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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Player Random Names [LUA] – Barotrauma Mod

Player Random Names [LUA]

por 76561199036509221

Changes your character names to random, even for character from respawn shuttle! Useful for RP servers Updated to v0.17.12.0 Working in Campaign mode. Requires "Lua for Barotrauma" to work This is server-side mod! • That means only host needs download "Lua for Barotrauma" This mod has a configuration file. Go to "steamapps/workshop/content/602960/2786555869/Lua/config.lua", to change some values in it You can change: - Possible first and last names - Prefixes and suffixes - Will they appear - How frequently - What they can be (You can configure prefixes for certain jobs, even for custom jobs) - Bot prefixes - Character Nicknames - Will they appear - How frequently - What they can be - Use player nicknames as character nicknames - How frequently - How much symbols is allowed - Lobby warning when player change his nickname - Prevent players from changing their nicknames (Disabled by default)

129 descargas Detalles →
Post-apo u-boot graf – Barotrauma Mod

Post-apo u-boot graf

por 76561199016669498

un U-boat capturé par des punks,L'odeur d'urine et de fantanyl melangé aux vapeurs de chlore des batteries

142 descargas Detalles →
Subrenity: a firefly class cargo submarine – Barotrauma Mod

Subrenity: a firefly class cargo submarine

por 76561198067111774

It must have been so long since this Firefly class ship saw any usage, she's no longer space worthy but she'll do for a submarine, sinking's what she's good at. Your grandparents used to fly on one of these but you never thought you'd see one, gotta wonder if it's the same one, hopefully all the guns you bolted on and waterproofing you did holds up enough to get to the core alive. - Panel selectable coilgun and depth charge, depth charge can be loaded with rail shells - Nose discharge shocker electrical sneeze device. - Auto reactor controls with emergency soft shutdown from nav and a big red panic button. - Oxygen management system, only run the O2 generator when you need it. - Power saving Oxygen refill, hit the button on the dive suit area to recharge for 2 minutes, hit it again to stop. - Floodable airlocks for artifact storage. - Mineral scanners with front panel power switches. - Spacious Cargo area. - A really bad armory full of exactly one TV show reference joke. - Lots of light switches so you can go submarine-dad mode and get angry at people for not turning off lights after they leave the room. - Upper airlock combination lockout, default combination '1234', can be edited by changing the memory below the captains chair.

142 descargas Detalles →
Husk Waves map – Barotrauma Mod

Husk Waves map

por 76561198194421859

85 descargas Detalles →
Shipwrecks Extended 2 – Barotrauma Mod

Shipwrecks Extended 2

por 76561198094908731

Working Docking Ports really

180 descargas Detalles →
Simple Copy Pastable Camera/Searchlight Loop – Barotrauma Mod

Simple Copy Pastable Camera/Searchlight Loop

por 76561198005309753

This is a very simple camera loop system it lets you cycle cameras/searchlights by clicking. Setting it up requires the ability to copy paste. The ability to change a single value. The ability to do your own power cables. That's it.

145 descargas Detalles →
[SHUTTLE] Kamikaze – Barotrauma Mod

[SHUTTLE] Kamikaze

por 76561198851546348

SHUTTLE; Kamikaze By;0linPio disc:(my name) + #9945 He is losing - but before that he wants to avenge in style - how about an armored cigar with the ability to pierce the best armored hulls in a suicide explosion at Marvel's cinematic level. That's it, you're one of mine, with this submarine to transport suicide crews you can do anything except get out alive.

131 descargas Detalles →
Eel for Campaign – Barotrauma Mod

Eel for Campaign

por 76561198352871198

A submarine designed to be maneuverable by three crew members. The Eel is nonetheless equipped to accomplish its duty Construcion and Deconstuction Abilites have been added. A smaller extra ballast was added to counter the added wieght. To add balance to the ship, the reactor is more volitile

107 descargas Detalles →
Imperial guard skin pack – Barotrauma Mod

Imperial guard skin pack

por 76561198129139812

This mod adds skins for imperial guardsmen armor. Currently there is only flak armor based on Rogue trader game, later might be added something else.

267 descargas Detalles →
Enhanced Husks forked AI汉化补丁 – Barotrauma Mod

Enhanced Husks forked AI汉化补丁

por 76561199089442671

Enhanced Husks forked AI汉化补丁

225 descargas Detalles →
NeurotraumaToolsPatch – Barotrauma Mod

NeurotraumaToolsPatch

por 76561198100748915

Adds crafting recipes for Neutorauma's surgery tools. This was made for my personal use, but maybe someone else might want this. Make sure this patch is placed ABOVE Neurotrauma, otherwise it will not work

197 descargas Detalles →
Saakra's Lupine [Playable NHR Species] [Recolorable] – Barotrauma Mod

Saakra's Lupine [Playable NHR Species] [Recolorable]

por 76561199063395365

Added colors for Saakra's Lupine species! Saakra's Patreon: https://www.patreon.com/Saakra Saakra's original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3069063994 Michael's port to NHR: https://steamcommunity.com/sharedfiles/filedetails/?id=3232867679

236 descargas Detalles →
Gryphon – Barotrauma Mod

Gryphon

por 76561198413098441

Coalition Sales Pitch: The Gryphon Hybrid Submarine Gentlemen and esteemed buyers, Introducing the Gryphon, a one-of-a-kind hybrid Transport-Attack class submarine now available for purchase. Originally a deep-sea exploration vessel, the Gryphon was captured from the separatists after a history of strategic missions. After extensive Coalition evaluation, we’ve determined this vessel is perfect for mercenary operations, offering unmatched versatility and firepower. Key Features: 1. Dual-Purpose Design Originally built for deep-sea exploration, the Gryphon was converted into a powerful hybrid capable of both transport and combat. With ample space for cargo and troops, it’s ready to handle a wide range of operations. 2. Firepower That Commands Respect - 1 Railgun mounted at the bottom: Long-range, high-velocity shots to take out heavy targets. - 2 Coil Guns: One at the front-top, the other at the back—rapid-fire magnetic weapons for versatility in combat. - 1 Turret Hardpoint at the Bow: Customizable for additional weaponry, enhancing offensive capabilities. 3. Speed & Maneuverability - Top Speed of 20 km/h, perfect for quick strikes or rapid evasions. - Descending Speed of 11.5 km/h: Ideal for quick submersions or evasive maneuvers in deep waters. 4. External Catwalks for Defense Two external catwalks allow the crew to defend the ship from hostile fauna and external threats: - Bow Catwalk: For defending the front of the vessel, ensuring quick access for crew members during attacks. - Top-Back Catwalk: Located at the rear for scanning and defending against threats from behind, giving a tactical edge in combat. 5. Resilient & Versatile Originally designed to withstand extreme pressures, the Gryphon remains highly durable, capable of taking heavy damage while staying operational in the harshest conditions. Its hybrid role makes it adaptable for various missions, whether covert operations, high-stakes rescues, or troop transport. Proven Effectiveness While originally aligned with the separatists, the Gryphon has proven itself in numerous operations. Despite Coalition skepticism about its frontline viability, its unique capabilities make it ideal for mercenary use. Don’t miss the chance to acquire this legendary vessel—capable of both tactical combat and versatile transport operations. Contact us today to discuss how the Gryphon can be the next key asset in your fleet.

208 descargas Detalles →
LULA – Barotrauma Mod

LULA

por 76561197992080377

The S103 LULA is a compact shuttle designed for greater visibility and ease of use while maintaining an economic temper. The Lula comes with large view port, stowage, docking port charging, and intermediate airlock and docking ports. This shuttle is inspired by the real life Marlin submarine model S103 Lula vessel. Life support systems can accommodate eight (8) crew in an unobstructed cabin. Features an intermediate airlock and docking port, through doors will remain open unless a hatch is opened to the sea. Included charging button to switch on/off shuttle battery charging from dock (preset: ON)

160 descargas Detalles →
DutchSub – Barotrauma Mod

DutchSub

por 76561198037255410

== PROJECT OVERVIEW: The project started as "Deep Underwater Transport/Cargo Heavy Submarine", or Dutch. Like the Duchess, this submarine was designed to be a self-sufficient mobile home base. Equipped with fabricators, deconstructors, a full medical room, a science laboratory, cargo storage, and alien artifact containment, the Dutch can support missions of every type. The central body of the submarine is protected by several layers of thick armor, allowing for great punishment to be taken before the ship becomes incapacitated. The reactor core takes up two decks in the engineering bay, giving enough power to meet all of the ship's needs. Extended battery and buffer systems allow for the Dutch to run in stealth mode for long periods of time -- no reactor sounds, reduced engine output, and exterior lights shut off makes for a perfect predator, or a quiet cargo transfer. Within the submarine, there are 5 ballast tanks: 1 main, with 4 secondaries. These tanks are controlled by a series of switches that allow for variability in diving capability. Each tank can be forced empty, flooded, or turned off with ease, allowing for members to clear ballast flora, retrieve cargo, or store cargo. To empty a tank, the control must be turned off from the conn. Finally, the submarine is equipped with 3 railguns, 5 coilguns, and 2 ESD's that give 100% ship coverage to small and large targets alike. Under the gunnery is a storage for ammunition, as well as an emergency fabricator that is dedicated to making new shells. Type: Attack Price: 16000 marks Dimensions: 79x16 m Cargo: 48 crates Max suits: 19 Recommended crew: 6 to 16 == FILE NOTES: - Extreme amounts of ammo storage, as well as cargo and loose item storage means that this sub can go on long exploration missions without the need to stop at an outpost for material - The body of the submarine is heavily armored and can take a lot of punishment before sinking. - Ballast tanks can be independently deactivated/activated for variable buoyancy. - There are no security locks on doors, meaning any guests have unrestricted access. - 6 entry/exit points allows for excursions from any angle. == RECOMMENDED CREW: Full submarine crew recommended.

170 descargas Detalles →
HeadHunter - Asclepius – Barotrauma Mod

HeadHunter - Asclepius

por 76561199207315382

The HeadHunter Series Skiff was primarily a gunship produced by Io Heavy Industries Ltd, possessing numerus utilitarian variations. Designed to be nimble and compact, it can supplement a wide range of roles within a flotilla, from scouting to Strafing targets. Be it docked on the underside of a larger vessel, or used alone by daring captains, The HeadHunter is a robust and capable vessel for its size. The HeadHunter can be found within both Coalition and Separatists hands, and anyone willing to pay. *Asclepius stats: -40 kph Thrust Speed -20 kph Dive Speed -18kph Ascend Speed -3 Discharge Coils -Glass Cockpit Weak point -Emergency Fix-foam Hull Seal -Auxiliary Power System -Ballast storage, with Large Cabinet, and Armory Cabinet -Dedicated Medical Bay *Some stats do not carry over to other variants.

136 descargas Detalles →
HMS SARATOV – Barotrauma Mod

HMS SARATOV

por 76561198027920100

All languages ​​supported! HMS SARATOV Class: Attack (T3) Price: 40000 Dimensions: 51х19m Cargo capacity: 24 Recommended crew size: 4-8 (we played four: a captain, an engineer and two security officers) ARMAMENT 6x TURRETS (green), 2x LARGE TURRETS (blue), 2x ELECTRICAL DISCHARGE COILS (red), 2x DEPTH CHARGE TUBES (orange), 6x SEARCHLIGHTS (yellow) JUNCTION COMPARTMENT The buttons on the junction boxes "Pumps 1" and "Light 1" turn off all small pumps and lamps (except emergency lights). "Backup power array" are unplugged junction boxes and batteries for your power grid upgrades. If the lamps in JUNCTION COMPARTMENT blink and behave strangely, increase the number of light sources in the settings. REACTOR ROOM The terminal allows you to set the battery charging speed. The left battery feeds the pumps in the air locks, the right one - the Navigation Terminal. Above the Reactor hangs a low fuel warning system (the siren can be turned off with the button). In the memory component, you can enter a value below which the notification system will turn on (5% by default). The display next to it shows the set threshold. The periscope allows you to control the rear upper turret (doubles the periscope in the GUNNERY COMPARTMENT). COMMAND ROOM The navigation terminal displays data about the reactor: load / output, fuel remaining (%) and temperature. Buttons below the terminal: 1 - on / off external lighting of the submarine (spotlights) 2 - enable/disable automatic actuation of doors by motion sensors Periscope allows you to switch between 6 cameras (LMB). Secure steel cabinet can only be opened by Captain and Security Officer. GUNNERY COMPARTMENTS The first GUNNERY COMPARTMENT allows you to control small turrets: Each weapon has its own supercapacitor and its own loader. Please note that the loaders are located one above the other. The submarine is equipped with external motion sensors. When they are triggered, a siren is activated in GUNNERY COMPARTMENT (turned off by a switch on the left), and a lamp will light up on the corresponding periscope. Hanging on the wall are weapon holders for quickly equipping weapons. The second GUNNERY COMPARTMENT allows you to control large turrets and electrical discharge coils: Electrical discharge coils are equipped with motion sensors. Each turret and discharge coil is connected to its own supercapacitor. The outer periscopes control the large turrets; central - lower small turret (doubles the periscope in the first GUNNERY COMPARTMENTS). WARNING: loaders for large turrets are located in CENTRAL ACCESS SHAFT (last screenshot)! The second GUNNERY COMPARTMENTS is next to COMMAND ROOM, so the turret can be used by Captain if no one else. There is also a lever-operated depth charge loader connected to the front depth charge tube. OXYGEN GENERATOR COMPARTMENT Diving suit lockers and Oxygen tank shelf (both small and large) are connected to power and charge the suits/tanks. AIRLOCK ACCESS and AIRLOCK Diving suit lockers and Oxygen tank shelf are connected to power and charge the suits/tanks. You can also charge batteries here. Near the door there is a lever that allows you to keep the AIRLOCK in a flooded state. In the center of AIRLOCK is a Research containment tank with an Artifact Holder. MEDBAY A storage container is built into the medical fabricator (see screenshot). Secure steel cabinet can only be opened by Medic and Captain. The periscope allows you to control the upper turret (doubles the periscope in GUNNERY COMPARTMENT). ENGINEERING and CARGO There is a fabricator, a deconstructor and a lot of space for storing resources. There are 2 boxes built into the fabricator, one is connected to the fabricator, the other to the deconstructor. ENGINE ROOM ENGINE ROOM contains a motor with batteries and a rear depth charge launcher BRIG BRIG made from a warehouse of faulty equipment, locked with a lever from the outside (BOTS CANNOT ENTER HERE!) CREW QUARTERS and BALLAST TANK E CREW QUARTERS is made from a BALLAST TANK so it's disgusting. The door to BALLAST TANK E is disabled. BALLAST TANKS In BALLAST TANK A there is a lever that switches the ballasts to 2 or 5 pumps to save energy / increase maneuverability FORWARD ACCESS SHAFT and STOWAGE COMPARTMENT STOWAGE COMPARTMENT is in the bow, all new crates spawn there. ARMORY A place to store ammo boxes and personal weapons. SUGGESTIONS FOR IMPROVEMENT ARE ACCEPTED

167 descargas Detalles →
Honeybee – Barotrauma Mod

Honeybee

por 76561198111985190

B-33 Honeybee The B-33, more commonly called the Honeybee, was commissioned as a cheap, barebones courier vessel for new captains starting in their trade careers, with a simplistic design brief : "Move cargo. Protect cargo. Crew expendable." Its three waterproof unit load devices allow for profitable deliveries between stations in a relatively safe fashion, however the small powerplant, weak engine, and light armament can leave the vessel vulnerable to attack. * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Technical Specifications - Class : Transport - Tier : I - Cost : 5250 mk - Dimensions : 30m x 8m - Reactor output : 5000 KW - Weapons : 1x Chaingun, 1x Coilgun, 2x Discharge coils - Dive suit lockers : 3 - Crate capacity : 40 * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Sub concept built as a balanced 'starter' transport vessel, suitable for campaign gameplay.

139 descargas Detalles →
PROGENITOR – Barotrauma Mod

PROGENITOR

por 76561198824265168

"Progenitor" - благодаря этому судну множество субмарин унаследовало подобную конструкцию, также данное судно имеет четыре балластной системы, благодаря чему способна очень быстро погружаться и всплывать. Хорошо вооруженная и оснащенная для разведывательного судна, вооруженный несколькими турелями, он может обеспечить усиленное наблюдение за развернутыми войсками, расчищая безопасную зону для эвакуации. Статистика: Класс: разведывательная Уровень: 1 Цена: 15000 тк Рекомендуемый экипаж: 5–10 человек Вместимость груза: 32 Вооружение: - 3 цепная пушка - 2 глубинные бомбы - 1 импульсный лазер - 1 разрядная катушка - 1 рельсотрон - 1 челнок

143 descargas Detalles →
Reactor Fuel Time Remaining – Barotrauma Mod

Reactor Fuel Time Remaining

por 76561197966299106

This circuit lets you see roughly how many minutes of runtime you have left before refueling is required. This version can work with any type of fuel rod in any number. Its also only 3 components plus the text display. Its not perfectly averaged, so the output may occasionally jump around. It will still give you a pretty good idea of how much time is remaining. Its simple enough you could realistically retrofit this in-game. You can add a floor component to help stabilize the output if you want. IE Instead of outputting 15.6999444494 minutes it would just be 15.

166 descargas Detalles →
Sailing Boat 2.0 – Barotrauma Mod

Sailing Boat 2.0

por 76561198098121867

The 2nd issue of my open, "air", boat. Featuring 2 large Lateen sails for primary propulsion, a secondary nuclear engine for emergencies, a wide open deck completely safe from the ocean pressure, all in a safe, cluttered, poorly armed, badly designed ship with poor mobility. Other features include: Fully automated reactor control system preventing 90% of common junction box overloads Comprehensive warning system alerting the crew to reactor failure Brig/Execution/Garbage Disposal featuring an innovative no-platform design Notes (Read this) The docking port is on the rear mast, and only opens when docked The main airlock is on the front mast, tho the brig can be used as a very emergency airlock

146 descargas Detalles →

Peregrine [JE]

por 76561198147644083

Updated for Jobs Extended Original sub: https://steamcommunity.com/sharedfiles/filedetails/?id=2658314680

78 descargas Detalles →
BigBoy – Barotrauma Mod

BigBoy

por 76561198056852003

Originally named the Opal when put into service, crews began lovingly referring to this cargo vessel as BigBoy. This is my first sub so it may not be 100% complete. Feel free to give suggestions in the comments. I made BigBoy as a cargo ship due to the several games I've joined where the submarine is filled with dozens of unorganized metal containers in campaign. BigBoy has a very large cargo bay with 72 labelled containers so you can remember where you put things (A1-A18, B1-B18, etc). There is also a separate secure medical storage room. Some things to know about the sub: - The shuttle battery in Command doesn't function as an actual battery, but when you adjust it's slider you adjust the charge rate of all the other batteries (not capacitors) on the sub. - If you're being told the junction boxes suddenly fried, you may notice the batteries at 100% charge. When the batteries reach their full charge after being set to a high charge rate, the reactor cannot auto adjust fast enough to the sudden decrease in grid load. This causes the junctions to burn out and potentially catch fire. Prevent this by reducing the charge rate gradually as the batteries approach 100%. - The cargo bays are filled with secure storage boxes but they aren't locked to any specific crew member, they are just one of the more compact storage options available so I went with those. - The armory, the brig, and the four secure storage boxes in command are locked. These can only be opened by the captain and security personnel. - The medical storage room, opposite the medbay, is locked and can only be opened by the captain, security personnel, and medical personnel. - The reactor has a fire suppression system and an auto shutdown system that should prevent most meltdowns. These only function if the wiring hasn't been tampered with. - BigBoy starts with items similar to the starting items in the Typhon. This includes a decent amount of crafting materials for extra fuel rods. The cargo bay starts with some items stored in the C1 and D1 boxes. The rest start empty. Due to the reactor's safety features, the ballast tank separation, and auto closing ducts, BigBoy can be difficult to sink and easy to repair. I've labelled BigBoy as a beginner sub but keep in mind it does have blind spots not covered by weapons, so combat missions may be more difficult than normal.

118 descargas Detalles →
Ann's Submarine Collection – Barotrauma Mod

Ann's Submarine Collection

por 76561198381105951

English version need to update for now. Please be patient.

228 descargas Detalles →

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