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Mods y plugins para Barotrauma

81.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 81.000+ proyectos de Barotrauma procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

[HHI] Javelin – Barotrauma Mod

[HHI] Javelin

por 76561198009349138

The Javelin, manufactured by Halberd Heavy Industries setup on Mars is a favourite among new and cashed up mercenary crews who favour an agile dropship for small transport runs and light combat. The IGNIS class reactor includes recent advances in control rod automation, reducing the need for a reactor engineer, for a combat focused crew. My First submarine, with much digging through workshop examples and reading lots of guides and forum posts. Features: - Reactor controller based on Ignis's DIY Reactor Controller - Battery Indicator to display connection to grid, input relay auto-cutoff at 100% battery - Wet Airlock for artifact storage - Double hulled on top - Motion Detect Discharge Coils - Emergency Lighting Specs: - Room for 8 Cargo Crates - 2x Coilgun, 1x Railgun - Descent Spd:12kmh, Horizontal Spd: 24kmh - Full complement crafting + Disassembly

122 descargas Detalles →
Autodoor collection – Barotrauma Mod

Autodoor collection

por 76561198005309753

Everything you need to make every door an autodoor! - Doors that open on motion - Automatically close when water is detected for the first time -Automatically close after 5s - Airlock/DockingHatch Double System -Airlock With visible countdown to autoclose. -All door responsive to commands at all times! With adjacent doors being aut First upload, eveything you need to get started (the systems are installed on the strongly worded letter if you want an example), more documentation will follow when I find time later today. For security doors/ballast tanks just move the motion door inside, so they will only allow people to leave.

139 descargas Detalles →
Animated Arms Adaptive Combat Fixes and Changes – Barotrauma Mod

Animated Arms Adaptive Combat Fixes and Changes

por 76561198139217968

Fixes multiple crashes and issues for Animated Arms and includes some QOL stuff. - Fixes a melee restore collision issue where loading the game causes a null reference exception that crashes the game. - Fixes conflicts with minerals having both holdable and melee components at once, which can cause a crash. - Prevents the 5.56 scout standard AP and FMJ rounds from naturally spawning in the game, as it causes a crash when spawning in a container incorrectly. (Can still buy the rounds from shops.) - Restores compatibility for the Scout magazine requested by Dynamic Europa and AAAC compatibility patch for a loadout. - Fixes duplicate and conflicting prices for weapon repair stations. - Replaces a missing sound file for the autoshotgun with a vanilla shotgun sound. - Fixes an issue where deconstructing an AAAC gun can cause the condition indicator to get stuck and take up a slot in the output section. - Fixed AAAC displaying incorrect skill requirements for wrenches and screwdrivers. - A bunch of other QOL stuff and more minor bugfixes. This mod should be compatible with everything AAAC is however, if you are using Neurotrauma, it must be loaded before this mod, and this mod must be loaded before AAAC. Made this because I really wanted to use AAAC and I thought this fix could likely help quite a few people who also want to use it. This has been done by someone already to an extent, but it was never published on Steam, so it's harder to find and install, and this also fixes a few more AAAC issues. Thank you to DreddLypso for helping test so much of this mod and finding many things that I did not. (Disclaimer that the help of AI was used to make this, mostly some coding while I'm trying to learn myself.)

224 descargas Detalles →
高难狩猎 小艇导航终端补丁 – Barotrauma Mod

高难狩猎 小艇导航终端补丁

por 76561198024695627

用于把发布任务的互动目标从导航终端修改成小艇导航终端,其余没什么变化

225 descargas Detalles →
Molniya – Barotrauma Mod

Molniya

por 76561198420667272

Lore That's it, no, the number of characters has been exceeded! If you are interested in reading the lore, at least to understand what the idea was, then I will write it in the comments. Thanks for understanding. :) Technical part Tier 3 Price: 24000 Engine The reactor-propulsion system is, in fact, both an engine and a reactor at the same time. The point is that the engine itself is very powerful and very gluttonous. In normal mode, the submarine has a speed comparable to the fastest vanilla submarines, but in overdrive mode it is able to break away from any threat. Fuel consumption is noticeably higher than that of ordinary ships of similar size by about one and a half times, when overdrive is turned on, the rods are used up twice as fast. In addition, when it is on, it’s highly recommended to have more than one rod in the reactor, since the generation of electricity on one rod simply may not reach the required level. By the way, the hull of the boat is somewhat reinforced so that collisions with various obstacles are not so catastrophic. Armament Everything is pretty simple here. Two large nests, in which there are two anti-aircraft guns with an increased rate of fire and excellent aiming angles. There are also two depth charge droppers directly under the ballast. The depth charge chargers are in the navigation and have a light indicator of which charge will be dropped next. They can be dropped either one at a time or one after another, almost in a doublet. Compartments Engineering Compartment Actually, there are two floors here, an engine and a reactor. Since it is recommended to have more than one rod in the reactor, it is equipped with two original, simple automation schemes. One allows you to shove at least all four rods into the reactor, the other, a protective one, which will not allow the reactor to catch fire. Both are enabled by default and both can be disabled if you do not need them. Technical compartment This is a compartment with a very, very improvised hospital with a cozy lamp)) and a module with a fabricator and a deconstructor. Otherwise, it is simply not a very comfortable, dark room with access to the main ballast. Navigation and armory The navigation is the most ordinary, there is a personal diving suit for the captain in case of flooding and a chair so as not to fly around the entire submarine in case of an unsuccessful turn. There are three buttons in the navigation panel, on / off overdrive, dropping charges and opening the ballast gate. Near the terminal there is also a lever that switches between near and far sonar. Far sonar is needed to look further ahead, and notice approaching obstacles a little earlier, which is very necessary at high speeds. The armory is just an atmospheric warehouse. I advise you to rummage through the boxes, there is a small gift for the crew. :) (my first attempt to change the properties of an item) Shooting chambers. Just small chambers with chairs so that the shooters can calmly do their job without fear of being suddenly washed away by water or knocked out of the periscope. The left chamber is responsible for the upper gun, the right one for the lower one. Reloading is very easy since everything is within walking distance. Main ballast Not ballast, but THE BALLAST, no joke, it is really huge. It has quite nimble and gluttonous pumps that ensure its stable operation. In addition, there are also large ballast gates that open epically, they have no other function. Initially, I wanted to come up with something with them, but it did not work out, so I left it there just for fun. Airlock The most standard one, two diving suits, a cabinet, a charger and a shelf for boxes. The only thing is that there are external chairs for desperate paratroopers, or a security officer who really likes to shoot at sea creatures with personal weapons. I'm sure that the creative team will figure out how to use them. Many thanks to everyone who read this text in full, this submarine is my first project in the workshop to which I devoted so much time and attention. I know that most likely there are still many mistakes in it, so write them in the comments, and if you really like the submarine, I will correct them. In general, do not criticize harshly and do not take it super seriously, this is not a “mega-meta-passer of the company on hard”, but an experimental design, with, as it seems to me, an interesting idea, I understand perfectly well that playing on it may not be very convenient. Good luck to everyone and have a good time!

200 descargas Detalles →
Веди ее на дно! - Музыкальный автомат [Последний Доминион] – Barotrauma Mod

Веди ее на дно! - Музыкальный автомат [Последний Доминион]

por 76561199096728226

Мод сделан по заказу сервера Последний Доминион. Добавляет в музыкальный автомат одну песенку. Дискорд сервер проекта ---> https://discord.gg/Bw2edezfYE

162 descargas Detalles →

Handcannon++

por 76561199089322499

102 descargas Detalles →
Deeptreader – Barotrauma Mod

Deeptreader

por 76561198042665952

The Deeptreader is a Deep-Diver Research Vessel. Almost entirely self-sufficient, this robust machine is well equipped to take it's crew to new Europan depths. Sporting a Depth Charge Launcher, 4 Heavy Coilguns, 1 Railgun, 1 additional Large Hardpoint on the Belly, 2 Electrical Discharge Coils, a full Medical and Research Suite, Mess Hall and Lounge, the Deeptreader might as well be considered a mobile outpost.

157 descargas Detalles →
More and Larger Turrets [Legacy] – Barotrauma Mod

More and Larger Turrets [Legacy]

por 76561198829833818

This mod is no longer actively maintained, feel free to fork it however you like. More and Larger Turrets More and Larger Turrets adds the three new turrets used in the Better Vanilla Sub Experience. More Turrets - Shotgun Turret & Burst Shotgun Turret, a turret aim to completely fill in the hardpoint, accepts shotgun ammos, harpoons, stun darts and scraps. Shotgun turrets fires twice per second while Burst shotgun turret fires 24 round of shotgun within a second, followed by a 2.1 seconds cooldown. - 3 new shotgun round type, Flechette, Raptor Compound and Birdshot to give the new turret more use cases, as well as slightly buffed regular shotgun shell (8 pellets -> 9 pellets) and rubber shotgun shell (8 pellets -> 5 pellets, damage 3 -> 4, Stun 0.3 -> 1). - Hyper laser, highest possible DPS due to it continuous laser beaming but eats through power. Overclocked turrets for the uber-riches - All 9 turrets got an overclocked variant of themselves. Extremely expensive, serves as an upgrade for your submarine when you have far too much marks laying around. - 2 new components, one to generate dummy loads, one to smooth out power output and prevent overloading while enabling undervoltng, at a cost of 5% efficiency loss. - Beeper & critical beeper that plays the old alarm buzzer/diving suit warning sound (At a higher frequency). Load order (This mod does not cares where it was put): <Any Mod> More and Larger Turrets

178 descargas Detalles →
Excelsior – Barotrauma Mod

Excelsior

por 76561199076210925

Class: Scout Tier: 2 Cost: 20000 Model: DR-57 Manufacturer: Intersolar Naval Federation Designation: Excelsior Layout: The 'Excelsior' Consists of 4 main decks, Command Deck, Main Deck, Armament Deck, and Engineering Deck. - The Command deck contains Navigation, the ships main docking port and airlock, and the berthing compartment - The Main deck contains Electrical, Cargo bay, Medbay, Crew Quarters, Gunnery, Secondary Airlock, and both turrets. - The Armament Deck contains the Brig, Magazine, and Armory. - The Engineering Deck Contains Reactor Room, Engine Room, and Fabrication Facilities. - Description: The Intersolar Naval Federation's Deep Recon 57 'Excelsior' is a powerful workhorse that can fill many roles, from heavy transport with its sizable cargo bay, to scouting with its powerful engines and triple ballast tanks, the Excelsior is able to get the job done. It also boasts impressive combat capabilities with its two turreted heavy chainguns, and it's ultraheavy spinal railgun.

118 descargas Detalles →
Skat-M IV 'Thornback' – Barotrauma Mod

Skat-M IV 'Thornback'

por 76561198065202778

IMPORTANT! This sub has custom made permissions for everything and gives them out individually for every class on spawn. To update them after switching from any sub outside of "Skat-M" line, you just need to leave the station. Flavor text: "The Skat-M IV "Thornback" is a large-sized exploration submarine. Designed as a direct upgrade of the "Bat Ray", it received two additional Railguns, improvements to all systems, an additional reactor and engine, the Skat-S I "Eagle Ray" shuttle, research station, bigger living space and expanded cargo hold." Actual description: The four cornerstones of the Skat-M line are: Redundancy, Ease of Use, Crew Safety and Effective Space Utilisation. Big, tough, and deadly. The "Thornback" is designed to withstand and overcome any threat the Europa's oceans would throw at it. Just like it's predecessor, the sub can operate without any resupply stops thanks to it's enormous stockpiles and the ability to use any resources it can find in the sea. Like the Conquistadors of the past, the "Thornback" performs exploration through domination of any waters it finds itself in. Price: 40.000 The Skat-M IV "Thornback" features: - Skat-M I "Eagle Ray" shuttle - Two sets of Advanced Airlock Compact made by "zuff" - 4 Coilguns - 2 Railguns - 2 Small reactors with Advanced Automated Regulators - Auxiliary battery power system - 2 engines - Fire, Flood, Breach and Enemy Proximity alarms (with a small map of the sub) - Electric Coils on the top and bottom - Hospital-bay with Medical Fabricator and Research Station - Fabricator & Deconstructor room - Mineral scanner - External and internal lights switches - 60 crates cargo capacity - Automated drains system - Navigational signs - Emergency supplies in almost every room Skat-M Submarines list: Skat-S 0 "Narcine" (Drone) - WIP Skat-S I "Eagle Ray" (Shuttle) - WIP Skat-M II "Whiptail" - https://steamcommunity.com/sharedfiles/filedetails/?id=2900180555 Skat-M III "Bat Ray" - https://steamcommunity.com/sharedfiles/filedetails/?id=2900187381 Skat-M IV "Thornback" - You are here Skat-L V "Manta Ray" - WIP

159 descargas Detalles →

ASL-01A Rocinante [JE]

por 76561198147644083

Updated for Jobs Extended Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2608620366

76 descargas Detalles →
Gura mod01 – Barotrauma Mod

Gura mod01

por 76561198095117413

自用 來源Sunken Tapes

170 descargas Detalles →
Carrack – Barotrauma Mod

Carrack

por 76561198988353610

Capable of Comfortably fitting 12+ The underwater adaptation of Star Citizen's Anvil Carrack and its armed support ship Pisces. Main Sub - Carrack Horizontal - 22 Vertical: Up - 19, Down - 12 4 Coilguns 2 Railguns 2 Discharge Coils 1 Depth Charge - "Chute" system for transporting items from the back of the sub to the front quickly. - Lower forward Airlock - Artifact Holding room - Docking bay doubles as upper airlock when shuttle is undocked Shuttle - Pisces Horizontal - 27 Vertical: Up: 19, Down: 12 1 Coilgun 1 Discharge Coil - Main power and Oxygen Generator ON/OFF controls for power preservation - When docked, Upper hatch can be used as an airlock

138 descargas Detalles →
NT Criminal Surgeon – Barotrauma Mod

NT Criminal Surgeon

por 76561198844423732

Load Order: Neurotrauma This Mod NT Surgery + Changes to surgeon talent tree, easier to get genes You can eat organs New surgeon outfit Surgeon outfit from here: https://steamcommunity.com/sharedfiles/filedetails/?id=2853766123

197 descargas Detalles →
The poopshitters poster – Barotrauma Mod

The poopshitters poster

por 76561198351477671

Broken at the moment, will likely never be fixed Adds the poopshitters poster

239 descargas Detalles →
Type-14 – Barotrauma Mod

Type-14

por 76561198119630220

Stats and features Tier three Scout sub Priced: 30,000 mk Cargo capacity: 40 Crates Size: 37x35m - 3 Small turret hardpoints 3 Coilguns (2 of which are on the shuttle) pre-installed - 2 Large turret hardpoints 1 Double coilgun (on the drone) and 1 Railgun pre-installed - A Facet class defense drone When docked functions as a hardpoint and battery bank. When embarked functions as a long range drone complete with an airlock, dry space, modest tank refilling, and battery recharging suite. No oxygen generator tho. - A Rhombus45M "Shuttle" Literally an entire goddamn tier one sub made in the same style , albeit fully upgraded and battery powered but still, for more detail see it's workshop page. - A comprehensive surveillance system With indicator lights so traitor is at least possible - 2 Color coded displays One for Reactor temp and one for depth, showing general state and required suit color respectively. - All three crafting stations Including a Fab and 2 Decons, With linked large lockers of course - A Vending machine It's way more useful than you'd think - A Power distributor controlled grid - A functional brig - And A Research lab In game Description The pinnacle of Laythe shipyard's offerings the Type-14 is designed primarily to mine and process uranium in bulk in dangerous waters. To this end the sub is capable of unprecedented speed for it's size and comes with multiple shuttles to speed mining as well. Though unsurprisingly of a floating fuel factory the reactor built to push the sub at 30kph+ is very powerful but horribly inefficient, the sub is louder than hell, and almost defenseless if caught out without it's shuttles. Notes Very happy with the shape, mechanics and most of it but loathe the shitty brige, all the dead space, and think I could've done better on the lighting ngl Link to my other subs

207 descargas Detalles →
Arc Welder – Barotrauma Mod

Arc Welder

por 76561199068748897

Electric arc welding machine, cut from the mod "AbyssVeteran" with minimal changes. Link to the original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2486153708&searchtext=AbyssVeteran I did not ask permission from the author of the original, so if he asks, this mod will be hidden.

219 descargas Detalles →
Reworked NT adrenaline – Barotrauma Mod

Reworked NT adrenaline

por 76561198331040740

Description This mod reworks adrenaline in Neurotrauma From now on, you will always have reserve adrenaline inside you, which will be released into the blood depending on the amount of damage received The more damage - the more adrenaline When there is no adrenaline left in the blood - you should fall to the stun What does the effect of adrenaline give? Well, absolutely everything! And speed, and attack speed, and melee power, and repair speed, and it does not allow you to die with too much adrenaline (Yes, this is unrealistic, but I don't care), and a little more in gradation from the amount of adrenaline in the blood increases the level of skills! By the way, since I don't know how to make it so that you have 100 units of adrenaline in reserve at the start without Lua (And how with Lua) - then you always start with 0 adrenaline reserve! But don't worry! Everything will be restored in a minute! By the way, do you want to know what the catch is with adrenaline? When too much adrenaline is released into your blood, and when your body is under a horse dose of adrenaline for too long - your heart begins to die! You will understand this by the fierce sound of your heart beating) <Attention! Adrenaline does not apply to NPCs! Only to people! This is done for the sake of balance and optimization! Otherwise, your computer would have burned out to hell!> !!!!!!!!!!!!!!!!!!!!PUT ABOVE ALL MODS!!!!!!!!!!!!!!!!!!!

180 descargas Detalles →
Customizable lockers – Barotrauma Mod

Customizable lockers

por 76561198977113281

adds option to install fabricators or deconstructor in instead of medium steel cabinets planned in next mod(maybe): this mod, cool game-changing upgrades, more swappable modules like engines, reactors.

168 descargas Detalles →
Winterhalted – Barotrauma Mod

Winterhalted

por 76561198079412919

The Beautiful Winterhalter with a fresh coat of paint, a now functional research shuttle, several quality of life updates Fair warning: This is my first proper sub, forgive me if there are issues, I will do my best to fix any I find or am told about. Feedback is welcome!

168 descargas Detalles →
Death Skill Penalty Mod Customize Your Multiplayer Experience – Barotrauma Mod

Death Skill Penalty Mod Customize Your Multiplayer Experience

por 76561198112795023

This incredible mod allows players to finely adjust the percentage of skill loss upon meeting their demise in multiplayer campaigns, delivering a gameplay experience tailored to individual preferences. With the added bonus of chat commands, you can conveniently configure the mod according to your liking! Installation For an optimal experience, we recommend installing this mod on both the server and client. By doing so, you ensure the accurate representation of the penalty value within the in-game death message, which is directly hardcoded into the game's code. However, rest assured that the mod remains fully functional even without client installation. Source Code For those interested, the source code for this mod is available here. Feel free to explore, contribute, or modify the code. Chat Commands The mod includes a default chat command `!deathSkillPenalty`, which allows you to interact with its settings. Using the `get` command displays the current skill penalty value, while the `set` command lets you adjust it to your desired percentage. Moreover, you have the flexibility to configure the command name in the mod's config to suit your preferences. Prerequisites Please keep in mind that the proper functioning of this mod relies on the presence of the Lua mod for Barotrauma. So, don't forget to have that installed as well.

125 descargas Detalles →

DRG shouts and salutes

por 76561198294009451

ever wanted to salute " rock and stone " in barotrauma? or shout mushroom or how we're rich? Well now you can! Theres 4 pickaxes do 50 "rock and stone" voiceline salutes that play randomly. Each pickaxe is different pitch (gunner is 90% pitch, scout is 115% and etc just like in game). And theres 2 laser pointers. One is for shouting "Mushroom!" and other one is "We're rich!". they all work like bike horn you can either buy or craft in fabricator with 2 iron and 2 plastic New update! New pickaxe - swear pickaxe. Has 80 voicelines! Has all swears that i thought would fit. Thanks to Snubby, now laser pointers have actual lasers and ping sounds! to change laser pointer color - put screwdriver in laser pointer and click what class color you will want on UI that has appeared. After that you can remove the screwdriver. Thanks to LeCrazyy for helping in fixing mod issues.Thanks to Snubby for laser and ping sound. And thanks to random drg player that i joined and asked for help in screenshotting the laser pointer. all sprites and sounds are from Deep Rock Galactic by Ghost Ship Games. Buy their game their game cuz they deserve all money. this is my first published mod rock and stone

160 descargas Detalles →
梦魇级-鱼雷战列舰 Nightmare Class - Torpedo battleship – Barotrauma Mod

梦魇级-鱼雷战列舰 Nightmare Class - Torpedo battleship

por 76561198174621671

在设计局拿到生产批文时所要求达到的技术指标为:对战场的态势感知和在反舰配置上的着重设计,需要在对敌实现超视距的鱼雷打击 旨在一击命中就足以瘫痪敌舰。 武装:连射炮x4, 轨道炮2组每组3座连发,噩梦-重型鱼雷x8(全部补给不超过1000mk,但不包括弹头),深水炸弹,自动近防炮x22(冲锋枪弹药5秒开火一次) 功能模块:接敌指示器,声呐索敌(正驾驶正前方超视距索敌,副驾驶四周近身索敌),辅助压载舱,引擎加力。 The technical indicators required to be achieved when the design bureau received the production approval were: situational awareness of the battlefield and emphasis on the design in the anti-ship configuration, and the need to achieve an beyond-line-of-sight torpedo strike against the enemy aimed at disabling the enemy ship with a single hit. Armament: Rapid-fire gun x4, rail gun 2nd Platoon (3 batteries), Nightmare - Heavy Torpedo x8 (all supplies not exceeding 1000mk, but not including warheads), depth charge, automatic proximity gun x22 (submachine gun ammo fires once every 5 seconds) Functional modules: enemy indicator, sonar (in front of the pilot beyond visual range, co-pilot around close), auxiliary ballast tank, engine afterpower.

127 descargas Detalles →

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