push it's power grid too hard by running multiple machines while travelling at full speed you're gonna notice. I felt like this was a good balance choice because it meant the engineers would never feel like they had nothing to do and the crew would appreciate power/reliability upgrades more as you progressed.

134 descargas Detalles →
Electron – Barotrauma Mod

Electron

por 76561198439144868

This is not a shuttle. And this is not a joke. This is a fully functional submarine! The sub was named "Electron" because it has wide-range discharge coils and can accelerate up to 130 kph! It has everything to play campaign. Moreover, with this guy you can hold breathtaking PvP matches! P.S. At first, "Electron" could accelerate up to 230 kph so it was impossible to play normally and I changed it :)

123 descargas Detalles →
Yellow Bathyscaphe (Autofire Guns! perfect for singleplayer) – Barotrauma Mod

Yellow Bathyscaphe (Autofire Guns! perfect for singleplayer)

por 76561197998416622

Designed with autonomy in mind. The Yellow bathyscaphe has two autonomous Fire Control units (AFC), capable of swapping between manual and autonomous fire. Also boasting depth charges, a fully stocked armory, medbay, and fabrication facilities, this vessel is ready for any mission you're willing to throw at it with minimal crew effort. I designed this ship for singleplayer runs and new players in mind. combine the autoguns with the automatic reactor control and the automatic navigation, you can freely concentrate on wherever needs attention. Be aware that the guns have no IFF capabilities and WILL shoot any non-dead, moving character, monster and human alike. To activate the AFC simply press the button nearby the weapon of choice. The light will light up yellow indicating it is booting up. It will do this for a little over 2 seconds then turn green. The unit should now be primed and ready to fire. Be aware that this will target anything within range, including but not limited to: Crawlers, mudraptors, crew members, station NPCs, Husks and more! Manual firing while the AFC is active is possible, however it will attempt to aim and fire on it's own. Any input from the periscope will "fight" with the unit for control on which direction to face.

143 descargas Detalles →
Magnum Opus *OUTDATED* – Barotrauma Mod

Magnum Opus *OUTDATED*

por 76561198073617035

The Magnum Opus is a long range exploration vessel designed to be out on missions for extended periods of time without returning to station. This submarine was privately funded to research and weaponize the Husk Infection. Coming stock with 2 experimentation bays for use with "willing" participants. This vessel comes with a smaller sister submarine dubbed the "Opus" that is designed for alien artifact recovery missions while also having everything to operate on its own without the Magnum Opus. Designed for crews of 5-10.

110 descargas Detalles →
FinkCore Library – Barotrauma Mod

FinkCore Library

por 76561198068396360

*** ! READ ! *** PLEASE FOLLOW THE LUA MOD INSTALL PROCEDURE, IT'S NOT JUST SUBSCRIBE AND PLAY, MOD WILL NOT WORK OTHERWISE !!! Library I made for my mods to rely on for shared code, assets and config handling. This mod does nothing on its own, but is required for my other mods to work. Usage : Type !finkcore or just !fink in the chat to access the config menu if you want to enable/disable modules. Installation & dependencies : - REQUIRED : Lua installed and enabled. Load order : Finka's Mod Core Any other mod requiring it FAQ : "It's not working" - Did you properly install and enable client and server side Lua? - Did you follow the proper load order? Known Issues : Please report any issues here in the comments, to me on Discord (@acefinka) or in my Discord server; https://discord.gg/ptDs8drYNw If you report an issue, please do make sure to provide me with context, I am not omniscient and cannot guess and fix the issue if I don't know what even happened to you. If you had other mods active, please mention them and if you had a huge modpack tell me so, that way I can know if the issue was caused by the mod or not and avoid a headache. - None so far, hoora! Made by Finka on steam (@acefinka on Discord) Message me for any issues Version 1.0.0, updated for Neurotrauma A1.18.0 Game version 1.13.4.0

291 descargas Detalles →
Big Daddy – Barotrauma Mod

Big Daddy

por 76561198196064034

Added all Big Daddy exoskeletons except the Rumbler, which is incredibly overpowered in the vanilla environment. To obtain ADAM, you need to craft a Gatherer's Gun to extract ADAM from corpses (provided the character contains ADAM), or break down ADAM Slugs, which should spawn on walls like vanilla ores. To become a Big Daddy, you need to equip Big Daddy Armor and a Voice Modulator, with ADAM levels above 75%. Current progress: Bouncer Big Daddy ✓ Lancer Big Daddy ✓ Laser Gun ✓ Rosie Big Daddy ✓ Rivet Gun ✓ Alpha Series Big Daddy ✓ Big Sister Diving Suit ✓ One-Handed Drill ✓ Rumbler Big Daddy ✗ ADAM ✓ Plasmids (genes) - only made some passive buffs so far Making Big Daddy a standalone class ✗ Enemy Big Daddies ✗ Splicers - only made two types so far Little Sisters ✗ Enemy Big Sisters ✗ The English translation will be produced after the main content is completed. P.S.: I know there are other BioShock mods on the Workshop. The moment I saw those textures, I noped out, so I'm making my own.But I really need tutorials on character, events, and missions. Figuring all this out on my own is just too much of a pain.

197 descargas Detalles →
Trashcan – Barotrauma Mod

Trashcan

por 76561198113682835

Edit of another trashcan mod https://steamcommunity.com/sharedfiles/filedetails/?id=2780788996 All credits go to its author, if original author wants he can directly copy these edits into his own mod or ask me to delete this one Removed restriction on what can be placed into trashcan Removed unnecesary button when holding trashcan Made trashcan drop items when picked up so it cant be used as a portable container. Translated modname so it shows up as Trashcan in modlist

220 descargas Detalles →
MAUS – Barotrauma Mod

MAUS

por 76561198947451517

VIII号潜艇鼠式,188吨的小型啮齿动物。鼠鼠虽小,五脏俱全。

158 descargas Detalles →
K-930 Tempest – Barotrauma Mod

K-930 Tempest

por 76561198088679872

介绍:X船坞的二代舰艇,沿用了上代继承下来的成熟技术,包括防丘脑压载舱,自动反应堆+大容量电池,一键式输弹机。微光无人机,同时还搭载了全新的双座摩托艇以及配套的干船坞。此外,主炮也换装了威力更大的改进版。不过由于主炮火力增加的同时,尺寸也水涨船高(确信)。于是便有了这艘造再主炮上的船。 参数: items:1912 B型:1993(包含大量物资,但不包含无人机) 售价:10000mk 尺寸:59x21 载货:48箱 初始水平航速:32~41(开启副引擎) 初始垂直航速:-18~18 武器系统:4座连射炮(可发射2种弹药), 标准型上下各1座速射加农炮(也可发射2种弹药), B型 上下各轨道炮+同轴机枪(K-922同款) 改进型裂变激光主炮MK V(威力相比上代提高25%,且能耗相当,充能效率更快), 深水炸弹发射器, 4座自动线圈(可手动开关), 微光无人机(来自泽兰船坞), 双座型摩托艇, 摩托艇参数: 水平航速 60~-60 垂直航速:-18~35 镜控操作。武器为一门无限弹药发射脉冲激光弹的连射炮。 摩托艇航行不耗电,武器耗电也比较低。可以随意泼水,即便打光了电量也能返航。 附带一个充气口补充氧气以支持长时间驾驶。 其他:防丘脑压载舱, 敌袭警报, 一键式输弹机。 摩托艇使用指南: 先打开干船坞内的开关,位于干船坞下方的隔水舱门打开,同时放下摩托艇。从楼梯下到摩托艇中使用隐形的潜望镜即可开始驾驶摩托。返航时,靠近母船会有蓝色对接指示灯提示对接位置。对接后,从梯子爬上来。再按同样的开关即可关闭舱门回收摩托艇。 摩托艇前座镜控驾驶,操作方法和无人机一致,双击切换航行和攻击模式,攻击模式可保持大致位置悬停。后座无法驾驶,只能操作武器。 再外航行时,如需离开摩托艇,可从驾驶舱后部的按钮门离开,出仓后门会自动关闭。回来时可继续走门,也可从摩托艇上方游进驾驶舱。对接状态下无效。 注:再收纳和放出摩托艇的过程中,出现包括但不限于:动画粘滞,错位,闪现,复位等,均属于正常现象。不影响实际操作。出现此类现象的原因是运动过程中摩托艇Hull与母船Hull碰撞所致。这是底层代码的问题。其他同类型的干船坞也都或多或少也有此类现象。并非我能够解决的。请诸位谅解。 EN: The second generation ships of Shipyard X.follow the mature technologies inherited from the previous generation.like anti anti-thalamus ballast tank. automatic reactor with large capacity battery. ammo loader and Glimmer drone. also we have something new : A dry dock with a two seater motorboat. and a more powerful laser main gun. howerer, more powerful guns brings more powerful size Items: Prototypes 1917 Type B 1995 (contains lot of materials without drone ) Price:10000mk Size:59x21 Cargo capacity:48 Recommender crew size: 6~12 Max speed in ahead standard: 31 km/h Max speed in ahead (open Auxiliary engine):40 km/h Max ascent speed: 17 km/h Max descent speed: 18 km/h Weapons: Chaingun x 4 can fire two kinds of ammunition Flak cannon x2 (Prototypes) auto switch top and bottom can also fire two kinds of ammunition Railgun x 2 with Coazial chaingun (Type B) Auto switch top and bottom railgun. one click fire railgun and hold it to shut Coazial chaingun Laser main gun MK V power increased by 25% and charging more faster ( 100 sec ) Dept charge tube Electrical Discharge Coil x4 Glimmer drone form Zyleand shipyard ammo loader motorboat and dry dock About motorboat: Max speed in ahead standard: 60 km/h Max ascent speed: 18 km/h Max descent speed: 35 km/h a chaingun which can fire laser main ammo Motorboats do not consume electricity when sailing. and weapons consume less electricity. you can return to the dry dock even out of electricity. How to use the motorboat: First, click the switch in the dry dock,it will open the waterproof door under the dry dock, and put down the motorboat at the same time. You can start driving a motorcycle by using an invisible periscope from the ladder into the motorboat. When returning, there will be a blue docking indicator near the mother ship to indicate the docking position. The front seat can drive the motorboat with an an invisible periscope just like glimmer drone back seat can only use weapon if you want to leave the boat to do some work like mining or something .you can leave through the button door at the back of the cockpit, and the back door will automatically close when leaving the cabin.

158 descargas Detalles →
Reactor with Dixie Lights – Barotrauma Mod

Reactor with Dixie Lights

por 76561197995824657

A reactor with a series of lamps that will increase/decrease in number and color depending on remaining fuel percentage. Uses wifi channel range of 220-250ish so best to just avoid this whole range when adding to a sub. Please do not attempt to view my wiring. It is horridly scrambled on purpose. If for some reason you need the unscrambled version, send me a message and I'll see what I can do.

152 descargas Detalles →
Talon Company - Vessels – Barotrauma Mod

Talon Company - Vessels

por 76561198096126370

A collection of submarines designed with vanilla campaign balance in mind. They are modifiable/ upgradable, use the default item spawns, have meaningful price tags, and have weakpoints that make sense. The Talon Company is a military industrial megacorporation on the cutting edge of Europan technology. This pack contains their suite of undersea vessels. * All vessels that have locked containers also have a hidden ID Card for accessing them.

159 descargas Detalles →
Obj 002-潜宇 – Barotrauma Mod

Obj 002-潜宇

por 76561198236429100

如果您拥有一定的驾驶能力在木卫二之下遨游的话,那么002工程是您的好伴侣!作为现役的攻击型战舰,它的价格低廉,机动能力与火力都很出色!能够在您囊中羞涩之时带您畅游木卫二的深渊!

156 descargas Detalles →
Vainglory – Barotrauma Mod

Vainglory

por 76561198010246951

A relic of a military vessel stripped of the majority of its armaments to make way for expeditionary cargo. The Vainglory is outfitted with a spinal mounted railgun and three defensive chain guns to keep smaller dangers at bay. This ship is designed with a vanilla gameplay loop as a baseline. The Vainglory comes with coverage dead zones that the pilot and gunners must communicate to work around. The upper decks also have extra space for headroom however you must keep in mind damage received in this area will be hard to patch from the inside. Speed Forward/Reverse: 20/20 km/h Up/Down: 18/12 km/h

129 descargas Detalles →
Mining Outpost – Barotrauma Mod

Mining Outpost

por 76561198137437350

Oh boy another station! With everything an outpost has, including a dugong.

102 descargas Detalles →
Hollow Knight (Void) – Barotrauma Mod

Hollow Knight (Void)

por 76561198079805369

This mod brings The hollow knight (Void version) to the game. Beware! It's very powerful monster!

97 descargas Detalles →
[USC] Damocles (EK Version) – Barotrauma Mod

[USC] Damocles (EK Version)

por 76561198062530323

The pride and joy of the United fleet. The Damocles supercarrier houses 5 long-distance combat drones and a light scouting shuttle. Dynamic UPS systems mitigate for reactor depletion and advanced power flow controls allow the Damocles to operate without fuel for extended periods of time without issue. The complexity of the on-board systems may leave inexperienced crew confused at first, but a knowledgeable crew can make the Damocles a formidable dreadnought if it's utilised to its potential.

103 descargas Detalles →

[MingHe]All Vanilla Jobs' Own Talent Can Be Unlock

por 76561199653706276

All vanilla jobs' own talent can be unlock, You can have all the talents your job have

224 descargas Detalles →
Boykisser – Barotrauma Mod

Boykisser

por 76561198993441989

Neon Boykisser. I tried, like.

188 descargas Detalles →
Europa Scout Center - Light Reconnaissance Ship - Type A – Barotrauma Mod

Europa Scout Center - Light Reconnaissance Ship - Type A

por 76561199158255326

ESC-LRS-A T3 Reconnaissance Submarine Price: 26,000 Marks Dimensions: 60×17 meters Cargo Capacity: 40 crates Base Top Speed: 45 km/h (≈55 km/h when overloaded) Surfacing max Speed: 19 km/h Diving max Speed: 19.5 km/h **Armament:** 4 twin-mounted laser cannons 2 railguns **Systems:** 1. Intelligent Reactor 2. Intelligent Battery Array 3. Intelligent Supercapacitor 4. Intelligent Electromagnetic Coil 5. Intelligent Damage Control System 6. Semi-Automatic Counter-Ballast Tank Parasitic Flora Purge System 7. Railgun Fire Control System 8. Auxiliary Propulsion Engine 9. Mobility Overdrive System **Features:** 1. Reactor supports four modes: Fuel Economy Mode, High-Energy Mode (temp-controlled), Manual Mode; 2. Battery array dynamically adjusts charging rate based on grid load and reactor output to maintain grid stability; 3. Supercapacitor charging rate dynamically adjusts according to current energy storage percentage; 4. Three electromagnetic coils installed on hull automatically trigger full-hull electric shock upon detecting abnormal biological proximity; 5. Damage Control System activation conditions: * Cabin water level rising >10%/sec * Abnormal pressure increase detected during drainage system operation *Note: Only activates when cabin doors are sealed and structural integrity >0;* 6. Ballast pumps can independently drain ballast water and cut power; "-Detonate-" procedure initiated under bridge monitoring detonates preset charges to eradicate parasitic flora colonies; 7. Bridge railgun fire-control terminal enables remote operation of any railgun (single-turret control only); Controlled turret locks out bridge operation (prevents AI takeover); Supports beyond-visual-range strikes and manual visual aiming; 8. Auxiliary propulsion engine enhances horizontal maneuverability, reducing acceleration time to full speed and braking distance at maximum velocity; 9. Mobility Overdrive activates via navigation terminal or bridge display, doubling grid power supply to engines/ballast pumps to overload systems, increasing top speed and maneuverability; **Notes:** 1. Engine room terminal allows adjusting auxiliary engine's max target speed (default: 40). After submarine engine upgrades, set to max speed without overload/auxiliary propulsion; 2. Due to the intelligent damage control system adding a large number of components and items, if you require a smoother and more stable gaming experience, please visit the "Light Scout Ship - Type B" release page; 3. Report any issues encountered when using this submarine. 4. My English proficiency is limited. If there are any inaccuracies or awkward phrasing in the translation, I would greatly appreciate it if you could point them out or suggest a better wording.

202 descargas Detalles →

显示物品属性自用

por 76561199167134578

修改自显示物品属性,添加了伤害段数显示

234 descargas Detalles →

V.O.I.D

por 76561198860129044

This mod is work in progress.

180 descargas Detalles →
My Little Pony Outfits – Barotrauma Mod

My Little Pony Outfits

por 76561198234197784

MLP inspired spawn outfits for the crew. Includes: Fleetfoot, Twilight, Spitfire, Vinyl, Pinkie, Fluttershy, Redheart, Rainbow Dash, Octavia, Berry Punch, Applejack, Rarity, and Derpy.

185 descargas Detalles →
Half Life Music Pack (2021 - 2022) (check description) – Barotrauma Mod

Half Life Music Pack (2021 - 2022) (check description)

por 76561197970668683

A NEW ONE HAS BEEN PUBLISHED... https://steamcommunity.com/sharedfiles/filedetails/?id=3510335729

72 descargas Detalles →

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